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691 lines
23 KiB
691 lines
23 KiB
import {
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CSSProperties,
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Dispatch,
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RefObject,
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SetStateAction,
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useCallback,
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useEffect,
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useMemo,
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useRef,
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useState,
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} from "react"
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import "../style/editor.css"
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import TitleInput from "../components/TitleInput"
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import PlainCourt from "../assets/court/full_court.svg?react"
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import HalfCourt from "../assets/court/half_court.svg?react"
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import {BallPiece} from "../components/editor/BallPiece"
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import {Rack} from "../components/Rack"
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import {PlayerPiece} from "../components/editor/PlayerPiece"
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import {Tactic, TacticComponent, TacticContent} from "../model/tactic/Tactic"
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import {fetchAPI} from "../Fetcher"
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import SavingState, {SaveState, SaveStates,} from "../components/editor/SavingState"
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import {BALL_TYPE} from "../model/tactic/CourtObjects"
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import {CourtAction} from "./editor/CourtAction"
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import {ActionPreview, BasketCourt} from "../components/editor/BasketCourt"
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import {overlaps} from "../geo/Box"
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import {
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dropBallOnComponent,
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getComponentCollided,
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getRackPlayers,
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moveComponent,
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placeBallAt,
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placeObjectAt,
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placePlayerAt,
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removeBall,
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updateComponent,
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} from "../editor/TacticContentDomains"
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import {BallState, Player, PlayerInfo, PlayerPhantom, PlayerTeam,} from "../model/tactic/Player"
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import {RackedCourtObject, RackedPlayer} from "../editor/RackedItems"
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import CourtPlayer from "../components/editor/CourtPlayer"
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import {createAction, getActionKind, isActionValid, removeAction} from "../editor/ActionsDomains"
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import ArrowAction from "../components/actions/ArrowAction"
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import {middlePos, Pos, ratioWithinBase} from "../geo/Pos"
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import {Action, ActionKind} from "../model/tactic/Action"
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import BallAction from "../components/actions/BallAction"
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import {changePlayerBallState, getOrigin, removePlayer,} from "../editor/PlayerDomains"
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import {CourtBall} from "../components/editor/CourtBall"
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import {BASE} from "../Constants"
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const ERROR_STYLE: CSSProperties = {
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borderColor: "red",
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}
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const GUEST_MODE_CONTENT_STORAGE_KEY = "guest_mode_content"
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const GUEST_MODE_TITLE_STORAGE_KEY = "guest_mode_title"
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export interface EditorViewProps {
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tactic: Tactic
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onContentChange: (tactic: TacticContent) => Promise<SaveState>
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onNameChange: (name: string) => Promise<boolean>
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courtType: "PLAIN" | "HALF"
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}
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export interface EditorProps {
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id: number
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name: string
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content: string
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courtType: "PLAIN" | "HALF"
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}
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export default function Editor({id, name, courtType, content}: EditorProps) {
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const isInGuestMode = id == -1
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const storage_content = localStorage.getItem(GUEST_MODE_CONTENT_STORAGE_KEY)
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const editorContent =
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isInGuestMode && storage_content != null ? storage_content : content
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const storage_name = localStorage.getItem(GUEST_MODE_TITLE_STORAGE_KEY)
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const editorName =
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isInGuestMode && storage_name != null ? storage_name : name
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return (
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<EditorView
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tactic={{
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name: editorName,
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id,
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content: JSON.parse(editorContent),
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}}
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onContentChange={async (content: TacticContent) => {
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if (isInGuestMode) {
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localStorage.setItem(
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GUEST_MODE_CONTENT_STORAGE_KEY,
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JSON.stringify(content),
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)
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return SaveStates.Guest
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}
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return fetchAPI(`tactic/${id}/save`, {content}).then((r) =>
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r.ok ? SaveStates.Ok : SaveStates.Err,
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)
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}}
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onNameChange={async (name: string) => {
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if (isInGuestMode) {
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localStorage.setItem(GUEST_MODE_TITLE_STORAGE_KEY, name)
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return true //simulate that the name has been changed
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}
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return fetchAPI(`tactic/${id}/edit/name`, {name}).then(
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(r) => r.ok,
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)
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}}
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courtType={courtType}
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/>
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)
