class Stat { int _nbVictory; int _nbDefeat; int _nbGames; int _highscore; int _nbStrikes; int _nbSpares; int _nbScore; int _avgScore; double _avgPinsPerRound; // Constructor Stat( this._nbVictory, this._nbDefeat, this._nbGames, this._highscore, this._nbStrikes, this._nbSpares, this._nbScore, this._avgScore, this._avgPinsPerRound, ); // Getters and setters int get nbVictory => _nbVictory; set nbVictory(int value) { _nbVictory = value; } int get nbDefeat => _nbDefeat; set nbDefeat(int value) { _nbDefeat = value; } int get nbGames => _nbGames; set nbGames(int value) { _nbGames = value; } int get highscore => _highscore; set highscore(int value) { _highscore = value; } int get nbStrikes => _nbStrikes; set nbStrikes(int value) { _nbStrikes = value; } int get nbSpares => _nbSpares; set nbSpares(int value) { _nbSpares = value; } int get nbScore => _nbScore; set nbScore(int value) { _nbScore = value; } int get avgScore => _avgScore; set avgScore(int value) { _avgScore = value; } double get avgPinsPerRound => _avgPinsPerRound; set avgPinsPerRound(double value) { _avgPinsPerRound = value; } }