@@ -191,7 +217,7 @@ function Lobby() {
-
+ {/*
Paramètre de la partie
@@ -200,21 +226,78 @@ function Lobby() {
paramètre super important pour la partie
paramètre super important pour la partie
paramètre super important pour la partie
-
Niveau des bots : Facile
{/* mettre un dropdown ou un swiper */}
-
Thèmes : basique
{/* mettre un dropdown*/}
+
Niveau des bots : Facile
+
Thèmes : basique
*/}
{
//? mettre un timer pour chaques personne ?
//? indice avancé ? ==> négation, voisin du 2e degré etc.
}
-
+ {/* */}
{/*
*/}
+
+
Bienvenue dans votre lobby !
+
Attendez que tous vos amis rejoignent avant de lancer la partie.
+ {/* Bouton pour copier le lien */}
+
+
+ {({
+ placement: _placement,
+ arrowProps: _arrowProps,
+ show: _show,
+ popper: _popper,
+ hasDoneInitialMeasure: _hasDoneInitialMeasure,
+ ...props
+ }) => (
+
+ Lien copié
+
+ )}
+
+
+
+
+
+
La valeur saisie : {enteredNumber}
+
+
-
+
+
+
+ {/*
-
+
*/}
);
From 3fb5a514b28a15d34d817679a6438fde857033f1 Mon Sep 17 00:00:00 2001
From: Pierre Ferreira
Date: Wed, 29 Nov 2023 10:45:51 +0100
Subject: [PATCH 2/3] merge manuel de demo et master
---
.../src/Components/GraphContainer.tsx | 42 +++++---
cryptide_project/src/Pages/InGame.tsx | 9 +-
cryptide_project/src/Pages/Lobby.css | 25 +++++
cryptide_project/src/Pages/Lobby.tsx | 27 ++---
cryptide_project/src/Pages/Play.tsx | 99 ++++++++++++++++---
5 files changed, 163 insertions(+), 39 deletions(-)
diff --git a/cryptide_project/src/Components/GraphContainer.tsx b/cryptide_project/src/Components/GraphContainer.tsx
index ae976d7..83363af 100644
--- a/cryptide_project/src/Components/GraphContainer.tsx
+++ b/cryptide_project/src/Components/GraphContainer.tsx
@@ -25,6 +25,7 @@ interface MyGraphComponentProps {
addToHistory: (message : string) => void
solo : boolean
isDaily : boolean
+ isEasy: boolean
setNetwork: (network: Network) => void
showLast: boolean
setNetworkEnigme: (networkEnigme: Map[]>) => void
@@ -45,9 +46,9 @@ let lastNodes: NodePerson[] = []
let cptEndgame = 0
let firstEnigme = true
let endgame= false
+let firstHistory = true
-
-const MyGraphComponent: React.FC = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, addToHistory, showLast, setNetwork, setNetworkEnigme}) => {
+const MyGraphComponent: React.FC = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, isEasy, addToHistory, showLast, setNetwork, setNetworkEnigme}) => {
let cptTour: number = 0
//* Gestion du temps :
@@ -291,18 +292,28 @@ const MyGraphComponent: React.FC = ({onNodeClick, handleS
setNetwork(network)
if (isDaily){
- setNetworkEnigme(dailyEnigme)
- dailyEnigme.forEach((pairs, index) => {
- pairs.forEach((pair) => {
- const i = indices.findIndex((indice) => pair.first.getId() === indice.getId())
- const node = networkData.nodes.get().find((n) => index == n.id)
- if (node != undefined){
- networkData.nodes.update({id: node.id, label: node.label + positionToEmoji(i, pair.second)})
- const test = networkData.nodes.get().find((n) => index == n.id)
- }
- })
- });
+ if(!isEasy){
+ // setNetworkEnigme(dailyEnigme)
