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49622 lines
2.0 MiB
49622 lines
2.0 MiB
Abeyance:
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area: null
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casting_time: 1 minute
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components: V, S, M (a flask of holy water worth 25 gp), DF
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description:
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- Abeyance suppresses the effects of a single curse on a creature. It does not restore
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any damage or drain that might have been caused by the curse. Abeyance cannot
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suppress curses that cannot be removed by remove curse, but it can suppress curses
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such as lycanthropy that require remove curse along with additional measures.
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An individual curse can be suppressed only once by abeyance, even if cast by a
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different caster.
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duration: 24 hours
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effect: null
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level: cleric 2, inquisitor 2, paladin 2
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range: touch
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saving_throw: Will negates (harmless)
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school: abjuration
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spell_resistance: yes (harmless)
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target: creature touched
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Abjuring Step:
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area: null
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casting_time: 1 standard action
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components: "V, S, M (a rabbit\u2019s foot)"
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description:
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- This spell creates a subtle and complicated force effect that is most effective
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when used by a still or slow-moving spellcaster or formula user. While you are
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subject to this spell, you can take two 5-foot steps each round and still cast
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spells and use spell-like abilities without provoke attacks of opportunity.
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duration: 1 round/level or until discharged
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effect: null
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level: alchemist 1, bard 1, magus 1, psychic 1, sorcerer/wizard 1
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range: personal
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saving_throw: null
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school: abjuration (force)
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spell_resistance: null
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target: you
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Ablative Barrier:
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area: null
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casting_time: 1 standard action
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components: V, S, M (a piece of metal cut from a shield)
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description:
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- "Invisible layers of solid force surround and protect the target, granting that\
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\ target a +2 armor bonus to AC. Additionally, the first 5 points of lethal damage\
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\ the target takes from each attack are converted into nonlethal damage. Against\
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\ attacks that already deal nonlethal damage, the target gains DR 5/\u2014. Once\
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\ this spell has converted 5 points of damage to nonlethal damage per caster level\
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\ (maximum 50 points), the spell is discharged."
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duration: 1 hour/level or until discharged
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effect: null
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level: alchemist 2, bloodrager 2, magus 2, occultist 2, psychic 3, sorcerer/wizard
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3, summoner 2, unchained summoner 3
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range: touch
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saving_throw: Will negates (harmless)
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school: conjuration (creation) [force]
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spell_resistance: 'no'
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target: creature touched
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Ablative Sphere:
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area: null
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casting_time: 1 standard action
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components: V, S, M (a crystalline sphere worth 10 gp)
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description:
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- "An immobile, crystalline, web-like globe surrounds you. When the ablative sphere\
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\ winks into existence, it provides you with improved cover (see below). The barrier\
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\ does not impede a spell\u2019s line of sight or effect."
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duration: 1 minute per level (D)
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effect: null
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level: sorcerer/wizard 3
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range: personal
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saving_throw: null
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school: abjuration
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spell_resistance: null
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target: you
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"Aboleth\u2019s Lung":
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area: null
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casting_time: 1 standard action
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components: V, S, M/DF (piece of seaweed)
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description:
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- The targets are able to breathe water, freely. However, they can no longer breathe
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air.
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duration: 1 hour/level
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effect: null
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level: cleric 2, druid 2, sorcerer/wizard 2, witch 2
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range: touch
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saving_throw: Will negates
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school: transmutation
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spell_resistance: 'yes'
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target: living creatures touched
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Absolution:
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area: null
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casting_time: 1 round
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components: V, S, M (a vial of holy water ), DF
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description:
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- "You purge impure thoughts from the target\u2019s mind and fill him with exultant\
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\ relief at the forgiveness of his sins."
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duration: instantaneous
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effect: null
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level: cleric 4, paladin 4
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range: touch
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saving_throw: none
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school: abjuration
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spell_resistance: 'no'
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target: living creature touched
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Absorb Rune I:
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area: null
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casting_time: 1 standard action
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components: V, S, M (a white silk glove worth 25 gp)
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description:
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- "This spell allows you to lay your hand upon a magical glyph, symbol, or other\
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\ magical spell effect (referred to in this spell description as a rune) and attempt\
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\ to absorb the essence of its effect. To absorb a rune, you must be aware of\
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\ the rune\u2019s existence (but need not know the details of what it actually\
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\ does) and then succeed at a caster level check (DC = 10 + the caster level of\
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\ the spell affect being absorbed) as you touch the rune in question. If you fail\
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\ this caster level check, the magical rune is not triggered unless you fail the\
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\ roll by 5 or more."
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duration: instantaneous plus 1 minute/level (see text)
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effect: null
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level: bard 4, cleric 4, magus 4, occultist 4, sorcerer/wizard 4
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range: touch
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saving_throw: Will negates (harmless)
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school: abjuration
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spell_resistance: yes (harmless)
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target: one spell effect
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Absorb Toxicity:
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area: null
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casting_time: 1 standard action
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components: V, S, M (a thorn from a poisonous plant )
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description:
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- You absorb the toxicity of your surroundings, becoming toxic as a result.
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duration: 10 minutes/level or until discharged
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effect: null
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level: alchemist 3, druid 4, sorcerer/wizard 5, witch 4
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range: personal
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saving_throw: see text
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school: necromancy
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spell_resistance: 'no'
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target: you
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Absorbing Barrier:
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area: 40-ft.-radius sphere; see text (S)
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casting_time: 1 standard action
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components: V, S, F (a jagged scrap of metal)
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description:
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- "You ward all creatures and objects in the area from ranged weapons. The spell\u2019\
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s area of effect is often a sphere, although you can shape it to be smaller than\
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\ the maximum area or to exclude certain adjacent areas or objects (for example,\
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\ if you are warding a specific structure, or if you are roughly warding the front\
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\ lines of a battlefield). This spell\u2019s area is also up to 40 feet in height,\
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\ so flying creatures benefit as long as they are in this area of effect."
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duration: 1 hour/level or until discharged
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effect: null
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level: alchemist 4, sorcerer/wizard 4, summoner 4
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range: medium (100 ft. + 10 ft./level)
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saving_throw: none (harmless)
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school: abjuration
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spell_resistance: no (harmless)
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target: null
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Absorbing Inhalation:
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area: null
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casting_time: 1 standard action
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components: V, S
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description:
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- "You grant your lungs inhuman strength and capacity, allowing you to harmlessly\
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\ and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.\
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\ If the targeted cloud is a magical effect, you must succeed at a caster level\
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\ check (DC 11 + the effect\u2019s caster level) to inhale it. Inhaling the cloud\
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\ removes it from the area, leaving normal air in its place. If the cloud is too\
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\ large for you to affect with a single casting of this spell, you may instead\
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\ inhale a portion of the cloud, but you must inhale the portion of the cloud\
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\ closest to you. This spell has no effect on gaseous creatures. It can only affect\
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\ an instantaneous-duration cloud (such as a breath weapon) if you ready an action\
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\ to cast the spell in response."
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duration: 1 round/level; see text
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effect: null
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level: alchemist 4, bloodrager 4, druid 4, sorcerer/wizard 4
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range: close (25 ft. + 5 ft./2 levels)
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saving_throw: see text
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school: transmutation [air]
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spell_resistance: 'no'
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target: one cloud-like effect, up to one 10-ft. cube/level
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Absorbing Touch:
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area: null
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casting_time: 1 standard action
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components: S
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description:
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- You absorb the next object your hand touches into your body. If you are already
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holding an object, you can attempt to absorb it; otherwise, you may touch an object
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as a standard action separate from casting the spell. You can absorb any nonmagical,
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nonliving object weighing no more than 1 pound per caster level. A container and
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its contents count as a single object. Objects in the possession of another creature
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receive a Fortitude Saving Throw to prevent absorption. You may continue to attempt
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to absorb objects until one is absorbed.
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duration: 1 day/level (D)
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effect: null
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level: alchemist 3
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range: touch
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saving_throw: Fortitude negates (object)
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school: transmutation
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spell_resistance: 'no'
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target: null
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Abstemiousness:
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area: null
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casting_time: 1 standard action
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components: V
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description:
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- This spell magically enhances a handful of simple food, imbuing it with enough
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nutrition to satisfy a Medium or smaller creature for a full day. The spell does
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not create food, and thus will not alone prevent someone from starving, but it
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can extend even limited reserves for lengthy periods.
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duration: 1 hour
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effect: null
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level: bard 1, cleric/oracle 1, druid 1, witch 1
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range: touch
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saving_throw: Fort negates (harmless)
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school: transmutation
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spell_resistance: yes (harmless)
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target: a handful of berries, grains, nuts, or rice
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Absurdity:
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area: null
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casting_time: 1 standard action
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components: V, S
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description:
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- Your targets perceive intimidation and threats as laughably absurd.
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duration: 1 minute/level (D)
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effect: null
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level: bard 2, medium 2, mesmerist 2, psychic 2, spiritualist 2
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range: medium (100 ft. + 10 ft./level)
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saving_throw: Will negates
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school: illusion (phantasm) [emotion, mind-affecting]
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spell_resistance: 'no'
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target: up to one creature/level, no two of which can be more than 30 ft. apart
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Abundant Ammunition:
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area: null
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casting_time: 1 standard action
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components: V, S, M/DF (a single piece of ammunition)
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description:
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- When cast on a container such as a quiver or a pouch that contains nonmagical
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ammunition or shuriken (including masterwork ammunition or shuriken, but not special
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materials, alchemical attributes, or nonmagical treatments on the ammunition)
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at the start of each round this spell replaces any ammunition taken from the container
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the round before. The ammunition taken from the container the round before vanishes.
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If, after casting this spell, you cast a spell that enhances projectiles, such
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as align weapon or greater magic weapon, on the same container, all projectiles
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this spell conjures are affected by that spell.
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duration: 1 minute/level
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effect: null
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level: bard 1, cleric 1, psychic 1, ranger 1, sorcerer/wizard 1
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range: null
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saving_throw: none
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school: conjuration (summoning)
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spell_resistance: 'no'
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target: one container touched
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Abyssal Vermin:
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area: null
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casting_time: 1 standard action
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components: V, S
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description:
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- You infuse the target with power from the Abyss, granting it the fiendish creature
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simple template. The swarm gains DR 5/good if it has at least 5 Hit Dice, or DR
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10/good it if has at least 11 HD. It gains cold resistance 5 and fire resistance
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5 if it has at least 5 HD, or cold resistance 10 and fire resistance 10 if it
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has at least 11 HD. It gains spell resistance equal to its CR + 6.
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duration: 1 minute/level
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effect: null
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level: antipaladin 2, arcanist 4, cleric/oracle 4, crimson assassin 4, sorcerer/wizard
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4, warpriest 4, witch 4
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range: close (25 ft. + 5 ft./2 levels)
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saving_throw: Fort negates (see text)
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school: transmutation
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spell_resistance: 'yes'
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target: one vermin or vermin swarm
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Accelerate Poison:
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area: null
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casting_time: 1 standard action
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components: V, S, M (a thorn)
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description:
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- You hasten the onset of poison in the target. If the poison normally has an onset
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time, its effects begin immediately. If the poison has no onset time, its frequency
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is doubled, requiring two saving throws and inflicting damage twice per round
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or minute, though its duration is halved. Accelerate poison does not change the
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cure condition for the poison. If the target is affected by more than one poison,
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you may choose which is affected if you administered the poison; otherwise, randomly
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determine which poison is affected.
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duration: instantaneous
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effect: null
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level: druid 2, ranger 2, sorcerer/wizard 2
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range: touch
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saving_throw: Fortitude negates
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school: transmutation [poison]
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spell_resistance: 'yes'
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target: null
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Accept Affliction:
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area: null
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casting_time: 1 standard action
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components: "V, S, M/DF (a dove\u2019s heart)"
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description:
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- The caster can transfer the effects of afflictions such as curses, diseases, and
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poisons from the target creature to himself. This spell can also transfer the
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blinded, deafened, fatigued, nauseated, shaken, and sickened conditions. All aspects
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of the transferred afflictions (save DCs, remaining duration, removal conditions,
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and so on) remain the same, but affect the caster instead of the original target.
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After transferring the affliction or condition, the caster is free to cure it
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in any way he can.
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duration: instantaneous
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effect: null
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level: bard 3, cleric 3, druid 3, paladin 3, witch 3
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range: touch
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saving_throw: Fort negates (harmless)
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school: conjuration (healing) [good]
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spell_resistance: yes (harmless)
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target: creature touched
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Accursed Glare:
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area: null
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casting_time: 1 round
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components: V, S
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description:
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- You channel a fell curse through your glare. If the target fails its saving throw,
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it begins to obsessively second guess its actions and attract bad luck. Whenever
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the target attempts an attack roll or saving throw while the curse lasts, it must
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roll twice and take the lower result. While you cast this spell, an ally within
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range of the subject can attempt an Intimidate check as a move action (DC = save
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DC of this spell); on a success, the ally adds its own glare to yours, granting
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you a +2 bonus on your caster level check to overcome spell resistance (if any).
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Multiple allies can attempt Intimidate checks; this bonus stacks.
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duration: 1 day/level
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effect: null
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level: antipaladin 3, sorcerer/wizard 3, witch 3
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range: close (25 ft. + 5 ft./2 levels)
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saving_throw: Will negates
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school: necromancy [curse]
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spell_resistance: 'yes'
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target: one creature
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Acid Arrow:
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area: null
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casting_time: 1 standard action
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components: "V, S, M (rhubarb leaf and an adder\u2019s stomach), F (a dart)"
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description:
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- An arrow of acid springs from your hand and speeds to its target. You must succeed
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on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid
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damage with no splash damage. For every three caster levels you possess, the acid,
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unless neutralized, lasts for another round (to a maximum of 6 additional rounds
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at 18th level), dealing another 2d4 points of damage in each round.
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duration: 1 round + 1 round per three levels
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effect: one arrow of acid
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level: bloodrager 2, magus 2, sorcerer/wizard 2
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range: long (400 ft. + 40 ft./level)
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saving_throw: none
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school: conjuration (creation) [acid]
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spell_resistance: 'no'
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target: null
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Acid Fog:
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area: null
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casting_time: 1 standard action
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components: V, S, M (powdered peas and an animal hoof)
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description:
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- "Acid fog creates a billowing mass of misty vapors like the solid fog spell. In\
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\ addition to slowing down creatures and obscuring sight, this spell\u2019s vapors\
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\ are highly acidic. Each round on your turn, starting when you cast the spell,\
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\ the fog deals 2d6 points of acid damage to each creature and object within it."
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duration: 1 round/level
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effect: fog spreads in 20-ft. radius, 20 ft. high
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level: magus 6, sorcerer/wizard 6, unchained summoner 6
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range: medium (100 ft. + 10 ft./level)
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saving_throw: none
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school: conjuration (creation) [acid]
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spell_resistance: 'no'
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target: null
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Acid Maw:
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area: null
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casting_time: 1 standard action
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components: V, S, DF
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|
description:
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- "Your animal companion\u2019s bite attack deals an additional 1d4 points of acid\
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\ damage, and the acid deals another 1d4 points of acid damage to the target on\
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\ the next round. The acid continues to deal damage for 1 additional round per\
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\ 4 caster levels (to a maximum of 6 total rounds at caster level 20th). This\
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\ ongoing acid damage doesn\u2019t stack from multiple attacks, but the duration\
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\ resets if a newer bite would cause the ongoing damage to last longer than the\
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\ duration remaining from a previous one."
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duration: 1 minute/level
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effect: null
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level: druid 1, ranger 1
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range: close (25 ft. + 2 ft./level)
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saving_throw: Will negates (harmless)
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school: transmutation [acid]
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spell_resistance: 'yes'
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target: your animal companion
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Acid Pit:
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area: null
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casting_time: 1 standard action
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components: V, S, M (drop of acid), F (Fine shovel worth 10 gp)
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description:
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- 'This spell functions as create pit, except that it places a 5-foot deep pool
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of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures
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who fall into the pit take falling damage as normal (the acid counts as a yielding
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surface), plus 2d6 points of acid damage per round spent in contact with the acid.
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|
In addition, exposed items carried by a creature in the pit may be harmed. Refer
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to Table: Items Affected by Magical Attacks (also copied here for convenience).'
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duration: 1 round + 1 round/level
|
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effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
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level: sorcerer/wizard 4, summoner/unchained summoner 4
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range: medium (100 ft. + 10 ft./level)
|
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saving_throw: Reflex negates; see text
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school: conjuration [creation] acid
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spell_resistance: 'no'
|
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target: null
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Acid Splash:
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area: null
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casting_time: 1 standard action
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components: V, S
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description:
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- You fire a small orb of acid at the target. You must succeed on a ranged touch
|
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attack to hit your target. The orb deals 1d3 points of acid damage. This acid
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disappears after 1 round.
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duration: instantaneous
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effect: one missile of acid
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level: inquisitor 0, magus 0, sorcerer/wizard 0, summoner/unchained summoner 0
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range: close (25 ft. + 5 ft./2 levels)
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saving_throw: none
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school: conjuration (creation) [acid]
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spell_resistance: 'no'
|
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target: null
|
|
Acidic Spray:
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area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a vial of acid worth 10 gp)
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|
description:
|
|
- "A spray of acid erupts from your outstretched hand, dealing 1d6 points of acid\
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|
\ damage per caster level (maximum 15d6) to each creature within its area (Reflex\
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|
\ half). This acid continues to burn for 1 round, dealing 1d6 points of acid damage\
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\ per two caster levels (maximum 7d6) to any creature that failed its saving throw\
|
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\ against the spell (a second Reflex save on the creature\u2019s turn negates\
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\ this additional damage)."
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duration: instantaneous
|
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effect: 60-ft. line
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level: magus 5, sorcerer/wizard 5
|
|
range: 60 ft.
|
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saving_throw: Reflex partial (see text)
|
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school: conjuration (creation) [acid]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Acute Senses:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a glass lens)
|
|
description:
|
|
- The target gains a +10 enhancement bonus on Perception checks. The bonus increases
|
|
to +20 at caster level 8th, and +30 (the maximum) at caster level 16th.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, inquisitor 2, psychic 2, ranger 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Adhesive Blood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Your blood thickens to becomes a glue-like substance upon contact with air. A\
|
|
\ piercing or slashing weapon that deals hit point damage to you is stuck fast\
|
|
\ unless the wielder succeeds at a Reflex save. A creature can pry off a stuck\
|
|
\ weapon on its turn as a standard action with a successful Strength check against\
|
|
\ the spell\u2019s DC. Strong alcohol or universal solvent dissolves the adhesive.\
|
|
\ The glue breaks down 5 rounds after you die, or when the duration ends. This\
|
|
\ glue has no effect while underwater or in environments that lack air."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: Reflex negates (see text)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Adhesive Spittle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Once during this spell\u2019s duration, you can spit a viscous liquid as a standard\
|
|
\ action. This liquid functions as a tanglefoot bag, except you do not have to\
|
|
\ make a successful attack roll to hit your target. The DCs to counteract this\
|
|
\ adhesive (to avoid being stuck to the floor, to fly, to break the adhesive,\
|
|
\ or to cast a spell) use the spell\u2019s DC rather than a tanglefoot bag\u2019\
|
|
s normal DCs. The adhesive persists for 2d4 rounds after you spit it."
|
|
duration: 1 round/level or until discharged (see text)
|
|
effect: null
|
|
level: alchemist 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: 15 ft.
|
|
saving_throw: Reflex partial
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Adjustable Disguise:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as disguise self, except as a swift action you can alter
|
|
the disguise (within the limitations of disguise self). For example, you could
|
|
make yourself look like a young human city guard, then an old elven wizard of
|
|
the opposite gender, then a halfling thief, and so on. You can change the disguise
|
|
a number of times equal to your caster level.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 3, antipaladin 3, bard 3, inquisitor 3, mesmerist 3, occultist
|
|
3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: you
|
|
Adjustable Polymorph:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small piece of doppelganger flesh)
|
|
description:
|
|
- This spell functions as alter self, except you can as a swift action alter the
|
|
disguise (within the limitations of alter self). For example, you could transform
|
|
yourself into a halfling, then a lizardfolk, then an elf, and so on. You can change
|
|
your form a number of times equal to your caster level.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 4, bard 4, magus 4, shaman 4, sorcerer/wizard 4, summoner/unchained
|
|
summoner 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Admonishing Ray (3.5E):
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You blast your enemies with rays of nonlethal force. You may fire one ray, plus
|
|
one additional ray for every four levels you possess beyond 3rd (to a maximum
|
|
of three rays at 11th level). Each ray requires a ranged touch attack to hit and
|
|
deals 4d6 points of nonlethal damage. This is a force effect. The rays may be
|
|
fired at the same or different targets, but all rays must be fired simultaneously
|
|
and aimed at targets within 30 feet of each other.
|
|
duration: instantaneous
|
|
effect: one or more rays
|
|
level: cleric/oracle 2, sorcerer/wizard 2
|
|
range: close (25 f. + 5 f./2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Adoration:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target of this spell is the subject of adoration by those whom it tries to
|
|
affect with Diplomacy or during performance combat. If the target is out of combat,
|
|
it receives a +2 morale bonus on all Diplomacy checks it makes to influence creatures.
|
|
If the creature is engaged in performance combat the target gains a +2 morale
|
|
bonus on all performance combat checks.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Adroit Retrieval:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You instill the target with the ability to withdraw small items from her pockets
|
|
or packs with supernatural swiftness. When the target retrieves an item stored
|
|
on itself, it can retrieve the item either as a move action without provoking
|
|
attacks of opportunity, or as a swift action that provokes attacks of opportunity.
|
|
This effect functions only when the target attempts to retrieve a stored item
|
|
that weighs less than 1 pound per caster level (maximum 15 pounds).
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: occultist 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Advanced Scurvy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The subject contracts an advanced form of scurvy. He becomes constantly fatigued,\
|
|
\ suffers from bone pain (\u20131 penalty on Strength- and Dexterity-based checks),\
|
|
\ wounds easily (add +1 point of damage to any bleed effects affecting the target),\
|
|
\ experiences loose teeth, and is slow to heal (natural healing occurs at half\
|
|
\ the normal rate). Scurvy can be treated magically or can be overcome with proper\
|
|
\ nutrition; eating the right foods ends the fatigue and bone pain within 1\u2013\
|
|
2 days and provides a full cure 2d6 days after that."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 1, druid 1
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: necromancy [disease, evil]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Aerial Tracks:
|
|
area: circle centered on you, with a radius of 100 feet + 10 feet per level
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause the air in the area to ripple where creatures have flown through it
|
|
up to 1 day ago per caster level. These aerial ripples are tinged by glowing wisps,
|
|
providing enough illumination to follow the tracks without penalties due to poor
|
|
lighting. The area moves with you, allowing you to follow the tracks through the
|
|
air over long distances provided you can fly or follow the route along the ground
|
|
within range to read the aerial tracks. Other creatures can also follow the trail
|
|
as long as they move with you. The base DC of Survival checks to track creatures
|
|
through the air with this spell is the same as tracking creatures across soft
|
|
ground.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: druid 4, inquisitor 4, ranger 3, shaman 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: divination [air]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Age Resistance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You ignore the physical detriments of being middle-aged. This spell does not\
|
|
\ cause you to look younger, nor does it prevent you from dying of old age, but\
|
|
\ as long as the spell is in effect, you ignore the \u20131 penalties to Strength,\
|
|
\ Dexterity, and Constitution that accrue once you become middle-aged. You retain\
|
|
\ the age-related bonuses to Intelligence, Wisdom, and Charisma while under the\
|
|
\ effects of this spell. Additional penalties that you accrue upon becoming old\
|
|
\ or venerable apply in full."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 4, druid 6, sorcerer/wizard 6, witch 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Aggravate Affliction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- All recurring afflictions (those with a frequency, including curses, diseases,
|
|
and poison) possessed by the targeted creature immediately trigger, requiring
|
|
an immediate saving throw (as described in the affliction) to avoid suffering
|
|
their effects. A successful saving throw does not count toward ending the affliction,
|
|
and this extra save does not change the timing of the next save against the affliction.
|
|
Afflictions without a frequency are unaffected by this spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 3, druid 3, sorcerer/wizard 4, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Aggressive Thundercloud:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a piece of a tree struck by lightning)
|
|
description:
|
|
- A crackling, spherical storm cloud flies in whichever direction you point and
|
|
deals electricity damage to those it strikes. It has a fly speed of 20 feet with
|
|
perfect maneuverability. If it enters a space that contains a creature, the storm
|
|
stops moving for the round and deals 3d6 points of electricity damage to that
|
|
creature, though a successful Reflex save negates that damage. It provides concealment
|
|
(20% miss chance) to anything within it, and its flickering light illuminates
|
|
the same area a candle would.
|
|
duration: 1 round/level
|
|
effect: 5-ft.-diameter sphere
|
|
level: druid 2, magus 2, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: evocation [electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Agonize:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You afflict a creature you have conjured via planar ally (or a similar spell)
|
|
with bolts of vicious energy. These foul energies inflict terrible pain upon the
|
|
conjured creature, torturing it to make it more pliant to your will. The targeted
|
|
creature must make a Fortitude save or take a -1 penalty for every 2 levels you
|
|
possess (maximum -10) on all saves and checks made against you for the next hour.
|
|
In addition, creatures that demand payment for their services reduce the payment
|
|
by 20% for every 4 levels you possess (maximum 60% reduction). However, beings
|
|
tortured by this spell quickly come to resent you, making them more likely to
|
|
try to pervert your orders to malicious ends or try to seek retribution after
|
|
their release. This spell has no effect on creatures that are immune to nonlethal
|
|
damage.
|
|
duration: 1 round
|
|
effect: null
|
|
level: cleric/oracle 3, sorcerer/wizard 4, summoner 3, unchained summoner 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: evocation [evil, pain]
|
|
spell_resistance: 'yes'
|
|
target: one conjured outsider or elemental (see text)
|
|
Agonizing Rebuke:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a word and a gesture, you instill such apprehension about attacking you in
|
|
your target that doing so causes it mental distress and pain. Each time the target
|
|
makes an attack against you, targets you with a harmful spell, or otherwise takes
|
|
an action that would harm you, it takes 2d6 points of nonlethal damage.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, cleric 3, inquisitor 3, mesmerist 3, psychic 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 level)
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)) [emotion, mind-affecting, pain]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Aid:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Aid grants the target a +1 morale bonus on attack rolls and saves against fear
|
|
effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of
|
|
1d8+10 temporary hit points at caster level 10th).
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 2, cleric/oracle 2, inquisitor 2, shaman 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Air Breathing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (flower or piece of grass)
|
|
description:
|
|
- The transmuted creatures can breathe air freely.
|
|
duration: 2 hours/level; see text
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, cleric 3, druid 3, magus 3, psychic 3, shaman
|
|
3, sorcerer/wizard 3, summoner 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: living aquatic creatures touched
|
|
Air Bubble:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M/DF (a small bladder filled with air)
|
|
description:
|
|
- "Air bubble creates a small pocket of breathable air that surrounds the touched\
|
|
\ creature\u2019s head or the touched object. The air bubble allows the creature\
|
|
\ touched to breathe underwater or in similar airless environments, or protects\
|
|
\ the object touched from water damage. A firearm within an air bubble can be\
|
|
\ loaded\u2014assuming the black powder comes from a powder horn, a cartridge,\
|
|
\ or some other airtight protective device\u2014and fired. When shooting such\
|
|
\ a firearm underwater, the shot still takes the standard \u20132 penalty on attack\
|
|
\ rolls for every 5 feet of water the bullet passes through, in addition to normal\
|
|
\ penalties due to range. If a firearm within the air bubble explodes, the explosion\
|
|
\ occurs normally."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 1, druid 1, psychic 1, ranger 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (creation)
|
|
spell_resistance: yes (harmless)
|
|
target: one creature or one object no larger than a Large two-handed weapon
|
|
Air Geyser:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a powerful blast of air capable of flinging an opponent upward. If\
|
|
\ the target fails its Reflex save, the force of the air deals 2d6 points of bludgeoning\
|
|
\ damage and hurls the target upward a number of feet equal to 5 \xD7 your caster\
|
|
\ level. If a solid object (such as a ceiling) is encountered, the target strikes\
|
|
\ the object in the same manner as it would during a normal fall. After this blast\
|
|
\ of air ceases, the target falls down (unless it was flying), taking falling\
|
|
\ damage as normal. A successful save means the target takes half damage from\
|
|
\ the air blast but is not moved by it."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 3, druid 3, magus 3, shaman 4, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex partial (see text)
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: one creature or object up to Large size
|
|
Air Step:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a goose feather)
|
|
description:
|
|
- "This spell functions as air walk, except you can rise no higher than 1 foot off\
|
|
\ the ground, you cannot pass over liquid, and the air you walk on is less stable\
|
|
\ than solid ground. When walking on air, you ignore difficult terrain that is\
|
|
\ less than 1 foot high, you do not trigger effects based on weight (such as a\
|
|
\ pressure plate), and any creature trying to track you through areas you crossed\
|
|
\ with this spell takes a \u201310 penalty on its Perception or Survival check\
|
|
\ to do so. However, because of the instability of the air you walk on, your speed\
|
|
\ is reduced by 10 feet (to a minimum of 5 feet) and you take a \u20134 penalty\
|
|
\ on Acrobatics, Climb, and Ride checks."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric 2, druid 2, ranger 2, sorcerer/wizard 2, witch
|
|
2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [air]
|
|
spell_resistance: null
|
|
target: you
|
|
Air Walk:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "The subject can tread on air as if walking on solid ground. Moving upward is\
|
|
\ similar to walking up a hill. The maximum upward or downward angle possible\
|
|
\ is 45 degrees, at a rate equal to half the air walker\u2019s normal speed."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 4, cleric/oracle 4, druid 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [air]
|
|
spell_resistance: yes (harmless)
|
|
target: creature (Gargantuan or smaller) touched
|
|
Air of Authority:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You gain an unmistakable air of authority, which clouds creatures\u2019 minds\
|
|
\ and causes them to believe that you are their direct superior. Each creature\
|
|
\ with whom you attempt to leverage your newfound authority receives a Will save\
|
|
\ to disbelieve the illusion. Otherwise, it treats you as it would its direct\
|
|
\ superior. Creatures with different direct superiors see you in different ways,\
|
|
\ which can potentially lead to conflicts that allow additional saving throws\
|
|
\ (for instance, if a cook sees you as the head chef, he might be quite perplexed\
|
|
\ to see the vizier treating you as if you were the king)."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 3, medium 3, mesmerist 3, psychic 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: you
|
|
Akashic Communion:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M/DF (a square of reflective silver worth 100 gp)
|
|
description:
|
|
- You attempt to obtain a glimpse of some specific event from the Akashic Record,
|
|
the extraplanar repository of all experiences that have ever occurred. This allows
|
|
you to attempt one Knowledge skill check of your choice per 3 caster levels you
|
|
have, each with a +10 insight bonus. You are treated as trained in any Knowledge
|
|
skills used for these checks, and can use this spell to reroll a Knowledge skill
|
|
check you have already failed. The GM rolls these Knowledge checks in secret,
|
|
as the Akashic Record is incredibly remote, and impressions gleaned from the distant
|
|
repository are sometimes skewed when received. On a natural 1, the resulting answer
|
|
is wildly inaccurate.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, medium 3, mesmerist 4, occultist 3, psychic 3, shaman 3, sorcerer/wizard
|
|
4, spiritualist 4, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Akashic Form:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S
|
|
description:
|
|
- You create a perfect record of your physical body in the Akashic Record at the
|
|
time the spell is cast. This record includes your current hit point total, physical
|
|
ability scores (Strength, Dexterity, and Constitution), and any conditional modifiers
|
|
or conditions such as ability damage to physical ability scores, disease, negative
|
|
levels, and poison. If at any point within the duration of the spell you are reduced
|
|
to fewer than 0 hit points or are slain by a death effect that is not mind-affecting,
|
|
you can immediately let your current physical body die and assume the record of
|
|
your physical body on your next turn.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: psychic 9
|
|
range: personal
|
|
saving_throw: 'no'
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Alacrity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (ginger root shavings)
|
|
description:
|
|
- "This spell\u2019s energy quickens your steps, allowing fancy footwork."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, magus 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Alarm:
|
|
area: 20-ft.-radius emanation centered on a point in space
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a tiny bell and a piece of very fine silver wire)
|
|
description:
|
|
- Alarm creates a subtle ward on an area you select. Once the spell effect is in
|
|
place, it thereafter sounds a mental or audible alarm each time a creature of
|
|
Tiny or larger size enters the warded area or touches it. A creature that speaks
|
|
the password (determined by you at the time of casting) does not set off the alarm.
|
|
You decide at the time of casting whether the alarm will be mental or audible
|
|
in nature.
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: bard 1, inquisitor 1, ranger 1, psychic 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Alchemical Allocation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- This extract causes a pale aura to emanate from your mouth.
|
|
duration: 1 round
|
|
effect: null
|
|
level: alchemist 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Alchemical Tinkering:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You transform one alchemical item or firearm into another alchemical item or\
|
|
\ firearm of the same or lesser cost. Magic Items are unaffected by this spell.\
|
|
\ At the end of the spell\u2019s duration, alchemical items used while transformed\
|
|
\ are destroyed and do not return to a usable state and firearms transformed revert\
|
|
\ back to their original type."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 2, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: firearm or alchemical item touched
|
|
Align Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A
|
|
weapon that is aligned can bypass the damage reduction of certain creatures. This
|
|
spell has no effect on a weapon that already has an alignment. '
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation [see text]
|
|
spell_resistance: yes (harmless, object)
|
|
target: weapon touched or 50 projectiles (all of which must be together at the time
|
|
of casting)
|
|
Allegro:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "This spell allows you to act more swiftly while maintaining a bardic performance.\
|
|
\ You must already be maintaining a bardic performance before you can cast allegro.\
|
|
\ You gain the benefits of the spell haste for as long as you maintain that bardic\
|
|
\ performance. If you cease maintaining the bardic performance or it is interrupted,\
|
|
\ this spell\u2019s duration ends. As an immediate action while you are maintaining\
|
|
\ a bardic performance, you can dismiss allegro to reroll a Reflex save or Dexterity-based\
|
|
\ skill check. You must choose to reroll before the result of the original roll\
|
|
\ is known. You must take the result of the reroll, even if it\u2019s worse than\
|
|
\ the original roll. Allegro dispels and is dispelled by slow."
|
|
duration: 1 round/level (D) or until discharged
|
|
effect: null
|
|
level: bard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Alleviate Addiction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The subject ignores the effects of addictions. The subject can naturally recover
|
|
from damage dealt by the drug if she is under the effects of this spell for the
|
|
entire duration of her rest.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 1, cleric 1, druid 1, paladin 1, ranger 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates; (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Alleviate Corruption:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: "V, S, M (rare herbs, incense, and jewels worth 500 gp/the target\u2019\
|
|
s character level or HD)"
|
|
description:
|
|
- You combat the rising corruption in another creature or advance the long-term
|
|
process of exorcising it entirely. This spell has two purposes, and you choose
|
|
which application to use at the time of casting.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 6, psychic 6, shaman 6, spiritualist 6, witch 6
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: one creature other than yourself
|
|
Allfood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of salt and pepper)
|
|
description:
|
|
- You can transform one object, weighing up to 5 lbs. per caster level, into an
|
|
edible substance that any living creature can chew, swallow, and safely digest.
|
|
This allfood always has a bland taste and slightly gooey consistency when chewed
|
|
regardless of its original nature.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: ranger 2
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Allied Cloak:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (cloak or outer garment)
|
|
description:
|
|
- You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate
|
|
to aid and defend you. The cloak provides a +2 shield bonus to your AC. In addition,
|
|
once each round during your turn, you can take a free action to direct your cloak
|
|
to use the aid another action to assist your skill check, attack roll, or AC.
|
|
The cloak has an attack bonus or a total skill bonus equal to your caster level
|
|
plus your key spellcasting ability score modifier (Charisma for bards, Intelligence
|
|
for wizards, and so on). If another creature dons the cloak during the duration,
|
|
the cloak provides its protection and aid to the wearer, but it still uses the
|
|
same bonus on the aid another actions as if you were the wearer. The cloak cannot
|
|
take any other type of action.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, bloodrager 3, magus 3, occultist 2, sorcerer/wizard 3, summoner 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Alluring Spores:
|
|
area: 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a clump of pollen)
|
|
description:
|
|
- This spell creates a burst of spores that weaken the mind.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 2, hunter 2, shaman 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ally Across Time:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create one or more 5-foot cubes of temporal possibility where your timeline\
|
|
\ overlaps with those of your parallel existences. As a free action, you can summon\
|
|
\ a duplicate of yourself (not including any animal companions, familiars, intelligent\
|
|
\ items, or other creatures) from an alternate timeline in one of the cubes you\
|
|
\ can see, which lasts until the end of your turn. This duplicate has your statistics\
|
|
\ (though its hit points equal your caster level), threatens all squares adjacent\
|
|
\ to it, and has any teamwork feats you have. Although the duplicate appears with\
|
|
\ all of the equipment you currently carry, it cannot use any of its equipment\
|
|
\ and all its equipment disappears when the duplicate does. This duplicate cannot\
|
|
\ voluntarily move from the space in which it\u2019s summoned. During its brief\
|
|
\ existence, a duplicate can use the aid another action once to assist you, but\
|
|
\ it cannot take any other type of action. Once a duplicate disappears, the cube\
|
|
\ of temporal possibility it occupied dissipates."
|
|
duration: 1 round/level
|
|
effect: one 5-ft. cube of temporal possibility/2 levels
|
|
level: arcanist 2, bard 2, cleric/oracle 2, hunter 1, inquisitor 2, medium 1, psychic
|
|
2, ranger 1, skald 2, sorcerer/wizard 2, warpriest 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Alpha Instinct:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a bit of musk from an alpha wolf or another socially dominant
|
|
animal )
|
|
description:
|
|
- "Animals perceive you as a social superior. the starting attitude of animals you\
|
|
\ interact with improves by one step, and you gain a +2 morale bonus on Handle\
|
|
\ Animal checks. Helpful animals provide simple assistance (such as using the\
|
|
\ aid another action on skill checks they understand) as long as the spell lasts,\
|
|
\ but they flee from attacks and do not support you in combat. At one point during\
|
|
\ the spell\u2019s duration, you can issue a nonverbal command to helpful animals\
|
|
\ within 60 feet to forage for you; the animal or animals immediately head out\
|
|
\ into the wilderness to do just that. After 1 hour, the animals return to the\
|
|
\ location where you issued the command to make you an offering of edible food\
|
|
\ sufficient for one meal for you and a number of others equal to your caster\
|
|
\ level."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 3, druid 2, medium 2, mesmerist 3, ranger 2, shaman 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
Alter Musical Instrument:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (an instrument)
|
|
description:
|
|
- "You alter an instrument so it sounds like a different kind of instrument you\
|
|
\ are familiar with. The change could be minor (such as making a lute sound like\
|
|
\ a guitar) or major (making a keyboard sound like drums). All other aspects of\
|
|
\ the instrument\u2014such as volume, pitch, and how it is played\u2014are unchanged.\
|
|
\ For example, a piccolo made to sound like an organ is no louder than a normal\
|
|
\ piccolo, can produce only high notes in the piccolo range, and is a wind instrument. "
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (object)
|
|
school: illusion (figment)
|
|
spell_resistance: yes (object)
|
|
target: one musical instrument
|
|
Alter River:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, V, M (silt from a dry riverbed)
|
|
description:
|
|
- "You alter the flow of water in a natural freshwater channel such as a river,\
|
|
\ stream, or waterfall. The first version of this spell alters the speed of a\
|
|
\ river\u2019s flow. The second diverts the course of the targeted river."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 4, druid 4, sorcerer/ wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation [water]
|
|
spell_resistance: 'no'
|
|
target: area of river up to 5 ft. wide/2 levels and 10 ft. long/level
|
|
Alter Self:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- 'When you cast this spell, you can assume the form of any Small or Medium creature
|
|
of the humanoid type. If the form you assume has any of the following abilities,
|
|
you gain the listed ability: darkvision 60 feet, low-light vision, scent, and
|
|
swim 30 feet.'
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, magus 2, psychic 2, shaman 2, sorcerer/wizard 2, summoner/unchained
|
|
summoner 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Alter Summoned Monster:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You swap a creature summoned by a conjuration (summoning) spell for a creature\
|
|
\ you could summon with a summon monster or summon nature\u2019s ally spell. The\
|
|
\ new creature must be an option from a spell of the same level or lower as the\
|
|
\ spell that summoned the target. The new creature cannot be summoned into an\
|
|
\ environment that cannot support it. The target can attempt a Will saving throw\
|
|
\ to negate this effect, but if the target is under your control, it receives\
|
|
\ no saving throw. Alter summoned monster does not alter the duration of the spell\
|
|
\ that summoned the target, nor does it affect any additional creatures summoned\
|
|
\ by the same spell as the target. The new creature has the same conditions and\
|
|
\ amount of damage as the target creature, and remains affected by all curses,\
|
|
\ diseases, poisons, and penalties that affected the target, but no other spells\
|
|
\ or effects carry over. Alter summoned monster is a spell of the same alignment\
|
|
\ type or types as the creature for which you exchange the target. An eidolon\
|
|
\ can\u2019t be targeted by this spell."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 2, bard 2, cleric 2, druid 2, ranger 2, sorcerer/wizard 2, summoner
|
|
2, witch 2
|
|
range: close (25 ft. + 5 ft./ 2 levels)
|
|
saving_throw: Will negates
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'yes'
|
|
target: one summoned creature
|
|
Alter Winds:
|
|
area: immobile 10-ft.-radius emanation
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "You subtly enhance or diminish the effects of natural winds within the spell\u2019\
|
|
s area, which is an immobile emanation around a point touched by you as the spell\
|
|
\ is cast. Within the area, natural (but not magical) wind effects are either\
|
|
\ increased or decreased by one step in intensity. The maximum wind force you\
|
|
\ can affect with this spell is based on your caster level, as shown on the table\
|
|
\ below. Alter winds has no effect on magical wind effects."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: druid 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Amnesia:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You cause the target to lose most of its memories; its skills, its past, and even
|
|
its name become mysteries to it. While the target can build new memories, it has
|
|
trouble accessing those gained before falling victim to the spell. The target
|
|
can still speak and read any languages it knows and perform basic tasks, but it
|
|
loses all class abilities, feats, and skill ranks gained before being affected
|
|
by amnesia. It retains its base attack bonus, saving throws bonuses, Combat Maneuver
|
|
Bonus, Combat Maneuver Defense, total experience points, Hit Dice, and hit points.
|
|
If the target gains a character level while suffering from amnesia, it can use
|
|
any abilities gained by that class level normally. If the class level it gained
|
|
was from a class in which it already has levels, it gains the abilities of a 1st-level
|
|
character of that class, even though it is technically of a higher level in that
|
|
class.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: arcanist 4, bard 4, medium 3, mesmerist 4, psychic 4, skald 4, sorcerer/wizard
|
|
4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Amplify Elixir:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- This extract greatly enhances the effects of any potion or elixir you consume.
|
|
For the duration of this extract, any potion or elixir you consume is treated
|
|
as if it were empowered. Increase all variable numeric effects of the potion or
|
|
elixir by half. If the potion or elixir does not have any variable numeric effects,
|
|
it is instead treated as if it were extended (double the duration of the potion
|
|
or elixir). If the potion or elixir does not have any variable numeric effects,
|
|
or has an instantaneous duration, amplify elixir has no effect. Amplify elixir
|
|
affects oils that target you, but it has no effect on oils that target your equipment.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Amplify Stench:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You amplify your natural stench special ability\u2014its save DC increases by\
|
|
\ 2, and creatures that fail their saving throws against your stench become nauseated\
|
|
\ rather than sickened. If your stench ability normally causes a creature to become\
|
|
\ nauseated (such as with the foul stench ability), the radius of your stench\
|
|
\ doubles instead. This spell has no effect if you don\u2019t possess the stench\
|
|
\ special ability."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 2, druid 2, oracle 2, psychic 2, shaman 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Analyze Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You peer into the aura of one target creature or object, gaining valuable information\
|
|
\ about its condition and nature. Each round, choose one of the target\u2019s\
|
|
\ four auras. This spell functions similarly to the read aura occult skill unlock,\
|
|
\ but doesn\u2019t require checks and returns results on all the target\u2019\
|
|
s auras in an instant."
|
|
duration: concentration , up to 1 round/level
|
|
effect: null
|
|
level: medium 2, mesmerist 3, occultist 2, psychic 3, spiritualist 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: one creature or object
|
|
Analyze Dweomer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a ruby and gold lens worth 1,500 gp)
|
|
description:
|
|
- You can observe magical auras. Each round, you may examine a single creature or
|
|
object that you can see as a free action. In the case of a magic item, you learn
|
|
its functions (including any curse effects), how to activate its functions (if
|
|
appropriate), and how many charges are left (if it uses charges). In the case
|
|
of an object or creature with active spells cast upon it, you learn each spell,
|
|
its effect, and its caster level.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 6, bard 6, sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none or Will negates, see text
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Ancestral Communion:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F/DF (stone or metal image of your ancestor)
|
|
description:
|
|
- You contact the spirits of your ancestors and use their great wisdom to bolster
|
|
your own knowledge. Consulting with the spirits is a full-round action. If you
|
|
consult with the spirits before making a Knowledge check, you gain a +4 insight
|
|
bonus on the check. If you have already failed at a Knowledge check, you may consult
|
|
with your ancestors and make another attempt. The insight bonus on these checks
|
|
increases to +6 at caster level 7th and +8 at caster level 11th. You may consult
|
|
with the spirits for this purpose as often as you like while the spell remains
|
|
in effect. Only you can hear the spirits speak to you.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Ancestral Gift:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (stone or metal image of your ancestor)
|
|
description:
|
|
- A ghostly manifestation of one of your ancestors appears before you bearing a
|
|
weapon of your choice in its hands. The weapon may be any simple, martial, or
|
|
dwarven weapon. It has a +1 enhancement bonus and one weapon special ability (your
|
|
choice) from Magic Weapons with a price equivalent to a +1 bonus (if the weapon
|
|
is a double weapon, the ability and the enhancement bonus only apply to one end,
|
|
or the weapon can have a +1 enhancement bonus on both ends but no other magical
|
|
abilities).
|
|
duration: 10 minutes/level
|
|
effect: magical weapon
|
|
level: bard 4, cleric/oracle 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (summoning)
|
|
spell_resistance: null
|
|
target: null
|
|
Ancestral Memory:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When you cast this spell, you open your mind to the vast experiences of your ancestors
|
|
in the hope of learning something pertinent about your current situation. The
|
|
chance of successfully finding an ancestral memory that is pertinent is equal
|
|
to 70% + your caster level. Failure indicates you merely gain a +5 insight bonus
|
|
on all Intelligence-based skill checks for the duration of the spell.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 5, cleric/oracle 5, druid 4, shaman 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Ancestral Regression:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target drow transforms into a surface elf. The drow loses her darkvision and
|
|
light-blindness racial traits and gains the low-light vision racial trait in their
|
|
place. The alignment and personality of the drow are not affected by the transformation,
|
|
but the spell conceals her alignment as an undetectable alignment spell. The spell
|
|
grants the target a +10 bonus on Disguise checks to pass as an elf, though she
|
|
appears to be an elven analog of herself and can be recognized as such by other
|
|
drow who know her.
|
|
duration: 24 hours (D)
|
|
effect: null
|
|
level: alchemist 2, antipaladin 3, cleric 2, psychic 2, sorcerer/wizard 3, witch
|
|
2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: willing drow touched
|
|
Anchored Step:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bit of oak root)
|
|
description:
|
|
- Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring
|
|
you to the ground and making it more difficult for others to move you against
|
|
your will. These tendrils dig into any surface, but leave no trace of your passing.
|
|
You gain a +10 bonus to your CMD against bull rush, overrun, pull, push, reposition,
|
|
and trip combat maneuvers, as well as any other effect that would move you from
|
|
your current position (such as being swallowed whole) or knock you prone. The
|
|
tendrils slow your movement, however; your speed is reduced by 10 feet (to a minimum
|
|
of 5 feet). This spell has no effect if you are moving without touching the ground
|
|
(climbing, flying, swimming, and so on).
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 3, druid 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Angelic Aspect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You take on an aspect of an angelic being, including some of its physical characteristics.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 2, paladin 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation [good]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Animal Ambassador:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a morsel of food the animal likes)
|
|
description:
|
|
- "You compel a single animal to travel to a spot you designate and deliver a message\
|
|
\ to a creature you identify. This spell is similar to animal messenger, but can\
|
|
\ affect larger animals. In addition, the target animal is temporarily awakened\
|
|
\ to sentience (as the awaken spell) for the duration of this spell, and it can\
|
|
\ use its increased mental acuity to come up with creative solutions to overcome\
|
|
\ obstacles to delivering its message. The awakened target animal speaks any one\
|
|
\ language you know. In addition, you can imbue the animal with up to 5 ranks\
|
|
\ in any of the following skills: Bluff, Diplomacy, Knowledge (local), Knowledge\
|
|
\ (nobility), Linguistics, or Sense Motive. It treats any of these skills that\
|
|
\ are class skills for you as class skills. The number of ranks you imbue in any\
|
|
\ of these skills can\u2019t exceed the target animal\u2019s Hit Dice nor the\
|
|
\ number of ranks you possess in that skill."
|
|
duration: 1 day/level or until message is delivered
|
|
effect: null
|
|
level: bard 4, druid 4, ranger 3, shaman 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (see text)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: one Medium or smaller animal
|
|
Animal Aspect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a part of the animal)
|
|
description:
|
|
- You gain some of the beneficial qualities of an animal. Your base form is largely
|
|
unchanged and your size is unaltered, but some of your body parts are altered.
|
|
Armor or gear you are wearing adjusts to your new shape for the duration of the
|
|
spell. When you cast animal aspect, choose one of the following animals to gain
|
|
the associated benefits. You can only have one animal aspect or greater animal
|
|
aspect spell active on you at a time.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, druid 2, magus 2, psychic 2, ranger 2, sorcerer/wizard
|
|
2
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: you
|
|
Animal Growth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target animal grows to twice its normal size and eight times its normal weight.\
|
|
\ This alteration changes the animal\u2019s size category to the next largest,\
|
|
\ grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and\
|
|
\ thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity.\
|
|
\ The creature\u2019s existing natural armor bonus increases by 2. The size change\
|
|
\ also affects the animal\u2019s modifier to AC, attack rolls, and its base damage.\
|
|
\ The animal\u2019s space and reach change as appropriate to the new size, but\
|
|
\ its speed does not change. If insufficient room is available for the desired\
|
|
\ growth, the creature attains the maximum possible size and may make a Strength\
|
|
\ check (using its increased Strength) to burst any enclosures in the process.\
|
|
\ If it fails, it is constrained without harm by the materials enclosing it\u2013\
|
|
the spell cannot be used to crush a creature by increasing its size."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: druid 5, ranger 4, shaman 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one animal (Gargantuan or smaller)
|
|
Animal Messenger:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a morsel of food the animal likes)
|
|
description:
|
|
- You compel a Tiny animal to go to a spot you designate. The most common use for
|
|
this spell is to get an animal to carry a message to your allies. The animal cannot
|
|
be one tamed or trained by someone else, including such creatures as familiars
|
|
and animal companions.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 2, druid 2, psychic 2, ranger 1, shaman 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none; see text
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one tiny animal
|
|
Animal Purpose Training:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a swatch of black cloth)
|
|
description:
|
|
- "You instill the target animal with a general purpose (see the Handle Animal skill),\
|
|
\ which can be any purpose except combat training\u2014fighting, guarding, heavy\
|
|
\ labor, hunting, performance, or riding. This purpose supersedes the animal\u2019\
|
|
s previous trained purpose and any tricks it knows. When the spell ends, the animal\
|
|
\ reverts to its previous trained purpose and known tricks."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, psychic 1, ranger
|
|
1, shaman 2, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one indifferent or friendly animal
|
|
Animal Shapes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- As beast shape III, except you change the form of up to one willing creature per
|
|
caster level into an animal of your choice; the spell has no effect on unwilling
|
|
creatures. All creatures must take the same kind of animal form. Recipients remain
|
|
in the animal form until the spell expires or until you dismiss it for all recipients.
|
|
In addition, an individual subject may choose to resume its normal form as a full-round
|
|
action; doing so ends the spell for that subject alone.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 8, shaman 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none, see text
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Animal Trance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your swaying motions and music (or singing, or chanting) compel animals and magical
|
|
beasts to do nothing but watch you. Only a creature with an Intelligence score
|
|
of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number
|
|
of HD worth of creatures that you fascinate. The closest targets are selected
|
|
first until no more targets within range can be affected.
|
|
duration: concentration
|
|
effect: null
|
|
level: bard 2, druid 2, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Animate Dead:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
|
|
description:
|
|
- This spell turns corpses into undead skeletons or zombies that obey your spoken
|
|
commands.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 3, cleric/oracle 3, shaman 3, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: one corpse
|
|
Animate Objects:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You imbue inanimate objects with mobility and a semblance of life. Each such animated
|
|
object then immediately attacks whomever or whatever you initially designate.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 6, cleric/oracle 6, witch 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Animate Plants:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- 'You imbue inanimate plants with mobility and a semblance of life. Each animated
|
|
plant then immediately attacks whomever or whatever you initially designate as
|
|
though it were an animated object of the appropriate size category. You may animate
|
|
one Large or smaller plant, or a number of larger plants as follows: a Huge plant
|
|
counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal
|
|
plant as eight. You can change the designated target or targets as a move action,
|
|
as if directing an active spell.'
|
|
duration: 1 round/level or 1 hour/level; see text
|
|
effect: null
|
|
level: druid 7, shaman 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Animate Rope:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You can animate a nonliving rope-like object. The maximum length assumes a rope\
|
|
\ with a 1-inch diameter. Reduce the maximum length by 50% for every additional\
|
|
\ inch of thickness, and increase it by 50% for each reduction of the rope\u2019\
|
|
s diameter by half."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one rope-like object, length up to 50 ft. + 5 ft./level; see text
|
|
Animus Mine:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You implant a mental mine within your psyche that triggers against anyone attempting
|
|
to manipulate your thoughts.
|
|
duration: 1 hour/level or until discharged
|
|
effect: null
|
|
level: mesmerist 2, psychic 2
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Anonymous Interaction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause the targets to forget all but the most general information about you.\
|
|
\ If they saw you or interacted with you, they still remember your presence and\
|
|
\ your general shape (such as humanoid), as well as the gist of your interactions\
|
|
\ with them (such as \u201CShe was asking about the queen\u201C), but they don\u2019\
|
|
t remember specifically what you said, details of your appearance, or any identifying\
|
|
\ information about you. This spell targets any memories of you in the minute\
|
|
\ preceding its casting, but is otherwise permanent."
|
|
duration: permanent (see text)
|
|
effect: null
|
|
level: bard 2, psychic 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Ant Haul:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small pulley)
|
|
description:
|
|
- "The target\u2019s carrying capacity triples. This does not affect the creature\u2019\
|
|
s actual Strength in any way, merely the amount of material it can carry while\
|
|
\ benefiting from this spell. It also has no effect on encumbrance due to armor.\
|
|
\ If the creature wears armor it still takes the normal penalties for doing so\
|
|
\ regardless of how much weight the spell allows it to carry."
|
|
duration: 2 hours/level
|
|
effect: null
|
|
level: alchemist 1, cleric/oracle 1, druid 1, psychic 1, ranger 1, sorcerer/wizard
|
|
1, summoner/unchained summoner 1
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Anthropomorphic Animal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a humanoid thumb bone)
|
|
description:
|
|
- "You transform the touched animal into a bipedal hybrid of its original form with\
|
|
\ a humanoid form, similar to how a lycanthrope\u2019s hybrid form is a mix of\
|
|
\ a humanoid and animal form. The animal\u2018s size, type, and ability scores\
|
|
\ do not change. It loses its natural attacks except for bite (if it had one as\
|
|
\ an animal), all types of movement other than its land speed, and special attacks\
|
|
\ that rely on its natural attacks. One pair of its limbs is able to manipulate\
|
|
\ objects and weapons as well as human hands do; limbless animals like snakes\
|
|
\ temporarily grow a pair of arms. The creature\u2019s Intelligence increases\
|
|
\ to 3, and it gains the ability to speak one language you know. It is not considered\
|
|
\ proficient in any manufactured weapons. It can attack with unarmed strikes,\
|
|
\ dealing unarmed strike damage for a creature of its size (unless it has a bite\
|
|
\ attack, which is a natural attack)."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: druid 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: animal touched
|
|
Anti-Incorporeal Shell:
|
|
area: 10-ft.-radius emanation centered on you
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- You bring into being a mobile, hemispherical energy field that incorporeal creatures
|
|
cannot enter.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 4, shaman 4, witch 4
|
|
range: 10 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Anti-Summoning Shield:
|
|
area: 50-ft.-radius
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- Within the area of effect, this spell impedes the use of spells of the summoning
|
|
subschool and other effects that summon creatures.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 2, inquisitor 3, sorcerer/wizard 2, summoner 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Anticipate Peril:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A creature affected by anticipate peril gains a preternatural sense of danger.\
|
|
\ The first time during this spell\u2019s duration that the target has to make\
|
|
\ an initiative check, the creature adds an insight bonus on that initiative check\
|
|
\ equal to the spell\u2019s caster level (maximum +5). Once this bonus applies,\
|
|
\ the effects of the spell end."
|
|
duration: 1 minute/level or until activated
|
|
effect: null
|
|
level: alchemist 1, bard 1, psychic 1, ranger 1, sorcerer/ wizard 1
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Anticipate Thoughts:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "This spell taps into the target\u2019s mind so you get an impression of the actions\
|
|
\ it will take. You gain a +2 insight bonus to AC against the target\u2019s attacks.\
|
|
\ If the target fails its Will save, you also see how the target will react to\
|
|
\ your attacks, and the bonus applies on your attack rolls and damage rolls against\
|
|
\ the target. These bonuses apply only while the target is within range of the\
|
|
\ spell, though if it goes out of range, the bonuses return once it\u2019s back\
|
|
\ in range. Whenever the target misses you with an attack, the spell\u2019s bonuses\
|
|
\ increase by 1 until the spell ends (to a maximum of +5)."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, inquisitor 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Antilife Shell:
|
|
area: 10-ft.-radius emanation, centered on you
|
|
casting_time: 1 round
|
|
components: V, S, DF 1 round
|
|
description:
|
|
- You bring into being a mobile, hemispherical energy field that prevents the entrance
|
|
of most types of living creatures.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 6, druid 6, shaman 6
|
|
range: 10 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Antimagic Field:
|
|
area: 10-ft.-radius emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (pinch of powdered iron or iron filings)
|
|
description:
|
|
- An invisible barrier surrounds you and moves with you. The space within this barrier
|
|
is impervious to most magical effects, including spells, spell-like abilities,
|
|
and supernatural abilities. Likewise, it prevents the functioning of any magic
|
|
items or spells within its confines.
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 8, sorcerer/wizard 6
|
|
range: 10 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: see text
|
|
target: null
|
|
Antipathy:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M/DF (a lump of alum soaked in vinegar)
|
|
description:
|
|
- You cause an object or location to emanate magical vibrations that repel either
|
|
a specific kind of intelligent creature or creatures of a particular alignment,
|
|
as defined by you. The kind of creature to be affected must be named specifically.
|
|
A creature subtype is not specific enough. Likewise, the specific alignment to
|
|
be repelled must be named.
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: druid 9, sorcerer/wizard 8, summoner 6, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one location (up to a 10-ft. cube/level) or one object
|
|
Antiplant Shell:
|
|
area: 10-ft.-radius emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The antiplant shell spell creates an invisible, mobile barrier that keeps all
|
|
creatures within the shell protected from attacks by plant creatures or animated
|
|
plants. As with many abjuration spells, forcing the barrier against creatures
|
|
that the spell keeps at bay strains and collapses the field.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: druid 4
|
|
range: 10 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Antitech Field:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (pinch of rust)
|
|
description:
|
|
- You bring into being a mobile, hemispherical energy field that prevents technological
|
|
objects, signals, and creatures from entering.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: druid 6, sorcerer/wizard 7
|
|
range: 10 ft.
|
|
saving_throw: Fortitude partial (see text)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: 10-ft.-radius emanation centered on you
|
|
Antithetical Constraint:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You constrain the target such that the target automatically misses with all attacks\
|
|
\ made against creatures that are not of the opposite alignment of it. For example,\
|
|
\ a lawful evil target would automatically fail at all attacks except those made\
|
|
\ against chaotic good creatures, and a neutral good target would automatically\
|
|
\ fail at all attacks except those made against neutral evil creatures. For the\
|
|
\ purposes of antithetical constraint, creatures that are chaotic evil, chaotic\
|
|
\ good, lawful evil, or lawful good are all considered to have the opposite alignment\
|
|
\ of a target whose alignment is neutral with no other alignment components. This\
|
|
\ restriction doesn\u2019t apply to effects that do not require attack rolls,\
|
|
\ such as magic missile."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Antitoxin Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small drop of antitoxin )
|
|
description:
|
|
- "The target\u2019s skin secretes a small amount of venom-resistant oils for the\
|
|
\ spell\u2019s duration. The target cannot accidentally poison itself while applying\
|
|
\ poison. Additionally, the target does not risk exposure to a creature\u2019\
|
|
s poison when attempting to milk venom."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 1, druid 1, ranger 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Anywhere But Here:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "This spell functions similarly to plane shift, but instead of transporting the\
|
|
\ targets to a destination near an intended location on a specific plane, anywhere\
|
|
\ but here transports affected creatures to a random plane. A creature can be\
|
|
\ affected by anywhere but here only if it is currently not on its home plane\
|
|
\ (although targets can, by chance, end up traveling to their home plane as a\
|
|
\ result of this spell). Subjects always appear in a location that is not inherently\
|
|
\ harmful, but the exact destination is otherwise random. The specific plane is\
|
|
\ determined by the table below; the location on the destination plane where the\
|
|
\ transported creatures arrive is completely subject to the GM\u2019s whim."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 4, psychic 4, sorcerer/wizard 4, summoner 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: you and up to four willing creatures, none of whom can be on their home
|
|
plane
|
|
Apathy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, V, M (a shiny bead)
|
|
description:
|
|
- "You cause a creature to temporarily lose interest in a passion or pursuit, taking\
|
|
\ the heat off your trail to facilitate a getaway, the finalization of a scheme,\
|
|
\ or the elimination of incriminating evidence. When casting the spell, you designate\
|
|
\ a subject or activity about which the target becomes indifferent. While under\
|
|
\ the effects of apathy, the target takes a \u20135 penalty on all skill checks\
|
|
\ and ability checks to investigate, pursue, or otherwise advance its goals in\
|
|
\ relation to the designated subject. In most cases, however, the target does\
|
|
\ not attempt such checks if they can be avoided, as it simply has no interest\
|
|
\ in putting effort into the endeavor."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 4, mesmerist 4, psychic 5, sorcerer/ wizard 5, witch 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Ape Walk:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an ape or monkey paw)
|
|
description:
|
|
- The subject can climb as well as an ape or monkey, gaining a climb speed of 30
|
|
feet and a +8 racial bonus on Climb skill checks. The affected creature must have
|
|
her hands free to climb in this manner. In addition, as long as she has 10 feet
|
|
of space in which to make a running start, the subject can make a long jump of
|
|
up to 10 feet without making an Acrobatics check (an Acrobatics check is still
|
|
required to jump longer distances).
