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Application-Web/front/views/Editor.tsx

338 lines
11 KiB

import {
CSSProperties,
Dispatch,
SetStateAction,
useCallback,
useRef,
useState,
} from "react"
import "../style/editor.css"
import TitleInput from "../components/TitleInput"
import { BasketCourt } from "../components/editor/BasketCourt"
import { BallPiece } from "../components/editor/BallPiece";
import { Ball } from "../tactic/Ball";
import { Rack } from "../components/Rack"
import { PlayerPiece } from "../components/editor/PlayerPiece"
import { Player } from "../tactic/Player"
import { Tactic, TacticContent } from "../tactic/Tactic"
import { fetchAPI } from "../Fetcher"
import { Team } from "../tactic/Team"
import { calculateRatio } from "../Utils"
import SavingState, {
SaveState,
SaveStates,
} from "../components/editor/SavingState"
const ERROR_STYLE: CSSProperties = {
borderColor: "red",
}
const GUEST_MODE_CONTENT_STORAGE_KEY = "guest_mode_content"
const GUEST_MODE_TITLE_STORAGE_KEY = "guest_mode_title"
export interface EditorViewProps {
tactic: Tactic
onContentChange: (tactic: TacticContent) => Promise<SaveState>
onNameChange: (name: string) => Promise<boolean>
}
/**
* information about a player that is into a rack
*/
interface RackedPlayer {
team: Team
key: string
}
export default function Editor({
id,
name,
content,
}: {
id: number
name: string
content: string
}) {
const isInGuestMode = id == -1
const storage_content = localStorage.getItem(GUEST_MODE_CONTENT_STORAGE_KEY)
const editorContent =
isInGuestMode && storage_content != null ? storage_content : content
const storage_name = localStorage.getItem(GUEST_MODE_TITLE_STORAGE_KEY)
const editorName = isInGuestMode && storage_name != null ? storage_name : name
return (
<EditorView
tactic={{ name: editorName, id, content: JSON.parse(editorContent) }}
onContentChange={async (content: TacticContent) => {
if (isInGuestMode) {
localStorage.setItem(
GUEST_MODE_CONTENT_STORAGE_KEY,
JSON.stringify(content),
)
return SaveStates.Guest
}
return fetchAPI(`tactic/${id}/save`, { content }).then((r) =>
r.ok ? SaveStates.Ok : SaveStates.Err,
)
}}
onNameChange={async (name: string) => {
if (isInGuestMode) {
localStorage.setItem(GUEST_MODE_TITLE_STORAGE_KEY, name)
return true //simulate that the name has been changed
}
return fetchAPI(`tactic/${id}/edit/name`, { name }).then(
(r) => r.ok,
)
}}
/>
)
}
function EditorView({
tactic: { id, name, content: initialContent },
onContentChange,
onNameChange,
}: EditorViewProps) {
const isInGuestMode = id == -1
const [style, setStyle] = useState<CSSProperties>({})
const [content, setContent, saveState] = useContentState(
initialContent,
isInGuestMode ? SaveStates.Guest : SaveStates.Ok,
onContentChange,
)
const [allies, setAllies] = useState(
getRackPlayers(Team.Allies, content.players),
)
const [opponents, setOpponents] = useState(
getRackPlayers(Team.Opponents, content.players),
)
const [ball, setBall] = useState<Ball[]>([]);
const courtDivContentRef = useRef<HTMLDivElement>(null)
const canDetach = (ref: HTMLDivElement) => {
const refBounds = ref.getBoundingClientRect()
const courtBounds = courtDivContentRef.current!.getBoundingClientRect()
// check if refBounds overlaps courtBounds
return !(
refBounds.top > courtBounds.bottom ||
refBounds.right < courtBounds.left ||
refBounds.bottom < courtBounds.top ||
refBounds.left > courtBounds.right
)
}
const onPieceDetach = (ref: HTMLDivElement, element: RackedPlayer) => {
const refBounds = ref.getBoundingClientRect()
const courtBounds = courtDivContentRef.current!.getBoundingClientRect()
const { x, y } = calculateRatio(refBounds, courtBounds)
setContent((content) => {
return {
players: [
...content.players,
{
team: element.team,
