You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Cryptid/cryptide_project/src/Pages/InGame.tsx

506 lines
16 KiB

import React, { useState, useEffect } from 'react';
import Switch from "react-switch";
import {saveAs} from "file-saver"
/* Style */
import "./InGame.css"
import {useTheme} from '../Style/ThemeContext'
/* Component */
import GraphContainer from '../Components/GraphContainer';
import ChoiceBar from '../Components/ChoiceBar';
import ButtonImgNav from '../Components/ButtonImgNav';
import PersonStatus from '../Components/PersonStatus';
import PlayerList from '../Components/PlayerList';
import TurnBar from '../Components/TurnBar';
/* Icon */
import Leave from "../res/icon/leave.png";
import Param from "../res/icon/param.png";
import Replay from "../res/icon/replay.png";
import Info from "../res/icon/infoGreen.png";
import Check from "../res/icon/checkboxGreen.png";
import Alpha from "../res/GreekLetters/alphaW.png";
import MGlass from "../res/icon/magnifying-glass.png";
import Download from "../res/icon/download.png"
import Reset from "../res/icon/reset.png";
import Oeye from "../res/icon/eye.png";
import Ceye from "../res/icon/hidden.png";
import JSZip from 'jszip';
/* nav */
import { Link, Navigate, useNavigate, useNavigationType } from 'react-router-dom';
/* Boostrap */
import Button from 'react-bootstrap/Button';
import Offcanvas from 'react-bootstrap/Offcanvas';
/* Model */
import Stub from '../model/Stub';
import { HiLanguage } from 'react-icons/hi2';
import { Nav, NavDropdown, Spinner } from 'react-bootstrap';
import { FormattedMessage } from 'react-intl';
import Color from '../model/Color';
import { useGame } from '../Contexts/GameContext';
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
import { NavLink } from 'react-router-dom';
import { last } from 'lodash';
import { socket } from '../SocketConfig';
import { Network } from 'vis-network';
import {generateLatexCode, generateLatexCodeEnigme} from '../Script/LatexScript';
import Pair from '../model/Pair';
import Indice from '../model/Indices/Indice';
import {basePath} from "../AdressSetup"
let cptNavigation = 0
//@ts-ignore
const InGame = ({locale, changeLocale}) => {
const theme = useTheme();
const navigate = useNavigate()
const params = new URLSearchParams(window.location.search);
const navigationType = useNavigationType()
cptNavigation++
if (cptNavigation % 2 == 0){
if (navigationType.toString() == "POP"){
socket.emit("player quit")
navigate(`${basePath}/`)
}
}
//* Gestion solo
let IsSolo: boolean = true
const solotmp = params.get('solo');
if (solotmp == "false"){
IsSolo=false
}
//* Gestion daily
let isDaily: boolean = true
const isDailytmp = params.get('daily');
if (isDailytmp == "false"){
isDaily=false
}
let isEasy: boolean = true
const isEasytmp = params.get('easy');
if (isEasytmp == "false"){
isEasy=false
}
//* Historique
const [history, setHistory] = useState<string[]>([]);
const [showLast, setShowLast] = useState(false)
const [askedWrong, setAskedWrong] = useState(false)
const [importToPdf, setImportToPdf] = useState(false)
const setImportToPdfData = (imp: boolean) => {
setImportToPdf(imp)
}
// Fonction pour ajouter un élément à l'historique
const addToHistory = (message: string) => {
setHistory(prevHistory => [...prevHistory, message]);
};
const setShowLastData = () =>{
setLastVisible(!showLast);
setShowLast(!showLast);
}
const setAskedWrongData = (askedWrong: boolean) => {
setAskedWrong(askedWrong)
}
useEffect(() => {
const historyContainer = document.getElementById('history-container');
if (historyContainer) {
historyContainer.scrollTop = historyContainer.scrollHeight;
}
}, [history]);
const {personNetwork, person, indices} = useGame()
const [showChoiceBar, setShowChoiceBar] = useState(false);
const [showTurnBar, setShowTurnBar] = useState(false);
const [turnBarText, setTurnBarText] = useState("");
const [playerTouched, setPlayerTouched] = useState(-2)
const [playerIndex, setPlayerIndex] = useState(-2)
const [network, setNetwork] = useState<Network | null>(null)
const [networkEnigme, setNetworkEnigme] = useState<Map<number, Pair<Indice, boolean>[]> | null>(null)
const setNetworkData = (network: Network) => {