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}
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function EditorView({
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tactic: {id, name, content: initialContent},
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onContentChange,
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onNameChange,
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courtType,
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}: EditorViewProps) {
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const isInGuestMode = id == -1
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const [titleStyle, setTitleStyle] = useState<CSSProperties>({})
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const [content, setContent, saveState] = useContentState(
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initialContent,
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isInGuestMode ? SaveStates.Guest : SaveStates.Ok,
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useMemo(
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() =>
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debounceAsync(
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(content) =>
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onContentChange(content).then((success) =>
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success ? SaveStates.Ok : SaveStates.Err,
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),
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250,
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),
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[onContentChange],
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),
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)
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const [allies, setAllies] = useState(() =>
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getRackPlayers(PlayerTeam.Allies, content.components),
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)
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const [opponents, setOpponents] = useState(() =>
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getRackPlayers(PlayerTeam.Opponents, content.components),
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)
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const [objects, setObjects] = useState<RackedCourtObject[]>(() =>
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isBallOnCourt(content) ? [] : [{key: "ball"}],
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)
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const [previewAction, setPreviewAction] = useState<ActionPreview | null>(
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null,
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)
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const courtRef = useRef<HTMLDivElement>(null)
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const setComponents = (action: SetStateAction<TacticComponent[]>) => {
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setContent((c) => ({
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...c,
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components:
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typeof action == "function" ? action(c.components) : action,
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}))
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}
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const courtBounds = useCallback(() => courtRef.current!.getBoundingClientRect(), [courtRef])
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useEffect(() => {
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setObjects(isBallOnCourt(content) ? [] : [{key: "ball"}])
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}, [setObjects, content]);
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const insertRackedPlayer = (player: Player) => {
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let setter
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switch (player.team) {
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case PlayerTeam.Opponents:
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setter = setOpponents
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break
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case PlayerTeam.Allies:
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setter = setAllies
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}
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if (player.ballState == BallState.HOLDS_BY_PASS) {
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setObjects([{key: "ball"}])
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}
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setter((players) => [
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...players,
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{
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team: player.team,
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pos: player.role,
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key: player.role,
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},
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])
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}
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const doRemovePlayer = useCallback((component: Player | PlayerPhantom) => {
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setContent((c) => removePlayer(component, c))
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if (component.type == "player") insertRackedPlayer(component)
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}, [setContent])
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const doMoveBall = useCallback((newBounds: DOMRect, from?: Player | PlayerPhantom) => {
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setContent((content) => {
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if (from) {
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content = changePlayerBallState(from, BallState.NONE, content)
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}
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content = placeBallAt(
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newBounds,
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courtBounds(),
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content,
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)
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return content
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})
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}, [courtBounds, setContent])
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const validatePlayerPosition = useCallback((player: Player | PlayerPhantom, info: PlayerInfo, newPos: Pos) => {
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setContent((content) =>
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moveComponent(
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newPos,
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player,
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info,
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courtBounds(),
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content,
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(content) => {
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if (player.type == "player") insertRackedPlayer(player)
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return removePlayer(player, content)
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},
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),
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)
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}, [courtBounds, setContent])
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const renderAvailablePlayerActions = useCallback((info: PlayerInfo, player: Player | PlayerPhantom) => {
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let canPlaceArrows: boolean
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if (player.type == "player") {
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canPlaceArrows =
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player.path == null ||
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player.actions.findIndex(
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(p) => p.type != ActionKind.SHOOT,
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) == -1
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} else {
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const origin = getOrigin(player, content.components)
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const path = origin.path!
