You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Cryptid/cryptide_project/src/Components/GraphContainer.tsx

1221 lines
43 KiB

import React, { useEffect, useState } from "react";
import { DataSet, Network} from "vis-network/standalone/esm/vis-network";
import GraphCreator from "../model/Graph/GraphCreator";
import "./GraphContainer.css";
import IndiceTesterFactory from "../model/Factory/IndiceTesterFactory";
import Person from "../model/Person";
import { useNavigate } from "react-router-dom";
import { useGame } from "../Contexts/GameContext";
import { socket } from "../SocketConfig"
import { colorToEmoji, positionToColor, positionToEmoji } from "../ColorHelper";
import { ColorToHexa } from "../model/EnumExtender";
import Bot from "../model/Bot";
import NodePerson from "../model/Graph/NodePerson";
import { useAuth } from "../Contexts/AuthContext";
import Indice from "../model/Indices/Indice";
import Pair from "../model/Pair";
import Player from "../model/Player";
import JSONParser from "../JSONParser";
import User from "../model/User";
import { json } from "body-parser";
import html2canvas from 'html2canvas';
import jsPDF from 'jspdf';
import {basePath} from "../AdressSetup"
import GameCreator from "../model/GameCreator";
import Stub from "../model/Stub";
import EnigmeDuJourCreator from "../model/EnigmeDuJourCreator";
import { useIntl } from "react-intl";
interface MyGraphComponentProps {
onNodeClick: (shouldShowChoiceBar: boolean) => void;
handleShowTurnBar: (shouldShowTurnBar: boolean) => void
handleTurnBarTextChange: (newTurnBarText: string) => void
setPlayerTouched: (newPlayerTouch: number) => void;
playerTouched: number
changecptTour: (newcptTour : number) => void
addToHistory: (message : string) => void
solo : boolean
isDaily : boolean
difficulty: string
setNetwork: (network: Network) => void
showLast: boolean
setNetworkEnigme: (networkEnigme: Map<number, Pair<Indice, boolean>[]>) => void
askedWrong: boolean
setAskedWrong: (askedWrong: boolean) => void
setPlayerIndex: (playerIndex: number) => void
importToPdf: boolean
setImportToPdf: (imp: boolean) => void
importToJSON: boolean
setImportToJSON: (imp: boolean) => void
setPutCorrectBackground : (func: () => void) => void
setPutGreyBackground : (func: () => void) => void
setPutImposssibleGrey : (func: () => void) => void
putGreyBackground : () => void
putCorrectBackground : () => void
putImposssibleGrey : () => void
setChangeGraph : (func: (nbNodes: number, nbIndices: number) => void) => void
handleTurn :() => void
lang: string
}
let askedWrongBot = false
let lastSocketId= ""
let lastAskingPlayer = 0
let lastNodeId = -1
let first = true
let askedWrongLocal = false
let mapIndexPersons: Map<number, Person[]> = new Map<number, Person[]>()
let touchedPlayer = -1
let botIndex = -1
let firstLap = true
let cptHistory = 0
let lastNodes: NodePerson[] = []
let cptEndgame = 0
let endgame= false
let firstHistory = true
let cptSquare = 0
let cptOnAskedWrong = 0
let cptPlayerLeft = 0
let firstPlayer = 0
let cptBug = 0
let testPlayers: Player[] = []
let testTemps = 0
let testFirst = false
let gameStartTmp = true
let index = 0
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, difficulty, addToHistory, showLast, setNetwork, setNetworkEnigme, setPlayerIndex, askedWrong, setAskedWrong, importToPdf, setImportToPdf, importToJSON, setImportToJSON, setPutCorrectBackground, setPutGreyBackground, setPutImposssibleGrey, putCorrectBackground, putGreyBackground, putImposssibleGrey, handleTurn, setChangeGraph, lang}) => {
let cptTour: number = 1
//* Gestion du temps :
let initMtn = 0
//* traduction
const intl = useIntl();
const {isLoggedIn, user, manager} = useAuth();
