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631 lines
21 KiB
631 lines
21 KiB
import {CSSProperties, Dispatch, SetStateAction, useCallback, useMemo, useRef, useState,} from "react"
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import "../style/editor.css"
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import TitleInput from "../components/TitleInput"
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import PlainCourt from "../assets/court/full_court.svg?react"
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import HalfCourt from "../assets/court/half_court.svg?react"
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import {BallPiece} from "../components/editor/BallPiece"
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import {Rack} from "../components/Rack"
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import {PlayerPiece} from "../components/editor/PlayerPiece"
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import {Player, PlayerTeam} from "../model/tactic/Player"
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import {Tactic, TacticComponent, TacticContent} from "../model/tactic/Tactic"
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import {fetchAPI} from "../Fetcher"
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import SavingState, {SaveState, SaveStates,} from "../components/editor/SavingState"
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import {BALL_ID, BALL_TYPE, CourtObject, Ball} from "../model/tactic/Ball"
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import {CourtAction} from "./editor/CourtAction"
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import {BasketCourt} from "../components/editor/BasketCourt"
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import {Action, ActionKind} from "../model/tactic/Action"
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import {BASE} from "../Constants"
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import {overlaps} from "../geo/Box"
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import {ratioWithinBase} from "../geo/Pos"
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const ERROR_STYLE: CSSProperties = {
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borderColor: "red",
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}
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const GUEST_MODE_CONTENT_STORAGE_KEY = "guest_mode_content"
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const GUEST_MODE_TITLE_STORAGE_KEY = "guest_mode_title"
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export interface EditorViewProps {
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tactic: Tactic
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onContentChange: (tactic: TacticContent) => Promise<SaveState>
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onNameChange: (name: string) => Promise<boolean>
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courtType: "PLAIN" | "HALF"
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}
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export interface EditorProps {
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id: number
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name: string
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content: string
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courtType: "PLAIN" | "HALF"
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}
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/**
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* information about a player that is into a rack
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*/
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interface RackedPlayer {
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team: PlayerTeam
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key: string
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}
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type RackedCourtObject = { key: "ball" }
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export default function Editor({ id, name, courtType, content }: EditorProps) {
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const isInGuestMode = id == -1
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const storage_content = localStorage.getItem(GUEST_MODE_CONTENT_STORAGE_KEY)
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const editorContent =
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isInGuestMode && storage_content != null ? storage_content : content
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const storage_name = localStorage.getItem(GUEST_MODE_TITLE_STORAGE_KEY)
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const editorName =
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isInGuestMode && storage_name != null ? storage_name : name
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return (
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<EditorView
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tactic={{
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name: editorName,
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id,
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content: JSON.parse(editorContent),
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}}
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onContentChange={async (content: TacticContent) => {
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if (isInGuestMode) {
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localStorage.setItem(
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GUEST_MODE_CONTENT_STORAGE_KEY,
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JSON.stringify(content),
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)
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return SaveStates.Guest
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}
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return fetchAPI(`tactic/${id}/save`, { content }).then((r) =>
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r.ok ? SaveStates.Ok : SaveStates.Err,
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)
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}}
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onNameChange={async (name: string) => {
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if (isInGuestMode) {
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localStorage.setItem(GUEST_MODE_TITLE_STORAGE_KEY, name)
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return true //simulate that the name has been changed
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}
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return fetchAPI(`tactic/${id}/edit/name`, { name }).then(
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(r) => r.ok,
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)
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}}
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courtType={courtType}
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/>
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)
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}
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function EditorView({
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tactic: { id, name, content: initialContent },
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onContentChange,
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onNameChange,
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courtType,
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}: EditorViewProps) {
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const isInGuestMode = id == -1
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const [titleStyle, setTitleStyle] = useState<CSSProperties>({})
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const [content, setContent, saveState] = useContentState(
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initialContent,
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isInGuestMode ? SaveStates.Guest : SaveStates.Ok,
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useMemo(
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() =>
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debounceAsync(
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(content) =>
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onContentChange(content).then((success) =>
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success ? SaveStates.Ok : SaveStates.Err,
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),
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250,
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),
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[onContentChange],
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),
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)
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const [allies, setAllies] = useState(
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getRackPlayers(PlayerTeam.Allies, content.components),
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)
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const [opponents, setOpponents] = useState(
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getRackPlayers(PlayerTeam.Opponents, content.components),
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)
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const [objects, setObjects] = useState<RackedCourtObject[]>(
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isBallOnCourt(content) ? [] : [{ key: "ball" }],