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// phantoms can only place other arrows if they are the head of the path
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canPlaceArrows =
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path.items.indexOf(player.id) == path.items.length - 1
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if (canPlaceArrows) {
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// and if their only action is to shoot the ball
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const phantomActions = player.actions
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canPlaceArrows =
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phantomActions.length == 0 ||
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phantomActions.findIndex(
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(c) => c.type != ActionKind.SHOOT,
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) == -1
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}
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}
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return [
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canPlaceArrows && (
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<CourtPlayerArrowAction
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key={1}
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player={player}
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isInvalid={previewAction?.isInvalid ?? false}
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setPreviewAction={setPreviewAction}
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playerInfo={info}
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content={content}
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courtRef={courtRef}
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setContent={setContent}
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/>
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),
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(info.ballState === BallState.HOLDS_ORIGIN || info.ballState === BallState.PASSED_ORIGIN) && (
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<BallAction key={2} onDrop={(ballBounds) => {
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doMoveBall(ballBounds, player)
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}}/>
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),
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]
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}, [content, doMoveBall, previewAction?.isInvalid, setContent])
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const renderPlayer = useCallback((component: Player | PlayerPhantom) => {
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let info: PlayerInfo
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const isPhantom = component.type == "phantom"
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if (isPhantom) {
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const origin = getOrigin(component, content.components)
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info = {
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id: component.id,
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team: origin.team,
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role: origin.role,
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bottomRatio: component.bottomRatio,
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rightRatio: component.rightRatio,
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ballState: component.ballState,
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}
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} else {
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info = component
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}
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return (
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<CourtPlayer
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key={component.id}
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className={isPhantom ? "phantom" : "player"}
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playerInfo={info}
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onPositionValidated={(newPos) => validatePlayerPosition(component, info, newPos)}
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onRemove={() => doRemovePlayer(component)}
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courtRef={courtRef}
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availableActions={() => renderAvailablePlayerActions(info, component)}
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/>
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)
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}, [content.components, doRemovePlayer, renderAvailablePlayerActions, validatePlayerPosition])
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const doDeleteAction = useCallback((
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action: Action,
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idx: number,
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origin: TacticComponent,
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) => {
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setContent((content) => removeAction(origin, action, idx, content))
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}, [setContent])
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const doUpdateAction = useCallback((component: TacticComponent, action: Action, actionIndex: number) => {
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setContent((content) =>
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updateComponent(
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{
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...component,
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actions:
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component.actions.toSpliced(
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actionIndex,
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1,
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action,
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),
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},
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content,
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),
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)
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}, [setContent])
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const renderComponent = useCallback((component: TacticComponent) => {
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if (
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component.type == "player" ||
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component.type == "phantom"
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) {
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return renderPlayer(component)
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}
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if (component.type == BALL_TYPE) {
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return (
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<CourtBall
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key="ball"
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ball={component}
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onPosValidated={doMoveBall}
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onRemove={() => {
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setContent((content) =>
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removeBall(content),
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)
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setObjects((objects) => [
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...objects,
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{key: "ball"},
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])
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}}
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/>
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)
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}
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throw new Error(
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"unknown tactic component " + component,
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)
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}, [renderPlayer, doMoveBall, setContent])
