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4 Commits

@ -1,9 +0,0 @@
module.exports = function (api) {
api.cache(true);
return {
presets: [
['babel-preset-expo'],
['@babel/preset-env', { targets: { node: 'current' } }]
],
};
};

@ -15,9 +15,6 @@ describe('GameMuti get tests', () => {
it('should return img ("")', () => {
expect(game.getImageSource()).toBe(img);
})
it('should return super jeu', () => {
expect(game.getGameSource()).toBe('super jeu');
})
it('should return 1', () => {
expect(game.getNbPlayerMin()).toBe(1);
})
@ -37,10 +34,6 @@ describe('GameCasino set tests', () => {
game.setImageSource(img);
expect(game.getImageSource()).toBe(img);
})
it('should return trop cool le jeu', () => {
game.setGameSource('trop cool le jeu');
expect(game.getGameSource()).toBe('trop cool le jeu');
})
it('should return trop cool le jeu', () => {
game.setNbPlayerMin(2);
expect(game.getNbPlayerMin()).toBe(2);

@ -23,9 +23,6 @@ describe('GameMulti get tests', () => {
it('should return require(blackjack.jpg)', () => {
expect(game.getImageSource()).toEqual(img);
})
it('should return super jeu', () => {
expect(game.getGameSource()).toBe('super jeu');
})
it('should return 1', () => {
expect(game.getNbPlayerMin()).toBe(1);
})
@ -48,10 +45,6 @@ describe('GameMulti set tests', () => {
game.setImageSource(img);
expect(game.getImageSource()).toEqual(img);
})
it('should return trop cool le jeu', () => {
game.setGameSource('trop cool le jeu');
expect(game.getGameSource()).toBe('trop cool le jeu');
})
it('should return trop cool le jeu', () => {
game.setNbPlayerMin(2);
expect(game.getNbPlayerMin()).toBe(2);

@ -22,9 +22,6 @@ describe('GameSolo get tests', () => {
it('should return blackjack.jpg', () => {
expect(game.getImageSource()).toEqual(img);
})
it('should return super jeu', () => {
expect(game.getGameSource()).toBe('super jeu');
})
it('should return 1', () => {
expect(game.getNbPlayerMin()).toBe(1);
})
@ -47,10 +44,6 @@ describe('GameSolo set tests', () => {
game.setImageSource(img);
expect(game.getImageSource()).toEqual(img);
})
it('should return trop cool le jeu', () => {
game.setGameSource('trop cool le jeu');
expect(game.getGameSource()).toBe('trop cool le jeu');
})
it('should return 2', () => {
game.setNbPlayerMin(2);
expect(game.getNbPlayerMin()).toBe(2);
@ -64,16 +57,16 @@ describe('GameSolo set tests', () => {
// Coins Calculator tests
describe('GameSolo coins calculator tests', () => {
it('should return 50', () => {
expect(game.coinsCalculator(3)).toBe(50);
it('should return 3', () => {
expect(game.coinsCalculator(3)).toBe(3);
})
it('should return 75', () => {
expect(game.coinsCalculator(4)).toBe(75);
it('should return 4', () => {
expect(game.coinsCalculator(4)).toBe(4);
})
it('should return 100', () => {
expect(game.coinsCalculator(5)).toBe(100);
it('should return 5', () => {
expect(game.coinsCalculator(5)).toBe(5);
})
it('should return 150', () => {
expect(game.coinsCalculator(6)).toBe(150);
it('should return 6', () => {
expect(game.coinsCalculator(6)).toBe(6);
})
})

@ -64,20 +64,20 @@ describe('Match set tests', () => {
// Update Post-Match tests
describe('Update post-match tests', () => {
it('should return 50', () => {
it('should return 3', () => {
match.updatePostMatch(tabU[0],3);
expect(tabU[0].getCurrentCoins()).toBe(50);
expect(tabU[0].getCurrentCoins()).toBe(3);
})
it('should return 75', () => {
it('should return 4', () => {
match.updatePostMatch(usr2,4);
expect(usr2.getCurrentCoins()).toBe(75);
expect(usr2.getCurrentCoins()).toBe(4);
})
it('should return 150', () => {
it('should return 8', () => {
match.updatePostMatch(tabU[0],5);
expect(tabU[0].getCurrentCoins()).toBe(150);
expect(tabU[0].getCurrentCoins()).toBe(8);
})
it('should return 225', () => {
it('should return 10', () => {
match.updatePostMatch(usr2,6);
expect(usr2.getCurrentCoins()).toBe(225);
expect(usr2.getCurrentCoins()).toBe(10);
})
})

@ -20,7 +20,7 @@ export default class LoaderGameApi implements ILoaderGame{
})
.then(function (response: any) {
if (response.data != null && response.data != undefined){
response.data.forEach(game => {
response.data.forEach((game: { type: any; keys: string | any[]; values: any[]; id: number; name: string; image: string; nbPlayerMin: number; nbPlayerMax: number; }) => {
switch(game.type){
case "GameSolo":
let mapSolo = new Map();

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