import PersonNetwork from "../src/model/PersonsNetwork"; import Person from "../src/model/Person"; import GenerateNetwork from "../src/model/NetworkGenerator"; import NetworkGenerator from "../src/model/NetworkGenerator"; import fs from 'fs'; import Stub from "../src/model/Stub"; import GameCreator from "../src/model/GameCreator"; import Indice from "../src/model/Indices/Indice"; import { SportToString } from "../src/model/EnumExtender"; function generateLatexCode(personsNet : PersonNetwork, choosenPerson : Person, choosenIndices : Indice[]) { let latexCode = ""; //*Setup latexCode += "\\documentclass[11pt]{article}\n" latexCode += "\\usepackage{fullpage}\n" latexCode += "\\usepackage{times}\n" latexCode += "\\usepackage{tikz}\n" latexCode += "\\usepackage{paralist}\n" latexCode += "\\usetikzlibrary {shapes.multipart}\n" //! A quoi sert "fille" ? // latexCode += "%\\newcommand{\\fille}[1]{\\underline{#1}}" // latexCode += "\\newcommand{\\fille}[1]{#1} % Solution" latexCode += "\\newcommand{\\Basketball}{\\includegraphics[width=.5cm]{ballon-de-basket.png}}\n" latexCode += "\\newcommand{\\Football}{\\includegraphics[width=.4cm]{ballon-de-foot.png}}\n" latexCode += "\\newcommand{\\Bowling}{\\includegraphics[width=.5cm]{bowling.png}}\n" latexCode += "\\newcommand{\\Baseball}{\\includegraphics[width=.5cm]{baseball.png}}\n" latexCode += "\\newcommand{\\Tennis}{\\includegraphics[width=.5cm]{tennis.png}}\n" //** Header latexCode+= "\\begin{document}\n" latexCode+= "\\thispagestyle{empty}\n" latexCode+= "Voici le graphe de SocialGraphe\n" latexCode+= "\\begin{center}\n" latexCode+= "\\begin{tikzpicture}[scale=.9]\n" personsNet.getPersons().forEach((person, index) => { const xCoordinate = index % 5; const yCoordinate = Math.floor(index / 5); const scaledX = xCoordinate * 2; const scaledY = yCoordinate * 2; latexCode += ` \\node[draw, circle split] (${person.getId()}) at (${scaledX},${scaledY}) { ${person.getName()} \\nodepart{lower}`; person.getSports().forEach((sport) => { latexCode += ` \\${SportToString(sport, 'fr')}{}`}) latexCode += "};\n"; }); personsNet.getPersons().forEach((person) => { person.getFriends().forEach((friend) => { latexCode += ` \\draw (${person.getId()}) -- (${friend.getId()});\n`; }); console.log(person.getFriends().length); }); latexCode += "\\end{tikzpicture}\n"; latexCode += "\\end{center}\n"; latexCode += "\n\n\\paragraph{Première énigme}\n" latexCode += "Trouver qui est le coupable avec les indices suivants.\n" latexCode += "\\begin{compactitem}\n" choosenIndices.forEach((indice, index) => { latexCode += `\\item Indice ${index + 1} : ${indice.ToString('fr')}.\n` }) latexCode += "\\end{compactitem}\n" //* Solution latexCode += "% Solution : " + choosenPerson.getName() + "\n"; latexCode += "\\end{document}\n" return latexCode; } const [networkPerson, choosenPerson, choosenIndices] = GameCreator.CreateGame(4, 30); const latexCode = generateLatexCode(networkPerson, choosenPerson, choosenIndices); const filePath = './graph.tex'; fs.writeFileSync(filePath, latexCode, 'utf-8'); console.log(`Le code LaTeX a été enregistré dans le fichier : ${filePath}`);