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622 lines
24 KiB
622 lines
24 KiB
import {CSSProperties, Dispatch, SetStateAction, useCallback, useMemo, useRef, useState,} from "react"
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import "../style/editor.css"
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import TitleInput from "../components/TitleInput"
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import PlainCourt from "../assets/court/full_court.svg?react"
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import HalfCourt from "../assets/court/half_court.svg?react"
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import {BallPiece} from "../components/editor/BallPiece"
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import {Rack} from "../components/Rack"
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import {PlayerPiece} from "../components/editor/PlayerPiece"
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import {Tactic, TacticComponent, TacticContent} from "../model/tactic/Tactic"
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import {fetchAPI} from "../Fetcher"
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import SavingState, {SaveState, SaveStates,} from "../components/editor/SavingState"
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import {BALL_TYPE} from "../model/tactic/CourtObjects"
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import {CourtAction} from "./editor/CourtAction"
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import {BasketCourt} from "../components/editor/BasketCourt"
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import {overlaps} from "../geo/Box"
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import {
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dropBallOnComponent,
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getComponentCollided,
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getRackPlayers,
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moveComponent,
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placeBallAt,
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placeObjectAt,
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placePlayerAt,
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removeBall, updateComponent,
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} from "../editor/TacticContentDomains"
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import {BallState, Player, PlayerInfo, PlayerPhantom, PlayerTeam,} from "../model/tactic/Player"
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import {RackedCourtObject} from "../editor/RackedItems"
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import CourtPlayer from "../components/editor/CourtPlayer"
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import {getActionKind, placeArrow, repositionActionsRelatedTo,} from "../editor/ActionsDomains"
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import ArrowAction from "../components/actions/ArrowAction"
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import {middlePos, ratioWithinBase} from "../geo/Pos"
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import {Action, ActionKind} from "../model/tactic/Action"
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import BallAction from "../components/actions/BallAction"
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import {getOrigin, removePlayer, truncatePlayerPath,} from "../editor/PlayerDomains"
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import {CourtBall} from "../components/editor/CourtBall"
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import {BASE} from "../Constants"
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const ERROR_STYLE: CSSProperties = {
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borderColor: "red",
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}
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const GUEST_MODE_CONTENT_STORAGE_KEY = "guest_mode_content"
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const GUEST_MODE_TITLE_STORAGE_KEY = "guest_mode_title"
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export interface EditorViewProps {
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tactic: Tactic
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onContentChange: (tactic: TacticContent) => Promise<SaveState>
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onNameChange: (name: string) => Promise<boolean>
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courtType: "PLAIN" | "HALF"
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}
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export interface EditorProps {
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id: number
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name: string
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content: string
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courtType: "PLAIN" | "HALF"
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}
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export default function Editor({id, name, courtType, content}: EditorProps) {
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const isInGuestMode = id == -1
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const storage_content = localStorage.getItem(GUEST_MODE_CONTENT_STORAGE_KEY)
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const editorContent =
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isInGuestMode && storage_content != null ? storage_content : content
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const storage_name = localStorage.getItem(GUEST_MODE_TITLE_STORAGE_KEY)
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const editorName =
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isInGuestMode && storage_name != null ? storage_name : name
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return (
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<EditorView
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tactic={{
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name: editorName,
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id,
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content: JSON.parse(editorContent),
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}}
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onContentChange={async (content: TacticContent) => {
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if (isInGuestMode) {
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localStorage.setItem(
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GUEST_MODE_CONTENT_STORAGE_KEY,
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JSON.stringify(content),
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)
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return SaveStates.Guest
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}
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return fetchAPI(`tactic/${id}/save`, {content}).then((r) =>
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r.ok ? SaveStates.Ok : SaveStates.Err,
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)
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}}
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onNameChange={async (name: string) => {
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if (isInGuestMode) {
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localStorage.setItem(GUEST_MODE_TITLE_STORAGE_KEY, name)
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return true //simulate that the name has been changed
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}
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return fetchAPI(`tactic/${id}/edit/name`, {name}).then(
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(r) => r.ok,
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)
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}}
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courtType={courtType}
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/>
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)
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}
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function EditorView({
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tactic: {id, name, content: initialContent},
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onContentChange,
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onNameChange,
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courtType,
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}: EditorViewProps) {
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const isInGuestMode = id == -1
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const [titleStyle, setTitleStyle] = useState<CSSProperties>({})
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const [content, setContent, saveState] = useContentState(
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initialContent,
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isInGuestMode ? SaveStates.Guest : SaveStates.Ok,
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useMemo(
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() =>
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debounceAsync(
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(content) =>
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onContentChange(content).then((success) =>
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success ? SaveStates.Ok : SaveStates.Err,
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),
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250,
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),
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[onContentChange],
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),
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)
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const [allies, setAllies] = useState(
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() => getRackPlayers(PlayerTeam.Allies, content.components),
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)
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const [opponents, setOpponents] = useState(