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: druid 3, ranger 2, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Aphasia:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You render the target unable to understand any language, including spoken language,
|
|
written language, sign language, gestures attempting to mimic a crude language,
|
|
or even truespeech and telepathy. The affected creature is unable to communicate,
|
|
use command words, cast spells with verbal components, or use any other abilities
|
|
that requires language.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, mesmerist 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft.+ 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Apparent Master(3.5E):
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This charm makes a construct regard you as its master. The spell only affects
|
|
mindless constructs that are attuned to the commands of a master, such as animated
|
|
objects, golems, retrievers, and shield guardians. All constructs with Intelligence
|
|
scores, even those that explicitly follow the commands of their creator, such
|
|
as an homunculus, are unaffected. If the construct is currently being threatened
|
|
or attacked by you or your allies it receives a +5 bonus on its saving throw.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 5
|
|
range: Close (25 ft. +5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment
|
|
spell_resistance: 'Yes'
|
|
target: One construct ; see text
|
|
Appearance of Life:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (one Tiny or larger living creature)
|
|
description:
|
|
- "The illusion makes undead creatures of Medium size or smaller appear as if they\
|
|
\ were living humanoid creatures. You can target a number of undead creatures\
|
|
\ whose total number of Hit Dice is no greater than twice your caster level. When\
|
|
\ you create the illusion, you choose the races, genders, and attire for the undead\
|
|
\ creatures. Additionally, the illusion makes the undead creatures\u2019 movements\
|
|
\ appear lifelike (two shuffling zombies could be made to appear as two strolling\
|
|
\ lovers). The illusion doesn\u2019t create smell, sound, texture, or temperature.\
|
|
\ Undead with Intelligence scores can attempt a saving throw to negate the effect\
|
|
\ of the spell, but mindless undead do not. Any creatures interacting with the\
|
|
\ illusion receive a saving throw to disbelieve the illusion."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: cleric/oracle 3, medium 2, mesmerist 3, psychic 3, sorcerer/wizard 3, spiritualist
|
|
3, witch 3
|
|
range: long (400 ft. + 40 ft./ caster level )
|
|
saving_throw: Will disbelief or Will negates (see text)
|
|
school: illusion (glamer) [evil]
|
|
spell_resistance: 'no'
|
|
target: one or more undead creatures
|
|
Apport Animal:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like apport object except the target is an animal. Only normal,
|
|
non-magical creatures of the animal type can be teleported.
|
|
duration: null
|
|
effect: null
|
|
level: druid 3, medium 3, mesmerist 3, psychic 3, ranger 3, sorcerer/wizard 3, summoner
|
|
3, witch 3
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: one touched animal of Tiny or smaller size
|
|
Apport Object:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- 'This spell allows you to instantaneously transport a small nonliving object from
|
|
one location to another. There are two ways to use the spell: sending allows you
|
|
to immediately send an object held in your hands to a nearby location, while receiving
|
|
permits you to cast the spell ahead of time on an object and summon it to your
|
|
location at a later time.'
|
|
duration: instantaneous or 1 hour/level
|
|
effect: null
|
|
level: bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: touch
|
|
saving_throw: null
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (object)
|
|
target: one touched object of up to 1 lb. and 1 cu. ft.
|
|
Aquatic Cavalry:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum
|
|
of six at 15th level) to serve as combat-trained mounts. the hippocampi avoid
|
|
combat if possible but defend themselves if attacked. If any hippocampus attacks,
|
|
the remaining duration of the spell changes from 1 hour per level to 1 round per
|
|
level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds).
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: antipaladin 2, druid 2, paladin 2, ranger 2, shaman 2, summoner 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Aquatic Trail:
|
|
area: circle centered on you, with a radius of 100 feet + 10 feet per level
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You use divination magic to enhance the underwater trails in the area around\
|
|
\ you, allowing you to track creatures through the water as if across soft ground\
|
|
\ as long as they passed through the area less than 1 week ago (this lets you\
|
|
\ notice trails that are much older than normal underwater trails). The spell\u2019\
|
|
s area moves with you, so you can follow the trail through the water over long\
|
|
\ distances. Other creatures can also follow the trail as long as they move with\
|
|
\ you. Because of the plethora of sea creatures in the higher zones, it\u2019\
|
|
s possible that the trail that most interests you will be covered by the trails\
|
|
\ of other aquatic creatures."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: druid 3, hunter 2, inquisitor 3, ranger 2, shaman 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: divination [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Aqueous Orb:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of water and a glass bead)
|
|
description:
|
|
- You create a rolling sphere of churning water that can engulf those it strikes.
|
|
The aqueous orb can move up to 30 feet per round, rolling over barriers less than
|
|
10 feet tall. It automatically quenches any non-magical fires and functions as
|
|
dispel magic against magical fires as long as those fires are size Large or less.
|
|
duration: 1 round/level
|
|
effect: 10-ft.-diameter sphere
|
|
level: bloodrager 3, druid 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner
|
|
3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Arbitrament:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- All chaotic evil, chaotic good, lawful evil, and lawful good creatures within
|
|
the area of this spell suffer the following conditions, based on their Hit Dice.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 7, inquisitor 6
|
|
range: 40 ft.
|
|
saving_throw: Will partial, see text
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: non-neutral creatures in a 40-ft.-radius spread centered on you
|
|
Arboreal Hammer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell animates a tree\u2019s branch and directs it against your foes. At\
|
|
\ caster level 10th or lower, you can target a Huge tree. At caster level 11th-15th,\
|
|
\ you can target a Gargantuan tree, and at caster level 16th or higher you can\
|
|
\ target a Colossal tree. The animated branch makes slam attacks with a Strength\
|
|
\ score equal to 10 + your caster level. The branch strikes once per round with\
|
|
\ an attack bonus equal to your caster level + the branch\u2019s Strength modifier,\
|
|
\ adjusted by the appropriate size modifier (+2 for Huge, +4 for Gargantuan, +8\
|
|
\ for Colossal). A Huge tree\u2019s slam deals 2d6 points of damage, a Gargantuan\
|
|
\ tree\u2019s slam deals 3d6 points of damage, and a Colossal tree\u2019s slam\
|
|
\ deals 4d6 points of damage; the tree adds 1-1/2 times its Strength modifier\
|
|
\ to this damage. A Huge tree has reach 15 feet, a Gargantuan has reach 20 feet,\
|
|
\ and a Colossal has reach 30 feet. The tree attacks the creature you designate\
|
|
\ when you cast the spell, and is unable to move. You can direct the tree against\
|
|
\ a new target as a move action. The tree does not gain a bonus for flanking,\
|
|
\ nor can it help another combatant flank. It cannot attack a foe you cannot see."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one Huge or larger tree
|
|
Arcana Theft:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as a targeted dispel magic spell, except it only affects\
|
|
\ creatures and it requires a melee touch attack. If the melee touch attack is\
|
|
\ successful and the spell successfully dispels one spell affecting the target,\
|
|
\ that spell is instead transferred to you, treating you as the original target.\
|
|
\ You do not receive a new saving throw or spell resistance check against this\
|
|
\ spell and must accept its affects even if they are not beneficial. This does\
|
|
\ not alter the spell\u2019s duration; for example, if the spell only has 4 rounds\
|
|
\ of duration remaining when it is stolen, it only affects you for 4 rounds. If\
|
|
\ the spell or effect has a duration of permanent, its duration continues for\
|
|
\ 1 hour per caster level of the original caster, after which it ends. The stolen\
|
|
\ spell does not revert to the original target."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 4
|
|
range: null
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Arcane Cannon:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (an ornate miniature cannon forged with a drop of your blood
|
|
that costs 5,000 gp)
|
|
description:
|
|
- "Your focus becomes a Medium arcane cannon that appears in an unoccupied square\
|
|
\ within the spell\u2019s range. If no unoccupied square is within range, the\
|
|
\ spell fails. The cannon comes into existence loaded. Each round thereafter,\
|
|
\ the cannon can either fire or load. A cannon must be loaded to fire. You do\
|
|
\ not need to supply ammunition for the cannon. On your turn, you can spend a\
|
|
\ move action to direct the cannon to wheel itself to a new location, moving the\
|
|
\ cannon up to 20 feet. If the arcane cannon ever leaves your line of sight, it\
|
|
\ winks out of existence, and the spell\u2019s duration ends. The cannon has a\
|
|
\ range increment of 50 feet. It targets touch attack in the first range increment,\
|
|
\ and it has no misfire chance. The cannon acts as a weapon with the conductive\
|
|
\ special weapon ability, which you can use to channel your spell-like or supernatural\
|
|
\ abilities as long as you are within the range of arcane cannon. The cannon\u2019\
|
|
s attack bonus is equal to your caster level + your Intelligence bonus or your\
|
|
\ Charisma bonus (for wizards or sorcerers, respectively) with an additional +1\
|
|
\ per four caster levels (maximum +5 at 20th level). On a hit, the cannon deals\
|
|
\ 4d10 damage. The arcane cannon attacks have a critical modifier of \xD74."
|
|
duration: 1 round/level
|
|
effect: one magically animated cannon
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Arcane Concordance:
|
|
area: 10-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a spent wand )
|
|
description:
|
|
- 'A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast
|
|
by your allies within its area. Any arcane spell cast by a creature within the
|
|
area gains a +1 enhancement bonus to the DC of any saving throws against the spell,
|
|
and can be cast as if one of the following metamagic feats was applied to it (without
|
|
increasing the spell level or Casting Time): Enlarge Spell, Extend Spell, Silent
|
|
Spell, or Still Spell (you choose the metamagic feat when you cast arcane concordance).'
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Arcane Disruption:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of pepper)
|
|
description:
|
|
- "This spell makes it difficult for the subject to cast arcane spells, use spell-like\
|
|
\ abilities, and use some abilities granted by arcane spellcasting classes. The\
|
|
\ subject must succeed at a concentration check (DC = 10 + 1/2 its caster level)\
|
|
\ in order to cast an arcane spell, use any spell-like ability (even those that\
|
|
\ come from a divine source), use arcane spell completion or spell trigger magic\
|
|
\ items, or use any of the following class features that come from an arcane spellcasting\
|
|
\ class: arcane school powers, arcanist exploits, bardic performances, magus arcana,\
|
|
\ or witch hexes. Spells, spell-like abilities, or class features that take a\
|
|
\ free, swift, or immediate action aren\u2019t affected by this spell, nor are\
|
|
\ mythic spells or mythic powers."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [curse, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Arcane Eye:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a bit of bat fur)
|
|
description:
|
|
- " You create an invisible magical sensor that sends you visual information. You\
|
|
\ can create the arcane eye at any point you can see, but it can then travel outside\
|
|
\ your line of sight without hindrance. An arcane eye travels at 30 feet per round\
|
|
\ (300 feet per minute) if viewing an area ahead as a human would (primarily looking\
|
|
\ at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling\
|
|
\ and walls as well as the floor ahead. It sees exactly as you would see if you\
|
|
\ were there. The eye can travel in any direction as long as the spell lasts.\
|
|
\ Solid barriers block its passage, but it can pass through a hole or space as\
|
|
\ small as 1 inch in diameter. The eye can\u2019t enter another plane of existence,\
|
|
\ even through a gate or similar magical portal. You must concentrate to use an\
|
|
\ arcane eye. If you do not concentrate, the eye is inert until you again concentrate."
|
|
duration: 1 min./level (D)
|
|
effect: magical sensor
|
|
level: alchemist 4, sorcerer/wizard 4, witch 4
|
|
range: unlimited
|
|
saving_throw: none
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Arcane Lock:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (gold dust worth 25 gp)
|
|
description:
|
|
- An arcane lock spell cast upon a door, chest, or portal magically locks it. You
|
|
can freely pass your own arcane lock without affecting it. If the locked object
|
|
has a lock, the DC to open that lock increases by 10 while it remains attached
|
|
to the object. If the object does not have a lock, this spell creates one that
|
|
can only be opened with a DC 20 Disable Device skill check. A door or object secured
|
|
with this spell can be opened only by breaking in or with a successful dispel
|
|
magic or knock spell. Add 10 to the normal DC to break open a door or portal affected
|
|
by this spell. A knock spell does not remove an arcane lock; it only suppresses
|
|
the effect for 10 minutes.
|
|
duration: permanent
|
|
effect: null
|
|
level: sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: door, chest, or portal touched, up to 30 sq. ft./level in size
|
|
Arcane Mark:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell allows you to inscribe your personal rune or mark, which can consist
|
|
of no more than six characters. The writing can be visible or invisible. An arcane
|
|
mark spell enables you to etch the rune upon any substance without harm to the
|
|
material upon which it is placed. If an invisible mark is made, a detect magic
|
|
spell causes it to glow and be visible, though not necessarily understandable.
|
|
duration: permanent
|
|
effect: one personal rune or mark, all of which must fit within 1 sq. ft.
|
|
level: magus 0, psychic 0, shaman 0, sorcerer/wizard 0, summoner/unchained summoner
|
|
0, witch 0
|
|
range: touch
|
|
saving_throw: none
|
|
school: universal
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Arcane Pocket:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, F (a pocket and a silver button)
|
|
description:
|
|
- "With a touch, you conjure an extradimensional space inside a pouch or pocket.\
|
|
\ The pocket acts as a bag of holding, except it can hold only 10 pounds per caster\
|
|
\ level. Regardless of what is placed into the pocket, it weighs 3 pounds. Unlike\
|
|
\ a bag of holding, the pocket created by this ability cannot be overloaded or\
|
|
\ ruptured\u2014any additional material simply spills out of the top\u2014nor\
|
|
\ does it have any special interaction with other kinds of extradimensional spaces."
|
|
duration: 1 hour/level
|
|
effect: extradimensional space up to 1 cu. ft./level
|
|
level: sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Arcane Sight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell makes your eyes glow blue and allows you to see magical auras within
|
|
120 feet of you. The effect is similar to that of a detect magic spell, but arcane
|
|
sight does not require concentration and discerns aura location and power more
|
|
quickly.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 3, inquisitor 3, magus 3, occultist 3, psychic 3, sorcerer/wizard
|
|
3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
"Archon\u2019s Aura":
|
|
area: 20-ft. radius centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You gain a powerful aura, similar to an archon\u2019s aura of menace. Any hostile\
|
|
\ creature within a 20-foot radius of you must make a Will save to resist the\
|
|
\ effects of this aura. If the creature fails, it takes a \u20132 penalty on attack\
|
|
\ rolls and saving throws and to Armor Class for the duration of this spell, or\
|
|
\ until it successfully hits you with an attack. A creature that has resisted\
|
|
\ or broken the effect cannot be affected again by this particular casting of\
|
|
\ archon\u2019s aura."
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 3, paladin 3
|
|
range: 20 ft.
|
|
saving_throw: Will negates
|
|
school: evocation [good, lawful]
|
|
spell_resistance: null
|
|
target: null
|
|
"Archon\u2019s Trumpet":
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon hearing a booming report, as if from a trumpet archon\u2019s mighty horn,\
|
|
\ all creatures in the area of the burst are paralyzed for 1d4 rounds."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5, cleric 7, paladin 4, sorcerer/wizard 7
|
|
range: 30 ft.
|
|
saving_throw: Fort negates
|
|
school: evocation [good, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Ardor\u2019s Onslaught":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You unleash the power of zealous conviction to smite your enemies with a burst
|
|
of pulsing metallic energy.
|
|
duration: instantaneous or 1d6 rounds; see text
|
|
effect: null
|
|
level: cleric 4, inquisitor 4
|
|
range: medium (100 ft. + 10 ft./level) Area 20-ft.-radius burst
|
|
saving_throw: Will partial, see text
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Arid Refuge:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a chip of stone wrapped in cloth)
|
|
description:
|
|
- You conjure a small stone building on any relatively flat nonliving surface at
|
|
least 20 feet square that can support its weight (such as the ocean floor or an
|
|
underwater ridge). The outline of a door is marked on one wall of your choice
|
|
or on the roof. You and anyone you designate as the spell is cast can pass through
|
|
the door, which is actually an opaque membrane of force that keeps the surrounding
|
|
atmosphere from entering the structure.
|
|
duration: 2 hours/level (D)
|
|
effect: 20-ft.-square structure
|
|
level: bard 5, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Aristocrat\u2019s Nightmare":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a copper piece)
|
|
description:
|
|
- You temporarily curse a creature so its touch lessens the value of coins it touches.
|
|
While under the effects of this curse, whenever the target touches a coin of higher
|
|
value than copper piece, that coin changes into a copper piece. The change takes
|
|
place over the course of the following minute, allowing the target to interact
|
|
with multiple coins before the effect of the curse becomes apparent. The affected
|
|
coins are permanently transmuted from their previous material (typically gold
|
|
or silver) into copper coins, though remove curse (which can affect up to 50 coins
|
|
with a single casting) or a similar spell can restore them to their previous material.
|
|
duration: 1 hour/level (see text)
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric 3, inquisitor 2, investigator 2, magus 2, occultist
|
|
2, sorcerer/wizard 3, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Armor Lock:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of rust)
|
|
description:
|
|
- "Upon pointing at an armored foe, you cause all of the joints of the target\u2019\
|
|
s armor to stiffen as otherworldly chains wrap around the target."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: magus 2, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex partial; see text
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one armored creature
|
|
Armor of Darkness [3.5E]:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell envelops the target in shadows that can, if you desire, conceal the\
|
|
\ creature\u2019s features."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: darkness 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [darkness]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Army Across Time:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as ally across time as noted above with two exceptions.
|
|
duration: 1 round/level
|
|
effect: five 5-ft. cubes of temporal possibility plus one additional cube/level
|
|
level: arcanist 5, bard 4, cleric/oracle 5, hunter 3, inquisitor 4, medium 3, psychic
|
|
5, ranger 3, skald 4, sorcerer/wizard 5, warpriest 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Arrow Eruption:
|
|
area: 30-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (arrow or crossbow bolt)
|
|
description:
|
|
- "You create exact duplicates of the arrow or crossbow bolt you used to kill a\
|
|
\ creature in the previous round and launch one at enemy creatures within a 30-foot\
|
|
\ radius of the corpse. You can target one creature per caster level (maximum\
|
|
\ 15) within range of the burst and must make a single attack roll and apply it\
|
|
\ to each arrow. These duplicate arrows possess all the intrinsic magical properties\
|
|
\ of the arrow that killed the original creature as well as those passed on to\
|
|
\ it by your bow. They also enjoy the full benefit of any bonuses or modifiers\
|
|
\ you applied to the attack from other magical items, feats, and class or racial\
|
|
\ features. However, this spell cannot reproduce any spells or other limited-use\
|
|
\ magical effects that you used to enhance that particular attack. This includes\
|
|
\ such effects as the true strike spell, as well as any area spell you might have\
|
|
\ placed on the arrow by means of the arcane archer\u2019s imbue arrow class feature."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: ranger 2, sorcerer/wizard 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Arrow of Law:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF (a holy symbol)
|
|
description:
|
|
- You fire a shimmering arrow of pure order from your holy symbol at any one target
|
|
in range as a ranged touch attack. A chaotic creature struck by an arrow of law
|
|
takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outsider
|
|
instead takes 1d6 points of damage per caster level (maximum 10d6) and is dazed
|
|
for 1 round. A successful Will save reduces the damage to half and negates the
|
|
daze effect. This spell deals only half damage to creatures that are neither chaotic
|
|
nor lawful, and they are not dazed. The arrow has no effect on lawful creatures.
|
|
duration: instantaneous (1 round); see text
|
|
effect: arrow-shaped projectile of lawful energy
|
|
level: cleric/oracle 2, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text)
|
|
school: evocation [lawful]
|
|
spell_resistance: null
|
|
target: null
|
|
"Artificer\u2019s Curse":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a blank scroll or page from a spellbook )
|
|
description:
|
|
- "You temporarily suppress the most powerful qualities of a magical item. This\
|
|
\ item can be any object you suspect bears a magical enchantment, but if the targeted\
|
|
\ item is not magical, your spell has no effect. The spell reduces the object\u2019\
|
|
s caster level by an amount equal to your caster level, to a minimum of 0. If\
|
|
\ the item grants a competence, deflection, enhancement, insight, luck, morale,\
|
|
\ natural armor, profane, resistance, or sacred bonus, the bonus is reduced by\
|
|
\ 1 for every 4 caster levels the item loses. If the item\u2019s caster level\
|
|
\ is reduced to 0, all its magic qualities are suppressed (as if dispelled) for\
|
|
\ the duration of the spell. This spell has no effect on artifacts."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 6, cleric 7, inquisitor 6, occultist 6, shaman 7, sorcerer/wizard 7,
|
|
witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: 1 magical item
|
|
Ash Storm:
|
|
area: cylinder (40-ft. radius, 20 ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of ash)
|
|
description:
|
|
- "Driving ash blocks all sight (even darkvision) within the spell\u2019s area of\
|
|
\ effect, and falling cinders cause the ground in the area to become difficult\
|
|
\ terrain."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 3, sorcerer/wizard 3, witch 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [fire]
|
|
spell_resistance: null
|
|
target: null
|
|
Ashen Path:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You grant the creature touched the ability to breathe with ease air that is contaminated
|
|
with ash, spores, smoke, dust, or the like. The creature suffers no ill effects
|
|
from natural airborne irritants or contaminants and gains a +4 bonus on saving
|
|
throws against magical effects that involve any of these contaminants. In addition,
|
|
the creature can see through magical obscuring effects caused by dense ash, smoke,
|
|
fog, or similar concealment up to a distance of 60 feet, although this spell does
|
|
nothing to enhance sight in dark or shadowy conditions. You can cast this spell
|
|
on multiple creatures, but if you do, divide the duration evenly among all the
|
|
creatures you touch (to a minimum duration of 10 minutes per target).
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: arcanist 2, cleric 2, druid 2, hunter 2, oracle 2, ranger 2, sorcerer 2,
|
|
warpriest 2, wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: living creature touched
|
|
Aspect of the Bear:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor
|
|
and a +2 enhancement bonus on CMB rolls. You can also perform bull rush, grapple,
|
|
and overrun combat maneuvers without provoking attacks of opportunity.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 2, ranger 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: null
|
|
Aspect of the Falcon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You take on an aspect of a falcon. Your eyes become wide and raptor-like, and
|
|
you grow feathers on the sides of your head. You gain a +3 competence bonus on
|
|
Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier
|
|
for your bows and crossbows becomes 19-20/x3.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 1, ranger 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: null
|
|
Aspect of the Nightingale:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You take on an aspect of a nightingale. Your voice becomes clear and pleasant.
|
|
You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus
|
|
on Diplomacy checks. Once per minute, if you are subject to a charm effect that
|
|
allows a saving throw, you may roll twice and take the more favorable result.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman
|
|
1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Aspect of the Stag:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- When you cast this spell, you take on an aspect of a stag, including some of its
|
|
physical characteristics. Your features become elongated and sinewy, and you grow
|
|
a set of antlers you can use for defense. You gain a +2 dodge bonus to AC against
|
|
attacks of opportunity, your base speed increases by 20 ft., you can move through
|
|
any undergrowth (including magically manipulated undergrowth) at your normal speed,
|
|
and can even make a 5-foot step within such terrain.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 4, ranger 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: null
|
|
Aspect of the Wolf:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- When you cast this spell, you take on an aspect of a wolf, including some of its
|
|
physical characteristics. You become more rugged, your ears become elongated,
|
|
and you sprout sharp fangs and fur.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 5, ranger 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: null
|
|
Assume Appearance:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (corpse of the deceased creature whose form you plan to assume)
|
|
description:
|
|
- This spell functions similarly to alter self, except for the following differences.
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: alchemist 3, bard 3, medium 3, mesmerist 3, occultist 3, psychic 3, shaman
|
|
3, sorcerer/wizard 3, spiritualist 3, summoner 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Assumed Likeness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You draw upon the memories of the targets to create a visual disguise for yourself\
|
|
\ that only they can see. When you cast the spell, you choose an emotion from\
|
|
\ the table below. Each target perceives you as a creature it feels that way toward.\
|
|
\ If it doesn\u2019t feel that way toward anyone, it instead perceives you as\
|
|
\ a stranger with features likely to evoke that emotion (e.g., if you choose respect,\
|
|
\ a guard who was taught to respect her elders but who currently knows no elders\
|
|
\ might see you as an elderly version of yourself)."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 1, magus 2, medium 1, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief
|
|
school: illusion (phantasm)) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Astral Projection:
|
|
area: null
|
|
casting_time: 30 minutes
|
|
components: V, S, M (1,000 gp jacinth)
|
|
description:
|
|
- By freeing your spirit from your physical body, this spell allows you to project
|
|
an astral body onto another plane altogether. You can bring the astral forms of
|
|
other willing creatures with you, provided that these subjects are linked in a
|
|
circle with you at the time of the casting. These fellow travelers are dependent
|
|
upon you and must accompany you at all times. If something happens to you during
|
|
the journey, your companions are stranded wherever you left them.
|
|
duration: see text
|
|
effect: null
|
|
level: cleric/oracle 9, sorcerer/wizard 9, witch 9
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Atavism:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "By bringing forth the primeval ancestry of the target animal, you awaken a savage\
|
|
\ engine of destruction. The animal immediately gains the advanced creature simple\
|
|
\ template. It gains a +2 bonus on all rolls, including damage rolls and special\
|
|
\ ability DCs, a +4 bonus to AC and CMD, and +2 hit points per HD. The animal\u2019\
|
|
s primal instincts take hold for the duration of this spell\u2014if the animal\
|
|
\ knows tricks granted by the Handle Animal skill, it loses access to all of those\
|
|
\ tricks save for \u201Cattack.\u201D This spell has no effect on animals that\
|
|
\ already have the advanced creature template."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: one animal
|
|
Atonement:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (burning incense), F (a set of prayer beads or other prayer
|
|
device worth at least 500 gp), DF
|
|
description:
|
|
- This spell removes the burden of misdeeds from the subject. The creature seeking
|
|
atonement must be truly repentant and desirous of setting right its misdeeds.
|
|
If the atoning creature committed the evil act unwittingly or under some form
|
|
of compulsion, atonement operates normally at no cost to you. However, in the
|
|
case of a creature atoning for deliberate misdeeds, you must intercede with your
|
|
deity (requiring you to expend 2,500 gp in rare incense and offerings). Atonement
|
|
may be cast for one of several purposes, depending on the version selected.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 5, druid 5, inquisitor 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Audiovisual Hallucination:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as auditory hallucination, except that you can include the
|
|
image of any object, creature, or force you imagine or identify for the targets
|
|
to imagine. You can move the image while you concentrate. After you cease concentration,
|
|
you can define simple movements or changes for the phantasm to perform that can
|
|
be explained in 25 words or fewer.
|
|
duration: concentration + 3 rounds (D)
|
|
effect: null
|
|
level: bard 3, magus 3, medium 2, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard
|
|
3
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Auditory Hallucination:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- You cause the targets to believe they hear any sound you imagine.
|
|
duration: concentration
|
|
effect: null
|
|
level: bard 1, magus 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard
|
|
1
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will disbelief
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Augmenting Wall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a wall of faintly shimmering elemental energy.
|
|
duration: 1 round/2 levels (see text)
|
|
effect: 20-ft.-high wall of energy whose area is up to one 10-ft. square/level
|
|
level: magus 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none (object)
|
|
school: evocation [see text]
|
|
spell_resistance: no (object)
|
|
target: null
|
|
Augury:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (incense worth at least 25 gp), F (a set of marked sticks or
|
|
bones worth at least 25 gp)
|
|
description:
|
|
- An augury can tell you whether a particular action will bring good or bad results
|
|
for you in the immediate future.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 2, psychic 2, shaman 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Aura Alteration:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You mask and manipulate the target creature\u2019s or object\u2019s aura, confounding\
|
|
\ those who would attempt to discern helpful information from it using the read\
|
|
\ aura occult skill unlock or the analyze aura spell. You can change each of the\
|
|
\ following four auras with one casting of aura alteration."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: medium 3, mesmerist 3, occultist 3, psychic 4, spiritualist 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: illusion
|
|
spell_resistance: 'yes'
|
|
target: one object or willing creature
|
|
Aura Sight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell makes your eyes glow and allows you to see alignment auras within\
|
|
\ 120 feet of you. The effect is similar to that of a detect chaos/evil/good/law\
|
|
\ spell, but aura sight does not require concentration, and it discerns an aura\u2019\
|
|
s location and power more quickly."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, cleric 3, inquisitor 4, mesmerist 3, psychic 3, shaman 3, sorcerer/wizard
|
|
3, spiritualist 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Aura of Cannibalism:
|
|
area: 20-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of flesh from another creature of your species)
|
|
description:
|
|
- You emanate an aura that saps the strength of others of your kind and channels
|
|
their energy into you.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: Fort negates
|
|
school: necromancy [evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Aura of Distraction:
|
|
area: 20-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You emit an aura of subsonic noise and mental imagery that makes concentrating
|
|
difficult.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: psychic 2, sorcerer/wizard 2, witch 2
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Aura of Doom:
|
|
area: 20-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (powdered bone)
|
|
description:
|
|
- "You emanate an almost palpable aura of horror. All non-allies within this spell\u2019\
|
|
s area, or that later enter the area, must make a Will save to avoid becoming\
|
|
\ shaken. A successful save suppresses the effect. Creatures that leave the area\
|
|
\ and come back must save again to avoid being affected by the effect."
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: cleric/oracle 4
|
|
range: personal
|
|
saving_throw: Will negates
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Aura of Greater Courage:
|
|
area: 10-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "When you cast this spell you strengthen your paladin\u2018s aura of courage.\
|
|
\ Until the end of its duration, all allies within that aura are immune to fear\
|
|
\ (magical or otherwise). If you do not have the aura of courage class feature,\
|
|
\ aura of greater courage has no effect."
|
|
duration: 10/minutes per level
|
|
effect: null
|
|
level: paladin 2
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [emotion]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Aura of Inviolate Ownership:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell wards the attended items of all creatures it targets (items held,\
|
|
\ securely fastened to their person, or in containers on their person), enhancing\
|
|
\ each creature\u2019s grip and protecting items from loss or theft."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, paladin 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Aura of the Unremarkable:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a white feather)
|
|
description:
|
|
- "An invisible sphere of magic surrounds you, clouding the minds of creatures in\
|
|
\ the area so they regard even the strangest actions as innocuous. For example,\
|
|
\ if you and your allies are beating a member of the city guard for information,\
|
|
\ creatures within the area don\u2019t think this is unusual or cause for alarm;\
|
|
\ if your ally is aiming a crossbow at the queen from a balcony, the affected\
|
|
\ creatures accept this as normal and unworthy of concern. Any hostile actions\
|
|
\ by you or your allies against a creature or its allies break the effect of the\
|
|
\ spell for that creature. When the spell ends (or when the affected creatures\
|
|
\ move outside of the range of the emanation), observers see things normally but\
|
|
\ altered perceptions from the earlier events remain. Each mention of the events\
|
|
\ as noteworthy (such as being questioned about them by an authority figure) allows\
|
|
\ the target another Will save to break the effect and remember things normally."
|
|
duration: 1 minute/level (D) and instantaneous
|
|
effect: null
|
|
level: bard 3, medium 2, mesmerist 3, psychic 3, sorcerer/wizard 4
|
|
range: 30 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: non-allied creatures within a 30-ft. emanation
|
|
Authenticating Gaze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF/M (a miniature magnifying glass or spectacles)
|
|
description:
|
|
- Your understanding of the written word becomes analytical and discerning. You
|
|
gain an insight bonus equal to your caster level (maximum +10) on Appraise checks
|
|
to determine the value of books and scrolls and on Linguistics checks to detect
|
|
forgeries, and you can attempt a Linguistics check to detect a forged document
|
|
at a glance, rather than taking the normal 1 round of examination per page. In
|
|
addition, you immediately detect whether written works within 30 feet and within
|
|
your line of sight have a magical aura and the strength of any such auras, as
|
|
though you had concentrated on each written work for 1 round using detect magic.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, cleric 1, inquisitor 1, occultist 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Aversion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You plant a revulsion in the mind of the subject, causing her to avoid an object\
|
|
\ or location. You must choose a specific object or place. A location chosen in\
|
|
\ this way can be no larger than a cube measuring 50 feet on a side. The aversion\
|
|
\ is entirely in the target\u2019s mind, so the chosen object or location itself\
|
|
\ isn\u2019t subject to any magical effect. If the target fails her saving throw,\
|
|
\ she can\u2019t come within 60 feet of the chosen object or place."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 2, druid 3, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 3,
|
|
witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Awaken:
|
|
area: null
|
|
casting_time: 24 hours
|
|
components: V, S, M (herbs and oils worth 2,000 gp), DF
|
|
description:
|
|
- "You awaken a tree or animal to human-like sentience. To succeed, you must make\
|
|
\ a Will save (DC 10 + the animal\u2019s current HD, or the HD the tree will have\
|
|
\ once awakened). The awakened animal or tree is friendly toward you. You have\
|
|
\ no special empathy or connection with a creature you awaken, although it serves\
|
|
\ you in specific tasks or endeavors if you communicate your desires to it. If\
|
|
\ you cast awaken again, any previously awakened creatures remain friendly to\
|
|
\ you, but they no longer undertake tasks for you unless it is in their best interests."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 5, shaman 6
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: animal or tree touched
|
|
Awaken Construct:
|
|
area: null
|
|
casting_time: 24 hours
|
|
components: V, S, M (herbs and oils worth 2,000 gp per HD of target), DF
|
|
description:
|
|
- "You amplify the animating force of a construct to more closely resemble a true\
|
|
\ soul, granting the construct humanlike sentience. To do so, you must succeed\
|
|
\ at a Spellcraft check (DC = 15 + the construct\u2019s current Hit Dice). If\
|
|
\ the construct\u2019s master (if any) is present, this is an opposed Spellcraft\
|
|
\ check."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 7, occultist 5, psychic 6, shaman 6, sorcerer/wizard 7
|
|
range: touch Target mindless construct touched
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Awaken the Devoured:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell is often used by conjurers as a method to torment daemons and force
|
|
compliance, for it awakens the broken, anguished memories of the countless souls
|
|
that the target daemons have consumed. All daemons targeted by awaken the devoured
|
|
must be within 30 feet of each other. The fragmented memories haunt and afflict
|
|
the daemons, dealing 1d8 points of damage per caster level (maximum 15d8) and
|
|
making the daemons confused for 1 round per level. A daemon that succeeds at a
|
|
Will save halves the damage and negates the confusion effect.
|
|
duration: instantaneous and 1 round/level
|
|
effect: null
|
|
level: cleric 5, inquisitor 4, psychic 5, shaman 5, sorcerer/wizard 5, spiritualist
|
|
5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial (see text)
|
|
school: divination [pain]
|
|
spell_resistance: 'yes'
|
|
target: one daemon per 4 caster levels
|
|
Babble:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes the target to break into a fit of bizarre, uncontrollable babbling.
|
|
The target also becomes nauseated. If the target succeeds at its save, the effects
|
|
end. If not, the creature continues babbling and is nauseated for the entire duration.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature; see text
|
|
"Badger\u2019s Ferocity":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This functions like keen edge, except it affects multiple weapons and requires\
|
|
\ your concentration. You select the weapons to be affected, and can only affect\
|
|
\ one weapon per creature. If a creature\u2019s weapon exceeds the spell\u2019\
|
|
s range, the spell ends for that weapon."
|
|
duration: concentration
|
|
effect: null
|
|
level: cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: one weapon/3 levels
|
|
Balance of Suffering:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You borrow life force from a living creature and infuse it into another living
|
|
creature, potentially wreaking destruction on the former and bolstering the life
|
|
of the latter.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 6, inquisitor 6, occultist 6, shaman 6, spiritualist 6, warpriest
|
|
6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will half; see text
|
|
school: conjuration (healing)
|
|
spell_resistance: yes; see text
|
|
target: null
|
|
Baleful Polymorph:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- As beast shape III, except that you change the subject into a Small or smaller
|
|
animal of no more than 1 HD. If the new form would prove fatal to the creature,
|
|
such as an aquatic creature not in water, the subject gets a +4 bonus on the save.
|
|
duration: permanent
|
|
effect: null
|
|
level: druid 5, magus 5, shaman 5, sorcerer/wizard 5, summoner 4, unchained summoner
|
|
5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: ': Fortitude negates, Will partial, see text'
|
|
school: transmutation (polymorph)
|
|
spell_resistance: ': yes'
|
|
target: one creature
|
|
Baleful Shadow Transmutation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You infuse a target\u2019s shadow with energies from the Shadow Plane, shaping\
|
|
\ the shadow into one that appears to belong to a different creature, and tricking\
|
|
\ the target into believing it actually is that creature. When you cast this spell,\
|
|
\ choose one Huge or smaller creature of the animal type or one Medium or Small\
|
|
\ creature of the humanoid type. If the chosen creature is ill suited to the target\u2019\
|
|
s current environment, such as an aquatic creature not in water, the subject gains\
|
|
\ a +4 bonus on all saving throws against baleful shadow transmutation. If the\
|
|
\ subject fails its Will save, it believes that it is the chosen creature, causing\
|
|
\ it to lose its extraordinary, supernatural, and spell-like abilities, lose its\
|
|
\ ability to cast spells (if it had the ability), and gain the alignment, special\
|
|
\ abilities, and Intelligence, Wisdom, and Charisma scores of its new form in\
|
|
\ place of its own. It retains any class features (other than spellcasting) that\
|
|
\ aren\u2019t extraordinary, supernatural, or spell-like abilities."
|
|
duration: permanent
|
|
effect: null
|
|
level: alchemist 6, bard 6, druid 7, medium 6, shaman 6, sorcerer/wizard 6, spiritualist
|
|
6, summoner 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief, then Fort negates
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Ball Lightning:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small iron ring)
|
|
description:
|
|
- "You create two globes of lightning that fly in whichever direction you indicate.\
|
|
\ For every 4 caster levels above 7th, you create an additional globe of lightning\
|
|
\ (3 globes at 11th, 4 globes at 15th, to the maximum of 5 globes at 19th). These\
|
|
\ globes fly at a rate of 20 feet per round and have perfect maneuverability.\
|
|
\ Wind does not affect a flying sphere\u2019s course."
|
|
duration: 1 round/level
|
|
effect: two or more 5-ft.-diameter spheres
|
|
level: bloodrager 4, druid 4, magus 4, shaman 4, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: evocation [air, electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ban Corruption:
|
|
area: 30-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a ceremonial dagger ) 30-ft.-radius emanation centered on you
|
|
concentration plus 1 round/level, up to 1 hour/level Will negates yes
|
|
description:
|
|
- You strip all creatures within the emanation of any gifts associated with corruptions.
|
|
Abilities associated with corruptions cease to function, as if they were magically
|
|
dispelled.
|
|
duration: concentration plus 1 round/level, up to 1 hour/level
|
|
effect: null
|
|
level: cleric 5, inquisitor 4, medium 3, occultist 4, paladin 4, shaman 5
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: abjuration [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Bane:
|
|
area: 50-ft.-radius burst, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Bane fills your enemies with fear and doubt. Each affected creature takes a -1
|
|
penalty on attack rolls and a -1 penalty on saving throws against fear effects.
|
|
Bane counters and dispels bless.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1
|
|
range: 50 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Banish Seeming:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a cold iron nail)
|
|
description:
|
|
- "With a melee touch attack you can dispel an illusion or return a creature to\
|
|
\ its natural form. This functions as dispel magic directed at the effect in question,\
|
|
\ except you receive a +2 enhancement bonus on your dispel check and you can only\
|
|
\ dispel illusions or changes in form created by supernatural effects or spells.\
|
|
\ If multiple effects are changing the creature\u2019s appearance, you can dispel\
|
|
\ one such effect for every four caster levels you possess, starting with the\
|
|
\ highest caster level spells and proceeding to spells with lower caster levels."
|
|
duration: instantaneous and 1 round/level; see text
|
|
effect: null
|
|
level: inquisitor 3, witch 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Banishing Blade:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You imbue a weapon with the power to drive foes back. The first time each round
|
|
the weapon strikes a creature, the weapon attempts a free bull rush combat maneuver
|
|
check against that creature. This does not provoke attacks of opportunity. The
|
|
combat maneuver for the bull rush is equal to 1d20 + your caster level.
|
|
duration: 1 round/level or until discharged
|
|
effect: one melee weapon
|
|
level: antipaladin 4, bloodrager 4, inquisitor 5, magus 5, medium 4, paladin 4,
|
|
shaman 5, sorcerer/wizard 5, spiritualist 5, summoner 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none and Will partial (see text)
|
|
school: abjuration
|
|
spell_resistance: yes (see text)
|
|
target: null
|
|
Banishment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (see text)
|
|
description:
|
|
- A banishment spell is a more powerful version of the dismissal spell. It enables
|
|
you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice
|
|
of creatures per caster level can be banished.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 6, inquisitor 5, shaman 6, sorcerer/wizard 7, summoner 5, unchained
|
|
summoner 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Banshee Blast:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a cone of spectral energy resembling screaming elven ghosts that deals
|
|
1d4 points of damage per caster level (maximum 15d4); a successful Reflex save
|
|
halves this damage. Any creature that fails its Reflex save must succeed at a
|
|
Will save or become panicked for 1 round/level.
|
|
duration: instantaneous and 1 round/level (see text)
|
|
effect: null
|
|
level: sorcerer/wizard 6, witch 6
|
|
range: 30 ft.
|
|
saving_throw: Reflex half and Will negates (see text)
|
|
school: necromancy [death, fear, mind-affecting, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Baphomet\u2019s Blessing":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, M/DF (powdered bull\u2019s horn)"
|
|
description:
|
|
- "You change the target\u2019s head into that of a bull."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner 4, witch 4
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Barbed Chains:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a length of chain doused with fresh blood)
|
|
description:
|
|
- "You summon a chain from another realm, causing it to burst out from the ground\
|
|
\ and strike a target within the spell\u2019s range. You can have the chain either\
|
|
\ make a melee attack (dealing 1d6 points of slashing damage) or attempt a trip\
|
|
\ combat maneuver against the target. The chain uses your base attack bonus plus\
|
|
\ your key spellcasting ability score modifier as its attack bonus and combat\
|
|
\ maneuver bonus. On a successful hit or combat maneuver check, the target must\
|
|
\ attempt a Will save. If it fails its save, the creature is shaken for 1d4 rounds.\
|
|
\ You summon one additional chain every 3 levels after 1st, for a total of two\
|
|
\ chains at 4th level, three at 7th level, and a maximum of four at 10th level.\
|
|
\ Multiple chains can attack the same target but the shaken effect doesn\u2019\
|
|
t stack."
|
|
duration: instantaneous
|
|
effect: a chain sharpened at one end
|
|
level: antipaladin 1, bloodrager 1, cleric 1, inquisitor 1, occultist 1, shaman
|
|
1, summoner 1
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: Will partial (see text)
|
|
school: conjuration (summoning) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Bard\u2019s Escape":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (pieces of a smashed fiddle)
|
|
description:
|
|
- You whisk yourself and willing allies out of a tight jam, or instantly transfer
|
|
yourselves to another location to achieve greater strategic positioning. You can
|
|
move any allies within range to any other space of your choosing within range.
|
|
Those spaces need not be in line of sight or line of effect from your original
|
|
position, but must be open locations on surfaces able to support the creatures
|
|
teleported. Except as noted above, this spell otherwise functions as dimension
|
|
door.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Barghest Feast:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- The target gains the ability to absorb power from devouring a humanoid corpse.
|
|
To use this ability, the target must feed on the corpse of one nonevil humanoid
|
|
creature, a process that takes 1 full round per Hit Die the creature had and provokes
|
|
attacks of opportunity. For every 2 rounds it feeds on the corpse in this way,
|
|
the target gains a +1 profane bonus on attack rolls, saving throws, and skill
|
|
checks (to a maximum of +5).
|
|
duration: 10 minutes/level; see text
|
|
effect: null
|
|
level: alchemist 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [evil]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Barkskin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Barkskin toughens a creature\u2019s skin. The effect grants a +2 enhancement\
|
|
\ bonus to the creature\u2019s existing natural armor bonus. This enhancement\
|
|
\ bonus increases by 1 for every three caster levels above 3rd, to a maximum of\
|
|
\ +5 at 12th level."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 2, druid 2, ranger 2, shaman 2, summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Barrow Haze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Barrow haze creates a bank of fog similar to that created by fog cloud, except
|
|
that the vapors are black and they have a necromantic link to you. The vapors
|
|
do not interfere with your vision. Because of your link to the haze, if any part
|
|
of it is within 30 feet of you, any creatures within the haze count as in range
|
|
for the purpose of using any of your hexes that have a maximum range of 30 feet.
|
|
For example, suppose you have the slumber hex, you are 25 feet from one edge of
|
|
the haze, and an opponent is 40 feet farther away at the other extreme of the
|
|
cloud. You can use your slumber hex on that opponent even though it is actually
|
|
65 feet away from you.
|
|
duration: 1 minute/level
|
|
effect: fog spreads in 20-ft. radius, 20 ft. high
|
|
level: sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Batrachian Surge:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- You tap into your latent amphibian strengths, unlocking a short-lived physical
|
|
talent. Armor or gear you are wearing adjusts to your new shape for the duration
|
|
of the spell. When you cast batrachian surge, choose one of the following features
|
|
to gain its associated benefits. You can have only one batrachian surge spell
|
|
active on you at a time.
|
|
duration: 1 round + 1 round/3 levels (D)
|
|
effect: null
|
|
level: bloodrager 1, druid 1, inquisitor 1, ranger 1, summoner 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: you
|
|
Battering Blast:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated
|
|
creature or object. You must succeed on a ranged touch attack to strike your target.
|
|
On a successful hit, you deal 1d6 points of force damage per two caster levels
|
|
(maximum 5d6). For every 5 caster levels you possess beyond 5th, you gain a second
|
|
ball of force.
|
|
duration: ''
|
|
effect: null
|
|
level: sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: ''
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: one creature or unattended object
|
|
Battle Trance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You are transformed into a single-minded force of destruction. You gain the ferocity
|
|
monster special ability, a number of temporary hit points equal to 1d6 + your
|
|
caster level (maximum +10), and a +4 morale bonus on saving throws against mind-affecting
|
|
effects. You cannot use the withdraw action or willingly move away from a creature
|
|
that has attacked you.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 3, antipaladin 3, cleric 4, inquisitor 3, ranger 3, witch 4
|
|
range: personal
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Battlemind Link:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fuse your thoughts with an ally\u2019s, allowing the two of you to fight\
|
|
\ in tandem, perfectly coordinated. You and the ally each roll initiative in combat\
|
|
\ and use the higher die result before adding modifiers. This has three effects."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: inquisitor 4, sorcerer/wizard 6
|
|
range: personal and close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: divination [mind-affecting]
|
|
spell_resistance: null
|
|
target: you and 1 ally
|
|
Beacon of Guilt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You place an invisible ward upon an object that is triggered the first time a
|
|
creature tries to move the object from its current location. The next creature
|
|
to touch the object is cursed to become obvious to everyone around it. The creature
|
|
must succeed at a Will save or be surrounded in an aura of twinkling red light
|
|
that functions as faerie fire (spell resistance applies). The curse bestowed by
|
|
this spell cannot be dispelled, but a break enchantment, limited wish, miracle,
|
|
remove curse, or wish spell can remove it.
|
|
duration: 24 hours or until discharged, then instantaneous
|
|
effect: null
|
|
level: arcanist 2, bard 2, inquisitor 2, occultist 2, skald 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (object); see text
|
|
school: evocation [curse]
|
|
spell_resistance: 'yes'
|
|
target: one object
|
|
Beacon of Luck:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a tuft of rabbit fur)
|
|
description:
|
|
- You send out a burst of luck with a 30-foot radius centered around you. While
|
|
the beacon of luck is in effect, you gain a +2 sacred bonus on all saving throws.
|
|
As an immediate action before a saving throw is made, allies within the area can
|
|
choose to benefit from this luck, rolling twice for a saving throw and taking
|
|
the better result. Once a creature benefits from the beacon of luck in this way,
|
|
it cannot gain the benefit of this spell for 24 hours.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 3, cleric/oracle 3, inquisitor 4, paladin 4
|
|
range: personal; see text
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Beanstalk:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a small handful of beans)
|
|
description:
|
|
- "When casting this spell, you must plant the material components in soil. When\
|
|
\ you do, at the end of casting, a large beanstalk rises up from the ground. It\u2019\
|
|
s strong enough to support Huge or smaller creatures weighing no more than 2,000\
|
|
\ pounds total, and has enough handholds and footholds that it can be climbed\
|
|
\ as if it were knotted rope (Climb DC 5). At the end of the spell\u2019s duration,\
|
|
\ the beanstalk withers and dies at an accelerated rate, leaving nothing more\
|
|
\ than a pile of compost."
|
|
duration: 24 hours
|
|
effect: a 5-foot-radius beanstalk that grows to a height of 50 ft./ caster level
|
|
level: sorcerer/wizard 4, summoner 4, witch 4
|
|
range: 0 ft. (see text)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Bear\u2019s Endurance":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a few hairs, or a pinch of dung, from a bear)
|
|
description:
|
|
- "The affected creature gains greater vitality and stamina. The spell grants the\
|
|
\ subject a +4 enhancement bonus to Constitution, which adds the usual benefits\
|
|
\ to hit points, Fortitude saves, Constitution checks, and so forth. Hit points\
|
|
\ gained by a temporary increase in Constitution score are not temporary hit points.\
|
|
\ They go away when the subject\u2019s Constitution drops back to normal. They\
|
|
\ are not lost first as temporary hit points are."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, cleric/oracle 2, druid 2, magus 2, psychic 2,
|
|
ranger 2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Beast Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- 'When you cast this spell, you can assume the form of any Small or Medium creature
|
|
of the animal type. If the form you assume has any of the following abilities,
|
|
you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability),
|
|
swim 30 feet, darkvision 60 feet, low-light vision, and scent.'
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Beastspeak:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, DF
|
|
description:
|
|
- "When you\u2019re in the form of an animal (such as when you are using wild shape\
|
|
\ or are affected by a polymorph effect), you can speak normally, including when\
|
|
\ you cast spells with verbal components, and you sound like your normal self\
|
|
\ when you speak. You can cast this spell while in animal form, using animal-appropriate\
|
|
\ somatic components."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: druid 2, shaman 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Bed of Iron:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a feather or swatch of soft fabric)
|
|
description:
|
|
- This spell makes even the clunkiest armor feel soft as silk to the wearer.
|
|
duration: 8 hours
|
|
effect: null
|
|
level: inquisitor 1, magus 1, paladin 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: one creature touched/level
|
|
Befuddled Combatant:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (cooked noodles)
|
|
description:
|
|
- As a way to befuddle your target, you fill its mind with all manner of swirling
|
|
images as well as baffling and incoherent thoughts, making the target an ineffective
|
|
combatant and rendering its spellcasting and other such abilities much more feeble.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: arcanist 5, bard 5, mesmerist 5, psychic 5, shaman 5, skald 5, sorcerer/wizard
|
|
5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [curse, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Beguiling Gift:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (the object to be offered)
|
|
description:
|
|
- "You offer an object to an adjacent creature, and entice it into using or consuming\
|
|
\ the proffered item. If the target fails its Will save, it immediately takes\
|
|
\ the offered object, dropping an already held object if necessary. On its next\
|
|
\ turn, it consumes or dons the object, as appropriate for the item in question.\
|
|
\ For example, an apple would be eaten, a potion consumed, a ring put on a finger,\
|
|
\ and a sword wielded in a free hand. If the target is physically unable to accept\
|
|
\ the object, the spell fails. The subject is under no obligation to continue\
|
|
\ consuming or using the item once the spell\u2019s duration has expired, although\
|
|
\ it may find a cursed item difficult to be rid of."
