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764 lines
24 KiB
764 lines
24 KiB
import {
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CSSProperties,
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Dispatch,
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RefObject,
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SetStateAction,
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useCallback,
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useEffect,
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useMemo,
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useRef,
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useState,
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} from "react"
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import "../style/editor.css"
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import TitleInput from "../components/TitleInput"
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import PlainCourt from "../assets/court/full_court.svg?react"
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import HalfCourt from "../assets/court/half_court.svg?react"
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import { BallPiece } from "../components/editor/BallPiece"
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import { Rack } from "../components/Rack"
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import { PlayerPiece } from "../components/editor/PlayerPiece"
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import { Tactic, TacticComponent, TacticContent } from "../model/tactic/Tactic"
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import { fetchAPI } from "../Fetcher"
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import SavingState, {
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SaveState,
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SaveStates,
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} from "../components/editor/SavingState"
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import { BALL_TYPE } from "../model/tactic/CourtObjects"
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import { CourtAction } from "./editor/CourtAction"
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import { ActionPreview, BasketCourt } from "../components/editor/BasketCourt"
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import { overlaps } from "../geo/Box"
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import {
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dropBallOnComponent,
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getComponentCollided,
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getRackPlayers,
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moveComponent,
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placeBallAt,
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placeObjectAt,
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placePlayerAt,
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removeBall,
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updateComponent,
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} from "../editor/TacticContentDomains"
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import {
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BallState,
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Player,
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PlayerInfo,
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PlayerPhantom,
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PlayerTeam,
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} from "../model/tactic/Player"
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import { RackedCourtObject, RackedPlayer } from "../editor/RackedItems"
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import CourtPlayer from "../components/editor/CourtPlayer"
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import {
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createAction,
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getActionKind,
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isActionValid,
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removeAction,
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} from "../editor/ActionsDomains"
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import ArrowAction from "../components/actions/ArrowAction"
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import { middlePos, Pos, ratioWithinBase } from "../geo/Pos"
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import { Action, ActionKind } from "../model/tactic/Action"
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import BallAction from "../components/actions/BallAction"
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import {
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changePlayerBallState,
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getOrigin,
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removePlayer,
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} from "../editor/PlayerDomains"
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import { CourtBall } from "../components/editor/CourtBall"
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import { BASE } from "../Constants"
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const ERROR_STYLE: CSSProperties = {
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borderColor: "red",
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}
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const GUEST_MODE_CONTENT_STORAGE_KEY = "guest_mode_content"
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const GUEST_MODE_TITLE_STORAGE_KEY = "guest_mode_title"
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export interface EditorViewProps {
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tactic: Tactic
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onContentChange: (tactic: TacticContent) => Promise<SaveState>
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onNameChange: (name: string) => Promise<boolean>
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courtType: "PLAIN" | "HALF"
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}
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export interface EditorProps {
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id: number
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name: string
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content: string
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courtType: "PLAIN" | "HALF"
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}
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export default function Editor({ id, name, courtType, content }: EditorProps) {
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const isInGuestMode = id == -1
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const storage_content = localStorage.getItem(GUEST_MODE_CONTENT_STORAGE_KEY)
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const editorContent =
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isInGuestMode && storage_content != null ? storage_content : content
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const storage_name = localStorage.getItem(GUEST_MODE_TITLE_STORAGE_KEY)
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const editorName =
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isInGuestMode && storage_name != null ? storage_name : name
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return (
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<EditorView
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tactic={{
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name: editorName,
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id,
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content: JSON.parse(editorContent),
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}}
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onContentChange={async (content: TacticContent) => {
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if (isInGuestMode) {
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localStorage.setItem(
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GUEST_MODE_CONTENT_STORAGE_KEY,
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JSON.stringify(content),
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)
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return SaveStates.Guest
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}
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return fetchAPI(`tactic/${id}/save`, { content }).then((r) =>
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r.ok ? SaveStates.Ok : SaveStates.Err,
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)
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}}
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onNameChange={async (name: string) => {
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if (isInGuestMode) {
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localStorage.setItem(GUEST_MODE_TITLE_STORAGE_KEY, name)
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return true //simulate that the name has been changed
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}
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return fetchAPI(`tactic/${id}/edit/name`, { name }).then(
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(r) => r.ok,
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)
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}}
