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Application-Web/front/views/Editor.tsx

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import {
CSSProperties,
Dispatch,
SetStateAction,
useCallback,
useMemo,
useRef,
useState,
} from "react"
import "../style/editor.css"
import TitleInput from "../components/TitleInput"
import PlainCourt from "../assets/court/full_court.svg?react"
import HalfCourt from "../assets/court/half_court.svg?react"
import { BallPiece } from "../components/editor/BallPiece"
import { Rack } from "../components/Rack"
import { PlayerPiece } from "../components/editor/PlayerPiece"
import { Tactic, TacticComponent, TacticContent } from "../model/tactic/Tactic"
import { fetchAPI } from "../Fetcher"
import SavingState, {
SaveState,
SaveStates,
} from "../components/editor/SavingState"
import { BALL_TYPE } from "../model/tactic/CourtObjects"
import { CourtAction } from "./editor/CourtAction"
import { ActionPreview, BasketCourt } from "../components/editor/BasketCourt"
import { overlaps } from "../geo/Box"
import {
dropBallOnComponent,
getComponentCollided,
getRackPlayers,
moveComponent,
placeBallAt,
placeObjectAt,
placePlayerAt,
removeBall,
updateComponent,
} from "../editor/TacticContentDomains"
import {
BallState,
Player,
PlayerInfo,
PlayerPhantom,
PlayerTeam,
} from "../model/tactic/Player"
import { RackedCourtObject } from "../editor/RackedItems"
import CourtPlayer from "../components/editor/CourtPlayer"
import { getActionKind, placeArrow } from "../editor/ActionsDomains"
import ArrowAction from "../components/actions/ArrowAction"
import { middlePos, ratioWithinBase } from "../geo/Pos"
import { Action, ActionKind } from "../model/tactic/Action"
import BallAction from "../components/actions/BallAction"
import {
getOrigin,
removePlayer,
truncatePlayerPath,
} from "../editor/PlayerDomains"
import { CourtBall } from "../components/editor/CourtBall"
import { BASE } from "../Constants"
const ERROR_STYLE: CSSProperties = {
borderColor: "red",
}
const GUEST_MODE_CONTENT_STORAGE_KEY = "guest_mode_content"
const GUEST_MODE_TITLE_STORAGE_KEY = "guest_mode_title"
export interface EditorViewProps {
tactic: Tactic
onContentChange: (tactic: TacticContent) => Promise<SaveState>
onNameChange: (name: string) => Promise<boolean>
courtType: "PLAIN" | "HALF"
}
export interface EditorProps {
id: number
name: string
content: string
courtType: "PLAIN" | "HALF"
}
export default function Editor({ id, name, courtType, content }: EditorProps) {
const isInGuestMode = id == -1
const storage_content = localStorage.getItem(GUEST_MODE_CONTENT_STORAGE_KEY)
const editorContent =
isInGuestMode && storage_content != null ? storage_content : content
const storage_name = localStorage.getItem(GUEST_MODE_TITLE_STORAGE_KEY)
const editorName =
isInGuestMode && storage_name != null ? storage_name : name
return (
<EditorView
tactic={{
name: editorName,
id,
content: JSON.parse(editorContent),
}}
onContentChange={async (content: TacticContent) => {
if (isInGuestMode) {
localStorage.setItem(
GUEST_MODE_CONTENT_STORAGE_KEY,
JSON.stringify(content),
)
return SaveStates.Guest
}
return fetchAPI(`tactic/${id}/save`, { content }).then((r) =>
r.ok ? SaveStates.Ok : SaveStates.Err,
)
}}
onNameChange={async (name: string) => {
if (isInGuestMode) {
localStorage.setItem(GUEST_MODE_TITLE_STORAGE_KEY, name)
return true //simulate that the name has been changed
}
return fetchAPI(`tactic/${id}/edit/name`, { name }).then(
(r) => r.ok,
)
}}
courtType={courtType}
/>
)
}
function EditorView({
tactic: { id, name, content: initialContent },
onContentChange,
onNameChange,
courtType,
}: EditorViewProps) {
const isInGuestMode = id == -1
const [titleStyle, setTitleStyle] = useState<CSSProperties>({})
const [content, setContent, saveState] = useContentState(
initialContent,
isInGuestMode ? SaveStates.Guest : SaveStates.Ok,
useMemo(
() =>
debounceAsync(
(content) =>
onContentChange(content).then((success) =>
success ? SaveStates.Ok : SaveStates.Err,
),
250,
),
[onContentChange],
),
)
const [allies, setAllies] = useState(() =>
getRackPlayers(PlayerTeam.Allies, content.components),
)
const [opponents, setOpponents] = useState(() =>
getRackPlayers(PlayerTeam.Opponents, content.components),
)
const [objects, setObjects] = useState<RackedCourtObject[]>(() =>
isBallOnCourt(content) ? [] : [{ key: "ball" }],
)
const [previewAction, setPreviewAction] = useState<ActionPreview | null>(
null,
)
const courtRef = useRef<HTMLDivElement>(null)
const actionsReRenderHooks = []
const setComponents = (action: SetStateAction<TacticComponent[]>) => {
setContent((c) => ({
...c,
components:
typeof action == "function" ? action(c.components) : action,
}))
}
const insertRackedPlayer = (player: Player) => {
let setter
switch (player.team) {
case PlayerTeam.Opponents:
setter = setOpponents
break
case PlayerTeam.Allies:
setter = setAllies
}
if (player.ballState == BallState.HOLDS) {
setObjects([{ key: "ball" }])
}
setter((players) => [
...players,
{
team: player.team,
pos: player.role,
key: player.role,
},
])
}
const doMoveBall = (newBounds: DOMRect) => {
setContent((content) => {
const { newContent, removed } = placeBallAt(
newBounds,
courtBounds(),
content,
)
if (removed) {
setObjects((objects) => [...objects, { key: "ball" }])
}
return newContent
})
}
const courtBounds = () => courtRef.current!.getBoundingClientRect()
const renderPlayer = (component: Player | PlayerPhantom) => {
let info: PlayerInfo
let canPlaceArrows: boolean
const isPhantom = component.type == "phantom"
if (isPhantom) {
const origin = getOrigin(component, content.components)
const path = origin.path!