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)
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const courtDivContentRef = useRef<HTMLDivElement>(null)
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const isBoundsOnCourt = (bounds: DOMRect) => {
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const courtBounds = courtDivContentRef.current!.getBoundingClientRect()
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// check if refBounds overlaps courtBounds
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return overlaps(courtBounds, bounds)
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}
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const onRackPieceDetach = (ref: HTMLDivElement, element: RackedPlayer) => {
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const refBounds = ref.getBoundingClientRect()
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const courtBounds = courtDivContentRef.current!.getBoundingClientRect()
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const { x, y } = ratioWithinBase(refBounds, courtBounds)
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setContent((content) => {
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return {
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...content,
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components: [
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...content.components,
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{
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type: "player",
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id: "player-" + element.key + "-" + element.team,
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team: element.team,
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role: element.key,
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rightRatio: x,
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bottomRatio: y,
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hasBall: false,
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} as Player,
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],
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actions: content.actions,
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}
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})
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}
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const onRackedObjectDetach = (
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ref: HTMLDivElement,
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rackedObject: RackedCourtObject,
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) => {
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const refBounds = ref.getBoundingClientRect()
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const courtBounds = courtDivContentRef.current!.getBoundingClientRect()
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const { x, y } = ratioWithinBase(refBounds, courtBounds)
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let courtObject: CourtObject
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switch (rackedObject.key) {
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case BALL_TYPE:
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const ballObj = content.components.findIndex(
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(o) => o.type == BALL_TYPE,
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)
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const playerCollidedIdx = getComponentCollided(
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refBounds,
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content.components.toSpliced(ballObj, 1),
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)
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if (playerCollidedIdx != -1) {
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onBallDropOnComponent(playerCollidedIdx)
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return
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}
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courtObject = {
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type: BALL_TYPE,
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id: BALL_ID,
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rightRatio: x,
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bottomRatio: y,
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}
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break
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default:
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throw new Error("unknown court object " + rackedObject.key)
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}
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setContent((content) => {
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return {
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...content,
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components: [...content.components, courtObject],
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}
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})
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}
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const getComponentCollided = (
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bounds: DOMRect,
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components: TacticComponent[],
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): number | -1 => {
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for (let i = 0; i < components.length; i++) {
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const component = components[i]
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const playerBounds = document
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.getElementById(component.id)!
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.getBoundingClientRect()
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if (overlaps(playerBounds, bounds)) {
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return i
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}
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}
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return -1
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}
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function updateActions(actions: Action[], components: TacticComponent[]) {
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return actions.map((action) => {
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const originHasBall = (
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components.find(
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(p) => p.type == "player" && p.id == action.fromId,
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)! as Player
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).hasBall
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let type = action.type
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if (originHasBall && type == ActionKind.MOVE) {
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type = ActionKind.DRIBBLE
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} else if (originHasBall && type == ActionKind.SCREEN) {
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type = ActionKind.SHOOT
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} else if (type == ActionKind.DRIBBLE) {
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type = ActionKind.MOVE
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} else if (type == ActionKind.SHOOT) {
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type = ActionKind.SCREEN
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}
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return {
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...action,
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type,
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}
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})
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}
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const onBallDropOnComponent = (collidedComponentIdx: number) => {
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setContent((content) => {
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const ballObj = content.components.findIndex(
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(p) => p.type == BALL_TYPE,
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)
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let component = content.components[collidedComponentIdx]
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if (component.type != "player") {
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return content //do nothing if the ball isn't dropped on a player.
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}
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const components = content.components.toSpliced(
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collidedComponentIdx,
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1,
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{
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...component,
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hasBall: true,
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},
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)
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// Maybe the ball is not present on the court as an object component
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// if so, don't bother removing it from the court.