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const renderActions = useCallback((component: TacticComponent) =>
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component.actions.map((action, i) => {
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return (
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<CourtAction
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key={"action-" + component.id + "-" + i}
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action={action}
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origin={component.id}
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courtRef={courtRef}
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isInvalid={false}
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onActionDeleted={() => {
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doDeleteAction(action, i, component)
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}}
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onActionChanges={(action) =>
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doUpdateAction(component, action, i)
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}
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/>
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)
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}), [doDeleteAction, doUpdateAction])
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return (
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<div id="main-div">
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<div id="topbar-div">
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<button onClick={() => (location.pathname = BASE + "/")}>
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Home
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</button>
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<div id="topbar-left">
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<SavingState state={saveState}/>
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</div>
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<div id="title-input-div">
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<TitleInput
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style={titleStyle}
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default_value={name}
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onValidated={useCallback((new_name) => {
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onNameChange(new_name).then((success) => {
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setTitleStyle(success ? {} : ERROR_STYLE)
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})
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}, [onNameChange])}
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/>
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</div>
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<div id="topbar-right"/>
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</div>
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<div id="edit-div">
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<div id="racks">
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<PlayerRack id={"allies"} objects={allies} setObjects={setAllies} setComponents={setComponents}
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courtRef={courtRef}/>
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<Rack
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id={"objects"}
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objects={objects}
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onChange={setObjects}
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canDetach={useCallback((div) =>
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overlaps(courtBounds(), div.getBoundingClientRect())
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, [courtBounds])}
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onElementDetached={useCallback((r, e: RackedCourtObject) =>
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setContent((content) =>
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placeObjectAt(
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r.getBoundingClientRect(),
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courtBounds(),
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e,
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content,
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),
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)
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, [courtBounds, setContent])}
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render={renderCourtObject}
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/>
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<PlayerRack id={"opponents"} objects={opponents} setObjects={setOpponents}
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setComponents={setComponents} courtRef={courtRef}/>
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</div>
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<div id="court-div">
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<div id="court-div-bounds">
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<BasketCourt
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components={content.components}
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courtImage={<Court courtType={courtType}/>}
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courtRef={courtRef}
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previewAction={previewAction}
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renderComponent={renderComponent}
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renderActions={renderActions}
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/>
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</div>
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</div>
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</div>
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</div>
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)
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}
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|
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interface PlayerRackProps {
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id: string
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objects: RackedPlayer[]
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setObjects: (state: RackedPlayer[]) => void
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setComponents: (f: (components: TacticComponent[]) => TacticComponent[]) => void
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courtRef: RefObject<HTMLDivElement>
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}
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function PlayerRack({id, objects, setObjects, courtRef, setComponents}: PlayerRackProps) {
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const courtBounds = useCallback(() => courtRef.current!.getBoundingClientRect(), [courtRef])
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return (
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<Rack
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id={id}
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objects={objects}
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onChange={setObjects}
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canDetach={useCallback((div) =>
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overlaps(courtBounds(), div.getBoundingClientRect())
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, [courtBounds])}
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onElementDetached={useCallback((r, e: RackedPlayer) =>
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setComponents((components) => [
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...components,
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placePlayerAt(
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r.getBoundingClientRect(),
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courtBounds(),
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e,
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),
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])
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, [courtBounds, setComponents])}
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render={useCallback(({team, key}: { team: PlayerTeam, key: string }) => (
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<PlayerPiece