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courtType={courtType}
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/>
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)
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}
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function EditorView({
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tactic: { id, name, content: initialContent },
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onContentChange,
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onNameChange,
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courtType,
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}: EditorViewProps) {
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const isInGuestMode = id == -1
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const [titleStyle, setTitleStyle] = useState<CSSProperties>({})
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const [content, setContent, saveState] = useContentState(
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initialContent,
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isInGuestMode ? SaveStates.Guest : SaveStates.Ok,
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useMemo(
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() =>
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debounceAsync(
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(content) =>
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onContentChange(content).then((success) =>
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success ? SaveStates.Ok : SaveStates.Err,
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),
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250,
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),
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[onContentChange],
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),
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)
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const [allies, setAllies] = useState(() =>
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getRackPlayers(PlayerTeam.Allies, content.components),
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)
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const [opponents, setOpponents] = useState(() =>
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getRackPlayers(PlayerTeam.Opponents, content.components),
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)
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const [objects, setObjects] = useState<RackedCourtObject[]>(() =>
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isBallOnCourt(content) ? [] : [{ key: "ball" }],
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)
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const [previewAction, setPreviewAction] = useState<ActionPreview | null>(
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null,
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)
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const courtRef = useRef<HTMLDivElement>(null)
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const setComponents = (action: SetStateAction<TacticComponent[]>) => {
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setContent((c) => ({
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...c,
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components:
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typeof action == "function" ? action(c.components) : action,
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}))
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}
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const courtBounds = useCallback(
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() => courtRef.current!.getBoundingClientRect(),
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[courtRef],
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)
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useEffect(() => {
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setObjects(isBallOnCourt(content) ? [] : [{ key: "ball" }])
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}, [setObjects, content])
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const insertRackedPlayer = (player: Player) => {
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let setter
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switch (player.team) {
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case PlayerTeam.Opponents:
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setter = setOpponents
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break
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case PlayerTeam.Allies:
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setter = setAllies
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}
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if (player.ballState == BallState.HOLDS_BY_PASS) {
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setObjects([{ key: "ball" }])
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}
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setter((players) => [
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...players,
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{
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team: player.team,
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pos: player.role,
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key: player.role,
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},
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])
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}
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const doRemovePlayer = useCallback(
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(component: Player | PlayerPhantom) => {
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setContent((c) => removePlayer(component, c))
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if (component.type == "player") insertRackedPlayer(component)
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},
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[setContent],
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)
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const doMoveBall = useCallback(
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(newBounds: DOMRect, from?: Player | PlayerPhantom) => {
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setContent((content) => {
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if (from) {
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content = changePlayerBallState(
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from,
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BallState.NONE,
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content,
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)
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}
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content = placeBallAt(newBounds, courtBounds(), content)
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return content
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})
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},
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[courtBounds, setContent],
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)
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const validatePlayerPosition = useCallback(
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(player: Player | PlayerPhantom, info: PlayerInfo, newPos: Pos) => {
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setContent((content) =>
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moveComponent(
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newPos,
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player,
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info,
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courtBounds(),
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content,
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(content) => {
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if (player.type == "player") insertRackedPlayer(player)
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return removePlayer(player, content)
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},
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),
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)
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},
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[courtBounds, setContent],
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)
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const renderAvailablePlayerActions = useCallback(
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(info: PlayerInfo, player: Player | PlayerPhantom) => {
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let canPlaceArrows: boolean
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if (player.type == "player") {
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canPlaceArrows =
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player.path == null ||
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player.actions.findIndex(
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(p) => p.type != ActionKind.SHOOT,
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) == -1
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} else {
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const origin = getOrigin(player, content.components)
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const path = origin.path!