setNetwork(network)
}
const setNetworkEnigmeData = (networkEnigme: Map<number, Pair<Indice, boolean>[]>) => {
setNetworkEnigme(networkEnigme)
}
const handleNodeClick = (shouldShowChoiceBar: boolean) => {
setShowChoiceBar(shouldShowChoiceBar);
};
const handleSetPlayerTouched = (newPlayerTouched: number) => {
setPlayerTouched(newPlayerTouched);
};
const handleShowTurnBar = (shouldShowTurnBar: boolean) => {
setShowTurnBar(shouldShowTurnBar);
};
const handleTurnBarTextChange = (newTurnBarText: string) =>{
setTurnBarText(newTurnBarText)
}
const setPlayerIndexData = (playerIndex: number) => {
setPlayerIndex(playerIndex)
}
const generateTEX = async () => {
if (network != null && personNetwork != null && person != null){
const zip = new JSZip();
if (isDaily && networkEnigme != null){
const tex = generateLatexCodeEnigme(personNetwork, person, indices, network, networkEnigme)
const blob = new Blob([tex], { type: 'application/x-latex;charset=utf-8' });
zip.file('socialGraph.tex', tex);
}
else{
const tex = generateLatexCode(personNetwork, person, indices, network)
const blob = new Blob([tex], { type: 'application/x-latex;charset=utf-8' });
zip.file('socialGraph.tex', tex);
}
const imageNames = ['ballon-de-basket.png', 'ballon-de-foot.png', "baseball.png", "bowling.png", "tennis.png"]; // Liste des noms de fichiers d'images
const imagesFolder = 'Script';
for (const imageName of imageNames) {
const imageUrl = process.env.PUBLIC_URL + `/${imagesFolder}/${imageName}`;
const response = await fetch(imageUrl);
if (response.ok) {
const imageBlob = await response.blob();
zip.file(`${imageName}`, imageBlob);
} else {
console.error(`Erreur de chargement de l'image ${imageName}`);
}
}
const content = await zip.generateAsync({ type: 'blob' });
// Enregistre l'archive en tant que fichier
saveAs(content, 'social_graph.zip');
// Utiliser FileSaver pour télécharger le fichier
}
}
const resetGraph = () => {
setisLoading(true);
socket.emit("reset graph", socket.id)
setTimeout(() => {
setisLoading(false);
}, 2000);
}
/* offcanvas */
//? faire une fonction pour close et show en fonction de l'etat du canva ?
//? comment faire pour eviter la recopie de tout le code a chaque canvas boostrap ?
const [show, setShow] = useState(false);
const handleClose = () => setShow(false);
const handleShow = () => setShow(true);
const [showP, setShowP] = useState(false);
const handleCloseP = () => setShowP(false);
const handleShowP = () => setShowP(true);
const [showS, setShowS] = useState(false);
const handleCloseS = () => setShowS(false);
const handleShowS = () => setShowS(true);
const [cptTour, setcptTour] = useState(0);
const [LastVisible, setLastVisible] = useState(false);
const [isLoading, setisLoading] = useState(false);
//@ts-ignore
const changecptTour = (newcptTour) => {
setcptTour(newcptTour);
};
const handleChange = () => {
if (show){
handleClose()
}
else {
handleShow()
}
};
const handleChangeP = () => {
if (showP){
handleCloseP()
}
else {
handleShowP()
}
};
const handleChangeS = () => {
if (showS){
handleCloseS()
}
else {
handleShowS()
}
};
const changeVisibility = () => {
setLastVisible(!LastVisible);
}
const eye = LastVisible ? Oeye : Ceye; //icon que l'on affiche pour l'oeil : fermé ou ouvert.
/* Windows open */
//@ts-ignore
const openInNewTab = (url) => { //! avec url ==> dangereux
window.open(url);
};
const [SwitchEnabled, setSwitchEnabled] = useState(false)
const allIndices = Stub.GenerateIndice()
const { indice, players, actualPlayerIndex} = useGame();
const nbPlayer = players.length;
const navdeduc = 'deduc?actualId=' + actualPlayerIndex + '&nbPlayer=' + nbPlayer;
return (
<div id="mainDiv">
{showTurnBar && <TurnBar text={turnBarText}/>}
<div id='graphDiv'>
<GraphContainer onNodeClick={handleNodeClick}
handleShowTurnBar={handleShowTurnBar}
handleTurnBarTextChange={handleTurnBarTextChange}
changecptTour={changecptTour}
addToHistory={addToHistory}
solo={IsSolo}
isDaily={isDaily}
isEasy={isEasy}
setPlayerTouched={handleSetPlayerTouched}
playerTouched={playerTouched}
setNetwork={setNetworkData}
setNetworkEnigme={setNetworkEnigmeData}
showLast={showLast}
setPlayerIndex={setPlayerIndexData}
askedWrong={askedWrong}
setAskedWrong={setAskedWrongData}