// phantoms can only place other arrows if they are the head of the path
canPlaceArrows =
path.items.indexOf(component.id) == path.items.length - 1
if (canPlaceArrows) {
// and if their only action is to shoot the ball
// list the actions the phantoms does
const phantomActions = component.actions
canPlaceArrows =
phantomActions.length == 0 ||
phantomActions.findIndex(
(c) => c.type != ActionKind.SHOOT,
) == -1
}
info = {
id: component.id,
team: origin.team,
role: origin.role,
bottomRatio: component.bottomRatio,
rightRatio: component.rightRatio,
ballState: component.ballState,
}
} else {
// a player
info = component
// can place arrows only if the
canPlaceArrows =
component.path == null ||
component.actions.findIndex(
(p) => p.type != ActionKind.SHOOT,
) == -1
}
return (
<CourtPlayer
key={component.id}
className={isPhantom ? "phantom" : "player"}
playerInfo={info}
onPositionValidated={(newPos) => {
setContent((content) =>
moveComponent(
newPos,
component,
info,
courtBounds(),
content,
(content) => {
if (!isPhantom) insertRackedPlayer(component)
return removePlayer(component, content)
},
),
)
}}
onRemove={() => {
setContent((c) => removePlayer(component, c))
if (!isPhantom) insertRackedPlayer(component)
}}
courtRef={courtRef}
availableActions={() => [
canPlaceArrows && (
<ArrowAction
key={1}
onHeadMoved={(headPos) => {
const arrowHeadPos = middlePos(headPos)
const targetIdx = getComponentCollided(
headPos,
content.components,
)
setPreviewAction((action) => ({
...action!,
segments: [
{
next: ratioWithinBase(
arrowHeadPos,
courtBounds(),
),
},
],
type: getActionKind(
targetIdx != -1,
info.ballState,
),
}))
}}
onHeadPicked={(headPos) => {
;(document.activeElement as HTMLElement).blur()
setPreviewAction({
origin: component.id,
type: getActionKind(false, info.ballState),
target: ratioWithinBase(
headPos,
courtBounds(),
),
segments: [
{
next: ratioWithinBase(
middlePos(headPos),
courtBounds(),
),
},
],
})
}}
onHeadDropped={(headRect) => {
setContent((content) => {
let { createdAction, newContent } =
placeArrow(
component,
courtBounds(),
headRect,
content,
)
let originNewBallState = component.ballState
if (
createdAction.type == ActionKind.SHOOT
) {
const targetIdx =
newContent.components.findIndex(
(c) =>
c.id ==
createdAction.target,
)
newContent = dropBallOnComponent(
targetIdx,
newContent,
)
originNewBallState = BallState.SHOOTED
}
newContent = updateComponent(
{
...(newContent.components.find(
(c) => c.id == component.id,
)! as Player | PlayerPhantom),
ballState: originNewBallState,
},
newContent,
)
return newContent
})
setPreviewAction(null)
}}
/>
),
info.ballState != BallState.NONE && (
<BallAction key={2} onDrop={doMoveBall} />
),
]}
/>
)
}
const doDeleteAction = (
action: Action,
idx: number,
component: TacticComponent,
) => {
setContent((content) => {
content = updateComponent(
{
...component,
actions: component.actions.toSpliced(idx, 1),
},
content,
)
if (action.target == null) return content
const target = content.components.find(
(c) => action.target == c.id,
)!