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 1, psychic 1, witch 1
|
|
range: 5 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Beloved of the Forge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You gain an innate sense of the direction to your home or to the place where you
|
|
last attempted a Craft check, whichever you choose when you cast the spell. You
|
|
gain a +10 insight bonus on Survival checks made to find your way back to the
|
|
chosen place.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric 2, shaman 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Bereave:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a broken chain link)
|
|
description:
|
|
- "An overwhelming feeling of loss overcomes the targets, and their allies\u2019\
|
|
\ words sound bleak and hollow. Regardless of actual allegiances, affected creatures\
|
|
\ no longer count as allies for other creatures and always count as enemies for\
|
|
\ the purposes of abilities, effects, and spells that differentiate between allies\
|
|
\ and enemies, such as flanking or spells such as bane or bless."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, cleric 4, mesmerist 3, psychic 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Bestow Auras:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You transfer one or more of your paladin or antipaladin auras (such as aura of
|
|
courage and aura of resolve) to another creature. You retain the personal effect
|
|
of that aura, but the target becomes the center of the aura effect instead of
|
|
you. For example, if you transfer your aura of courage, you remain immune to fear,
|
|
but the target becomes the center of the aura that grants a +4 morale bonus on
|
|
saves against fear effects. If an aura functions only when you are conscious,
|
|
the transferred aura functions only when the target is conscious. If an aura functions
|
|
only when you expend uses of another ability (such as with aura of justice or
|
|
aura of vengeance), the transferred aura functions only if the target has that
|
|
other ability and expends uses of it to activate the aura.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 3, paladin 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Bestow Curse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You place a curse on the subject. Choose one of the following.
|
|
duration: permanent
|
|
effect: null
|
|
level: antipaladin 3, bloodrager 4, cleric/oracle 3, shaman 3, sorcerer/wizard 4,
|
|
spiritualist 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Bestow Grace:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- With this spell you can bestow your divine grace on another good creature for
|
|
a short amount of time, infusing that creature with a portion of your holy virtue.
|
|
When you touch the subject, you grant that creature a sacred bonus to its saving
|
|
throws equal to its Charisma bonus (if any) on all saving throws.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: paladin 2
|
|
range: touch
|
|
saving_throw: Will (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Bestow Grace of the Champion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You channel the power of good and law into the target, temporarily giving it powers
|
|
similar to those of a paladin. The target gains the ability to use detect evil
|
|
at will as a spell-like ability, immunity to disease (suppressing any diseases
|
|
currently affecting it), and immunity to fear (ending any fear effects currently
|
|
affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your
|
|
caster level; and can smite evil once as a paladin of 1/2 your caster level. It
|
|
adds its Charisma bonus to all its saving throws. It can use spell completion,
|
|
spell trigger, or other magic items that require the ability to cast spells as
|
|
a paladin. Any abilities not used by the time the spell expires are lost. This
|
|
spell has no effect if cast on a paladin.
|
|
duration: 1 round/level (see text)
|
|
effect: null
|
|
level: cleric/oracle 7, paladin 4
|
|
range: touch
|
|
saving_throw: yes (harmless)
|
|
school: transmutation [good, law]
|
|
spell_resistance: null
|
|
target: lawful good creature touched
|
|
Bestow Insight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "When casting this spell, choose a single skill that you have at least one rank\
|
|
\ in. The target gains a +2 insight bonus on skill checks with this skill and\
|
|
\ is considered trained in that skill. The insight bonus increases by 1 for every\
|
|
\ four levels of the caster (maximum +6). Furthermore, once before the spell\u2019\
|
|
s duration, the target can choose to roll two checks and take the greater result.\
|
|
\ Doing so ends the spell\u2019s other effects."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, cleric 3, inquisitor 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion)
|
|
spell_resistance: yes (harmless)
|
|
target: one creature touched
|
|
Bestow Planar Infusion I:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell draws upon the latent planar energy of the caster\u2019s surroundings,\
|
|
\ allowing her to temporarily infuse a creature with the plane\u2019s power. The\
|
|
\ touched creature gains that plane\u2019s basic infusion for the spell\u2019\
|
|
s duration. This spell has no effect if cast on the Material Plane, and it ends\
|
|
\ as soon as the spell\u2019s target leaves the plane with which it has been infused.\
|
|
\ Details on planar infusions can be found in each plane\u2019s Infusion section."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 1, inquisitor 1, magus 1, medium 1, occultist 1, psychic 1, sorcerer/wizard
|
|
1, summoner 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Bestow Weapon Proficiency:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- You bestow the subject with the ability to use a single type of weapon he is not
|
|
proficient in as if he were proficient with that weapon. The weapon can be of
|
|
any type, including an exotic weapon, but the subject of the spell must be holding
|
|
the weapon.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, cleric 2, inquisitor 2, magus 2, paladin 2, psychic
|
|
2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Betraying Sting:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You unleash divine power to smite those who wrongly trusted you. The power takes
|
|
the form of a yellow-and-black bolt of energy that makes the sound of a thousand
|
|
angry, swarming wasps. This spell affects only creatures that have an attitude
|
|
toward you of indifferent, friendly, or helpful. The spell deals 1d8 points of
|
|
damage per 2 caster levels you have.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 6, occultist 6, psychic 6, shaman 6, witch 6
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will partial
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Billowing Skirt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a skirt, kilt , or gown)
|
|
description:
|
|
- A skirt, kilt, or gown you are wearing enables you to control your falls through
|
|
the air. A creature wearing the enchanted item of clothing falls slowly as if
|
|
affected by feather fall and can attempt a DC 15 Fly skill check as a move action
|
|
to hover in place for 1 round.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, inquisitor 2, occultist 2, shaman 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Bilocation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- The spell creates an identical copy of you, along with everything you wear and
|
|
carry, anywhere you choose within range; you exist in two places at once until
|
|
the spell ends. You and the duplicate use the same statistics and share the same
|
|
resources.
|
|
duration: 1 round/level (D)
|
|
effect: one duplicate
|
|
level: psychic 8, sorcerer/wizard 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Bind Sage:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- 'This variant of planar binding is specifically used to call one of the most knowledgeable
|
|
types of outsiders: the immortal and prophetic caulborn. This spell calls a single
|
|
caulborn into a specially prepared trap. The caster of this spell can compel a
|
|
bound caulborn only to provide information (using its Knowledge skills or detect
|
|
thoughts); attempts to compel the caulborn to fight, guard a location, or perform
|
|
some other task automatically fail. This spell otherwise functions as planar binding.
|
|
The most effective gifts for a caulborn are unique books or intelligent creatures
|
|
upon whose thoughts the caulborn can feed. The true names of caulborn are nearly
|
|
impossible to discover, as they are not inherently individualistic.'
|
|
duration: null
|
|
effect: null
|
|
level: occultist 5, psychic 5, shaman 5, sorcerer/wizard 4, summoner 4, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels); see text
|
|
saving_throw: Will negates
|
|
school: conjuration (calling)
|
|
spell_resistance: no and yes; see text
|
|
target: one caulborn
|
|
Binding:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (opals worth 500 gp per HD of the target creature, plus other
|
|
components as specified below)
|
|
description:
|
|
- A binding spell creates a magical restraint to hold a creature. The target gets
|
|
an initial saving throw only if its Hit Dice equal at least half your caster level.
|
|
duration: see text (D)
|
|
effect: null
|
|
level: sorcerer/wizard 8, summoner 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Binding Earth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- If the target of this spell fails its Fortitude save, areas of earth and stone
|
|
floor act as a snapping quagmire that pulls the target down and damages it if
|
|
it attempts to move through such terrain.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation [earth]
|
|
spell_resistance: 'yes'
|
|
target: one creature or unattended object (see text)
|
|
Bit of Luck:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a four-leaf clover)
|
|
description:
|
|
- "For the spell\u2019s duration, the caster gains a reservoir of luck with a total\
|
|
\ number of points equal to 1 point per 2 caster levels."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 4, bard 3, cleric 4, psychic 4, shaman 4, sorcerer/wizard 4, witch
|
|
4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: you
|
|
Bite the Hand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "With a short command and a wave of the hand, you compel the target creature to\
|
|
\ attack the being who summoned it, to the best of its ability. If the being who\
|
|
\ summoned it is not present, the creature acts normally according to its last\
|
|
\ task or instructions. This spell has no effect on called creatures, summoned\
|
|
\ creatures not brought forth by spells or spell-like abilities (such as a summoner\u2019\
|
|
s eidolon), or bonded creatures not explicitly summoned, such as a paladin\u2019\
|
|
s mount or wizard\u2019s familiar."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 3, inquisitor 3, sorcerer/wizard 4, summoner 3, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion)
|
|
spell_resistance: 'yes'
|
|
target: one creature summoned by a spell or spell-like ability
|
|
Biting Words:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Your voice becomes suffused with magic so that you can harm your opponents with\
|
|
\ but a word. As a standard action, you can target one opponent within 30 feet\
|
|
\ with a ranged touch attack by speaking to it, dealing an amount of damage equal\
|
|
\ to 1d6 + your Strength or Charisma modifier, whichever is higher. The damage\
|
|
\ dealt is bludgeoning, piercing, and slashing damage and can be reduced by damage\
|
|
\ reduction. Each attack you make reduces the spell\u2019s remaining duration\
|
|
\ by 1 minute. If an attack reduces the remaining duration to 0 minutes or less,\
|
|
\ the spell ends after the attack resolves."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, bloodrager 1
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation [language-dependent, sonic]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Black Mark:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a flask of seawater)
|
|
description:
|
|
- "You mark the target with a black marking on its skin; the mark\u2019s exact appearance\
|
|
\ determined by you, but can be no larger than your hand. The black mark functions\
|
|
\ as a mark of justice, and when the mark is activated, the target becomes shaken\
|
|
\ anytime it is on or in the water more than a 5 feet from shore. In addition,\
|
|
\ as long as the black mark is active, the target is affected as if subject to\
|
|
\ nature\u2019s exile, but all creatures with the aquatic or water subtype or\
|
|
\ with a swim speed are made hostile, even those not of the animal type, though\
|
|
\ non-aquatic animals are not."
|
|
duration: permanent
|
|
effect: null
|
|
level: druid 7, witch 7
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy [curse, fear]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Black Spot:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The black spot is a specific and feared pirate curse. An intangible, illusory\
|
|
\ black spot manifests above the target\u2019s head and remains until the target\
|
|
\ dies or the curse is lifted. The black spot cannot be covered or hidden by any\
|
|
\ means, including other illusions. The black spot radiates a cursed aura in a\
|
|
\ 10-foot radius around its target. Anyone within the aura gains a +2 bonus on\
|
|
\ weapon attack and damage rolls against the target. In addition, the target has\
|
|
\ a \u20134 penalty on saving throws against death effects."
|
|
duration: permanent
|
|
effect: null
|
|
level: cleric 4, sorcerer/wizard 5, witch 4
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Black Tentacles:
|
|
area: 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M (octopus or squid tentacle)
|
|
description:
|
|
- This spell causes a field of rubbery black tentacles to appear, burrowing up from
|
|
the floor and reaching for any creature in the area.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bloodrager 4, magus 4, sorcerer/wizard 4, summoner 3, unchained summoner
|
|
4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Blacklight(3.5E):
|
|
area: 20-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create an area of total darkness. The darkness is impenetrable even to darkvision,\
|
|
\ but you can see normally within it. Creatures outside the spell\u2019s area,\
|
|
\ even you, cannot see through it."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: darkness 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates or none (object)
|
|
school: evocation [darkness]
|
|
spell_resistance: yes or no (object)
|
|
target: null
|
|
Blade Barrier:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- An immobile, vertical curtain of whirling blades shaped of pure force springs
|
|
into existence. Any creature passing through the wall takes 1d6 points of damage
|
|
per caster level (maximum 15d6), with a Reflex save for half damage.
|
|
duration: 1 min./level (D)
|
|
effect: wall of whirling blades up to 20 ft. long/level, or a ringed wall of whirling
|
|
blades with a radius of up to 5 ft. per two levels; either form is 20 ft. high
|
|
level: cleric/oracle 6, inquisitor 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex half or Reflex negates; see text
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Blade Lash:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your weapon elongates and becomes whip-like. As part of casting this spell, you
|
|
can use this weapon to attempt a trip combat maneuver against one creature within
|
|
20 feet, and you gain a +10 bonus on your roll, after which the weapon returns
|
|
to its previous form.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, magus 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: your melee weapon
|
|
Blade Snare:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell creates an invisible magic field that does not stop weapons (whether\
|
|
\ manufactured or natural) from moving toward you, but impedes their motion when\
|
|
\ they are retracted. When you are hit with a melee attack, attempt a caster level\
|
|
\ check against your opponent\u2019s CMD. If your check succeeds, your opponent\u2019\
|
|
s attacking weapon or body part becomes caught in the field, as if magically affixed\
|
|
\ to your body. If your check fails, your opponent may retract its weapon."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 3, magus 3, ranger 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: you
|
|
"Blade Tutor\u2019s Spirit":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You summon an insubstantial spirit of force that resembles a cloudy vapor hovering
|
|
around your fists or any melee weapons you wield. The spirit compensates for your
|
|
defensive or reckless melee attacks, nudging your weapons in the proper direction.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 2, magus 1, paladin 2, sorcerer/wizard 2, summoner 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: you
|
|
Blade of Bright Victory:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "You strengthen the bond between your divine bond weapon and its celestial spirit.\
|
|
\ The weapon gains the ghost touch property. You may change your weapon\u2019\
|
|
s damage type (bludgeoning, piercing, slashing) as a swift action. You gain a\
|
|
\ sacred bonus to your CMD against disarm and sunder attacks directed at your\
|
|
\ bonded weapon; this bonus is equal to half your caster level."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: paladin 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [good]
|
|
spell_resistance: null
|
|
target: your paladin bonded weapon
|
|
Blade of Dark Triumph:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "You strengthen the bond between your fiendish boon weapon and its unholy spirit.\
|
|
\ The weapon gains the ghost touch property. You may change your weapon\u2019\
|
|
s damage type (bludgeoning, piercing, slashing) as a swift action. You gain a\
|
|
\ profane bonus to your CMD against disarm and sunder attacks directed at your\
|
|
\ boon weapon; this bonus is equal to half your caster level."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [evil]
|
|
spell_resistance: null
|
|
target: your fiendish boon weapon
|
|
Blade of Light:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell infuses a weapon with pure sunlight (the weapon need not be a bladed
|
|
weapon).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 4, inquisitor 4, paladin 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [good]
|
|
spell_resistance: 'no'
|
|
target: one melee weapon
|
|
Bladed Dash:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- When you cast this spell, you immediately move up to 30 feet in a straight line
|
|
any direction, momentarily leaving a multi-hued cascade of images behind you.
|
|
This movement does not provoke attacks of opportunity. You may make a single melee
|
|
attack at your highest base attack bonus against any one creature you are adjacent
|
|
to at any point along this 30 feet. You gain a circumstance bonus on your attack
|
|
roll equal to your Intelligence or Charisma modifier, whichever is higher. You
|
|
must end the bonus movement granted by this spell in an unoccupied square. If
|
|
no such space is available along the trajectory, the spell fails. Despite the
|
|
name, the spell works with any melee weapon.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, magus 2, skald 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Blasphemy:
|
|
area: nonevil creatures in a 40-ft.-radius spread centered on you
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- 'Any nonevil creature within the area of a blasphemy spell suffers the following
|
|
ill effects:'
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 7, inquisitor 6
|
|
range: 40 ft.
|
|
saving_throw: Will partial
|
|
school: evocation [evil, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Blast Barrier:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (handful of snow, earth, or gravel)
|
|
description:
|
|
- "When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow,\
|
|
\ sand, or gravel to spring up in a designated space within the spell\u2019s range.\
|
|
\ This wall provides total cover to all Large or smaller creatures and objects.\
|
|
\ The barrier can only spring up in an area of natural, unworked ground. The energy\
|
|
\ that forms the wall\u2019s matrix is unstable, and you must concentrate to maintain\
|
|
\ the wall\u2019s shape. A blast barrier has an AC of 9, hardness 0, and 5 hit\
|
|
\ points per caster level. When a blast barrier reaches 0 hit points, or when\
|
|
\ you cease concentrating on maintaining it, the energies that maintain the barrier\u2019\
|
|
s shape fail with explosive results, sending sharp chunks of the materials comprising\
|
|
\ the wall and magical energy out along both sides. Any creature that is adjacent\
|
|
\ to a blast barrier when it explodes takes 2d6 points of slashing damage and\
|
|
\ 1d6 points of sonic damage per 3 caster levels (maximum 6d6). A successful Reflex\
|
|
\ save halves the total damage done. Spell resistance applies as well."
|
|
duration: concentration , up to 1 round/2 levels
|
|
effect: 1-ft.-thick wall up to 10 ft. high by 20 ft. wide
|
|
level: druid 4, ranger 3, sorcerer/wizard 3, witch 4
|
|
range: close (25 ft. + 5ft./2 levels)
|
|
saving_throw: Reflex half (see below)
|
|
school: transmutation (sonic)
|
|
spell_resistance: yes (see below)
|
|
target: null
|
|
Blast of Wind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a spiraling gesture of your hand and a forceful exhalation, you create a
|
|
brief but fierce (90 mph) blast of wind. This spell functions as gust of wind,
|
|
except all creatures within the area are treated as though they were one size
|
|
category smaller for the purpose of determining how the spell affects them. For
|
|
every 4 caster levels beyond 7th, creatures in the area are treated as an additional
|
|
size category smaller (to a maximum of three size categories smaller at 15th level).
|
|
duration: 1 round
|
|
effect: line-shaped blast of hurricane-force wind emanating out from you to the
|
|
extreme of the range
|
|
level: druid 4, sorcerer/wizard 4
|
|
range: 60 ft.
|
|
saving_throw: Fort negates
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Blaze of Glory:
|
|
area: 30-ft.-radius burst centered on you
|
|
casting_time: 1 standard action or immediate action; see text
|
|
components: V
|
|
description:
|
|
- You fall unconscious but also unleash a spectacular wave of holy energy that heartens
|
|
and heals your allies while leaving your opponents daunted and damaged. You can
|
|
cast this spell as either a standard action on your turn, or as an immediate action
|
|
when brought to below 0 hit points. If cast as a standard action, you are immediately
|
|
reduced to -1 hit points, but stable, after casting the spell.
|
|
duration: instantaneous and 1 round/level; see text
|
|
effect: null
|
|
level: paladin 4
|
|
range: null
|
|
saving_throw: Will partial
|
|
school: conjuration (healing) [good, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Blazing Rainbow:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a drop of rainwater)
|
|
description:
|
|
- You create a spectrum of multicolored solid light that can be used for one of
|
|
two effects.
|
|
duration: 1 minute/level or until discharged (see text)
|
|
effect: bow or bridge of light
|
|
level: druid 6
|
|
range: 0 ft. or 10 ft./level
|
|
saving_throw: none
|
|
school: evocation [light]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Bleed:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause a living creature that is below 0 hit points but stabilized to resume
|
|
dying. Upon casting this spell, you target a living creature that has -1 or fewer
|
|
hit points. That creature begins dying, taking 1 point of damage per round. The
|
|
creature can be stabilized later normally. This spell causes a creature that is
|
|
dying to take 1 point of damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 0, inquisitor 0, psychic 0, shaman 0, sorcerer/wizard 0, witch
|
|
0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Bleed for Your Master:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- When you would be hit by an attack that requires an attack roll, or when you are
|
|
within an area of effect that allows you to attempt a Reflex saving throw, with
|
|
a single touch you compel the target to throw itself in front of the blow or shield
|
|
you from the effect.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 2, druid 3, ranger 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: your animal companion , familiar , or fiendish servant
|
|
Blend:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- You draw upon your elven link to the wilderness to change the coloration of yourself
|
|
and your equipment to match that of your surroundings. This grants you a +4 circumstance
|
|
bonus on Stealth checks and allows you to make Stealth checks without cover or
|
|
concealment, but only while you move no more than half your base speed or less.
|
|
If you move more than half your base speed on your turn, you gain no benefit from
|
|
this spell until the start of your next turn. If you make an attack, this spell
|
|
ends (as invisibility).
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, druid 1, magus 1, psychic 1, ranger 1, shaman 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: you
|
|
Blend With Surroundings:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M/DF (a chess piece)
|
|
description:
|
|
- This spell changes the appearance of the affected creature so that it better blends
|
|
in with its surroundings. As chosen by you, the affected creature takes on the
|
|
appearance of a statue, furniture, a tree, a bush, a rock, or another object of
|
|
similar size.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 1, cleric 1, druid 1, shaman 1, sorcerer/wizard 1, summoner 1, witch
|
|
1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless) or Will disbelieves (if interacted with)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Bless:
|
|
area: The caster and all allies within a 50-ft. burst, centered on the caster
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack
|
|
rolls and on saving throws against fear effects.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1, shaman 1
|
|
range: 50 ft.
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Bless Army:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell fills an army with courage. The army gains a +1 bonus on OM and Morale
|
|
checks.
|
|
duration: 1 battle
|
|
effect: null
|
|
level: cleric 6
|
|
range: 1 hex
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one army
|
|
Bless Water:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (5 pounds of powdered silver worth 25 gp)
|
|
description:
|
|
- This transmutation imbues a flask (1 pint) of water with positive energy, turning
|
|
it into holy water.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: transmutation [good]
|
|
spell_resistance: yes (object)
|
|
target: flask of water touched
|
|
Bless Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This transmutation makes a weapon strike true against evil foes. The weapon is\
|
|
\ treated as having a +1 enhancement bonus for the purpose of bypassing the DR\
|
|
\ of evil creatures or striking evil incorporeal creatures (though the spell doesn\u2019\
|
|
t grant an actual enhancement bonus). The weapon also becomes good-aligned, which\
|
|
\ means it can bypass the DR of certain creatures. (This effect overrides and\
|
|
\ suppresses any other alignment the weapon might have.) Individual arrows or\
|
|
\ bolts can be transmuted, but affected projectile weapons (such as bows) don\u2019\
|
|
t confer the benefit to the projectiles they shoot."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: paladin 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: weapon touched
|
|
Blessed Fist:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target is considered to be armed even when unarmed, so it doesn\u2019t provoke\
|
|
\ attacks of opportunity when it attacks foes with unarmed strikes. Its unarmed\
|
|
\ strikes can deal lethal or nonlethal damage (target\u2019s choice). If the target\
|
|
\ already has this ability (such as from the monk unarmed strike ability or the\
|
|
\ Improved Unarmed Strike feat), its unarmed strikes gain a +1 enhancement bonus\
|
|
\ on attack rolls and damage rolls, and they count as good-aligned weapons for\
|
|
\ the purposes of overcoming damage reduction."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 1, paladin 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [good]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Blessing of Courage and Life:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- With this prayer you provide long-lasting succor to a wounded creature. For as
|
|
long as the effect lasts, the target receives a +2 morale bonus on saving throws
|
|
against fear and death effects. At any time while the spell is in effect, the
|
|
target can choose to end the spell as a swift action for a burst of healing energy.
|
|
The target loses the saving throw bonus, but is healed of 1d8 points of damage
|
|
+1 point per caster level (maximum +10).
|
|
duration: 1 minute/level (see below)
|
|
effect: null
|
|
level: cleric/oracle 2, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing) [emotion]
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature
|
|
Blessing of Fervor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- With this blessing, you call your allies to move forth and empower them to conquer
|
|
and become victorious. Each round for the duration of this spell, each of your
|
|
allies can choose one of the following bonuses for that round at the beginning
|
|
of its turn (their choice).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Blessing of Liberty:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a feather or small object that symbolizes good fortune)
|
|
description:
|
|
- "You imbue yourself with the blessings of liberty. You gain a +1 luck bonus per\
|
|
\ 6 caster levels (minimum +1, maximum +3) to your CMD and on saving throws against\
|
|
\ spells and traps that would move you or impede your movement. You can end the\
|
|
\ spell\u2019s effects as a swift action to gain a +20 foot enhancement bonus\
|
|
\ to your base speed for 1 round per whole minute of duration remaining."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, shaman 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Blessing of the Mole:
|
|
area: 1 creature/level
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 3, paladin 3, ranger 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (harmless)
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Blessing of the Salamander:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- When you cast this on a creature, its skin turns slick and clammy and it is able
|
|
to regenerate damage each round. While under the effects of the spell, the creature
|
|
gains fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat
|
|
Maneuver Defense.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 5, ranger 4
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Blessing of the Watch:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions like bless, except as noted. It works only in the caster\u2019\
|
|
s home city, and in areas under the jurisdiction of the city watch. For example,\
|
|
\ if the watch patrols a shantytown outside the city walls but not the ruined\
|
|
\ subterranean tunnels that lie beneath the city, the spell works in the former\
|
|
\ area but not the latter."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 1, inquisitor 1, paladin 1
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Blessings of Luck and Resolve:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A favored blessing of halfling clerics, this spell grants its target a +2 morale
|
|
bonus on saving throws against fear effects. If the target has the fearless racial
|
|
trait, it is immune to fear instead. If the target fails a saving throw against
|
|
fear, it can end the spell as an immediate action to reroll the save with a +4
|
|
morale bonus, and must take the new result, even if it is worse.
|
|
duration: 1 minute/level (D), special see below
|
|
effect: null
|
|
level: cleric 2, inquisitor 2, paladin 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature touched
|
|
Blight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell withers a single plant of any size. An affected plant creature takes\
|
|
\ 1d6 points of damage per level (maximum 15d6) and may attempt a Fortitude saving\
|
|
\ throw for half damage. A plant that isn\u2019t a creature doesn\u2019t receive\
|
|
\ a save and immediately withers and dies."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 4, shaman 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: Fortitude half; see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: plant touched
|
|
Blightburn Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You transform the target weapon into pure blightburn. The weapon functions as\
|
|
\ normal, but any creature that touches it, or that it strikes, takes 2d6 points\
|
|
\ of fire damage each round it remains in contact. In addition, the weapon emanates\
|
|
\ an aura of radiation that causes blightburn sickness. This is as the disease,\
|
|
\ but with a 10-foot radius and a save DC equal to this spell\u2019s save DC."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 4, inquisitor 4, magus 4, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one weapon
|
|
Blinding Ray:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You blast your enemies with blinding rays of sunlight. You may fire one ray, plus
|
|
one additional ray for every four levels beyond 3rd (to a maximum of three rays
|
|
at 11th level). Each ray requires a ranged touch attack to hit. If a ray hits,
|
|
it explodes into powerful motes of light, and the target must save or be blinded
|
|
for 1 round. If the target has light blindness, light sensitivity, or is otherwise
|
|
vulnerable to bright light, it instead must save or be blinded for 1d4 rounds
|
|
and take 1d4 points of damage per two caster levels (maximum 5d4). Any creature
|
|
blinded by a ray sheds light as a sunrod for the duration of its blindness. The
|
|
rays may be fired at the same or different targets, but all rays must be aimed
|
|
at targets within 30 feet of each other and fired simultaneously.
|
|
duration: instantaneous (see text)
|
|
effect: one or more rays of light
|
|
level: cleric 2, inquisitor 3, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: evocation [good, light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Blindness-Deafness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You call upon the powers of unlife to render the subject blinded or deafened,
|
|
as you choose.
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: antipaladin 2, bard 2, bloodrager 2, cleric/oracle 3, psychic 2, shaman 3,
|
|
sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Blink:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You \u201Cblink\u201D quickly back and forth between the Material Plane and the\
|
|
\ Ethereal Plane and look as though you\u2019re winking in and out of reality\
|
|
\ at random. Blink has several effects, as follows."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 3, magus 3, psychic 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Blistering Invective:
|
|
area: 30-ft. radius
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You unleash an insulting tirade so vicious and spiteful that enemies who hear
|
|
it are physically scorched by your fury. When you cast this spell, make an Intimidate
|
|
check to demoralize each enemy within 30 feet of you. Enemies that are demoralized
|
|
this way take 1d10 points of fire damage and must succeed at a Reflex save or
|
|
catch fire. Spell Resistance can negate the fire damage caused by this spell,
|
|
but does not protect the creature from the demoralizing effect.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 2, bard 2, inquisitor 2
|
|
range: personal
|
|
saving_throw: Reflex partial, see text
|
|
school: evocation [fire, language-dependent]
|
|
spell_resistance: special, see below
|
|
target: null
|
|
Bloatbomb:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target creature dies if it fails a Fortitude saving throw and its Hit Dice\
|
|
\ are no more than half your caster level. If it dies, its corpse rapidly putrefies.\
|
|
\ The next creature to touch the corpse within 1 minute per level of the target\u2019\
|
|
s death causes the corpse to explode in a 10-foot-radius burst, dealing 3d6 points\
|
|
\ of acid damage (Reflex half)."
|
|
duration: instantaneous and 1 minute/level (see text)
|
|
effect: null
|
|
level: antipaladin 4, cleric 4, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Fort negates or Reflex half (see text)
|
|
school: necromancy [acid, death]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Blood Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your blood becomes as hard as iron upon contact with air. Each time you take at
|
|
least 5 points of piercing or slashing damage, your armor gains a +1 enhancement
|
|
bonus to your AC. An outfit of regular clothing counts as armor that grants no
|
|
AC bonus for the purpose of this spell. This enhancement bonus stacks with itself,
|
|
but not with an existing enhancement bonus, to a maximum enhancement bonus of
|
|
+5. This spell has no effect while underwater or in environments that lack air.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, psychic 2, sorcerer/wizard 2, summoner/unchained
|
|
summoner 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Blood Biography:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M/DF (a scrap of parchment)
|
|
description:
|
|
- You learn the answers to a specific set of questions about a creature so long
|
|
as you have access to at least one drop of its blood. You can cast this spell
|
|
on the blood of the living or the dead, but living or undead creatures are entitled
|
|
to a Saving Throw to resist the spell. You can cast the spell on dried or fresh
|
|
blood. Once you cast the spell the answers to the following four questions appear
|
|
on any flat surface you designate (a wall, a piece of paper, and so on).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, bloodrager 3, cleric/oracle 3, inquisitor 3, medium 2, occultist
|
|
2, psychic 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (see text)
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Blood Blaze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target gains a 5-foot-radius aura that causes the blood of creatures in that\
|
|
\ area to ignite upon contact with air. Any creature (including the spell\u2019\
|
|
s target) within the aura that takes at least 5 points of piercing, slashing,\
|
|
\ or bleed damage from a single attack automatically creates a spray of burning\
|
|
\ blood. The spray strikes a creature in a randomly determined square adjacent\
|
|
\ to the injured creature. The spray deals 1d6 points of fire damage to any creature\
|
|
\ in that square, and 1 point of splash damage to all creatures within 5 feet\
|
|
\ of the spray\u2019s target, including the target of this spell. A creature can\
|
|
\ only create one spray of burning blood per round. Creatures that do not have\
|
|
\ blood (including oozes and most constructs and undead) do not create blood sprays\
|
|
\ when attacked."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 2, antipaladin 1, bloodrager 2, cleric 2, magus 2, psychic 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation [fire]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Blood Boil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of mercury)
|
|
description:
|
|
- "The temperature of the target creature\u2019s blood (or other similar body fluid)\
|
|
\ begins to rise over the next 3 rounds during the caster\u2019s turn. Each round\
|
|
\ starting with the first, the target creature attempts a new saving throw at\
|
|
\ the start of the caster\u2019s turn to resist that round\u2019s effect. A successful\
|
|
\ save does not end the spell effect, but does prevent that round\u2019s effect.\
|
|
\ On the round that this spell is cast, the target becomes fatigued. On the next\
|
|
\ round, as the blood temperature begins to rise, the target\u2019s capillaries\
|
|
\ burst, dealing 1d6 points of Constitution damage to the target. On the third\
|
|
\ and final round, the target\u2019s blood begins to boil; the spell deals 1d6\
|
|
\ points of damage per caster level (to a maximum of 15d6), and\u2014if the target\
|
|
\ is still alive\u2014the target becomes exhausted rather than fatigued."
|
|
duration: 3 rounds
|
|
effect: null
|
|
level: magus 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: Fort negates (see text)
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Blood Crow Strike:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- Your unarmed strikes release blasts of energy in the form of bolts of fire or
|
|
glowing red crows, which fly instantaneously to strike your target. You can make
|
|
unarmed strike or flurry of blows attacks against the target as if it were in
|
|
your threatened area; each successful attack deals damage as if you had hit it
|
|
with your unarmed strike, except half the damage is fire and half is negative
|
|
energy (this negative energy does not heal undead). For example, if you are a
|
|
14th-level monk, you can use a flurry of blows to attack five times, creating
|
|
one energy crow for each successful attack against the target, and dealing 2d6
|
|
points of damage (plus appropriate unarmed strike modifiers) with each crow.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Blood Mist:
|
|
area: 60-ft. radius
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of dried red algae)
|
|
description:
|
|
- "This spell summons forth a misty cloud of rust-red toxic algae. Any creature\
|
|
\ within the mist is coated by it, turning the creature the same reddish color.\
|
|
\ All targets within the mist gain concealment. Any creature within the mist must\
|
|
\ save or take 1d4 points of Wisdom damage and become enraged, attacking any creatures\
|
|
\ it detects nearby (as the \u201Cattack nearest creature\u201D result of the\
|
|
\ confused condition). An enraged creature remains so as long as the spell is\
|
|
\ in effect. A creature only needs to save once each time it is within the mist\
|
|
\ (though leaving and returning requires another save)."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 8, shaman 8
|
|
range: medium (100ft. +10ft./level)
|
|
saving_throw: Fortitude negates (see text)
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: null
|
|
target: null
|
|
Blood Money:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- "You cast blood money just before casting another spell. As part of this spell\u2019\
|
|
s casting, you must cut one of your hands, releasing a stream of blood that causes\
|
|
\ you to take 1d6 points of damage. When you cast another spell in that same round,\
|
|
\ your blood transforms into one material component of your choice required by\
|
|
\ that second spell. Even valuable components worth more than 1 gp can be created,\
|
|
\ but creating such material components requires an additional cost of 1 point\
|
|
\ of Strength damage, plus a further point of damage for every full 500 gp of\
|
|
\ the component\u2019s value (so a component worth 500\u2013999 gp costs a total\
|
|
\ of 2 points, 1,000\u20131,500 costs 3, etc.). You cannot create magic items\
|
|
\ with blood money."
|
|
duration: Instantaneous
|
|
effect: 1 material component
|
|
level: magus 1, sorcerer/wizard 1, witch 1
|
|
range: 0 ft.
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Blood Rage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of blood from each creature to be affected)
|
|
description:
|
|
- The targets of this spell become angrier as they fight, the pain of their wounds
|
|
fueling their strength. An affected creature gains a cumulative +2 morale bonus
|
|
to Strength and a cumulative -1 penalty to AC for every 5 points of damage it
|
|
takes (maximum +10 Strength, -5 AC) for the duration of the spell. These bonuses
|
|
last until the spell expires or the target falls unconscious.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: adept 3, bard 2, cleric 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Blood Salvation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "While under the effect of this spell, you\u2019re immune to any damaging area\
|
|
\ spells you cast. You can dismiss this spell as an immediate action when you\
|
|
\ are caught within the area of someone else\u2019s damaging area spell; if you\
|
|
\ do, you\u2019re immune to that particular casting of that spell as well. If\
|
|
\ you have the blood casting class feature, you can cast this spell as a swift\
|
|
\ action instead of a standard action while you\u2019re in a bloodrage."
|
|
duration: 1 round/level (D; see below)
|
|
effect: null
|
|
level: bloodrager 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Blood Scent:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You greatly magnify the target\u2019s ability to smell the presence of blood.\
|
|
\ The target is considered to have the scent universal monster ability, but only\
|
|
\ for purposes of detecting and pinpointing injured creatures (below full hit\
|
|
\ points). Creatures below half their full hit points or suffering bleed damage\
|
|
\ are considered strong scents for this ability."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, antipaladin 2, bloodrager 3, cleric 3, druid 3, inquisitor 3,
|
|
psychic 3, ranger 2, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Blood Sentinel:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a life-sized animal sculpture of a familiar made of clay, cloth,
|
|
stone, or wood, plus mandrake root worth 25 gp)
|
|
description:
|
|
- "After casting this spell, you pour a few drops of your blood and saliva into\
|
|
\ the mouth of the animal sculpture material component, temporarily giving it\
|
|
\ life. The animal is bonded to you as if it were a familiar, and it has the abilities\
|
|
\ of a familiar (use your caster level as your effective wizard level to determine\
|
|
\ its abilities), but it does not grant you the Alertness feat or the special\
|
|
\ ability of its animal type. If your blood sentinel is slain, you take 2 points\
|
|
\ of Intelligence drain and the blood sentinel\u2019s body becomes a destroyed\
|
|
\ statue. This spell has no effect if you already have a familiar or another blood\
|
|
\ sentinel."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: no (harmless)
|
|
target: one animal sculpture
|
|
Blood Song:
|
|
area: null
|
|
casting_time: 2 minutes
|
|
components: "V, S, M (the caster\u2019s blood)"
|
|
description:
|
|
- "This spell functions as imbue with spell ability, with the following exceptions:\
|
|
\ only bard spells of the conjuration (healing), enchantment, and transmutation\
|
|
\ schools can be transferred; the imbued spells last for 1 day; and the subject\
|
|
\ isn\u2019t beholden to any principles regarding the imbued spells\u2019 use."
|
|
duration: 1 day or until discharged (D)
|
|
effect: null
|
|
level: bard 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched; see text
|
|
Blood Tentacles:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a fresh handful of the caster\u2019s blood)"
|
|
description:
|
|
- "You smear a handful of your own blood across your chest, causing one writhing\
|
|
\ tentacle per caster level to burst forth. You can direct these tentacles to\
|
|
\ attack a single creature within 15 feet as a standard action, or one creature\
|
|
\ per 5 caster levels as a full-round action. Each tentacle has an attack bonus\
|
|
\ equal to your base attack bonus plus either your Constitution or Charisma bonus\
|
|
\ (whichever is higher). Each tentacle deals 2d6 points of damage, and a tentacle\
|
|
\ collapses into dried blood on a successful hit, granting you a number of temporary\
|
|
\ hit points equal to the damage dealt. You can\u2019t gain more temporary hit\
|
|
\ points than your maximum number of hit points. These temporary hit points disappear\
|
|
\ after 1 hour."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 4, cleric 5, shaman 5, sorcerer/wizard 5, summoner 4, witch 5
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Blood Ties:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small length of crimson string)
|
|
description:
|
|
- "One of the targets of this spell must be a hostage\u2014a bound, pinned, or helpless\
|
|
\ creature within your reach (though the spell doesn\u2019t end if the hostage\
|
|
\ later moves beyond your reach). The second target must be a member of the first\
|
|
\ target\u2019s family. If neither creature successfully saves against the spell,\
|
|
\ the second target also takes any damage conferred to the hostage, provided both\
|
|
\ are still alive, to a maximum of 10 points of damage per caster level per day\
|
|
\ (damage beyond that necessary to kill the first target does not transfer). This\
|
|
\ transferred damage is typeless and ignores the second creature\u2019s damage\
|
|
\ reduction and resistances. If either target succeeds at the saving throw, you\
|
|
\ can never attempt to exploit the connection between these particular two creatures\
|
|
\ again. The connection between your targets weakens when the two are less familiar\
|
|
\ with one another. Each target gains a +2 bonus on its save if the two are distant\
|
|
\ relations or related by marriage. Each target takes a \u20132 penalty on its\
|
|
\ save if the two targets are parent and child or siblings."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: antipaladin 4, cleric 5, druid 5, inquisitor 5, psychic 5, shaman 5, witch
|
|
5
|
|
range: unlimited (see text)
|
|
saving_throw: Will negates (see text)
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: two living creatures
|
|
Blood Transcription:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- By consuming 1 pint of blood from a spellcaster killed within the last 24 hours,
|
|
you can attempt to learn a spell that spellcaster knew. Select one spell available
|
|
to the dead spellcaster (this must be a spell on your spell list); you gain the
|
|
knowledge of this spell for 24 hours. During this time, you may write it down
|
|
(or teach it to your familiar, if you are a witch) using the normal rules for
|
|
copying a spell from another source. Once you have learned it, you may prepare
|
|
the spell normally.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 2, magus 2, wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination [evil]
|
|
spell_resistance: null
|
|
target: one dead spellcaster
|
|
Blood in the Water:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "As part of the casting of this spell, you must deal 1 point of piercing or slashing\
|
|
\ damage to yourself to release your blood. This causes you to take 1 point of\
|
|
\ bleed damage. While the spell is in effect, all sharks, feeders in the depths,\
|
|
\ and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength\
|
|
\ and Constitution and take a \u20132 penalty to AC. This is treated as blood\
|
|
\ frenzy for the purposes of other feats and effects, and doesn\u2019t stack with\
|
|
\ the effects of actual blood frenzy. If you cease bleeding, the spell immediately\
|
|
\ ends."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 2, psychic 2, sorcerer/wizard 2
|
|
range: 20 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy (emotion)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Blood of the Martyr:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause the target to bleed from every orifice, and her organs and blood become\
|
|
\ suffused with positive energy. If the subject fails her Fortitude save, she\
|
|
\ takes 1d6 points of bleed damage per 4 caster levels (to a maximum of 4d6 at\
|
|
\ 16th level) when you cast this spell. Any creature that takes a full-round action\
|
|
\ to sup the blood of the bleeding subject heals a number of hit points equal\
|
|
\ to twice as many as the subject lost that round due to the bleed effect. The\
|
|
\ subject must be willing or helpless to sup her blood, which provokes attacks\
|
|
\ of opportunity. Only one creature can be healed in this way per round. The subject\
|
|
\ can lick her own wounds in this way to regain half as many hit points as she\
|
|
\ lost that round. If the bleeding effect is stopped or the spell\u2019s duration\
|
|
\ ends, the subject\u2019s blood no longer heals those who drink it, though in\
|
|
\ the latter case the subject continues to bleed until the bleeding is stopped\
|
|
\ via magical healing or a successful DC 15 Heal check."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Bloodbath:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a ceremonial dagger )
|
|
description:
|
|
- "You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage.\
|
|
\ So long as you keep taking this bleed damage, your targets each bleed for 1d6\
|
|
\ points of damage at the beginning of their turns. The bleed damage on any target\
|
|
\ ends if that target receives magical healing, or if your bleed damage ends for\
|
|
\ any reason. This spell has no effect if you\u2019re immune to bleed damage or\
|
|
\ can otherwise reduce or ignore the bleed damage to yourself."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 1, bloodrager 1, cleric 2, inquisitor 2, medium 1, psychic 2,
|
|
sorcerer/wizard 2, spiritualist 2, witch 2
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: Fort negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: up to one living creature/level, no two of which can be more than 30 feet
|
|
apart
|
|
Bloodhound:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of blood and a pinch of cinnamon)
|
|
description:
|
|
- You gain the scent special quality, including the ability to track by scent. You
|
|
receive a +8 competence bonus on Perception checks involving smell and a +4 competence
|
|
bonus on Survival checks to track using scent. You take a -4 penalty on saving
|
|
throws against odor-related effects such as the stench ability and stinking cloud.
|
|
A creature under the effects of bloodhound can detect poison by scent with a DC
|
|
20 Perception check.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 3, inquisitor 2, ranger 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Bloodstone Mirror:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a red bloodstone worth 500 gp)
|
|
description:
|
|
- This spell reflects any attempts to steal your free will. Whenever you are exposed
|
|
to a mind-affecting effect or a spell that would otherwise give another creature
|
|
control of your actions (such as control undead), you can dispel this effect as
|
|
an immediate action to redirect the spell to a creature within 30 feet. The affected
|
|
creature must attempt a save against the original DC of the triggering effect.
|
|
On a failure, it is subject to the effects of the triggering spell, with the exception
|
|
that you are treated as the original caster (statistics determined by caster level
|
|
are still calculated according to its original caster). The target creature applies
|
|
any spell resistance or immunities it has normally. You can have only one instance
|
|
of this spell active at a time.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 7, occultist 5, witch 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Bloodsworn Retribution:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (your blood)
|
|
description:
|
|
- When you cast this spell, you cut yourself and swear an oath of retribution on
|
|
your own blood. You decide how much damage you want to take from this attack,
|
|
up to 25 points. This damage cannot be healed for as long as the spell is in effect.
|
|
Anytime you perform an attack, save, or check that is directly related to the
|
|
oath and brings you closer to the fulfillment of that oath, you gain a morale
|
|
bonus to that roll equal to the number of hit points of damage you took from the
|
|
oath divided by 5. The GM is the final arbiter over whether or not an action qualifies
|
|
for this bonus. When you fulfill the oath (or choose to forsake it), the spell
|
|
ends, and the lost hit points can be healed as normal.
|
|
duration: special (see text)
|
|
effect: null
|
|
level: cleric/oracle 6, paladin 4, ranger 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: you
|
|
Bloody Arrows:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Whenever this spell\u2019s target hits a creature with a ranged weapon that successfully\
|
|
\ deals piercing or slashing damage, the struck creature takes 1 point of bleed\
|
|
\ damage. Unlike most bleed damage, the bleed damage dealt by the subject of this\
|
|
\ spell is cumulative up to an amount equal to 1/2 your caster level (to a maximum\
|
|
\ of 5 points of bleed damage at 10th level)."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 3, inquisitor 3, magus 3, ranger 3, shaman 4, sorcerer/wizard
|
|
4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (harmless)
|
|
school: necromancy
|
|
spell_resistance: no (harmless)
|
|
target: one willing creature
|
|
Bloody Claws:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You give a creature the ability to deal bleed damage when making natural attacks\
|
|
\ so long as the attack deals slashing or piercing damage. This bleed damage for\
|
|
\ each attack is equal to one-half your caster level (limited to the creature\u2019\
|
|
s maximum damage with that attack), though bleed damage does not stack. When two\
|
|
\ or more attacks deal bleed damage, take the worse effect."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 4, ranger 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Bloody Tears and Jagged Smile:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your eyes turn black and weep blood, and your teeth become jagged fangs. You gain
|
|
a bite attack (1d3 points of damage if you are Small, 1d4 points of damage if
|
|
you are Medium). You gain a +4 profane bonus on Intimidate checks and on your
|
|
spell DCs for spells with the fear descriptor. You perceive creatures as if using
|
|
deathwatch.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: arcanist 2, cleric/oracle 2, sorcerer/wizard 2, warpriest 2
|
|
range: personal and see text
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: you and see text
|
|
Blot:
|
|
area: 10 ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bit of cloth made wet with saliva)
|
|
description:
|
|
- 'This spell reduces all types of writing and other recognizable symbols found
|
|
on any sort of surface within range into illegible smears. It affects books, carvings
|
|
on stone, or even tattoos with equal ease. It does not affect writing that is
|
|
not actually on a surface, such as an illusion, projection, reflection, or anything
|
|
similar. Spellbooks and magical items that contain writing (such as scrolls) gain
|
|
a saving throw to resist the effects of this spell. Against magical writing created
|
|
by spell effects (such as glyphs of warding or symbols), blot instead functions
|
|
as a dispel magic spell capable of targeting all such spell effects in the area.
|
|
This spell has no effect on writing found on artifacts or similarly unique surfaces. '
|
|
duration: 24 hours
|
|
effect: null
|
|
level: bard 3, cleric 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft/2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Blur:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "The subject\u2019s outline appears blurred, shifting, and wavering. This distortion\
|
|
\ grants the subject concealment (20% miss chance)."
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, magus 2, psychic 2, sorcerer/wizard 2, summoner/unchained
|
|
summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Blurred Movement:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as blur, except that the blurring occurs only when you move
|
|
at least 10 feet on your turn and ceases at the end of your movement. It is therefore
|
|
mainly used to protect against attacks on your turn, such as attacks of opportunity.
|
|
If you move at least twice your speed on your turn, the blurring lasts until the
|
|
start of your next turn.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 1, bard 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1,
|
|
summoner/unchained summoner 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: you
|
|
Body Capacitance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an iron coil)
|
|
description:
|
|
- If you take electricity damage while this spell is active, some of the energy
|
|
is stored on your skin, as with holding the charge on a touch spell. You can release
|
|
this stored electricity by making a melee touch attack. You gain a +3 bonus on
|
|
the attack roll if your opponent is wearing metal armor, is carrying a metal weapon,
|
|
or is made of metal. The target of your touch attack is dealt electricity damage
|
|
equal to half the amount of electricity damage you took after you cast this spell
|
|
(for example, if you saved for half damage against a lightning bolt and took only
|
|
15 points of electricity damage, your next touch attack deals 7 points of electricity
|
|
damage). This spell is discharged once you hit with a melee touch attack to deliver
|
|
its damage. If you take electricity damage multiple times while this spell is
|
|
active, use the largest amount of electricity damage you took to determine your
|
|
touch attack damage.
|
|
duration: 1 minute/level or until discharged (see text)
|
|
effect: null
|
|
level: alchemist 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [electricity]
|
|
spell_resistance: null
|
|
target: you
|
|
Body Double:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (two glass beads)
|
|
description:
|
|
- Upon casting this spell, choose a primary target and a secondary target, both
|
|
of which must be within range. If the primary target fails or forfeits its saving
|
|
throw, its appearance, scent, sounds, and mannerisms change to match those of
|
|
the secondary target.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: two creatures; see text
|
|
Boiling Blood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The blood of the targeted creatures begins to boil. If a target fails its save,\
|
|
\ it takes 1 point of fire damage per round. This spell has no effect on creatures\
|
|
\ that don\u2019t have blood."
|
|
duration: concentration + 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, bloodrager 2, cleric/oracle 2, psychic 2, sorcerer/wizard 2, witch
|
|
2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates (see text)
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Bolt of Glory:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You fire a ray of positive energy. A creature struck takes varying damage, depending
|
|
on its nature and home plane of existence.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: glory 6
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: none
|
|
school: evocation [good]
|
|
spell_resistance: 'yes'
|
|
target: ray
|
|
Bolts of Bedevilment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can fire one ray per round that dazes one living creature for 1d3 rounds.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: madness 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: ray
|
|
"Bomber\u2019s Eye":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- This extract allows you to throw weapons farther and more accurately. While this
|
|
extract is in effect, increase the range of any thrown weapon by 10 feet. In addition,
|
|
you receive a +1 insight bonus on attack rolls made with thrown weapons.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Bone Fists:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (the knucklebone of a dire animal)
|
|
description:
|
|
- "The bones of your targets\u2019 joints grow thick and sharp, protruding painfully\
|
|
\ through the skin at the knuckles, elbows, shoulders, spine, and knees. The targets\
|
|
\ each gain a +1 bonus to natural armor and a +2 bonus on damage rolls with natural\
|
|
\ weapons, and they are treated as having armor spikes, with which they are proficient."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 2, cleric 2, druid 2, psychic 2, shaman 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (harmless)
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Bone Flense:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: M/F (a jagged shard of bone from a humanoid creature)
|
|
description:
|
|
- Choose a creature that you can see. When that creature is struck by a weapon wielded
|
|
by a member of the Crimson Assassins, a sawtooth sabre, or by the claw of a giant
|
|
mantis, the bone nearest to the wound instantly sprouts jagged, razor-sharp spurs
|
|
that flense the muscle and flesh from the inside out unless the target succeeds
|
|
at a Fortitude save. The creature takes 1d6 points of piercing damage per caster
|
|
level. While the bone returns to normal immediately after dealing damage, the
|
|
creature takes 1d4 points of bleed damage for 1 round per 2 caster levels. The
|
|
victim is sickened by the pain for the duration of the bleeding. If the target
|
|
creature has no bones, this spell has no effect.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 2, cleric 3, druid 3, inquisitor 3, magus 3, sorcerer/wizard 3,
|
|
witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Boneshaker:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (human-shaped fetish made of bones)
|
|
description:
|
|
- "By using a bone fetish like a marionette, you take control of a target creature\u2019\
|
|
s skeleton. This has a variety of effects depending on whether the target is living\
|
|
\ or undead."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 1, cleric 2, inquisitor 2, sorcerer/wizard 2, spiritualist 2,
|
|
witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial or negates (see text)
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one living creature or undead creature with a skeleton
|
|
Boneshatter:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a broken bone)
|
|
description:
|
|
- "The target\u2019s bones (or exoskeleton) splinter, dealing 1d6 points of damage\
|
|
\ per caster level (maximum 15d6) to the target, which is also exhausted for 1\
|
|
\ minute per caster level from the pain and exertion of the transformation."
|
|
duration: instantaneous and 1 minute/level (see text)
|
|
effect: null
|
|
level: arcanist 4, cleric/oracle 5, sorcerer/wizard 4, warpriest 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one corporeal creature or object
|
|
Book Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a drop of clear oil)
|
|
description:
|
|
- As protection from energy, except as noted above and that the spell only protects
|
|
against acid and fire damage. While the energy protection remains, the item is
|
|
also completely waterproof (this protection extends to other liquids as well,
|
|
such as alcohol and oil).
|
|
duration: 1 day/level or until discharged (see text)
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: Yes (harmless)
|
|
target: one touched object of up to 10 pounds/level
|
|
Borrow Corruption:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a dirty scrap of a good priest\u2019s raiment)"
|
|
description:
|
|
- You touch a creature with at least one manifestation from a corruption. You temporarily
|
|
gain any stains and gifts that corruption grants to the creature, and the creature
|
|
retains them. If the gifts have limited uses, you count as having no uses remaining.
|
|
You take 1d3 points of Wisdom drain whenever you cast this spell.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 2, cleric 4, druid 4, medium 2, occultist 3, psychic 4, shaman
|
|
4, witch 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [evil]
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Borrow Fortune:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- When you make a d20 roll, you may choose to immediately cast this spell to reroll
|
|
that die before success or failure is known, keeping the more favorable result.
|
|
For the next two rounds following your casting of the spell, you must roll two
|
|
dice each time a d20 roll is called for, keeping the less favorable result.
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: medium 3, oracle 3, psychic 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: null
|
|
Borrow Skill:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You borrow one of the target\u2019s known skills. After touching the subject,\
|
|
\ you can make a single check with the chosen skill using the subject\u2019s skill\
|
|
\ ranks, but modified by your own key ability."
|
|
duration: up to 1 round/level (see description)
|
|
effect: null
|
|
level: bard 1, psychic 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Bouncing Bomb Admixture:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- "Upon drinking an extract created with this formula, you make a significant change\
|
|
\ to your magical reserve that modifies the nature of the next bomb you create\
|
|
\ and throw during this extract\u2019s duration. This effect on your magical reserve\
|
|
\ has no effect on any discoveries that you use to modify your bombs, but you\
|
|
\ can only have one admixture effect (a formula with \u2018bomb admixture\u2019\
|
|
\ in its title) active at a time. If you drink another bomb admixture, the effects\
|
|
\ of the former bomb admixture end and the new one becomes active."
|
|
duration: 1 round
|
|
effect: null
|
|
level: alchemist 3
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Bouncy Body:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target\u2019s flesh becomes flexible and rubbery."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: creature touched
|
|
Bountiful Banquet:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a turkey bone)
|
|
description:
|
|
- "You conjure a beautiful and delicious feast with hors d\u2019oeuvres, four courses\
|
|
\ worth of food, and plentiful drink. The food appears on ornate serving trays\
|
|
\ or in exquisite covered tureens, as appropriate to each type of dish. Place\
|
|
\ settings and serving utensils also appear\u2014enough for each creature that\
|
|
\ will participate in the feast\u2014along with elegant tablecloths and table\
|
|
\ linens. The spell doesn\u2019t create furniture, but the feast does adapt to\
|
|
\ appear on top of existing tables (or similar objects in the environment)."
|
|
duration: 1 hour; see text
|
|
effect: feast for two creatures/level
|
|
level: bard 4, cleric 4, druid 4, shaman 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Bow Spirit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A bow spirit is a shapeless force that hovers about you, taking ammunition from
|
|
your quiver and firing it. For as long as the bow spirit lasts, you can spend
|
|
a swift action to direct the bow spirit to fire an arrow or a bolt at a target
|
|
of your choice, as if the bow spirit were firing the necessary ranged weapon.
|
|
The bow spirit uses your base attack bonus plus your Dexterity modifier, as well
|
|
as any bonuses and effects from feats you have that affect ranged attacks, or
|
|
bonuses from the ammunition it uses.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: ranger 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: null
|
|
Bowstaff:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- "The bow that is touched takes on the rigidity and toughness of forged steel,\
|
|
\ allowing it to be used as a melee weapon. The spell allows a shortbow to be\
|
|
\ used as a club or a longbow to be used as a quarterstaff, although the bow retains\
|
|
\ its normal hit points and hardness. The bow\u2019s enhancement bonus, if any,\
|
|
\ applies on melee attack and damage rolls. Additional weapon special weapon qualities\
|
|
\ also apply to melee attacks if such qualities can be added to a melee weapon."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: inquisitor 1, paladin 1, ranger 1
|
|
range: personal
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one weapon (bow)
|
|
Brand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Brand etches an indelible rune or mark of no more than 6 characters onto a creature,
|
|
inflicting 1 point of damage. The mark may be placed on any exposed portion of
|
|
the creature, typically the head or forearm. A brand can be hidden by clothing
|
|
or removed by scraping it away (causing 1d6 points of damage), though the brand
|
|
returns if the damage is healed.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: inquisitor 0
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Brand of Conformity:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell etches the symbol of a nation, organization, or order on the target,\
|
|
\ dealing 1 point of damage. The mark can be placed on any exposed portion of\
|
|
\ the creature, typically the head or forearm. While branded in this way, the\
|
|
\ recipient loses the ability to speak or understand its racial language and the\
|
|
\ language of its homeland or primary culture (if these are different). For example,\
|
|
\ an elf raised among a primitive tribe would lose Elven and the tribal language\
|
|
\ (if she knew both those languages), while a halfling raised among dwarves would\
|
|
\ lose both Halfling and Dwarven (if she knew both those languages). A gnome raised\
|
|
\ among gnomes would lose Gnome, but no other language. This spell never suppresses\
|
|
\ Common or Undercommon, nor does it prevent spellcasting, though it may prevent\
|
|
\ a target from speaking intelligibly if it suppresses all of the target\u2019\
|
|
s languages. A brand of conformity can be hidden beneath clothing or removed by\
|
|
\ scraping it away (the latter deals 1d6 points of damage, though the brand returns\
|
|
\ if that damage is healed). In any event, the language-suppression element of\
|
|
\ a brand of conformity continues to function even when hidden or scraped away."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: inquisitor 1
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Brand of Hobbling:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- This spell etches a symbol of chains, a particular prison, or a lawful institution
|
|
on the target, dealing 1d6 points of damage. The mark can be placed on any exposed
|
|
portion of the creature, typically on the head or forearm. While the recipient
|
|
is branded in this way, all of its movement speeds are reduced by half (rounded
|
|
down to the next 5-foot increment). A brand of hobbling can be hidden by clothing
|
|
or removed by scraping the brand away (the latter deals 1d6 points of damage,
|
|
though the brand returns if that damage is healed), but in either case the effects
|
|
of a brand of hobbling continue to function.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: inquisitor 2
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Brand of Tracking:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell etches the symbol of an eye or a lawful institution on the target,\
|
|
\ dealing 1d6 points of damage. The mark can be placed on any exposed portion\
|
|
\ of the creature, typically the head or forearm. While the target is branded\
|
|
\ in this way, twice per day as a standard action, you can instantly determine\
|
|
\ in what direction and how far away the target is, as long as it is within a\
|
|
\ range equal to 1 mile per your caster level. If the target travels beyond this\
|
|
\ range or to another plane, you cannot gain information about the recipient\u2019\
|
|
s location. Similarly, if the target becomes warded by a spell or effect that\
|
|
\ thwarts divination spells (such as nondetection) or moves into such an area\
|
|
\ (such as one created by antimagic field), you cannot gain information about\
|
|
\ the target\u2019s location. This effect otherwise works as a locate creature\
|
|
\ spell that lasts for 1 minute per caster level. It can be fooled by mislead\
|
|
\ but not by polymorph."
|
|
duration: permanent
|
|
effect: null
|
|
level: inquisitor 4
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Break:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a twig)
|
|
description:
|
|
- You can attempt to break or at least damage any one Medium or smaller object within
|
|
range. If the target fails its Fortitude Saving Throw, it gains the broken condition.
|
|
If cast on a broken item, that item is destroyed on a failed save.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, psychic 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Break Enchantment:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- This spell frees victims from enchantments, transmutations, and curses. Break
|
|
enchantment can reverse even an instantaneous effect. For each such effect, you
|
|
make a caster level check (1d20 + caster level, maximum +15) against a DC of 11
|
|
+ caster level of the effect. Success means that the creature is free of the spell,
|
|
curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, cleric/oracle 5, inquisitor 5, paladin 4, shaman 5, sorcerer/wizard
|
|
5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Breath of Life:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell cures 5d8 points of damage + 1 point per caster level (maximum +25).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 5, shaman 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless) or Will half, see text
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless) or yes, see text
|
|
target: creature touched
|
|
Brightest Light:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as daylight, except it lasts longer. In addition, as a swift\
|
|
\ action once during the spell\u2019s duration, you can will the light to try\
|
|
\ to end a magical darkness effect located within 60 feet of the light this spell\
|
|
\ emits. Attempt a dispel check (1d20 + your caster level), with a DC equal to\
|
|
\ 11 + the caster level of the darkness effect. If you succeed, the darkness effect\
|
|
\ ends. Regardless of whether you are successful, the light from this spell dims\
|
|
\ to the brightness of a torch for the spell\u2019s remaining duration."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 4, cleric 4, druid 4, inquisitor 4, magus 4, occultist 4, paladin 4,
|
|
ranger 4, shaman 4, sorcerer/wizard 4
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation [light]
|
|
spell_resistance: null
|
|
target: null
|
|
Brightest Night:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You grant low-light vision to the affected creatures. Creatures that already have
|
|
low-light vision have their existing low-light vision enhanced so that they can
|
|
see four times as far in conditions of dim light. Creatures within 10 feet of
|
|
someone under the effects of brightest night do not gain concealment from dim
|
|
light.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: arcanist 1, bard 1, cleric 1, druid 1, hunter 1, oracle 1, paladin 1, skald
|
|
1, sorcerer 1, warpriest 1, witch 1, wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Brilliant Inspiration:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You open a link between your mind and the subject\u2019s mind, giving advice\
|
|
\ and encouragement for as long as the spell is in effect. Each time the subject\
|
|
\ of the spell makes an attack roll, ability check, or skill check, it rolls two\
|
|
\ d20s and takes the better result. If any roll is a natural 20, the spell\u2019\
|
|
s effect ends-your brilliant advice is spent."
|
|
duration: 1 round/level and special (see below)
|
|
effect: null
|
|
level: bard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation [language-dependent]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Bristle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You give a creature the ability to redirect a portion of its innate toughness
|
|
away from its own defense and toward the amount of damage it deals with natural
|
|
attacks. Each round, as a swift action at the start of its turn, the creature
|
|
can choose to reduce some or all of its natural armor bonus to AC and gain an
|
|
enhancement bonus on all damage rolls for natural attacks equal to that amount.
|
|
The reduction to natural armor, and thus the enhancement bonus on damage rolls,
|
|
cannot exceed 1 point per 3 caster levels, to a maximum penalty/bonus of -5/+5
|
|
at 15th level. A creature cannot reduce its natural armor bonus to less than 0
|
|
with this spell.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 1
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Brittle Portal:
|
|
area: 5-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell weakens the bonds of existence, and reduces the hardness of any non-magical
|
|
surface within its area of effect by 2 per caster level. The spell is centered
|
|
on a flat surface chosen by the caster, and the hardness reduction effect persists
|
|
for the duration of the spell.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, cleric 2, druid 2, inquisitor 2, sorcerer/wizard 2, witch
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Brow Gasher:
|
|
area: one slashing melee weapon touched
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You imbue a slashing melee weapon with the ability to deal a gruesome head wound.\
|
|
\ When the target weapon hits a living creature, in addition to the normal effects\
|
|
\ of that hit, the wielder can discharge this spell as a free action to open a\
|
|
\ gash on the target\u2019s forehead that deals bleed damage equal to half your\
|
|
\ caster level. At the start of each of the target\u2019s turns, when it takes\
|
|
\ bleed damage, it also takes a cumulative \u20131 penalty on all attack rolls.\
|
|
\ When that penalty reaches \u20133, the target also treats all targets as having\
|
|
\ concealment (20% miss chance). When the penalty reaches \u20135, the target\
|
|
\ is blinded. Stopping the bleed damage ends the effects this spell imposes on\
|
|
\ the bleeding creature. A target that is immune to bleed damage is also immune\
|
|
\ to all this spell\u2019s effects."
