fix d'un bug
continuous-integration/drone/push Build is passing Details

CI/CD
Thomas Chazot 1 year ago
parent 9b4213ac32
commit f5f0a56c5e

@ -28,7 +28,7 @@ class LobbyDataProps {
}
}
// let cptNavigation = 0
let cptNavigation = 0
function Lobbies() {
const theme=useTheme();
@ -42,7 +42,7 @@ function Lobbies() {
const [showAvailable, setShowAvailable] = useState(true);
const [cptNavigation, setCptNavigation] = useState(0);
//const [cptNavigation, setCptNavigation] = useState(0);
const handleShowAllClick = () => {
setShowAvailable(false);
@ -58,9 +58,9 @@ function Lobbies() {
};
const handleSetCptNavigation = () => {
setCptNavigation((prevCpt) => prevCpt + 1);
//setCptNavigation((prevCpt) => prevCpt + 1);
if (cptNavigation % 2 === 0 && navigationType.toString() === "POP") {
if (cptNavigation % 2 >= 0 && navigationType.toString() === "POP") {
socket.emit("player quit");
}
};
@ -86,7 +86,8 @@ function Lobbies() {
handleSetCptNavigation();
if (first){
handleSetFirst();
setFirst(false)
socket.emit("request lobbies")
}

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