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() => getRackPlayers(PlayerTeam.Opponents, content.components),
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)
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const [objects, setObjects] = useState<RackedCourtObject[]>(
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() => isBallOnCourt(content) ? [] : [{key: "ball"}],
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)
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const [previewAction, setPreviewAction] = useState<Action | null>(null)
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const courtRef = useRef<HTMLDivElement>(null)
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const setActions = (action: SetStateAction<Action[]>) => {
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setContent((c) => ({
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...c,
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actions: typeof action == "function" ? action(c.actions) : action,
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}))
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}
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const setComponents = (action: SetStateAction<TacticComponent[]>) => {
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setContent((c) => ({
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...c,
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components:
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typeof action == "function" ? action(c.components) : action,
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}))
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}
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const insertRackedPlayer = (player: Player) => {
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let setter
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switch (player.team) {
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case PlayerTeam.Opponents:
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setter = setOpponents
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break
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case PlayerTeam.Allies:
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setter = setAllies
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}
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if (player.ballState == BallState.HOLDS) {
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setObjects([{key: "ball"}])
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}
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setter((players) => [
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...players,
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{
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team: player.team,
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pos: player.role,
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key: player.role,
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},
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])
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}
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const doMoveBall = (newBounds: DOMRect) => {
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setContent((content) => {
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const {newContent, removed} = placeBallAt(
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newBounds,
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courtBounds(),
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content,
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)
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if (removed) {
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setObjects((objects) => [...objects, {key: "ball"}])
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}
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return newContent
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})
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}
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const courtBounds = () => courtRef.current!.getBoundingClientRect()
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const renderPlayer = (component: Player | PlayerPhantom) => {
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let info: PlayerInfo
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let canPlaceArrows: boolean
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const isPhantom = component.type == "phantom"
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if (isPhantom) {
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const origin = getOrigin(component, content.components)
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const path = origin.path!
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// phantoms can only place other arrows if they are the head of the path
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canPlaceArrows = path.items.indexOf(component.id) == path.items.length - 1
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if (canPlaceArrows) {
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// and if their only action is to shoot the ball
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// list the actions the phantoms does
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const phantomArrows = content.actions.filter(c => c.fromId == component.id)
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canPlaceArrows = phantomArrows.length == 0 || phantomArrows.findIndex(c => c.type != ActionKind.SHOOT) == -1
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}
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info = {
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id: component.id,
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team: origin.team,
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role: origin.role,
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bottomRatio: component.bottomRatio,
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rightRatio: component.rightRatio,
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ballState: component.ballState,
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}
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} else {
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// a player
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info = component
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// can place arrows only if the
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canPlaceArrows = component.path == null || content.actions.findIndex(p => p.fromId == component.id && p.type != ActionKind.SHOOT) == -1
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}
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return (
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<CourtPlayer
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key={component.id}
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className={isPhantom ? "phantom" : "player"}
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playerInfo={info}
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onMoves={() =>
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setActions((actions) =>
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repositionActionsRelatedTo(info.id, courtBounds(), actions),
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)
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}
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onPositionValidated={(newPos) => {
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setContent((content) =>
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moveComponent(
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newPos,
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component,
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info,
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courtBounds(),
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content,
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(content) => {
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if (!isPhantom) insertRackedPlayer(component)
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return removePlayer(component, content)
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},
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),
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)
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}}
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onRemove={() => {
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setContent((c) => removePlayer(component, c))
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if (!isPhantom) insertRackedPlayer(component)
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}}
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courtRef={courtRef}
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availableActions={(pieceRef) => [
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canPlaceArrows && (
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<ArrowAction
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key={1}
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onHeadMoved={(headPos) => {
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const arrowHeadPos = middlePos(headPos)
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const targetIdx = getComponentCollided(headPos, content.components)
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setPreviewAction((action) => ({
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...action!,
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segments: [
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{
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next: ratioWithinBase(
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arrowHeadPos,
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courtBounds(),
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),
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},
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],
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type: getActionKind(targetIdx != -1, info.ballState),
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}))
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}}
