import 'package:flutter/cupertino.dart'; import 'GameDetail.dart'; import 'package:go_router/go_router.dart'; import 'Round.dart'; class GamePlayer{ late GameDetail _game; int currentRoundIndex = 0; GameDetail get game => _game; set game(GameDetail value) { currentRoundIndex = 0; _game = value; } void onNext(bool isRoundFinished, BuildContext context){ if(isRoundFinished){ print("++"); currentRoundIndex++; } if(currentRoundIndex>=game.rounds.length){ print("FINISHED"); context.go("/scoreboard"); }else{ print("IN GAME : " + currentRoundIndex.toString()); if(game.rounds[currentRoundIndex] is Round){ print("ROUND"); }else{ print("LAST ROUND"); } context.pushReplacement("/in-game", extra: game.rounds[currentRoundIndex]); } } void onSpareOrStrike(){ if(currentRoundIndex