Ajout MAJ des joueurs + suppression des joueurs a la deconnexion

pull/1/head
Aurian JAULT 2 years ago
parent b171f5835e
commit d787e3db79

@ -19,7 +19,9 @@
</div>
<button class="btn btn-primary" id="start" type="submit">Créer un salon privée</button>
</form>
</div>
<div id="players">
</div>
</div>
<script src="/socket.io/socket.io.js"></script>

@ -4,18 +4,38 @@ const form = document.querySelector("#form");
socket.on("connect", () => {
console.log(socket);
});
socket.on("players",(socket) => {
data = new Map(JSON.parse(socket));
console.log(data);
const player = document.querySelector("#players")
player.innerHTML=''
data.forEach((it,key) => {
let p = document.createElement("p");
p.innerHTML = `joueur : ${key} points : ${it}`;
player.appendChild(p);
})
})
})
form.addEventListener('submit',function(e){
e.preventDefault();
value = form.querySelector("input[name=pseudo]").value;
console.log(`[Client Side] inputValue : ${value}`);
if(value)
{
socket.emit('testing',value);
console.log(`emitted`);
value= "VIDE";
perso = {
id: value,
nom: socket.id,
test: "coucou"
}
data = JSON.stringify(perso);
console.log(`[Client Side] inputValue : ${data}`);
socket.emit('testing',data);
}
})

@ -24,27 +24,59 @@ server.listen(21111, () => {
console.log('listening on *:21111');
});
io.on('connection', (socket) => {
console.log(`[Server Side]Socket : ${socket.id}`);
socket.on('testing', (socket) => {
io.on('connection', (socket1) => {
socket1.on('disconnect',(socket)=>{
console.log(`[Server Side] disconnection : ${socket1.id}`)
rooms.forEach(it =>{
it.players = new Map(
[...it.players]
.filter(([k, v]) => k !== socket1.id )
)
roomChanged(it)
})
})
socket1.on('testing', (socket) => {
data = JSON.parse(socket);
console.clear();
console.log(`[Server Side] Socket : ${socket}`)
console.log(`[Server Side] JSON : ${socket}`)
console.log(`[Server Side] data : ${data.id}`)
if(rooms.length === 0)
{
map = new Map();
map.set(data.nom,0);
rooms.push({
id: socket,
id: data.id,
players: map
})
roomChanged(rooms[0])
}
else
{
if(rooms.some(e => e.id === socket))
res = rooms.filter(e => e.id === data.id);
if(res[0] != null )
{
console.error("Ceci existe deja")
console.log(res)
if(res[0].players.get(data.nom) != null)
{
console.log(`[Server Side] Error : le joueur ${data.nom} est dejà dans la room`);
}
else
{
res[0].players.set(data.nom,0);
roomChanged(res[0])
}
}
else{
map = new Map();
map.set(data.nom,0);
rooms.push({
id: socket,
id: data.id,
players: map
});
roomChanged(rooms[rooms.length-1])
}
}
displayAllRooms(rooms);
@ -53,14 +85,36 @@ io.on('connection', (socket) => {
function displayAllRooms(rooms)
{
console.log(`[Server Side] number of rooms : ${rooms.length}`);
console.log(`------------`);
rooms.forEach(element => {
console.log(`[Server Side] room :`);
console.log(element);
console.log(`[Server Side] room : ${element.id}`);
displayAllPlayers(element.players);
console.log(`------------`);
});
}
function displayAllPlayers(players)
{
console.log("[Server Side]: Players :")
players.forEach((element,key) => {
console.log(`[Server Side]: ${key} -> ${element}`);
});
}
function roomChanged(room)
{
if(room.players.size === 0)
{
rooms = rooms.filter((it)=>{
it !== room
})
}
room.players.forEach((element,key) => {
io.to(key).emit('players',JSON.stringify(Array.from(room.players.entries())))
});
}

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