joueur choisi affiché

pull/85/head
Thomas Chazot 7 months ago
parent c01aacde54
commit 213d8097f0

@ -26,6 +26,7 @@ interface MyGraphComponentProps {
isEasy: boolean
setNetwork: (network: Network) => void
showLast: boolean
setPlayerIndex: (playerIndex: number) => void
}
let lastAskingPlayer = 0
@ -42,11 +43,12 @@ let cptHistory = 0
let lastNodes: NodePerson[] = []
let cptEndgame = 0
let firstEnigme = true
let firstIndex = true
let endgame= false
let firstHistory = true
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, isEasy, addToHistory, showLast, setNetwork}) => {
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, isEasy, addToHistory, showLast, setNetwork, setPlayerIndex}) => {
let cptTour: number = 0
//* Gestion du temps :
@ -116,6 +118,11 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}, [showLast])
let playerIndex: number = turnPlayerIndex
if (firstIndex){
firstIndex=false
setPlayerIndex(playerIndex)
}
let index = 0
for (let i=0; i<players.length; i++){
if(players[i].id == socket.id){
@ -340,6 +347,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
if (node!=undefined){
onNodeClick(false)
playerIndex = newPlayerIndex
setPlayerIndex(playerIndex)
if (mapIndexPersons.get(askedIndex)?.find((p) => p.getId() == id) == undefined){
const p = personNetwork.getPersons().find((p)=> p.getId() == id)
const tab = mapIndexPersons.get(askedIndex)

@ -17,31 +17,45 @@ interface PlayerStatusProps {
setPlayerTouched: (newPlayerTouch: number) => void;
playerTouched: number
showCircle: boolean
IsActualPlayer : boolean
playerIndex: number
}
let touchedPlayer = -1
//@ts-ignore
const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person, name = "Dummy", index, playerTouched, setPlayerTouched, showCircle, IsActualPlayer}) => {
const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person, name = "Dummy", index, playerTouched, setPlayerTouched, showCircle, playerIndex}) => {
const theme=useTheme();
const {players} = useGame()
const {players, actualPlayerIndex} = useGame()
if (players[index] instanceof Bot){
img = BotImg
}
const [buffer, setBuffer] = useState("")
const [touchedPlayer, setTouchedPlayer] = useState(-2)
useEffect(() =>{
setTouchedPlayer(playerTouched)
}, [playerTouched])
let isCurrentPlayer = true
let buffer = ''
if (isCurrentPlayer){
buffer = 'solid 1px green'
let IsActualPlayer = index != actualPlayerIndex
useEffect(() => {
if (playerIndex===index){
setBuffer('solid 1px green')
}
else{
setBuffer('')
}
}, [playerIndex])
function onTouch(){
if (IsActualPlayer){
setPlayerTouched(index)
}
}
return (
<div style={{border:buffer}}>
<div className='centerDivV' onClick={() => setPlayerTouched(index)}>
<div className='centerDivV' onClick={() => onTouch()}>
<img src={img} alt="player" height="60" width="60"/>
<h5>{name}</h5>

@ -14,9 +14,10 @@ interface PlayerListProps {
players: Player[];
playerTouched: number
setPlayerTouched: (newPlayerTouch: number) => void;
playerIndex: number
}
const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlayerTouched}) => {
const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlayerTouched, playerIndex}) => {
const theme = useTheme();
return (
@ -36,7 +37,7 @@ const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlay
setPlayerTouched={setPlayerTouched}
index={index}
showCircle={true}
IsActualPlayer={player.id!=socket.id}/>
playerIndex={playerIndex}/>
))
}
</div>

@ -98,7 +98,7 @@ function EndGame() {
<div className="playerContainer" key={index}>
{player.id !== winner?.id && (
<div>
<PersonStatus img={Person} state={Person} key={index} name={player.pseudo} playerTouched={1} setPlayerTouched={() => {}} index={index} IsActualPlayer={false} showCircle={false}/>
<PersonStatus img={Person} state={Person} key={index} name={player.pseudo} playerTouched={1} setPlayerTouched={() => {}} index={index} playerIndex={-2} showCircle={false}/>
<h6 className='indiceDisplay'>{indices[players.findIndex((p) => p.id == player?.id)].ToString("fr")}</h6>
</div>
)}

@ -102,6 +102,8 @@ const InGame = ({locale, changeLocale}) => {
const [showTurnBar, setShowTurnBar] = useState(false);
const [turnBarText, setTurnBarText] = useState("");
const [playerTouched, setPlayerTouched] = useState(-2)
const [playerIndex, setPlayerIndex] = useState(-2)
const [network, setNetwork] = useState<Network | null>(null)
@ -126,6 +128,10 @@ const InGame = ({locale, changeLocale}) => {
setTurnBarText(newTurnBarText)
}
const setPlayerIndexData = (playerIndex: number) => {
setPlayerIndex(playerIndex)
}
const generateTEX = () => {
if (network != null && personNetwork != null && person != null){
const tex = generateLatexCode(personNetwork, person, indices, network)
@ -229,7 +235,8 @@ const InGame = ({locale, changeLocale}) => {
setPlayerTouched={handleSetPlayerTouched}
playerTouched={playerTouched}
setNetwork={setNetworkData}
showLast={showLast}/>
showLast={showLast}
setPlayerIndex={setPlayerIndexData}/>
</div>
@ -358,7 +365,7 @@ const InGame = ({locale, changeLocale}) => {
{ !IsSolo &&
<div className='playerlistDiv'>
<PlayerList players={players} setPlayerTouched={handleSetPlayerTouched} playerTouched={playerTouched} />
<PlayerList players={players} setPlayerTouched={handleSetPlayerTouched} playerTouched={playerTouched} playerIndex={playerIndex}/>
</div>
}

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