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: bloodrager 2, inquisitor 2, magus 2, ranger 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Build Trust:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a gold piece)
|
|
description:
|
|
- You get a sense of the best way to interact with the target in order to encourage
|
|
positive regard and fellowship toward you.
|
|
duration: 1 day/level; see text
|
|
effect: null
|
|
level: bard 2, cleric 2, inquisitor 2, mesmerist 2, paladin 1, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Bullet Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bullet)
|
|
description:
|
|
- The warded creature gains a +4 deflection bonus to AC against firearm and ranged
|
|
attacks, with an additional +1 to the bonus for every five caster levels you have
|
|
(to a maximum of +8 at 20th level). Though the spell is called bullet shield,
|
|
it also grants this protection from attacks made from firearms with the scatter
|
|
weapon quality.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Bullet Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (one to four adamantine bullets, each worth 61 gp)
|
|
description:
|
|
- You toss several adamantine bullets into the air, which then hover protectively
|
|
nearby and intercept firearm attacks targeting you. The number of bullets protecting
|
|
you is equal to half your caster level (maximum 4). When an opponent takes a shot
|
|
at you with a firearm, as an immediate action you can designate a hovering bullet
|
|
to attempt to block the attack, increasing your AC against that attack by 10.
|
|
Doing this destroys the adamantine bullet whether or not the attack hits. The
|
|
spell is discharged when all affected adamantine bullets are destroyed or taken
|
|
from you. Each adamantine bullet has AC 24, 20 hit points, and hardness 20.
|
|
duration: 10 minutes/level or until discharged
|
|
effect: null
|
|
level: antipaladin 2, bard 2, inquisitor 2, paladin 2, psychic 2, ranger 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
"Bull\u2019s Strength":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a few hairs, or a pinch of dung, from a bull)
|
|
description:
|
|
- The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength,
|
|
adding the usual benefits to melee attack rolls, melee damage rolls, and other
|
|
uses of the Strength modifier.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bloodrager 2, cleric/oracle 2, druid 2, magus
|
|
2, paladin 2, psychic 2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner
|
|
2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Bungle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target takes a \u201320 penalty on its next attack roll or check that requires\
|
|
\ a d20 roll. The action must be one deliberately taken by the target on its turn.\
|
|
\ Creatures with more than 10 HD are unaffected by this spell."
|
|
duration: concentration + 2 rounds or until triggered
|
|
effect: null
|
|
level: psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion)
|
|
spell_resistance: null
|
|
target: one humanoid
|
|
Buoyancy:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- "The affected creatures or objects become incredibly buoyant. The affected creatures\
|
|
\ (including gear and carried objects up to each creature\u2019s maximum load)\
|
|
\ and objects naturally float on any water at least 1 foot deep. An affected creature\
|
|
\ that deliberately tries to submerge must succeed at a DC 20 Swim check every\
|
|
\ round to stay underwater. The spell ends if the creature or object spends at\
|
|
\ least 1 round on dry land."
|
|
duration: up to 1 round/level (see text)
|
|
effect: null
|
|
level: bard 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless) or Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Burdened Thoughts:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a lead bearing wrapped in clay)
|
|
description:
|
|
- "You fill a creature\u2019s mind with the realization of its earthly weight and\
|
|
\ responsibilities. Disheartened and wearied by these thoughts, the creature gains\
|
|
\ heavy encumbrance and is unable to fly (if already flying, it must land as soon\
|
|
\ as possible)."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 2, shaman 2, sorcerer/wizard 3, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Burn Corruption:
|
|
area: 10-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell fills the area with violet flames that scour an area clean of life\u2014\
|
|
especially of the corrupted life of the Abyss."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 4, magus 5, sorcerer/wizard 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [fire, good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Burning Arc:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes an arc of flame to leap from your fingers, burning a number
|
|
of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum
|
|
10d6). For every additional target the discharge arcs to, reduce the number of
|
|
damage dice by half (rounded down). Therefore, at 9th level, your burning arc
|
|
deals 9d6 points of fire damage to the primary target, then 4d6 points of fire
|
|
damage to a secondary target, then 2d6 points of fire damage to an additional
|
|
target.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Burning Disarm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes a metal object to instantly become red hot. A creature holding
|
|
the item may attempt a Reflex save to drop it and take no damage (even if it is
|
|
not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster
|
|
level (maximum 5d4). Circumstances that prevent the creature from dropping the
|
|
item (such as a locked gauntlet) mean the creature gets no saving throw. The heat
|
|
does not harm the item, and it does not get hot enough or last long enough to
|
|
ignite flammable objects. The item cools to its previous temperature almost instantly.
|
|
If cast underwater, burning disarm deals half damage and boils the surrounding
|
|
water.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 1, druid 1, sorcerer/wizard 1
|
|
range: Short (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates (object, see text)
|
|
school: transmutation [fire]
|
|
spell_resistance: Yes (object)
|
|
target: Held metal item of one creature or 15 lbs. of unattended metal
|
|
Burning Entanglement:
|
|
area: 40-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell functions as per entangle, except it sets the foliage on fire. A creature\
|
|
\ that begins its turn entangled by the spell takes 4d6 points of fire damage\
|
|
\ (Reflex half), and a creature that begins its turn in the area but is not entangled\
|
|
\ takes 2d6 points of fire damage (Reflex negates). Smoke rising from the vines\
|
|
\ partially obscures visibility. Creatures can see things in the smoke within\
|
|
\ 5 feet clearly, but attacks against anything farther away in the smoke must\
|
|
\ contend with concealment (20% miss chance). When the spell\u2019s duration expires,\
|
|
\ the vines burn away entirely."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 3, hunter 3, ranger 3, shaman 3, witch 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex negates or partial (see text)
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Burning Gaze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (eye of a mundane salamander)
|
|
description:
|
|
- Your eyes burn like hot coals, allowing you to set objects or foes alight with
|
|
a glance.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 2, druid 2, magus 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: Fortitude negates (see text)
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Burning Hands:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A cone of searing flame shoots from your fingertips.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: 15 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Burning Sands:
|
|
area: 20-ft. radius
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of sand)/DF
|
|
description:
|
|
- You cause sheets of hot sand to spread over the ground in the area of effect.
|
|
This layer of sand is 1 foot deep and constantly shifts and churns, transforming
|
|
the ground in the area into difficult terrain. The sand itself burns, and periodic
|
|
flames rise from the grit. While these flames cannot ignite objects, they deal
|
|
1d4 points of fire damage to any creature that ends its turn in contact with the
|
|
ground within the area of effect. At the end of the duration, the sand vanishes,
|
|
leaving no aftereffects (other than damage dealt).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [earth, fire]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Burrow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or
|
|
heavy armor, or if it carries a medium or heavy load) through sand, loose soil,
|
|
or gravel, or at a speed of 5 feet through stone. Using burrow requires only as
|
|
much concentration as walking, so the subject can attack or cast spells normally.
|
|
The burrowing creature cannot charge or run. Loose material collapses behind the
|
|
target 1 round after it leaves the area. This spell does not give the target the
|
|
ability to breathe underground, so when passing through loose material, the creature
|
|
must hold its breath and take only short trips, or else it may suffocate.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, druid 3, ranger 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: creature touched
|
|
Burst Bonds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You blast your restraints with divine wrath, dealing 1d6 points of damage per
|
|
caster level to the target object (maximum 5d6), ignoring hardness of 10 or less.
|
|
A Fortitude save halves the damage, although only magical restraints receive a
|
|
Saving Throw.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 1
|
|
range: touch
|
|
saving_throw: Fortitude half (object)
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Burst With Light:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target becomes filled with intense magical light, taking 2d6 points of damage\
|
|
\ as the light bursts from its wounds and orifices (if the target is an undead\
|
|
\ creature, it instead takes 2d8 points of damage). In addition, the creature\
|
|
\ radiates bright light in a 30-foot radius and increases the light level by one\
|
|
\ step for an additional 30 feet beyond that area\u2014darkness becomes dim light,\
|
|
\ dim light becomes normal light, and normal light becomes bright light."
|
|
duration: 1 round/4 levels
|
|
effect: null
|
|
level: cleric 4, paladin 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Burst of Adrenaline:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- "You draw upon your body\u2019s inner reserves of strength, leaving you winded.\
|
|
\ When you are about to make a d20 roll based on Strength, Dexterity, or Constitution,\
|
|
\ you can cast this spell to gain a +8 enhancement bonus to Strength, Dexterity,\
|
|
\ or Constitution for that roll, but you are fatigued for 1 round afterward."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: mesmerist 1, psychic 1, spiritualist 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Burst of Force:
|
|
area: 20-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- With a burst of telekinetic force, you deal 1d6 points of force damage per caster
|
|
level (maximum 15d6 points of damage) to all other creatures in the affected area.
|
|
A successful Fortitude save reduces the damage taken by half. A creature that
|
|
fails its Fortitude save must also succeed at a Reflex save or be knocked prone.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: psychic 5, sorcerer/wizard 5
|
|
range: null
|
|
saving_throw: Fortitude half (see text)
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Burst of Glory:
|
|
area: 10-ft.-radius burst, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Allies in the area of this spell at the time of casting gain a +1 sacred bonus\
|
|
\ on attack rolls and saves against fear effects, plus 1 temporary hit point per\
|
|
\ caster level (maximum 20). You shine with a white or golden radiance equal to\
|
|
\ a torch for the spell\u2019s duration, though you can dismiss the glow effect\
|
|
\ as a free action."
|
|
duration: 1 round/level (D; see text)
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 4, paladin 4
|
|
range: null
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Burst of Insight:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- You plumb the depths of your mind for insight, leaving you momentarily frazzled.
|
|
When you are about to make a d20 roll based on Intelligence, Wisdom, or Charisma,
|
|
you can cast this spell to gain a +8 enhancement bonus to Intelligence, Wisdom,
|
|
or Charisma for that roll, but you are dazed for 1 round afterward.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: medium 1, mesmerist 1, psychic 1, spiritualist 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Burst of Nettles:
|
|
area: 10-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You release a burst of barbed, acid-filled nettles. Creatures caught in the burst
|
|
take 3d6 points of damage plus 1d6 points of acid damage on the next round. Those
|
|
that save take half damage from the initial burst and no damage on the next round.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex half
|
|
school: conjuration [acid]
|
|
spell_resistance: null
|
|
target: null
|
|
Burst of Radiance:
|
|
area: 10-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a piece of flint and a pinch of silver dust)
|
|
description:
|
|
- This spell fills the area with a brilliant flash of shimmering light. Creatures
|
|
in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed
|
|
at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage
|
|
per caster level (max 5d4), whether they succeed at the Reflex save or not.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 2, druid 2, sorcerer/wizard 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex partial
|
|
school: evocation [good, light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Burst of Speed:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: null
|
|
description:
|
|
- Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus
|
|
if you are wearing Medium or Heavy armor), your movement does not provoke attacks
|
|
of opportunity, and you can move through the space of creatures that are larger
|
|
than you are, but you cannot end your movement this round in a space occupied
|
|
by a creature.
|
|
duration: see text
|
|
effect: null
|
|
level: alchemist 3, antipaladin 3, bloodrager 3, magus 3, medium 3, inquisitor 3,
|
|
paladin 3, psychic 3, ranger 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Business Booms:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (promotional materials such as flyers and posters worth 10 gp)
|
|
description:
|
|
- "You may cast this spell immediately prior to spending 1 day of downtime to promote\
|
|
\ a business. The spell is cast on a building you wish to promote, which is magically\
|
|
\ bestowed with magical decorations and other improvements that make it generally\
|
|
\ more appealing, and it is treated as seeing increased activity for the spell\u2019\
|
|
s duration. If the spell is cast on a building that you do not promote immediately\
|
|
\ thereafter, the spell is expended with no effect."
|
|
duration: see text (D)
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: enchantment
|
|
spell_resistance: 'no'
|
|
target: one building
|
|
Cackling Skull:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as magic mouth, except rather than creating an illusory\
|
|
\ mouth on any surface, it affects a skull. In addition, when the skull\u2019\
|
|
s magic is triggered, it releases wild and unnerving cackles before speaking its\
|
|
\ message. All creatures that can hear the cackles must save or become shaken\
|
|
\ for 1d4 rounds."
|
|
duration: permanent until discharged
|
|
effect: null
|
|
level: witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: one skull
|
|
Cacophonous Call:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a scrap of sheet music)
|
|
description:
|
|
- "You fill your target\u2019s mind with a blaring cacophony of discordant sounds,\
|
|
\ making it hard for the target to act and concentrate. The creature gains the\
|
|
\ nauseated condition for the duration of the spell if it fails its Will save."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Caging Bomb Admixture:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon drinking an extract created with this formulae, you make a significant change\
|
|
\ to your magical reserve that modifies the nature of all bombs you create and\
|
|
\ throw during this extract\u2019s duration. This effect on your magical reserve\
|
|
\ has no effect on any discoveries that you use to modify your bombs, but you\
|
|
\ can only have one admixture effect (formulae with the word \u201Cbomb admixture\u201D\
|
|
\ in its title) active at a time. If you drink another bomb admixture, the effects\
|
|
\ of the former bomb admixture end and the new one becomes active. When you throw\
|
|
\ a bomb and hit a direct target, it creates an invisible cubical prison composed\
|
|
\ of a solid wall of force. The prison is as large as the splash area of the bomb\
|
|
\ that you threw, and traps any creature that is entirely inside the area. Creatures\
|
|
\ within the area are caught and contained unless any creature within the splash\
|
|
\ radius is too big to fit inside, in which case the effect automatically fails.\
|
|
\ Teleportation and other forms of astral travel provide means for escape, but\
|
|
\ the force walls extend into the Ethereal Plane, blocking ethereal travel. Like\
|
|
\ a wall of force, the cage created by the caging bomb admixture resists dispel\
|
|
\ magic, although a mage\u2019s disjunction still functions. The walls of the\
|
|
\ cage can be damaged by spells as normal, except for disintegrate, which automatically\
|
|
\ destroys the cage. The walls of this cage can be damaged by weapons and supernatural\
|
|
\ abilities, but the cage has a hardness of 20 and a number of hit points equal\
|
|
\ to 20 per alchemist level. Contact with a sphere of annihilation or a rod of\
|
|
\ cancellation instantly destroys this cage. When using caging bomb admixture,\
|
|
\ an alchemist can only have one cage in effect at a time. If the alchemist throws\
|
|
\ another bomb during the duration of caging bomb admixture, any other cage created\
|
|
\ by the earlier admixture ends, and a new one is created. When the duration of\
|
|
\ the caging bomb admixture ends, so does any remaining cage created by this admixture\u2019\
|
|
s effect."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [force]
|
|
spell_resistance: null
|
|
target: you
|
|
Calamitous Flailing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause the victim\u2019s attacks to careen wildly, endangering itself and\
|
|
\ those around it. Your target gains a 25% miss chance on all attack rolls. If\
|
|
\ an attack misses due to this magical effect, the victim instead targets an ally,\
|
|
\ or else itself if there are no allies within range of the original attack. Apply\
|
|
\ the attack roll for the original attack to the new target\u2019s Armor Class\
|
|
\ to determine if this attack hits. This is a curse effect."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 3, cleric 4, mesmerist 3, sorcerer/wizard 4, spiritualist 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Calcific Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your touch progressively transmutes the substance of creatures you touch into
|
|
stone. Once per round, you may deliver a touch attack that inflicts 1d4 points
|
|
of Dexterity damage and slows the target (as the spell) for 1 round. A successful
|
|
Fortitude save negates the slow effect but not the ability damage. A target reduced
|
|
to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone
|
|
to flesh can reverse the effects of calcific touch.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 4, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Fortitude Partial
|
|
school: transmutation [earth]
|
|
spell_resistance: 'yes'
|
|
target: creature or creatures touched (up to one per level)
|
|
Calculated Luck:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You are able to use the Path of Numbers to substantially boost your combat preparedness,
|
|
but your foresight comes at a price.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 3, witch 4
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Call Animal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell calls the nearest wild animal of a particular type you designate (provided\
|
|
\ the animal\u2019s CR is equal to or less than your caster level) to seek you\
|
|
\ out. The animal moves toward you under its own power, so the time it takes to\
|
|
\ arrive depends on how close an animal of the desired type is when you cast the\
|
|
\ spell. If there is no animal of that type capable of reaching you within the\
|
|
\ spell\u2019s duration, you are aware of this fact, but the spell is wasted.\
|
|
\ Knowledge of the local fauna makes this spell more effective, and the GM may\
|
|
\ permit a Knowledge (nature) skill check (DC 15) to know what animals can be\
|
|
\ found in an area."
|
|
duration: 1 hour/level (D)
|
|
effect: one animal whose CR is equal or less than your caster level
|
|
level: druid 1, ranger 1
|
|
range: see description
|
|
saving_throw: None
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: None
|
|
target: null
|
|
Call Construct:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a sapphire worth 1,000 or 5,000 gp; see text)
|
|
description:
|
|
- This spell functions as instant summons, except it can only summon a construct
|
|
you control. For constructs such as golems that are immune to magic, the value
|
|
of the specially inscribed sapphire must be at least 5,000 gp. For other constructs,
|
|
a 1,000 gp sapphire suffices.
|
|
duration: permanent until discharged
|
|
effect: null
|
|
level: cleric/oracle 8, sorcerer/wizard 8
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: null
|
|
target: construct touched
|
|
Call Lightning:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "Immediately upon completion of the spell, and once per round thereafter, you\
|
|
\ may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals\
|
|
\ 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical\
|
|
\ stroke at whatever target point you choose within the spell\u2019s range (measured\
|
|
\ from your position at the time). Any creature in the target square or in the\
|
|
\ path of the bolt is affected."
|
|
duration: 1 min./level
|
|
effect: one or more 30-ft.-long vertical lines of lightning
|
|
level: druid 3, shaman 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Call Lightning Storm:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like call lightning, except that each bolt deals 5d6 points
|
|
of electricity damage (or 5d10 if created outdoors in a stormy area), and you
|
|
may call a maximum of 15 bolts.
|
|
duration: null
|
|
effect: null
|
|
level: druid 5, shaman 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: null
|
|
school: evocation [electricity]
|
|
spell_resistance: null
|
|
target: null
|
|
Call Spirit:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "You attempt to cause the spirit of a specific individual to manifest from its\
|
|
\ final resting place. You must request the spirit\u2019s presence by speaking\
|
|
\ its name."
|
|
duration: concentration
|
|
effect: call the spirit of a single deceased humanoid creature
|
|
level: cleric 5, medium 3, shaman 5, spiritualist 5
|
|
range: 10 ft.
|
|
saving_throw: Will negates; see text
|
|
school: conjuration (calling)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Call Weapon:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- You cause a weapon wielded by an ally within 30 feet to telekinetically fly across
|
|
the space between you and into your open hand. This extra energy persists in the
|
|
weapon for the rest of the round, granting you a +2 circumstance bonus on attack
|
|
rolls and weapon damage rolls made during the same round you cast this spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, magus 1, ranger 1
|
|
range: 30 feet
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: one melee weapon wielded by an ally
|
|
Call the Godspawn:
|
|
area: null
|
|
casting_time: 1 week
|
|
components: "V, S, M/DF (bull\u2019s blood, tallow, one or more humanoid victims\
|
|
\ totaling at least 15 Hit Dice )"
|
|
description:
|
|
- "Having attained the highest and most profane form of magical achievement in your\
|
|
\ god\u2019s service, you are able to call forth his most dreaded creations: the\
|
|
\ godspawn."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 9, sorcerer/wizard 9, witch 9
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (calling) [chaotic, evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Call the Void:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell surrounds you with an aura of nothingness that channels mysterious
|
|
energies.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: Reflex for half; see text
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Callback:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a crushed grasshopper)
|
|
description:
|
|
- If the target takes hit point damage while within range of this spell, it immediately
|
|
teleports to your space (or adjacent to your space) after the damage is applied.
|
|
If the target is killed, its corpse teleports instead. Optionally, you can specify
|
|
a number of points of damage for your familiar to take before the spell takes
|
|
effect, but you must do so when the spell is cast. Once the familiar has teleported
|
|
back to you, the spell ends.
|
|
duration: 10 minutes/level or until expended (see text)
|
|
effect: null
|
|
level: shaman 2, sorcerer/wizard 2, witch 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Fort negates (harmless)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: your familiar or spirit animal
|
|
Calm Air:
|
|
area: cylinder (5-ft./level radius, 40 ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell calms the air and disperses fog, dust, and other particles. The wind\
|
|
\ force in the area is reduced in strength by one step per 4 caster levels (to\
|
|
\ a minimum wind force of light) and clouds are dispersed, although parts of non-magical\
|
|
\ clouds that extend beyond the area are not affected. If a magical cloud or wind\u2019\
|
|
s point of origin is inside the area of a calm air spell, the whole effect is\
|
|
\ suppressed; otherwise, only the part inside the area is suppressed. Suppression\
|
|
\ still counts against the duration of a wind or cloud effect. Magical wind and\
|
|
\ cloud effects are suppressed only if you succeed at a caster level check (DC\
|
|
\ 11 + effect\u2019s caster level). You can move the calm air effect by concentrating\
|
|
\ as a standard action."
|
|
duration: 10 minute/level (D)
|
|
effect: null
|
|
level: druid 4, sorcerer/wizard 5, summoner 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none (object)
|
|
school: abjuration [air]
|
|
spell_resistance: no (object)
|
|
target: null
|
|
Calm Animals:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell soothes and quiets animals, rendering them docile and harmless. Only
|
|
ordinary animals (those with Intelligence scores of 1 or 2) can be affected by
|
|
this spell. All the subjects must be of the same kind, and no two may be more
|
|
than 30 feet apart. The maximum number of HD of animals you can affect is equal
|
|
to 2d4 + caster level.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: druid 1, psychic 1, ranger 1, shaman 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Calm Emotions:
|
|
area: creatures in a 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell calms agitated creatures. You have no control over the affected creatures,
|
|
but calm emotions can stop raging creatures from fighting or joyous ones from
|
|
reveling. Creatures so affected cannot take violent actions (although they can
|
|
defend themselves) or do anything destructive. Any aggressive action against or
|
|
damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
|
|
duration: concentration, up to 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, inquisitor 2, psychic 2, shaman 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Calm Spirit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell temporarily calms agitated haunts and incorporeal undead such as ghosts.
|
|
You have no control over the affected creatures, but calm spirit postpones hostile
|
|
action by the affected spirits for the duration of the spell. Entities so affected
|
|
cannot take violent actions or do anything destructive, including triggering persistent
|
|
haunt abilities, though they can defend themselves. Any aggressive action against
|
|
or damage dealt to a calmed spirit or haunt immediately ends the effect.
|
|
duration: 1 minute or 1 round/level; see text
|
|
effect: null
|
|
level: cleric 2, medium 1, shaman 2, spiritualist 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates or none; see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one incorporeal undead creature or haunt
|
|
Campfire Wall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (ash made from burnt thorns)
|
|
description:
|
|
- You can create a barrier around a fire of at least campfire size that shelters
|
|
everyone inside so long as the fire continues to burn. The barrier appears as
|
|
a crackling sphere of light and fire that is clearly visible, providing as much
|
|
illumination as a torch.
|
|
duration: 2 hours/level; see below (D)
|
|
effect: 20-ft.-radius sphere centered on fire source
|
|
level: bard 3, druid 2, ranger 2, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [fire, light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Canopic Conversion:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (four alabaster canopic jars worth 100 gp each), M (black onyx
|
|
worth 100 gp per hit die of the target)
|
|
description:
|
|
- This spell eviscerates the target, drawing forth his life essence as well as his
|
|
internal organs. The target takes 1d6 hit points of damage per caster level (maximum
|
|
20d6). If this damage kills the target, the spell pulls his organs into a set
|
|
of 4 canopic jars and seals them; 1d4 rounds later, the corpse revives as an undead
|
|
with the dune mummy template.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 9, sorcerer/wizard 9
|
|
range: close (25 f. + 5 f./2 levels)
|
|
saving_throw: Fortitude half
|
|
school: necromancy [death, evil]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Cape of Wasps:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You summon a wasp swarm, which fills your space (up to 5 feet by 5 feet) but\
|
|
\ does not attack you. The dense cloud of vermin gives you partial concealment\
|
|
\ against ranged attacks. Any creature that makes a successful melee attack against\
|
|
\ you takes 2d6 points of swarm damage and poison from the wasp swarm, but is\
|
|
\ not affected by the swarm\u2019s distraction ability. As a free action on your\
|
|
\ turn, you may have the swarm cling to you tightly, giving you a fly speed of\
|
|
\ 20 feet (poor maneuverability); when using the swarm to fly, it does not provide\
|
|
\ concealment or harm creatures that strike you. You can return the swarm to its\
|
|
\ protective shape as a free action on your turn."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (summoning)
|
|
spell_resistance: null
|
|
target: you
|
|
Carrion Compass:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You animate one of the target\u2019s fetid organs so that it leads you to the\
|
|
\ undead creature\u2019s most recent controller or the cause of the creature\u2019\
|
|
s undeath. The organ (typically the heart, the brain, or an eyeball) floats in\
|
|
\ front of you at chest level and slowly leads you to the undead creature\u2019\
|
|
s most recent controller at a rate of 30 feet per round, always staying within\
|
|
\ your range of vision. If the creature from which the organ originated had no\
|
|
\ controller, but rather was created deliberately by another creature, the organ\
|
|
\ instead leads you to that creator. If the undead was animated by an effect or\
|
|
\ event at a particular location, the organ leads you to that location. If the\
|
|
\ creature was animated by none of the methods above, if it was self-created,\
|
|
\ or if the creature\u2019s most recent controller no longer exists, the spell\
|
|
\ fails. Once the organ is within 10 feet of its intended destination, the spell\
|
|
\ ends, and the organ falls to the ground."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 1, ranger 1, sorcerer/wizard 2, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: one undead creature
|
|
Carry Companion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of sand or limestone dust)
|
|
description:
|
|
- You touch an animal or magical beast that has a helpful attitude toward you, instantly
|
|
transforming the creature into a miniature figurine of stone, small enough to
|
|
fit into the palm of your hand. Creatures with an attitude of less than helpful
|
|
will not tolerate this spell, and it automatically fails to work on them.
|
|
duration: permanent; see text
|
|
effect: null
|
|
level: druid 2, paladin 2, ranger 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one willing creature touched
|
|
Carrying Wind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "When you cast this spell, a wind spirit envelopes you and carries you with it\
|
|
\ at your direction. You gain a +10-foot enhancement bonus to your base speed\
|
|
\ and fly speed while this spell is in effect. If you don\u2019t have a fly speed,\
|
|
\ you instead gain a fly speed of 10 feet with poor maneuverability. If your caster\
|
|
\ level is 10th\u201314th, the enhancement bonus to these speeds is +20 feet (if\
|
|
\ applicable, your temporary fly speed is 20 feet with average maneuverability).\
|
|
\ If your caster level is 15th or higher, the enhancement bonus to these speeds\
|
|
\ is +30 feet (if applicable, your temporary fly speed is 30 feet with average\
|
|
\ maneuverability)."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: druid 3, shaman 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration [air]
|
|
spell_resistance: null
|
|
target: you
|
|
Carve Passage:
|
|
area: dirt or loose rock in one 5-ft. cube/level
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a tiny diamond pick worth 500 gp)
|
|
description:
|
|
- You can excavate and move an amount of snow, earth, dust, sand, and loose or packed
|
|
rocks or ice chunks (each no more than 5 feet in diameter) whose volume fills
|
|
one 5-foot cube per level. If you are buried, you can open a space around yourself
|
|
and use any remaining cubes for tunneling. This spell is otherwise similar to
|
|
expeditious excavation. Carve passage has no effect on earth creatures or solid
|
|
rock or ice.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 5, sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Cast Out:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "With a melee touch attack you blast a single creature and disrupt any magic controlling\
|
|
\ it. The target takes 2d8 points of damage + 1 point per caster level (maximum\
|
|
\ +15). In addition, you make a dispel check against any magic jar effect (including\
|
|
\ a ghost\u2018s malevolence ability) or enchantment (compulsion) spells on the\
|
|
\ target creature, starting with the highest level spells and proceeding to lower\
|
|
\ level spells. Treat this as a targeted dispel magic spell, except cast out can\
|
|
\ dispel one such spell for every four caster levels you possess. A successful\
|
|
\ Will save halves the damage and limits the dispelling to a single spell or effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 3
|
|
range: touch
|
|
saving_throw: Will partial
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Castigate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You compel the target to beg for forgiveness. On a failed save, the target cowers
|
|
with fear. On a successful save, it is shaken for 1 round. Each round on its turn,
|
|
a cowering subject may attempt a new save to end the effect. A creature who worships
|
|
the same god as you takes a -2 penalty on its Saving Throw.
|
|
duration: 1 round/level or 1 round; see text
|
|
effect: null
|
|
level: inquisitor 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [emotion, fear, language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature/level, no two of which can be more than 30 ft. apart.
|
|
Catatonia:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- You touch the target and place it into a deathlike state that persists for the
|
|
duration. The target appears to be dead, and any creature that interacts with
|
|
the target must succeed at a DC 20 Heal check to recognize it is actually alive.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric 3, medium 2, mesmerist 2, psychic 3, sorcerer/wizard
|
|
3, spiritualist 2, witch 3
|
|
range: touch Target willing creature touched
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Cat\u2019s Grace":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (pinch of cat fur)
|
|
description:
|
|
- The transmuted creature becomes more graceful, agile, and coordinated. The spell
|
|
grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex
|
|
saves, and other uses of the Dexterity modifier.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 2, bard 2, bloodrager 2, druid 2, psychic 2, magus 2, ranger 2,
|
|
sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Cause Fear:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The affected creature becomes frightened. If the subject succeeds on a Will save,
|
|
it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect.
|
|
Cause fear counters and dispels remove fear.
|
|
duration: 1d4 rounds or 1 round; see text
|
|
effect: null
|
|
level: antipaladin 1, bard 1, bloodrager 1, cleric/oracle 1, inquisitor 1, psychic
|
|
1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature with 5 or fewer HD
|
|
Caustic Blood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M ( vial of black adder venom)
|
|
description:
|
|
- You imbue your blood with corrosive acid.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, cleric/oracle 5, druid 4, magus 4, sorcerer/wizard
|
|
5, summoner 4
|
|
range: personal
|
|
saving_throw: Reflex half or negates; see text
|
|
school: transmutation [acid]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Caustic Eruption:
|
|
area: 30-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Acid erupts from your space in all directions, causing 1d6 points of damage per
|
|
caster level (maximum 20d6) to creatures and unattended objects in the area. On
|
|
your turn in each of the next 2 rounds, creatures and objects that failed their
|
|
saves against the initial burst take an additional 1d6 points of acid damage per
|
|
2 caster levels (maximum 10d6) unless the acid is neutralized, dispelled, or washed
|
|
away.
|
|
duration: instantaneous and 2 rounds; see text
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: 30 ft.
|
|
saving_throw: Reflex half (see text)
|
|
school: conjuration (creation) [acid]
|
|
spell_resistance: null
|
|
target: null
|
|
Caustic Safeguard:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a thin metal wire and a vial of acid )
|
|
description:
|
|
- You imbue a single object with an acidic protective ward. Any creature other than
|
|
you that touches the object takes 1d6 points of acid damage per 2 caster levels
|
|
(maximum 10d6; Reflex half).
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Reflex half (see text)
|
|
school: abjuration [acid]
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Cauterizing Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a gobbet of melted wax)
|
|
description:
|
|
- "You infuse a weapon with faint but pernicious energy that stymies accelerated\
|
|
\ healing. Damage dealt by the weapon or ammunition is treated as acid, cold,\
|
|
\ electricity, and fire, but only for the purpose of negating a creature\u2019\
|
|
s regeneration. The weapon is also treated as silver and cold iron at 8th level\
|
|
\ and is treated as chaotic, evil, good, and lawful at 11th level for the purpose\
|
|
\ of negating regeneration."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, magus 2, ranger 2, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one weapon or 50 projectiles, all of which must be together at the time
|
|
of casting
|
|
Cave Fangs:
|
|
area: one 5-ft. square/level (S); the area must be a stone surface
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a sharp gemstone fragment worth 150 gp)
|
|
description:
|
|
- "You create a magical trap in the area that causes deadly stalactites or stalagmites\
|
|
\ to lurch out of the floor or ceiling of a stone surface to \u201Cbite\u201D\
|
|
\ an intruder. the magical trap is triggered whenever a Small or larger creature\
|
|
\ (other than you or your animal companion, familiar, or spirit animal) moves\
|
|
\ through the affected area. the effect of cave fangs depends on whether you create\
|
|
\ stalactites or stalagmites (see below). You can place these trapped squares\
|
|
\ anywhere within the spell\u2019s range; they need not be adjacent to each other,\
|
|
\ and you can create any mix of stalactites and stalagmites you wish. Cave fangs\
|
|
\ can be detected and disarmed as per a magical trap with successful DC 30 Perception\
|
|
\ and Disable Device checks. All trapped squares created by a single casting are\
|
|
\ linked, and they are all disabled if one of them is. If you place the traps\
|
|
\ in an area that is occupied by a creature, the spell effect is triggered at\
|
|
\ the completion of the casting."
|
|
duration: 1 day/level or until triggered (D)
|
|
effect: null
|
|
level: druid 5, shaman 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex half (see below)
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Celestial Companion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF/M
|
|
description:
|
|
- You bestow divine protection on your companion. The target gains spell resistance
|
|
equal to 5 plus half your caster level against spells and spell-like effects produced
|
|
by evil creatures. The target also gains a +1 sacred bonus on saving throws and
|
|
DR 5/evil or silver.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: druid 2, paladin 1, ranger 2, shaman 2, sorcerer/wizard 2, summoner 1, witch
|
|
2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: animal companion , eidolon , familiar , or mount
|
|
Celestial Healing:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (1 drop of blood from a good outsider or 1 dose of holy water
|
|
)
|
|
description:
|
|
- "You anoint a wounded creature with the blood of an outsider with the good subtype\
|
|
\ (such as an angel) or holy water, giving it fast healing 1. The target radiates\
|
|
\ the aura of a good creature for the duration of the spell and can sense the\
|
|
\ righteousness of the magic, though this has no long-term effect on the target\u2019\
|
|
s alignment. If the target has its own evil aura, this is not suppressed by celestial\
|
|
\ healing, and can also be detected normally."
|
|
duration: 1 round/2 levels
|
|
effect: null
|
|
level: bloodrager 1, cleric 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing) [good]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Ceremony:
|
|
area: null
|
|
casting_time: 8 hours
|
|
components: V, S, DF
|
|
description:
|
|
- "You harness divine power to create one of four different ceremonies\u2014a funeral,\
|
|
\ holiday fete, marriage, or naming\u2014and can also create two domain-based\
|
|
\ ceremonies. Each ceremony provides a boon to two living, touched subjects for\
|
|
\ 1 hour per caster level, representing the divine gifts granted by your deity\
|
|
\ as well as the normal morale-boosting benefits of participating in an officiated\
|
|
\ ceremony. Bonuses granted by these boons are sacred bonuses if you channel positive\
|
|
\ energy or profane bonuses if you channel negative energy. (Bonuses in this section\
|
|
\ are referred to simply as sacred bonuses for ease of reading.) Only subjects\
|
|
\ whose alignments are within one step of your deity can be affected by this spell."
|
|
duration: 1 hour/level or 1 day/level (see text)
|
|
effect: null
|
|
level: cleric 1
|
|
range: touch or medium (100 ft. + 10 ft./level) (see text)
|
|
saving_throw: Will negates (see text)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: willing, living creature or creatures touched or one creature/level (see
|
|
text)
|
|
Certain Grip:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a tiny ball of tar)
|
|
description:
|
|
- "The subject\u2019s grip and footing become sure, granting a +4 competence bonus\
|
|
\ on Climb checks, on Acrobatics checks to balance, and to CMD against bull rush,\
|
|
\ drag, reposition, and trip attempts. While affected by this spell, the target\
|
|
\ is also immune to the disarm combat maneuver."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, druid 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Chain Lightning:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus
|
|
one silver pin per caster level)
|
|
description:
|
|
- This spell creates an electrical discharge that begins as a single stroke commencing
|
|
from your fingertips. Unlike lightning bolt, chain lightning strikes one object
|
|
or creature initially, then arcs to other targets.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 6, sorcerer/wizard 6, witch 7
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Chain of Perdition:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (chain link)
|
|
description:
|
|
- "A floating chain of force with hooks at each end appears within an unoccupied\
|
|
\ space of your choosing within range. This chain is a Medium object that has\
|
|
\ a 10-foot reach. Physical attacks cannot hit or harm the chain of perdition,\
|
|
\ but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation\
|
|
\ affects it normally. The chain\u2019s AC against touch attacks is 10 + your\
|
|
\ Charisma modifier (sorcerer), Intelligence modifier (wizard), or Wisdom modifier\
|
|
\ (cleric)."
|
|
duration: 1 round/level (D)
|
|
effect: 10-ft. chain
|
|
level: bloodrager 3, cleric/oracle 3, psychic 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Chains of Fire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a drop of oil and a small piece of flint)
|
|
description:
|
|
- This spell functions like chain lightning, except as noted above, and the spell
|
|
deals fire damage instead of electricity damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 6, sorcerer/wizard 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Chains of Light:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a length of fine golden chain)
|
|
description:
|
|
- A creature targeted by this spell is held immobile by glowing golden chains composed
|
|
of pure light. The creature is paralyzed and held in place, but may attempt a
|
|
new saving throw each round to end the effect. While held by the golden chains,
|
|
a creature cannot use any sort of extradimensional travel, such as astral projection,
|
|
blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift,
|
|
shadow walk, teleport, and similar spells and spell-like abilities. The spell
|
|
does not affect creatures that are already in ethereal or astral form when the
|
|
spell is cast.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 6, inquisitor 5, paladin 4, sorcerer/wizard 6
|
|
range: short (25 ft. + 5 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: conjuration (creation) [good]
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Challenge Evil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, DF
|
|
description:
|
|
- You challenge an evil creature to bring the fight to you, or suffer the consequences.
|
|
You gain a +2 sacred bonus on all melee attacks against the subject of the spell.
|
|
At the end of its turn, if the target has not made at least one attack on you,
|
|
it becomes sickened. If you move away from the target, the spell ends.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: paladin 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Chameleon Scales:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You temporarily alter the color of your skin, hide, or scales to another option
|
|
legal for your race. You take no penalty for using Disguise to appear as a member
|
|
of a different race as long as that race has the same type and color of skin,
|
|
hide, or scales as you.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 1, druid 0, ranger 1, sorcerer/wizard 0
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Chameleon Stride:
|
|
area: allies in a 10-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You fade into the background, and while you are not truly invisible, you are hard
|
|
to pinpoint due to your translucent state. While under the effects of this spell,
|
|
you gain a +4 bonus on Stealth checks and have concealment from creatures more
|
|
than 5 feet away (attacks have a 20% miss chance).
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: ranger 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: null
|
|
"Champion\u2019s Bout":
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You allow two chosen champions to fight without interference.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, cleric 3, mesmerist 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (see text)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (see text)
|
|
target: null
|
|
Changestaff:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a quarterstaff that has been carved and polished for 28 days)
|
|
description:
|
|
- You change a specially prepared quarterstaff into a Huge treant-like creature,
|
|
about 24 feet tall. When you plant the end of the staff in the ground and speak
|
|
a special command to conclude the casting of the spell, your staff turns into
|
|
a creature that looks and fights just like a treant. The staff-treant defends
|
|
you and obeys any spoken commands. However, it is by no means a true treant; it
|
|
cannot converse with actual treants or control trees. If the staff-treant is reduced
|
|
to 0 or fewer hit points, it crumbles to powder and the staff is destroyed. Otherwise,
|
|
the staff returns to its normal form when the spell duration expires (or when
|
|
the spell is dismissed), and it can be used as the focus for another casting of
|
|
the spell. The staff-treant is always at full strength when created, despite any
|
|
wounds it may have incurred the last time it appeared.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 7
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: your touched staff
|
|
Channel Vigor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You focus the energy of your mind, body, and spirit into a specific part of your
|
|
being, granting yourself an exceptional ability to perform certain tasks. When
|
|
you cast the spell, choose one of the following portions of your self as your
|
|
focus target. Thereafter, you may change the focus target as a move action. You
|
|
can gain the benefit of only one channel vigor spell at a time.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3, cleric 3, inquisitor 3, magus 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Channel the Gift:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You channel your magical power to fuel the target\u2019s spellcasting."
|
|
duration: 1 round or see text
|
|
effect: null
|
|
level: bard 3, cleric/oracle 3, druid 3, ranger 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless) or none
|
|
school: evocation
|
|
spell_resistance: yes (harmless) or no
|
|
target: ally spellcaster touched
|
|
Chaos Hammer:
|
|
area: 20-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You unleash chaotic power to smite your enemies. The power takes the form of a
|
|
multicolored explosion of leaping, ricocheting energy. Only lawful and neutral
|
|
(not chaotic) creatures are harmed by the spell.
|
|
duration: instantaneous (1d6 rounds); see text
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial; see text
|
|
school: evocation [chaotic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Charge Object:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "You charge an item with minor psychic energy. The item can be detected by the\
|
|
\ detect psychic significance spell. If you wish, You can imprint the item with\
|
|
\ your ownership history. Spells such as object reading a nd uses of the psychometry\
|
|
\ occult skill unlock can reveal any information about yourself you impart into\
|
|
\ the object, including your name, alignment, profession, and a summary of your\
|
|
\ experiences with the item. You can\u2019t impart false information into the\
|
|
\ object, but you can omit any details you\u2019d prefer not to divulge. If the\
|
|
\ target object is already psychically charged, you can add more information to\
|
|
\ it, but you can\u2019t use charge object to erase existing psychic information."
|
|
duration: permanent
|
|
effect: null
|
|
level: medium 1, mesmerist 1, occultist 1, psychic 1, spiritualist 1
|
|
range: touch
|
|
saving_throw: none; see text
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Charitable Impulse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a miniature collection plate)
|
|
description:
|
|
- This spell makes a creature more charitable, compelling it to aid others rather
|
|
than use violence.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric/oracle 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Charm Animal:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like charm person, except that it affects a creature of the
|
|
animal type.
|
|
duration: null
|
|
effect: null
|
|
level: druid 1, psychic 1, ranger 1, shaman 1
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one animal
|
|
Charm Fey:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S one fey creature
|
|
description:
|
|
- This spell functions as charm person, except it affects a fey instead of a humanoid.
|
|
duration: null
|
|
effect: null
|
|
level: bard 1, sorcerer/wizard 1
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one fey creature
|
|
Charm Monster:
|
|
area: null
|
|
casting_time: null
|
|
components: V
|
|
description:
|
|
- This spell functions like charm person, except that the effect is not restricted
|
|
by creature type or size.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 4, summoner 3, unchained summoner 4, witch 4
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one living creature
|
|
Charm Person:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This charm makes a humanoid creature regard you as its trusted friend and ally\
|
|
\ (treat the target\u2019s attitude as friendly). If the creature is currently\
|
|
\ being threatened or attacked by you or your allies, however, it receives a +5\
|
|
\ bonus on its saving throw."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Charnel House:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (one Tiny or larger living creature)
|
|
description:
|
|
- By sacrificing a living creature, you create the grisly illusion of viscera and
|
|
gore splattered about the nearby area. When the casting time is complete, the
|
|
walls drip with blood and the floor is slick with unidentifiable lumps of meat
|
|
and other signs of a massacre. Anyone entering the area must attempt a Will save
|
|
or be sickened for 1d6 rounds. This is a mind-affecting effect. If a creature
|
|
succeeds at its save, it can see the semi-real nature of the illusion.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: antipaladin 3, cleric 5, mesmerist 5, psychic 5, sorcerer/wizard 5, witch
|
|
5
|
|
range: close (25 ft. + 5 ft./2 levels) Area 20-ft. cube (S)
|
|
saving_throw: Will partial
|
|
school: illusion (shadow) [evil, shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Charon\u2019s Dispensation":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (2 silver coins)
|
|
description:
|
|
- The target of this spell gains immunity to the harmful effects of touching or
|
|
drinking from the River Styx and a +4 profane bonus on saves against effects that
|
|
alter or suppress memory (such as modify memory or mindwipe). This does not grant
|
|
the target the ability to breathe water, nor does it grant any protection against
|
|
creatures or mundane hazards such as rapids. The spell has no power to restore
|
|
memory to a creature already suffering from an existing fugue or amnesia state.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 4, inquisitor 4, medium 4, mesmerist 4, psychic 4, shaman 4, sorcerer/wizard
|
|
4, spiritualist 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: one creature/level
|
|
"Cheetah\u2019s Sprint":
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- A wild surge of energy courses through your body and propels you into a sprint.
|
|
duration: 1 round
|
|
effect: null
|
|
level: bloodrager 1, druid 1, ranger 1, shaman 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Chill Metal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- Chill metal makes metal extremely cold.
|
|
duration: 7 rounds
|
|
effect: null
|
|
level: druid 2, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation [cold]
|
|
spell_resistance: yes (object)
|
|
target: metal equipment of one creature per two levels, no two of which can be more
|
|
than 30 ft. apart; or 25 lbs. of metal/level, none of which can be more than 30
|
|
ft. away from any of the rest
|
|
Chill Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A touch from your hand, which glows with blue energy, disrupts the life force
|
|
of living creatures. Each touch channels negative energy that deals 1d6 points
|
|
of damage. The touched creature also takes 1 point of Strength damage unless it
|
|
makes a successful Fortitude saving throw. You can use this melee touch attack
|
|
up to one time per level.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Fortitude partial or Will negates; see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Chord of Shards:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- During your bardic performance, you can strike a chord whose notes transform into
|
|
a shower of razor sharp, crystalline shards. The shards deal 2d6 points of piercing
|
|
damage to all creatures caught in the area of effect.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1
|
|
range: 15 ft.
|
|
saving_throw: Reflex negates
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: null
|
|
Circle of Clarity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a crystal lens worth 100 gp)
|
|
description:
|
|
- You create a magical emanation that interferes with all figments and glamers within
|
|
it, giving creatures a +4 bonus on saving throws to recognize them as illusions.
|
|
The emanation negates concealment less than total concealment within the area.
|
|
Perception checks to notice creatures or objects within the area gain a bonus
|
|
equal to half your caster level (maximum +10). The spell is stationary if cast
|
|
on a point in space. It is mobile if centered on a creature or object, though
|
|
creatures or attended objects can negate the spell with a saving throw or spell
|
|
resistance.
|
|
duration: 1 round/level (D)
|
|
effect: 20-ft.-radius emanation centered on a creature, object, or point in space
|
|
level: cleric/oracle 7, shaman 8, sorcerer/wizard 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Circle of Death:
|
|
area: several living creatures within a 40-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a crushed black pearl worth 500 gp)
|
|
description:
|
|
- "Circle of death snuffs out the life force of living creatures, killing them instantly.\
|
|
\ The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4).\
|
|
\ Creatures with the fewest HD are affected first; among creatures with equal\
|
|
\ HD, those who are closest to the burst\u2019s point of origin are affected first.\
|
|
\ No creature of 9 or more HD can be affected, and HD that are not sufficient\
|
|
\ to affect a creature are wasted."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 6, sorcerer/wizard 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Claim Identity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a needle and thread)
|
|
description:
|
|
- "You steal the target\u2019s face, transforming yourself into a flawless imitation\
|
|
\ of it. All of the target\u2019s facial features, vocal cues, and identifying\
|
|
\ physical traits change, transforming it into an unremarkable member of its race\
|
|
\ and gender. You transform into a perfect likeness of the target\u2019s true\
|
|
\ form, as if affected by alter self, and gain a +10 bonus on Disguise checks\
|
|
\ to impersonate the original subject of this spell; you take no penalties on\
|
|
\ this check if the original target is of a different race, age, size, or gender."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 3, antipaladin 3, bard 3, druid 4, inquisitor 3, shaman 4, sorcerer/wizard
|
|
4, witch 3
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: humanoid creature touched
|
|
Clairaudience-Clairvoyance:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F/DF (a small horn or a glass eye)
|
|
description:
|
|
- "Clairaudience/clairvoyance creates an invisible magical sensor at a specific\
|
|
\ location that enables you to hear or see (your choice) almost as if you were\
|
|
\ there. You don\u2019t need line of sight or line of effect, but the locale must\
|
|
\ be known \u2013 a place familiar to you, or an obvious one. Once you have selected\
|
|
\ the locale, the sensor doesn\u2019t move, but you can rotate it in all directions\
|
|
\ to view the area as desired. Unlike other scrying spells, this spell does not\
|
|
\ allow magically or supernaturally enhanced senses to work through it. If the\
|
|
\ chosen locale is magically dark, you see nothing. If it is naturally pitch black,\
|
|
\ you can see in a 10-foot radius around the center of the spell\u2019s effect.\
|
|
\ Clairaudience/clairvoyance functions only on the plane of existence you are\
|
|
\ currently occupying."
|
|
duration: 1 min./level (D)
|
|
effect: magical sensor
|
|
level: bard 3, medium 2, mesmerist 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard
|
|
3, spiritualist 3, witch 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Clarion Call:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of brass)
|
|
description:
|
|
- "The subject of this spell gains two benefits. First, the affected creature gains\
|
|
\ the ability to create a sound like the blast of a mighty horn or trumpet simply\
|
|
\ by miming the action of sounding one. Second, the subject can speak in a booming\
|
|
\ voice that carries easily over great distances, lowering the DC of any check\
|
|
\ to hear what is said by \u201315. This spell is particularly prized by battlefield\
|
|
\ commanders and champions who wish to make themselves clearly heard or gain the\
|
|
\ attention of their allies or foes."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 1, cleric 1, magus 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: illusion
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Clashing Rocks:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create two Colossal-sized masses of rock, dirt, and stone and slam them together
|
|
against a single creature between them. The clashing rocks appear up to 30 feet
|
|
away from the target on opposite sides and rush toward it with a mighty grinding
|
|
crash. You must make a ranged touch attack to hit the target with the rocks. The
|
|
clashing rocks ignore concealment and cover, and if there is a solid barrier between
|
|
the target and either of the clashing rocks, the spell has a +28 bonus on the
|
|
Strength check to burst through the barrier and continue unimpeded to the target.
|
|
A creature struck by the clashing rocks takes 20d6 points of bludgeoning damage
|
|
and is knocked prone. If the target fails a Reflex Saving Throw, it is also buried
|
|
under the resulting rubble as if by a cave-in.
|
|
duration: instantaneous
|
|
effect: see text
|
|
level: druid 9, sorcerer/wizard 9
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex partial, see text
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Clay Skin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (clay and iron filings)
|
|
description:
|
|
- "The target\u2019s skin becomes as thick and tough as clay, granting the target\
|
|
\ DR 5/adamantine. Once the spell has prevented a total of 5 points of damage\
|
|
\ per caster level (maximum 50 points), it is discharged and the spell ends."
|
|
duration: 10 minutes/level or until discharged
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, inquisitor 3, magus 3, sorcerer/wizard 3, summoner
|
|
3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Cleanse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, DF
|
|
description:
|
|
- Positive energy infuses and cleanses your body.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: null
|
|
Cleansing Fire:
|
|
area: 30-ft. radius emanating from the touched point
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A ring of fire surrounds the area affected by the spell. The flames radiate heat,
|
|
but not enough to damage adjacent creatures. The flames deal 2d6 points of fire
|
|
damage to any creatures that pass through them (or 4d6 points of damage to undead
|
|
creatures). If you manifest a portion of the ring in a square that contains a
|
|
creature, that creature takes damage as if it passed through the ring.
|
|
duration: concentration , up to 1 round/level
|
|
effect: null
|
|
level: cleric 5, inquisitor 4, paladin 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [good, fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Clear Grove:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M/DF (a miniature hoe)
|
|
description:
|
|
- "Trees, shrubs, and other thick vegetation move out of the spell\u2019s area.\
|
|
\ The affected area is cleared of all vegetation thick enough to provide cover\
|
|
\ or concealment. This also creates a hole in any tree canopy, allowing sunlight\
|
|
\ to pass through. Affected trees and undergrowth form a 5-foot-wide ring along\
|
|
\ the edge of the clearing, which may provide cover or concealment based on the\
|
|
\ thickness of the vegetation (at the GM\u2019s discretion)."
|
|
duration: 2 hours/level (D)
|
|
effect: 20-ft.-radius clearing
|
|
level: druid 3, ranger 2, shaman 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Clenched Fist:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F/DF (a leather glove)
|
|
description:
|
|
- This spell functions like interposing hand, except that the hand can also push
|
|
or strike one opponent that you select. The floating hand can move as far as 60
|
|
feet and can attack in the same round. Since this hand is directed by you, its
|
|
ability to notice or attack invisible or concealed creatures is no better than
|
|
yours.
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 8
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation [force]
|
|
spell_resistance: null
|
|
target: null
|
|
Cleromancy:
|
|
area: null
|
|
casting_time: full-round action
|
|
components: V, S, F/DF (a set of 64 chicken bones)
|
|
description:
|
|
- Cleromancy involves casting bones and interpreting the results. Those able to
|
|
arrive at the proper interpretation are granted knowledge of coming events. Roll
|
|
1d4 per caster level. Group the dice by like results, and choose one of the groups.
|
|
For the duration of cleromancy, you can apply a luck bonus equal to the result
|
|
of the selected dice to any d20 roll.
|
|
duration: 1 round/ caster level
|
|
effect: null
|
|
level: cleric 2, druid 3, inquisitor 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Climbing Beanstalk:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You cause a thick, sturdy beanstalk to sprout from the ground and grow upward
|
|
to a height of 10 feet + 5 feet per 2 caster levels. The growing stalk anchors
|
|
itself to sturdy objects such as walls or ceilings, and grows around objects that
|
|
do not fully obstruct its square (such as tree branches), but is stopped by solid
|
|
obstacles. The beanstalk provides numerous hand- and footholds; its climb DC 5.
|
|
The beanstalk can support up to 200 pounds plus 50 pounds per caster level, or
|
|
double that amount if anchored on its upper end. If it anchors itself to a sturdy
|
|
mobile object (such as a ship or a siege engine), breaking the object free requires
|
|
a DC 23 Strength check or cutting through the beanstalk (hardness 2, 40 hp).
|
|
duration: instantaneous
|
|
effect: 5-ft. square of climbable beanstalks
|
|
level: druid 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: null
|
|
Cloak of Chaos:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a tiny reliquary worth 500 gp)
|
|
description:
|
|
- A random pattern of color surrounds the subjects, protecting them from attacks,
|
|
granting them resistance to spells cast by lawful creatures, and causing lawful
|
|
creatures that strike the subjects to become confused. This abjuration has four
|
|
effects.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 8
|
|
range: 20 ft.
|
|
saving_throw: see text
|
|
school: abjuration [chaotic]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Cloak of Dreams:
|
|
area: 5-ft.-radius emanation centered on you
|
|
casting_time: 1 round
|
|
components: V, S, M (a rose petal and a drop of perfume)
|
|
description:
|
|
- You are surrounded by a soporific aroma that causes living creatures that begin
|
|
their turn or end their movement within 5 feet of you to fall asleep for 1 minute.
|
|
Creatures must save each time they begin their turn or end their movement within
|
|
the cloak of dreams, even if they have previously saved against the effect. Sleeping
|
|
creatures are helpless but can be awakened with a standard action or after being
|
|
wounded.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 5, shaman 7, sorcerer/wizard 6, witch 6
|
|
range: 5 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Cloak of Secrets:
|
|
area: 5-ft.-radius emanation centered on a point in space
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- This spell forms an invisible bubble that filters all speech coming from inside
|
|
the affected area so that creatures outside hear a completely different version
|
|
of the conversation. The bubble also disguises lip movements to match the false
|
|
conversation.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: antipaladin 1, bard 1, cleric 1, inquisitor 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Cloak of Shade:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a leaf from a shade tree)
|
|
description:
|
|
- 'This spell provides the subject with some degree of protection from the harmful
|
|
effects of the sun. The cloaked subject treats environmental heat due to sun exposure
|
|
as one level less: severe heat is considered very hot conditions, while very hot
|
|
is considered average temperature (see heat dangers). The cloak of shade also
|
|
reduces any penalties from sunlight by 1. The spell does not, however, eliminate
|
|
the effects of direct sunlight on creatures vulnerable to sunlight. Cloak of shade
|
|
has no effect on environmental heat from sources other than the sun.'
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 1, ranger 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Cloak of Shadows:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You wrap yourself in a protective mantle of semireal shadow. This grants a number
|
|
of advantages: you gain concealment (20% miss chance), a +5 competence bonus on
|
|
Stealth checks, and DR 5/good. This shroud of shadows also protects you from direct
|
|
sunlight, negating sunlight vulnerability, sunlight powerlessness, and similar
|
|
effects.'
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 4, arcanist 5, bard 5, mesmerist 5, skald 5, sorcerer/wizard
|
|
5
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (shadow) [evil, shadow]
|
|
spell_resistance: null
|
|
target: you
|
|
Cloak of Winds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You shroud a creature in a whirling screen of strong, howling wind.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: abjuration [air]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Clone:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (laboratory supplies worth 1,000 gp), F (special laboratory
|
|
equipment costing 500 gp)
|
|
description:
|
|
- "This spell makes an inert duplicate of a creature. If the original individual\
|
|
\ has been slain, its soul immediately transfers to the clone, creating a replacement\
|
|
\ (provided that the soul is free and willing to return). The original\u2019s\
|
|
\ physical remains, should they still exist, become inert and cannot thereafter\
|
|
\ be restored to life. If the original creature has reached the end of its natural\
|
|
\ life span (that is, it has died of natural causes), any cloning attempt fails."
|
|
duration: instantaneous
|
|
effect: one clone
|
|
level: sorcerer/wizard 8, witch 8
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Cloud Shape:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like gaseous form, except you assume the shape of a Colossal
|
|
cloud with a space of 30 feet. You choose the general appearance of the cloud
|
|
(white, stormy, fluffy, flat, and so on), after which your appearance cannot be
|
|
changed. Even the closest inspection cannot reveal that the cloud in question
|
|
is actually a magically concealed creature. To all normal tests you are, in fact,
|
|
a cloud, although a detect magic spell reveals a moderate transmutation aura on
|
|
the cloud. Your fly speed in cloud form is 30 feet.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: druid 4, ranger 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [air]
|
|
spell_resistance: null
|
|
target: you
|
|
Cloud of Seasickness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of seaweed)
|
|
description:
|
|
- This spell functions like stinking cloud, except as noted above and that the vapors
|
|
make creatures sickened instead of nauseated.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 2, druid 2, sorcerer/ wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels) Effect cloud spreads in 20-ft. radius, 20
|
|
ft. high
|
|
saving_throw: Fort negates; see text
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Cloudkill:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell generates a bank of fog, similar to a fog cloud, except that its vapors
|
|
are yellowish green and poisonous. These vapors automatically kill any living
|
|
creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain
|
|
unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution
|
|
damage on your turn each round while in the cloud).
|
|
duration: 1 min./level
|
|
effect: cloud spreads in 20-ft. radius, 20 ft. high
|
|
level: magus 5, sorcerer/wizard 5, unchained summoner 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial; see text
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Codespeak:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a complex rune inscribed on a slip of paper that is then placed
|
|
under your tongue)
|
|
description:
|
|
- Upon casting this spell, all recipients gain the ability to speak a new language.
|
|
This language sounds like random, babbling syllables to anyone not under the influence
|
|
of the spell, but the targets understand each other perfectly.
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you plus one willing creature per 2 levels, no two of which can be more
|
|
than 30 ft. apart
|
|
Cognitive Block:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You create a mental block in the target\u2019s mind, impeding the flow of his\
|
|
\ mental spellcasting process and forcing him to incorporate a thought component\
|
|
\ into any spell or spell-like ability he uses. This is in addition to any other\
|
|
\ components the spell already requires, and doesn\u2019t replace the verbal component.\
|
|
\ Spell-like abilities require this thought component, even though they normally\
|
|
\ don\u2019t need spell components."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: medium 2, mesmerist 2, psychic 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Coin Shot:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You turn up to three coins into deadly projectiles that gain the velocity of\
|
|
\ a bullet when thrown. The coins retain their normal appearance but can be used\
|
|
\ as simple thrown weapons with a range increment of 20 feet and a critical multiplier\
|
|
\ of \xD72. The transmuted coins are treated as ammunition for the purposes of\
|
|
\ drawing them. Like firearm bullets, the coins deal bludgeoning and piercing\
|
|
\ damage, and attacks with them are resolved as touch attacks within the first\
|
|
\ range increment. Regardless of whether a transmuted coin hits or misses the\
|
|
\ target, it is destroyed after the attack. Only you can make attacks with the\
|
|
\ coins, though other creatures can safely handle them without discharging the\
|
|
\ spell."
|
|
duration: 10 minutes or until discharged
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, bard 1, bloodrager 1, magus 1, sorcerer/wizard
|
|
1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: up to three coins touched
|
|
Cold Ice Strike:
|
|
area: 30-ft. line
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- You create a shredding flurry of ice slivers, which blast from your hand in a
|
|
line. The line deals 1d6 points of cold damage per caster level (maximum 15d6).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 6, sorcerer/wizard 6
|
|
range: 30 feet
|
|
saving_throw: Reflex half
|
|
school: evocation [cold]
|
|
spell_resistance: null
|
|
target: null
|
|
Cold Iron Fetters:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (miniature cold iron shackle)
|
|
description:
|
|
- "Cold iron shackles materialize around the target\u2019s limbs, reducing each\
|
|
\ of the target\u2019s movement speeds by half. Any flying target has its maneuverability\
|
|
\ worsened by two steps (from good to poor, for example, to a minimum of clumsy\
|
|
\ maneuverability). Additionally, if the target has DR/cold iron or DR/cold iron\
|
|
\ and magic, it is unable to use supernatural or spell-like means of movement\
|
|
\ (such as dimension door, teleport, or tree meld) for the duration of the spell."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: arcanist 5, cleric/oracle 5, hunter 3, inquisitor 4, occultist 5, ranger
|
|
3, shaman 5, sorcerer/wizard 5, summoner 4, summoner (unchained) 4, warpriest
|
|
5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Collaborative Thaumaturgy:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, F (a bronze tuning fork)
|
|
description:
|
|
- "You tap into the magical resonance between you and your allies to enhance one\
|
|
\ another\u2019s magic. Cast this spell when an ally casts a spell at least 1\
|
|
\ level lower than the highest-level spell she can cast."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3, cleric 3, druid 3, magus 3, summoner 3, sorcerer/wizard 3, witch
|
|
3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: universal
|
|
spell_resistance: null
|
|
target: one creature
|
|
Color Spray:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (red, yellow, and blue powder or colored sand)
|
|
description:
|
|
- A vivid cone of clashing colors springs forth from your hand, causing creatures
|
|
to become stunned, perhaps also blinded, and possibly knocking them unconscious.
|
|
Each creature within the cone is affected according to its HD.
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1
|
|
range: 15 ft.
|
|
saving_throw: Will negates
|
|
school: illusion (pattern) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Command:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You give the subject a single command, which it obeys to the best of its ability
|
|
at its earliest opportunity. You may select from the following options.
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, inquisitor 1, psychic 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Command Plants:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "This spell allows you some degree of control over one or more plant creatures.\
|
|
\ Affected plant creatures can understand you, and they perceive your words and\
|
|
\ actions in the most favorable way (treat their attitude as friendly). They will\
|
|
\ not attack you while the spell lasts. You can try to give a subject orders,\
|
|
\ but you must win an opposed Charisma check to convince it to do anything it\
|
|
\ wouldn\u2019t ordinarily do. (Retries are not allowed.) A commanded plant never\
|
|
\ obeys suicidal or obviously harmful orders, but it might be convinced that something\
|
|
\ very dangerous is worth doing."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: druid 4, ranger 3, shaman 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Command Undead:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a shred of raw meat and a splinter of bone)
|
|
description:
|
|
- "This spell allows you a degree of control over an undead creature. If the subject\
|
|
\ is intelligent, it perceives your words and actions favorably (treat its attitude\
|
|
\ as friendly). It will not attack you while the spell lasts. You can give the\
|
|
\ subject orders, but you must win an opposed Charisma check to convince it to\
|
|
\ do anything it wouldn\u2019t ordinarily do. Retries are not allowed. An intelligent\
|
|
\ commanded undead never obeys suicidal or obviously harmful orders, but it might\
|
|
\ be convinced that something very dangerous is worth doing."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Commune:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (holy or unholy water and incense worth 500 gp), DF
|
|
description:
|
|
- "You contact your deity\u2013or agents thereof\u2013and ask questions that can\
|
|
\ be answered by a simple yes or no. (A cleric of no particular deity contacts\
|
|
\ a philosophically allied deity.) You are allowed one such question per caster\
|
|
\ level. The answers given are correct within the limits of the entity\u2019s\
|
|
\ knowledge. \u201CUnclear\u201D is a legitimate answer, because powerful beings\
|
|
\ of the Outer Planes are not necessarily omniscient. In cases where a one-word\
|
|
\ answer would be misleading or contrary to the deity\u2019s interests, a short\
|
|
\ phrase (five words or less) may be given as an answer instead."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 5, shaman 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Commune With Plane:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S instantaneous
|
|
description:
|
|
- You become one with the plane around you, attaining knowledge of the surrounding
|
|
territory.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 5, psychic 5, ranger 4, summoner 5, witch 5
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Commune With Texts:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (incense worth 250 gp)
|
|
description:
|
|
- "You quickly absorb the knowledge in the target, which can be any assortment of\
|
|
\ books, scrolls, or other texts. During the spell\u2019s duration, you can search\
|
|
\ the texts and immediately find the most relevant information regarding any topic\
|
|
\ the collection holds, potentially including singling out spellbooks or scrolls\
|
|
\ containing individual or particular types of spells. You can attempt Knowledge\
|
|
\ checks related to the collection\u2019s topics as if you were trained in those\
|
|
\ skills, and you know whether the collection contains any information about which\
|
|
\ you failed a Knowledge check in the past 24 hours. The bonus on Knowledge checks\
|
|
\ granted by the collection of texts (if any) increases by 2."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 5, cleric 6, inquisitor 6, medium 4, occultist 4, psychic 6, sorcerer/wizard
|
|
5, spiritualist 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: a collection of texts
|
|
Commune with Birds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You utter a question in the form of a low-pitched bird call that can be heard
|
|
up to a mile away, and can understand the responses given by birds in the area.
|
|
Over the next 10 minutes, the birds reply as if you had asked them the question
|
|
using speak with animals, giving you a general consensus answer to the question
|
|
based on their knowledge. For example, you could ask if there is drinkable water
|
|
in the area, the location of predators or other creatures, directions to a mountaintop
|
|
or other natural feature, and so on, and the local bird communities would answer
|
|
to the best of their ability.
|
|
duration: 10 minutes; see text
|
|
effect: null
|
|
level: bard 2, druid 1, psychic 2, ranger 1, shaman 2, sorcerer/wizard 2, witch
|
|
2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Commune with Nature:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- 'You become one with nature, attaining knowledge of the surrounding territory.
|
|
You instantly gain knowledge of as many as three facts from among the following
|
|
subjects: the ground or terrain, plants, minerals, bodies of water, people, general
|
|
animal population, presence of woodland creatures, presence of powerful unnatural
|
|
creatures, or even the general state of the natural setting.'
