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213 lines
6.2 KiB
213 lines
6.2 KiB
import React, { useEffect } from "react";
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import { DataSet, Network} from "vis-network/standalone/esm/vis-network";
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import EdgesCreator from "../model/EdgesCreator";
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import GraphCreator from "../model/Graph/GraphCreator";
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import IndiceChooser from "../model/IndiceChooser";
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import SportIndice from "../model/Indices/SportIndice";
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import NetworkGenerator from "../model/NetworkGenerator";
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import Sport from "../model/Sport";
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import Stub from "../model/Stub";
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import "./GraphContainer.css";
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import NodePerson from "../model/Graph/NodePerson";
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import IndiceTesterFactory from "../model/Factory/IndiceTesterFactory";
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import GameCreator from "../model/GameCreator";
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import io from 'socket.io-client';
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import JSONParser from "../JSONParser";
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import PersonNetwork from "../model/PersonsNetwork";
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import Person from "../model/Person";
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import Indice from "../model/Indices/Indice";
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import { useLocation } from "react-router-dom";
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import { useGame } from "../Contexts/GameContext";
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import { socket } from "../SocketConfig"
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import { colorToEmoji, positionToColor } from "../ColorHelper";
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interface MyGraphComponentProps {
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onNodeClick: (shouldShowChoiceBar: boolean) => void;
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handleShowTurnBar: (shouldShowTurnBar: boolean) => void
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}
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let lastAskingPlayer = 0
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let lastNodeId = -1
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let first = true
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const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar}) => {
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const { indices, indice, person, personNetwork, setNodeIdData, players, askedPersons, setActualPlayerIndexData, room, actualPlayerIndex, turnPlayerIndex } = useGame();
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let playerIndex: number = turnPlayerIndex
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let index = 0
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for (let i=0; i<players.length; i++){
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if(players[i].id == socket.id){
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index=i
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break
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}
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}
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let thisPlayerIndex = index
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if (first){
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first = false
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setActualPlayerIndexData(index)
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if (playerIndex == thisPlayerIndex){
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handleShowTurnBar(true)
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}
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indices.forEach(i => {
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console.log(i.ToString("en"))
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});
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}
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useEffect(() => {
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if (personNetwork == null){
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return
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}
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const graph = GraphCreator.CreateGraph(personNetwork)
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const container = document.getElementById('graph-container');
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if (!container) {
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console.error("Container not found");
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return;
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}
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// Charger les données dans le graph
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const nodes = new DataSet(graph.nodesPerson);
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// Configuration des options du Graphe
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const initialOptions = {
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layout: {
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improvedLayout: true,
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hierarchical: {
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enabled: false,
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direction: 'LR', // LR (Left to Right) ou autre selon votre préférence
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sortMethod: 'hubsize'
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}
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},
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physics: {
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enabled: true,
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barnesHut: {
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gravitationalConstant: -1000,
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springConstant: 0.001,
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springLength: 100
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}
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}
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};
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const networkData = { nodes: nodes, edges: graph.edges };
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const network = new Network(container, networkData, initialOptions);
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socket.on("node checked",(id, works, color, newPlayerIndex) => {
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const node = nodes.get().find((n) => id == n.id)
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if (node!=undefined){
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onNodeClick(false)
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playerIndex = newPlayerIndex
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networkData.nodes.update({id: id, label: node.label + colorToEmoji(color, works)})
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console.log(playerIndex + " => " + thisPlayerIndex)
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if (playerIndex === thisPlayerIndex){
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handleShowTurnBar(true)
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}
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else{
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handleShowTurnBar(false)
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console.log("je passe bien ici ?????")
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}
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}
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lastAskingPlayer = 0
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lastNodeId = -1
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})
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socket.on("already asked", (nodeId, askedPlayer) =>{
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console.log("player: " + askedPlayer + " already asked on node " + nodeId)
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})
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socket.on("asked", (nodeId, askingPlayer) => {
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if (askingPlayer.id !== lastAskingPlayer || nodeId !== lastNodeId ){
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lastAskingPlayer = askingPlayer.id
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lastNodeId = nodeId
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const pers = personNetwork.getPersons().find((p) => p.getId() == nodeId)
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if (pers!=undefined){
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if (askedPersons.includes(pers)){
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socket.emit("already asked", nodeId, askingPlayer, socket.id)
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return
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}
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else{
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askedPersons.push(pers)
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const node = nodes.get().find((n) => nodeId == n.id)
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if (node != undefined && indice != null){
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var tester = IndiceTesterFactory.Create(indice)
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playerIndex = playerIndex + 1
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if(playerIndex == players.length){
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playerIndex = 0
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}
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if (tester.Works(pers)){
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socket.emit("node checked", nodeId, true, positionToColor(thisPlayerIndex), room, playerIndex)
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}
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else{
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socket.emit("node checked", nodeId, false, positionToColor(thisPlayerIndex), room, playerIndex)
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}
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}
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}
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}
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}
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})
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personNetwork.getPersons().forEach(p => {
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let a = 0
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for (let i of indices){
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let tester = IndiceTesterFactory.Create(i)
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if (tester.Works(p)){
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a++
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}
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}
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if (a==indices.length){
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//networkData.nodes.update({id: p.getId(), label: p.getName() + "\n🔵"})
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console.log(p)
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}
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});
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// Gérer le changement entre la physique et le déplacement manuel
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network.on("dragging", (params) => {
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if (params.nodes.length > 0) {
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// Un nœud a été cliqué
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initialOptions.physics.enabled = false;
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network.setOptions(initialOptions);
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}
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});
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network.on("click", (params) => {
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if(params.nodes.length > 0){
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setNodeIdData(params.nodes[0])
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// Renvoyer un true pour afficher la choice bar
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if (thisPlayerIndex == playerIndex){
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onNodeClick(true)
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}
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else{
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onNodeClick(false)
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}
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}
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else{
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// Renvoyer un false pour cacher la choice bar
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onNodeClick(false)
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}
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});
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}, []); // Le tableau vide signifie que cela ne s'exécutera qu'une fois après le premier rendu
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return (
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<>
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<div id="graph-container"/>
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</>
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);
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}
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export default MyGraphComponent; |