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249 lines
8.5 KiB
249 lines
8.5 KiB
import { CourtBall } from "./CourtBall"
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import {
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ReactElement,
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RefObject,
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useCallback,
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useLayoutEffect,
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useState,
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} from "react"
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import CourtPlayer from "./CourtPlayer"
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import { Player } from "../../tactic/Player"
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import { Action, MovementActionKind } from "../../tactic/Action"
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import RemoveAction from "../actions/RemoveAction"
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import ArrowAction from "../actions/ArrowAction"
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import BendableArrow, { Segment } from "../arrows/BendableArrow"
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import { middlePos, NULL_POS, Pos, ratioWithinBase } from "../arrows/Pos"
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import BallAction from "../actions/BallAction"
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import { CourtObject } from "../../tactic/CourtObjects"
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export interface BasketCourtProps {
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players: Player[]
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actions: Action[]
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objects: CourtObject[]
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renderAction: (a: Action, key: number) => ReactElement
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setActions: (f: (a: Action[]) => Action[]) => void
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onPlayerRemove: (p: Player) => void
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onPlayerChange: (p: Player) => void
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onBallRemove: () => void
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onBallMoved: (ball: DOMRect) => void
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courtImage: () => ReactElement
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courtRef: RefObject<HTMLDivElement>
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}
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export function BasketCourt({
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players,
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actions,
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objects,
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renderAction,
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setActions,
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onPlayerRemove,
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onPlayerChange,
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onBallMoved,
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onBallRemove,
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courtImage,
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courtRef,
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}: BasketCourtProps) {
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function placeArrow(originRef: HTMLElement, arrowHead: DOMRect) {
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for (const player of players) {
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if (player.id == originRef.id) {
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continue
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}
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const playerBounds = document
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.getElementById(player.id)!
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.getBoundingClientRect()
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if (
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!(
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playerBounds.top > arrowHead.bottom ||
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playerBounds.right < arrowHead.left ||
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playerBounds.bottom < arrowHead.top ||
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playerBounds.left > arrowHead.right
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)
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) {
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const targetPos = document
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.getElementById(player.id)!
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.getBoundingClientRect()
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const courtBounds = courtRef.current!.getBoundingClientRect()
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const start = ratioWithinBase(
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middlePos(originRef.getBoundingClientRect()),
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courtBounds,
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)
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const end = ratioWithinBase(middlePos(targetPos), courtBounds)
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const action: Action = {
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fromPlayerId: originRef.id,
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toPlayerId: player.id,
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type: MovementActionKind.SCREEN,
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moveFrom: start,
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segments: [{ next: end }],
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}
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setActions((actions) => [...actions, action])
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return
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}
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}
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const action: Action = {
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fromPlayerId: originRef.id,
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type: MovementActionKind.MOVE,
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moveFrom: middlePos(originRef.getBoundingClientRect()),
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segments: [{ next: middlePos(arrowHead) }],
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}
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setActions((actions) => [...actions, action])
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}
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const [previewArrowOriginPos, setPreviewArrowOriginPos] =
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useState<Pos>(NULL_POS)
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const [isPreviewArrowEnabled, setPreviewArrowEnabled] = useState(false)
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const [previewArrowEdges, setPreviewArrowEdges] = useState<Segment[]>([])
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const updateActionsRelatedTo = useCallback((player: Player) => {
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const newPos = ratioWithinBase(
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middlePos(
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document.getElementById(player.id)!.getBoundingClientRect(),
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),
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courtRef.current!.getBoundingClientRect(),
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)
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setActions((actions) =>
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actions.map((a) => {
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if (a.fromPlayerId == player.id) {
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return { ...a, moveFrom: newPos }
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}
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if (a.toPlayerId == player.id) {
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const segments = a.segments.toSpliced(
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a.segments.length - 1,
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1,
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{
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...a.segments[a.segments.length - 1],
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next: newPos,
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},
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)
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return { ...a, segments }
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}
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return a
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}),
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)
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}, [])
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const [internActions, setInternActions] = useState<Action[]>([])
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useLayoutEffect(() => setInternActions(actions), [actions])
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return (
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<div
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className="court-container"
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ref={courtRef}
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style={{ position: "relative" }}>
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{courtImage()}
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{internActions.map((action, idx) => renderAction(action, idx))}
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{players.map((player) => (
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<CourtPlayer
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key={player.id}
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player={player}
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onDrag={() => updateActionsRelatedTo(player)}
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onChange={onPlayerChange}
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onRemove={() => onPlayerRemove(player)}
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parentRef={courtRef}
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availableActions={(pieceRef) => [
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<RemoveAction
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key={1}
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onRemove={() => onPlayerRemove(player)}
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/>,
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<ArrowAction
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key={2}
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onHeadMoved={(headPos) => {
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const baseBounds =
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courtRef.current!.getBoundingClientRect()
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setPreviewArrowEdges([
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{
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next: ratioWithinBase(
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middlePos(headPos),
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baseBounds,
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),
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},
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])
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}}
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onHeadPicked={(headPos) => {
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const baseBounds =
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courtRef.current!.getBoundingClientRect()
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setPreviewArrowOriginPos(
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ratioWithinBase(
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middlePos(
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pieceRef.getBoundingClientRect(),
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),
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baseBounds,
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),
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)
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setPreviewArrowEdges([
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{
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next: ratioWithinBase(
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middlePos(headPos),
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baseBounds,
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),
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},
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])
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setPreviewArrowEnabled(true)
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}}
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onHeadDropped={(headRect) => {
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placeArrow(pieceRef, headRect)
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setPreviewArrowEnabled(false)
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}}
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/>,
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player.hasBall && (
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<BallAction
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key={3}
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onDrop={(ref) =>
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onBallMoved(ref.getBoundingClientRect())
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}
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/>
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),
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]}
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/>
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))}
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{objects.map((object) => {
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if (object.type == "ball") {
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return (
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<CourtBall
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onMoved={onBallMoved}
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ball={object}
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onRemove={onBallRemove}
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key="ball"
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/>
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)
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}
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throw new Error("unknown court object", object.type)
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})}
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{isPreviewArrowEnabled && (
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<BendableArrow
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area={courtRef}
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startPos={previewArrowOriginPos}
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segments={previewArrowEdges}
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//do nothing on change, not really possible as it's a preview arrow
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onSegmentsChanges={() => {}}
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//TODO place those values in constants
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endRadius={17}
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startRadius={26}
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/>
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)}
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</div>
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)
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}
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