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 5, ranger 4, shaman 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Companion Life Link:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a drop of eidolon ichor)
|
|
description:
|
|
- You create a life link between yourself and the target. You sense whenever the
|
|
target is wounded and are made immediately aware if the target is slain. If you
|
|
are wounded or slain, the target is made aware. As a free action, you can call
|
|
out to the target, causing it to return to you (if able and willing); this ends
|
|
the spell.
|
|
duration: 1 minute/level (see below)
|
|
effect: null
|
|
level: druid 2, ranger 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: one of your animal companions or your familiar
|
|
Companion Mind Link:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The link between you and your animal companion becomes stronger. As long as you
|
|
are within line of sight of your animal companion, you can telepathically communicate
|
|
with it as if you two shared a language. Also, as long as you are within line
|
|
of sight of the animal companion, you can push your animal companion a swift action
|
|
instead of a move action, and you do not need to succeed at Handle Animal checks
|
|
to handle your animal companion. Such checks automatically succeed.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 3, ranger 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: your animal companion
|
|
Companion Transposition:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a feather, tuft of fur, or similar memento from your target)
|
|
description:
|
|
- "You trade places with the other target, teleporting as if you were both affected\
|
|
\ by dimension door. Both you and the other target arrive in a square you choose\
|
|
\ in the other\u2019s former space. If the targets are different sizes, they must\
|
|
\ appear in locations that cover previously occupied squares. As with dimension\
|
|
\ door, after casting this spell, you can\u2019t take any other actions until\
|
|
\ your next turn, and the other target is staggered until the end of its next\
|
|
\ turn due to the transposition."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 4, druid 5, paladin 4, ranger 4, shaman 5, sorcerer/wizard 5,
|
|
witch 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none (harmless)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: yourself and one animal companion , familiar , or spirit animal within range
|
|
Compassionate Ally:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "At the sight of an injured ally, the target immediately disengages from its current\
|
|
\ course of action and rushes to provide aid. If the target possesses curative\
|
|
\ spells or magic items, it utilizes them to help the injured ally. If not, the\
|
|
\ target provides aid by performing a Heal check. The target remains with the\
|
|
\ injured ally to assure her safety and refuses to leave the ally\u2019s side\
|
|
\ until her wounds are fully treated or the spell ends, but can otherwise defend\
|
|
\ itself and make attacks."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, psychic 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Compel Hostility:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of your blood)
|
|
description:
|
|
- "Whenever a creature you can see that threatens you makes an attack against one\
|
|
\ of your allies, as an immediate action, you can compel that creature to attack\
|
|
\ you instead. When you compel a creature to attack you, you must first overcome\
|
|
\ that creature\u2019s spell resistance, and the creature can attempt a Will saving\
|
|
\ throw to ignore the compulsion. A summoner casting this spell can choose his\
|
|
\ eidolon as the target of the spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, cleric 1, inquisitor 1, paladin 1, psychic 1, ranger 1, summoner/unchained
|
|
summoner 1, witch 1
|
|
range: personal
|
|
saving_throw: see text
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: see text
|
|
target: you
|
|
Compel Tongue:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a wooden block carved with a letter)
|
|
description:
|
|
- "This spell functions as share language, granting a creature the ability to read,\
|
|
\ understand, and communicate to the best of its ability in any one language you\
|
|
\ know. For the spell\u2019s entire duration, the target can speak and write only\
|
|
\ in the language imparted, but its ability to understand other languages is unaffected."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 1, cleric/oracle 2, druid 2, medium 2, mesmerist 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Compelling Rant:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M/DF (a handwritten sheet of notes)
|
|
description:
|
|
- "You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical\
|
|
\ revelations that confound your audience, throughout the spell\u2019s casting\
|
|
\ time and as long as you concentrate. You take 1d4 points of Wisdom drain when\
|
|
\ you begin the speech and can\u2019t reduce or prevent this damage in any way.\
|
|
\ Each intelligent creature in the spell\u2019s area takes 1d6 points of Wisdom\
|
|
\ damage as their perceptions of reality realign with yours for the spell\u2019\
|
|
s duration. Listeners with at least 5 HD can attempt a Will save to negate the\
|
|
\ effects. Your targets view you with a friendly attitude and respond to criticism\
|
|
\ of you with irritation. Bluff, Diplomacy, or Intimidate checks to create doubt\
|
|
\ about your purpose in those affected by the spell take a \u20134 penalty. The\
|
|
\ attitude of your targets regarding any creature that criticizes you or your\
|
|
\ vision automatically changes one step toward hostile; a Diplomacy check that\
|
|
\ fails by 5 or more reduces their attitude further. Your targets retain the same\
|
|
\ alignment and their prior beliefs, in addition to the ones you force on them.\
|
|
\ You can\u2019t force beliefs on a target if such beliefs would be necessarily\
|
|
\ against the nature of its alignment and prior beliefs, but targets are otherwise\
|
|
\ able to hold contradictory beliefs."
|
|
duration: concentration plus 1 round/level, up to 1 hour/level
|
|
effect: null
|
|
level: bard 5, cleric 5, inquisitor 5, mesmerist 5, psychic 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (see text)
|
|
school: enchantment (charm)
|
|
spell_resistance: 'no'
|
|
target: any number of creatures
|
|
Complex Hallucination:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as audiovisual hallucination, except that the phantasm you
|
|
create can also include olfactory, tactile, and thermal effects.
|
|
duration: concentration + 3 rounds
|
|
effect: null
|
|
level: bard 4, magus 4, medium 3, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard
|
|
4, witch 4
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Comprehend Languages:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (pinch of soot and salt)
|
|
description:
|
|
- You can understand the spoken words of creatures or read otherwise incomprehensible
|
|
written messages. The ability to read does not necessarily impart insight into
|
|
the material, merely its literal meaning. The spell enables you to understand
|
|
or read an unknown language, not speak or write it.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric/oracle 1, inquisitor 1, psychic 1, shaman 1,
|
|
sorcerer/wizard 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Compulsive Liar:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target becomes unable to speak the truth. Lies the target speaks don\u2019\
|
|
t need to be convincing, nor do they even need to be consistent, but they can\u2019\
|
|
t be true as far as the target is aware."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 1, mesmerist 1, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Concealed Breath:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M/DF (a palm-sized stone)
|
|
description:
|
|
- This spell allows affected creatures to hold their breath freely without negative
|
|
effects or risk of suffocation.
|
|
duration: 1 hour/level; see text
|
|
effect: null
|
|
level: alchemist 4, arcanist 4, cleric/oracle 4, druid 4, hunter 4, investigator
|
|
4, shaman 4, sorcerer/wizard 4, summoner 4, summoner (unchained) 4, warpriest
|
|
4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Condensed Ether:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (crushed amber)
|
|
description:
|
|
- You condense the substance of the Ethereal Plane as it interpenetrates the Material
|
|
Plane. This thickened planar conjunction slows movement through the area to a
|
|
crawl.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: psychic 4, sorcerer/wizard 5, spiritualist 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 20-ft.-radius spread
|
|
Conditional Curse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as bestow curse, except that you must state a condition under
|
|
which the curse is broken, ending its effect.
|
|
duration: permanent (see text)
|
|
effect: null
|
|
level: antipaladin 4, cleric 4, inquisitor 4, medium 3, mesmerist 3, occultist 4,
|
|
psychic 5, shaman 4, sorcerer/wizard 5, spiritualist 5, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Conditional Favor:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- "You must cast this spell immediately before casting another spell on the same\
|
|
\ creature, eliciting a promise or warning against a behavior and binding the\
|
|
\ target to the paired spell. If you don\u2019t cast a paired spell, conditional\
|
|
\ favor has no effect. The paired spell must be from the abjuration, conjuration\
|
|
\ (healing), enchantment, or transmutation school or subschool, and must be cast\
|
|
\ on a willing creature. If the spell\u2019s recipient violates the oath or prohibition\
|
|
\ while conditional favor remains in effect, the paired spell is undone as if\
|
|
\ never cast. If the spell was a healing spell, the hit point damage or condition\
|
|
\ you removed returns immediately, even if the subject has enjoyed subsequent\
|
|
\ rest or healing. Poisons, diseases, curses, restored ability damage, and negative\
|
|
\ levels removed by the paired spell return as well."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: antipaladin 1, bard 2, cleric 2, inquisitor 2, mesmerist 2, occultist 2,
|
|
paladin 1, witch 2
|
|
range: null
|
|
saving_throw: none (see below)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Cone of Cold:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small crystal or glass cone)
|
|
description:
|
|
- Cone of cold creates an area of extreme cold, originating at your hand and extending
|
|
outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster
|
|
level (maximum 15d6).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 5, shaman 6, sorcerer/wizard 5, witch 6
|
|
range: 60 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Confess:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You ask the target creature a single question. On the subject\u2019s next action,\
|
|
\ it must answer truthfully in the same language as the question or take 1d6 points\
|
|
\ of damage per two caster levels (maximum 5d6) and be sickened for 2d4 rounds.\
|
|
\ A successful Will save negates the sickening effect and halves the damage. A\
|
|
\ creature that is unable to answer still takes damage."
|
|
duration: 1 round
|
|
effect: null
|
|
level: inquisitor 2, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial; see text
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Confusion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (three nutshells)
|
|
description:
|
|
- "This spell causes confusion in the targets, making them unable to determine their\
|
|
\ actions. Roll on the following table at the start of each subject\u2019s turn\
|
|
\ each round to see what it does in that round."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, bloodrager 4, sorcerer/wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Conjuration Foil:
|
|
area: 20-foot radius spread
|
|
casting_time: 1 immediate action
|
|
components: S
|
|
description:
|
|
- "All creatures in the area gain a +4 bonus on saving throws against teleportation\
|
|
\ effects. If any creature would enter or depart the area via a summoning or teleportation\
|
|
\ effect, that creature takes 1d6 points of damage per spell level of the triggering\
|
|
\ effect (or half the HD of the originating creature if the effect has no spell\
|
|
\ level) and arrives in a random similar location within the triggering effect\u2019\
|
|
s range, rather than the intended destination."
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 4, magus 3, medium 4, occultist 4, psychic 4, sorcerer/wizard 4, spiritualist
|
|
4, summoner 3, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial (see text)
|
|
school: abjuration
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Conjure Black Pudding:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a flask of acid worth 10 gp)
|
|
description:
|
|
- "You summon a black pudding that immediately attacks creatures near it. You have\
|
|
\ no control over the creature, and it may attack you if there are no more obvious\
|
|
\ opponents. The black pudding is treated as a summoned creature and has the extraplanar\
|
|
\ subtype. The black pudding\u2019s split ability works normally, but all puddings\
|
|
\ derived from the summoned one disappear when the spell ends."
|
|
duration: 1 round/level (D)
|
|
effect: one summoned black pudding
|
|
level: sorcerer/wizard 6, summoner/unchained summoner 5
|
|
range: close (25 ft. + 5 ft./2 level)
|
|
saving_throw: none
|
|
school: conjuration (summoning) [acid]
|
|
spell_resistance: null
|
|
target: null
|
|
Conjure Carriage:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a gourd)
|
|
description:
|
|
- "You create a fine wooden carriage with whatever cosmetic embellishments you desire.\
|
|
\ It is well constructed, although not exceptionally ostentatious. The carriage\
|
|
\ can carry up to six Medium or Small passengers. When conjured, the carriage\
|
|
\ comes with a team of two quasi-real light horses, which are already harnessed\
|
|
\ to the carriage. At your command, an invisible coachman similar to an unseen\
|
|
\ servant can assume the role of driver and direct the carriage, although it can\u2019\
|
|
t perform any complex or dangerous driving, and fails any checks made to drive\
|
|
\ the carriage in such conditions. At the end of the spell\u2019s duration, the\
|
|
\ carriage, horses, and coachman disappear into nothingness, depositing everything\
|
|
\ on or in it on the ground in its space."
|
|
duration: 1 hour/level (D)
|
|
effect: one quasi-real carriage, horses, and driver
|
|
level: bard 3, magus 3, sorcerer/wizard 3, summoner 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Conjure Deadfall:
|
|
area: see text
|
|
casting_time: 1 standard action
|
|
components: V, S, M (fistful of mithral tacks)
|
|
description:
|
|
- You conjure a large metal cube covered in sharp spikes.
|
|
duration: instantaneous
|
|
effect: one spiked, falling block
|
|
level: magus 5, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates (see text)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Consecrate:
|
|
area: 20-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a vial of holy water and 25 gp worth of silver dust), DF
|
|
description:
|
|
- This spell blesses an area with positive energy. The DC to resist positive channeled
|
|
energy within this area gains a +3 sacred bonus. Every undead creature entering
|
|
a consecrated area suffers minor disruption, suffering a -1 penalty on attack
|
|
rolls, damage rolls, and saves. Undead cannot be created within or summoned into
|
|
a consecrated area. If the consecrated area contains an altar, shrine, or other
|
|
permanent fixture dedicated to your deity, pantheon, or aligned higher power,
|
|
the modifiers given above are doubled (+6 sacred bonus to positive channeled energy
|
|
DCs, -2 penalties for undead in the area).
|
|
duration: 2 hours/level
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [good]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Constricting Coils:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a snakeskin)
|
|
description:
|
|
- This spell functions like hold monster, except that the target is constricted
|
|
as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage
|
|
each round that it fails its save. A successful save ends both the paralyzing
|
|
and constriction effects.
|
|
duration: 1 round/level (D); see text
|
|
effect: null
|
|
level: cleric 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates; see text
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Contact Entity:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (see text)
|
|
description:
|
|
- "You send out a magical message to any eldritch entities of a particular kind\
|
|
\ within a 100-mile radius, which can be delivered to up to 20 such creatures,\
|
|
\ starting with the nearest creatures until the limit has been met. This spell\
|
|
\ can\u2019t contact creatures with more than 6 Hit Dice. You can\u2019t send\
|
|
\ a specific message, but this spell (and all similar contact entity spells) can\
|
|
\ be characterized as an open invitation to make contact and establish communication."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 2, medium 1, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2,
|
|
summoner 2, witch 2
|
|
range: 100 miles
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: up to 20 entities of 6 HD or fewer; see text
|
|
Contact High:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "While under the effects of a drug, you can duplicate those effects in others.\
|
|
\ You can touch another creature once per round (this requires a melee touch attack\
|
|
\ if the target is unwilling). When touched, the target begins experiencing the\
|
|
\ effects of the same drug by which you are currently affected (select one, if\
|
|
\ you are under the influence of more than one drug). The target doesn\u2019t\
|
|
\ take any ability damage or risk addiction from the drug."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric 3, mesmerist 3, shaman 3, skald 3
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: living creatures touched (up to one per level)
|
|
Contact Nalfeshnee:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (powdered sapphire worth 250 gp), F (bejeweled cold iron mirror
|
|
worth at least 2,000 gp)
|
|
description:
|
|
- When you cast this spell, you fall into a trance and become helpless as long as
|
|
you continue concentrating.
|
|
duration: concentration
|
|
effect: null
|
|
level: cleric 6, sorcerer/wizard 6, witch 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Contact Other Plane:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V
|
|
description:
|
|
- "You send your mind to another plane of existence (an Elemental Plane or some\
|
|
\ plane farther removed) in order to receive advice and information from powers\
|
|
\ there. See the accompanying table for possible consequences and results of the\
|
|
\ attempt. The powers reply in a language you understand, but they resent such\
|
|
\ contact and give only brief answers to your questions. All questions are answered\
|
|
\ with \u201Cyes,\u201D \u201Cno,\u201D \u201Cmaybe,\u201D \u201Cnever,\u201D\
|
|
\ \u201Cirrelevant,\u201D or some other one-word answer."
|
|
duration: concentration
|
|
effect: null
|
|
level: alchemist 5, sorcerer/wizard 5, summoner 4, unchained summoner 5, witch 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Contagion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The subject contracts one of the following diseases: blinding sickness, bubonic\
|
|
\ plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy\
|
|
\ doom. The disease is contracted immediately (the onset period does not apply).\
|
|
\ Use the disease\u2019s listed frequency and save DC to determine further effects.\
|
|
\ For more information see Diseases."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 3, bloodrager 4, cleric/oracle 3, druid 3, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [disease, evil]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Contagious Flame:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You blast several enemies with beams of fire. You may fire three rays, plus one
|
|
additional ray for every four levels beyond 11th (to a maximum of five rays at
|
|
19th level). Each ray requires a ranged touch attack to hit and deals 4d6 points
|
|
of fire damage.
|
|
duration: 3 rounds
|
|
effect: null
|
|
level: magus 6, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Contagious Suggestion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as per suggestion, except the target can pass on the enchantment\
|
|
\ to other targets. The target is compelled to communicate your suggestion to\
|
|
\ another creature, forcing the new target to attempt a saving throw as if it\
|
|
\ were the initial target. If a secondary target successfully saves, the suggestion\
|
|
\ effect on the initial target isn\u2019t negated. If a secondary target fails,\
|
|
\ it is placed under the same compulsion as the initial target and can further\
|
|
\ spread the suggestion. This spell can affect a total number of Hit Dice of creatures\
|
|
\ equal to your caster level."
|
|
duration: 1 hour/level or until completed (D)
|
|
effect: null
|
|
level: bard 4, medium 4, mesmerist 4, occultist 5, psychic 5, sorcerer/wizard 5,
|
|
witch 5
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: null
|
|
target: one living creature
|
|
Contagious Zeal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6
|
|
temporary hit points, and a +4 morale bonus on saving throws against fear effects
|
|
and to the DC of Intimidate checks attempted against her. Once per round, the
|
|
target can select one other creature to gain this bonus as well.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric/oracle 3, inquisitor 3, psychic 3, sorcerer/wizard 3, spiritualist
|
|
3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Contest of Skill:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tiny gong)
|
|
description:
|
|
- The randomness of critical hits has long vexed certain duelists in the school
|
|
who consider luck to be an unwelcome addition to duels, which they view as contests
|
|
of skill rather than chance.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, cleric 3, magus 2, paladin 2
|
|
range: close (25 ft. plus 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Contingency:
|
|
area: null
|
|
casting_time: at least 10 minutes; see text
|
|
components: V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory
|
|
statuette of you worth 1,500 gp)
|
|
description:
|
|
- You can place another spell upon your person so that it comes into effect under
|
|
some condition you dictate when casting contingency. The contingency spell and
|
|
the companion spell are cast at the same time. The 10-minute casting time is the
|
|
minimum total for both castings; if the companion spell has a casting time longer
|
|
than 10 minutes, use that instead. You must pay any costs associated with the
|
|
companion spell when you cast contingency.
|
|
duration: 1 day/level (D) or until discharged
|
|
effect: null
|
|
level: sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: you
|
|
Contingent Action:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- The target gains an extra action that becomes available when a condition which
|
|
you dictate is met. At the time of casting, you dictate the condition, and the
|
|
target specifies a readied action that occurs when triggered by this condition.
|
|
duration: 1 minute/level (D) or until discharged
|
|
effect: null
|
|
level: bard 3, psychic 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation
|
|
spell_resistance: Yes (harmless)
|
|
target: one willing creature
|
|
Contingent Scroll:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (the scroll to be triggered; see text), F (a platinum quill
|
|
worth 100 gp)
|
|
description:
|
|
- You transfer the power of a scroll to the target so that it comes into effect
|
|
under some condition you dictate. Casting this spell destroys the scroll, but
|
|
allows the spell in it to be triggered in a manner similar to the contingency
|
|
spell. The spell on the scroll must be a spell on your spell list, it must affect
|
|
the target of this spell (the target of this spell is considered the caster of
|
|
the scroll), and its level must be no higher than one-fourth your caster level
|
|
(maximum 5th level).
|
|
duration: 10 minutes/level (D) or until discharged
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation
|
|
spell_resistance: yes (harmless)
|
|
target: you
|
|
Contingent Venom:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (herbs used in antitoxins worth 100 gp)
|
|
description:
|
|
- "This spell functions as languid venom, but you can stipulate a specific condition\
|
|
\ or circumstance that will end the poison\u2019s onset time and cause it to take\
|
|
\ effect. The conditions for triggering the poison can be as general or as detailed\
|
|
\ as desired, but the triggers must be visual or audible (as per magic mouth)\
|
|
\ or else based on physical contact with or consumption of a specific object,\
|
|
\ substance, or creature. This triggering condition can either result in the immediate\
|
|
\ onset of the poison, or cause the poison to take effect a number of rounds after\
|
|
\ being triggered no greater than 1 round per caster level. You must make all\
|
|
\ decisions involving triggering when you cast contingent venom, and you can\u2019\
|
|
t change those decisions later."
|
|
duration: null
|
|
effect: null
|
|
level: shaman 4, sorcerer/ wizard 4
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy [poison]
|
|
spell_resistance: null
|
|
target: null
|
|
Continual Flame:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (ruby dust worth 50 gp)
|
|
description:
|
|
- "A flame, equivalent in brightness to a torch, springs forth from an object that\
|
|
\ you touch. The effect looks like a regular flame, but it creates no heat and\
|
|
\ doesn\u2019t use oxygen. A continual flame can be covered and hidden but not\
|
|
\ smothered or quenched."
|
|
duration: permanent
|
|
effect: magical, heatless flame
|
|
level: cleric/oracle 3, inquisitor 3, occultist 2, psychic 3, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [light]
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Control Construct:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You wrest the control of a construct from its master. For as long as you concentrate,\
|
|
\ you can control the construct as if you were its master. You must make a Spellcraft\
|
|
\ check each round to maintain control. The DC of the Spellcraft check is (10\
|
|
\ + the construct\u2019s HD). If the construct\u2019s creator or master is present\
|
|
\ and trying to control the construct, you both must make opposed Spellcraft checks\
|
|
\ each round to control the construct."
|
|
duration: concentration
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (see text)
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: one construct
|
|
Control Plants:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell enables you to control the actions of one or more plant creatures for
|
|
a short period of time. You command the creatures by voice and they understand
|
|
you, no matter what language you speak. Even if vocal communication is impossible,
|
|
the controlled plants do not attack you. At the end of the spell, the subjects
|
|
revert to their normal behavior.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: druid 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Control Summoned Creature:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You seize control of a summoned creature by disrupting the bond between it and
|
|
the caster who summoned it. If the creature fails its save, you may command it
|
|
as if you had summoned it. The original caster can attempt to regain control of
|
|
the creature as a standard action by making an opposed Spellcraft check against
|
|
you. When your spell ends, control reverts to the original summoner. If the summoning
|
|
spell ends before this spell ends, the remaining duration of this spell is lost.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one summoned creature
|
|
Control Undead:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of bone and a piece of raw meat)
|
|
description:
|
|
- This spell enables you to control undead creatures for a short period of time.
|
|
You command them by voice and they understand you, no matter what language you
|
|
speak. Even if vocal communication is impossible, the controlled undead do not
|
|
attack you. At the end of the spell, the subjects revert to their normal behavior.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Control Vermin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF/M (a beetle)
|
|
description:
|
|
- You and a number of allies less than or equal to your caster level designated
|
|
upon casting can use Handle Animal and Ride checks to influence or control the
|
|
targeted vermin as if they were animals and had animal-level intelligence.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 3, druid 2, ranger 4, sorcerer/wizard 3, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: up to 1 HD/level of vermin , no two of which can be more than 30 ft. apart
|
|
Control Water:
|
|
area: water in a volume of 10 ft./level by 10 ft./level by 2 ft./level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of dust for or a drop of water for )
|
|
description:
|
|
- "This spell has two different applications, both of which control water in different\
|
|
\ ways. The first version of this spell causes water in the area to swiftly evaporate\
|
|
\ or to sink into the ground below, lowering the water\u2019s depth. The second\
|
|
\ version causes the water to surge and rise, increasing its overall depth and\
|
|
\ possibly flooding nearby areas."
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 6
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none; see text
|
|
school: transmutation [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Control Weather:
|
|
area: 2-mile-radius circle, centered on you; see text
|
|
casting_time: 10 minutes; see text
|
|
components: V, S
|
|
description:
|
|
- You change the weather in the local area. It takes 10 minutes to cast the spell
|
|
and an additional 10 minutes for the effects to manifest. You can call forth weather
|
|
appropriate to the climate and season of the area you are in. You can also use
|
|
this spell to cause the weather in the area to become calm and normal for the
|
|
season.
|
|
duration: 4d12 hours; see text
|
|
effect: null
|
|
level: cleric/oracle 7, druid 7, shaman 7, sorcerer/wizard 7, witch 7
|
|
range: 2 miles
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Control Winds:
|
|
area: 40 ft./level radius cylinder 40 ft. high
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You alter wind force in the area surrounding you. You can make the wind blow\
|
|
\ in a certain direction or manner, increase its strength, or decrease its strength.\
|
|
\ The new wind direction and strength persist until the spell ends or until you\
|
|
\ choose to alter your handiwork, which requires concentration. You may create\
|
|
\ an \u201Ceye\u201D of calm air up to 80 feet in diameter at the center of the\
|
|
\ area if you so desire, and you may choose to limit the area to any cylindrical\
|
|
\ area less than your full limit."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: druid 5, shaman 5
|
|
range: 40 ft./level
|
|
saving_throw: Fortitude negates
|
|
school: transmutation [air]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Controlled Fireball:
|
|
area: 20-foot-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a ball of bat guano and sulfur)
|
|
description:
|
|
- This spell functions as fireball except you can cause the bead of fire to originate
|
|
from anywhere you can see within range.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [fire, ruse]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Conversing Wind:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as whispering wind, except it can carry responses and doesn\u2019\
|
|
t end after delivering its first message."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 4 Duration 1 hour/level (D)
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation [air]
|
|
spell_resistance: null
|
|
target: null
|
|
Coordinated Effort:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Choose a single teamwork feat that you possess. You forge a link with your allies,\
|
|
\ allowing them to gain the benefits of the chosen feat even if they do not have\
|
|
\ it themselves. You must be a part of the group qualifying for a given bonus\
|
|
\ for your allies to gain the benefits. For example, two of your allies flanking\
|
|
\ an orc would gain no benefit from your Outflank feat, but an ally flanking the\
|
|
\ orc with you would. Your allies\u2019 positioning and actions must still meet\
|
|
\ the prerequisites listed in the teamwork feat for either of you to receive the\
|
|
\ listed bonus."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, inquisitor 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Corpse Hammer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a leather glove coated in dried embalming herbs)
|
|
description:
|
|
- When you cast this spell, you draw the remains of nearby destroyed undead together
|
|
and fuse them into a mass of flesh and bone you can then hurl at any foes within
|
|
range.
|
|
duration: 1 round/level
|
|
effect: sphere of undead remains composed of 3 or more destroyed undead
|
|
level: sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Corpse Lanterns:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as dancing lights, except it summons up to four spheres\
|
|
\ of light, each of which glows a sickly pale green. These corpse lanterns shed\
|
|
\ dim light in a 20-foot radius, and do not increase the light level in areas\
|
|
\ of normal light or bright light. In dim or normal light, the radiance of corpse\
|
|
\ lanterns provides a strange contrast, giving all creatures in the area a \u2013\
|
|
5 penalty on Stealth checks. In addition, the hue interferes with illusion (pattern)\
|
|
\ spells, giving all creatures in the illuminated area a +2 bonus on any saving\
|
|
\ throws against such spells. Unlike dancing lights, you may have more than one\
|
|
\ corpse lanterns spell active at a time, but you may only move one set in any\
|
|
\ given round. Moving the corpse lanterns does not require concentration. Corpse\
|
|
\ lanterns can be made permanent on an area with a permanency spell by a caster\
|
|
\ of at least 11th level for the cost of 7,500 gp."
|
|
duration: 1 minute/level (D)
|
|
effect: up to 4 lights, all within a 10-ft.-radius area
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: necromancy [light]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Corrosive Consumption:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a touch, this spell causes a small, rapidly growing patch of corrosive acid
|
|
to appear on the target. On the first round, the acid deals 1 point of acid damage
|
|
per caster level (maximum 15). On the second round, the acid patch grows and deals
|
|
1d4 points of acid damage per caster level (maximum 15d4). On the third and final
|
|
round, the acid patch covers the entire creature and deals 1d6 points of acid
|
|
damage per caster level (maximum 15d6). The target can spend a full-round action
|
|
to scrape off the acid, or can wash it off with at least 1 gallon of liquid to
|
|
halve the damage for that round and negate the remaining rounds of the spell.
|
|
duration: 3 rounds
|
|
effect: null
|
|
level: magus 5, sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (creation) [acid]
|
|
spell_resistance: null
|
|
target: creature touched
|
|
Corrosive Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your successful melee touch attack deals 1d4 points of acid damage per caster
|
|
level (maximum 5d4).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, magus 1, sorcerer/ wizard 1, summoner/unchained summoner 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (creation) [acid]
|
|
spell_resistance: 'yes'
|
|
target: creature or object touched
|
|
Corruption Resistance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You grant the touched creature limited protection from magical effects that inflict\
|
|
\ damage based on the target creature\u2019s alignment, such as holy smite, order\u2019\
|
|
s wrath, a paladin\u2018s smite evil attack, or an unholy weapon. Choose one alignment\
|
|
\ type: chaos, evil, good, or law. The subject takes 5 less points of damage from\
|
|
\ effects that specifically harm creatures of that alignment. The value of the\
|
|
\ protection increases to 10 points at 7th level and 15 points at 11th level.\
|
|
\ The spell protects the recipient\u2019s equipment as well."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: antipaladin 2, inquisitor 2, paladin 2
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: abjuration [chaotic, evil, good, or lawful]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Cosmic Ray:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of meteorite)
|
|
description:
|
|
- You fling a ray of deadly cosmic energy at the target creature.
|
|
duration: instantaneous and 1 round/level (see text)
|
|
effect: ray
|
|
level: magus 5, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Counterbalancing Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a set of scales worth 500 gp)
|
|
description:
|
|
- An oscillating bronze glow surrounds the targets, protecting them from attacks,
|
|
granting them resistance to spells cast by neutral creatures, and sickening or
|
|
nauseating neutral creatures that strike the targets. This abjuration has four
|
|
effects.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 8
|
|
range: 20 ft.
|
|
saving_throw: see text
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature/level in a 20-ft.-radius burst centered on you
|
|
Countless Eyes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target sprouts extra eyes all over its body, including on the back of its
|
|
head. It gains all-around vision and cannot be flanked.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, inquisitor 3, occultist 3, psychic 3, sorcerer/wizard
|
|
3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: creature touched
|
|
Covetous Aura:
|
|
area: 25-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Anytime a harmless (so noted by a spell\u2019s saving throw description) spell\
|
|
\ of 3rd level or lower is cast within a covetous aura\u2019s area of effect,\
|
|
\ you may choose to immediately gain the benefit of that spell as if it had also\
|
|
\ targeted you. The intended target still gains the effect of the spell. You gain\
|
|
\ the benefits of this duplicated spell only if the caster is in range of the\
|
|
\ covetous aura. You are considered the caster of the additional spell effect.\
|
|
\ If the effect allows for multiple targets other than yourself, you cannot use\
|
|
\ the stolen spell effect to target other creatures\u2014a covetous aura only\
|
|
\ aids you. Once you choose to gain the benefit of another spell, the covetous\
|
|
\ aura immediately ends. Rumors hold that this unusual spell was invented thousands\
|
|
\ of years ago by a powerful spellcaster who was constantly jealous of other spellcasters\u2019\
|
|
\ abilities."
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Covetous Urge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a golden coin)
|
|
description:
|
|
- You curse the target with insatiable greed, causing it to attempt to steal any
|
|
item worth 100 gp or more that it can see, each time it enters a new room or area.
|
|
If it can see multiple items of value in a single room or area, it attempts to
|
|
steal the item it thinks is worth the most. This covetous compulsion might cause
|
|
the target to act recklessly where it normally would not (unless acting in this
|
|
manner would clearly cause it to die, suffer great harm, or get caught).
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: arcanist 2, bard 2, skald 2, sorcerer/wizard 2, summoner 2, summoner (unchained)
|
|
2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [curse, language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one living creature with 7 HD or fewer
|
|
"Coward\u2019s Cowl":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You imbue the target with a compulsion to avoid threats, enhancing its defensive
|
|
instincts.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 1, mesmerist 1, psychic 1, shaman 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
"Coward\u2019s Lament":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You compel an opponent to face you in combat, or suffer for its cowardice. Each
|
|
round that the target fails to attack you in melee, it receives a cumulative -1
|
|
penalty to its Armor Class, attack rolls, and saving throws (maximum penalty -5).
|
|
Each round at the end of its turn, the target may attempt a Will Saving Throw
|
|
to prevent the penalties from increasing for that round. All penalties reset to
|
|
zero when the target attacks you in melee, but increase again if it stops attacking.
|
|
If the target is prevented from attacking you by physical restraint, magic, or
|
|
impassable terrain, the penalties do not increase. If you move away from the target,
|
|
the spell ends.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: inquisitor 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Crafter\u2019s Curse":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a broken tool)
|
|
description:
|
|
- "The target of crafter\u2019s curse takes a -5 penalty on all Craft skill checks\
|
|
\ while the spell lasts."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Crafter\u2019s Fortune":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a tool)
|
|
description:
|
|
- The target is struck by inspiration and gains a +5 luck bonus on its next Craft
|
|
skill check.
|
|
duration: 1 day/level or until discharged (D)
|
|
effect: null
|
|
level: alchemist 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
"Crafter\u2019s Nightmare":
|
|
area: one 5-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a broken tool)
|
|
description:
|
|
- "You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like\
|
|
\ haunt that wreaks havoc on its victim\u2019s long-term endeavors. Every time\
|
|
\ a creature in the affected area attempts a Craft or Profession check to generate\
|
|
\ income, create an item, or earn capital, any skill check required for crafting\
|
|
\ or repairing a magic item, or any skill check required for an occult ritual,\
|
|
\ the haunt imposes a \u20135 penalty on the check. If the creature fails its\
|
|
\ check by 5 or more, the haunt\u2019s mischief deals 1d6 points of damage to\
|
|
\ the creature in addition to any other negative effects from such a failure.\
|
|
\ If the creature attempts to cast a spell with a casting time of 1 minute or\
|
|
\ longer, the haunt becomes similarly disruptive, requiring the caster to succeed\
|
|
\ at a concentration check (DC = 15 + spell level) or lose the spell and take\
|
|
\ 1d6 points of damage from the mischief. Each time the haunt is disruptive, the\
|
|
\ spell\u2019s haunt-like manifestation occurs during that round."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 2, druid 2, medium 1, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard
|
|
2, spiritualist 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy (haunted) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Create Armaments:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (diamonds worth price of arms to be created)
|
|
description:
|
|
- You create one non-magical weapon, shield, or set of armor. To determine whether
|
|
the item functions as intended, you must attempt an appropriate Craft check with
|
|
the DC required to create the item normally. If you fail, the item is created
|
|
with the broken condition. You can create items made of rare or unusual materials
|
|
if you include a bit of that material as an additional material component when
|
|
you cast the spell, but cannot create cold iron items with this spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, medium 4, psychic 4, sorcerer/wizard 4, spiritualist 3, witch 4
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Create Demiplane:
|
|
area: null
|
|
casting_time: 4 hours
|
|
components: '?'
|
|
description:
|
|
- This spell functions as create lesser demiplane, except the area is larger and
|
|
you can add more features to the plane. You can use this spell to expand a demiplane
|
|
you created with create lesser demiplane (you do not need to create an entirely
|
|
new plane using this spell), in which case it has a duration of 1 day/level. Alternatively,
|
|
when cast within your demiplane, you may add (or remove) one of the following
|
|
features to your demiplane with each casting of the spell, in which case it has
|
|
an instantaneous duration.
|
|
duration: 1 day/level or instantaneous (see text)
|
|
effect: extradimensional demiplane, up to 10 10-ft. cubes/level (S)
|
|
level: cleric/oracle 8, sorcerer/wizard 8, summoner 6, witch 8
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: null
|
|
Create Drug:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "The caster conjures into being one of the following drugs: aether, flayleaf,\
|
|
\ opium, keif, scour, shiver, or zerk. (At the GM\u2019s discretion, other drugs\
|
|
\ of similar power can be included on this list.) The drug doses the caster creates\
|
|
\ with this spell must be used within 1 minute of being conjured, or they dissolve\
|
|
\ into worthless dust or evaporate into noxious but fleeting vapors, though the\
|
|
\ effects of the drug may last far longer if taken before it decays."
|
|
duration: 1 minute
|
|
effect: 1 dose of a drug/3 levels
|
|
level: alchemist 3, cleric 4, druid 3, occultist 3
|
|
range: 0 ft.
|
|
saving_throw: none (see below)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Create Food and Water:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "The food that this spell creates is simple fare of your choice\u2013highly nourishing,\
|
|
\ if rather bland. Food so created decays and becomes inedible after 24 hours,\
|
|
\ although it can be kept fresh for another 24 hours by casting a purify food\
|
|
\ and drink spell on it. The water created by this spell is just like clean rain\
|
|
\ water, and it doesn\u2019t go bad as the food does."
|
|
duration: 24 hours; see text
|
|
effect: food and water to sustain three humans or one horse/level for 24 hours
|
|
level: cleric/oracle 3, shaman 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Create Holds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (handful of pebbles)
|
|
description:
|
|
- 'You create a path of handholds on earthen, plaster, stone, or wooden walls. '
|
|
duration: 1 hour/level (D)
|
|
effect: path of handholds
|
|
level: druid 4, ranger 3, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Create Mindscape:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You create an immersive mindscape that the minds of both you and another creature
|
|
enter together.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: medium 4, mesmerist 4, psychic 4, sorcerer/wizard 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will disbelief; see text
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Create Pit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (miniature shovel costing 10 gp)
|
|
description:
|
|
- You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet
|
|
per two caster levels (maximum 30 feet). You must create the pit on a horizontal
|
|
surface of sufficient size. Since it extends into another dimension, the pit has
|
|
no weight and does not otherwise displace the original underlying material. You
|
|
can create the pit in the deck of a ship as easily as in a dungeon floor or the
|
|
ground of a forest. Any creature standing in the area where you first conjured
|
|
the pit must make a Reflex saving throw to jump to safety in the nearest open
|
|
space. In addition, the edges of the pit are sloped, and any creature ending its
|
|
turn on a square adjacent to the pit must make a Reflex saving throw with a +2
|
|
bonus to avoid falling into it. Creatures subjected to an effect intended to push
|
|
them into the pit (such as bull rush) do not get a saving throw to avoid falling
|
|
in if they are affected by the pushing effect.
|
|
duration: 1 round + 1 round/level
|
|
effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
|
|
level: sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Create Soul Gem:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (crystal lens worth 500 gp)
|
|
description:
|
|
- "You draw forth the ebbing life force of a dying creature or one that has died\
|
|
\ in the past round, focusing it through a crystal lens focus to transform into\
|
|
\ a soul gem. If the creature is alive and fails its saving throw, it dies and\
|
|
\ you capture its soul in the gem. If the creature is dead, it can still resist\
|
|
\ the spell effect by attempting a Will save as if it were still alive. The value\
|
|
\ of the soul gem created depends on the nature of the creature it is made from.\
|
|
\ Soul gems created by this spell crumble to dust once the spell\u2019s duration\
|
|
\ expires, releasing the trapped soul to travel on to judgment in the Great Beyond."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: cleric 3, occultist 3, shaman 3, sorcerer/wizard 3, spiritualist 3, witch
|
|
3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [death, evil]
|
|
spell_resistance: 'yes'
|
|
target: one dying or recently dead creature
|
|
Create Treasure Map:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (powdered metal and rare inks worth 100 gp)
|
|
description:
|
|
- "You can take a piece from a dead creature\u2019s body and use it to create a\
|
|
\ map that reveals the locations of any valuables that creature knew about while\
|
|
\ still alive. You must cut this piece off yourself and the creature cannot have\
|
|
\ died more than 24 hours prior to the casting of this spell. You cannot cast\
|
|
\ this spell on a creature without a physical body, and the portion you remove\
|
|
\ must have a fairly level surface such as a piece of hide, carapace, or skin.\
|
|
\ The map you create is accurate to the best knowledge the creature had at the\
|
|
\ time of its death. It reveals the location of one source of treasure for every\
|
|
\ three caster levels you possess."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, druid 3, psychic 2, ranger 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Create Undead:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (a clay pot filled with grave dirt and an onyx gem worth at
|
|
least 50 gp per HD of the undead to be created)
|
|
description:
|
|
- 'A much more potent spell than animate dead, this evil spell allows you to infuse
|
|
a dead body with negative energy to create more powerful sorts of undead: ghouls,
|
|
ghasts, mummies, and mohrgs. The type or types of undead you can create are based
|
|
on your caster level, as shown on the table below.'
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 6, shaman 6, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: one corpse
|
|
Create Variant Mummy:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (onyx gems worth 50 gp per HD of the undead to be created)
|
|
description:
|
|
- 'This spell functions as create undead, except it creates one of the following
|
|
variant mummies: bog mummy, ice mummy, or pharaonic guardian.'
|
|
duration: instantaneous
|
|
effect: null
|
|
level: arcanist 7, cleric/oracle 7, sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: 1 corpse steeped in a peat bog for at least 24 hours
|
|
Create Water:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell generates wholesome, drinkable water, just like clean rain water.\
|
|
\ Water can be created in an area as small as will actually contain the liquid,\
|
|
\ or in an area three times as large \u2014 possibly creating a downpour or filling\
|
|
\ many small receptacles. This water disappears after 1 day if not consumed."
|
|
duration: instantaneous
|
|
effect: up to 2 gallons of water/level
|
|
level: cleric/oracle 0, druid 0, inquisitor 0, paladin 1, shaman 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Creeping Doom:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell summons four massive swarms of biting and stinging insects. These swarms
|
|
appear adjacent to one another, but can be directed to move independently. Treat
|
|
these swarms as centipede swarms with the following adjustments. The swarms have
|
|
60 hit points each and deal 4d6 points of damage with their swarm attack. The
|
|
save to resist their poison and distraction effects is equal to the save DC of
|
|
this spell. Creatures caught in multiple swarms only take damage and make saves
|
|
once.
|
|
duration: 1 round/level
|
|
effect: four swarms of insects
|
|
level: druid 7, shaman 7, summoner 5, unchained summoner 6
|
|
range: close (25 ft. + 5 ft./2 levels)/100 ft.; see text
|
|
saving_throw: Fortitude partial, see text
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Creeping Ice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell covers the floor, the ground, or some other calm horizontal surface
|
|
(such as a placid lake or a gentle river) with a sheet of slowly growing ice.
|
|
The initial sheet of ice cannot form in an area occupied by physical objects or
|
|
creatures. Its surface must be smooth and unbroken when created. The ice is hard,
|
|
strong, and opaque, and is 1 inch thick per caster level. The ice is strong enough
|
|
to support the weight of a typical horse, making it possible for creatures to
|
|
cross a body of water.
|
|
duration: 10 minutes/level
|
|
effect: anchored plane of ice, up to one 10-ft. square/level
|
|
level: druid 4, sorcerer/wizard 4, summoner 3, unchained summoner 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates (see text)
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Crime Wave:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tarnished coin)
|
|
description:
|
|
- You instill overwhelming avarice in the targets and impel them toward a wild spree
|
|
of larceny. Creatures affected by a crime wave must roll percentile dice each
|
|
round to determine what action they take.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 4, bard 5, mesmerist 5, psychic 7, sorcerer/wizard 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Crime of Opportunity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a slit purse)
|
|
description:
|
|
- You awaken a sudden criminal impulse in the target, compelling it to commit a
|
|
criminal act as if affected by the crime wave spell.
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 1, mesmerist 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Crimson Breath:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- When you cast this spell, your salivary glands transform and instantly fill with
|
|
potent venom.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 4, cleric 4, druid 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Crimson Confession:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "You ward an object or an area with your personal rune or mark. You can choose\
|
|
\ for the writing to be visible or invisible, and it doesn\u2019t harm the material\
|
|
\ upon which it is placed. A detect magic spell causes an invisible mark to glow\
|
|
\ and be visible. If any creature other than you touches the warded object or\
|
|
\ area and fails a Fortitude save, its skin turns bright red for 1 hour per level.\
|
|
\ This coloring cannot be washed away, but it can be dispelled."
|
|
duration: permanent and 1 hour/level (see text)
|
|
effect: null
|
|
level: psychic 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: or Area object touched or up to 1 sq. ft.
|
|
Crown of Glory:
|
|
area: 120-ft.-radius emanation centered on you
|
|
casting_time: 1 full round
|
|
components: V, S, M (opal worth at least 200 gp), DF
|
|
description:
|
|
- "You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8\
|
|
\ HD are compelled to stop and pay attention to you. Any such creature that wants\
|
|
\ to take hostile action against you must make a Will save to do so. Any creature\
|
|
\ that fails this saving throw the first time it attempts a hostile action is\
|
|
\ enthralled for the duration of the spell (as the enthrall spell), as long as\
|
|
\ it is in the spell\u2019s area. It does not try to leave the area on its own.\
|
|
\ Creatures with 8 HD or more are not affected."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: glory 8
|
|
range: personal
|
|
saving_throw: Will negates
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Cruel Jaunt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a dilated human eyeball)
|
|
description:
|
|
- You gain the ability to detect fear, as per sense fear, but you sense creatures
|
|
within medium range.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 4, cleric 6, inquisitor 6, magus 6, psychic 6, shaman 6, sorcerer/wizard
|
|
6, witch 6
|
|
range: medium (100 feet + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (teleportation) [evil, fear, mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
"Crusader\u2019s Edge":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (dried blood from an evil outsider , sprinkled on the weapon)
|
|
description:
|
|
- "When you cast this spell on a melee weapon you imbue it with a powerful holy\
|
|
\ energy, granting the weapon the bane weapon quality against evil outsiders.\
|
|
\ Furthermore, whenever you score a successful critical hit against an outsider\
|
|
\ with the evil subtype, you not only deal normal critical damage with the weapon\
|
|
\ but also nauseate the outsider for 1d3 rounds\u2014the outsider can reduce this\
|
|
\ nauseated condition to sickened for 1 round with a successful Fortitude save."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 4, inquisitor 4, paladin 4
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation [good]
|
|
spell_resistance: 'no'
|
|
target: melee weapon touched
|
|
Crushing Despair:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- ' An invisible cone of despair causes great sadness in the subjects. Each affected
|
|
creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill
|
|
checks, and weapon damage rolls.'
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: bard 3, bloodrager 4, sorcerer/wizard 4, witch 4
|
|
range: 30 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Crushing Hand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a soft glove)
|
|
description:
|
|
- This spell functions as interposing hand, except that it can also grapple one
|
|
opponent as grasping hand. Its CMB and CMD for grapple checks use your caster
|
|
level in place of its base attack bonus, with a +12 bonus for its Strength score
|
|
(35) and a +1 bonus for being Large (its Dexterity is 10, granting no bonus to
|
|
the CMD). A crushing hand deals 2d6+12 points of damage on each successful grapple
|
|
check against an opponent. The crushing hand can instead be directed to bull rush
|
|
a target (as forceful hand), using the same bonuses outlined above, or it can
|
|
be directed to interpose itself, as interposing hand does.
|
|
duration: round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: Medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: "10\u2032 Hand"
|
|
Cultural Adaptation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a document written in the language of the culture to be
|
|
emulated)
|
|
description:
|
|
- "When casting this spell, you must concentrate on a culture or subculture to which\
|
|
\ you wish to adapt. If you speak the native language of the culture in question,\
|
|
\ then for the duration of this spell, you speak the language with a native accent.\
|
|
\ The spell doesn\u2019t teach you the language in question, but can be combined\
|
|
\ with tongues or a similar spell. Your body language and gestures mark you as\
|
|
\ a native of the culture, and you unconsciously make small decisions that help\
|
|
\ you blend in. Combined, these grant you a +2 circumstance bonus on Diplomacy\
|
|
\ checks to influence members of the culture to which you have adapted, which\
|
|
\ doesn\u2019t stack with other circumstance bonuses you might possess by virtue\
|
|
\ of being a member of the chosen culture. You also gain a +2 circumstance bonus\
|
|
\ on Disguise checks to pass yourself off as if you were a member of the culture,\
|
|
\ if you are not."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 1, cleric 1, medium 1, occultist 1, psychic 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Cup of Dust:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of dust)
|
|
description:
|
|
- You curse the target with a thirst no drink can quench. On a failed saving throw,
|
|
the target begins to dehydrate (see starvation and thirst). The effects of this
|
|
spell cannot inflict more nonlethal damage than the target has hit points. No
|
|
amount of drinking can counter this effect, although the target still experiences
|
|
the other normal effects of any liquid imbibed (such as poisons or potions). Cup
|
|
of dust can be removed with a break enchantment, limited wish, miracle, remove
|
|
curse, or wish spell, but effects suffered as a result of dehydration must be
|
|
healed by normal means.
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: druid 3, mesmerist 3, occultist 3, psychic 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Curative Distillation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M ( healing herb, alchemical remady, or potion of a healing spell
|
|
worth at least 50 gp)
|
|
description:
|
|
- "You concentrate the healing potential of the material component so that it\u2019\
|
|
s exceptionally potent and restorative. This spell restores a number of hit points\
|
|
\ equal to 1d8 + 1 point per caster level (maximum +10) to the target, and also\
|
|
\ grants the target the benefits of the material component. Roll the hit points\
|
|
\ restored separately when determining how many total hit points this spell and\
|
|
\ the material component restore."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 2, cleric/oracle 3, investigator 2, warpriest 3
|
|
range: touch
|
|
saving_throw: Will half (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature touched
|
|
Cure Critical Wounds:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like cure light wounds, except that it cures 4d8 points of
|
|
damage + 1 point per caster level (maximum +20).
|
|
duration: null
|
|
effect: null
|
|
level: alchemist 4, bard 4, cleric/oracle 4, druid 5, inquisitor 4, shaman 4, witch
|
|
5
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: null
|
|
Cure Light Wounds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When laying your hand upon a living creature, you channel positive energy that
|
|
cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead
|
|
are powered by negative energy, this spell deals damage to them instead of curing
|
|
their wounds. An undead creature can apply Spell Resistance, and can attempt a
|
|
Will save to take half damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger
|
|
2, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: Will half (harmless); see text
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless); see text
|
|
target: creature touched
|
|
Cure Moderate Wounds:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like cure light wounds, except that it cures 2d8 points of
|
|
damage + 1 point per caster level (maximum +10).
|
|
duration: null
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric/oracle 2, druid 3, inquisitor 2, paladin 3, ranger
|
|
3, shaman 2, witch 2
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: null
|
|
Cure Serious Wounds:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like cure light wounds, except that it cures 3d8 points of
|
|
damage + 1 point per caster level (maximum +15).
|
|
duration: null
|
|
effect: null
|
|
level: alchemist 3, bard 3, cleric/oracle 3, druid 4, inquisitor 3, paladin 4, shaman
|
|
3, ranger 4, witch 4
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: null
|
|
Curse Terrain:
|
|
area: 1-mile radius emanating from the touched point
|
|
casting_time: 10 minutes
|
|
components: V, S, M (the heart of a creature that dwelled in the area and powdered
|
|
onyx worth 700 gp)
|
|
description:
|
|
- By touching the ground, you curse the land with four unnatural hazards. This functions
|
|
as lesser curse terrain, but with the effects of the major perilous demesne curse.
|
|
duration: 1 day (D)
|
|
effect: null
|
|
level: cleric 4, druid 4, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [curse, evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Curse Water:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (5 lbs. of powdered silver worth 25 gp)
|
|
description:
|
|
- This spell imbues a flask (1 pint) of water with negative energy, turning it into
|
|
unholy water. Unholy water damages good outsiders the way holy water damages undead
|
|
and evil outsiders.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, inquisitor 1
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: necromancy [evil]
|
|
spell_resistance: yes (object)
|
|
target: flask of water touched
|
|
Curse of Befouled Fortune:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You curse the target, making it incredibly unlucky. While affected by curse of\
|
|
\ befouled fortune, the target can\u2019t receive luck bonuses or benefit from\
|
|
\ effects that grant it the ability to roll multiple times and take the higher\
|
|
\ result (like the swashbuckler\u2019s charmed life ability). The target also\
|
|
\ can\u2019t choose a die result, such as taking 10 or 20 in lieu of rolling (as\
|
|
\ per the bard\u2019s lore master ability). Finally, the first time each turn\
|
|
\ the target would succeed at an attack, saving throw, or skill check, it must\
|
|
\ roll twice and use the worse of the two results."
|
|
duration: permanent
|
|
effect: null
|
|
level: antipaladin 3, bloodrager 4, cleric 3, shaman 3, sorcerer/wizard 4, spiritualist
|
|
3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Curse of Burning Sleep:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a feather and a drop of oil)
|
|
description:
|
|
- You place a curse upon the target that triggers 1 hour after the next time it
|
|
falls asleep. When the curse is triggered, the creature bursts into flame, taking
|
|
1d6 points of fire damage per 2 caster levels (maximum 8d6). Furthermore, it catches
|
|
on fire, taking 2d6 points of fire damage per round at the end of its turn each
|
|
round until the creature dies or is quenched as normal. If the target is still
|
|
asleep, the fire damage from this spell wakes it.
|
|
duration: null
|
|
effect: null
|
|
level: shaman 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: transmutation [curse, fire]
|
|
spell_resistance: 'yes'
|
|
target: one creature duration permanent until triggered (see text)
|
|
Curse of Disgust:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You place a curse upon a creature, causing it to avoid the sight of a specific
|
|
trigger, which is a kind of creature, object, or condition designated by you.
|
|
When the target is within 30 feet of a trigger and is aware of the trigger, it
|
|
gains the sickened condition and feels an urge to leave. A successful Will save
|
|
negates the urge to leave, but the sickened condition persists as long as the
|
|
target is within 30 feet of a trigger and aware of it. Example triggers include
|
|
beggars, filthy clothing, diseased creatures, the king, blood, spiders, rats,
|
|
corpses, and sewage.
|
|
duration: permanent
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [curse, emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Curse of Dragonflies:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a paper insect)
|
|
description:
|
|
- "You invest a target with cursed elemental energy, making the open skies anathema\
|
|
\ to it. If the affected creature ever tries to fly more than 5 feet above the\
|
|
\ ground, paper insects erupt from the air around the creature to interfere with\
|
|
\ its movement. The affected creature\u2019s flight maneuverability decreases\
|
|
\ by one step for every 3 caster levels you have. A creature whose maneuverability\
|
|
\ would be brought below clumsy must land at the end of its turn each round or\
|
|
\ fall."
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: druid 3, magus 3, shaman 4, sorcerer/wizard 4, summoner 4, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: conjuration [air, curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Curse of Fell Seasons:
|
|
area: 2-mile radius emanating from the touched point
|
|
casting_time: 10 minutes
|
|
components: V, S, F ( darkwood carving of a tree worth 15,000 gp)
|
|
description:
|
|
- By touching the ground, you drastically change the weather in the area, as the
|
|
unseasonable weather curse. The focus merges into the cursed area as part of the
|
|
spell and can only be retrieved if the curse is lifted.
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: druid 9, shaman 9, sorcerer/wizard 9, witch 9
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [curse, darkness]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Curse of Keeping:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You curse the target with the inability to sell, barter, or give away any item\
|
|
\ it owns, other than ordinary currency, for as long as the spell remains in effect.\
|
|
\ The target cannot sell, trade, drop, or give away possessions. The target can\
|
|
\ purchase items using ordinary currency but can\u2019t then sell the purchased\
|
|
\ items. The target can accept gifts from others but can\u2019t offer anything\
|
|
\ in exchange. A curse of keeping can be ended by break enchantment, limited wish,\
|
|
\ remove curse, miracle, or wish. Dispel magic does not affect a curse of keeping."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: antipaladin 2, mesmerist 2, shaman 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Curse of Magic Negation:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (powdered lead and platinum worth 250 gp)
|
|
description:
|
|
- "You disrupt the target creature\u2019s ability to draw upon magical energies.\
|
|
\ For the duration of the spell, it gains the negated spellblight. Dispel checks\
|
|
\ to remove the spellblight take a \u20135 penalty due to this spell\u2019s interference\
|
|
\ with magical energies."
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 4, sorcerer/ wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: abjuration [curse]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Curse of Night:
|
|
area: 1-mile radius emanating from the touched point
|
|
casting_time: 10 minutes
|
|
components: V, S, F (jet gemstones worth a total of 10,000 gp)
|
|
description:
|
|
- By touching the ground, you curse an area to remain in bleak darkness, as the
|
|
endless night curse. The focus merges into the cursed area as part of the spell
|
|
and can only be retrieved if the curse is lifted.
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: cleric 8, druid 8, sorcerer/wizard 8, witch 8
|
|
range: touch
|
|
saving_throw: none (see curse text)
|
|
school: evocation [curse, darkness]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Curse of the Outcast:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of earthworms)
|
|
description:
|
|
- Everything about the target seems off-putting and grating, and everyone he meets
|
|
is compelled to see the worst in him.
|
|
duration: permanent
|
|
effect: null
|
|
level: bard 4, cleric 6, inquisitor 4, mesmerist 4, shaman 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [curse, emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Curse, Major:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as bestow curse, except the DC to remove the curse is equal
|
|
to the save DC +5.
|
|
duration: permanent
|
|
effect: null
|
|
level: cleric/oracle 5, shaman 5, sorcerer/wizard 6, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Cursed Earth:
|
|
area: 1-mile radius emanating from the touched point
|
|
casting_time: 10 minutes
|
|
components: V, S, M (powdered onyx 10,000 gp), DF
|
|
description:
|
|
- You lay a terrible curse upon the land, blighting those who live and die there.
|
|
Choose one of the following effects.
|
|
duration: permanent
|
|
effect: null
|
|
level: cleric/oracle 9, sorcerer/wizard 9, witch 9
|
|
range: touch
|
|
saving_throw: none (see text)
|
|
school: necromancy [curse, evil; see text]
|
|
spell_resistance: null
|
|
target: null
|
|
Cursed Treasure:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a platinum piece)
|
|
description:
|
|
- You touch a piece of treasure or container filled with treasure and place a terrible
|
|
curse upon it, choosing from any option available with bestow curse. The next
|
|
creature to take the treasure or remove items from the container is affected by
|
|
the curse, unless it succeeds at a Will save (spell resistance applies). If you
|
|
are the next creature to take the treasure or get objects from the container,
|
|
though, the spell discharges harmlessly instead.
|
|
duration: permanent until discharged, then permanent (see text)
|
|
effect: null
|
|
level: antipaladin 3, arcanist 4, bloodrager 4, cleric/oracle 3, shaman 3, sorcerer/wizard
|
|
4, spiritualist 3, warpriest 3, witch 3
|
|
range: touch
|
|
saving_throw: Fort negates (object), then Will negates (see text)
|
|
school: necromancy [curse]
|
|
spell_resistance: yes (object), then yes (see text)
|
|
target: unattended object touched
|
|
Cushioning Bands:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S,
|
|
description:
|
|
- Invisible bands of force encircle vital areas of the target. The bands resist
|
|
crushing forces and impacts without interfering with movement. The target gains
|
|
DR 2/piercing or slashing and takes half damage from constriction, falling, and
|
|
being buried, as well as from similar crushing effects such as crushing hand.
|
|
Grapple checks for attacks other than constricting (such as pinning or swallowing
|
|
whole) are not affected. Once the spell has blocked 12 points of damage per caster
|
|
level (to a maximum of 120 points at 10th level), it is discharged. The bands
|
|
have no effect on incorporeal attacks unless they deal damage from constriction
|
|
or crushing, or unless the attacks would be subject to damage reduction.
|
|
duration: 1 hour/level or until discharged (D)
|
|
effect: null
|
|
level: psychic 2, sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (creation) [force]
|
|
spell_resistance: null
|
|
target: creature touched
|
|
Cyclic Reincarnation:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (oils worth 5,000 gp), DF
|
|
description:
|
|
- "This spell allows a dead creature that died no more than 1 year before the casting\
|
|
\ of the spell to return to life in a body that closely resembles its original\
|
|
\ body; it functions as reincarnate except as noted. Cyclic reincarnation returns\
|
|
\ the dead creature to life in a new body of the same race that the target belonged\
|
|
\ to in life, and the new body appears physically similar to the creature\u2019\
|
|
s previous one, to the extent that the creature could be easily mistaken for its\
|
|
\ own offspring or kin. If the affected creature isn\u2019t a humanoid, there\
|
|
\ is a 75% chance that the creature returns to life as a youth of its race, gaining\
|
|
\ the young creature simple template instead (or becomes a juvenile, in the case\
|
|
\ of dragons and other creatures whose power is determined by their age category)."
|
|
duration: null
|
|
effect: null
|
|
level: druid 6 Components V, S, M (oils worth 5,000 gp), DF
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Daemon Ward:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (50 gp worth of powdered silver)
|
|
description:
|
|
- This spell functions like death ward, except as noted above and it only protects
|
|
against these attacks from daemons.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 4, druid 5, paladin 4, sorcerer/wizard 4, witch 4
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: null
|
|
Damnation:
|
|
area: 30-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a drop of holy water ) 30-ft.-radius burst centered on you
|
|
instantaneous Will half yes
|
|
description:
|
|
- "You pass judgment on your enemies\u2019 intentions and punish them with holy\
|
|
\ power. Each creature in the spell\u2019s area takes 1d8 points of damage per\
|
|
\ spell level, determined by the most powerful effect with the evil descriptor\
|
|
\ either affecting that creature or in its spell repertoire. A caster who prepares\
|
|
\ spells takes this damage based on the highest-level evil spell he prepared that\
|
|
\ day, even if he already cast that spell."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, paladin 3
|
|
range: null
|
|
saving_throw: Will half
|
|
school: evocation [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Damnation Stride:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- This spell functions like dimension door, except you leave behind a burst of fire.
|
|
Choose one corner of your starting square. A 10-foot-radius burst of flame explodes
|
|
from that corner the moment you leave, dealing 4d6 points of fire damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 5, summoner 4, witch 5
|
|
range: null
|
|
saving_throw: Reflex half, see text
|
|
school: conjuration (teleportation) [fire]
|
|
spell_resistance: 'no'
|
|
target: you ( teleportation ) and creatures within a 10-foot-radius burst (burst
|
|
of flame) (see text)
|
|
Damnation of Memory:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, F (a massive, flawless gemstone worth 5,000 gp)
|
|
description:
|
|
- "You name one creature and excise all memory of that creature\u2019s involvement\
|
|
\ in events the targets remember. The targets either forget who exactly performed\
|
|
\ the named creature\u2019s deeds or assume some other individual performed them."
|
|
duration: permanent
|
|
effect: null
|
|
level: bard 6, mesmerist 6, psychic 9
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Damp Powder:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a damp piece of cotton)
|
|
description:
|
|
- "This spell causes ammunition already loaded into the target firearm is ruined\
|
|
\ with moisture. Any attempt to fire that ammunition fails, with no chance for\
|
|
\ misfire, and the user must then take a full-round action to clear the weapon\
|
|
\ before reloading and firing it. If aware of this spell\u2019s effect prior to\
|
|
\ firing the altered ammunition (a DC 16 Spellcraft check to identify the spell\
|
|
\ being cast or similar effect), the firearm\u2019s user can spend a standard\
|
|
\ action to clear the altered ammunition from the firearm. Doing so destroys that\
|
|
\ ammunition."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 loaded firearm
|
|
Dance of a Hundred Cuts:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You become a lethal combat dancer, swirling and spinning with grace and precision.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Dance of a Thousand Cuts:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as dance of a hundred cuts, except you also gain the benefits
|
|
of haste.
|
|
duration: null
|
|
effect: null
|
|
level: bard 6
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Dancing Darkness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You create either up to four spheres of darkness that each reduce the illumination
|
|
level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid
|
|
shape. Each sphere must stay within a 10-foot-radius area of one another but can
|
|
otherwise move as you desire (no concentration required): forward or back, up
|
|
or down, straight or turning corners, or the like.'
|
|
duration: 1 minute/level (D)
|
|
effect: Up to four spheres, all within a 10-ft.-radius area
|
|
level: antipaladin 1, bard 1, magus 1, shaman 1, psychic 1, sorcerer/wizard 1, spiritualist
|
|
1, witch 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [darkness, shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Dancing Lantern:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a lantern)
|
|
description:
|
|
- You can animate a lantern and order it to follow you. The lantern floats at shoulder
|
|
height and remains within 5 feet of you, no matter how fast you move. The lantern
|
|
cannot support any additional weight. The lantern illuminates its normal area,
|
|
even if it does not have any oil in it. For the purposes of spells or effects
|
|
targeting it the lantern always acts as if in your possession even when not directly
|
|
on your person. A dancing lantern can be made permanent with a permanency spell
|
|
(CL 9th, 2,500 gp).
|
|
duration: 1 hour/level (D)
|
|
effect: animates one lantern
|
|
level: bard 1, cleric/oracle 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [fire, light]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Dancing Lights:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Depending on the version selected, you create up to four lights that resemble\
|
|
\ lanterns or torches (and cast that amount of light), or up to four glowing spheres\
|
|
\ of light (which look like will-o\u2019-wisps), or one faintly glowing, vaguely\
|
|
\ humanoid shape. The dancing lights must stay within a 10-foot-radius area in\
|
|
\ relation to each other but otherwise move as you desire (no concentration required):\
|
|
\ forward or back, up or down, straight or turning corners, or the like. The lights\
|
|
\ can move up to 100 feet per round. A light winks out if the distance between\
|
|
\ you and it exceeds the spell\u2019s range."
|
|
duration: 1 minute (D)
|
|
effect: Up to four lights, all within a 10-ft.-radius area
|
|
level: bard 0, magus 0, psychic 0, shaman 0, sorcerer/wizard 0, witch 0
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [light]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Dark Whispers:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a scrap of black cloth)
|
|
description:
|
|
- "You communicate through the shadows of one or more targets within range. The\
|
|
\ shadows have no physical presence and don\u2019t move or animate. Instead, your\
|
|
\ words emerge from the shadow as a clear whisper, absent any accent or other\
|
|
\ identifying features. The targets can make conversation with the shadow, but\
|
|
\ must speak aloud to do so. The targets\u2019 voices emerge from your own shadow\
|
|
\ only when they intend to speak to the shadow, but you hear no other sounds from\
|
|
\ the target\u2019s immediate area. Their responses also emerge as clear whispers,\
|
|
\ absent identifying features, but you can instinctively identify which target\
|
|
\ is speaking to you through the shadow."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: antipaladin 1, bard 2, cleric 2, sorcerer/wizard 2, summoner 2, witch 2
|
|
range: long (400 ft. plus 40 ft./level)
|
|
saving_throw: none
|
|
school: illusion (shadow) [language-dependent, shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Dark-Light:
|
|
area: 20-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of earth)
|
|
description:
|
|
- You evoke a powerful light that affects all sighted creatures that do not posses
|
|
light sensitivity. Those that succeed on their saves are dazzled for 1 round per
|
|
level; those who fail are blinded for the same duration.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 3, druid 3, sorcerer/wizard 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: living creatures without light sensitivity
|
|
Darkness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M/DF (bat fur and a piece of coal)
|
|
description:
|
|
- 'This spell causes an object to radiate darkness out to a 20-foot radius. This
|
|
darkness causes the illumination level in the area to drop one step, from bright
|
|
light to normal light, from normal light to dim light, or from dim light to darkness.
|
|
This spell has no effect in an area that is already dark. Creatures with light
|
|
vulnerability or sensitivity take no penalties in normal light. All creatures
|
|
gain concealment (20% miss chance) in dim light. All creatures gain total concealment
|
|
(50% miss chance) in darkness. Creatures with darkvision can see in an area of
|
|
dim light or darkness without penalty. Nonmagical sources of light, such as torches
|
|
and lanterns, do not increase the light level in an area of darkness. Magical
|
|
light sources only increase the light level in an area if they are of a higher
|
|
spell level than darkness. '
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, magus 2, shaman 2,
|
|
sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [darkness]
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Darkvault:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a stone that has never seen sunlight)
|
|
description:
|
|
- "You ward an area\u2019s shadows such that light cannot penetrate them."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 3, cleric 5, druid 5, psychic 5, shaman 5, sorcerer/wizard 5, witch
|
|
5
|
|
range: close (25 ft. + 5 ft./2 levels) Area 30-ft.-radius emanation
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Darkvision:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (either a pinch of dried carrot or an agate)
|
|
description:
|
|
- The subject gains the ability to see 60 feet even in total darkness. Darkvision
|
|
is black and white only but otherwise like normal sight.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, psychic 2, ranger 3, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Darting Duplicate:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- An illusory duplicate of you steps clumsily into an adjacent square, presenting
|
|
a tempting target before winking out of existence.
|
|
duration: instantaneous
|
|
effect: visual figment of the caster
|
|
level: antipaladin 1, bard 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: 5 ft.
|
|
saving_throw: Will negates
|
|
school: illusion (figment)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Daybreak Arrow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause ammunition, including shuriken, to exude radiant energy. Creatures that
|
|
take penalties in bright light take these penalties for 1 round after being struck
|
|
by such ammunition. Undead and creatures harmed by sunlight take an additional
|
|
1d6 points of damage from such projectiles. This extra damage and half of any
|
|
other damage you deal with an affected projectile results directly from radiant
|
|
energy and is not subject to damage resistance. Such a projectile sheds light
|
|
as if it were a sunrod for 1 round after it is fired or thrown.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, paladin 3
|
|
range: touch
|
|
saving_throw: Fort negates (harmless, object)
|
|
school: evocation [light]
|
|
spell_resistance: yes (harmless, object)
|
|
target: up to 50 pieces of ammunition, all of which must be together at the time
|
|
of casting
|
|
Daylight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You touch an object when you cast this spell, causing the object to shed bright
|
|
light in a 60-foot radius. This illumination increases the light level for an
|
|
additional 60 feet by one step (darkness becomes dim light, dim light becomes
|
|
normal light, and normal light becomes bright light). Creatures that take penalties
|
|
in bright light take them while within the 60-foot radius of this magical light.
|
|
Despite its name, this spell is not the equivalent of daylight for the purposes
|
|
of creatures that are damaged or destroyed by such light.