importToPdf={importToPdf}
setImportToPdf={setImportToPdfData}/>
</div>
{IsSolo && !isDaily &&
<div className='nbLaps' style={{
backgroundColor: theme.colors.primary,
borderColor: theme.colors.secondary
}}>
Tour : {cptTour}
</div>
}
{(!isDaily || (isDaily && isEasy)) &&
<div className='historique' id="history-container">
{history.map((item, index) => (
<div key={index}>{item}</div>
))}
</div>
}
<div className='paramDiv'>
<button className='button'
style={{
backgroundColor: theme.colors.tertiary,
borderColor: theme.colors.secondary
}}
onClick={handleChangeS}>
<img src={Param} alt="paramètres" height='40'/>
</button>
</div>
<div className='menuGame'>
<div className='resetDiv'>
<button className='button'
style={{
backgroundColor: theme.colors.tertiary,
borderColor: theme.colors.secondary
}}
onClick={resetGraph}>
{
isLoading ? (
<Spinner animation="grow" />
)
: (
<img src={Reset} alt="paramètres" height='40'/>
)
}
</button>
</div>
{/* <Link to='/info#indice-possible' target='_blank'>
//? redirection impossible apparament (securité des navigateur
*/}
<Link to={`${basePath}/info`} target='_blank'>
<button className='button'
style={{
backgroundColor: theme.colors.tertiary,
borderColor: theme.colors.secondary
}}>
<img src={Info} alt="info" height="40"/>
</button>
</Link>
{!IsSolo &&
<Link to={`${basePath}/${navdeduc}`} target='_blank'>
<button className='button'
style={{
backgroundColor: theme.colors.tertiary,
borderColor: theme.colors.secondary
}}>
<img src={Check} alt="check" height="40"/>
</button>
</Link>}
{!IsSolo && <button className='button' onClick={handleChange}
style={{
backgroundColor: theme.colors.tertiary,
borderColor: theme.colors.secondary
}}>
<img src={MGlass} alt="indice" height="40"/>
</button>}
{!IsSolo && <button className='button' onClick={setShowLastData}
style={{
backgroundColor: theme.colors.tertiary,
borderColor: theme.colors.secondary
}}>
<img src={ eye } alt="indice" height="40"/>
</button>}
{IsSolo &&
<button className='button' onClick={generateTEX}
style={{
backgroundColor: theme.colors.tertiary,
borderColor: theme.colors.secondary
}}>
<img src={Download} alt="indice" height="40"/>
</button>
}
{IsSolo &&
<button className='button' onClick={ () => setImportToPdfData(true)}
style={{
backgroundColor: theme.colors.tertiary,
borderColor: theme.colors.secondary
}}>
<img src={Download} alt="indice" height="40"/>
</button>
}
</div>
{/*
<Offcanvas show={showP}
onHide={handleCloseP}>
<Offcanvas.Header closeButton>
<Offcanvas.Title>Joueurs</Offcanvas.Title>
<h3>Il y a {players.length} joueurs</h3>
</Offcanvas.Header>
<Offcanvas.Body>
</Offcanvas.Body>
</Offcanvas>
*/}
{ !IsSolo &&
<div className='playerlistDiv'>
<PlayerList players={players} setPlayerTouched={handleSetPlayerTouched} playerTouched={playerTouched} playerIndex={playerIndex} askedWrong={askedWrong}/>
</div>
}
<Offcanvas show={show}
onHide={handleClose}
placement='end'
scroll={true}
backdrop={false}
style={{ height: '20%', width: '25%', top: '60vh' }}>
<Offcanvas.Header closeButton>
<Offcanvas.Title>Indice</Offcanvas.Title>
</Offcanvas.Header>
<Offcanvas.Body>
{/* Possède les cheveux noir <u>ou</u> joue au basket */}
{indice?.ToString(locale)}
</Offcanvas.Body>
</Offcanvas>
{
//* canva pour les paramètres
}
<Offcanvas show={showS}
onHide={handleCloseS}
placement='top'
style={{height: '30%', width: '30%', left: '70%' }}>
<Offcanvas.Header closeButton>
<Offcanvas.Title><img src={Param} alt='param'/> Paramètres</Offcanvas.Title>
</Offcanvas.Header>
<Offcanvas.Body>
<Nav className="me-auto">
<NavDropdown
title={<span><HiLanguage/> Language </span>}
className="navbar-title" id="basic-nav-dropdown">
<NavDropdown.Item onClick={() => changeLocale('fr')}>
<FormattedMessage id="languageSelector.french"/>
</NavDropdown.Item>
<NavDropdown.Item onClick={() => changeLocale('en')}>
<FormattedMessage id="languageSelector.english"/>
</NavDropdown.Item>
</NavDropdown>
</Nav>
<label>
<Switch checked={SwitchEnabled} onChange={setSwitchEnabled}/>
<p>Afficher les noeuds possibles</p>
</label>
</Offcanvas.Body>
</Offcanvas>
{/*
<div id="endgamebutton" > {/* tmp
<ButtonImgNav dest="/endgame" img={Leave} text='endgame'/>
</div>
*/}
</div>
);
};
export default InGame;