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// VMGame.swift
// ArkitDoushiQi
//
// Created by Enzo JOLYS, Louis DUFOUR on 27/05/2024.
//
import Foundation
import SwiftUI
import DouShouQiModel
class VMGame : ObservableObject {
@Published var msg: String = ""
var gameScene: GameScene
var isPlayer1AI: Bool
var isPlayer2AI: Bool
init(player1Name: String, player1Image: Image, isPlayer1AI: Bool, player2Name: String, player2Image: Image, isPlayer2AI: Bool) {
self.isPlayer1AI = isPlayer1AI
self.isPlayer2AI = isPlayer2AI
let player1: Player = isPlayer1AI ? IAPlayer(withName: player1Name, andId: .player1)! : HumanPlayer(withName: player1Name, andId: .player1)!
let player2: Player = isPlayer2AI ? IAPlayer(withName: player2Name, andId: .player2)! : HumanPlayer(withName: player2Name, andId: .player2)!
self.gameScene = GameScene(size: CGSize(width: 940, height: 740), player1Name: player1Name, player1Image: player1Image, player2Name: player2Name, player2Image: player2Image)
self.gameScene.game = try! Game(withRules: ClassicRules(), andPlayer1: player1, andPlayer2: player2)
defineListener()
}
func start() async {
try! await gameScene.game.start()
}
func defineListener() {
gameScene.game.addGameStartedListener { board in self.startGame() }
gameScene.game.addGameOverListener { board, result, player in self.gameOver(result: result) }
gameScene.game.addGameChangedListener { game in self.gameChange() }
gameScene.game.addBoardChangedListener { board in self.boardChange() }
gameScene.game.addMoveChosenCallbacksListener { board, move, player in self.moveChose(board: board, move: move, player: player) }
gameScene.game.addInvalidMoveCallbacksListener { board, move, player, bool in self.invalidMove(board: board, move: move, player: player, bool: bool) }
gameScene.game.addPieceRemovedListener { _, _, piece in self.removePiece(piece: piece) }
gameScene.game.addPlayerNotifiedListener { board, player in
DispatchQueue.main.async {
print("Player notif : \(player.id) à toi de jouer ")
self.msg = "Player notif : \(player.id) à toi de jouer !"
if let iaPlayer = player as? IAPlayer {
Task {
try await iaPlayer.chooseMove(in: board, with: self.gameScene.game.rules)
}
}
}
}
}
func startGame() {
print("Start game !")
msg = "Start !!"
}
func gameOver(result: Result) {
print("Game over !")
msg = "Game over ! "
switch result {
case .winner(let winner, _):
switch winner {
case .player1:
msg = msg + "player 1 wins !"
case .player2:
msg = msg + "player 2 wins !"
default:
msg = msg + "equality !"
}
default:
msg = "Game over !"
}
gameScene.isGameOver = true
actionEndGame(scene: gameScene, message: msg)
}
func gameChange() {
print("Game change !")
}
func boardChange() {
print("Board change !")
gameScene.displayBoard(board: gameScene.game.board)
}
func moveChose(board: Board, move: Move, player: Player) {
}
func invalidMove(board: Board, move: Move, player: Player, bool: Bool) {
if bool {
print("Move valid de \(player.id)")
print("Move : \(move.description)")
} else {
print("Move invalid de \(player.id)")
print("Move : \(move.description)")
gameScene.displayBoard(board: gameScene.game.board)
}
print("------------")
}
func removePiece(piece: Piece) {
print("Remove piece")
if let node = gameScene.pieces[piece.owner]![piece.animal] {
actionRemove(size: gameScene.size, node: node, scene: gameScene)
print("Remove piece from parent")
}
}
}