const { indices, indice, person, personNetwork, setNodeIdData, players, setPlayersData, askedPersons, setActualPlayerIndexData, room, actualPlayerIndex, turnPlayerIndex, setIndicesData, setWinnerData, dailyEnigme, setNbCoupData, settempsData, setNetworkDataData, setSeedData, nodesC, temps, setPersonData, setPersonNetworkData, setDailyEnigmeData, gameStart, setGameStartData} = useGame();
const params = new URLSearchParams(window.location.search);
const navigate = useNavigate();
const [lastIndex, setLastIndex] = useState(-1)
const [elapsedTime, setElapsedTime] = useState(0);
const [netEnigme, setNetEnigme] = useState<Map<number, Pair<Indice, boolean>[]> | null>(null)
const [downloaded, setDownloaded] = useState(false)
useEffect(() => {
if (testFirst){
testTemps = 0
endgame = false
testFirst = false
}
// Démarrez le timer au montage du composant
const intervalId = setInterval(() => {
setElapsedTime((prevElapsedTime) => prevElapsedTime + 0.5);
settempsData(testTemps)
testTemps += 0.5
if (!solo){
cptBug ++
if (cptBug > 10){
cptBug = 0
socket.emit("who plays", room)
}
}
// Vérifiez si la durée est écoulée, puis arrêtez le timer
if (endgame) {
clearInterval(intervalId);
testTemps = 0
}
}, 500);
// Nettoyez l'intervalle lorsque le composant est démonté
return () => clearInterval(intervalId);
}, []);
useEffect(() => {
testPlayers = players
}, [players])
useEffect(() =>{
touchedPlayer=playerTouched
if (touchedPlayer == -1){
if (!askedWrongLocal){
putCorrectBackground()
}
}
else if (touchedPlayer < players.length && touchedPlayer>=0){
if(!askedWrongLocal){
putCorrectBackground()
putGreyBackground()
}
}
else if(touchedPlayer == players.length){
putImposssibleGrey()
}
}, [playerTouched])
useEffect(() => {
const tab: NodePerson[] = []
for(const n of lastNodes.reverse()){
//@ts-ignore
if (!tab.find((node) => node.id == n.id)){
tab.push(n)
if (tab.length > players.length * 2) break
}
}
lastNodes = tab
if (showLast){
socket.emit("opacity activated", socket.id)
}
else{
socket.emit("opacity deactivated", socket.id)
}
}, [showLast])
let playerIndex: number = turnPlayerIndex
useEffect(() => {
gameStartTmp=gameStart
if (gameStartTmp){
setGameStartData(false)
console.log(gameStart)
setLastIndex(turnPlayerIndex)
setPlayerIndex(playerIndex)
}
for (let i=0; i<players.length; i++){
if(players[i].id == socket.id){
index=i
break
}
}
first = false
endgame= false
if (!solo){
for(let i = 0; i<indices.length; i++){
mapIndexPersons.set(i, [])
}
if (actualPlayerIndex==0){
players.forEach((p, index) =>{
if (p instanceof Bot && personNetwork!=null){
p.index=index
p.initiateMap(personNetwork)
}
})
}
setActualPlayerIndexData(index)
if (playerIndex == actualPlayerIndex){
handleTurnBarTextChange(intl.formatMessage({ id: 'game.yourTurn' }))
handleShowTurnBar(true)
}
}
}, [gameStart])
useEffect(() =>{
//* Gestion du sound des tours :
if (actualPlayerIndex == lastIndex){
handleTurn();
}
cptBug=0
if (actualPlayerIndex==firstPlayer){
const bot = testPlayers[lastIndex]
if(bot instanceof Bot && botIndex != lastIndex){
botIndex = lastIndex
if (personNetwork!=null){
const [choosedPlayerIndex, personIndex] = bot.playRound(personNetwork, players)
//@ts-ignore
const person = personNetwork.getPersons().find((p) => p.getId() == personIndex)
if (choosedPlayerIndex == players.length && person != undefined){
//@ts-ignore
console.log(lastIndex + " All in sur => " + personNetwork.getPersons().find((p) => p.getId() == personIndex)?.getName())
let nextPlayerIndex = lastIndex + 1
if (nextPlayerIndex == players.length){
nextPlayerIndex = 0
}
let playerIndex = lastIndex + 1
let i = 0
socket.emit("node checked", personIndex, true, lastIndex, room, lastIndex)
while(playerIndex != lastIndex){
// //! Play sound ?