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// This can occur if the user drags and drop the ball from a player that already has the ball
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// to another component
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if (ballObj != -1) {
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components.splice(ballObj, 1)
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}
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return {
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...content,
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actions: updateActions(content.actions, components),
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components,
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}
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})
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}
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const onBallMoved = (refBounds: DOMRect) => {
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if (!isBoundsOnCourt(refBounds)) {
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removeCourtBall()
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return
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}
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const playerCollidedIdx = getComponentCollided(
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refBounds,
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content.components,
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)
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if (playerCollidedIdx != -1) {
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setContent((content) => {
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return {
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...content,
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components: content.components.map((c) =>
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c.type == "player"
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? {
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...c,
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hasBall: false,
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}
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: c,
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),
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}
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})
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onBallDropOnComponent(playerCollidedIdx)
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return
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}
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if (content.components.findIndex((o) => o.type == "ball") != -1) {
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return
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}
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const courtBounds = courtDivContentRef.current!.getBoundingClientRect()
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const { x, y } = ratioWithinBase(refBounds, courtBounds)
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const courtObject = {
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type: BALL_TYPE,
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id: BALL_ID,
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rightRatio: x,
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bottomRatio: y,
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} as Ball
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let components = content.components.map((c) =>
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c.type == "player"
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? {
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...c,
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hasBall: false,
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}
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: c,
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)
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components = [...components, courtObject]
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setContent((content) => ({
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...content,
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actions: updateActions(content.actions, components),
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components,
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}))
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}
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const removePlayer = (player: Player) => {
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setContent((content) => ({
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...content,
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components: replaceOrInsert(content.components, player, false),
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actions: content.actions.filter(
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(a) => a.toId !== player.id && a.fromId !== player.id,
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),
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}))
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let setter
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switch (player.team) {
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case PlayerTeam.Opponents:
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setter = setOpponents
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break
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case PlayerTeam.Allies:
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setter = setAllies
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}
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if (player.hasBall) {
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setObjects([{ key: "ball" }])
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}
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setter((players) => [
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...players,
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{
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team: player.team,
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pos: player.role,
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key: player.role,
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},
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])
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}
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const removeCourtBall = () => {
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setContent((content) => {
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const ballObj = content.components.findIndex(
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(o) => o.type == "ball",
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)
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const components = content.components.map((c) =>
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c.type == "player"
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? ({
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...c,
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hasBall: false,
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} as Player)
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: c,
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)
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components.splice(ballObj, 1)
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return {
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...content,
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components,
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}
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})
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setObjects([{ key: "ball" }])
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}
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return (
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<div id="main-div">
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<div id="topbar-div">
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<button onClick={() => (location.pathname = BASE + "/")}>
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Home
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</button>
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<div id="topbar-left">
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<SavingState state={saveState} />
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</div>
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<div id="title-input-div">
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<TitleInput
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style={titleStyle}
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default_value={name}
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on_validated={(new_name) => {
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onNameChange(new_name).then((success) => {
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setTitleStyle(success ? {} : ERROR_STYLE)
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})
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}}
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/>
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</div>
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<div id="topbar-right" />
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</div>
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<div id="edit-div">
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<div id="racks">
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<Rack
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id="allies-rack"
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objects={allies}
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onChange={setAllies}
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canDetach={(div) =>
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isBoundsOnCourt(div.getBoundingClientRect())
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}
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onElementDetached={onRackPieceDetach}
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render={({ team, key }) => (
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<PlayerPiece
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team={team}
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text={key}
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key={key}
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hasBall={false}
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/>
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)}
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/>
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<Rack
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id={"objects"}
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objects={objects}
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onChange={setObjects}
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canDetach={(div) =>
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isBoundsOnCourt(div.getBoundingClientRect())
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}
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onElementDetached={onRackedObjectDetach}
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render={renderCourtObject}
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/>
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<Rack
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id="opponent-rack"
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objects={opponents}
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onChange={setOpponents}
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canDetach={(div) =>
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isBoundsOnCourt(div.getBoundingClientRect())
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}
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onElementDetached={onRackPieceDetach}
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render={({ team, key }) => (
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<PlayerPiece
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team={team}
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text={key}
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key={key}
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hasBall={false}
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/>
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)}
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/>
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</div>
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<div id="court-div">
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<div id="court-div-bounds">
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<BasketCourt
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components={content.components}
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actions={content.actions}
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onBallMoved={onBallMoved}
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courtImage={<Court courtType={courtType} />}
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courtRef={courtDivContentRef}
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setActions={(actions) =>
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setContent((content) => ({
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...content,
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actions: actions(content.actions),
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}))
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}
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renderAction={(action, i) => (
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<CourtAction
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key={i}
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action={action}
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courtRef={courtDivContentRef}
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onActionDeleted={() => {
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setContent((content) => ({
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...content,
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actions: content.actions.toSpliced(
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i,
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1,
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),
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}))
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}}
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onActionChanges={(a) =>
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setContent((content) => ({
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...content,
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actions: content.actions.toSpliced(
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i,
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1,
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a,
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),
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}))
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}
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/>
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)}
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onPlayerChange={(player) => {
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const playerBounds = document
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.getElementById(player.id)!