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onHeadPicked={(headPos) => {
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(document.activeElement as HTMLElement).blur()
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setPreviewAction({
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type: getActionKind(false, info.ballState),
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fromId: info.id,
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toId: null,
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moveFrom: ratioWithinBase(
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middlePos(
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pieceRef.getBoundingClientRect(),
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),
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courtBounds(),
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),
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segments: [
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{
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next: ratioWithinBase(
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middlePos(headPos),
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courtBounds(),
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),
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},
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],
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})
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}}
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onHeadDropped={(headRect) => {
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setContent((content) => {
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let {createdAction, newContent} = placeArrow(
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component,
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courtBounds(),
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headRect,
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content,
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)
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let originNewBallState = component.ballState
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if (createdAction.type == ActionKind.SHOOT) {
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const targetIdx = newContent.components.findIndex(c => c.id == createdAction.toId)
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newContent = dropBallOnComponent(targetIdx, newContent)
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originNewBallState = BallState.SHOOTED
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}
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newContent = updateComponent({
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...(newContent.components.find(c => c.id == component.id)! as Player | PlayerPhantom),
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ballState: originNewBallState
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}, newContent)
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return newContent
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})
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setPreviewAction(null)
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}}
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/>
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),
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info.ballState != BallState.NONE && (
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<BallAction
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key={2}
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onDrop={doMoveBall}
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/>
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),
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]}
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/>
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)
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}
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return (
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<div id="main-div">
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<div id="topbar-div">
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<button onClick={() => (location.pathname = BASE + "/")}>
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Home
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</button>
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<div id="topbar-left">
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<SavingState state={saveState}/>
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</div>
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<div id="title-input-div">
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<TitleInput
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style={titleStyle}
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default_value={name}
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on_validated={(new_name) => {
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onNameChange(new_name).then((success) => {
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setTitleStyle(success ? {} : ERROR_STYLE)
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})
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}}
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/>
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</div>
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<div id="topbar-right"/>
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</div>
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<div id="edit-div">
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<div id="racks">
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<Rack
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id="allies-rack"
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objects={allies}
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onChange={setAllies}
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canDetach={(div) =>
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overlaps(courtBounds(), div.getBoundingClientRect())
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}
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onElementDetached={(r, e) =>
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setComponents((components) => [
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...components,
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placePlayerAt(
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r.getBoundingClientRect(),
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courtBounds(),
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e,
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),
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])
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}
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render={({team, key}) => (
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<PlayerPiece
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team={team}
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text={key}
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key={key}
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hasBall={false}
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/>
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)}
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/>
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<Rack
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id={"objects"}
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objects={objects}
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onChange={setObjects}
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canDetach={(div) =>
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overlaps(courtBounds(), div.getBoundingClientRect())
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}
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onElementDetached={(r, e) =>
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setContent((content) =>
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placeObjectAt(
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r.getBoundingClientRect(),
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courtBounds(),
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e,
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content,
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),
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)
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}
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render={renderCourtObject}
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/>
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<Rack
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id="opponent-rack"
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objects={opponents}
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onChange={setOpponents}
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canDetach={(div) =>
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overlaps(courtBounds(), div.getBoundingClientRect())
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}
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onElementDetached={(r, e) =>
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setComponents((components) => [
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...components,
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placePlayerAt(
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r.getBoundingClientRect(),
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courtBounds(),
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e,
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),
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])
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}
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render={({team, key}) => (
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<PlayerPiece
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team={team}
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text={key}
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key={key}