// handleTurn();
i++
if (playerIndex == players.length){
playerIndex = 0
}
const tester = IndiceTesterFactory.Create(indices[playerIndex])
const works = tester.Works(person)
socket.emit("asked all 1by1", person.getId(), testPlayers[playerIndex].id)
if (i==players.length){
socket.emit("node checked", personIndex, works, playerIndex, room, nextPlayerIndex)
}
else{
socket.emit("node checked", personIndex, works, playerIndex, room, lastIndex)
}
if(!works){
socket.emit("node checked", personIndex, works, playerIndex, room, nextPlayerIndex)
const ind = bot.placeSquare(personNetwork, testPlayers)
if (ind == -1 ){
socket.emit("can't put square", lastIndex, room)
return
}
console.log(lastIndex + " pose carré sur " + personNetwork.getPersons()[ind].getName())
playerIndex = lastIndex + 1
if(playerIndex == players.length){
playerIndex = 0
}
socket.emit("node checked", ind, false, lastIndex, room, playerIndex)
return
}
playerIndex ++
}
socket.emit("end game", lastIndex, room)
}
else{
if (person!=undefined){
if (testPlayers[choosedPlayerIndex] instanceof Bot){
console.log("BOT")
const tester = IndiceTesterFactory.Create(indices[choosedPlayerIndex])
const works = tester.Works(person)
if (works){
playerIndex = lastIndex + 1
if(playerIndex == players.length){
playerIndex = 0
}
console.log(lastIndex + " interroge " + choosedPlayerIndex + " a propos de " + person.getName() + " et dit oui")
socket.emit("node checked", personIndex, true, choosedPlayerIndex, room, playerIndex)
}
else{
console.log(lastIndex + " interroge " + choosedPlayerIndex + " a propos de " + person.getName() + " et dit non")
socket.emit("node checked", personIndex, false, choosedPlayerIndex, room, lastIndex)
const ind = bot.placeSquare(personNetwork, testPlayers)
if (ind == -1 ){
socket.emit("can't put square", playerIndex, room)
return
}
console.log(lastIndex + " pose carré sur " + personNetwork.getPersons()[ind].getName())
playerIndex = lastIndex + 1
if(playerIndex == players.length){
playerIndex = 0
}
socket.emit("node checked", ind, false, lastIndex, room, playerIndex)
}
}
else{
console.log(choosedPlayerIndex + " => Pas bot" )
socket.emit("ask player", personIndex, testPlayers[choosedPlayerIndex].id, testPlayers[lastIndex])
console.log(lastIndex + " interroge " + +choosedPlayerIndex + " sur " + personNetwork.getPersons()[personIndex].getName())
const tester = IndiceTesterFactory.Create(indices[choosedPlayerIndex])
if (!tester.Works(person)){
const ind = bot.placeSquare(personNetwork, testPlayers)
if (ind == -1 ){
socket.emit("can't put square", playerIndex, room)
return
}
console.log(lastIndex + " pose carré sur " + personNetwork.getPersons()[ind].getName())
playerIndex = lastIndex + 1
if(playerIndex == players.length){
playerIndex = 0
}
socket.emit("node checked", ind, false, lastIndex, room, playerIndex)
}
}
}
}
}
}
}
}, [lastIndex])
useEffect(() => {
if (importToPdf){
setImportToPdf(false)
const graphContainer = document.getElementById("graph-container");
if (graphContainer == null){
return
}
html2canvas(graphContainer).then((canvas) => {
const pdf = new jsPDF({
orientation: 'landscape', // Spécifie l'orientation du PDF en mode paysage
unit: 'mm', // Unité de mesure (par exemple, millimètres)
format: 'a4', // Format du papier (par exemple, a4)
});
pdf.addImage(canvas.toDataURL('image/png'), 'PNG', 0, 0, pdf.internal.pageSize.getWidth(), pdf.internal.pageSize.getHeight());
if (isDaily){
pdf.addPage();
let text = ""
if (difficulty === "easy"){
indices.forEach((indice, index) => {
text += `Indice ${index + 1} : ${indice.ToString('fr')}.\n`
})
}
else{
const personIndice = new Map<number, string[]>()
indices.forEach((i, index) => {
personIndice.set(index, [])
})
netEnigme?.forEach((pairs, index) => {
pairs.forEach((pair) => {
const person = personNetwork?.getPersons().find((n) => index == n.getId())
const indice = indices.findIndex((i) => pair.first.getId() == i.getId())
if (person != undefined && indice != -1){
let string = "L'indice numéro " + (indice + 1) + " répond "
if (pair.second){
string += "vrai "
}
else{
string += "faux "
}
string += "pour " + person.getName()
