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79 lines
3.7 KiB
79 lines
3.7 KiB
//
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// MyScene.swift
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// ArkitDoushiQi
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//
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// Created by Enzo JOLYS on 27/05/2024.
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//
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import Foundation
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import SpriteKit
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import DouShouQiModel
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class GameScene : SKScene {
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let imageBoard:SKSpriteNode = SKSpriteNode(imageNamed: "board")
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var game:Game = try! Game(withRules: ClassicRules(), andPlayer1: RandomPlayer(withName: "Bot1", andId: .player1)!, andPlayer2: HumanPlayer(withName: "Bot2", andId: .player2,andInputMethod:)!)
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static var lastMove:Move? = nil
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var pieces: [Owner : [ Animal : SpriteMoople]] = [ .player1 : [ .cat : SpriteMoople(nameImage: "catMeeple", couleur: .red),
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.dog : SpriteMoople(nameImage: "dogMeeple", couleur: .red),
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.leopard : SpriteMoople(nameImage: "leopardMeeple", couleur: .red),
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.lion : SpriteMoople(nameImage: "lionMeeple", couleur: .red),
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.rat : SpriteMoople(nameImage: "ratMeeple", couleur: .red),
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.wolf : SpriteMoople(nameImage: "wolfMeeple", couleur: .red),
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.elephant : SpriteMoople(nameImage: "elephantMeeple", couleur: .red),
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.tiger : SpriteMoople(nameImage: "tigerMeeple", couleur: .red)],
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.player2 : [ .cat : SpriteMoople(nameImage: "catMeeple", couleur: .blue),
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.dog : SpriteMoople(nameImage: "dogMeeple", couleur: .blue),
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.leopard : SpriteMoople(nameImage: "leopardMeeple", couleur: .blue),
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.lion : SpriteMoople(nameImage: "lionMeeple", couleur: .blue),
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.rat : SpriteMoople(nameImage: "ratMeeple", couleur: .blue),
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.wolf : SpriteMoople(nameImage: "wolfMeeple", couleur: .blue),
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.elephant : SpriteMoople(nameImage: "elephantMeeple", couleur: .blue),
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.tiger : SpriteMoople(nameImage: "tigerMeeple", couleur: .blue)]]
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required init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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}
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override init(size: CGSize) {
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super.init(size: size)
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// -- -- //
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scaleMode = .aspectFit
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anchorPoint = CGPoint(x: 0.5, y: 0.5)
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self.addChild(imageBoard)
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// -- -- //
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for c in pieces.flatMap({ _,values in return values })
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{
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self.addChild(c.self.value)
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}
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displayBoard(board: game.board)
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}
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func displayBoard(board:Board){
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for ligne in 0..<board.grid.count {
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for col in 0..<board.grid[ligne].count {
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if let piece = board.grid[ligne][col].piece {
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if let element = pieces[piece.owner]![piece.animal]{
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element.cellPosition = CGPoint(x: ligne, y: col)
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}
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}
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}
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}
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}
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func humanChoseMove(player:HumanPlayer){
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return Move(of: player.id, fromRow: <#T##Int#>, andFromColumn: <#T##Int#>, toRow: <#T##Int#>, andToColumn: <#T##Int#>)
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}
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}
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