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.getBoundingClientRect()
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if (!isBoundsOnCourt(playerBounds)) {
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removePlayer(player)
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return
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}
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setContent((content) => ({
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...content,
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components: replaceOrInsert(
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content.components,
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player,
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true,
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),
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}))
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}}
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onPlayerRemove={removePlayer}
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onBallRemove={removeCourtBall}
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/>
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</div>
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</div>
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</div>
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</div>
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)
|
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}
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|
|
|
function isBallOnCourt(content: TacticContent) {
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return (
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content.components.findIndex(
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(c) => (c.type == "player" && c.hasBall) || c.type == BALL_TYPE,
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) != -1
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)
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}
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|
|
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function renderCourtObject(courtObject: RackedCourtObject) {
|
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if (courtObject.key == "ball") {
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return <BallPiece />
|
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}
|
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throw new Error("unknown racked court object " + courtObject.key)
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}
|
|
|
|
function Court({ courtType }: { courtType: string }) {
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return (
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<div id="court-image-div">
|
|
{courtType == "PLAIN" ? (
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<PlainCourt id="court-image" />
|
|
) : (
|
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<HalfCourt id="court-image" />
|
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)}
|
|
</div>
|
|
)
|
|
}
|
|
|
|
|
|
function getRackPlayers(
|
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team: PlayerTeam,
|
|
components: TacticComponent[],
|
|
): RackedPlayer[] {
|
|
return ["1", "2", "3", "4", "5"]
|
|
.filter(
|
|
(role) =>
|
|
components.findIndex(
|
|
(c) =>
|
|
c.type == "player" && c.team == team && c.role == role,
|
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) == -1,
|
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)
|
|
.map((key) => ({ team, key }))
|
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}
|
|
|
|
function debounceAsync<A, B>(
|
|
f: (args: A) => Promise<B>,
|
|
delay = 1000,
|
|
): (args: A) => Promise<B> {
|
|
let task = 0
|
|
return (args: A) => {
|
|
clearTimeout(task)
|
|
return new Promise((resolve, reject) => {
|
|
task = setTimeout(() => f(args).then(resolve).catch(reject), delay)
|
|
})
|
|
}
|
|
}
|
|
|
|
function useContentState<S>(
|
|
initialContent: S,
|
|
initialSaveState: SaveState,
|
|
saveStateCallback: (s: S) => Promise<SaveState>,
|
|
): [S, Dispatch<SetStateAction<S>>, SaveState] {
|
|
const [content, setContent] = useState(initialContent)
|
|
const [savingState, setSavingState] = useState(initialSaveState)
|
|
|
|
const setContentSynced = useCallback(
|
|
(newState: SetStateAction<S>) => {
|
|
setContent((content) => {
|
|
const state =
|
|
typeof newState === "function"
|
|
? (newState as (state: S) => S)(content)
|
|
: newState
|
|
if (state !== content) {
|
|
setSavingState(SaveStates.Saving)
|
|
saveStateCallback(state)
|
|
.then(setSavingState)
|
|
.catch(() => setSavingState(SaveStates.Err))
|
|
}
|
|
return state
|
|
})
|
|
},
|
|
[saveStateCallback],
|
|
)
|
|
|
|
return [content, setContentSynced, savingState]
|
|
}
|
|
|
|
function replaceOrInsert<A extends TacticComponent>(
|
|
array: A[],
|
|
it: A,
|
|
replace: boolean,
|
|
): A[] {
|
|
const idx = array.findIndex((i) => i.id == it.id)
|
|
return array.toSpliced(idx, 1, ...(replace ? [it] : []))
|
|
}
|