personIndice.get(indice)?.push(string)
}
})
});
personIndice.forEach((indices, index) => {
text += `Indice ${index + 1}:\n`
indices.forEach((string) => {
text += `${string}.\n`
})
})
}
pdf.text(text, 10, 10);
}
setDownloaded(true)
pdf.save('graph.pdf');
});
}
}, [importToPdf])
function downloadToJSON(jsonData: any, filename: string) {
const jsonBlob = new Blob([JSON.stringify(jsonData)], {type: 'application/json'});
const url = URL.createObjectURL(jsonBlob);
const link = document.createElement('a');
link.download = filename;
link.href = url;
link.click();
URL.revokeObjectURL(url);
}
useEffect(() => {
if (importToJSON){
setImportToJSON(false)
downloadToJSON(personNetwork, "graph.json")
downloadToJSON(JSON.stringify(indices), "indices.json")
}
}, [importToJSON])
const changeGraph = (nbNodes: number, nbIndices: number) => {
//todo différencier les deux
const [networkPerson, choosenPerson, choosenIndices] = GameCreator.CreateGame(nbIndices, nbNodes)
setPersonData(choosenPerson)
setPersonNetworkData(networkPerson)
setIndicesData(choosenIndices)
const map = EnigmeDuJourCreator.createEnigme(networkPerson, choosenIndices, choosenPerson, Stub.GenerateIndice())
setDailyEnigmeData(map)
addToHistory("<----- [Tour " + 1 +"/"+networkPerson.getPersons().length + "] ----->");
changecptTour(1)
testTemps=0
}
useEffect(() => {
if (personNetwork == null){
return
}
if (solo){
setChangeGraph(() => changeGraph)
}
const graph = GraphCreator.CreateGraph(personNetwork)
let n = graph.nodesPerson;
let e = graph.edges;
const graphState = { n, e };
// Sauvegarder l'état dans localStorage
localStorage.setItem('graphState', JSON.stringify(graphState));
const container = document.getElementById('graph-container');
if (!container) {
console.error("Container not found");
return;
}
// Charger les données dans le graph
let nodes = new DataSet(graph.nodesPerson);
if (nodesC.length != 0){
nodes = new DataSet(nodesC)
}
// Configuration des options du Graphe
const initialOptions = {
layout: {
improvedLayout: true,
hierarchical: {
enabled: false,
direction: 'LR', // LR (Left to Right) ou autre selon votre préférence
sortMethod: 'hubsize'
},
//randomSeed: 2
},
physics: {
enabled: true,
barnesHut: {
gravitationalConstant: -1000,
springConstant: 0.001,
springLength: 100
},
solver: "repulsion",
repulsion: {
nodeDistance: 100 // Put more distance between the nodes.
}
}
};
const networkData = { nodes: nodes, edges: graph.edges };
const network = new Network(container, networkData, initialOptions);
network.stabilize();
setNetwork(network)
setSeedData(network.getSeed())
if (isDaily){
setNetworkEnigme(dailyEnigme)
setNetEnigme(dailyEnigme)
console.log(difficulty)
if (difficulty === "hard" || difficulty=== "intermediate"){
console.log(dailyEnigme)
dailyEnigme.forEach((pairs, index) => {
pairs.forEach((pair) => {
//@ts-ignore
const i = indices.findIndex((indice) => pair.first.getId() === indice.getId())
//@ts-ignore
const node = networkData.nodes.get().find((n) => index == n.id)
if (node != undefined){
networkData.nodes.update({id: node.id, label: node.label + positionToEmoji(i, pair.second)})
}
})
});
}
else if (difficulty === "easy"){
if (firstHistory){
firstHistory=false
indices.forEach((indice, index) => {
addToHistory(intl.formatMessage({ id: 'indice' }) + positionToEmoji(index, true) + " : " + indice.ToString(lang))
})
}
}
}
socket.on("give network", (playerId) => {
socket.emit("give network", JSON.stringify(personNetwork, null, 2), JSON.stringify(person), JSON.stringify(indices), playerIndex, room, JSON.stringify(nodes.get()), playerId);
})
socket.on("player joined ingame", (tab) => {
const tmpTab: Player[] = []
let ind =0
for (const p of tab){
if (p.type === "User"){
tmpTab.push(JSONParser.JSONToPlayer(p))
}
else{
tmpTab.push(testPlayers[ind])
}
ind ++
}
setPlayersData(tmpTab)
})
socket.on("player left ingame", (tab, i) => {
cptPlayerLeft ++
if (cptPlayerLeft % 2 == 0){
const tmpTab: Player[] = []
let ind =0
for (const p of tab.tab){
if (ind === i || p.type === "User"){
tmpTab.push(JSONParser.JSONToPlayer(p))
}
else{
tmpTab.push(testPlayers[ind])
}
ind ++
}
if (i==firstPlayer){