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// phantoms can only place other arrows if they are the head of the path
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canPlaceArrows =
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path.items.indexOf(player.id) == path.items.length - 1
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if (canPlaceArrows) {
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// and if their only action is to shoot the ball
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const phantomActions = player.actions
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canPlaceArrows =
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phantomActions.length == 0 ||
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phantomActions.findIndex(
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(c) => c.type != ActionKind.SHOOT,
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) == -1
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}
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}
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return [
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canPlaceArrows && (
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<CourtPlayerArrowAction
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key={1}
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player={player}
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isInvalid={previewAction?.isInvalid ?? false}
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setPreviewAction={setPreviewAction}
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playerInfo={info}
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content={content}
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courtRef={courtRef}
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setContent={setContent}
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/>
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),
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(info.ballState === BallState.HOLDS_ORIGIN ||
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info.ballState === BallState.PASSED_ORIGIN) && (
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<BallAction
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key={2}
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onDrop={(ballBounds) => {
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doMoveBall(ballBounds, player)
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}}
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/>
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),
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]
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},
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[content, doMoveBall, previewAction?.isInvalid, setContent],
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)
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const renderPlayer = useCallback(
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(component: Player | PlayerPhantom) => {
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let info: PlayerInfo
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const isPhantom = component.type == "phantom"
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if (isPhantom) {
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const origin = getOrigin(component, content.components)
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info = {
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id: component.id,
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team: origin.team,
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role: origin.role,
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bottomRatio: component.bottomRatio,
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rightRatio: component.rightRatio,
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ballState: component.ballState,
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}
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} else {
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info = component
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}
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return (
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<CourtPlayer
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key={component.id}
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className={isPhantom ? "phantom" : "player"}
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playerInfo={info}
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onPositionValidated={(newPos) =>
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validatePlayerPosition(component, info, newPos)
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}
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onRemove={() => doRemovePlayer(component)}
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courtRef={courtRef}
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availableActions={() =>
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renderAvailablePlayerActions(info, component)
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}
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/>
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)
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},
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[
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content.components,
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doRemovePlayer,
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renderAvailablePlayerActions,
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validatePlayerPosition,
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],
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)
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const doDeleteAction = useCallback(
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(action: Action, idx: number, origin: TacticComponent) => {
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setContent((content) => removeAction(origin, action, idx, content))
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},
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[setContent],
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)
|
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const doUpdateAction = useCallback(
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(component: TacticComponent, action: Action, actionIndex: number) => {
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setContent((content) =>
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updateComponent(
