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// GameScene.swift
// ArkitDoushiQi
//
// Created by Enzo JOLYS, Louis DUFOUR on 27/05/2024.
//
import Foundation
import SpriteKit
import DouShouQiModel
import SwiftUI
class GameScene: SKScene {
var isGameOver = false
let imageBoard: SKSpriteNode = SKSpriteNode(imageNamed: "board")
var game: Game = try! Game(withRules: ClassicRules(), andPlayer1: HumanPlayer(withName: "Bot1", andId: .player1)!, andPlayer2: RandomPlayer(withName: "Bot2", andId: .player2)!)
var player1Name: String
var player1Image: Image
var player2Name: String
var player2Image: Image
var pieces: [Owner: [Animal: SpriteMoople]] = [
.player1: [.cat: SpriteMoople(nameImage: "catMeeple", couleur: .red),
.dog: SpriteMoople(nameImage: "dogMeeple", couleur: .red),
.leopard: SpriteMoople(nameImage: "leopardMeeple", couleur: .red),
.lion: SpriteMoople(nameImage: "lionMeeple", couleur: .red),
.rat: SpriteMoople(nameImage: "ratMeeple", couleur: .red),
.wolf: SpriteMoople(nameImage: "wolfMeeple", couleur: .red),
.elephant: SpriteMoople(nameImage: "elephantMeeple", couleur: .red),
.tiger: SpriteMoople(nameImage: "tigerMeeple", couleur: .red)],
.player2: [.cat: SpriteMoople(nameImage: "catMeeple", couleur: .blue),
.dog: SpriteMoople(nameImage: "dogMeeple", couleur: .blue),
.leopard: SpriteMoople(nameImage: "leopardMeeple", couleur: .blue),
.lion: SpriteMoople(nameImage: "lionMeeple", couleur: .blue),
.rat: SpriteMoople(nameImage: "ratMeeple", couleur: .blue),
.wolf: SpriteMoople(nameImage: "wolfMeeple", couleur: .blue),
.elephant: SpriteMoople(nameImage: "elephantMeeple", couleur: .blue),
.tiger: SpriteMoople(nameImage: "tigerMeeple", couleur: .blue)]
]
var deplacementPossible: [SKShapeNode] = []
required init?(coder aDecoder: NSCoder) {
self.player1Name = ""
self.player1Image = Image("profil")
self.player2Name = ""
self.player2Image = Image("profil")
super.init(coder: aDecoder)
}
override init(size: CGSize) {
self.player1Name = ""
self.player1Image = Image("profil")
self.player2Name = ""
self.player2Image = Image("profil")
super.init(size: size)
// -- -- //
scaleMode = .aspectFit
anchorPoint = CGPoint(x: 0.5, y: 0.5)
imageBoard.zPosition = 0
self.addChild(imageBoard)
// -- -- //
for c in pieces.flatMap({ _,values in return values })
{
c.self.value.refGameScene = self
c.self.value.zPosition = 2
self.addChild(c.self.value)
}
displayBoard(board: game.board)
}
init(size: CGSize, player1Name: String, player1Image: Image, player2Name: String, player2Image: Image) {
self.player1Name = player1Name
self.player1Image = player1Image
self.player2Name = player2Name
self.player2Image = player2Image
super.init(size: size)
scaleMode = .aspectFit
anchorPoint = CGPoint(x: 0.5, y: 0.5)
imageBoard.zPosition = 0
self.addChild(imageBoard)
for c in pieces.flatMap({ $0.value }) {
c.value.refGameScene = self
c.value.zPosition = 2
self.addChild(c.value)
}
displayBoard(board: game.board)
}
func displayBoard(board: Board) {
for ligne in 0..<board.grid.count {
for col in 0..<board.grid[ligne].count {
if let piece = board.grid[ligne][col].piece {
if let element = pieces[piece.owner]?[piece.animal] {
element.cellPosition = CGPoint(x: ligne, y: col)
}
}
}
}
}
}