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: bard 3, cleric/oracle 3, druid 3, inquisitor 3, magus 3, paladin 3, shaman
|
|
3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [light]
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Daywalker:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a black glass vial containing unholy water )
|
|
description:
|
|
- "You reshape the substance of a willing undead creature to resemble a living,\
|
|
\ breathing creature of the same size. This is a physical change to the undead\
|
|
\ creature\u2019s bone, flesh, or incorporeal ectoplasm, adding new flesh or bone\
|
|
\ and even hair, teeth, and blood, all of which demonstrate false signs of life\
|
|
\ that mimic a living creature\u2019s breathing and other physiological processes.\
|
|
\ An incorporeal undead creature using daywalker ceases to be incorporeal for\
|
|
\ the duration of the spell, gaining a physical corpse body. Creatures interacting\
|
|
\ with the undead can attempt a Perception check (DC = 30 or DC = 21 + the undead\u2019\
|
|
s Disguise modifier, whichever is higher) to realize that the signs of life are\
|
|
\ false, and a close examination with a Heal check always reveals the truth of\
|
|
\ the dead flesh."
|
|
duration: 24 hours (D)
|
|
effect: null
|
|
level: antipaladin 4, cleric 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: undead creature touched
|
|
Daze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of wool or similar substance)
|
|
description:
|
|
- This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so
|
|
that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed
|
|
subject is not stunned, so attackers get no special advantage against it. After
|
|
a creature has been dazed by this spell, it is immune to the effects of this spell
|
|
for 1 minute.
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 0, inquisitor 0, magus 0, psychic 0, shaman 0, sorcerer/wizard 0, summoner/unchained
|
|
summoner 0, witch 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature of 4 HD or less
|
|
Daze Monster:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like daze, but it can affect any one living creature of any
|
|
type. Creatures of 7 or more HD are not affected.
|
|
duration: null
|
|
effect: null
|
|
level: bard 2, bloodrager 2, psychic 2, sorcerer/wizard 2, summoner/unchained summoner
|
|
1, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one living creature of 6 HD or less
|
|
Dazzling Blade:
|
|
area: null
|
|
casting_time: '1 swift action '
|
|
components: V, S
|
|
description:
|
|
- Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure
|
|
silver and heavily polished. In combat, the flashing movements of a dazzling blade
|
|
become almost hypnotic. The wielder of a weapon under the effects of dazzling
|
|
blade gains a +1 competence bonus on all Bluff checks made to feint in combat.
|
|
The wielder also gains a +1 competence bonus on all CMB checks made to disarm
|
|
a foe, and a +1 competence bonus to his CMD against disarm attempts made against
|
|
the weapon bearing the dazzling blade effect. This bonus increases by +1 for every
|
|
3 caster levels, to a maximum bonus of +5 at 12th level.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, sorcerer/wizard 1
|
|
range: Touch
|
|
saving_throw: Will negates (see text)
|
|
school: illusion (pattern)
|
|
spell_resistance: yes (harmless, object)
|
|
target: one metal weapon
|
|
"Deadeye\u2019s Arrow":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (one arrow)
|
|
description:
|
|
- You create an arrow made of crackling electricity, which you may use for one of
|
|
two effects.
|
|
duration: instantaneous or 1 round (see text)
|
|
effect: null
|
|
level: cleric/oracle 2, druid 1, inquisitor 1, paladin 1, ranger 1, magus 1
|
|
range: medium (100 ft. + 10ft./level)
|
|
saving_throw: none
|
|
school: evocation (electricity)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Deadeye\u2019s Lore":
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- While subject to this spell, you take upon yourself the mantle of the hunter,
|
|
channeling the insights of the spirits of the wild.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 1, cleric 1, druid 1, inquisitor 1, ranger 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Deadly Finale:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You must have a bardic performance in effect to cast this spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Deadly Juggernaut:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "With every enemy life you take, you become increasingly dangerous and difficult\
|
|
\ to stop. During the duration of the spell, you gain a cumulative +1 luck bonus\
|
|
\ on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based\
|
|
\ skill checks as well as DR 2/\u2014 each time you reduce a qualifying opponent\
|
|
\ to 0 or few hit points (maximum +5 bonus and DR 10/\u2014) with a melee attack.\
|
|
\ A qualifying opponent has a number of Hit Dice equal to or greater than your\
|
|
\ Hit Dice \u20134."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 3, cleric 3, inquisitor 3, paladin 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy [death]
|
|
spell_resistance: null
|
|
target: you
|
|
"Deadman\u2019s Contingency":
|
|
area: null
|
|
casting_time: 10 minutes or more; see text
|
|
components: "V, S, M (a scorpion\u2019s tail), F (ivory statuette of you worth 1,500\
|
|
\ gp)"
|
|
description:
|
|
- "This spell functions as contingency, except as noted above. This spell also only\
|
|
\ comes into effect after your death and works only with certain spells. The companion\
|
|
\ spell triggers 1d6 rounds after your death. All decisions made involving the\
|
|
\ companion spell must be made when deadman\u2019s contingency is cast (including\
|
|
\ messages and recipients for spells like magic mouth or sending)."
|
|
duration: up to 1 hour/level plus 1d6 rounds (D); see text
|
|
effect: null
|
|
level: bard 4, cleric 4, psychic 4, sorcerer/wizard 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: you
|
|
Deafening Song Bolt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Three notes you sing or perform become tangible bolts of arcane energy that shriek
|
|
across the battlefield. Each bolt requires a ranged touch attack to hit and deals
|
|
3d10 points of sonic damage, deafening the target for 1d6 rounds. The bolts may
|
|
be fired at the same or different targets, but all must be fired simultaneously.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [sonic]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Death Candle:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell functions like death knell, except instead of using the slain target\u2019\
|
|
s life energy to enhance yourself, you use it to summon a Small fire elemental\
|
|
\ resembling a burning, howling version of the slain creature. The elemental acts\
|
|
\ immediately on your turn and otherwise behaves as if you had summoned it with\
|
|
\ summon monster II. The elemental remains for a number of rounds equal to the\
|
|
\ Hit Dice of the slain creature."
|
|
duration: instantaneous/1 round per HD of subject; see text
|
|
effect: null
|
|
level: antipaladin 1, cleric 2, inquisitor 2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: necromancy [death, evil, fire]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Death Clutch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Chanting an unholy litany, you reach out with a grasping motion toward your target\
|
|
\ and cause its heart to leap out of its chest and into your hand. A target with\
|
|
\ 200 or fewer hit points remaining that fails its saving throw is instantly reduced\
|
|
\ to a number of negative hit points equal to your caster level or its Constitution\
|
|
\ score \u2013 1, whichever is less negative. The creature is staggered until\
|
|
\ the beginning of your next turn, at which point it dies. If the affected creature\
|
|
\ receives a regenerate spell before the beginning of your next turn, the creature\
|
|
\ gains the normal benefits of that spell and, thanks to its heart\u2019s regeneration,\
|
|
\ it doesn\u2019t immediately die when your next turn begins. If a creature that\
|
|
\ dies from death clutch is brought back from the dead by a breath of life or\
|
|
\ raise dead spell, it must also be targeted with regenerate on the following\
|
|
\ round to restore its missing heart or be unable to return to life."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 8, druid 9, psychic 8, sorcerer/wizard 8, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: necromancy [death, evil]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Death Knell:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You draw forth the ebbing life force of a creature and use it to fuel your own
|
|
power. Upon casting this spell, you touch a living creature that has -1 or fewer
|
|
hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary
|
|
hit points and a +2 enhancement bonus to Strength. Additionally, your effective
|
|
caster level goes up by +1, improving spell effects dependent on caster level.
|
|
This increase in effective caster level does not grant you access to more spells.
|
|
These effects last for 10 minutes per HD of the subject creature.
|
|
duration: instantaneous/10 minutes per HD of subject; see text
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy [death, evil]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Death Knell Aura:
|
|
area: 20-ft.-radius emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You gain a shimmering gray aura that feeds on the souls of creatures who die\
|
|
\ within it. The aura sheds light as a candle. If a creature at \u20131 or fewer\
|
|
\ hit points is within the aura at the start of its turn, it must save or die,\
|
|
\ granting you the benefits of death knell."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 4, inquisitor 4, sorcerer/wizard 4, witch 4
|
|
range: 20 ft.
|
|
saving_throw: Will negates
|
|
school: necromancy [death, evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Death Pact:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a contract signed in blood)
|
|
description:
|
|
- "You take control of a creature\u2019s mind and implant deadly subconscious commands.\
|
|
\ This spell functions as dominate person, allowing you to control your subject\
|
|
\ and see through her senses, but also implants a powerful burst of psychic energy\
|
|
\ in the subject\u2019s mind. At any point during the spell\u2019s duration, you\
|
|
\ can trigger this burst as an immediate action, dealing 1d8 points of damage\
|
|
\ per caster level (Fortitude half) to the subject. If this damage is enough to\
|
|
\ reduce to target to 0 or fewer hit points, the target dies instantly."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: bard 5, mesmerist 5, psychic 6, witch 6
|
|
range: touch
|
|
saving_throw: Will negates; see text
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Death Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF touch living creature touched 1 min./level Will negates (harmless)
|
|
yes (harmless)
|
|
description:
|
|
- ' The subject gains a +4 morale bonus on saves against all death spells and magical
|
|
death effects. The subject is granted a save to negate such effects even if one
|
|
is not normally allowed. The subject is immune to energy drain and any negative
|
|
energy effects, including channeled negative energy. '
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 4, cleric/oracle 4, druid 5, inquisitor 4, paladin 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Death from Below:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You grant the target a dodge bonus to its Armor Class against attacks from larger\
|
|
\ creatures. The bonus is equal to +1 for every size category the attacker is\
|
|
\ larger than the target of the spell, to a maximum of +1 per 3 caster levels.\
|
|
\ If the spell\u2019s target is a gnome, the maximum bonus is equal to +1 per\
|
|
\ 2 caster levels."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, bloodrager 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Deathwatch:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Using the powers of necromancy, you can determine the condition of creatures\
|
|
\ near death within the spell\u2019s range. You instantly know whether each creature\
|
|
\ within the area is dead, fragile (alive and wounded, with 3 or fewer hit points\
|
|
\ left), fighting off death (alive with 4 or more hit points), healthy, undead,\
|
|
\ or neither alive nor dead (such as a construct). Deathwatch sees through any\
|
|
\ spell or ability that allows creatures to feign death."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: cleric/oracle 1
|
|
range: 30 ft.
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Deathwine:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "This spell allows you to turn a potion into a temporary pool of necromantic energy.\
|
|
\ Only a potion created using a conjuration (healing) spell can be affected by\
|
|
\ this spell. An affected potion turns dark red and reveals a necromantic aura\
|
|
\ if detect magic is cast on it while it remains under this spell\u2019s effects."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 2, cleric 2, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: none (object)
|
|
school: necromancy
|
|
spell_resistance: no (object)
|
|
target: 1 potion touched/level
|
|
Debilitating Pain:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- The target is overcome with intense pain, causing it to be stunned on a failed
|
|
save or dazed for 1 round on a successful save.
|
|
duration: 1 round/3 levels
|
|
effect: null
|
|
level: psychic 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text)
|
|
school: enchantment (compulsion) [mind-affecting, pain]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Debilitating Portent:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'The target is surrounded by a glowing green aura of ill fate. '
|
|
duration: 1 round/level (D) see text
|
|
effect: null
|
|
level: cleric 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Debilitating Speech:
|
|
area: null
|
|
casting_time: see below
|
|
components: V, S
|
|
description:
|
|
- "By speaking eloquently on the subject of your opponents\u2019 ineptitude in combat,\
|
|
\ past failures, personal hygiene, or other faults, you sap their will to fight."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 4
|
|
range: close (25 feet + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Decapitate:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, F (a sliver from a guillotine blade)
|
|
description:
|
|
- You can cast this spell only as a response to a confirmed critical hit against
|
|
the target that would deal slashing damage. If the target fails the saving throw
|
|
and has a discernible head, the attack deals an extra 4d6 points of damage and
|
|
the critical multiplier of the critical hit increases by 1. If the critical hit
|
|
then brings the target to 0 hit points or fewer, the target is instantly decapitated
|
|
and dies unless it can survive decapitation. Even on a successful saving throw,
|
|
the critical hit deals an extra 4d6 points of damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 5, magus 6, psychic 6, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: one creature (see text)
|
|
Deceitful Veneer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You subtly alter both the target\u2019s aura and subtle cues in its body language,\
|
|
\ tone of voice, and word choice, which makes everything that the target says\
|
|
\ seem to be a lie. Every statement that the target makes appears to be a lie\
|
|
\ under both magical scrutiny (such as discern lies) and mundane scrutiny (such\
|
|
\ as using the Sense Motive skill). Someone who closely scrutinizes the target\
|
|
\ can determine when it is actually telling the truth with a successful Sense\
|
|
\ Motive check (DC = 15 + your caster level)."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: antipaladin 3, bard 4, inquisitor 4, medium 3, mesmerist 4, psychic 4, witch
|
|
5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Deceptive Redundancy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a contingent ward that defies those who would dispel your magic, convincing
|
|
them that their spell worked.
|
|
duration: 10 minutes/level or until triggered, then 1 round/level
|
|
effect: null
|
|
level: bard 5, mesmerist 5, psychic 5, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Decollate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a red wax pencil)
|
|
description:
|
|
- "A thin red line circles the target\u2019s neck. The target\u2019s head becomes\
|
|
\ detachable so long as she removes it willingly. While the target\u2019s head\
|
|
\ is detached, she gains DR 2/\u2014 and immunity to decapitation effects and\
|
|
\ other effects that require their target to have a head or a particular facial\
|
|
\ feature. The target is blind so long as she has no head, but she gains blindsense\
|
|
\ to a distance of 15 feet. The target hears normally even without its head."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 4, antipaladin 4, cleric 5, psychic 6, sorcerer/wizard 5, spiritualist
|
|
4, witch 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: one willing humanoid or monstrous humanoid creature
|
|
Decompose Corpse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of dried toadstool)
|
|
description:
|
|
- "Using this spell, the caster rapidly decomposes the flesh from a single corpse\
|
|
\ of size Huge or smaller, leaving behind a perfectly cleaned skeleton. If it\
|
|
\ is cast on a non-skeletal corporeal undead, the creature takes a \u20132 penalty\
|
|
\ on all rolls and to its Armor Class and CMD for 1 minute."
|
|
duration: instantaneous or 1 minute; see text
|
|
effect: null
|
|
level: "cleric/oracle 1, druid 1, medium 1, occultist 1,\_psychic 1, sorcerer/wizard\
|
|
\ 1, spiritualist 1,\_witch 1"
|
|
range: touch
|
|
saving_throw: Fortitude negates (object)
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: one corpse or corporeal undead
|
|
Decrepit Disguise:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You make an object seem like a worthless version of itself. A masterwork or magic
|
|
sword could seem to be a useless, rusting, discarded blade, and a luxurious throne
|
|
could appear to be a decrepit wooden chair. If used against an attended object,
|
|
the wielder can immediately attempt a Will save to disbelieve the effect. Decrepit
|
|
disguise counters and dispels quintessence.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: none (object) or Will disbelief (if interacted with)
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: one object of no more than 10 cu. ft./level
|
|
Deep Slumber:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like sleep, except that it affects 10 HD of targets.
|
|
duration: null
|
|
effect: null
|
|
level: bard 3, mesmerist 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3,
|
|
witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Deeper Darkness:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as darkness, except that objects radiate darkness in a 60-foot\
|
|
\ radius and the light level is lowered by two steps. Bright light becomes dim\
|
|
\ light and normal light becomes darkness. Areas of dim light and darkness become\
|
|
\ supernaturally dark. This functions like darkness, but even creatures with darkvision\
|
|
\ cannot see within the spell\u2019s confines."
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: antipaladin 3, cleric/oracle 3, inquisitor 3, shaman 3
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation [darkness]
|
|
spell_resistance: null
|
|
target: null
|
|
Defending Bone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, F (a Medium creature\u2019s skull or femur), DF"
|
|
description:
|
|
- You animate a bone with necromantic energy, giving it the power to float near
|
|
your body and interpose itself against physical attacks.
|
|
duration: 1 hour/level or until discharged
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Defending Sword:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "You create a sword of force that functions as mage\u2019s sword except as described\
|
|
\ here. The sword does not receive the additional +3 enhancement bonus a mage\u2019\
|
|
s sword receives, and deals 3d6 points of force damage. You cannot command the\
|
|
\ sword. Until the sword is triggered, it hovers in your space without interfering\
|
|
\ with your actions. While hovering in this way, the sword attempts to defend\
|
|
\ you from incoming attacks, granting you a +4 shield bonus to your AC. The first\
|
|
\ time a foe within close range damages you or forces you to attempt a saving\
|
|
\ throw that you fail, the sword is triggered and begins attacking that target\
|
|
\ as described in mage\u2019s sword for the duration of the spell. This ends the\
|
|
\ shield bonus. You cannot direct the sword to defend against a new target once\
|
|
\ it has begun to attack. If its target moves beyond the sword\u2019s range, the\
|
|
\ sword returns to you and hovers until the target is again within range. The\
|
|
\ sword\u2019s return does not restore the spell\u2019s shield bonus to AC."
|
|
duration: null
|
|
effect: null
|
|
level: magus 6, occultist 6, psychic 7, sorcerer/wizard 6
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation [force]
|
|
spell_resistance: null
|
|
target: null
|
|
Defensive Grace:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a living fly)
|
|
description:
|
|
- Each round you can roll an inspiration die without expending a use of inspiration
|
|
and gain the result as a dodge bonus to AC for that round. You are immune to precision
|
|
damage (including the extra damage from the precise strike deed, sneak attack,
|
|
studied combat, and studied strike).
|
|
duration: 1 round/level (D; see below)
|
|
effect: null
|
|
level: investigator 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Defensive Shock:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a hollow metal sphere)
|
|
description:
|
|
- "Electrical energy floods your body, shocking the next creature that touches you.\
|
|
\ Any creature striking you with its body or a handheld weapon takes 1d6 points\
|
|
\ of electricity damage per two caster levels (maximum 6d6). If the attacker has\
|
|
\ spell resistance, it applies against this damage. Each time the spell discharges,\
|
|
\ the number of damage dice it deals is halved (rounded down); when the spell\u2019\
|
|
s damage dice reach 0, the spell ends."
|
|
duration: 1 minute/level or until discharged
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, magus 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [electricity]
|
|
spell_resistance: null
|
|
target: you
|
|
Defile Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'As sanctify armor, except you gain DR 5/good when using your judgment or smite
|
|
ability. '
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 3, inquisitor 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: abjuration [evil]
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Deflect Blame:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- You can cast this spell immediately after attacking a creature, causing that creature
|
|
to believe that a different creature that threatens it was responsible for the
|
|
attack rather than you.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, mesmerist 2, psychic 2, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Deflection:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of rubber dipped in glue)
|
|
description:
|
|
- You surround yourself in a whirling barrier of force that sends any attack that
|
|
misses you hurling back toward its source.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [force]
|
|
spell_resistance: null
|
|
target: null
|
|
Defoliate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a locust)
|
|
description:
|
|
- You hurl a tiny ball of negative energy, destroying plant life either in a line
|
|
60 feet long or a 10-foot-radius spread. This effect removes the cover and concealment
|
|
provided by trees and undergrowth, eliminates the movement penalties associated
|
|
with undergrowth, and so forth.You may also target a single plant creature with
|
|
this spell. You must succeed on a ranged touch attack to hit your target. An affected
|
|
plant creature takes 2d8 points of damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 2, ranger 1, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Deft Digits:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You animate the target of the spell, manipulating the glove with your own hand
|
|
from a distance. The glove moves as you direct it with a fly speed of 30 feet
|
|
and average maneuverability. Directing the glove is a standard action, though
|
|
the glove can move up to its speed and perform a task in the same action. You
|
|
can attempt Disable Device and Sleight of Hand checks using the glove, though
|
|
attempting these checks at a distance increases the normal skill check DCs by
|
|
5, or by 20 if you do not have line of sight to the object you are manipulating.
|
|
The glove can also lift or drag objects using your caster level as your Strength
|
|
score. The glove cannot wield weapons or make attacks effectively while this spell
|
|
is in effect. If you cast this spell on a magical glove, its innate magic is suppressed
|
|
for the duration of the spell.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 3, medium 3, occultist 3, psychic 3, sorcerer/wizard 3, spiritualist
|
|
3, summoner 3
|
|
range: Medium (100 ft. + 10 ft./level)
|
|
saving_throw: None (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 unattended gauntlet or glove
|
|
Deja Vu:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You reach into the target\u2019s mind and put its thought processes into a temporary\
|
|
\ loop. Whatever full-round, standard, or move actions the creature takes on its\
|
|
\ first turn after you cast this spell, it must repeat on the turn after that.\
|
|
\ The creature must take the same type of actions in the same order (for example,\
|
|
\ making a full attack, casting a specific spell, withdrawing, attempting a bull\
|
|
\ rush combat maneuver, or activating a magic item) and must act against the same\
|
|
\ target or targets, but doesn\u2019t have to make exactly the same choices (such\
|
|
\ as using Power Attack when attacking, moving exactly 15 feet, or choosing \u201C\
|
|
drop\u201D for the command spell). If the circumstances would prevent the target\
|
|
\ from repeating an action, such as if the target of its attack is dead or the\
|
|
\ target cannot cast the same spell again, the target instead becomes confused\
|
|
\ until the spell ends. A creature currently affected by deja vu can\u2019t be\
|
|
\ targeted with another deja vu spell. A creature affected by deja vu can\u2019\
|
|
t delay, and if it readies an action on its first turn, it must ready the same\
|
|
\ action on its second turn."
|
|
duration: 2 rounds
|
|
effect: null
|
|
level: bard 1, mesmerist 1, psychic 1, sorcerer/wizard 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Delay Disease:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "The target becomes temporarily immune to disease. Any disease to which it is\
|
|
\ exposed during the spell\u2019s duration does not affect the target until the\
|
|
\ spell\u2019s duration has expired. If the target is currently infected with\
|
|
\ a disease, you must make a caster level check against the disease\u2019s DC\
|
|
\ to suspend it for the duration of the spell; otherwise, that disease affects\
|
|
\ the target normally. Delay disease does not cure any damage a disease may have\
|
|
\ already done."
|
|
duration: 1 day
|
|
effect: null
|
|
level: alchemist 2, cleric 2, druid 2, inquisitor 2, paladin 2, ranger 2, witch
|
|
1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Delay Pain:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S
|
|
description:
|
|
- "You override the target\u2019s ability to feel pain. Pain effects (such as pain\
|
|
\ strike and symbol of pain) do not affect the target until this spell\u2019s\
|
|
\ duration has expired. This does not negate any physical damage, ability damage,\
|
|
\ or ability drain that a pain effect has already done, but it does negate ongoing\
|
|
\ penalties from pain while the spell lasts."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, bloodrager 2, inquisitor 2, psychic 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment [emotion]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Delay Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "The subject becomes temporarily immune to poison. Any poison in its system or\
|
|
\ any poison to which it is exposed during the spell\u2019s duration does not\
|
|
\ affect the subject until the spell\u2019s duration has expired. Delay poison\
|
|
\ does not cure any damage that poison may have already done."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger
|
|
1, shaman 2, witch 2
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Delayed Blast Fireball:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like fireball, except that it is more powerful and can detonate
|
|
up to 5 rounds after the spell is cast. The burst of flame deals 1d6 points of
|
|
fire damage per caster level (maximum 20d6). The glowing bead created by delayed
|
|
blast fireball can detonate immediately if you desire, or you can choose to delay
|
|
the burst for as many as 5 rounds. You select the amount of delay upon completing
|
|
the spell, and that time cannot change once it has been set unless someone touches
|
|
the bead. If you choose a delay, the glowing bead sits at its destination until
|
|
it detonates. A creature can pick up and hurl the bead as a thrown weapon (range
|
|
increment 10 feet). If a creature handles and moves the bead within 1 round of
|
|
its detonation, there is a 25% chance that the bead detonates while being handled.
|
|
duration: 5 rounds or less; see text
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation [fire]
|
|
spell_resistance: null
|
|
target: null
|
|
Delayed Consumption:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "When you consume this extract, you quickly consume another extract of your choice-this\
|
|
\ second extract\u2019s effects do not come into effect until a later point. You\
|
|
\ must consume this second, companion extract on the round following delayed consumption\
|
|
\ or waste the extract. The companion extract can be no higher than 4th level,\
|
|
\ and you must pay any costs associated with the companion extract when you consume\
|
|
\ it."
|
|
duration: 1 day/level (D) or until discharged
|
|
effect: null
|
|
level: alchemist 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Delectable Flesh:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "Choose a creature within range as the object of hunger. All other creatures within\
|
|
\ 15 feet of the target that can see or smell the target\u2019s delectable flesh\
|
|
\ must succeed at a Will save or spiral into a depraved state from which they\
|
|
\ gain a single purpose\u2014to consume as much of the target\u2019s delicious\
|
|
\ flesh as possible. the creature chosen as the target of this spell is not affected\
|
|
\ by this depravity."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: druid 7, shaman 7, sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation [mind-affecting, polymorph]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Delusional Pride:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target becomes so distracted by an overblown sense of its worth that it takes\
|
|
\ a \u20132 penalty on attacks and skill checks. However, this feeling also gives\
|
|
\ the target a +2 morale bonus on saves against charm and compulsion effects."
|
|
duration: 1 minute
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Demand:
|
|
area: null
|
|
casting_time: 10 Minutes standard action
|
|
components: V, S, M/DF (fine copper wire)
|
|
description:
|
|
- "This spell functions like sending, but the message can also contain a suggestion\
|
|
\ (see the suggestion spell), which the subject does its best to carry out. A\
|
|
\ successful Will save negates the suggestion effect but not the contact itself.\
|
|
\ The demand, if received, is understood even if the subject\u2019s Intelligence\
|
|
\ score is as low as 1. If the message is impossible or meaningless according\
|
|
\ to the circumstances that exist for the subject at the time the demand is issued,\
|
|
\ the message is understood but the suggestion is ineffective."
|
|
duration: 1 round
|
|
effect: null
|
|
level: sorcerer/wizard 8, witch 8
|
|
range: See Description
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: 1 Creature
|
|
Demand Offering:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A creature that fails its save uses an immediate action to hand you whatever\
|
|
\ object it\u2019s currently wielding or holding. If the target doesn\u2019t have\
|
|
\ an immediate action available, it uses a move action at the beginning of its\
|
|
\ next turn to hand you the object. If it\u2019s currently holding or wielding\
|
|
\ more than one item, determine randomly which item it gives you. If you\u2019\
|
|
re no longer adjacent to the creature when it has to give you the item, the spell\
|
|
\ ends with no effect. A creature that isn\u2019t holding an item when you cast\
|
|
\ this spell is unaffected."
|
|
duration: instantaneous or 1 round
|
|
effect: null
|
|
level: antipaladin 1, bard 2, inquisitor 2, mesmerist 1, occultist 2, psychic 2,
|
|
sorcerer/wizard 2, witch 2
|
|
range: 5 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Demanding Message:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell initially functions as message (allowing no save or spell resistance).
|
|
Once during the message effect, you can concentrate as a standard action to issue
|
|
a suggestion to one target as part of delivering a message. Spell resistance and
|
|
a Will save apply to the suggestion, and it lasts for 1 hour per level or until
|
|
completed.
|
|
duration: 10 minutes/level, then 1 hour/level or until completed (D); see text
|
|
effect: null
|
|
level: bard 3, medium 3, mesmerist 3, occultist 4, psychic 3, sorcerer/wizard 4,
|
|
witch 4
|
|
range: null
|
|
saving_throw: Will negates (see text)
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: yes; see text
|
|
target: null
|
|
Denounce:
|
|
area: 30-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You speak out against a single creature within line of sight and turn possible
|
|
allies against it by drawing upon the power of your voice and conviction. Creatures
|
|
in the area who can see the denounced creature must make a Will Saving Throw or
|
|
have their starting attitude toward the denounced creature worsened by two levels
|
|
(see Diplomacy skill or table on this page for details). For example, creatures
|
|
previously indifferent to the subject turn unfriendly.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 4, inquisitor 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Depilate:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: "S, M (a sliver of cow\u2019s tongue)"
|
|
description:
|
|
- "This simple jinx causes a target\u2019s hair or fur to fall out in patchy clumps,\
|
|
\ leaving the creature disheveled and less commanding."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, druid 1, sorcerer/wizard 1, witch 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature with hair or fur
|
|
Desecrate:
|
|
area: 20-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- This spell imbues an area with negative energy. The DC to resist negative channeled
|
|
energy within this area gains a +3 profane bonus. Every undead creature entering
|
|
a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls,
|
|
and saving throws. An undead creature created within or summoned into such an
|
|
area gains +1 hit points per HD.
|
|
duration: 2 hours/level
|
|
effect: null
|
|
level: antipaladin 2, cleric/oracle 2, inquisitor 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Desperate Weapon:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- You create a one-handed object that you might expect to see in your current surroundings,
|
|
which you can then use as an improvised weapon. The spell conjures such an object
|
|
near your hand such that you can retrieve it as you complete the spell.
|
|
duration: 1 minute/level
|
|
effect: one-handed improvised weapon
|
|
level: antipaladin 1, bard 1, bloodrager 1, cleric 1, inquisitor 1, magus 1, occultist
|
|
1, ranger 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Destablize Powder:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a few drops of liquor)
|
|
description:
|
|
- "This spell makes the ammunition in the target firearm is prone to misfire. Increase\
|
|
\ the misfire range by 1 + 1 per five caster levels (maximum +5) for the ammunition\
|
|
\ currently loaded into that firearm. If aware of this spell\u2019s effect prior\
|
|
\ to firing the altered ammunition (a DC 17 Spellcraft check to identify the spell\
|
|
\ being cast or similar effect), the firearm\u2019s user can spend a standard\
|
|
\ action to clear the altered ammunition from the firearm. Doing so destroys that\
|
|
\ ammunition."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 loaded firearm
|
|
Destroy Robot:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF
|
|
description:
|
|
- You attempt to destroy any one robot in range. When you cast this spell, your
|
|
hand crackles with electricity.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 5, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one robot (see below)
|
|
Destruction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (holy or unholy symbol costing 500 gp)
|
|
description:
|
|
- "This spell instantly delivers 10 points of damage per caster level. If the spell\
|
|
\ slays the target, it consumes the remains utterly in holy (or unholy) fire (but\
|
|
\ not its equipment or possessions). If the target\u2019s Fortitude saving throw\
|
|
\ succeeds, it instead takes 10d6 points of damage. The only way to restore life\
|
|
\ to a character who has failed to save against this spell (and was slain) is\
|
|
\ to use true resurrection, a carefully worded wish spell followed by resurrection,\
|
|
\ or miracle."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 7, shaman 8, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Detect Aberration:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like detect animals or plants, except it detects creatures
|
|
of the aberration type.
|
|
duration: concentration , up to 10 minutes/level (D)
|
|
effect: null
|
|
level: druid 1, psychic 1, ranger 1
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Animals or Plants:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can detect a particular kind of animal or plant in a cone emanating out from
|
|
you in whatever direction you face. You must think of a kind of animal or plant
|
|
when using the spell, but you can change the animal or plant kind each round.
|
|
The amount of information revealed depends on how long you search a particular
|
|
area or focus on a specific kind of animal or plant.
|
|
duration: concentration, up to 10 min./level (D)
|
|
effect: null
|
|
level: druid 1, psychic 1, ranger 1, shaman 1
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Anxieties:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a medallion)
|
|
description:
|
|
- This spell functions as detect thoughts except that you sense significant anxieties
|
|
of creatures with an Intelligence score of 1 or higher, regardless of whether
|
|
they are conscious or not.
|
|
duration: concentration
|
|
effect: null
|
|
level: antipaladin 2, bard 3, cleric 3, inquisitor 3, medium 2, mesmerist 2, paladin
|
|
3, psychic 2, sorcerer/wizard 3, spiritualist 3, witch 3
|
|
range: 60 ft.
|
|
saving_throw: Will
|
|
school: divination [mind-affecting]
|
|
spell_resistance: ''
|
|
target: null
|
|
Detect Chaos:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like detect evil, except that it detects the auras of chaotic
|
|
creatures, clerics of chaotic deities, chaotic spells, and chaotic magic items,
|
|
and you are vulnerable to an overwhelming chaotic aura if you are lawful.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, shaman 1
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Detect Charm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as per detect magic, except that it detects only charm, compulsion,
|
|
and possession effects. You immediately detect the strength and location of each
|
|
such aura on all creatures in the area. You can attempt to identify the properties
|
|
of each aura (see Spellcraft). In addition to noticing the targets of these effects,
|
|
you can recognize when creatures in the area are using these effects on others
|
|
by attempting a Sense Motive check as a standard action (DC = 20 + caster level).
|
|
If you succeed, you can attempt a Spellcraft check to identify what magic it is
|
|
using (even if the target is not in the area).
|
|
duration: concentration , up to 1 minute/level (D)
|
|
effect: null
|
|
level: bard 1, cleric 1, inquisitor 1, medium 1, mesmerist 1, occultist 1, paladin
|
|
1, psychic 1, shaman 1, sorcerer/wizard 1, spiritualist 1, witch 1
|
|
range: 60 ft.
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Demon:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You sense the presence of a specific kind of evil\u2014that of demons, their\
|
|
\ servants, and the Abyss. The amount of information revealed depends on how long\
|
|
\ you study a particular area or subject."
|
|
duration: concentration , up to 10 minutes/level (D)
|
|
effect: null
|
|
level: cleric 1, inquisitor 1, paladin 1
|
|
range: 60 ft.
|
|
saving_throw: none (see text)
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Desires:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a medallion)
|
|
description:
|
|
- This spell functions as detect thoughts, except you sense significant desires
|
|
of creatures with an Intelligence score of 1 or higher, regardless of whether
|
|
they are conscious or not.
|
|
duration: concentration , up to 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 2, bard 2, cleric 3, inquisitor 3, medium 2, mesmerist 3, paladin
|
|
3, psychic 2, sorcerer/wizard 3, spiritualist 3, witch 3
|
|
range: 60 ft.
|
|
saving_throw: Will negates (see text)
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Evil:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- You can sense the presence of evil. The amount of information revealed depends
|
|
on how long you study a particular area or subject.
|
|
duration: concentration, up to 10 min./ level (D)
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, shaman 1
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Fiendish Presence:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like detect evil, except that it detects only outsiders with
|
|
the evil subtype, as well as the lingering effects caused by their gifts, presence,
|
|
and spells. It can also detect clerics and paladins of fiendish deities, including
|
|
Asmodeus, archdevils, daemonic harbingers, and demon lords.
|
|
duration: concentration , up to 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 0, cleric 0, magus 0, sorcerer/wizard 0, witch 0
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Good:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like detect evil, except that it detects the auras of good
|
|
creatures, clerics or paladins of good deities, good spells, and good magic items,
|
|
and you are vulnerable to an overwhelming good aura if you are evil.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, shaman 1
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Detect Law:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like detect evil, except that it detects the auras of lawful
|
|
creatures, clerics of lawful deities, lawful spells, and lawful magic items, and
|
|
you are vulnerable to an overwhelming lawful aura if you are chaotic.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, shaman 1
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Detect Magic:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You detect magical auras. The amount of information revealed depends on how long
|
|
you study a particular area or subject.
|
|
duration: concentration, up to 1 min./level (D)
|
|
effect: null
|
|
level: bard 0, cleric/oracle 0, druid 0, inquisitor 0, magus 0, psychic 0, shaman
|
|
0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Metal:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a magnetized nail or nugget of ore)
|
|
description:
|
|
- You detect any metal objects or creatures within a 60-foot cone.
|
|
duration: concentration , up to 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 1, bard 1, sorcerer/wizard 1, summoner 1
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Mindscape:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions similarly to detect thoughts, allowing you to sense when\
|
|
\ one or more creatures\u2019 consciousnesses are inside a mindscape. The amount\
|
|
\ of information revealed depends on how long you study a particular subject."
|
|
duration: concentration , up to 1 minute/level (D)
|
|
effect: null
|
|
level: medium 2, mesmerist 2, psychic 2, sorcerer/wizard 3
|
|
range: 60 ft.
|
|
saving_throw: Will negates; see text
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You determine whether a creature, object, or area has been poisoned or is poisonous.
|
|
You can determine the exact type of poison with a DC 20 Wisdom check. A character
|
|
with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom
|
|
check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The
|
|
spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin
|
|
sheet of lead, or 3 feet of wood or dirt blocks it.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 0, druid 0, inquisitor 0, paladin 1, psychic
|
|
0, ranger 1, shaman 0, sorcerer/wizard 0, witch 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Psychic Significance:
|
|
area: 40-ft.-radius burst, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You detect the presence of psychically significant items in your vicinity. Such\
|
|
\ items are those that might have significant psychic imprints or histories that\
|
|
\ can be read by the psychometry occult skill unlock, or items under the effects\
|
|
\ of the charge object or implant false reading spells. Items within range that\
|
|
\ contain significant psychic energy spark a recognition in your mind\u2019s eye,\
|
|
\ but no other information is imparted. This spell doesn\u2019t automatically\
|
|
\ detect magic items or strongly aligned items, though such items often have storied\
|
|
\ histories and might have had previous owners who possessed psychic abilities."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: medium 0, mesmerist 0, occultist 0, psychic 0, spiritualist 0
|
|
range: 40 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Radiation:
|
|
area: spherical emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You detect radiation in the surrounding area. You see radioactive auras as a\
|
|
\ glowing green shimmer in the air that emanates from radioactive objects; the\
|
|
\ brighter and more intense the green, the more powerful the radioactivity. This\
|
|
\ glow does not provide illumination or allow you to see in darkness, apart from\
|
|
\ being able to see the glow itself. The spell can penetrate barriers, but 3 feet\
|
|
\ of dirt or wood, 1 foot of stone, 1 inch of common metal, or a thin sheet of\
|
|
\ lead blocks it\u2014although radiation can seep into such barriers, causing\
|
|
\ them to become radioactive (and thus visible to the spell) in time."
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: bard 1, cleric 1, druid 1, ranger 1, sorcerer/wizard 1
|
|
range: 120 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: no div style="clear:both"></div
|
|
target: null
|
|
Detect Relations:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a seed)
|
|
description:
|
|
- You can determine whether or not two or more creatures are related by blood. The
|
|
amount of information gleaned depends on how long you study a particular area
|
|
or set of subjects.
|
|
duration: concentration , up to 1 min./level (D)
|
|
effect: null
|
|
level: bard 2, cleric 2, inquisitor 2, witch 2
|
|
range: null
|
|
saving_throw: Will negates; see text
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Scrying:
|
|
area: 40-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of mirror and a miniature brass hearing trumpet)
|
|
description:
|
|
- " You immediately become aware of any attempt to observe you by means of a divination\
|
|
\ (scrying) spell or effect. The spell\u2019s area radiates from you and moves\
|
|
\ as you move. You know the location of every magical sensor within the spell\u2019\
|
|
s area."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: bard 4, inquisitor 4, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: 40 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Secret Doors:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can detect secret doors, compartments, caches, and so forth. Only passages,
|
|
doors, or openings that have been specifically constructed to escape detection
|
|
are detected by this spell. The amount of information revealed depends on how
|
|
long you study a particular area or subject.
|
|
duration: concentration , up to 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 1, bard 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Snares and Pits:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can detect simple pits, deadfalls, and snares as well as mechanical traps
|
|
constructed of natural materials. The spell does not detect complex traps, including
|
|
trapdoor traps.
|
|
duration: concentration, up to 10 min./level (D)
|
|
effect: null
|
|
level: druid 1, ranger 1
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Thoughts:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a copper piece)
|
|
description:
|
|
- You detect surface thoughts. The amount of information revealed depends on how
|
|
long you study a particular area or subject.
|
|
duration: concentration , up to 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, inquisitor 2, psychic 1, sorcerer/wizard 2, summoner/unchained
|
|
summoner 2, witch 2
|
|
range: 60 ft.
|
|
saving_throw: Will negates; see text
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect Undead:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (earth from a grave)
|
|
description:
|
|
- You can detect the aura that surrounds undead creatures. The amount of information
|
|
revealed depends on how long you study a particular area.
|
|
duration: concentration , up to 1 minute/ level (D)
|
|
effect: null
|
|
level: alchemist 1, cleric/oracle 1, inquisitor 1, paladin 1, psychic 1, shaman
|
|
1, sorcerer/wizard 1
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Detect the Faithful:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You can detect other worshipers of your deity (mortal worshipers, outsider servants,
|
|
and so on). The amount of information revealed depends on how long you focus on
|
|
a particular area or subject.
|
|
duration: concentration , up to 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 1, cleric 1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman
|
|
1
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Determine Depth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a touch, you can determine the exact thickness of a wall, ceiling, or other
|
|
solid barrier, measuring from the point you are touching to the direct opposite
|
|
side of the barrier in a straight line. You can only detect depths or widths of
|
|
up to 10 feet per caster level (maximum 200 feet at 20th level); amounts in excess
|
|
of this limit are detected as being the maximum you are able to detect. So, for
|
|
example, a 5th-level wizard using this spell on a 60-foot-thick wall would detect
|
|
that the wall is 50 feet thick.
|
|
duration: concentration , up to 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, druid 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: solid surface touched
|
|
Detonate:
|
|
area: 30-ft.-radius spread centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (two vials; one containing acid and one containing an alkaline
|
|
solution worth a total of 50 gp)
|
|
description:
|
|
- You flood yourself with a potent surge of elemental energy.
|
|
duration: 1 round, then instantaneous
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4
|
|
range: 30 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [acid, cold, electricity, or fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Detoxify:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dandelion stem)
|
|
description:
|
|
- "You remove a creature\u2019s ability to poison others, whether inherent or via\
|
|
\ poisoned weapons. Whenever an affected creature would inflict poison with an\
|
|
\ attack, spell, or other method (including auras and other constant methods),\
|
|
\ that poison is automatically neutralized. This does not grant the subject of\
|
|
\ the spell any resistance to poison itself."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 3, druid 3, inquisitor 3, paladin 3, ranger 2, shaman 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Devil Snare:
|
|
area: null
|
|
casting_time: 1 full-round action
|
|
components: V, S, M (a pouch of silvered powder worth 25 gp)
|
|
description:
|
|
- Your touch creates an invisible circle on a flat surface.
|
|
duration: 1 round/level
|
|
effect: 10-ft.-radius circle
|
|
level: cleric 4, sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: Will negates; see text
|
|
school: abjuration [good]
|
|
spell_resistance: yes; see text
|
|
target: null
|
|
Devolution:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a chameleon scale)
|
|
description:
|
|
- This spell causes an eidolon to lose one evolution plus one additional evolution
|
|
for every five caster levels. Evolutions with the highest total cost are lost
|
|
first. If there is a tie, randomly determine which is lost. If this spell causes
|
|
an eidolon to fail to meet the prerequisites for other evolutions or abilities,
|
|
those evolutions or abilities are lost as long as this spell persists.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: psychic 3, sorcerer/wizard 3, summoner/unchained summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Diagnose Disease:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You determine whether a creature, object, or area carries any sort of disease\
|
|
\ or infestation (including molds, slimes, and similar hazards), or any exceptional\
|
|
\ or supernatural effects causing the sickened or nauseated effects. If there\
|
|
\ is disease present, you know what disease it is and its effects. If the target\
|
|
\ is a creature, you gain a +4 bonus on Heal checks to treat the creature\u2019\
|
|
s disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch\
|
|
\ of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 1, druid 1, paladin 1, psychic 1, ranger 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Diamond Spray:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a lump of coal)
|
|
description:
|
|
- "A cone of tiny, sparkling slivers as hard and sharp as fled diamonds springs\
|
|
\ from your outstretched fingers at tremendous speed. Any creature in the area\
|
|
\ of the torrent takes 1d6 points of slashing damage per caster level (maximum\
|
|
\ 10d6). These magical slivers are treated as adamantine and cold iron for the\
|
|
\ purpose of overcoming damage reduction. In addition, this spell bypasses up\
|
|
\ to 1 point of an object\u2019s hardness per 2 caster levels (maximum 10)."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 3
|
|
range: 20 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [earth]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Dictum:
|
|
area: nonlawful creatures in a 40-ft.-radius spread centered on you
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- Any nonlawful creature within the area of a dictum spell suffers the following
|
|
ill effects.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 7, inquisitor 6
|
|
range: 40 ft.
|
|
saving_throw: none or Will negates; see text
|
|
school: evocation [lawful, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Die for Your Master:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- This spell allows your companion or familiar to intercept any attack that targets
|
|
you, including those that do not require attack rolls (e.g., chain lightning,
|
|
hold monster, and magic missile).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 4, druid 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: enchantment (compulsion)
|
|
spell_resistance: 'no'
|
|
target: your animal companion , familiar , or fiendish servant
|
|
Dimension Door:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You instantly transfer yourself from your current location to any other spot\
|
|
\ within range. You always arrive at exactly the spot desired \u2013 whether by\
|
|
\ simply visualizing the area or by stating direction. After using this spell,\
|
|
\ you can\u2019t take any other actions until your next turn. You can bring along\
|
|
\ objects as long as their weight doesn\u2019t exceed your maximum load. You may\
|
|
\ also bring one additional willing Medium or smaller creature (carrying gear\
|
|
\ or objects up to its maximum load) or its equivalent per three caster levels.\
|
|
\ A Large creature counts as two Medium creatures, a Huge creature counts as two\
|
|
\ Large creatures, and so forth. All creatures to be transported must be in contact\
|
|
\ with one another, and at least one of those creatures must be in contact with\
|
|
\ you."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, magus 4, sorcerer/wizard 4, summoner 3, unchained summoner 4, witch
|
|
4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none and Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: no and yes (object)
|
|
target: you and touched objects or other touched willing creatures
|
|
Dimensional Anchor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A green ray springs from your hand. You must make a ranged touch attack to hit
|
|
the target. Any creature or object struck by the ray is covered with a shimmering
|
|
emerald field that completely blocks extradimensional travel. Forms of movement
|
|
barred by a dimensional anchor include astral projection, blink, dimension door,
|
|
ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport,
|
|
and similar spell-like abilities. The spell also prevents the use of a gate or
|
|
teleportation circle for the duration of the spell.
|
|
duration: 1 min./level
|
|
effect: ray
|
|
level: cleric/oracle 4, inquisitor 3, sorcerer/wizard 4, summoner 3, unchained summoner
|
|
4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Dimensional Blade:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- This spell gives you the power to turn one melee weapon in your hand into a two-dimensional
|
|
object with length and height but no width. A sword becomes a flat image of a
|
|
sword, a mace is reduced to a flat outline, and so on. The magic of the spell
|
|
allows the weapon to be wielded by you normally, creating just enough depth to
|
|
grasp it.
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 4, bloodrager 4, cleric 6, inquisitor 5, magus 5, paladin 4,
|
|
sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Dimensional Bounce:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You designate two locations within range and create a dimensional link between
|
|
them; you must have line of effect to both locations when casting this spell.
|
|
As a swift action, you can teleport from your current location to either of the
|
|
designated locations as if you had cast dimension door. The spell is discharged
|
|
once you have used it to teleport a number of times equal to one-fourth your caster
|
|
level (maximum 5 times).
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: sorcerer/wizard 7, summoner/unchained summoner 6, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none and Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: no and yes (object)
|
|
target: null
|
|
Dimensional Lock:
|
|
area: 20-ft.-radius emanation centered on a point in space
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a shimmering emerald barrier that completely blocks extradimensional
|
|
travel. Forms of movement barred include astral projection, blink, dimension door,
|
|
ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport,
|
|
and similar spell-like abilities. Once dimensional lock is in place, extradimensional
|
|
travel into or out of the area is not possible.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: cleric/oracle 8, sorcerer/wizard 8, summoner 6, Bloodline accursed 8
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Diminish Plants:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell has two versions.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 3, ranger 3
|
|
range: see text
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Diminish Resistance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of coarse sand)
|
|
description:
|
|
- "You weaken a creature\u2019s resistance against one energy type you select: acid,\
|
|
\ cold, electricity, fire, or sonic. The creature\u2019s resistance to that energy\
|
|
\ type decreases by 5 (minimum 0), plus an additional 5 for every 5 caster levels\
|
|
\ beyond 3rd (to a maximum of 20 at 18th level)."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, cleric 2, inquisitor 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Dirge of the Victorious Knights:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a medal from a dead Hellknight or a copy of an opera script,
|
|
either worth at least 100 gp)
|
|
description:
|
|
- By performing part of an opera, you call forth spectral illusions of mounted knights
|
|
to trample your foes under the hooves of their glorious steeds.
|
|
duration: instantaneous
|
|
effect: 120-ft. line, 10 ft. wide
|
|
level: bard 6
|
|
range: 120 ft.
|
|
saving_throw: Reflex half
|
|
school: illusion (shadow)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Disable Construct:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can make a melee touch attack to send a pulse into the target, interfering
|
|
with the magic that endows it with life. If the construct fails its saving throw,
|
|
it becomes helpless, but it receives a new save each round at the end of its turn
|
|
to shake off the effect. If the construct is normally immune to magic, the pulse
|
|
is less effective and the construct receives a +4 bonus on its saving throw.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: construct touched
|
|
Discern Lies:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- ' Each round, you concentrate on one target, who must be within range. You know
|
|
if the target deliberately and knowingly speaks a lie by discerning disturbances
|
|
in its aura caused by lying. The spell does not reveal the truth, uncover unintentional
|
|
inaccuracies, or necessarily reveal evasions. '
|
|
duration: concentration, up to 1 round/level
|
|
effect: null
|
|
level: alchemist 4, cleric/oracle 4, inquisitor 4, paladin 3, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Discern Location:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- "A discern location spell is among the most powerful means of locating creatures\
|
|
\ or objects. Nothing short of a mind blank spell or the direct intervention of\
|
|
\ a deity keeps you from learning the exact location of a single individual or\
|
|
\ object. Discern location circumvents normal means of protection from scrying\
|
|
\ or location. The spell reveals the name of the creature or object\u2019s location\
|
|
\ (place, name, business name, building name, or the like), community, county\
|
|
\ (or similar political division), country, continent, and the plane of existence\
|
|
\ where the target lies."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 8, shaman 8, sorcerer/wizard 8, summoner 6, witch 8
|
|
range: unlimited
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: one creature or object
|
|
Discern Next of Kin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a copper piece)
|
|
description:
|
|
- "You can scan the thoughts of one individual and learn the names and locations\
|
|
\ of the target\u2019s living relatives, as well as the attitude of the target\
|
|
\ toward those relatives (and vice versa). You learn about one relative per round\
|
|
\ you concentrate on the target. For example, you might learn the target\u2019\
|
|
s father\u2019s name, that the father lives on a nearby farm, and that the target\
|
|
\ and his father don\u2019t get along. Since this spell reads the target\u2019\
|
|
s mind, you can learn only what the target knows or believes."
|
|
duration: concentration , up to 1 minute/level (D)
|
|
effect: null
|
|
level: bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: 60 ft.
|
|
saving_throw: Will negates (see text)
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Discern Value:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, F (platinum monocle worth 100 gp)
|
|
description:
|
|
- You can quickly analyze the monetary value of objects and identify which are most
|
|
valuable to an average trader.
|
|
duration: concentration , up to 1 minute/level (D)
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 3
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Discharge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Discharge dissipates the charges from one technical object, temporarily depowers\
|
|
\ one electrically powered technological object that does not use charges, or\
|
|
\ severely hinders a creature with the robot subtype. If the spell targets an\
|
|
\ object with charges, the object loses all of its remaining charges. If the object\
|
|
\ is powered by electrical means other than charges, its functions are suppressed\
|
|
\ for 1d4 rounds. If the spell targets a creature not of the robot subtype, it\
|
|
\ affects a random charged or electrically powered item in that creature\u2019\
|
|
s possession. If the target is a robot, the robot is staggered and cannot use\
|
|
\ any energy-based attacks for 1d4 rounds. A robot that\u2019s affected by this\
|
|
\ spell receives a new saving throw at the end of each round to shrug off the\
|
|
\ effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3, cleric 3, magus 3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one creature or technological object
|
|
Discordant Blast:
|
|
area: see text
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a wave of thunder and force, either in a 10-foot radius burst centered
|
|
on you or in 30-foot cone-shaped burst.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4
|
|
range: 10 ft. or 30 ft.
|
|
saving_throw: none
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Discovery Torch:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- An object you touch emanates a 20-foot radius of bright light. The effect looks
|
|
like a regular flame but creates no heat and uses no oxygen. Allies within the
|
|
area of this light gain a +2 enhancement bonus on Perception and Sense Motive
|
|
checks, as well as on Knowledge checks to identify monsters that are also within
|
|
the area and their special powers and vulnerabilities.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 2, cleric 3, inquisitor 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [light]
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Disfiguring Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a touch, you cause the victim of this spell to suffer a painful curse that
|
|
causes it to grow hideously disfigured.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bloodrager 2, cleric/oracle 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation [curse]
|
|
spell_resistance: null
|
|
target: creature touched
|
|
Disguise Other:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as disguise self, except you can disguise either yourself
|
|
or another creature.
|
|
duration: 10 minute/level (D)
|
|
effect: null
|
|
level: bard 2, inquisitor 2, psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: creature touched
|
|
Disguise Self:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You make yourself \u2013 including clothing, armor, weapons, and equipment \u2013\
|
|
\ look different. You can seem 1 foot shorter or taller, thin, fat, or in between.\
|
|
\ You cannot change your creature type (although you can appear as another subtype).\
|
|
\ Otherwise, the extent of the apparent change is up to you. You could add or\
|
|
\ obscure a minor feature or look like an entirely different person or gender."