if (target.type == "phantom") {
let path = null
if (component.type == "player") {
path = component.path
} else if (component.type == "phantom") {
path = getOrigin(component, content.components).path
}
if (
path == null ||
path.items.find((c) => c == target.id) == null
) {
return content
}
content = removePlayer(target, content)
}
return content
})
}
return (
<div id="main-div">
<div id="topbar-div">
<button onClick={() => (location.pathname = BASE + "/")}>
Home
</button>
<div id="topbar-left">
<SavingState state={saveState} />
</div>
<div id="title-input-div">
<TitleInput
style={titleStyle}
default_value={name}
on_validated={(new_name) => {
onNameChange(new_name).then((success) => {
setTitleStyle(success ? {} : ERROR_STYLE)
})
}}
/>
</div>
<div id="topbar-right" />
</div>
<div id="edit-div">
<div id="racks">
<Rack
id="allies-rack"
objects={allies}
onChange={setAllies}
canDetach={(div) =>
overlaps(courtBounds(), div.getBoundingClientRect())
}
onElementDetached={(r, e) =>
setComponents((components) => [
...components,
placePlayerAt(
r.getBoundingClientRect(),
courtBounds(),
e,
),
])
}
render={({ team, key }) => (
<PlayerPiece
team={team}
text={key}
key={key}
hasBall={false}
/>
)}
/>
<Rack
id={"objects"}
objects={objects}
onChange={setObjects}
canDetach={(div) =>
overlaps(courtBounds(), div.getBoundingClientRect())
}
onElementDetached={(r, e) =>
setContent((content) =>
placeObjectAt(
r.getBoundingClientRect(),
courtBounds(),
e,
content,
),
)
}
render={renderCourtObject}
/>
<Rack
id="opponent-rack"
objects={opponents}
onChange={setOpponents}
canDetach={(div) =>
overlaps(courtBounds(), div.getBoundingClientRect())
}
onElementDetached={(r, e) =>
setComponents((components) => [
...components,
placePlayerAt(
r.getBoundingClientRect(),
courtBounds(),
e,
),
])
}
render={({ team, key }) => (
<PlayerPiece
team={team}
text={key}
key={key}
hasBall={false}
/>
)}
/>
</div>
<div id="court-div">
<div id="court-div-bounds">
<BasketCourt
components={content.components}
courtImage={<Court courtType={courtType} />}
courtRef={courtRef}
previewAction={previewAction}
renderComponent={(component) => {
if (
component.type == "player" ||
component.type == "phantom"
) {
return renderPlayer(component)
}
if (component.type == BALL_TYPE) {
return (
<CourtBall
key="ball"
ball={component}
onPosValidated={doMoveBall}
onRemove={() => {
setContent((content) =>
removeBall(content),
)
setObjects((objects) => [
...objects,
{ key: "ball" },
])
}}
/>
)
}
throw new Error(
"unknown tactic component " + component,
)
}}
renderActions={(component) =>
component.actions.map((action, i) => (
<CourtAction
key={"action-" + component.id + "-" + i}
action={action}
origin={component.id}
courtRef={courtRef}
onActionDeleted={() => {
doDeleteAction(action, i, component)
}}
onActionChanges={(a) =>
setContent((content) =>
updateComponent(
{
...component,
actions:
component.actions.toSpliced(
i,
1,
a,
),
},
content,
),
)
}
/>
))
}
/>
</div>
</div>
</div>
</div>
)
}
function isBallOnCourt(content: TacticContent) {
return (
content.components.findIndex(
(c) =>
(c.type == "player" && c.ballState == BallState.HOLDS) ||
c.type == BALL_TYPE,
) != -1
)
}
function renderCourtObject(courtObject: RackedCourtObject) {
if (courtObject.key == "ball") {
return <BallPiece />
}
throw new Error("unknown racked court object " + courtObject.key)
}
function Court({ courtType }: { courtType: string }) {
return (
<div id="court-image-div">
{courtType == "PLAIN" ? (
<PlainCourt id="court-image" />
) : (
<HalfCourt id="court-image" />
)}
</div>
)
}
function debounceAsync<A, B>(
f: (args: A) => Promise<B>,
delay = 1000,
): (args: A) => Promise<B> {
let task = 0
return (args: A) => {
clearTimeout(task)
return new Promise((resolve, reject) => {
task = setTimeout(() => f(args).then(resolve).catch(reject), delay)
})
}
}
function useContentState<S>(
initialContent: S,
initialSaveState: SaveState,
saveStateCallback: (s: S) => Promise<SaveState>,
): [S, Dispatch<SetStateAction<S>>, SaveState] {
const [content, setContent] = useState(initialContent)
const [savingState, setSavingState] = useState(initialSaveState)
const setContentSynced = useCallback(
(newState: SetStateAction<S>) => {
setContent((content) => {
const state =
typeof newState === "function"
? (newState as (state: S) => S)(content)
: newState
if (state !== content) {
setSavingState(SaveStates.Saving)
saveStateCallback(state)
.then(setSavingState)
.catch(() => setSavingState(SaveStates.Err))
}
return state
})
},
[saveStateCallback],
)
return [content, setContentSynced, savingState]
}