+ dailyEnigme.forEach((pairs, index) => {
+ pairs.forEach((pair) => {
+ const i = indices.findIndex((indice) => pair.first.getId() === indice.getId())
+ const node = networkData.nodes.get().find((n) => index == n.id)
+ if (node != undefined){
+ networkData.nodes.update({id: node.id, label: node.label + positionToEmoji(i, pair.second)})
+ // const test = networkData.nodes.get().find((n) => index == n.id)
+ }
+ })
+ });
+ }
+ else{
+ if (firstHistory){
+ firstHistory=false
+ indices.forEach((indice, index) => {
+ addToHistory("Indice " + positionToEmoji(index, true) + " : " + indice.ToString("fr"))
+ })
+ }
}
+ }
socket.on("reset graph", () => {
console.log("reset graph")
@@ -438,7 +449,9 @@ const MyGraphComponent: React.FC = ({onNodeClick, handleS
else {
if (firstLap){
firstLap=false
- addToHistory("<----- [Tour " + 1 +"/"+networkData.nodes.length + "] ----->");
+ if (!isDaily){
+ addToHistory("<----- [Tour " + 1 +"/"+networkData.nodes.length + "] ----->");
+ }
}
}
@@ -510,6 +523,7 @@ const MyGraphComponent: React.FC = ({onNodeClick, handleS
askedWrong=false
askedWrongBot=false
endgame = true
+ firstHistory=true
try{
if(isLoggedIn){
diff --git a/cryptide_project/src/Pages/InGame.tsx b/cryptide_project/src/Pages/InGame.tsx
index 7359bad..0880b27 100644
--- a/cryptide_project/src/Pages/InGame.tsx
+++ b/cryptide_project/src/Pages/InGame.tsx
@@ -72,6 +72,12 @@ const InGame = ({locale, changeLocale}) => {
isDaily=false
}
+ let isEasy: boolean = true
+ const isEasytmp = params.get('easy');
+ if (isEasytmp == "false"){
+ isEasy=false
+ }
+
//* Historique
const [history, setHistory] = useState([]);
const [showLast, setShowLast] = useState(false)
@@ -258,6 +264,7 @@ const InGame = ({locale, changeLocale}) => {
addToHistory={addToHistory}
solo={IsSolo}
isDaily={isDaily}
+ isEasy={isEasy}
setPlayerTouched={handleSetPlayerTouched}
playerTouched={playerTouched}
setNetwork={setNetworkData}
@@ -275,7 +282,7 @@ const InGame = ({locale, changeLocale}) => {
}
- {!isDaily &&
+ {(!isDaily || (isDaily && isEasy)) &&
{history.map((item, index) => (
{item}
diff --git a/cryptide_project/src/Pages/Lobby.css b/cryptide_project/src/Pages/Lobby.css
index 0428a83..5fbe13c 100644
--- a/cryptide_project/src/Pages/Lobby.css
+++ b/cryptide_project/src/Pages/Lobby.css
@@ -69,4 +69,29 @@
.lobbyR *{
margin: 20px 10px;
+}
+
+.valuebutton{
+ border-radius: 90px;
+ width: 50px;
+ height: 50px;
+ background-color: #fff;
+}
+
+.nbNodeDiv{
+ display: flex;
+ flex-direction: column;
+ justify-content: center;
+
+ border: solid 2px whitesmoke;
+ border-radius: 15px;
+
+ background-color: white;
+
+ width: 70%;
+}
+
+.nbNodeDiv div {
+ display: flex;
+ justify-content: center;
}
\ No newline at end of file
diff --git a/cryptide_project/src/Pages/Lobby.tsx b/cryptide_project/src/Pages/Lobby.tsx
index 1bef7b7..25c8ab5 100644
--- a/cryptide_project/src/Pages/Lobby.tsx
+++ b/cryptide_project/src/Pages/Lobby.tsx
@@ -273,20 +273,25 @@ function Lobby() {
)}
-
-
-
-
La valeur saisie : {enteredNumber}
+
+
+
+
+
+
+
-