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Cryptid/cryptide_project/server/server.js

104 lines
2.7 KiB

const express = require('express');
const http = require('http');
const socketIO = require('socket.io');
const cors = require('cors');
const app = express();
const server = http.createServer(app);
const io = socketIO(server, {
cors: {
origin: ["http://localhost:3000", "http://localhost:3001"], // Remplacez par l'URL de votre application React
methods: ["GET", "POST"],
credentials: true
}
});
const map = new Map()
// ... le reste de votre configuration du serveur
server.listen(3002, () => {
console.log('Serveur Socket.IO écoutant sur le port 3001');
});
io.on('connection', (socket) => {
console.log(socket.id);
socket.on('network created', (network, person, indices, room) =>{
io.to(room).emit("game created", network, person, indices, Math.floor(Math.random() * map.get(room).length))
});
socket.on("lobby joined", (room, name) =>{
socket.join(room)
if (map.get(room) == undefined){
map.set(room, [{id: socket.id, name: name}])
}
else{
const tab = map.get(room)
for(let i = 0; i<tab.length; i++){
if (tab[i].id === socket.id){
tab.splice(i, 1)
}
}
map.get(room).push({id: socket.id, name: name})
}
io.to(room).emit("new player", map.get(room))
})
socket.on("lobby created", () =>{
io.to(socket.id).emit("lobby created", Math.floor(Math.random() * 10000))
})
socket.on("already asked", (nodeId, askingPlayer, askedPlayer) =>{
io.to(askingPlayer.id).emit("already asked", nodeId, askedPlayer)
})
socket.on("ask player", (nodeId, playerId, askingPlayer, askingPlayerIndex) =>{
io.to(playerId).emit("asked", nodeId, askingPlayer, askingPlayerIndex)
})
socket.on("asked all 1by1", (id, playerId) =>{
io.to(playerId).emit("asked all", id)
})
socket.on("asked wrong", (askingPlayer) =>{
io.to(askingPlayer.id).emit("asked wrong")
})
socket.on("disconnect", () =>{
for (const k of map.keys()){
const tab = map.get(k)
for (let i = 0; i<tab.length; i++){
if (tab[i].id === socket.id){
tab.splice(i, 1)
}
}
}
})
socket.on("node checked", (id, works, color, room, playerIndex) =>{
console.log(playerIndex)
io.to(room).emit("node checked", id, works, color, playerIndex)
})
socket.on("put correct background", (id) =>{
io.to(id).emit("put correct background")
})
socket.on("put grey background", (id, player) =>{
io.to(id).emit("put grey background", player)
})
socket.on("put imossible grey", (id) =>{
io.to(id).emit("put imossible grey")
})
socket.on("end game", (winnerIndex, room) =>{
console.log("endgame")
io.to(room).emit("end game", winnerIndex)
})
});