for(let index = 0; index < tmpTab.length; index++){
const test = tmpTab[index]
if (test instanceof User){
firstPlayer=index
break
}
}
if (actualPlayerIndex==firstPlayer){
tmpTab.forEach((p, index) =>{
if (p instanceof Bot && personNetwork!=null){
p.indice=indices[index]
p.index=index
p.initiateMap(personNetwork)
}
})
}
}
else{
const bot = tmpTab[i]
if (bot instanceof Bot && personNetwork != null){
bot.indice=indices[i]
bot.index=index
bot.initiateMap(personNetwork)
}
}
if (i==playerIndex){
playerIndex = lastIndex + 1
if(playerIndex == players.length){
playerIndex = 0
}
setPlayerIndex(playerIndex)
setLastIndex(playerIndex)
if (playerIndex===actualPlayerIndex){
handleTurnBarTextChange(intl.formatMessage({ id: 'game.yourTurn' }))
handleShowTurnBar(true)
}
}
setPlayersData(tmpTab)
}
})
socket.on("reset graph", () => {
console.log("reset graph")
initialOptions.physics.enabled = true
network.setOptions(initialOptions)
})
if (!solo){
socket.on("who plays", (index) => {
playerIndex=index
setPlayerIndex(index)
setLastIndex(index)
if (actualPlayerIndex==index){
handleTurnBarTextChange(intl.formatMessage({ id: 'game.yourTurn' }))
handleShowTurnBar(true)
}
})
socket.on("asked all", (id) =>{
//@ts-ignore
const pers = personNetwork.getPersons().find((p) => p.getId() == id)
if (pers!=undefined){
askedPersons.push(pers)
}
})
socket.on("opacity activated", () => {
//@ts-ignore
nodes.forEach(node => {
//@ts-ignore
if (!lastNodes.find((n) => n.id == node.id)){
networkData.nodes.update({id: node.id, opacity: 0.2})
}
});
})
socket.on("opacity deactivated", () => {
//@ts-ignore
nodes.forEach(node => {
networkData.nodes.update({id: node.id, opacity: 1})
});
})
socket.on("node checked",(id, works, askedIndex, newPlayerIndex, socketId) => {
cptBug=0
//@ts-ignore
const node = nodes.get().find((n) => id == n.id)
if (node!=undefined){
onNodeClick(false)
playerIndex = newPlayerIndex
setPlayerIndex(playerIndex)
setLastIndex(newPlayerIndex)
//@ts-ignore
if (mapIndexPersons.get(askedIndex)?.find((p) => p.getId() == id) == undefined){
//@ts-ignore
const p = personNetwork.getPersons().find((p)=> p.getId() == id)
const tab = mapIndexPersons.get(askedIndex)
if (p!=undefined && tab != undefined){
tab.push(p)
if (actualPlayerIndex == 0){
testPlayers.forEach((player) => {
if (player instanceof Bot){
player.newInformation(p, askedIndex, works)
}
})
}
}
}
if (!node.label.includes(colorToEmoji(positionToColor(askedIndex), works))){
networkData.nodes.update({id: id, label: node.label + positionToEmoji(askedIndex, works)})
cptHistory++
if (cptHistory % 2 >= 0){
lastNodes.push(node)
addToHistory(testPlayers[askedIndex].pseudo + intl.formatMessage({ id: 'history.mis' }) + positionToEmoji(askedIndex, works) + intl.formatMessage({ id: 'à' }) + personNetwork.getPersons()[id].getName())
}
}
if (playerIndex === actualPlayerIndex){
handleTurnBarTextChange(intl.formatMessage({ id: 'game.yourTurn' }))
handleShowTurnBar(true)
}
else{
handleShowTurnBar(false)
}
}
lastSocketId = socketId
lastAskingPlayer = 0
lastNodeId = -1
setLastIndex(newPlayerIndex)
})
socket.on("already asked", (nodeId, askedPlayer) =>{
console.log("player: " + askedPlayer + " already asked on node " + nodeId)
})
socket.on("asked wrong", () =>{
cptSquare++
if (cptSquare % 2 >= 0){
if (indice==null){
return
}
const tester = IndiceTesterFactory.Create(indice)
const tabPossible: Person[] = []
for(const person of personNetwork.getPersons()){
//@ts-ignore
const node = nodes.get().find((n) => n.id == person.getId())
if (node != undefined) {
let isSquare = false
players.forEach((p, index) => {
if (node.label.includes(positionToEmoji(index, false))){
isSquare=true
}
})
if (!tester.Works(person) && !isSquare){
tabPossible.push(person)
}
}
}
if (tabPossible.length>0){
askedWrongLocal= true
setAskedWrong(true)
askedWrongBot=true
handleShowTurnBar(true)
handleTurnBarTextChange(intl.formatMessage({ id: 'game.wrong' }))
touchedPlayer = actualPlayerIndex
putGreyBackgroud()
}
else{
socket.emit("can't put square", actualPlayerIndex, room)
}
}
})
socket.on("can't put square", (askingPlayer) => {
cptBug=0
cptOnAskedWrong ++
if (cptOnAskedWrong % 2 >= 0){