role: element.key,
rightRatio: x,
bottomRatio: y,
hasBall: false
},
],
}
})
}
const canDetachBall = (ref: HTMLDivElement) => {
const refBounds = ref.getBoundingClientRect();
const courtBounds = courtDivContentRef.current!.getBoundingClientRect();
//check if we give the ball to a player on the court
if (!canDetach(ref)) {
return false;
}
/*for(const player in players) {
const rightRatio = player
}*/
return false;
}
const onElementDetachBall = (ref: HTMLDivElement) => {
const refBounds = ref.getBoundingClientRect()
const courtBounds = courtDivContentRef.current!.getBoundingClientRect();
const relativeXPixels = refBounds.x - courtBounds.x;
const relativeYPixels = refBounds.y - courtBounds.y;
const xPercent = relativeXPixels / courtBounds.width;
const yPercent = relativeYPixels / courtBounds.height;
setBall(ball => {
return [...ball, {
right_percentage: xPercent,
bottom_percentage: yPercent,
}]
})
}
return (
<div id="main-div">
<div id="topbar-div">
<div id="topbar-left">
LEFT
<SavingState state={saveState} />
</div>
<div id="title-input-div">
<TitleInput
style={style}
default_value={name}
on_validated={(new_name) => {
onNameChange(new_name).then((success) => {
setStyle(success ? {} : ERROR_STYLE)
})
}}
/>
</div>
<div id="topbar-right">RIGHT</div>
</div>
<div id="edit-div">
<div id="racks">
<Rack
id="allies-rack"
objects={allies}
onChange={setAllies}
canDetach={canDetach}
onElementDetached={onPieceDetach}
render={({ team, key }) => (
<PlayerPiece team={team} text={key} key={key} />
)}
/>
<Rack
id="ball-rack"
objects={ball}
onChange={setBall}
canDetach={canDetachBall}
onElementDetached={onElementDetachBall}
render={({pos}) => <BallPiece key={pos}/>}/>
<Rack
id="opponent-rack"
objects={opponents}
onChange={setOpponents}
canDetach={canDetach}
onElementDetached={onPieceDetach}
render={({ team, key }) => (
<PlayerPiece team={team} text={key} key={key} />
)}
/>
</div>
<div id="court-div">
<div id="court-div-bounds" ref={courtDivContentRef}>
<BasketCourt
players={content.players}
onPlayerChange={(player) => {
setContent((content) => ({
players: toSplicedPlayers(
content.players,
player,
true,
),
}))
}}
onPlayerRemove={(player) => {
setContent((content) => ({
players: toSplicedPlayers(
content.players,
player,
false,
),
}))
let setter
switch (player.team) {
case Team.Opponents:
setter = setOpponents
break
case Team.Allies:
setter = setAllies
}
setter((players) => [
...players,
{
team: player.team,
pos: player.role,
key: player.role,
},
])
}}
/>
</div>
</div>
</div>
</div>
)
}
function getRackPlayers(team: Team, players: Player[]): RackedPlayer[] {
return ["1", "2", "3", "4", "5"]
.filter(
(role) =>
players.findIndex((p) => p.team == team && p.role == role) ==
-1,
)
.map((key) => ({ team, key }))
}
function useContentState<S>(
initialContent: S,
initialSaveState: SaveState,
saveStateCallback: (s: S) => Promise<SaveState>,
): [S, Dispatch<SetStateAction<S>>, SaveState] {
const [content, setContent] = useState(initialContent)
const [savingState, setSavingState] = useState(initialSaveState)
const setContentSynced = useCallback(
(newState: SetStateAction<S>) => {
setContent((content) => {
const state =
typeof newState === "function"
? (newState as (state: S) => S)(content)
: newState
if (state !== content) {
setSavingState(SaveStates.Saving)
saveStateCallback(state)
.then(setSavingState)
.catch(() => setSavingState(SaveStates.Err))
}
return state
})
},
[saveStateCallback],
)
return [content, setContentSynced, savingState]
}
function toSplicedPlayers(
players: Player[],
player: Player,
replace: boolean,
): Player[] {
const idx = players.findIndex(
(p) => p.team === player.team && p.role === player.role,
)
return players.toSpliced(idx, 1, ...(replace ? [player] : []))
}