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team={team}
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text={key}
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key={key}
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hasBall={false}
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/>
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), [])}
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/>
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)
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}
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|
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interface CourtPlayerArrowActionProps {
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playerInfo: PlayerInfo
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player: Player | PlayerPhantom
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isInvalid: boolean
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content: TacticContent
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setContent: (state: SetStateAction<TacticContent>) => void
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setPreviewAction: (state: SetStateAction<ActionPreview | null>) => void
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courtRef: RefObject<HTMLDivElement>
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}
|
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|
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function CourtPlayerArrowAction({
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playerInfo,
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player,
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isInvalid,
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|
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content,
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setContent,
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setPreviewAction,
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courtRef
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}: CourtPlayerArrowActionProps) {
|
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|
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const courtBounds = useCallback(() => courtRef.current!.getBoundingClientRect(), [courtRef])
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|
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return (
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<ArrowAction
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key={1}
|
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onHeadMoved={(headPos) => {
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const arrowHeadPos = middlePos(headPos)
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const targetIdx = getComponentCollided(
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headPos,
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content.components,
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)
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const target = content.components[targetIdx]
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|
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setPreviewAction((action) => ({
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...action!,
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segments: [
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{
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next: ratioWithinBase(
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arrowHeadPos,
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courtBounds(),
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),
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},
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],
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type: getActionKind(
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target,
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playerInfo.ballState,
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),
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isInvalid: !overlaps(headPos, courtBounds()) || !isActionValid(player, target, content.components)
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}))
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}}
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|
onHeadPicked={(headPos) => {
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(document.activeElement as HTMLElement).blur()
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|
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setPreviewAction({
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origin: playerInfo.id,
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type: getActionKind(null, playerInfo.ballState),
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target: ratioWithinBase(
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headPos,
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courtBounds(),
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),
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segments: [
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{
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next: ratioWithinBase(
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middlePos(headPos),
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courtBounds(),
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),
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},
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],
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isInvalid: false
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})
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}}
|
|
onHeadDropped={(headRect) => {
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if (isInvalid) {
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setPreviewAction(null)
|
|
return
|
|
}
|
|
|
|
setContent((content) => {
|
|
let {createdAction, newContent} =
|
|
createAction(
|
|
player,
|
|
courtBounds(),
|
|
headRect,
|
|
content,
|
|
)
|
|
|
|
if (
|
|
createdAction.type == ActionKind.SHOOT
|
|
) {
|
|
const targetIdx =
|
|
newContent.components.findIndex(
|
|
(c) =>
|
|
c.id ==
|
|
createdAction.target,
|
|
)
|
|
newContent = dropBallOnComponent(
|
|
targetIdx,
|
|
newContent,
|
|
false
|
|
)
|
|
newContent = updateComponent(
|
|
{
|
|
...(newContent.components.find(
|
|
(c) => c.id == player.id,
|
|
)! as Player | PlayerPhantom),
|
|
ballState: BallState.PASSED,
|
|
},
|
|
newContent,
|
|
)
|
|
}
|
|
|
|
|
|
return newContent
|
|
})
|
|
setPreviewAction(null)
|
|
}}
|
|
/>
|
|
)
|
|
}
|
|
|
|
function isBallOnCourt(content: TacticContent) {
|
|
return (
|
|
content.components.findIndex(
|
|
(c) =>
|
|
(c.type == "player" && (c.ballState === BallState.HOLDS_ORIGIN || c.ballState === BallState.HOLDS_BY_PASS)) ||
|
|
c.type == BALL_TYPE,
|
|
) != -1
|
|
)
|
|
}
|
|
|
|
function renderCourtObject(courtObject: RackedCourtObject) {
|
|
if (courtObject.key == "ball") {
|
|
return <BallPiece/>
|
|
}
|
|
throw new Error("unknown racked court object " + courtObject.key)
|
|
}
|
|
|
|
function Court({courtType}: { courtType: string }) {
|
|
return (
|
|
<div id="court-image-div">
|
|
{courtType == "PLAIN" ? (
|
|
<PlainCourt id="court-image"/>
|
|
) : (
|
|
<HalfCourt id="court-image"/>
|
|
)}
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function debounceAsync<A, B>(
|
|
f: (args: A) => Promise<B>,
|
|
delay = 1000,
|
|
): (args: A) => Promise<B> {
|
|
let task = 0
|
|
return (args: A) => {
|
|
clearTimeout(task)
|
|
return new Promise((resolve, reject) => {
|
|
task = setTimeout(() => f(args).then(resolve).catch(reject), delay)
|
|
})
|
|
}
|
|
}
|
|
|
|
function useContentState<S>(
|
|
initialContent: S,
|
|
initialSaveState: SaveState,
|
|
saveStateCallback: (s: S) => Promise<SaveState>,
|
|
): [S, Dispatch<SetStateAction<S>>, SaveState] {
|
|
const [content, setContent] = useState(initialContent)
|
|
const [savingState, setSavingState] = useState(initialSaveState)
|
|
|
|
const setContentSynced = useCallback(
|
|
(newState: SetStateAction<S>) => {
|
|
setContent((content) => {
|
|
const state =
|
|
typeof newState === "function"
|
|
? (newState as (state: S) => S)(content)
|
|
: newState
|
|
|
|
if (state !== content) {
|
|
setSavingState(SaveStates.Saving)
|
|
saveStateCallback(state)
|
|
.then(setSavingState)
|
|
.catch(() => setSavingState(SaveStates.Err))
|
|
}
|
|
return state
|
|
})
|
|
},
|
|
[saveStateCallback],
|
|
)
|
|
|
|
return [content, setContentSynced, savingState]
|
|
}
|