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hasBall={false}
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/>
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)}
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/>
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</div>
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<div id="court-div">
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<div id="court-div-bounds">
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<BasketCourt
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components={content.components}
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actions={content.actions}
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courtImage={<Court courtType={courtType}/>}
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courtRef={courtRef}
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previewAction={previewAction}
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renderComponent={(component) => {
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if (
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component.type == "player" ||
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component.type == "phantom"
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) {
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return renderPlayer(component)
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}
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if (component.type == BALL_TYPE) {
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return (
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<CourtBall
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key="ball"
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ball={component}
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onPosValidated={doMoveBall}
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onMoves={() =>
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setActions((actions) =>
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repositionActionsRelatedTo(
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component.id,
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courtBounds(),
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actions,
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),
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)
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}
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onRemove={() => {
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setContent((content) =>
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removeBall(content),
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)
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setObjects(objects => [...objects, {key: "ball"}])
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}}
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/>
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)
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}
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throw new Error(
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"unknown tactic component " + component,
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)
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}}
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renderAction={(action, i) => (
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<CourtAction
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key={i}
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action={action}
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courtRef={courtRef}
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onActionDeleted={() => {
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setContent((content) => {
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content = {
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...content,
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actions:
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content.actions.toSpliced(
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i,
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1,
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),
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}
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if (action.toId == null)
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return content
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const target =
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content.components.find(
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(c) => action.toId == c.id,
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)!
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if (target.type == "phantom") {
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const origin = getOrigin(
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target,
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content.components,
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)
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if (origin.id != action.fromId) {
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return content
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}
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content = truncatePlayerPath(
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origin,
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target,
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content,
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)
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}
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return content
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})
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}}
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onActionChanges={(a) =>
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setContent((content) => ({
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...content,
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actions: content.actions.toSpliced(
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i,
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1,
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a,
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),
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}))
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}
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/>
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)}
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/>
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</div>
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</div>
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</div>
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</div>
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)
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}
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function isBallOnCourt(content: TacticContent) {
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return (
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content.components.findIndex(
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(c) => (c.type == "player" && c.ballState == BallState.HOLDS) || c.type == BALL_TYPE,
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) != -1
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)
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}
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function renderCourtObject(courtObject: RackedCourtObject) {
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if (courtObject.key == "ball") {
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return <BallPiece/>
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}
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throw new Error("unknown racked court object " + courtObject.key)
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}
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|
function Court({courtType}: { courtType: string }) {
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return (
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<div id="court-image-div">
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{courtType == "PLAIN" ? (
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<PlainCourt id="court-image"/>
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) : (
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<HalfCourt id="court-image"/>
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)}
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</div>
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)
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}
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|
|
function debounceAsync<A, B>(
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|
f: (args: A) => Promise<B>,
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|
delay = 1000,
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|
): (args: A) => Promise<B> {
|
|
let task = 0
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|
return (args: A) => {
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|
clearTimeout(task)
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|
return new Promise((resolve, reject) => {
|
|
task = setTimeout(() => f(args).then(resolve).catch(reject), delay)
|
|
})
|
|
}
|
|
}
|
|
|
|
function useContentState<S>(
|
|
initialContent: S,
|
|
initialSaveState: SaveState,
|
|
saveStateCallback: (s: S) => Promise<SaveState>,
|
|
): [S, Dispatch<SetStateAction<S>>, SaveState] {
|
|
const [content, setContent] = useState(initialContent)
|
|
const [savingState, setSavingState] = useState(initialSaveState)
|
|
|
|
const setContentSynced = useCallback(
|
|
(newState: SetStateAction<S>) => {
|
|
setContent((content) => {
|
|
const state =
|
|
typeof newState === "function"
|
|
? (newState as (state: S) => S)(content)
|
|
: newState
|
|
|
|
if (state !== content) {
|
|
setSavingState(SaveStates.Saving)
|
|
saveStateCallback(state)
|
|
.then(setSavingState)
|
|
.catch(() => setSavingState(SaveStates.Err))
|
|
}
|
|
return state
|
|
})
|
|
},
|
|
[saveStateCallback],
|
|
)
|
|
|
|
return [content, setContentSynced, savingState]
|
|
}
|