addToHistory(testPlayers[askingPlayer].pseudo + intl.formatMessage({ id: 'history.cantPose' }))
playerIndex = askingPlayer + 1
if(playerIndex == players.length){
playerIndex = 0
}
setPlayerIndex(playerIndex)
setLastIndex(playerIndex)
if (playerIndex === actualPlayerIndex){
handleTurnBarTextChange(intl.formatMessage({ id: 'game.yourTurn' }))
handleShowTurnBar(true)
}
else{
handleShowTurnBar(false)
putCorrectBackground()
}
}
})
socket.on("asked", (nodeId, askingPlayer) => {
if (askingPlayer.id !== lastAskingPlayer || nodeId !== lastNodeId ){
lastAskingPlayer = askingPlayer.id
lastNodeId = nodeId
//@ts-ignore
const pers = personNetwork.getPersons().find((p) => p.getId() == nodeId)
if (pers!=undefined){
if (askedPersons.includes(pers)){
socket.emit("already asked", nodeId, askingPlayer, socket.id)
return
}
else{
askedPersons.push(pers)
//@ts-ignore
const node = nodes.get().find((n) => nodeId == n.id)
if (node != undefined && indice != null){
var tester = IndiceTesterFactory.Create(indice)
if (tester.Works(pers)){
playerIndex = playerIndex + 1
if(playerIndex == players.length){
playerIndex = 0
}
socket.emit("node checked", nodeId, true, actualPlayerIndex, room, playerIndex)
}
else{
let index = testPlayers.findIndex((p) => p.id == askingPlayer.id)
if (testPlayers[index] instanceof Bot){
index = playerIndex + 1
if(index == players.length){
index = 0
}
}
if (index != undefined){
socket.emit("node checked", nodeId, false, actualPlayerIndex, room, index)
socket.emit("asked wrong", askingPlayer, room)
}
}
}
}
}
}
})
}
else {
if (firstLap){
firstLap=false
if (solo && (difficulty === "intermediate" || !isDaily)){
addToHistory("<----- ["+ intl.formatMessage({ id: 'turn' }) +" " + 1 +"/"+networkData.nodes.length + "] ----->");
}
}
}
const putCorrectBackground = () => {
if (personNetwork != null){
for(const person of personNetwork.getPersons()){
networkData.nodes.update({id: person.getId(), color: ColorToHexa(person.getColor())})
}
}
};
setPutCorrectBackground(() => putCorrectBackground)
const putGreyBackgroud = () => {
if (personNetwork != null){
const player = touchedPlayer
const tab = mapIndexPersons.get(player)
if (tab != undefined){
if (player != actualPlayerIndex){
for(const person of personNetwork.getPersons().filter((p) => tab.includes(p))){
networkData.nodes.update({id: person.getId(), color: "#808080"})
}
}
else if(indice != null){
//Pour poser un carré
const tester = IndiceTesterFactory.Create(indice)
for(const person of personNetwork.getPersons()){
//@ts-ignore
const node = nodes.get().find((n) => n.id == person.getId())
if (node == undefined) continue
let isSquare = false
players.forEach((p, index) => {
if (node.label.includes(positionToEmoji(index, false))){
isSquare=true
}
})
if (tab.includes(person) || tester.Works(person) || isSquare){
networkData.nodes.update({id: person.getId(), color: "#808080"})
}
}
}
}
}
};
setPutGreyBackground(() => putGreyBackgroud)
const putGreyImpossible = () => {
if (personNetwork != null && indice!=null){
const tabNodes: any = []
const tester = IndiceTesterFactory.Create(indice)
for (const pers of personNetwork.getPersons()){
//@ts-ignore
const node = nodes.get().find((n) => pers.getId() == n.id)
if (node != undefined){
for(let i=0; i<players.length; i++){
if (node.label.includes(positionToEmoji(i, false)) || !tester.Works(pers)){
tabNodes.push(node)
break
}
}
}
}
for(const n of tabNodes){
networkData.nodes.update({id: n.id, color: "#808080"})
}
}
}
setPutImposssibleGrey(() => putGreyImpossible)
socket.on("end game", (winnerIndex) =>{
if (cptEndgame % 2 == 0){
cptEndgame++;
const currentPlayer = players[actualPlayerIndex];
const winner = players[winnerIndex];
setNetworkDataData(networkData)
setNodeIdData(-1)
setActualPlayerIndexData(-1)
setLastIndex(-1)
setPlayerTouched(-1)
setWinnerData(winner)
first = true
cptHistory = 0
askedWrongLocal=false
setAskedWrong(false)
askedWrongBot=false
endgame = true
firstHistory=true
cptBug=0
try{
if(isLoggedIn){
if(!solo){
if(user && user.onlineStats){
// console.log("nbGames: " + user.onlineStats.nbGames + " nbWins: " + user.onlineStats.nbWins);
if(winner.id === currentPlayer.id){
