class Game { int _id; DateTime _date; int _pointsCurrentUser; bool _isFinished; List _playersId = []; // Constructor Game(this._id, this._date, this._pointsCurrentUser, this._isFinished, this._playersId); // Getters and setters int get id => _id; set id(int value) { _id = value; } DateTime get date => _date; set date(DateTime value) { _date = value; } int get pointsCurrentUser => _pointsCurrentUser; set pointsCurrentUser(int value) { _pointsCurrentUser = value; } bool get isFinished => _isFinished; set isFinished(bool value) { _isFinished = value; } List get playersId => _playersId; set playersId(List value) { _playersId = value; } }