import { TupleType } from "typescript"; import EdgesCreator from "./EdgesCreator"; import GraphCreator from "./Graph/GraphCreator"; import GraphPerson from "./Graph/GraphPerson"; import IndiceChooser from "./IndiceChooser"; import Indice from "./Indices/Indice"; import NetworkGenerator from "./NetworkGenerator"; import Person from "./Person"; import PersonNetwork from "./PersonsNetwork"; import Stub from "./Stub"; class GameCreator{ static CreateGame(nbPlayers: number, nbNodes: number): [PersonNetwork, Person, Indice[]]{ const edgesCreator = new EdgesCreator() const chooser = new IndiceChooser() const indices = Stub.GenerateIndice() const networkPerson = NetworkGenerator.GenerateNetwork(nbNodes) const rand = Math.floor(Math.random() * nbNodes) const person = networkPerson.getPersons()[rand] const choosenIndices = chooser.chooseIndice(person, indices, nbPlayers) edgesCreator.CreateAllEdges(networkPerson, person, choosenIndices) return [networkPerson, person, choosenIndices] } } export default GameCreator