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, bard 1, inquisitor 1, psychic 1, sorcerer/wizard
|
|
1
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: you
|
|
Disguise Weapon:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You make one manufactured weapon look like a different manufactured weapon of
|
|
the same size and relative encumbrance (light, one-handed, or two-handed). For
|
|
example, you could make a Small greatsword look like a Small quarterstaff, a Medium
|
|
club, or a Large dagger. Even the appearance of an improvised weapon is possible.
|
|
The extent of the apparent change is up to you. You could add or obscure a minor
|
|
feature or make the item look like it is composed of different materials (stone,
|
|
wood, adamantine, and so on). The spell does not provide any of the abilities
|
|
of the chosen form, nor does it alter the perceived tactile or audible properties
|
|
of the item or how it is wielded. A creature that interacts with the glamer may
|
|
attempt a Will save to recognize it as an illusion.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 1, magus 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: manufactured weapon touched
|
|
Disintegrate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a lodestone and a pinch of dust)
|
|
description:
|
|
- A thin, green ray springs from your pointing finger.
|
|
duration: instantaneous
|
|
effect: ray
|
|
level: magus 6, sorcerer/wizard 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial (object)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Dismissal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell forces an extraplanar creature back to its proper plane if it fails
|
|
a Will save. If the spell is successful, the creature is instantly whisked away,
|
|
but there is a 20% chance of actually sending the subject to a plane other than
|
|
its own.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4, shaman 4, sorcerer/wizard 5, summoner 4, unchained
|
|
summoner 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one extraplanar creature
|
|
Dispel Balance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Pulsing bronze energy surrounds you, bestowing three effects.
|
|
duration: 1 round/level or until discharged, whichever comes first
|
|
effect: null
|
|
level: cleric 5, inquisitor 5
|
|
range: touch
|
|
saving_throw: see text
|
|
school: abjuration
|
|
spell_resistance: see text
|
|
target: you and a touched, neutral creature from another plane, or you and an enchantment
|
|
on a touched creature or object
|
|
Dispel Chaos:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like dispel evil, except that you are surrounded by constant,
|
|
blue lawful energy, and the spell affects chaotic creatures and spells rather
|
|
than evil ones.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 5, paladin 4, shaman 5
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration [lawful]
|
|
spell_resistance: null
|
|
target: null
|
|
Dispel Evil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Shimmering, white holy energy surrounds you. This energy has three effects.
|
|
duration: 1 round/level or until discharged, whichever comes first
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 5, paladin 4, shaman 5
|
|
range: touch
|
|
saving_throw: see text
|
|
school: abjuration [good]
|
|
spell_resistance: see text
|
|
target: null
|
|
Dispel Good:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like dispel evil, except that you are surrounded by dark,
|
|
wavering unholy energy, and the spell affects good creatures and spells rather
|
|
than evil ones.
|
|
duration: null
|
|
effect: null
|
|
level: antipaladin 4, cleric/oracle 5, inquisitor 5, shaman 5
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Dispel Law:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like dispel evil, except that you are surrounded by flickering,
|
|
yellow chaotic energy, and the spell affects lawful creatures and spells rather
|
|
than evil ones.
|
|
duration: null
|
|
effect: null
|
|
level: antipaladin 4, cleric/oracle 5, inquisitor 5, shaman 5
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration [chaotic]
|
|
spell_resistance: null
|
|
target: null
|
|
Dispel Magic:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You can use dispel magic to end one ongoing spell that has been cast on a creature\
|
|
\ or object, to temporarily suppress the magical abilities of a magic item, or\
|
|
\ to counter another spellcaster\u2019s spell. A dispelled spell ends as if its\
|
|
\ duration had expired. Some spells, as detailed in their descriptions, can\u2019\
|
|
t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like\
|
|
\ effects just as it does spells. The effect of a spell with an instantaneous\
|
|
\ duration can\u2019t be dispelled, because the magical effect is already over\
|
|
\ before the dispel magic can take effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 3, bard 3, cleric/oracle 3, druid 4, inquisitor 3, magus 3, medium
|
|
3, mesmerist 3, occultist 3, paladin 3, psychic 3, shaman 3, sorcerer/wizard 3,
|
|
spiritualist 3, summoner/unchained summoner 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Displacement:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (a small loop of leather)
|
|
description:
|
|
- The subject of this spell appears to be about 2 feet away from its true location.
|
|
The creature benefits from a 50% miss chance as if it had total concealment. Unlike
|
|
actual total concealment, displacement does not prevent enemies from targeting
|
|
the creature normally. True seeing reveals its true location and negates the miss
|
|
chance.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 3, bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic
|
|
3, sorcerer/wizard 3, spiritualist 3, summoner/unchained summoner 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Disrupt Link:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target has her link with her bonded creature temporarily severed. If the subject
|
|
has a familiar, she loses the benefits of the alertness, deliver touch spells,
|
|
empathic link, scry on familiar, share spells, and speak with master abilities.
|
|
If the target has an animal companion, she loses the benefits of the link, share
|
|
spells, and devotion abilities. The target and her familiar or animal companion
|
|
also lose any other abilities (such as those from archetypes or feats) that rely
|
|
on the two having a connection.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, bard 3, inquisitor 3, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Disrupt Silence:
|
|
area: 10-ft.-radius emanation centered on a creature, object, or point in space
|
|
casting_time: 1 standard action
|
|
components: S, M (tiny silver bell, chime, or gong)
|
|
description:
|
|
- You suppress magical sound-dampening effects within the area.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, cleric 3, inquisitor 3, psychic 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Disrupt Undead:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You direct a ray of positive energy.
|
|
duration: instantaneous
|
|
effect: ray
|
|
level: inquisitor 0, magus 0, sorcerer/wizard 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Disrupting Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell makes a melee weapon deadly to undead. Any undead creature with HD
|
|
equal to or less than your caster level must succeed on a Will save or be destroyed
|
|
utterly if struck in combat with this weapon. Spell resistance does not apply
|
|
against the destruction effect.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object); see text
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Dissolution:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M ( vial of alchemical reagents worth 50 gp)
|
|
description:
|
|
- "You touch a Tiny or smaller item, causing the item to vanish as if it did not\
|
|
\ exist at all. The item doesn\u2019t take damage or otherwise gain any condition;\
|
|
\ it simply ceases to be visible to or interact with the world in any way, as\
|
|
\ if it no longer existed. The oil vanishes with the item and leaves no residue,\
|
|
\ nor does it affect surfaces that handle or hold the item during its application.\
|
|
\ No spell or ability short of miracle or wish can locate or affect the item while\
|
|
\ it is under the effect of this spell. Though the item seems to not exist while\
|
|
\ under the effects of this spell, its own reality is consistent (it ages normally,\
|
|
\ and any ongoing effects upon it continue normally). The target object can be\
|
|
\ one size larger than Tiny for every 5 caster levels above 5th you possess."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 4, sorcerer/wizard 5, spiritualist 6, summoner 6
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: Tiny or smaller object touched
|
|
Distracting Cacophony:
|
|
area: 20-ft. spread
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The air fills with loud and discordant noise, making concentration difficult.
|
|
Casting a spell in this area of cacophony requires a concentration check (DC 15
|
|
+ the level of the spell being cast). Any other concentration checks in the area
|
|
have their DCs increased by 5. The DC of Perception checks involving hearing is
|
|
likewise increased by 5.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, psychic 3, sorcerer/wizard 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [sonic]
|
|
spell_resistance: null
|
|
target: null
|
|
Distressing Tone:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You create a powerful tone that vibrates living flesh.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, inquisitor 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: evocation [sonic]
|
|
spell_resistance: null
|
|
target: 1d4 living creatures
|
|
Divide Mind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You partition your mind to maximize your mental power. Until the spell ends, you
|
|
roll twice and use the higher result for all Will saves, Intelligence checks,
|
|
and Intelligence-based skill checks. In addition, as a swift action you can have
|
|
your second mind perform any purely mental action that normally requires a standard
|
|
action or a move action. This includes casting psychic spells, using spell-like
|
|
abilities, and concentrating on spells.
|
|
duration: 1 minute
|
|
effect: null
|
|
level: psychic 9
|
|
range: personal
|
|
saving_throw: none
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Divination:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (incense and an appropriate offering worth 25 gp)
|
|
description:
|
|
- "Similar to augury but more powerful, a divination spell can provide you with\
|
|
\ a useful piece of advice in reply to a question concerning a specific goal,\
|
|
\ event, or activity that is to occur within 1 week. The advice granted by the\
|
|
\ spell can be as simple as a short phrase, or it might take the form of a cryptic\
|
|
\ rhyme or omen. If your party doesn\u2019t act on the information, the conditions\
|
|
\ may change so that the information is no longer useful. The base chance for\
|
|
\ a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the\
|
|
\ die roll fails, you know the spell failed, unless specific magic yielding false\
|
|
\ information is at work."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4, shaman 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Divine Arrow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You imbue a projectile, such as an arrow or shuriken, with holy energy so that
|
|
it deals extra damage to undead equal to that dealt by your lay on hands feature.
|
|
This extra damage is not multiplied on a critical hit. Although this spell does
|
|
not expend a daily use of your lay on hands class feature, you must have at least
|
|
one daily use available to cast this spell. If the projectile hits a target or
|
|
is destroyed before the duration ends, the spell is discharged.
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: paladin 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [good]
|
|
spell_resistance: 'no'
|
|
target: one projectile
|
|
Divine Favor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on\
|
|
\ attack and weapon damage rolls for every three caster levels you have (at least\
|
|
\ +1, maximum +3). The bonus doesn\u2019t apply to spell damage."
|
|
duration: 1 minute
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: you
|
|
Divine Illumination:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, DF
|
|
description:
|
|
- "With this spell, you create shafts of blue light that illuminate all undead creatures\
|
|
\ in the area. Affected undead take a \u201320 penalty on all Stealth checks.\
|
|
\ Invisible undead are not made visible by this effect, but the light does make\
|
|
\ it easy to pinpoint the exact squares in which such undead are located (they\
|
|
\ still retain the 50% miss chance granted by invisibility). This spell increases\
|
|
\ light levels by one step in a 5-foot radius around an affected undead creature.\
|
|
\ Once an undead is affected, it remains illuminated as long as remains within\
|
|
\ the spell\u2019s range, even if it leaves the spell\u2019s original radius,\
|
|
\ until the spell\u2019s duration ends."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, paladin 2
|
|
range: medium (100 ft. +5 ft./level)
|
|
saving_throw: Will partial
|
|
school: conjuration [good, light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Divine Power:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Calling upon the divine power of your patron, you imbue yourself with strength
|
|
and skill in combat. You gain a +1 luck bonus on attack rolls, weapon damage rolls,
|
|
Strength checks, and Strength-based skill checks for every three caster levels
|
|
you have (maximum +6). You also gain 1 temporary hit point per caster level. Whenever
|
|
you make a full-attack action, you can make an additional attack at your full
|
|
base attack bonus, plus any appropriate modifiers. This additional attack is not
|
|
cumulative with similar effects, such as haste or weapons with the speed special
|
|
ability.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4, shaman 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: you
|
|
Divine Pursuit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- Select one creature within 60 feet that you have damaged. If that creature has
|
|
a burrow, climb, fly, or swim speed, you gain that form of movement for the duration
|
|
of the spell at the same speed and maneuverability as the selected creature. If
|
|
this gives you the burrow or swim speed, you can breathe while burrowing or swimming.
|
|
If the creature moves 1,000 feet or more from you, the spell ends. If the creature
|
|
has more than one of these types of movement, you select one from the types available
|
|
to the creature.
|
|
duration: 1 minute/level; see text
|
|
effect: null
|
|
level: inquisitor 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Divine Transfer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "With a single touch, you transfer some of your life essence to the subject, transferring\
|
|
\ your hit points and your resolve. When you touch the subject you can transfer\
|
|
\ up to a number of hit points equal to your Constitution score to the target.\
|
|
\ These hit points heal the subject, but cannot raise the subject\u2019s hit points\
|
|
\ higher than its normal hit point total. In addition, the subject gains damage\
|
|
\ reduction/evil equal to your Charisma bonus (if any) for the duration of the\
|
|
\ spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: paladin 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Divine Trident:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand.
|
|
You wield this spear-like bolt as if it were a trident (you are considered proficient
|
|
with the bolt). Attacks with the trident are melee touch attacks. The bolt deals
|
|
1d8 points of electricity damage + 1 point per 2 caster levels (maximum +10).
|
|
Since the bolt is immaterial, your Strength modifier does not apply to the damage.
|
|
The bolt can ignite combustible materials such as parchment, straw, dry sticks,
|
|
and cloth.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 2, druid 2, witch 2
|
|
range: 0 ft. trident -like bolt of electricity
|
|
saving_throw: none
|
|
school: evocation [electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Divine Vessel:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You accept otherworldly energies into your body and transform.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: oracle 8
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [chaotic, evil, good, or lawful]
|
|
spell_resistance: null
|
|
target: null
|
|
Dominate Animal:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell allows you to enchant the targeted animal and direct it with simple\
|
|
\ commands such as \u201CAttack,\u201D \u201CRun,\u201D and \u201CFetch.\u201D\
|
|
\ Suicidal or self-destructive commands (including an order to attack a creature\
|
|
\ two or more size categories larger than the dominated animal) are simply ignored."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 3, shaman 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one animal
|
|
Dominate Monster:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like dominate person, except that the spell is not restricted
|
|
by creature type.
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 9, summoner 6, witch 9
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Dominate Person:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "You can control the actions of any humanoid creature through a telepathic link\
|
|
\ that you establish with the subject\u2019s mind."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 4, mesmerist 4, shaman 5, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid
|
|
Doom:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell fills a single subject with a feeling of horrible dread that causes
|
|
it to become shaken.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Draconic Ally:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a scale from a dragon and 250 gp)
|
|
description:
|
|
- You create a semi-living intelligent draconic servant that loyally obeys and serves
|
|
you.
|
|
duration: 1 day/level (D)
|
|
effect: one intelligent draconic servant
|
|
level: antipaladin 3, bloodrager 3, paladin 3, psychic 3, occultist 3, sorcerer/wizard
|
|
3, spiritualist 3, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation) [draconic]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Draconic Malice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You surround yourself with a palpable aura of draconic fear and dread.
|
|
duration: 1 minute/level
|
|
effect: 10-foot aura centered on you
|
|
level: antipaladin 3, bard 3, bloodrager 3, cleric 3, inquisitor 3, mesmerist 3,
|
|
psychic 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment [draconic]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Draconic Reservoir:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a scale from dragon that produces the energy you seek to absorb)
|
|
description:
|
|
- 'Draconic reservoir functions as protection from energy, absorbing 6 points of
|
|
one type of energy damage per caster level (acid, cold, electricity, or fire,
|
|
maximum 60 points). Each round, as a swift action, the subject can release 1d6
|
|
points of the absorbed energy and apply it to any melee attack, as if using an
|
|
acidic, flaming, frost, or shock weapon. The first creature the subject strikes
|
|
with this attack takes the energy damage in addition to any other consequences
|
|
of the attack. '
|
|
duration: 10 minutes/level or until discharged; see text
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: evocation [acid, cold, electricity, or fire]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Draconic Suppression:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A dragon that fails its saving throw cannot use its breath weapon for the duration\
|
|
\ of the spell and is treated as one age category younger for determining which\
|
|
\ special abilities it can use. For example, an ancient green dragon would revert\
|
|
\ to the special abilities of a very old dragon and lose access to its miasma\
|
|
\ ability and its dominate person spell-like ability. This spell has no effect\
|
|
\ on a dragon\u2019s armor class, feats, frightful presence, hit points, physical\
|
|
\ attacks, saving throws, senses, size, skills, spellcasting, or statistics."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: Fort negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one dragon
|
|
Dragon Turtle Shell:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of turtle shell)
|
|
description:
|
|
- "When you are struck by an opponent\u2019s natural attacks, the damage is resolved\
|
|
\ as if the attack came from a creature one size smaller per 5 caster levels (maximum\
|
|
\ of four size categories smaller at CL 20th). Refer to Table 3\u20131 to determine\
|
|
\ an attack\u2019s altered base damage. If the creature\u2019s natural attack\
|
|
\ deals nonstandard damage, refer instead to the Improved Natural Attack feat.\
|
|
\ It is not possible to reduce the base damage of a creature\u2019s natural attack\
|
|
\ below 1d2 with this spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3, cleric 3, druid 2, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Dragonvoice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- By magically altering the way your vocal cords create sounds, you can emulate
|
|
the vocal inflections of dragons.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
"Dragon\u2019s Breath":
|
|
area: cone-shaped burst or line
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dragon scale)
|
|
description:
|
|
- "You breathe out a blast of energy. Creatures in the affected area take 1d6 points\
|
|
\ of energy damage per caster level (maximum of 12d6). A successful Reflex save\
|
|
\ results in half damage. The spell\u2019s effect and energy type depend on the\
|
|
\ type of dragon scale used:"
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4
|
|
range: 30 ft. or 60 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [acid, cold, electricity, or fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Drain Construct:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You weaken a target construct, temporarily sapping its animating force and limiting
|
|
its normal functionality. If the construct fails its saving throw, for the duration
|
|
of this spell, it loses any damage reduction and fast healing it had and its base
|
|
speed is reduced by half.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: one construct
|
|
Drain Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (the fang of a poisonous creature)
|
|
description:
|
|
- "By touching a weapon against the fang of a poisonous creature and casting this\
|
|
\ spell, you drain 1 dose of the creature\u2019s poison, which is magically applied\
|
|
\ to your weapon without risk of poisoning yourself. The poison remains on the\
|
|
\ weapon until either it strikes a creature, you touch the weapon, or you wipe\
|
|
\ off the poison. It otherwise functions exactly like a dose of a manufactured\
|
|
\ poison applied to a weapon. You can use this spell with natural as well as manufactured\
|
|
\ weapons. This spell does not prevent you from exposing yourself to the poison\
|
|
\ if you roll a natural 1 on an attack roll while the poison is applied to your\
|
|
\ weapon."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 3, antipaladin 3, cleric 3, druid 3, ranger 3, witch 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [poison]
|
|
spell_resistance: 'no'
|
|
target: one weapon or a single piece of ammunition
|
|
Dread Bolt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You unleash a crackling missile of darkness from your unholy symbol at any one
|
|
target in range as a ranged touch attack.
|
|
duration: instantaneous (1d4 rounds)
|
|
effect: arrow-shaped projectile of evil energy
|
|
level: cleric/oracle 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text)
|
|
school: evocation [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Dreadscape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of black sand)
|
|
description:
|
|
- Your targets see their surroundings as a nightmarish reflection of the world around
|
|
them. Buildings and furnishings take on a dirty, ruined appearance. Even allies
|
|
appear foreign and hostile, with friendly speech turning into garbled mockery
|
|
and threats.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 3, medium 3, mesmerist 3, psychic 4, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: up to one creature/level, no two of which can be more than 30 feet apart
|
|
Dream:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "You, or a messenger you touch, send a message to others in the form of a dream.\
|
|
\ At the beginning of the spell, you must name the recipient or identify him or\
|
|
\ her by some title that leaves no doubt as to identity. The messenger then enters\
|
|
\ a trance, appears in the intended recipient\u2019s dream, and delivers the message.\
|
|
\ The message can be of any length, and the recipient remembers it perfectly upon\
|
|
\ waking. The communication is one-way. The recipient cannot ask questions or\
|
|
\ offer information, nor can the messenger gain any information by observing the\
|
|
\ dreams of the recipient."
|
|
duration: see text
|
|
effect: null
|
|
level: alchemist 5, bard 5, sorcerer/wizard 5
|
|
range: unlimited
|
|
saving_throw: none
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature touched
|
|
Dream Council:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as dream, but you and the target of your dream can converse\
|
|
\ in a limited fashion as long as the recipient is also asleep. You can send or\
|
|
\ receive a number of dream messages equal to your caster level. Each message\
|
|
\ can be up to 25 words long or a single vague image that can\u2019t convey fine\
|
|
\ details such as words. You can send and receive these dream messages with a\
|
|
\ single target or multiple targets, but each message you send or receive counts\
|
|
\ against the total number of messages allowed. Sending a message takes 1 round.\
|
|
\ The spell ends and you wake up when you run out of messages."
|
|
duration: see text
|
|
effect: null
|
|
level: bard 6, medium 4, mesmerist 5, psychic 6, sorcerer/wizard 7
|
|
range: unlimited
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one or more living creatures
|
|
Dream Dalliance:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "You create a comforting phantasm, which leeches onto the psyche of a nearby target.\
|
|
\ The creature can attempt a Will saving throw to prevent the phantasm from entering\
|
|
\ its psyche, but otherwise it takes up permanent residence in the creature\u2019\
|
|
s mind. The phantasm fills its target\u2019s dreams with happy visions, comforting\
|
|
\ manifestations of loved ones, and incredible vistas, feeding the target a perfect\
|
|
\ fantasy life it never wishes to leave. After the target\u2019s next night\u2019\
|
|
s sleep, the target must succeed at a Will saving throw to wake up; otherwise,\
|
|
\ it remains asleep for the rest of the day and following night. Each night it\
|
|
\ must succeed at a new saving throw or remain asleep for days or weeks on end\
|
|
\ as it slowly starves to death (presuming it normally needs to eat to survive).\
|
|
\ Loud noises, jostling, and even pain won\u2019t rouse the slumbering target.\
|
|
\ Dealing 1 point of damage per the target\u2019s Hit Die awakens the target,\
|
|
\ but it awakens fatigued and takes a \u20132 penalty on all saving throws against\
|
|
\ spells and effects that may put it back to sleep until the phantasm has been\
|
|
\ banished."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: mesmerist 3, psychic 4, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief, then Will partial (see text)
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Dream Feast:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The next time the target sleeps (within the next 8 hours), she dreams of a rich
|
|
feast with her favorite foods and drinks. When she awakens, she is sated as if
|
|
she had eaten a nutritious meal, regardless of what she dreamed she ate. The target
|
|
must sleep for at least 1 hour to gain the benefits of this spell. Being awakened
|
|
during this period interrupts the spell and cancels its effects.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 1, druid 1, ranger 1, shaman 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (creation)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Dream Reality:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You cause the target to perceive the world as if in a dream.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 5, bard 5, cleric 6, mesmerist 5, occultist 5, psychic 6, sorcerer/wizard
|
|
6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief
|
|
school: illusion (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Dream Scan:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as dream, but rather than sending a message to a sleeping\
|
|
\ target, you can instead read the target\u2019s thoughts. The target must be\
|
|
\ asleep for you to perform a dream scan, though if the target isn\u2019t asleep,\
|
|
\ you can wait in a trance until your target falls asleep. Once the target is\
|
|
\ asleep, You can concentrate in order to read its surface thoughts as if using\
|
|
\ detect thoughts. You can continue concentrating for up to 1 minute per caster\
|
|
\ level."
|
|
duration: see text
|
|
effect: null
|
|
level: bard 6, medium 4, mesmerist 5, psychic 5, sorcerer/wizard 6
|
|
range: unlimited
|
|
saving_throw: Will negates
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Dream Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (hollow glass ball or dreamcatcher)
|
|
description:
|
|
- "You ward the target\u2019s mind against intrusion and influence while she is\
|
|
\ unconscious. While sleeping, the target is protected against divinations such\
|
|
\ as nondetection and gains spell resistance equal to 10 + your caster level against\
|
|
\ mind-affecting effects. In addition, the subject immediately receives another\
|
|
\ saving throw (if one was allowed to begin with) against any spell or effect\
|
|
\ that would possess or exercise direct mental control over her. This functions\
|
|
\ in all respects like the second property of protection from evil but it applies\
|
|
\ regardless of the alignment of the creature or object that created the possession\
|
|
\ or mental influence effect."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, medium 2, mesmerist 2, psychic 3, shaman 2, sorcerer/wizard
|
|
4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Dream Travel:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You and the other targets of the spell are physically drawn from the Material\
|
|
\ Plane into the Dimension of Dreams on a voyage into the dreams of a creature\
|
|
\ you designate. In the Dimension of Dreams, you move through a swirling sea of\
|
|
\ thoughts, desires, and emotions created by the minds of dreamers everywhere\
|
|
\ to reach your destination dreamscape. Reaching the destination dreamscape takes\
|
|
\ 1 hour. At any point before the spell\u2019s duration ends, you can dismiss\
|
|
\ the spell to return to where you started on the Material Plane. The connection\
|
|
\ between dreams and reality is inherently tenuous, and your ability to arrive\
|
|
\ precisely where you mean to is dependent on your familiarity with the dreamer\
|
|
\ you\u2019re trying to find. To determine how accurate your arrival is at the\
|
|
\ end of your dream travel, roll d% on the following table."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: mesmerist 6, psychic 6
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: conjuration (teleportation) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: you and one creature/level
|
|
Dream Voyage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S,
|
|
description:
|
|
- "This spell functions as dream travel, but you and your companions travel through\
|
|
\ the Dimension of Dreams in a fantastical vehicle of your own devising that halves\
|
|
\ the travel time. Only you can pilot the vessel, and you can do so even if you\
|
|
\ aren\u2019t inside it. Your psychic vehicle buffers minds from the intense emotional\
|
|
\ tides of the Dimension of Dreams, rendering everyone inside immune to harmful\
|
|
\ emotion and fear effects."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: psychic 9
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: conjuration (teleportation) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: You and one creature per level
|
|
Dress Corpse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pickled herring)
|
|
description:
|
|
- "You cause the flesh and bones of a corpse to shift themselves to suit a narrative\
|
|
\ of your choosing. This spell can hide or create telltale wounds, bruising, and\
|
|
\ other subtle clues as to the nature of the target\u2019s death, and the final\
|
|
\ hours leading up to it, allowing you to make the corpse appear to have died\
|
|
\ in just about any way."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: corpse touched
|
|
"Drunkard\u2019s Breath":
|
|
area: cone-shaped burst
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell emanates from your mouth and functions like stinking cloud, except
|
|
as noted above. The effect is barely visible and does not obscure vision. The
|
|
nausea effect resembles that of an extreme hangover. This is a poison effect.
|
|
duration: null
|
|
effect: null
|
|
level: bard 2, cleric 2
|
|
range: 30 ft.
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: null
|
|
"Duelist\u2019s Feint":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "With a lascivious wink and a sensuous sway, you flood a foe\u2019s mind with\
|
|
\ lustful thoughts of you, distracting your target and rendering that creature\
|
|
\ vulnerable to your attacks."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2
|
|
range: 20 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
"Duelist\u2019s Parry":
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- "Originally designed by a magus who had long admired swashbucklers for their ability\
|
|
\ to deflect blows, duelist\u2019s parry has swiftly gained popularity among bards\
|
|
\ and magi alike."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, magus 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Dungeonsight:
|
|
area: 60-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small glass orb worth 150 gp)
|
|
description:
|
|
- You receive a clear and memorable view of the layout of chambers, barriers, and
|
|
connecting passages within the area of effect.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, cleric 5, inquisitor 4, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Duplicate Familiar:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (alchemically preserved mockingfey feathers), F ( familiar )
|
|
description:
|
|
- "You create a duplicate of a familiar. The familiar\u2019s master can use the\
|
|
\ duplicate as if it were his familiar in all respects, though he doesn\u2019\
|
|
t gain the bonus special ability from more than one familiar at a time. When the\
|
|
\ spell\u2019s duration expires, the familiar duplicate shrivels into nothing,\
|
|
\ even if petrified or otherwise transformed."
|
|
duration: 10 minutes/level
|
|
effect: temporary duplicate of familiar touched
|
|
level: alchemist 4, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Dust Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of dust gathered from a gravestone or sacred shrine)
|
|
description:
|
|
- Upon casting this spell, you keep your relative form, but you and your equipment
|
|
become composed entirely of dust. While in this dust form, you take no penalties
|
|
for squeezing, and can move through spaces as if you were a creature three size
|
|
categories smaller without penalty. You are also considered incorporeal, though
|
|
any nonmagical attack you make deals half damage (50%). Magic attacks are unaffected,
|
|
and you can still use your magic items and other equipment as normal. If the duration
|
|
ends in a square that your normal space cannot occupy, you take 3d6 damage and
|
|
are shunted to the nearest open space that you can normally occupy.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 5, cleric 6, druid 6, witch 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Dust Ward:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a pinch of pumice)
|
|
description:
|
|
- You ward a magic item against other creatures who try to learn to use or copy
|
|
it.
|
|
duration: permanent
|
|
effect: null
|
|
level: cleric 6, sorcerer/wizard 6, witch 6
|
|
range: touch
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one magic item
|
|
Dust of Twilight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (coal dust)
|
|
description:
|
|
- A shower of iridescent black particles clings to and extinguishes torches, lanterns,
|
|
sunrods, and similar mundane light sources and dispels any spell of 2nd level
|
|
or lower with the light descriptor (as dispel magic). Creatures in the area must
|
|
make a Fortitude save or become fatigued.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, bloodrager 2, sorcerer/wizard 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates ( fatigue only)
|
|
school: conjuration [darkness]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Dwarven Veil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell enhances the target\u2019s dwarven or dwarf-like qualities, making\
|
|
\ it appear more attractive, personable, and worthy of respect and admiration\
|
|
\ by dwarves. The target is still recognizable as itself."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 2, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Dweomer Retaliation:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- You may only cast this spell immediately after successfully counterspelling an
|
|
opponent. Drawing upon the residual energy of the countered spells, you gain a
|
|
number of temporary hit points equal to the level of the countered spell plus
|
|
your Charisma or Intelligence modifier (for sorcerers and wizards, respectively);
|
|
your counterspelled opponent takes damage equal to this amount.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 3
|
|
range: Long (400 f. + 40 f./level)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature you counterspelled since your last turn
|
|
Eagle Aerie:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- You summon a flight of giant eagles (one per three caster levels, maximum of six)
|
|
to ferry you and your allies across the skies. The eagles avoid combat if possible
|
|
but defend themselves if attacked; if the eagles attack, the remaining duration
|
|
of the spell changes from 1 hour per level to 1 round per level (so if the spell
|
|
had 5 full hours left, the eagles remain in combat for 5 rounds before the spell
|
|
ends).
|
|
duration: 1 hour/level
|
|
effect: summoned eagles
|
|
level: druid 6, summoner/unchained summoner 6
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (summoning) [good]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Eagle Eye:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, DF
|
|
description:
|
|
- "Eagle eye creates a magical sensor directly above you. The sensor can appear\
|
|
\ anywhere above you, to a maximum height equal to the spell\u2019s range. You\
|
|
\ can see from this vantage as if you were actually there, rotating your viewpoint\
|
|
\ 360 degrees."
|
|
duration: 1 minute/level (D)
|
|
effect: magical sensor
|
|
level: druid 2, psychic 2, ranger 2, shaman 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Eaglesoul:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (vellum inscribed with good outsider\u2019s name)"
|
|
description:
|
|
- When you cast this spell, you beseech a good-aligned outsider for their aid against
|
|
evil. The outsider infuses a small portion of its own power into you, making you
|
|
a powerful force for good. You gain a +2 morale bonus on all Perception checks
|
|
made against evil creatures, a +2 bonus on Initiative checks, and detect evil
|
|
as a constant spell-like ability.
|
|
duration: 1 hour/level (see below)
|
|
effect: null
|
|
level: cleric 6, paladin 4, summoner 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (summoning) [good]
|
|
spell_resistance: null
|
|
target: you
|
|
"Eagle\u2019s Splendor":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (feathers or droppings from an eagle)
|
|
description:
|
|
- "The transmuted creature becomes more poised, articulate, and personally forceful.\
|
|
\ The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits\
|
|
\ to Charisma-based skill checks and other uses of the Charisma modifier. Bards,\
|
|
\ paladins, and sorcerers (and other spellcasters who rely on Charisma) affected\
|
|
\ by this spell do not gain any additional bonus spells for the increased Charisma,\
|
|
\ but the save DCs for spells they cast while under this spell\u2019s effect do\
|
|
\ increase."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bard 2, bloodrager 2, cleric/oracle 2, paladin
|
|
2, psychic 2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: One creature/level, no two of which can be more than 30 ft. apart
|
|
Ear-Piercing Scream:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You unleash a powerful scream, inaudible to all but a single target. The target
|
|
is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels
|
|
(maximum 5d6). A successful save negates the daze effect and halves the damage.
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: bard 1, bloodrager 1, inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Early Judgment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Depending on the creature\u2019s alignment and its adherence to its ethos, you\
|
|
\ can provide it a brief glimpse of the reward or punishment that waits for it\
|
|
\ when it dies by showing it a mental image of its destined plane in the afterlife.\
|
|
\ If the target is good-aligned, it is fascinated for 1d4 rounds on a failed save.\
|
|
\ If the target is neutral-aligned, it is confused for 1d4 rounds on a failed\
|
|
\ save. If the target is evil-aligned, it is shaken for 1d4 rounds on a failed\
|
|
\ save."
|
|
duration: 1d4 rounds
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Ears of the City:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small piece of a brick)
|
|
description:
|
|
- The target of this spell sees and hears a stream of past scenes and pieces of
|
|
conversations related to local people and events. The flashes are so brief that
|
|
it is impossible to identify individual people or places, but when the target
|
|
concentrates on a particular topic or individual, she can piece together a coherent
|
|
narrative told in a multitude of changing voices in her mind.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, cleric 1, inquisitor 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Earsend:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (butterfly wing)
|
|
description:
|
|
- "You cause one of your ears to tear itself free of your body and transform into\
|
|
\ a fly-like magical creature you control. This functions like skinsend, except\
|
|
\ your ear is a Fine construct with a fly speed equal to your base speed and a\
|
|
\ bonus on Fly checks equal to half your caster level. Your sense of hearing functions\
|
|
\ from your animated ear as if it were connected to your head, allowing you to\
|
|
\ hear as well as you normally could from your animated ear\u2019s vantage point."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Earth Glide:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target can pass through stone, dirt, or almost any other sort of earth except
|
|
metal as easily as a fish swims through water, traveling at a speed of 5 feet.
|
|
If protected against fire damage, it can move through lava. This movement leaves
|
|
behind no tunnel or hole, nor does it create any ripple or other sign of its presence.
|
|
It requires as much concentration as walking, so the subject can attack or cast
|
|
spells normally, but cannot charge or run. Casting move earth on an area containing
|
|
the target flings the target back 30 feet, stunning it for 1 round (DC 15 Fort
|
|
negates). This spell does not give the target the ability to breathe underground,
|
|
so when passing through solid material, the creature must hold its breath.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, druid 4, shaman 4, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [earth]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Earthquake:
|
|
area: 80-ft.-radius spread (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "When you cast earthquake, an intense but highly localized tremor rips the ground.\
|
|
\ The powerful shockwave created by this spell knocks creatures down, collapses\
|
|
\ structures, opens cracks in the ground, and more. The effect lasts for 1 round,\
|
|
\ during which time creatures on the ground can\u2019t move or attack. A spellcaster\
|
|
\ on the ground must make a Concentration check (DC 20 + spell level) or lose\
|
|
\ any spell he or she tries to cast. The earthquake affects all terrain, vegetation,\
|
|
\ structures, and creatures in the area. The specific effect of an earthquake\
|
|
\ spell depends on the nature of the terrain where it is cast."
|
|
duration: 1 round
|
|
effect: null
|
|
level: cleric/oracle 8, druid 8, shaman 8
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: see text
|
|
school: evocation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Echo:
|
|
area: one 10-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: S, F (a conch shell)
|
|
description:
|
|
- "You cause a sound heard in the target area up to 1 round ago and lasting up to\
|
|
\ 1 round in duration to repeat at a regular interval. the original sound need\
|
|
\ not have come from the area, but it echoes from the target area at its original\
|
|
\ full volume. Any special effects of the sound are not duplicated by this spell.\
|
|
\ If the area is naturally prone to echoes, such as a space surrounded on at least\
|
|
\ two sides by cliffs or high river banks, the spell\u2019s range is long. Otherwise,\
|
|
\ the spell\u2019s range is close."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 1, druid 1, medium 1, mesmerist 1, occultist 1, psychic 1, ranger 1,
|
|
spiritualist 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels) or long (400 ft. + 40 ft./level); see text
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (figment)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Echolocation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You can perceive the world by creating high-pitched noises and listening to their
|
|
echoes. This gives you blindsight to a range of 40 feet. The echo-producing noises
|
|
are too high-pitched to be heard by most creatures, and can only be detected by
|
|
dragons, other creatures with this ability (such as bats), and creatures with
|
|
hearing-based blindsense or blindsight. You cannot use this ability if you are
|
|
deaf, and cannot detect anything in an area of silence.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 4, bard 4, druid 4, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [sonic]
|
|
spell_resistance: null
|
|
target: you
|
|
Ectoplasmic Eruption:
|
|
area: 30-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point
|
|
you select. All creatures in the area when the spell is cast take 6d6 points of
|
|
bludgeoning damage and are entangled for a number of rounds equal to your caster
|
|
level.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: psychic 7, spiritualist 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex half and Will partial; see text
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ectoplasmic Hand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate
|
|
objects, attack creatures, and deliver touch spells at a distance. The hand remains
|
|
tethered to you by tendrils of ectoplasm. The ectoplasmic hand and its tether
|
|
have hardness 10 and hit points equal to 10 + your caster level. The tether can
|
|
be damaged or sundered anywhere along its length, ending the spell. The ectoplasmic
|
|
hand has improved evasion, uses your save bonuses, and has an AC of 24 (+6 natural
|
|
armor, +8 size). The ectoplasmic hand moves up to 30 feet per round, and on each
|
|
of your turns you can spend a move action to move it an additional 30 feet. If
|
|
you spend a swift action, the ectoplasmic hand can make an attack using your base
|
|
attack bonus, modifying its attack rolls and damage rolls with your spellcasting
|
|
ability score (the ability score that determines your spell save DCs). It deals
|
|
1d6 points of damage with a slam attack, and it can wield any light or one-handed
|
|
weapon. The ectoplasmic hand threatens and can flank targets.
|
|
duration: 1 minute/level
|
|
effect: one ectoplasmic appendage
|
|
level: occultist 5, psychic 5, spiritualist 4
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Ectoplasmic Snare:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature.\
|
|
\ You must make a ranged touch attack to strike a target. If you hit, the target\
|
|
\ can attempt a Reflex save. On a successful save, the target is entangled for\
|
|
\ the duration of the spell and suffers no other effects. If the target fails\
|
|
\ this saving throw, the tendril is more restrictive, making the target grappled\
|
|
\ and dealing it 1d6+4 points of bludgeoning damage. Each round when you concentrate\
|
|
\ to maintain the spell, the snare attempts a grapple combat maneuver check to\
|
|
\ maintain the grapple. As normal when grappling, the snare gains a +5 bonus on\
|
|
\ grapple combat maneuver checks against opponents it is already grappling. The\
|
|
\ snare\u2019s CMB is equal to 6 + your caster level, and its CMD is equal to\
|
|
\ 16 + your caster level. Since the ectoplasm passes between planes, this spell\
|
|
\ affects incorporeal and ethereal creatures normally."
|
|
duration: concentration , up to 1 round/level (D)
|
|
effect: entangling web of ectoplasm
|
|
level: magus 3, psychic 3, shaman 3, sorcerer/wizard 3, spiritualist 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex partial; see text
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Effortless Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Armor you wear no longer reduces your speed. You also reduce the armor\u2019\
|
|
s armor check penalty by 1 + 1 per five caster levels (maximum 5)."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 2, inquisitor 2, magus 2, paladin 2, psychic 2, ranger 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Ego Whip I:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You can use your psychic power to overwhelm the target\u2019s ego, leaving the\
|
|
\ target feeling hopeless and unsure of itself. Choose Intelligence, Wisdom, or\
|
|
\ Charisma. The target takes a \u20132 penalty to that ability score, and is also\
|
|
\ staggered for the first round it\u2019s affected. A successful Will save negates\
|
|
\ the staggered effect and reduces the duration of the penalty to 1 round."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: psychic 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Eldritch Conduit:
|
|
area: one creature/level, no two of which can be more than 30 ft. apart
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small mirror)
|
|
description:
|
|
- "If the target of this spell fails to resist its effects with a Will save, he\
|
|
\ becomes outlined in faint radiance, as if via faerie fire. At any time before\
|
|
\ the eldritch conduit expires, you may cast another spell with an area effect\
|
|
\ of cone, cylinder, line, or sphere and use the subject of the eldritch conduit\
|
|
\ as the point of origin for that spell. Doing so ends the spell immediately.\
|
|
\ The target must be within close range (25 feet + 5 feet/2 levels) in order for\
|
|
\ you to use the conduit\u2014if the target moves out of range, the eldritch conduit\
|
|
\ effect persists but cannot be utilized by you until you get back within range."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Eldritch Fever:
|
|
area: null
|
|
casting_time: 1 standard
|
|
components: V, S
|
|
description:
|
|
- The target gains the eldritch ague spellblight.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [curse, disease, evil]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Elemental Assessor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (four needles)
|
|
description:
|
|
- Azata champions developed this spell to deal with fiends with unknown resistances.
|
|
A ray of spiraling colors springs from your hand and streaks to its target.
|
|
duration: 1d4+1 rounds (see text)
|
|
effect: one elemental ray
|
|
level: cleric/oracle 6, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [acid, cold, electricity, fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Elemental Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'This spell forms an aura of energy around you, damaging all those that come near
|
|
you. Choose an energy type: acid, cold, electricity, or fire. Creatures adjacent
|
|
to you when this spell is cast and at the start of your turn take 2d6 points of
|
|
energy damage of the selected type. This aura has an additional effect, depending
|
|
upon the type of energy chosen.'
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: Reflex half; see text
|
|
school: evocation [acid, cold, electricity, or fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Elemental Body:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (the element you plan to assume)
|
|
description:
|
|
- When you cast this spell, you can assume the form of a Small air elemental, Small
|
|
earth elemental, Small fire elemental, or Small water elemental. The abilities
|
|
you gain depend upon the type of elemental into which you change. Elemental abilities
|
|
based on size, such as burn, vortex, and whirlwind, use the size of the elemental
|
|
you transform into to determine their effect.
|
|
duration: 1 min/level (D)
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Elemental Mastery:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You gain mastery over the element matching the elemental essence in your blood\
|
|
\ (fire for ifrits, earth for oreads, air for sylphs, and water for undines).\
|
|
\ If you are a suli, you can choose any one of the four options as you cast this\
|
|
\ spell, but the duration is reduced to 1 round per level. Your mastery gives\
|
|
\ you an insight bonus to your speed or a new movement mode, depending on the\
|
|
\ element you master, and grants one additional benefit. This spell\u2019s descriptor\
|
|
\ matches the chosen element."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 4, druid 4, magus 4, ranger 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [see text]
|
|
spell_resistance: null
|
|
target: you
|
|
Elemental Speech:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (iron filings)
|
|
description:
|
|
- 'This spell enables you to converse with creatures associated with a chosen element,
|
|
including but not limited to true elemental creatures. This spell gains the elemental
|
|
subtype based on the version of the spell you cast. Elemental speech does not
|
|
guarantee a friendly reaction; it merely enables communication. You may converse
|
|
with all creatures of the selected type with an Intelligence score of 1 or greater,
|
|
even if they do not understand one another. '
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, cleric/oracle 3, druid 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination [air, earth, fire, or water]
|
|
spell_resistance: null
|
|
target: null
|
|
Elemental Swarm:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- This spell opens a portal to an Elemental Plane and summons elementals from it.
|
|
A druid can choose any plane (Air, Earth, Fire, or Water); a cleric opens a portal
|
|
to the plane matching his domain.
|
|
duration: 10 min./level (D)
|
|
effect: two or more summoned creatures, no two of which can be more than 30 ft.
|
|
apart
|
|
level: druid 9, shaman 9, witch 9
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (summoning) [see text]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Elemental Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: 'V, S, M (a bit of the chosen element: earth, water, air, or fire)'
|
|
description:
|
|
- Upon completing the casting of this spell, elemental energy infuses your hands.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, magus 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: see text
|
|
school: evocation [acid, cold, electricity, or fire]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Elude Time:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 500
|
|
gp)
|
|
description:
|
|
- You place yourself in a state of suspended animation, similar to temporal stasis.
|
|
At the time of casting, you choose when the stasis will expire, up to the maximum
|
|
duration of the spell.
|
|
duration: up to 1 minute/level; see text
|
|
effect: null
|
|
level: alchemist 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Emblazon Crest:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, F (an example of the crest or coat of arms)
|
|
description:
|
|
- This spell ensures the subject touched is always able to display her proper crest
|
|
and coat of arms.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: magus 1, paladin 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Emblem of Greed:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a masterwork or magical melee weapon)
|
|
description:
|
|
- "You transform one melee weapon into a burning glaive. The target of your spell\
|
|
\ must be a masterwork or magical melee weapon appropriate to your size. The weapon\
|
|
\ becomes a glaive appropriate to your size and has a +1 enhancement bonus and\
|
|
\ the flaming weapon special ability. When wielding the glaive, you are considered\
|
|
\ proficient with it and use your caster level as your base attack bonus (which\
|
|
\ may give you multiple attacks). When you reach caster level 14th, the glaive\
|
|
\ gains the spell-storing weapon special ability. When you reach caster level\
|
|
\ 17th, it loses the flaming weapon special ability, and gains the flaming burst\
|
|
\ weapon special ability. The glaive\u2019s enhancement bonus increases to +2\
|
|
\ at caster level 15th, and +3 at caster level 19th."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 6, inquisitor 6, magus 6, medium 6, shaman 7, sorcerer/wizard 6
|
|
range: touch
|
|
saving_throw: none (object)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'no'
|
|
target: 1 masterwork melee weapon touched
|
|
Embrace Destiny:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon completing this spell, roll a single d20 and record the result. At any point\
|
|
\ during the duration of this spell, you may use that roll for a single ability\
|
|
\ check, attack roll, initiative check, saving throw, or skill check, using the\
|
|
\ recorded result in place of a roll. This spell cannot be used to replace a roll\
|
|
\ that has already been made; the recorded result must be used instead of a roll.\
|
|
\ Once you have used this recorded result or the duration of the spell ends, the\
|
|
\ spell\u2019s effect ends. You can\u2019t have more than one instance of embrace\
|
|
\ destiny active on you at the same time."
|
|
duration: 1 round/level (see text)
|
|
effect: null
|
|
level: oracle 1, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Emergency Force Sphere:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- As wall of force, except you create a hemispherical dome of force with hardness
|
|
20 and a number of hit points equal to 10 per caster level. The bottom edge of
|
|
the dome forms a relatively watertight space if you are standing on a reasonably
|
|
flat surface. The dome shape means that falling debris (such as rocks from a collapsing
|
|
ceiling) tend to tumble to the side and pile up around the base of the dome. If
|
|
you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession
|
|
(architect or engineer) check, the debris is stable enough that it retains its
|
|
dome-like configuration when the spell ends, otherwise it collapses.
|
|
duration: 1 round/level (D)
|
|
effect: 5-ft.-radius hemisphere of force centered on you
|
|
level: sorcerer/wizard 4
|
|
range: 5 ft.
|
|
saving_throw: None
|
|
school: evocation [force]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Emotive Block:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You create an emotional block in the target\u2019s mind, adding an emotion component\
|
|
\ to each spell or spell-like ability he uses. This is in addition to any other\
|
|
\ components the spell already requires, and doesn\u2019t replace the somatic\
|
|
\ component. The target\u2019s spell-like abilities require this emotion component,\
|
|
\ even though they normally don\u2019t need spell components."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: mesmerist 2, psychic 3, spiritualist 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Empathy Conduit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a glass rod)
|
|
description:
|
|
- "You make a conduit between the targeted master and her familiar, allowing you\
|
|
\ to target the master or the familiar with your spells in order to affect the\
|
|
\ other. If the master succeeds at its save to resist this spell but the familiar\
|
|
\ fails, you can choose to have your spells that target the master affect the\
|
|
\ familiar instead. If the familiar resists but the master doesn\u2019t, your\
|
|
\ spells that target the familiar can affect the master instead. If both the familiar\
|
|
\ and the master fail to resist this spell, you can affect either the familiar\
|
|
\ or the master when you target either with a spell. When you target the master\
|
|
\ to affect her familiar or vice versa, the target attempts a save (if one is\
|
|
\ allowed) with its own saving throw bonus, but the other creature is affected\
|
|
\ by the spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: shaman 5, sorcerer/wizard 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Empower Holy Water:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You empower a vial of holy water to deal additional damage to undead creatures.
|
|
You can empower one vial of holy water at 4th level, two at 8th level, and three
|
|
at 12th level. When thrown at an undead creature, the affected vial of holy water
|
|
deals an amount of bonus damage equal to your caster level (maximum +10) on a
|
|
direct hit, and half that amount of bonus damage (maximum +5) to creatures caught
|
|
in the splash area. This additional damage is positive energy damage, and has
|
|
no effect on living creatures.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, paladin 1
|
|
range: touch
|
|
saving_throw: none (object)
|
|
school: transmutation [good]
|
|
spell_resistance: 'no'
|
|
target: one or more vials of holy water
|
|
Enchantment Foil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You gain a +4 bonus on saving throws against enchantment effects. If you succeed\
|
|
\ at a save against an enchantment effect, you identify the effect as if you had\
|
|
\ succeeded at a Spellcraft check to do so. Furthermore, you can choose to act\
|
|
\ as if you had failed your saving throw. If you do so, you gain a +20 bonus on\
|
|
\ Bluff checks to convince others that you failed your save and are under the\
|
|
\ enchantment\u2019s effects. A creature that attempts to use magic to detect\
|
|
\ this ruse or to make you speak truthfully about it must succeed at a caster\
|
|
\ level check (DC 15 + your caster level) to do so."
|
|
duration: 1 hour/level (see text)
|
|
effect: null
|
|
level: alchemist 4, cleric 4, inquisitor 4, sorcerer/wizard 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Enchantment Sight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your irises take on a purplish tinge and you can see whether creatures within
|
|
60 feet of you are affected by an enchantment effect. To your eyes only, a creature
|
|
under the effects of an enchantment spell glows with a simple white light around
|
|
its head. You can immediately discern whether the brightness of the light is faint,
|
|
moderate, strong, or overwhelming depending on the highest spell level of enchantment
|
|
currently in effect (as per detect magic). Enchantments of the charm or compulsion
|
|
subschool glow with a scarlet or emerald hue, respectively.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric 2, inquisitor 2, medium 2, mesmerist 2, occultist
|
|
2, paladin 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Endothermic Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small bit of snakeskin)
|
|
description:
|
|
- This spell slows the metabolism and other bodily functions of a creature for a
|
|
short amount of time.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one living creature that has the dragon type or the reptilian subtype
|
|
Endure Elements:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A creature protected by endure elements suffers no harm from being in a hot or\
|
|
\ cold environment. It can exist comfortably in conditions between -50 and 140\
|
|
\ degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude\
|
|
\ saves. The creature\u2019s equipment is likewise protected."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, cleric/oracle 1, druid 1, paladin 1, psychic 1,
|
|
ranger 1, shaman 1, sorcerer/wizard 1, summoner/unchained summoner 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Enemy Hammer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (puppet strings)
|
|
description:
|
|
- "You grab a creature with telekinesis and use it to batter nearby opponents or\
|
|
\ objects. You must target a specific creature when casting this spell and once\
|
|
\ you select that creature you cannot switch to another. Each round, as a standard\
|
|
\ action, you can attempt to hurl the target at any creature or object within\
|
|
\ 30 feet of it. You must make an attack roll whenever you use the target as a\
|
|
\ weapon. The attack bonus for this attack is equal to your caster level plus\
|
|
\ either your Intelligence or Charisma modifier (whichever is higher). If you\
|
|
\ successfully hit the new target with the creature both it and the creature take\
|
|
\ damage based on the creature\u2019s size."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 6
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Fortitude partial
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Enemy Insight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You forge a mental bond between yourself and the other targets, each of which
|
|
must have an Intelligence score of 3 or higher. Choose one of your favored enemy
|
|
types (such as goblinoids or magical beasts). You grant the targets half your
|
|
favored enemy bonus against that type of creature. If any target moves out of
|
|
range, the spell ends for it.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: ranger 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Enemy\u2019s Heart":
|
|
area: null
|
|
casting_time: 1 full-round action , special see below
|
|
components: "V, S, M (target creature\u2019s heart)"
|
|
description:
|
|
- "You cut out an enemy\u2019s heart and consume it, absorbing that enemy\u2019\
|
|
s power as your own. As part of casting this spell, you perform a coup de grace\
|
|
\ with a slashing weapon on a helpless, living adjacent target. If the target\
|
|
\ dies, you eat its heart to gain the spell\u2019s benefits. If the target survives,\
|
|
\ the spell is not wasted and you can try again as long as you continue concentrating\
|
|
\ on the spell. When you consume the heart, you gain the benefits of a death knell\
|
|
\ spell, except you gain 1d8 temporary hit points +1 per Hit Die of the target,\
|
|
\ and the bonus to Strength is a profane bonus."
|
|
duration: concentration /1 minute per HD of the subject; see text
|
|
effect: null
|
|
level: adept 2, antipaladin 2, cleric 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [death, evil]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Energy Drain:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions like enervation, except that the creature struck gains 2d4\
|
|
\ temporary negative levels. Twenty-four hours after gaining them, the subject\
|
|
\ must make a Fortitude saving throw (DC = energy drain spell\u2019s save DC)\
|
|
\ for each negative level. If the save succeeds, that negative level is removed.\
|
|
\ If it fails, that negative level becomes permanent."
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 9, shaman 9, sorcerer/wizard 9
|
|
range: null
|
|
saving_throw: Fortitude partial; see text for enervation
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: null
|
|
Energy Hack:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- "You can cast this spell only when you take 10 or more points of acid, cold, electricity,\
|
|
\ or fire damage from a spell or spell-like ability\u2014this spell has the same\
|
|
\ energy descriptors as the damaging effect. When you use a spell or spell-like\
|
|
\ ability with the acid, cold, electricity, or fire descriptor or use an arcanist\
|
|
\ exploit, arcane school power, bloodline power, magus arcana, or hex that deals\
|
|
\ acid, cold, electricity, or fire damage, you can choose to change the energy\
|
|
\ type and descriptor to match one of the descriptors of energy hack."
|
|
duration: 1 round/level (see below)
|
|
effect: null
|
|
level: sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [acid, cold, electricity, or fire; see below]
|
|
spell_resistance: null
|
|
target: you
|
|
Energy Siege Shot:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: null
|
|
description:
|
|
- 'This spell transforms any ammunition fired by the target ranged siege engine
|
|
into ammunition made of pure energy. When casting the spell, the caster picks
|
|
a one of the following energy types: acid, cold, electricity, fire, sonic, or
|
|
force. The ammunition within the siege engine now deals that type of energy damage
|
|
on a hit, though the amount of damage dealt by the ammunition does not change,
|
|
nor does it change any of the other effects of the ammunition. Unlike other forms
|
|
of energy damage, this energy damage does full damage to objects.'
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: sorcerer/wizard 5, summoner 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless, object)
|
|
school: transmutation [variable]
|
|
spell_resistance: yes (harmless, object)
|
|
target: one Large siege engine
|
|
Enervation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You point your finger and fire a black ray of negative energy that suppresses
|
|
the life force of any living creature it strikes. You must make a ranged touch
|
|
attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see
|
|
Special Abilities). Negative levels stack.
|
|
duration: instantaneous
|
|
effect: ray of negative energy
|
|
level: bloodrager 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Enhance Water:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell transforms water into an alcoholic beverage, typically ale, beer,\
|
|
\ mead, or wine. The alcohol is of middling quality but perfectly drinkable. The\
|
|
\ spell also serves to remove poisons, diseases, minerals, and other toxins from\
|
|
\ the water as it transforms. The more contaminants that exist in the water, the\
|
|
\ darker the ale or the more full-bodied the wine becomes. The beverage\u2019\
|
|
s alcohol content is not affected by the presence or absence of contaminants."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, paladin 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: 1 pint of water/level
|
|
Enhanced Diplomacy (3.5E):
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You imbue the subject with divine diplomacy skills. The creature gets a +2 competence
|
|
bonus on a single Diplomacy or Intimidate check. It must choose to use the bonus
|
|
before making the roll to which it applies.
|
|
duration: 1 minute or until discharged
|
|
effect: null
|
|
level: cleric 0, druid 0
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Enlarge Person:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (powdered iron)
|
|
description:
|
|
- "This spell causes instant growth of a humanoid creature, doubling its height\
|
|
\ and multiplying its weight by 8. This increase changes the creature\u2019s size\
|
|
\ category to the next larger one. The target gains a +2 size bonus to Strength,\
|
|
\ a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack\
|
|
\ rolls and AC due to its increased size."
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Enlarge Tail:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1
|
|
bonus on attack rolls, and a +2 bonus on damage rolls.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, druid 1, magus 1, sorcerer/wizard 1, summoner
|
|
1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: your tail
|
|
Enlightened Step:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, M (soothing incense worth 600 gp)
|
|
description:
|
|
- "Through careful regulation of your body\u2019s mystical energies, thoughtful\
|
|
\ control of your poise and balance, and the focus in your mind on the surety\
|
|
\ of each and every step you take, you are able to make your steps lighter than\
|
|
\ air."