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{
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...component,
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actions: component.actions.toSpliced(
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actionIndex,
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1,
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action,
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),
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},
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content,
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),
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)
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},
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[setContent],
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)
|
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|
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const renderComponent = useCallback(
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(component: TacticComponent) => {
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if (component.type == "player" || component.type == "phantom") {
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return renderPlayer(component)
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}
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if (component.type == BALL_TYPE) {
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return (
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<CourtBall
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key="ball"
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ball={component}
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onPosValidated={doMoveBall}
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onRemove={() => {
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setContent((content) => removeBall(content))
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setObjects((objects) => [
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...objects,
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{ key: "ball" },
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])
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}}
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/>
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)
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}
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throw new Error("unknown tactic component " + component)
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},
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[renderPlayer, doMoveBall, setContent],
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)
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const renderActions = useCallback(
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(component: TacticComponent) =>
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component.actions.map((action, i) => {
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return (
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<CourtAction
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key={"action-" + component.id + "-" + i}
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action={action}
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origin={component.id}
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courtRef={courtRef}
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isInvalid={false}
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onActionDeleted={() => {
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doDeleteAction(action, i, component)
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}}
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onActionChanges={(action) =>
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doUpdateAction(component, action, i)
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}
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/>
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)
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}),
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[doDeleteAction, doUpdateAction],
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)
|
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return (
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<div id="main-div">
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<div id="topbar-div">
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<button onClick={() => (location.pathname = BASE + "/")}>
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Home
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</button>
|
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<div id="topbar-left">
|
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<SavingState state={saveState} />
|
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</div>
|
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<div id="title-input-div">
|
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<TitleInput
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style={titleStyle}
|
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default_value={name}
|
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onValidated={useCallback(
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(new_name) => {
|
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onNameChange(new_name).then((success) => {
|
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setTitleStyle(success ? {} : ERROR_STYLE)
|
|
})
|
|
},
|
|
[onNameChange],
|
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)}
|
|
/>
|
|
</div>
|
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<div id="topbar-right" />
|
|
</div>
|
|
<div id="edit-div">
|
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<div id="racks">
|
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<PlayerRack
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id={"allies"}
|
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objects={allies}
|
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setObjects={setAllies}
|
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setComponents={setComponents}
|
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courtRef={courtRef}
|
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/>
|
|
|
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<Rack
|
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id={"objects"}
|
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objects={objects}
|
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onChange={setObjects}
|