// Ajouter une victoire
manager.userService.addOnlineStats(user.pseudo, 1, testTemps - 0.5);
}
else{
manager.userService.addOnlineStats(user.pseudo, 0, testTemps - 0.5);
}
}
else{
console.error("User not found");
}
}
}
}
catch(e){
console.log(e);
}
finally{
setElapsedTime(0)
socket.off("end game")
socket.off("asked all")
socket.off("opacity activated")
socket.off("opacity deactivated")
socket.off("reset graph")
socket.off("node checked")
socket.off("already asked")
socket.off("asked wrong")
socket.off("asked")
socket.off("who plays")
navigate(`${basePath}/endgame`)
}
}
})
personNetwork.getPersons().forEach(p => {
let a = 0
for (let i of indices){
let tester = IndiceTesterFactory.Create(i)
if (tester.Works(p)){
a++
}
}
if (a==indices.length){
//networkData.nodes.update({id: p.getId(), label: p.getName() + "\n🔵"})
//console.log(p)
}
});
// Gérer le changement entre la physique et le déplacement manuel
network.on("dragging", (params) => {
if (params.nodes.length > 0) {
// Un nœud a été cliqué
initialOptions.physics.enabled = false;
network.setOptions(initialOptions);
setNetwork(network)
}
});
network.on("click", async (params) => {
if(params.nodes.length > 0){
console.log(touchedPlayer)
setNodeIdData(params.nodes[0])
console.log(players)
// addToHistory("Le joueur a cliqué") //! TEST DEBUG
if (!solo){
if (askedWrongLocal){
const person = personNetwork?.getPersons().find((p) => p.getId() == params.nodes[0])
//@ts-ignore
const node = nodes.get().find((n) => n.id == params.nodes[0])
if (person !== undefined && indice !== null && node!=undefined){
const tester = IndiceTesterFactory.Create(indice)
let isSquare = false
players.forEach((p, index) => {
if (node.label.includes(positionToEmoji(index, false))){
isSquare=true
}
})
if (!tester.Works(person) && !askedPersons.includes(person) && !isSquare){
playerIndex = actualPlayerIndex + 1
if(playerIndex == players.length){
playerIndex = 0
}
socket.emit("node checked", params.nodes[0], false, actualPlayerIndex, room, playerIndex)
putCorrectBackground()
touchedPlayer=-1
askedPersons.push(person)
askedWrongLocal=false
setAskedWrong(false)
}
}
}
else if(touchedPlayer != -1 && playerIndex == actualPlayerIndex && touchedPlayer<players.length){
botIndex = -1
console.log(testPlayers[touchedPlayer])
if (testPlayers[touchedPlayer] instanceof Bot){
console.log("BOT TOUCHÉ")
const ind = indices[touchedPlayer]
const test = IndiceTesterFactory.Create(ind)
//@ts-ignore
const person = personNetwork?.getPersons().find((p) => p.getId() == params.nodes[0])
if (person != undefined){
if (test.Works(person)){
let nextPlayerIndex = actualPlayerIndex + 1
if (nextPlayerIndex == players.length){
nextPlayerIndex = 0
}
socket.emit("node checked", params.nodes[0], true, touchedPlayer, room, nextPlayerIndex)
setPlayerTouched(-1)
}
else{
socket.emit("node checked", params.nodes[0], false, touchedPlayer, room, actualPlayerIndex)
socket.emit("asked wrong", players[actualPlayerIndex])
setPlayerTouched(-1)
}
}
}
else{
if (touchedPlayer >= 0){
console.log("CE N'EST PAS UN BOT")
//@ts-ignore
socket.emit("ask player", params.nodes[0], players[touchedPlayer].id, players.find((p) => p.id === socket.id, actualPlayerIndex))
putCorrectBackground()
touchedPlayer=-1
setPlayerTouched(-1)
}
}
}
else if(playerIndex == actualPlayerIndex && touchedPlayer==players.length){
botIndex = -1
//@ts-ignore
const person = personNetwork?.getPersons().find((p) => p.getId() == params.nodes[0])
if (person != undefined){
const indiceTester = IndiceTesterFactory.Create(indices[actualPlayerIndex])
let nextPlayerIndex = actualPlayerIndex + 1
if (nextPlayerIndex == players.length){
nextPlayerIndex = 0
}
let playerIndex = actualPlayerIndex + 1
if (indiceTester.Works(person)){
let i = 0
socket.emit("node checked", params.nodes[0], true, actualPlayerIndex, room, actualPlayerIndex)
while(playerIndex != actualPlayerIndex){
if (playerIndex == players.length){
playerIndex = 0
}
const tester = IndiceTesterFactory.Create(indices[playerIndex])
const works = tester.Works(person)
await delay(500);
socket.emit("asked all 1by1", person.getId(), players[playerIndex].id)
