import 'Player.dart'; class Round { int _firstThrow; int? _secondThrow; int _points; Player _player; // Constructor Round(this._firstThrow, this._secondThrow, this._points, this._player); // Getters and setters int get firstThrow => _firstThrow; set firstThrow(int value) { _firstThrow = value; } int? get secondThrow => _secondThrow; set secondThrow(int? value) { _secondThrow = value; } int get points => _points; set points(int value) { _points = value; } Player get player => _player; set player(Player value) { _player = value; } }