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canDetach={useCallback(
|
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(div) =>
|
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overlaps(
|
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courtBounds(),
|
|
div.getBoundingClientRect(),
|
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),
|
|
[courtBounds],
|
|
)}
|
|
onElementDetached={useCallback(
|
|
(r, e: RackedCourtObject) =>
|
|
setContent((content) =>
|
|
placeObjectAt(
|
|
r.getBoundingClientRect(),
|
|
courtBounds(),
|
|
e,
|
|
content,
|
|
),
|
|
),
|
|
[courtBounds, setContent],
|
|
)}
|
|
render={renderCourtObject}
|
|
/>
|
|
|
|
<PlayerRack
|
|
id={"opponents"}
|
|
objects={opponents}
|
|
setObjects={setOpponents}
|
|
setComponents={setComponents}
|
|
courtRef={courtRef}
|
|
/>
|
|
</div>
|
|
<div id="court-div">
|
|
<div id="court-div-bounds">
|
|
<BasketCourt
|
|
components={content.components}
|
|
courtImage={<Court courtType={courtType} />}
|
|
courtRef={courtRef}
|
|
previewAction={previewAction}
|
|
renderComponent={renderComponent}
|
|
renderActions={renderActions}
|
|
/>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
interface PlayerRackProps {
|
|
id: string
|
|
objects: RackedPlayer[]
|
|
setObjects: (state: RackedPlayer[]) => void
|
|
setComponents: (
|
|
f: (components: TacticComponent[]) => TacticComponent[],
|
|
) => void
|
|
courtRef: RefObject<HTMLDivElement>
|
|
}
|
|
|
|
function PlayerRack({
|
|
id,
|
|
objects,
|
|
setObjects,
|
|
courtRef,
|
|
setComponents,
|
|
}: PlayerRackProps) {
|
|
const courtBounds = useCallback(
|
|
() => courtRef.current!.getBoundingClientRect(),
|
|
[courtRef],
|
|
)
|
|
|
|
return (
|
|
<Rack
|
|
id={id}
|
|
objects={objects}
|
|
onChange={setObjects}
|
|
canDetach={useCallback(
|
|
(div) => overlaps(courtBounds(), div.getBoundingClientRect()),
|
|
[courtBounds],
|
|
)}
|
|
onElementDetached={useCallback(
|
|
(r, e: RackedPlayer) =>
|
|
setComponents((components) => [
|
|
...components,
|
|
placePlayerAt(
|
|
r.getBoundingClientRect(),
|
|
courtBounds(),
|
|
e,
|
|
),
|
|
]),
|
|
[courtBounds, setComponents],
|
|
)}
|
|
render={useCallback(
|
|
({ team, key }: { team: PlayerTeam; key: string }) => (
|
|
<PlayerPiece
|
|
team={team}
|
|
text={key}
|
|
key={key}
|
|
hasBall={false}
|
|
/>
|
|
),
|
|
[],
|
|
)}
|
|
/>
|
|
)
|
|
}
|
|
|
|
interface CourtPlayerArrowActionProps {
|
|
playerInfo: PlayerInfo
|
|
player: Player | PlayerPhantom
|
|
isInvalid: boolean
|
|
|
|
content: TacticContent
|
|
setContent: (state: SetStateAction<TacticContent>) => void
|
|
setPreviewAction: (state: SetStateAction<ActionPreview | null>) => void
|
|
courtRef: RefObject<HTMLDivElement>
|
|
}
|
|
|
|
function CourtPlayerArrowAction({
|
|
playerInfo,
|
|
player,
|
|
isInvalid,
|
|
|
|
content,
|
|
setContent,
|
|
setPreviewAction,
|
|
courtRef,
|
|
}: CourtPlayerArrowActionProps) {
|
|
const courtBounds = useCallback(
|
|
() => courtRef.current!.getBoundingClientRect(),
|
|
[courtRef],
|
|
)
|
|
|
|
return (
|
|
<ArrowAction
|
|
key={1}
|
|
onHeadMoved={(headPos) => {
|
|
const arrowHeadPos = middlePos(headPos)
|
|
const targetIdx = getComponentCollided(
|
|
headPos,
|
|
content.components,
|
|
)
|
|
const target = content.components[targetIdx]
|
|
|
|
setPreviewAction((action) => ({
|
|
...action!,
|
|
segments: [
|
|
{
|
|
next: ratioWithinBase(arrowHeadPos, courtBounds()),
|
|
},
|
|
],
|
|
type: getActionKind(target, playerInfo.ballState),
|
|
isInvalid:
|
|
!overlaps(headPos, courtBounds()) ||
|
|
!isActionValid(player, target, content.components),
|
|
}))
|
|
}}
|
|
onHeadPicked={(headPos) => {
|
|
;(document.activeElement as HTMLElement).blur()
|
|
|
|
setPreviewAction({
|
|
origin: playerInfo.id,
|
|
type: getActionKind(null, playerInfo.ballState),
|
|
target: ratioWithinBase(headPos, courtBounds()),
|
|
segments: [
|
|
{
|
|
next: ratioWithinBase(
|
|
middlePos(headPos),
|
|
courtBounds(),
|
|
),
|
|
},
|
|
],
|
|
isInvalid: false,
|
|
})
|
|
}}
|
|
onHeadDropped={(headRect) => {
|
|
if (isInvalid) {
|
|
setPreviewAction(null)
|
|
return
|
|
}
|
|
|
|
setContent((content) => {
|
|
let { createdAction, newContent } = createAction(
|
|
player,
|
|
courtBounds(),
|
|
headRect,
|
|
content,
|
|
)
|
|
|
|
if (createdAction.type == ActionKind.SHOOT) {
|
|
const targetIdx = newContent.components.findIndex(
|
|
(c) => c.id == createdAction.target,
|
|
)
|
|
newContent = dropBallOnComponent(
|
|
targetIdx,
|
|
newContent,
|
|
false,
|
|
)
|
|
newContent = updateComponent(
|
|
{
|
|
...(newContent.components.find(
|
|
(c) => c.id == player.id,
|
|
)! as Player | PlayerPhantom),
|
|
ballState: BallState.PASSED,
|
|
},
|
|
newContent,
|
|
)
|
|
}
|
|
|
|
return newContent
|
|
})
|
|
setPreviewAction(null)
|
|
}}
|
|
/>
|
|
)
|
|
}
|
|
|
|
function isBallOnCourt(content: TacticContent) {
|
|
return (
|
|
content.components.findIndex(
|
|
(c) =>
|
|
((c.type === "player" || c.type === "phantom") &&
|
|
(c.ballState === BallState.HOLDS_ORIGIN ||
|
|
c.ballState === BallState.PASSED_ORIGIN)) ||
|
|
c.type === BALL_TYPE,
|
|
) != -1
|
|
)
|
|
}
|
|
|
|
function renderCourtObject(courtObject: RackedCourtObject) {
|
|
if (courtObject.key == "ball") {
|
|
return <BallPiece />
|
|
}
|
|
throw new Error("unknown racked court object " + courtObject.key)
|
|
}
|
|
|
|
function Court({ courtType }: { courtType: string }) {
|
|
return (
|
|
<div id="court-image-div">
|
|
{courtType == "PLAIN" ? (
|
|
<PlainCourt id="court-image" />
|
|
) : (
|
|
<HalfCourt id="court-image" />
|
|
)}
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function debounceAsync<A, B>(
|
|
f: (args: A) => Promise<B>,
|
|
delay = 1000,
|
|
): (args: A) => Promise<B> {
|
|
let task = 0
|
|
return (args: A) => {
|
|
clearTimeout(task)
|
|
return new Promise((resolve, reject) => {
|
|
task = setTimeout(() => f(args).then(resolve).catch(reject), delay)
|
|
})
|
|
}
|
|
}
|
|
|
|
function useContentState<S>(
|
|
initialContent: S,
|
|
initialSaveState: SaveState,
|
|
saveStateCallback: (s: S) => Promise<SaveState>,
|
|
): [S, Dispatch<SetStateAction<S>>, SaveState] {
|
|
const [content, setContent] = useState(initialContent)
|
|
const [savingState, setSavingState] = useState(initialSaveState)
|
|
|
|
const setContentSynced = useCallback(
|
|
(newState: SetStateAction<S>) => {
|
|
setContent((content) => {
|
|
const state =
|
|
typeof newState === "function"
|
|
? (newState as (state: S) => S)(content)
|
|
: newState
|
|
|
|
if (state !== content) {
|
|
setSavingState(SaveStates.Saving)
|
|
saveStateCallback(state)
|
|
.then(setSavingState)
|
|
.catch(() => setSavingState(SaveStates.Err))
|
|
}
|
|
return state
|
|
})
|
|
},
|
|
[saveStateCallback],
|
|
)
|
|
|
|
return [content, setContentSynced, savingState]
|
|
}
|