if (works){
socket.emit("node checked", params.nodes[0], true, playerIndex, room, actualPlayerIndex)
}
if(!works){
socket.emit("node checked", params.nodes[0], works, playerIndex, room, actualPlayerIndex)
putCorrectBackground()
socket.emit("asked wrong", players[actualPlayerIndex])
touchedPlayer=-1
setPlayerTouched(-1)
return
}
if (i == players.length - 1){
putCorrectBackground()
await delay(1000)
socket.emit("end game", actualPlayerIndex, room)
return
}
playerIndex ++
i++
}
touchedPlayer=-1
setPlayerTouched(-1)
putCorrectBackground()
await delay(1000)
socket.emit("end game", actualPlayerIndex, room)
}
}
}
}
else{
//@ts-ignore
const personTest = personNetwork?.getPersons().find((p) => p.getId() == params.nodes[0]) //person sélectionnée
const node = nodes.get().find((n: any) => params.nodes[0] == n.id)
if(node == undefined)return;
if (personTest != undefined && !node.label.includes(positionToEmoji(index, true)) && !node.label.includes(positionToEmoji(index, false))){ //si la personne existe et que le noeud n'a pas déjà été cliqué
let index =0
let works = true
const statsTime = elapsedTime;
for (const i of indices){
const tester = IndiceTesterFactory.Create(i)
const test = tester.Works(personTest)
//@ts-ignore
if (node!=undefined){
const nodeNode = nodes.get().find((n: any) => params.nodes[0] == n.id)
if(nodeNode == undefined)return;
networkData.nodes.update({id: params.nodes[0], label: nodeNode.label + positionToEmoji(index, test)})
await delay(500);
}
index++
}
if (person !== null && person.getId() === params.nodes[0]){
if (user!=null){
setWinnerData(user)
setNetworkDataData(networkData)
}
cptTour ++;
setNbCoupData(cptTour)
try{
console.log("time: " + testTemps)
if(user && isLoggedIn && !downloaded){
if(solo){
if(isDaily){
// TODO: verif difficulté et add les stats
// TODO: verif pour facile et difficile, si réussi en one shot ou non
if(difficulty==="easy"){
manager.userService.addEasyEnigmaStats(user.pseudo, 1, testTemps - 0.5);
}
else if (difficulty === "intermediate"){
}
else{
manager.userService.addHardEnigmaStats(user.pseudo, 1, testTemps - 0.5);
}
}
else{
// add stats mastermind
if(user && user.mastermindStats){
manager.userService.addMastermindStats(user.pseudo, cptTour, testTemps - 0.5);
}
}
}
}
else{
// add stats mastermind
if(user && user.mastermindStats && !downloaded){
manager.userService.addMastermindStats(user.pseudo, cptTour, elapsedTime);
}
}
testFirst = true
setElapsedTime(0)
endgame = true
navigate(`${basePath}/endgame?solo=true&daily=${isDaily}`)
}
catch(error){
console.log(error);
}
navigate(`${basePath}/endgame?solo=true&daily=${isDaily}`)
}
else{
if (isDaily){
if (difficulty==="intermediate"){
addToHistory(personTest.getName() + intl.formatMessage({ id: 'history.NotCoupable' }));
cptTour ++; // On Incrémente le nombre de tour du joueur
addToHistory("<----- ["+ intl.formatMessage({ id: 'turn' }) + " " + cptTour +"/"+networkData.nodes.length + "] ----->");
changecptTour(cptTour); // On le transmet a la page précédente avec la fonction
}
else if (difficulty==="easy"){
cptTour ++; // On Incrémente le nombre de tour du joueur
changecptTour(cptTour); // On le transmet a la page précédente avec la fonction
}
else{
navigate(`${basePath}/endgame?solo=true&daily=true`)
setNetworkDataData(networkData)
setWinnerData(null)
}
}
else{
addToHistory(personTest.getName() + intl.formatMessage({ id: 'history.NotCoupable' })); //TODO préciser le nombre d'indice qu'il a de juste
cptTour ++; // On Incrémente le nombre de tour du joueur
addToHistory("<----- [Tour " + cptTour +"/"+networkData.nodes.length + "] ----->");
changecptTour(cptTour); // On le transmet a la page précédente avec la fonction
}
}
}
}
}
// Renvoyer un true pour afficher la choice bar
else{
// Renvoyer un false pour cacher la choice bar
onNodeClick(false)
setPlayerTouched(-1)
}
});
}, [personNetwork]); // Le tableau vide signifie que cela ne s'exécutera qu'une fois après le premier rendu
return (
<>
<div id="graph-container"/>
</>
);
function delay(ms: number): Promise<void> {
return new Promise(resolve => setTimeout(resolve, ms));
}
}
export default MyGraphComponent;