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 6, druid 6, shaman 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [air, meditative]
|
|
spell_resistance: null
|
|
target: you
|
|
Enshroud Thoughts:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You become warded against the mental prying of others, including the effects of
|
|
divination spells such as detect thoughts and seek thoughts, as well as enchantment
|
|
spells such as modify memory and memory lapse. If another creature attempts to
|
|
target you with a mind-affecting spell that detects or alters your thoughts or
|
|
memories, the caster must succeed at a caster level check against a DC equal to
|
|
11 + your caster level or the spell fails. Only spells that detect or alter your
|
|
thoughts or memories are blocked by this spell; effects such as clairaudience/clairvoyance,
|
|
detect evil, and locate creature continue to affect you as normal.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, inquisitor 2, medium 2, mesmerist 2, psychic 2, ranger
|
|
3, shaman 2, witch 2
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: you
|
|
Entangle:
|
|
area: plants in a 40-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell causes tall grass, weeds, and other plants to wrap around creatures
|
|
in the area of effect or those that enter the area. Creatures that fail their
|
|
save gain the entangled condition. Creatures that make their save can move as
|
|
normal, but those that remain in the area must save again at the end of your turn.
|
|
Creatures that move into the area must save immediately. Those that fail must
|
|
end their movement and gain the entangled condition. Entangled creatures can attempt
|
|
to break free as a move action, making a Strength or Escape Artist check. The
|
|
DC for this check is equal to the DC of the spell. The entire area of effect is
|
|
considered difficult terrain while the effect lasts.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: druid 1, ranger 1, shaman 1
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex partial; see text
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Enter Image:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a drop of paint and a ball of clay)
|
|
description:
|
|
- You gain a dim impression of the activities around any object bearing your face
|
|
or form and can also project your consciousness into one such object at a time,
|
|
allowing you to observe or even interact with nearby creatures. This spell allows
|
|
you to leave your body and subconsciously monitor the immediate area around any
|
|
depiction of your image whether one, hundreds, or even thousands. Each such image
|
|
has the full range of your normal senses (sight, hearing, smell, etc.) and you
|
|
can make a Perception check to notice anything occurring nearby. The DC of this
|
|
check is always 10 greater than what it would be if you were actually present
|
|
at that location, so even if you would normally notice something automatically
|
|
(such as talking, normally a DC of 0), you would need to make a DC 10 Perception
|
|
check to notice it.
|
|
duration: concentration
|
|
effect: transfer consciousness to any object bearing your likeness
|
|
level: bard 2, cleric/oracle 3, medium 3, mesmerist 2, occultist 2, psychic 3, sorcerer/wizard
|
|
3
|
|
range: 50 ft./level
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Enthrall:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- If you have the attention of a group of creatures, you can use this spell to hold
|
|
them enthralled. To cast the spell, you must speak or sing without interruption
|
|
for 1 full round. Thereafter, those affected give you their undivided attention,
|
|
ignoring their surroundings. They are considered to have an attitude of friendly
|
|
while under the effect of the spell. Any potentially affected creature of a race
|
|
or religion unfriendly to yours gets a +4 bonus on the saving throw.
|
|
duration: 1 hour or less
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, inquisitor 2, psychic 2, shaman 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates; see text
|
|
school: enchantment (charm) [language-dependent, mind-affecting, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Entice Fey, Lesser:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (offerings worth 500 gp plus payment, see text), DF
|
|
description:
|
|
- This spell functions as lesser planar ally, except that you entice a fey of 6
|
|
HD or fewer to lend you its aid with an offering of music or something else it
|
|
finds appealing. Like lesser planar ally, this spell is unpredictable, and the
|
|
fey who answers the calling is up to the whims of nature and the fey, not your
|
|
own choice.
|
|
duration: instantaneous
|
|
effect: one called fey with 6 Hit Dice or fewer
|
|
level: bard 4, druid 5, medium 3, ranger 4, shaman 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (calling)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Enticing Adulation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a lock of your hair)
|
|
description:
|
|
- "A targeted creature that fails its saving throw is filled with a deep desire\
|
|
\ to protect and care for you, fawning over your needs and ensuring your comfort.\
|
|
\ If another creature harms you, the target is immediately overcome with rage\
|
|
\ and is compelled to attack the aggressor, gaining a +2 morale bonus to Strength\
|
|
\ and Constitution, a +1 morale bonus on Will saves, and a \u20132 penalty to\
|
|
\ its Armor Class. These bonuses last until the instigating creature is defeated\
|
|
\ or retreats, or the target of the spell is killed or rendered unconscious."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Entomb:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a pristine geode worth at least 1,000 gp)
|
|
description:
|
|
- You designate an aboveground area and send it deep within the earth.
|
|
duration: permanent
|
|
effect: up to three 10-ft. cubes/level (S)
|
|
level: arcanist 8, druid 8, shaman 8, sorcerer/wizard 8
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Entrap Spirit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small silver mirror)
|
|
description:
|
|
- "You trap the target in the mirror used as the spell\u2019s focus. The target\
|
|
\ cannot be affected by any means while inside the mirror."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: medium 4, occultist 5, psychic 5, spiritualist 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: incorporeal creature or haunt
|
|
Entropic Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A magical field appears around you, glowing with a chaotic blast of multicolored
|
|
hues. This field deflects incoming arrows, rays, and other ranged attacks. Each
|
|
ranged attack directed at you for which the attacker must make an attack roll
|
|
has a 20% miss chance (similar to the effects of concealment). Other attacks that
|
|
simply work at a distance are not affected.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 1, psychic 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Envious Urge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You fill creatures with feelings of seething envy. Affected targets turn upon
|
|
the nearest creature (whether an ally or enemy) and attempt to disarm it of a
|
|
valuable weapon, steal something it is holding, or grapple it and strip it of
|
|
something it prizes (your choice). Affected targets can attempt a new Will save
|
|
each round as a free action to end this effect.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Epidemic:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target contracts one of the following diseases: blinding sickness, bubonic\
|
|
\ plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy\
|
|
\ doom (Core Rulebook 557), as the spell contagion. However, the disease is highly\
|
|
\ contagious, and any creature that touches the infected target, is touched by\
|
|
\ the target, or spends more than an hour in a confined space with the target\
|
|
\ must make a save against the disease\u2019s normal DC (not the spell DC) or\
|
|
\ contract the disease. If the initial target overcomes the disease by making\
|
|
\ the required number of saving throws, it remains a carrier of the disease for\
|
|
\ a length of time equal to the disease\u2019s frequency, and can continue to\
|
|
\ infect others during this time."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 6, druid 6, sorcerer/wizard 7, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [disease, evil]
|
|
spell_resistance: 'yes'
|
|
target: living creature
|
|
Erase:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Erase removes writings of either magical or mundane nature from a scroll or from
|
|
one or two pages of paper, parchment, or similar surfaces. With this spell, you
|
|
can remove explosive runes, a glyph of warding, a sepia snake sigil, or an arcane
|
|
mark, but not illusory script or a symbol spell. Nonmagical writing is automatically
|
|
erased if you touch it and no one else is holding it. Otherwise, the chance of
|
|
erasing nonmagical writing is 90%.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one scroll or two pages
|
|
Erase Impressions:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You banish psychic impressions from the object touched, rendering it devoid of
|
|
recent history. You choose how much time to erase, up to a maximum of 1 day per
|
|
caster level.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: medium 3, mesmerist 4, occultist 3, psychic 5, spiritualist 4
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: abjuration
|
|
spell_resistance: yes (object)
|
|
target: object touched
|
|
Erode Defenses:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your spell slowly begins to eat away at the defenses of your target.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: magus 2, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: Fort negates (see below)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Eroding Ray:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to
|
|
a maximum of three rays at 11th level). Each ray requires a ranged touch attack
|
|
to hit and can target only a construct or an object. If a ray hits, the target
|
|
begins to crumble, taking 2d6 points of damage. This damage ignores hardness and
|
|
damage reduction.
|
|
duration: instantaneous
|
|
effect: ray
|
|
level: cleric 2, druid 2, wizard/sorcerer 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Eruptive Postules:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your skin erupts in swollen, pus-filled bumps that burst open if you are struck.
|
|
Any creature that strikes you with its body or a handheld weapon deals normal
|
|
damage, but at the same time the attacker takes 1d6 points of acid damage and
|
|
must save or be sickened for 1 round. If the attack against you is a critical
|
|
hit, the attacker must save or be nauseated instead of sickened. This damage can
|
|
harm a swarm.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: Fortitude partial (see text)
|
|
school: transmutation [acid]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Escape Alarm:
|
|
area: ten 10-foot cubes/level
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a short segment of chain )
|
|
description:
|
|
- "You place a ward on an area that notifies you when a creature exits it. This\
|
|
\ functions as alarm, except as noted. It alerts you when a creature leaves, rather\
|
|
\ than enters, the area, and you can\u2019t select a password to bypass its effects.\
|
|
\ Instead, when you place an escape alarm, you can attune up to one additional\
|
|
\ creature per caster level to the spell. You are automatically attuned to your\
|
|
\ own escape alarm and don\u2019t count against the limit. Attuned creatures can\
|
|
\ enter and exit the spell\u2019s area without triggering the alarm. If you select\
|
|
\ a mental alarm rather than an audible one, all attuned creatures receive the\
|
|
\ mental alert when someone exits the warded area."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: arcanist 2, bard 2, hunter 2, inquisitor 2, occultist 2, psychic 2, ranger
|
|
2, skald 2, sorcerer/wizard 2, spiritualist 2, summoner 2, summoner (unchained)
|
|
2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Escaping Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This ward grants you extra maneuverability when you avoid attacks against larger
|
|
foes. While affected by this spell, when you are attacked and missed by a creature
|
|
that is at least one size category larger than you, you can, as an immediate action,
|
|
move up to 5 feet away from the attacking creature. You can increase this movement
|
|
by 5 feet for every 5 caster levels. This movement does not provoke attacks of
|
|
opportunity.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, inquisitor 2, magus 2, ranger 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Ether Step:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: S
|
|
description:
|
|
- You step into the Ethereal Plane long enough to dodge a blow or confound a spell;
|
|
you must cast ether step after you are targeted by an attack or effect but before
|
|
you learn the results of the attack or effect. This spell functions as ethereal
|
|
jaunt, except that you become ethereal until the beginning of your next turn.
|
|
On the turn after you cast this spell and return to your starting point, you can
|
|
take only move actions or free actions.
|
|
duration: see text
|
|
effect: null
|
|
level: magus 5, sorcerer/wizard 6, summoner 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Ethereal Envelope:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (empty crystal box)
|
|
description:
|
|
- You place yourself into a cataleptic meditative state and shunt yourself to the
|
|
Ethereal Plane, where your body is cocooned within a folded ripple of misty space,
|
|
with total cover from creatures on the Ethereal Plane. While inside your ethereal
|
|
envelope, you are treated as being asleep for most purposes.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: psychic 5, spiritualist 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (teleportation)
|
|
spell_resistance: null
|
|
target: you
|
|
Ethereal Envelopment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (empty crystal box)
|
|
description:
|
|
- "This spell is similar to ethereal envelope, but it allows you to shunt an unwilling\
|
|
\ creature to the Ethereal Plane and seal it there within a cocoon of misty ethereal\
|
|
\ fibers. If the target fails its save, it\u2019s forced into a cataleptic meditative\
|
|
\ state as if unconscious. However, each round at the end of its turn, it can\
|
|
\ attempt a Will save to awaken itself from this meditation."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: psychic 7, spiritualist 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates, see text
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Ethereal Fists:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- Your hands reach simultaneously into the Ethereal and Material planes, allowing
|
|
you to deal normal damage with claws, unarmed strikes, and touch spells or effects
|
|
to ethereal creatures.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: magus 4, spiritualist 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Ethereal Jaunt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You become ethereal, along with your equipment. For the duration of the spell,
|
|
you are in the Ethereal Plane, which overlaps the Material Plane. When the spell
|
|
expires, you return to material existence.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 7, sorcerer/wizard 7, summoner 5, unchained summoner 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Etherealness:
|
|
area: null
|
|
casting_time: 1 Standard Action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like ethereal jaunt, except that you and other willing creatures
|
|
joined by linked hands (along with their equipment) become ethereal. Besides yourself,
|
|
you can bring one creature per three caster levels to the Ethereal Plane. Once
|
|
ethereal, the subjects need not stay together.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 9, shaman 9, sorcerer/wizard 9
|
|
range: touch; see text
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Etheric Shards:
|
|
area: one 10-ft. cube/level
|
|
casting_time: 1 standard action
|
|
components: S, M ( broken glass)
|
|
description:
|
|
- You harden interpenetrated ethereal substance into deadly transdimensional razors
|
|
that are invisible to normal sight.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: occultist 4, psychic 5, spiritualist 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex partial or Reflex negates (see text)
|
|
school: evocation [force]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Euphoric Cloud:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (rare mushrooms worth 5 gp)
|
|
description:
|
|
- You create a bank of fog similar to that created by fog cloud except its vapors
|
|
are intoxicating. Living creatures in the cloud become fascinated. This condition
|
|
lasts as long as a creature is in the cloud and for 1d4+1 rounds after it leaves.
|
|
Any creature that succeeds at its save but remains in the cloud must continue
|
|
to save each round on your turn.
|
|
duration: 1 round/level
|
|
effect: fog spreads in 20-ft. radius, 20 ft. high
|
|
level: druid 2, magus 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates (see text)
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Euphoric Tranquility:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a poppy flower)
|
|
description:
|
|
- "A creature under the effect of this enchantment enters a state of euphoria. The\
|
|
\ target treats all creatures as dear friends and abhors violence, but may rise\
|
|
\ up to protect itself if violence is perpetrated against it. Until the end of\
|
|
\ the spell\u2019s duration, the creature\u2019s speed is halved, and it cannot\
|
|
\ make attacks or cast spells. If the creature is attacked, it gets a Will Saving\
|
|
\ Throw. If the Saving Throw succeeds, the creature can make act normally for\
|
|
\ 1 round. If the Saving Throw fails, the creature moves half its speed away from\
|
|
\ the attacker as its next action."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 6, cleric/oracle 8, druid 8, sorcerer/wizard 8
|
|
range: touch
|
|
saving_throw: none and Will partial (see below)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Evaluator\u2019s Lens":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You summon an insubstantial lens of force 4 inches in diameter that hovers in\
|
|
\ front of your face. When you attempt a saving throw against a spell with the\
|
|
\ figment or pattern descriptor, you can roll twice and take the higher result.\
|
|
\ You gain a +10 enhancement bonus on Appraise checks to appraise the worth of\
|
|
\ an item viewed through the lens, and you never judge an item\u2019s value wildly\
|
|
\ inaccurately. If you successfully identify that the item has magical properties,\
|
|
\ you can immediately attempt a Spellcraft check to determine the item\u2019s\
|
|
\ properties, as if you had cast detect magic on the item and examined it for\
|
|
\ 3 rounds. This spell cannot determine the properties of artifacts."
|
|
duration: 1 minute/level or until discharged
|
|
effect: null
|
|
level: inquisitor 2, occultist 3, sorcerer/wizard 3, summoner 2, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: null
|
|
Evolution Surge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a chameleon scale)
|
|
description:
|
|
- This spell functions as lesser evolution surge (see below), except that you can
|
|
grant any evolution whose total cost does not exceed 4 evolution points.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: summoner/unchained summoner 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Excruciating Deformation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your touch attack causes your target to become painfully malformed. Its limbs
|
|
twist and buckle, while its body contorts uncontrollably, shifting and warping.
|
|
Each round the target suffers excruciating pain and takes 2d6 points of nonlethal
|
|
damage, 1 point of Dexterity damage, and 1 point of Constitution damage, and its
|
|
speed is reduced by 10 feet. Once per round as a free action on its turn, the
|
|
target can attempt a new Fortitude saving throw to resist the spell for 1 round.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Fortitude partial (see text)
|
|
school: transmutation (polymorph) [evil, pain]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Expeditious Construction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of earth or stone)
|
|
description:
|
|
- You create a low wall or other simple structure of packed earth or loose stone
|
|
measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you
|
|
possess (minimum 10 feet). Each square of the structure can appear only in unoccupied
|
|
spaces atop earthen or stone surfaces able to support it. The wall grants cover
|
|
as per a low wall and can be climbed with a successful DC 5 Climb check.
|
|
duration: instantaneous
|
|
effect: a low wall 10 feet long per 3 levels (minimum 10 feet) (S)
|
|
level: druid 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Expeditious Excavation:
|
|
area: dirt in a 5-ft. cube
|
|
casting_time: 1 standard action
|
|
components: V, S, M (tiny shovel)
|
|
description:
|
|
- You can excavate and move earth, dust, and sand up to the size of a 5-foot cube.
|
|
If you are buried, you may open a 5-foot cube around yourself, but the spell cannot
|
|
be used for tunneling.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, druid 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Expeditious Retreat:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell increases your base land speed by 30 feet. This adjustment is treated
|
|
as an enhancement bonus. There is no effect on other modes of movement, such as
|
|
burrow, climb, fly, or swim. As with any effect that increases your speed, this
|
|
spell affects your jumping distance (see the Acrobatics skill).
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 1, bard 1, inquisitor 1, magus 1, psychic 1, sorcerer/wizard 1,
|
|
summoner/unchained summoner 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Expel Blood:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a drop of blood from each of three different creatures)
|
|
description:
|
|
- "You animate a portion of the target\u2019s blood, causing it to force itself\
|
|
\ out of the victim\u2019s body and form a corrupted water elemental. The target\
|
|
\ takes 2d4 points of Constitution damage unless it succeeds at a Fortitude saving\
|
|
\ throw. Additionally, if the target fails the saving throw, blood (or an analogous\
|
|
\ internal fluid, such as ichor) pours from the target\u2019s body and pools in\
|
|
\ an empty adjacent square of your choice. The fluids immediately form into a\
|
|
\ fiendish water elemental of the same size as the target (but not larger than\
|
|
\ a Large fiendish water elemental). This fiendish water elemental does not have\
|
|
\ the vortex ability, but it has the blood drain special attack, which deals 1d3\
|
|
\ points of Constitution damage at the end of the water elemental\u2019s turn\
|
|
\ if it grapples a foe. The elemental gains Improved Grapple as a bonus feat.\
|
|
\ You have no control over the fiendish water elemental once it is summoned, though\
|
|
\ the water elemental does not attack you under any circumstances."
|
|
duration: instantaneous and 1 round/level; see text
|
|
effect: null
|
|
level: sorcerer/wizard 7, summoner 6, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: conjuration [evil, water]
|
|
spell_resistance: 'yes'
|
|
target: one Small or larger living creature
|
|
Expend:
|
|
area: 20-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (miniature broken hourglass)
|
|
description:
|
|
- "You cause all creatures in the affected area to use up one or more of their limited-use\
|
|
\ magical abilities without any actual effect. A limited-use magical ability is\
|
|
\ any supernatural or spelllike ability which a creature can only activate a certain\
|
|
\ number of times during a set interval (3/day, 1/hour, etc.). The spell does\
|
|
\ not affect abilities which the creature can use at will or which are constant.\
|
|
\ It also does not apply to magical items or anything else external to a creature.\
|
|
\ A creature in the spell\u2019s area must make a Will Saving Throw or expend\
|
|
\ a single use of one of its abilities. Abilities with the greatest number of\
|
|
\ uses per day are affected first; if more than one ability has the same number\
|
|
\ of uses, randomly determine which one is affected first. Creatures must continue\
|
|
\ making Will saves, expending an additional use of an ability for each failed\
|
|
\ save, until they succeed, at which point the spell has no further effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Explode Head:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause incredible pressure to build in the target\u2019s head; this spell\
|
|
\ works only on a creature that has a head and would die from the loss of a head.\
|
|
\ The spell kills any such target that has 20 hit points or fewer, exploding its\
|
|
\ head and spreading debris in a 10-foot radius."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 6, psychic 5, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: special; see text
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: one living corporeal creature
|
|
Explosion of Rot:
|
|
area: 10-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a rotting flower)
|
|
description:
|
|
- "You call forth a burst of decay that ravages all creatures in the area. Even\
|
|
\ nonliving creatures such as constructs and undead crumble or wither in this\
|
|
\ malignant eruption of rotting energy. Creatures in the area of effect take 1d6\
|
|
\ points of damage per caster level (maximum 15d6) and are staggered for 1d4 rounds.\
|
|
\ A target that succeeds at a Reflex saving throw takes half damage and negates\
|
|
\ the staggered effect. Plant creatures are particularly susceptible to this rotting\
|
|
\ effect; a plant creature caught in the burst takes a \u20132 penalty on the\
|
|
\ saving throw and takes 1 extra point of damage per die."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex half (see text)
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Explosive Runes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You trace mystic runes upon a book, map, scroll, or similar object bearing written
|
|
information. The explosive runes detonate when read, dealing 6d6 points of force
|
|
damage. Anyone next to the explosive runes (close enough to read them) takes the
|
|
full damage with no saving throw; any other creature within 10 feet of the explosive
|
|
runes is entitled to a Reflex save for half damage. The object on which the explosive
|
|
runes were written also takes full damage (no saving throw).
|
|
duration: permanent until discharged (D)
|
|
effect: null
|
|
level: sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: see text
|
|
school: abjuration [force]
|
|
spell_resistance: 'yes'
|
|
target: one touched object weighing no more than 10 lbs.
|
|
Exquisite Accompaniment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a phantom instrument, a glowing construct of magic in the form of a
|
|
portable musical instrument of your choice. The instrument floats beside you,
|
|
moving as you move (even if you teleport). It cannot be damaged, but can be dispelled.
|
|
The instrument plays as you direct, and as long as it plays, you do not have to
|
|
expend rounds of bardic performance from your daily allotment to maintain an effect.
|
|
Activating a bardic performance or switching to a new effect still costs a round
|
|
of your overall bardic performances per day.
|
|
duration: 1 round/level (D)
|
|
effect: phantom instrument
|
|
level: bard 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Extreme Buoyancy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bag of air), DF
|
|
description:
|
|
- "The target\u2019s buoyancy becomes and stays swiftly rising, regardless of how\
|
|
\ dense the target and its gear are. Among other effects, the target needs to\
|
|
\ succeed at a DC 20 Swim check to submerge itself and to stay submerged."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist
|
|
2, psychic 2, ranger 2, shaman 2, skald 2, warpriest 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Extreme Flexibility:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks
|
|
and combat maneuver checks to escape a grapple, and +4 circumstance bonus to your
|
|
CMD against grapple attempts.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, magus 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Eyebite:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Each round, you can target a single living creature, striking it with waves of\
|
|
\ power. Depending on the target\u2019s HD, this attack has as many as three effects."
|
|
duration: 1 round/level
|
|
effect: ''
|
|
level: alchemist 6, bard 6, sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [emotion, pain]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Eyes of The Void:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of dried carrot or an agate)
|
|
description:
|
|
- You gain darkvision, the ability to see 60 feet even in total darkness, including
|
|
that created by deeper darkness. Darkvision is black-and-white only, but otherwise
|
|
like normal sight. While affected, your eyes turn completely black (but appear
|
|
white to anyone viewing you with darkvision).
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 4, antipaladin 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Fabricate:
|
|
area: null
|
|
casting_time: see text
|
|
components: V, S, M (the original material, which costs the same amount as the raw
|
|
materials required to craft the item to be created)
|
|
description:
|
|
- You convert material of one sort into a product that is of the same material.
|
|
Creatures or magic items cannot be created or transmuted by the fabricate spell.
|
|
The quality of items made by this spell is commensurate with the quality of material
|
|
used as the basis for the new fabrication. If you work with a mineral, the target
|
|
is reduced to 1 cubic foot per level instead of 10 cubic feet.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: up to 10 cu. ft./level; see text
|
|
Fabricate Bullets:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (1 pound of lead or other soft metal worth 2 gp)
|
|
description:
|
|
- You convert 1 pound of lead into bullets. When you cast this spell, you decide
|
|
whether you create normal sling bullets, firearm bullets, or firearm pellets.
|
|
The spell creates two sling bullets, 30 firearm bullets, or 10 uses of pellets.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 pound of soft metal
|
|
Fabricate Disguise:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You change outfits or create a disguise out of materials you are wearing or carrying\
|
|
\ (potentially including a disguise kit). The spell can\u2019t alter your body\
|
|
\ or change the structure of objects, but can style wigs, apply makeup or piercings,\
|
|
\ and otherwise make use of tools to make superficial changes. In an instant,\
|
|
\ you have a non-magical disguise or clothing change. Attempt a Disguise check\
|
|
\ to determine the effectiveness of the disguise."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, bard 1, inquisitor 1, psychic 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Face of the Devourer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You transform the target\u2019s face into a hideous shape, such as a half-melted\
|
|
\ visage with insect legs instead of teeth, seeping pits instead of eyes, and\
|
|
\ suckered tongues dangling from its misshapen mouth. You do not choose what shape\
|
|
\ the target\u2019s face takes, and the shape is different every time you cast\
|
|
\ the spell. This transformation does not interfere with the target\u2019s senses\
|
|
\ or its ability to breathe, though it might prevent it from speaking. The target\
|
|
\ gains a +4 circumstance bonus on Intimidate checks."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: adept 1, antipaladin 1, cleric/oracle 1, druid 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Faerie Fire:
|
|
area: creatures and objects within a 5-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A pale glow surrounds and outlines the subjects. Outlined subjects shed light
|
|
as candles. Creatures outlined by faerie fire take a -20 penalty on all Stealth
|
|
checks. Outlined creatures do not benefit from the concealment normally provided
|
|
by darkness (though a 2nd-level or higher magical darkness effect functions normally),
|
|
blur, displacement, invisibility, or similar effects. The light is too dim to
|
|
have any special effect on undead or dark-dwelling creatures vulnerable to light.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: druid 1
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fair Is Foul:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a newt eye)
|
|
description:
|
|
- You curse the target with a disfiguring or painful mutation.
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: antipaladin 2, cleric 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch
|
|
2
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Fairness:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- Humanoid creatures affected by this spell must trade fairly with others to the
|
|
best of their knowledge. If they know the fair value (or even an estimated fair
|
|
value) of a good or service, they cannot participate in a trade if it would benefit
|
|
one side unfairly, and must attempt to stop such trades from occurring, preventing
|
|
them from cheating another while under the influence of this spell.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 2, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature per level
|
|
Fairy Ring Retreat:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You conjure up an extradimensional meadow that can be accessed from a single entrance
|
|
on the plane from which the spell was cast. The entry point looks like a circle
|
|
of toadstools enclosing a 10-foot square. Only those you designate can enter the
|
|
meadow before you do, and the portal is shut and made invisible behind you when
|
|
you enter. You can open it again from your own side at will. Once a visitor has
|
|
passed through the entry point, they find themselves in an idyllic twilight meadow
|
|
surrounded by an impassable grove of fruit and nut trees. The atmosphere is clean,
|
|
fresh, and warm.
|
|
duration: 2 hours/level (D)
|
|
effect: extradimensional meadow, up to three 10-ft. cubes/level (S)
|
|
level: druid 7, shaman 7, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Fallback Strategy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "While this spell is active, you may reroll one attack roll, combat maneuver check,\
|
|
\ or skill check before the result of the roll or check is known. You must take\
|
|
\ the result of the reroll, even if it\u2019s worse than the original roll. Once\
|
|
\ the reroll is used, the spell ends. You can have no more than one fallback strategy\
|
|
\ active on you at the same time."
|
|
duration: 1 minute/level or until discharged; see text
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1, magus 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
False Age:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (fine talcum powder)
|
|
description:
|
|
- Select an age category within one step of your actual age category, either older
|
|
or younger. Your appearance changes to match your age for the chosen category.
|
|
Your ability scores increase or decrease as appropriate for your chosen age category.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
False Alibi:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (emerald dust worth 100 gp)
|
|
description:
|
|
- "This spell functions similarly to modify memory, except you can modify the target\u2019\
|
|
s memory only in a specific way."
|
|
duration: permanent; see text
|
|
effect: null
|
|
level: bard 3, cleric/oracle 3, inquisitor 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
False Belief:
|
|
area: null
|
|
casting_time: 10 minutes, plus length of memory to be altered
|
|
components: V, S, M (lemon juice and a scrap of parchment )
|
|
description:
|
|
- "You temporarily alter the target\u2019s memory (similar to modify memory) to\
|
|
\ eliminate, change, or implant a memory of up to 1 hour in length. When the duration\
|
|
\ of this expires, the target\u2019s real memory returns, and the false memory\
|
|
\ fades to little more than a vague outline, like a dream. This false memory seems\
|
|
\ true to the target, so effects that detect lies or force the target to speak\
|
|
\ the truth (as the subject understands it) don\u2019t detect the falsehood."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 2, mesmerist 2, psychic 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: willing creature touched
|
|
False Face:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a folded- paper mask )
|
|
description:
|
|
- This spell alters details of your appearance so that you are no longer recognizable
|
|
as yourself. Your new appearance is within the norms for your race, ethnicity,
|
|
and gender. You lack control over the details of your appearance; however, when
|
|
casting false face, you can choose an appearance you previously used, allowing
|
|
you to maintain specific identities.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, inquisitor 1, mesmerist 1, sorcerer/wizard 1, witch
|
|
1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
False Future:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (crushed jade worth 100 gp)
|
|
description:
|
|
- "You interfere with attempts to predict the target\u2019s future by preventing\
|
|
\ divinations from revealing what the target will do and what will befall the\
|
|
\ target while under the spell\u2019s effects."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 3, cleric 4, medium 3, mesmerist 3, psychic 4, shaman 4, sorcerer/wizard
|
|
5, spiritualist 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates or Will disbelief (see text)
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: creature or object touched
|
|
False Life:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of blood)
|
|
description:
|
|
- You harness the power of unlife to grant yourself a limited ability to avoid death.
|
|
While this spell is in effect, you gain temporary hit points equal to 1d10 + 1
|
|
per caster level (maximum +10).
|
|
duration: 1 hour/level or until discharged; see text
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, psychic 2, shaman 2, sorcerer/wizard 2, witch
|
|
2
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: you
|
|
False Resurrection:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (diamond worth 10,000 gp), DF
|
|
description:
|
|
- "This spell functions as resurrection except that instead of recalling the dead\
|
|
\ soul to life, the spell calls a shadow demon with the advanced simple template\
|
|
\ to possess the body. If you fail to overcome the subject\u2019s spell resistance,\
|
|
\ the subject\u2019s soul can negate the calling and gain the option to return\
|
|
\ to life (as resurrection) in the restored body. The possession otherwise functions\
|
|
\ (as possession) except that the subject\u2019s soul is not present to resist.\
|
|
\ When false resurrection ends or the demon is removed from the subject, the demon\
|
|
\ returns to the Abyss, leaving the body alive but soulless (like that created\
|
|
\ by clone). If the soul hasn\u2019t been returned to life already, it has the\
|
|
\ option to return in the now-empty body if it still lives (as resurrection).\
|
|
\ If the body was killed, the demon is sent back to the Abyss but the subject\
|
|
\ remains dead."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: cleric 7, shaman 8, witch 8
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (calling) [chaotic, evil, ruse]
|
|
spell_resistance: yes (harmless)
|
|
target: dead creature touched
|
|
False Vision:
|
|
area: 40-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, M (crushed jade worth 250 gp)
|
|
description:
|
|
- "This spell creates a subtle illusion, causing any divination (scrying) spell\
|
|
\ used to view anything within the area of this spell to instead receive a false\
|
|
\ image (as the major image spell), as defined by you at the time of casting.\
|
|
\ As long as the duration lasts, you can concentrate to change the image as desired.\
|
|
\ While you aren\u2019t concentrating, the image remains static."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Familiar Double:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small replica of you worth 5 gp)
|
|
description:
|
|
- "This spell functions as project image, except the image appears in your familiar\u2019\
|
|
s square and moves when your familiar moves."
|
|
duration: 1 round/level (D)
|
|
effect: one shadow duplicate
|
|
level: witch 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Familiar Figment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create an illusory duplicate of your familiar that moves erratically around\
|
|
\ your familiar\u2019s space, frequently moving through the familiar\u2019s body\
|
|
\ with a blurring effect that makes it indistinguishable from the real creature."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: your familiar
|
|
Familiar Melding:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You project your soul into your familiar, taking over its body while leaving its
|
|
consciousness intact. When you transfer your soul upon casting, your body is,
|
|
as near as anyone can tell, dead.
|
|
duration: 1 hour/level or until you return to your body
|
|
effect: null
|
|
level: shaman 4, sorcerer/wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: your familiar
|
|
Fastidiousness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- While protected by fastidiousness, your person and your equipment stay clean and
|
|
dry. Dust and moisture slough off immediately; even when you are completely soiled,
|
|
your appearance reverts to a pristine state over the course of 1 minute.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: bard 1, cleric 1, mesmerist 1, occultist 1, paladin 1, psychic 1, sorcerer/wizard
|
|
1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Fear:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (the heart of a hen or a white feather)
|
|
description:
|
|
- An invisible cone of terror causes each living creature in the area to become
|
|
panicked unless it succeeds on a Will save. If cornered, a panicked creature begins
|
|
cowering. If the Will save succeeds, the creature is shaken for 1 round.
|
|
duration: 1 round/level or 1 round; see text
|
|
effect: null
|
|
level: antipaladin 4, bard 3, bloodrager 4, inquisitor 4, shaman 4, sorcerer/wizard
|
|
4, witch 4
|
|
range: 30 ft.
|
|
saving_throw: Will partial
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fear the Sun:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drow eyelash)
|
|
description:
|
|
- Each target that fails its saving throw gains light blindness, as per the universal
|
|
monster rule. When exposed to bright light, affected targets are blinded for 1
|
|
full round and are dazzled in successive rounds. If you cast this spell in the
|
|
presence of bright light, any target that fails its save is blinded immediately,
|
|
and dazzled starting at the beginning of its first turn.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 1, bloodrager 1, cleric 2, druid 2, inquisitor 2, occultist 2,
|
|
psychic 2, shaman 2, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: up to one creature/level, no two of which can be more than 30 ft. apart
|
|
Fearsome Duplicate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a larger and far more menacing version of yourself that you can send
|
|
forth, manipulate like a puppet, and use to interact with others. You can make
|
|
the duplicate up to two size categories larger than you are and determine a theme
|
|
as to how it alters your original appearance. However, this duplicate always retains
|
|
some vestiges of your actual appearance. Creatures who already know you gain a
|
|
+2 bonus on saving throws made to disbelieve this spell. Your duplicate has no
|
|
actual substance, and you cannot use it to alter its surroundings or to attack
|
|
or otherwise harm creatures it encounters. You can use the duplicate to speak,
|
|
and interact verbally with creatures using the Bluff, Diplomacy, and Intimidate
|
|
skills, and you gain a +2 competence bonus on Intimidate checks when using that
|
|
skill through the duplicate.
|
|
duration: 1 minute/level (D)
|
|
effect: monstrously distorted duplicate of you
|
|
level: bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Feast On Fear:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Each round as a standard action, you can target a single living creature of up
|
|
to 9 HD and strike it with terrifying waves of power. If the target fails its
|
|
saving throw, it becomes panicked for 1d4 rounds, and you gain 5 temporary hit
|
|
points (which disappear after 1 hour). After the panic ends, the creature remains
|
|
shaken for 10 minutes per caster level, and it automatically becomes panicked
|
|
again if it comes within sight of you during that time.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4, shaman 5, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Feast of Ashes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of ash)
|
|
description:
|
|
- You curse the target with a hunger no food can assuage. On a failed Saving Throw,
|
|
the target begins to starve. The effects of this spell cannot inflict more nonlethal
|
|
damage than the target has hit points. No amount of eating can counter the effect
|
|
and, further, even attempting to eat causes the target to become nauseated for
|
|
1 round unless they make a DC 12 Fortitude save. The target still experiences
|
|
the other normal effects of anything consumed (such as poisons or potions).
|
|
duration: 2 days/level (D)
|
|
effect: null
|
|
level: druid 2, psychic 2, witch 2
|
|
range: close (25 ft. + 5 ft/2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Feather Fall:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- The affected creatures or objects fall slowly. Feather fall instantly changes
|
|
the rate at which the targets fall to a mere 60 feet per round (equivalent to
|
|
the end of a fall from a few feet), and the subjects take no damage upon landing
|
|
while the spell is in effect. When the spell duration expires, a normal rate of
|
|
falling resumes.
|
|
duration: until landing or 1 round/level
|
|
effect: null
|
|
level: bard 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless) or Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Feather Step:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- For the duration of this spell, the subject ignores the adverse movement effects
|
|
of difficult terrain, and can even take 5-foot steps in difficult terrain.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 1, druid 1, psychic 1, ranger 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Feeblemind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of clay, crystal, or glass spheres)
|
|
description:
|
|
- "Target creature\u2019s Intelligence and Charisma scores each drop to 1. The affected\
|
|
\ creature is unable to use Intelligence\u2013 or Charisma-based skills, cast\
|
|
\ spells, understand language, or communicate coherently. Still, it knows who\
|
|
\ its friends are and can follow them and even protect them. The subject remains\
|
|
\ in this state until a heal, limited wish, miracle, or wish spell is used to\
|
|
\ cancel the effect of the feeblemind. A creature that can cast arcane spells,\
|
|
\ such as a sorcerer or a wizard, takes a -4 penalty on its saving throw."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates; see text
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Ferment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of ale , mead , or wine )
|
|
description:
|
|
- This spell temporarily imbues a potable liquid (including elixirs, extracts, potions,
|
|
and poisons) with an intoxicant.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 1, druid 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: object touched
|
|
Fester:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (rotted meat)
|
|
description:
|
|
- Necrotic energy permeates the target, blocking healing abilities. The subject
|
|
gains Spell Resistance equal to 12 + your caster level against effects that restore
|
|
hit points or grant temporary hit points. In addition, any healing provided by
|
|
effects that ignore Spell Resistance (such as fast healing, regeneration, and
|
|
some spells) are halved. If the target succeeds on a Fortitude Saving Throw, fester
|
|
lasts only a single round.
|
|
duration: 1 round/level or 1 round; see text
|
|
effect: null
|
|
level: inquisitor 3, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fey Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- "You assume the form of a Small or Medium creature of the fey type. Your base\
|
|
\ speed changes to match the new form\u2019s base speed, with a maximum speed\
|
|
\ of 60 feet (even if the chosen fey form has a base speed in excess of that speed).\
|
|
\ If the form you assume has any of the following abilities, you gain those abilities:\
|
|
\ climb speed 30 feet, fly speed 30 feet (average maneuverability), swim speed\
|
|
\ 30 feet, darkvision 60 feet, low-light vision, scent, and boot stomp. If the\
|
|
\ form you assume has the aquatic subtype, you can breathe air and water. If the\
|
|
\ creature has any weaknesses, you gain those weaknesses. If a listed ability\
|
|
\ depends on an item (as is the case with boot stomp), this spell transforms the\
|
|
\ nearest counterpart among your worn gear into that item."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, druid 3, magus 4, shaman 3, sorcerer/wizard 4,
|
|
witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Fey Gate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as the planar travel function of gate, except it can be used
|
|
to travel only between points on the Material Plane and the Fey World, and it
|
|
comes with additional dangers.
|
|
duration: 1 round/level; see text
|
|
effect: null
|
|
level: bard 6, cleric 8, druid 8, sorcerer/wizard 8, summoner 6, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Fickle Winds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: ': V, S'
|
|
description:
|
|
- "You create a mobile cylinder of wind encompassing every target of the spell and\
|
|
\ protecting them as wind wall, but not interfering with them in any way. For\
|
|
\ example, arrows and bolts fired at the targets are deflected upward and miss,\
|
|
\ but the targets\u2019 own arrows or bolts pass through the wall as if it were\
|
|
\ not there."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric/oracle 5, druid 5, ranger 3, sorcerer/wizard 5
|
|
range: null
|
|
saving_throw: none (see text)
|
|
school: transmutation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fiendish Wrath:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Each affected creature flies into a combat frenzy. The target gains a +2 morale
|
|
bonus to Strength and Constitution, and a +1 morale bonus on Will saves. If an
|
|
affected creature strikes an enemy with two claw attacks or two unarmed strikes
|
|
while in this frenzy, it can use the rend ability, dealing an additional amount
|
|
of damage equal to its claw or unarmed strike damage plus 1-1/2 times its Strength
|
|
bonus.
|
|
duration: concentration + 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 3, bard 3, bloodrager 3, mesmerist 3, psychic 4, sorcerer/wizard
|
|
4, summoner 3, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one willing living creature per 3 levels, no two of which can be more than
|
|
30 ft. apart
|
|
Fiery Body:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- This spell transforms your body into living flame. You and your equipment are
|
|
immune to fire damage. In fact, every time you would normally take damage from
|
|
fire, you are instead healed of damage at a rate of 1 point per 3 points of damage
|
|
the fire attack would have normally inflicted. You are immune to blindness, critical
|
|
hits, ability score damage, deafness, disease, drowning, electricity, poison,
|
|
stunning, and all spells that affect your physiology or respiration. You take
|
|
only half damage from acid or electricity. You take 150% as much damage from cold
|
|
than normal.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [fire]
|
|
spell_resistance: null
|
|
target: null
|
|
Fiery Runes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You charge a weapon with a magic rune of fire.
|
|
duration: 1 minute/level or until discharged (see text)
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, druid 2, magus 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: yes (see text)
|
|
target: melee weapon touched
|
|
Fiery Shuriken:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of sulfur and a single shuriken worth 2 sp)
|
|
description:
|
|
- "You call forth two fiery projectiles resembling shuriken, plus one more for every\
|
|
\ two caster levels beyond 3rd (to a maximum of eight shuriken at 15th level),\
|
|
\ which hover in front of you. When these shuriken appear, you can launch some\
|
|
\ or all of them at the same target or different targets. Each shuriken requires\
|
|
\ a ranged touch attack roll to hit and deals 1d8 points of fire damage. You provoke\
|
|
\ no attacks of opportunity when launching them. Any shuriken you do not launch\
|
|
\ as part of casting this spell remains floating near you for the spell\u2019\
|
|
s duration. On rounds subsequent to your casting of this spell, you can spend\
|
|
\ a swift action to launch one of these remaining shuriken or a standard action\
|
|
\ to launch any number of these remaining shuriken. If you fail to launch a shuriken\
|
|
\ before the duration ends, that shuriken disappears and is wasted."
|
|
duration: 1 round/level (D)
|
|
effect: Two or more fiery shuriken
|
|
level: sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation) [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Final Sacrifice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You disrupt the conjuring energies within a summoned creature, causing it to\
|
|
\ violently explode. If the target fails its Fortitude save, it is immediately\
|
|
\ slain and all creatures within 20 feet of the target take 1d4 points of damage\
|
|
\ per spell level of the summoning spell that conjured the target. This damage\
|
|
\ is fire damage unless the target creature has the cold or water subtype, in\
|
|
\ which case it\u2019s cold damage. Creatures caught in this explosion take half\
|
|
\ damage if they succeed at their Reflex saves against this spell\u2019s DC. Final\
|
|
\ sacrifice can detonate a summoner\u2018s eidolon, though an eidolon receives\
|
|
\ a +4 bonus on its Fortitude save unless the spell is cast by the eidolon\u2018\
|
|
s own summoner."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 3, bloodrager 2, cleric 3, shaman 3, sorcerer/wizard 3, summoner
|
|
2, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates, then Reflex half (see text)
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: one summoned creature
|
|
Find Fault:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You instantly learn many of the target\u2019s weaknesses, as if you had made\
|
|
\ an appropriate Knowledge skill check with a result equal to 20 + your caster\
|
|
\ level. Additionally, your first melee or ranged attack roll against the creature\
|
|
\ before the end of your next turn gains a +5 insight bonus. If the creature is\
|
|
\ polymorphed, disguised, or hidden by an illusion and you are not aware of it\u2019\
|
|
s true form, this spell fails as if the target has spell resistance you failed\
|
|
\ to penetrate (the GM may have you attempt a caster level check to conceal the\
|
|
\ true reason for the spell\u2019s failure)."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3, bloodrager 3, inquisitor 3, magus 3, medium 3, oracle 3, psychic
|
|
3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. plus 10 ft./level)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Find Quarry:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You sense whether a well-known creature you can clearly visualize is within a
|
|
20-mile radius of your current location, as well as the distance and direction
|
|
to the creature in relation to you. You also discern whether the creature is moving,
|
|
and its direction, speed, and mode of movement. The radius you can sense increases
|
|
by 5 miles for every two caster levels you have above 10th (to a maximum of a
|
|
45-mile radius at 20th level). Anything that would prevent locate creature from
|
|
finding a creature also prevents find quarry from doing so.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 4, ranger 4
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Find Traps:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You gain intuitive insight into the workings of traps. You gain an insight bonus
|
|
equal to 1/2 your caster level (maximum +10) on Perception checks made to find
|
|
traps while the spell is in effect. You receive a check to notice traps within
|
|
10 feet of you, even if you are not actively searching for them. Note that find
|
|
traps grants no ability to disable the traps that you may find.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, psychic 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Find the Path:
|
|
area: null
|
|
casting_time: 3 rounds
|
|
components: V, S, F (a set of divination counters)
|
|
description:
|
|
- "The recipient of this spell can find the shortest, most direct physical route\
|
|
\ to a prominent specified destination, such as a city, keep, lake, or dungeon.\
|
|
\ The locale can be outdoors or underground, as long as it is prominent. For example,\
|
|
\ a hunter\u2019s cabin is not prominent enough, but a logging camp is. Find the\
|
|
\ path works with respect to locations, not objects or creatures at a locale.\
|
|
\ The location must be on the same plane as the subject at the time of casting."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: bard 6, cleric/oracle 6, druid 6, inquisitor 6, shaman 6, witch 6
|
|
range: personal or touch
|
|
saving_throw: none or Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: no or yes (harmless)
|
|
target: you or creature touched
|
|
Finger of Death:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell instantly delivers 10 points of damage per caster level. If the target\u2019\
|
|
s Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point\
|
|
\ per caster level. The subject might die from damage even if it succeeds on its\
|
|
\ saving throw."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 8, sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Fins to Feet:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You transform the target\u2019s fins, flippers, or tail into legs and feet, allowing\
|
|
\ it to walk on land. The target loses its swim speed but gains a base speed appropriate\
|
|
\ for a humanoid of its size (speed 30 if a Medium or larger creature, speed 20\
|
|
\ if Small). If the creature is immersed in water for 1 round, the transformation\
|
|
\ reverts, allowing it to swim normally. One round after leaving the water, the\
|
|
\ transformation occurs again, allowing it to walk."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: willing creature touched
|
|
Fire Breath:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a chili pepper)
|
|
description:
|
|
- "Up to thrice during this spell\u2019s duration, you can belch forth a cone of\
|
|
\ fire as a standard action. The first cone deals 4d6 points of fire damage to\
|
|
\ every creature in the area. The second cone of flame deals 2d6 points of fire\
|
|
\ damage to every creature in the area. The third cone of flame deals 1d6 points\
|
|
\ of fire damage to every creature in the area. A successful Reflex save halves\
|
|
\ this damage. After the third cone of flame, the spell ends."
|
|
duration: 1 round/level or until discharged; see text
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, magus 2, sorcerer/wizard 2
|
|
range: 15 ft.
|
|
saving_throw: Reflex half; see text
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fire Seeds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (acorns or holly berries)
|
|
description:
|
|
- Depending on the version of fire seeds you choose, you turn acorns into splash
|
|
weapons that you or another character can throw, or you turn holly berries into
|
|
bombs that you can detonate on command.
|
|
duration: 10 min./level or until used
|
|
effect: null
|
|
level: druid 6, shaman 6
|
|
range: touch
|
|
saving_throw: none or Reflex half; see text
|
|
school: conjuration (creation) [fire]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Fire Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (phosphorus for the a firefly or glowworm for the
|
|
description:
|
|
- This spell wreathes you in flame and causes damage to each creature that attacks
|
|
you in melee. The flames also protect you from either cold-based or fire-based
|
|
attacks, depending on if you choose cool or warm flames for your fire shield.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4, summoner 3, unchained
|
|
summoner 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [fire or cold]
|
|
spell_resistance: null
|
|
target: you
|
|
Fire Snake:
|
|
area: see text
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a snake scale)
|
|
description:
|
|
- You create a sinuous line of flames that you may shape as desired. The fire snake
|
|
affects one 5-foot square per caster level, and each square must be adjacent to
|
|
the previous square, starting with you. The fire snake may not extend beyond its
|
|
maximum range. Creatures in the path of the fire snake take 1d6 points of fire
|
|
damage per caster level (maximum 15d6).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 5, magus 5, sorcerer/wizard 5
|
|
range: 60 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fire Sneeze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (hot pepper soaked in oil)
|
|
description:
|
|
- "This spell causes you to begin sneezing gouts of fire that can not only set creatures\
|
|
\ ablaze but also drop them flat on their backs. Once you cast this spell, you\
|
|
\ must sneeze each round as a standard action\u2014you can take no other standard\
|
|
\ action as long as this spell is in effect, nor can you take full-round actions.\
|
|
\ Each time you sneeze, you produce a 10-foot-long cone of fire and wind. All\
|
|
\ creatures caught in this cone take 2d6 points of fire damage\u2014a successful\
|
|
\ Reflex save halves this damage. Any creature that fails to resist this spell\
|
|
\ with a Reflex save must immediately make a DC 12 Fortitude save or be knocked\
|
|
\ prone by the blast of wind associated with the sneeze."
|
|
duration: 1 round + 1 round/2 levels
|
|
effect: null
|
|
level: alchemist 2, druid 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: Reflex half
|
|
school: evocation [air, fire]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Fire Storm:
|
|
area: two 10-ft. cubes per level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When a fire storm spell is cast, the whole area is shot through with sheets of
|
|
roaring flame. The raging flames do not harm natural vegetation, ground cover,
|
|
or any plant creatures in the area that you wish to exclude from damage. Any other
|
|
creature within the area takes 1d6 points of fire damage per caster level (maximum
|
|
20d6). Creatures that fail their Reflex save catch on fire, taking 4d6 points
|
|
of fire damage each round until the flames are extinguished. Extinguishing the
|
|
flames is a full-round action that requires a DC 20 Reflex save.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 8, druid 7, shaman 8
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fire Trail:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "When you cast this spell, flammable liquid oozes from your pores, dripping onto\
|
|
\ the ground and spontaneously combusting. The flame does not harm you. During\
|
|
\ this spell\u2019s duration, each time you leave your space, you create a trail\
|
|
\ of fire that burns within the spaces you move through for 1 round before it\
|
|
\ burns out. You can leave up to 60 feet of flame trail each round, assuming you\
|
|
\ are Small or Medium. If you are larger than Medium, the maximum trail length\
|
|
\ is reduced based on your size. If you are Large, you can leave a trail up to\
|
|
\ 30 feet long (and 10 feet wide), and if you are Huge, you can leave a trail\
|
|
\ up to 15 feet long (and 15 feet wide); even larger casters can only leave a\
|
|
\ trail up to 10 feet long (and as wide as your space) each round. You choose\
|
|
\ where to leave a flame trail. Creatures that start their turn adjacent to the\
|
|
\ flame trail take 1d6 points of fire damage. Creatures that start their turn\
|
|
\ within the flame trail or that enter an area of flame take a number of points\
|
|
\ of fire damage equal to 1d6 + 1 per caster level (maximum +10). If a creature\
|
|
\ moves into an area of the flame trail multiple times in a round, it takes this\
|
|
\ damage each time it enters the area of the flame trail. Flammable objects in\
|
|
\ or adjacent to the fire trail catch fire."
|
|
duration: 1 round/level
|
|
effect: "trail of flame that follows the caster\u2019s movements; see text"
|
|
level: alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fire Trap:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (gold dust worth 25 gp)
|
|
description:
|
|
- Fire trap creates a fiery explosion when an intruder opens the item that the trap
|
|
protects. A fire trap spell can ward any object that can be opened and closed.
|
|
duration: permanent until discharged (D)
|
|
effect: null
|
|
level: druid 2, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Reflex half; see text
|
|
school: abjuration [fire]
|
|
spell_resistance: 'yes'
|
|
target: object touched
|
|
Fire of Entanglement:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- "The next creature you attack using your smite evil class ability is wreathed\
|
|
\ in flames that impede its movement. Until the end of the spell\u2019s duration,\
|
|
\ the target is entangled. If the target starts its turn in a square adjacent\
|
|
\ to you, it is considered to be entangled to an immobile object (you) and cannot\
|
|
\ move. A target that saves against this spell is affected for only 1 round."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: paladin 2
|
|
range: special; see text
|
|
saving_throw: Reflex partial
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fire of Judgment:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- After casting this spell, the next creature you attack using your smite evil class
|
|
ability is engulfed in flames of positive energy. At the start of its turn, the
|
|
target takes 1d6 points of damage, and takes an additional 1d6 points of damage
|
|
each time it attacks a creature other than you. If the creature is an outsider
|
|
with the evil subtype, an evil-aligned dragon, or an undead creature this damage
|
|
increases to 1d10. With a successful Saving Throw, a creature is affected by this
|
|
spell for only 1 round. This damage is divine in nature and bypasses any DR the
|
|
creature possesses.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: paladin 3
|
|
range: special; see text
|
|
saving_throw: Will partial
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fire of Vengeance:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- After casting this spell, the next creature you attack using your smite evil class
|
|
ability is engulfed in holy flames that flare up when the target attacks someone
|
|
other than you. If at any time during the duration of your smite evil effect the
|
|
target makes an attack that does not include you, it takes 3d8 points of fire
|
|
damage. Once triggered in this manner, or when your smite evil ability expires,
|
|
the spell ends.
|
|
duration: see text
|
|
effect: null
|
|
level: paladin 4
|
|
range: special; see text
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Fireball:
|
|
area: 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a ball of bat guano and sulfur)
|
|
description:
|
|
- A fireball spell generates a searing explosion of flame that detonates with a
|
|
low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to
|
|
every creature within the area. Unattended objects also take this damage. The
|
|
explosion creates almost no pressure.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Firebelly:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A magical fire warms your belly, granting you fire resistance 5 and making your
|
|
gut hot to the touch (but not enough to damage you or anything else). As a standard
|
|
action, you can breathe a 15-foot cone of flame that deals 1d4 points of fire
|
|
damage (Reflex half, SR applies). Each time you use this breath weapon, reduce
|
|
the remaining duration of the spell by 1 minute.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, cleric/oracle 1, druid 1, paladin 1
|
|
range: personal
|
|
saving_throw: Reflex half; see text
|
|
school: abjuration
|
|
spell_resistance: yes; see text
|
|
target: you
|
|
Firebrand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You mark several allies with a flaming rune. This rune does not cause damage,\
|
|
\ and sheds light as if it were a torch. While the firebrand burns, any creature\
|
|
\ it marks is immune to damage from any fire spell you cast. All of the target\u2019\
|
|
s weapons (both natural and manufactured) inflict +1d6 points of fire damage on\
|
|
\ a hit (this bonus fire damage stacks with any amount of fire damage a creature\u2019\
|
|
s weapons might already inflict). At any point during the spell\u2019s duration,\
|
|
\ a creature bearing a firebrand can launch a beam of fire at any target within\
|
|
\ 30 feet as a swift action. This ray requires a ranged touch attack to hit and\
|
|
\ deals 6d6 points of fire damage. Once a creature uses its firebrand to fire\
|
|
\ a ray in this manner, the effects of the spell end for that creature."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless), but see below
|
|
school: transmutation [fire]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Firefall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (one fire source)
|
|
description:
|
|
- Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame.
|
|
The spell uses one fire source, which is immediately extinguished. A fire larger
|
|
than a 20-foot cube is only partly extinguished. Magical fires are not extinguished,
|
|
but a creature of the fire subtype used as the source takes 1 point of damage
|
|
per caster level (no Saving Throw).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 4, magus 4, sorcerer/wizard 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates and Reflex negates; see text
|
|
school: transmutation [fire]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Firestream:
|
|
area: 20-ft. line
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points
|
|
of fire damage to every creature in the area. Each round you continue to concentrate
|
|
on the spell, you can select a new area for it to affect.
|
|
duration: concentration , up to 1 round/level; see text
|
|
effect: null
|
|
level: bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: 20 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Firewalker\u2019s Meditation":
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, M (soothing incense worth 400 gp)
|
|
description:
|
|
- You focus your mind on blocking out pain, allowing your body to endure punishments
|
|
that would be otherwise unbearable.
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 4, druid 4, paladin 3, shaman 4, wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [meditative]
|
|
spell_resistance: null
|
|
target: you
|
|
"Fire\u2019s Friend":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a flame of any size)
|
|
description:
|
|
- You cloak yourself in flames that do not harm you or your carried equipment but
|
|
damage other creatures and objects. The flames cast light as a torch. Any creature
|
|
that attacks you with a non-reach melee weapon or that begins its turn engaged
|
|
in a grapple with you takes 1d6 points of fire damage and must succeed at a Reflex
|
|
save or catch fire. The creature can negate the damage (and avoid catching fire)
|
|
with spell resistance.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, magus 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [fire]
|
|
spell_resistance: null
|
|
target: you
|
|
First World Revisions:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as ancestral regression, except as noted above and as follows.
|
|
The wayang loses her darkvision racial trait and gains the low-light vision racial
|
|
trait in its place. The alignment and personality of the wayang are not affected
|
|
by the transformation, but the spell conceals her alignment as per undetectable
|
|
alignment. Unlike ancestral regression, this spell grants the target a +20 bonus
|
|
on Disguise checks to pass as a gnome; even though the wayang appears as a gnomish
|
|
analog of herself, the differences between gnomes and wayangs are great enough
|
|
that she cannot be mistaken for a gnome by other wayangs who know her.
|
|
duration: null
|
|
effect: null
|
|
level: alchemist 2, antipaladin 3, cleric 2, medium 2, psychic 2, sorcerer/wizard
|
|
3, witch 2
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: willing wayang touched div style="clear:both"></div
|
|
Flame Arrow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of oil and a small piece of flint)
|
|
description:
|
|
- "This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken,\
|
|
\ and sling stones) into fiery projectiles. Each piece of ammunition deals an\
|
|
\ extra 1d6 points of fire damage to any target it hits. A flaming projectile\
|
|
\ can easily ignite a flammable object or structure, but it won\u2019t ignite\
|
|
\ a creature it strikes."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation [fire]
|
|
spell_resistance: 'no'
|
|
target: fifty projectiles, all of which must be together at the time of casting
|
|
Flame Blade:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You
|
|
wield this blade-like beam as if it were a scimitar. Attacks with the flame blade
|
|
are melee touch attacks. The blade deals 1d8 points of fire damage + 1 point per
|
|
two caster levels (maximum +10). Since the blade is immaterial, your Strength
|
|
modifier does not apply to the damage. A flame blade can ignite combustible materials
|
|
such as parchment, straw, dry sticks, and cloth.
|
|
duration: 1 min./level (D)
|
|
effect: sword-like beam
|
|
level: druid 2, shaman 2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Flame Steed:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- You conjure a Large, quasi-real creature made of flame. It functions like phantom
|
|
steed, except as follows.
|
|
duration: 1 hour/level (D)
|
|
effect: one quasi-real creature suitable for a mount
|
|
level: bloodrager 3, cleric 4, druid 4, paladin 3, shaman 4, witch 4
|
|
range: 0 ft.
|
|
saving_throw: none, see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Flame Strike:
|
|
area: cylinder (10-ft. radius, 40-ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points
|
|
of damage per caster level (maximum 15d6). Half the damage is fire damage, but
|
|
the other half results directly from divine power and is therefore not subject
|
|
to being reduced by resistance to fire-based attacks.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 5, druid 4, inquisitor 5, shaman 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Flames of the Faithful:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- With a touch, you cause a glowing rune to appear on a single weapon, granting
|
|
that weapon the flaming property (and allowing it to cause an extra 1d6 points
|
|
of fire damage on a successful hit). If you are using the judgment class feature,
|
|
your weapon gains the flaming burst property instead.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: inquisitor 2
|
|
range: touch
|
|
saving_throw: Fortitude negates (object, harmless)
|
|
school: transmutation [fire]
|
|
spell_resistance: yes (object, harmless)
|
|
target: null
|
|
Flaming Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small piece of charcoal )
|
|
description:
|
|
- "The spell allows you channel fire into your very being. If you don\u2019t already\
|
|
\ have the fire subtype, this spell grants you the fire subtype. If you already\
|
|
\ have the fire subtype, you instead channel the flames from your being outward,\
|
|
\ creating a 10-foot-radius aura of fire centered on you. Creatures who enter\
|
|
\ or end their turns in the aura must succeed at a Fortitude saving throw or take\
|
|
\ 1d8 points of fire damage."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 4, cleric 4, magus 4, shaman 4, sorcerer/wizard 4, summoner 4,
|
|
witch 4
|
|
range: personal
|
|
saving_throw: none (harmless, see text)
|
|
school: transmutation [fire]
|
|
spell_resistance: no (harmless, see text)
|
|
target: you (see text)
|
|
Flaming Sphere:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (tallow, brimstone, and powdered iron)
|
|
description:
|
|
- A burning globe of fire rolls in whichever direction you point and burns those
|
|
it strikes. It moves 30 feet per round. As part of this movement, it can ascend
|
|
or jump up to 30 feet to strike a target. If it enters a space with a creature,
|
|
it stops moving for the round and deals 3d6 points of fire damage to that creature,
|
|
though a successful Reflex save negates that damage. A flaming sphere rolls over
|
|
barriers less than 4 feet tall. It ignites flammable substances it touches and
|
|
illuminates the same area as a torch would.
|
|
duration: 1 round/level
|
|
effect: 5-ft.-diameter sphere
|
|
level: bloodrager 2, druid 2, magus 2, sorcerer/wizard 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Flare:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- This cantrip creates a burst of light. If you cause the light to burst in front
|
|
of a single creature, that creature is dazzled for 1 minute unless it makes a
|
|
successful Fortitude save. Sightless creatures, as well as creatures already dazzled,
|
|
are not affected by flare.
|
|
duration: instantaneous
|
|
effect: burst of light
|
|
level: bard 0, druid 0, magus 0, psychic 0, sorcerer/wizard 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Flare Burst:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- This spell functions as flare, except it affects all creatures in a 10-foot-radius
|
|
burst from the target point.
|
|
duration: instantaneous
|
|
effect: 10-ft.-radius burst of light
|
|
level: bard 1, bloodrager 1, druid 1, magus 1, psychic 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Flash Fire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a pinch of powdered fool\u2019s gold)"
|
|
description:
|
|
- "The firearm fires with a blinding flash, even if the firearm is not currently\
|
|
\ loaded. Every creature within 15 feet of the creature carrying the weapon must\
|
|
\ succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying\
|
|
\ the firearm takes a \u20134 penalty on this saving throw. If the firearm is\
|
|
\ loaded, the ammunition is wasted."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object); see text
|
|
school: transmutation
|
|
spell_resistance: yes (object); see text
|
|
target: 1 firearm
|
|
Flash Flood:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (water-smoothed pebble)
|
|
description:
|
|
- You call forth a fast-moving wave that batters all creatures in its path and leaves
|
|
the target area flooded. Each creature in the area must succeed at a Reflex save
|
|
or take 1d6 points of bludgeoning damage per 2 caster levels (maximum 10d6).
|
|
duration: instantaneous and 1 round per level; see text
|
|
effect: null
|
|
level: druid 6, shaman 6, sorcerer/wizard 6
|
|
range: 60 ft.
|
|
saving_throw: Reflex partial, see text
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Flash Forward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a single gear or bit of clockwork)
|
|
description:
|
|
- You cheat the laws of time and enter into combat before reverting back to your
|
|
original position. As part of the action to cast the spell, you make a charge
|
|
attack against an enemy. You make this charge attack normally, accounting for
|
|
terrain, obstacles, attacks of opportunity, attack rolls, and damage rolls. At
|
|
the end of your charge action, you instantly teleport back to your original location
|
|
as a free action. Any damage or conditions dealt by you or to you during this
|
|
action are real and remain when you return to your original location.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 4, antipaladin 4, bard 4, bloodrager 4, inquisitor 4, magus 4,
|
|
medium 4, occultist 4, paladin 4, psychic 5, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: none (harmless)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Flashfire:
|
|
area: one 5-ft. square/2 levels
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause flames to spring up in the area of effect. These flames deal 1d6 points
|
|
of fire damage for every 3 caster levels you have (maximum 5d6) to each creature
|
|
that enters a burning area or begins its turn in the area; these creatures also
|
|
catch on fire. A creature that succeeds at a Reflex save negates the damage and
|
|
avoids catching on fire. the area and all adjacent 5-foot squares are smoky, providing
|
|
concealment within. You can concentrate as a standard action to ignite one 5-foot
|
|
square adjacent to a currently burning square. Heavy precipitation (including
|
|
sleet storm) ends the spell. Strong and severe winds spread each square of flashfire
|
|
downwind by one square each round, but windstorm-force or stronger winds extinguish
|
|
the fires.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 3, shaman 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates (object) and Fort negates
|
|
school: evocation [fire]
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Fleeting Defect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause a single object to temporarily gain the broken condition. The target
|
|
must be a single solid object, regardless of its composition, weighing up to 10
|
|
pounds per caster level.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: "Fort negates\u201D (harmless, object); see text"
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one solid object that does not have the broken condition, or one construct
|
|
Fleeting Memory:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You create a gap in the target\u2019s memory, preventing the target from remembering\
|
|
\ anything that happens from the moment you cast this spell until the moment its\
|
|
\ complete duration ends."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 3, mesmerist 2, occultist 3, psychic 3, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Flesh Puppet:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (an onyx worth 25 gp and a silken string)
|
|
description:
|
|
- "You animate one corpse that has been dead no more than 48 hours. It rises as\
|
|
\ a zombie that is magically tethered to you and obeys your commands. As noted\
|
|
\ in animate dead, you can\u2019t control more than 4 HD per caster level worth\
|
|
\ of undead in total, nor can a single casting create more than 2 HD per caster\
|
|
\ level."
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: antipaladin 2, cleric 3, occultist 3, shaman 3, sorcerer/wizard 4, spiritualist
|
|
3, witch 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: one corpse touched
|
|
Flesh Wall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (one corpse for every 5-ft. square of the wall), DF
|
|
description:
|
|
- "You animate corpses, forming them into a wall of joined flesh and limbs. The\
|
|
\ wall inserts itself into any surrounding nonliving material if its area is sufficient\
|
|
\ to do so. The wall can\u2019t be created so that it occupies the same space\
|
|
\ as a creature or another object."
|
|
duration: concentration + 1 round/level (D)
|
|
effect: a wall of corpses with an area of up to one 5-ft. square/level (S)
|
|
level: cleric 6, shaman 6, sorcerer/wizard 6, spiritualist 5, summoner 5, witch
|
|
6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Flesh to Ooze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (alchemical reagents worth 100 gp)
|
|
description:
|
|
- "This functions like baleful polymorph, except the target becomes an ooze. A creature\
|
|
\ of 3 HD or less becomes a gray ooze, 4\u20139 HD becomes a gelatinous cube or\
|
|
\ ochre jelly, and 10+ HD becomes a black pudding. Alternatively, instead of a\
|
|
\ creature you may target a quantity of inert flesh (such as that created by the\
|
|
\ stone to flesh spell) of sufficient mass, which becomes an ooze of your choice."
|
|
duration: permanent
|
|
effect: null
|
|
level: sorcerer/wizard 6
|
|
range: close (25 f. + 5 f./2 levels)
|
|
saving_throw: Fortitude negates, Will partial, see text
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'No'
|
|
target: 1 creature or see text
|
|
Flesh to Stone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (lime, water, and earth)
|
|
description:
|
|
- The subject, along with all its carried gear, turns into a mindless, inert statue.
|
|
If the statue resulting from this spell is broken or damaged, the subject (if
|
|
ever returned to its original state) has similar damage or deformities. The creature
|
|
is not dead, but it does not seem to be alive either when viewed with spells such
|
|
as deathwatch.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 6, shaman 6, sorcerer/wizard 6, witch 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Fleshcurdle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (scrap of pickled flesh)
|
|
description:
|
|
- "You warp the target creature\u2019s flesh, discoloring it and causing it to become\
|
|
\ misshapen and impairing its function. When you cast this spell, you must choose\
|
|
\ one of three types of effects to inflict on the target\u2014movement, attacks,\
|
|
\ or defense."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: one living or undead creature
|
|
Fleshwarping Swarm (Drow):
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as summon swarm, except that living and undead creatures\
|
|
\ that fail their saving throw against the swarm\u2019s distraction find that\
|
|
\ their limbs twist and spasm, as their bodies become susceptible to transmutations.\
|
|
\ Such creatures take a \u20134 penalty to Dexterity and on saving throws against\
|
|
\ transmutation effects for 1 hour per caster level."
|
|
duration: concentration + 2 rounds and 1 hour/level (see text)
|
|
effect: null
|
|
level: sorcerer/wizard 3, summoner 3, witch 3 Duration concentration + 2 rounds
|
|
and 1 hour/level (see text)
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning)
|
|
spell_resistance: null
|
|
target: null
|
|
Fleshworm Infestation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "With a touch, you cause an infestation of ravenous worms to manifest in the target\u2019\
|
|
s flesh. The target must make a Fortitude save every round. Failure means it takes\
|
|
\ 1d6 hit points of damage and 2 points of Dexterity damage, and is staggered\
|
|
\ for 1 round. If it makes the save, it takes no hit point or Dexterity damage\
|
|
\ and is only sickened for 1 round rather than staggered. Fleshworm infestation\
|
|
\ cannot be ended early by remove disease or heal, as the infestation starts anew\
|
|
\ if the current worms are slain. Protection from evil negates this spell\u2019\
|
|
s effects for as long as the two durations overlap. Dispel evil automatically\
|
|
\ ends a fleshworm infestation."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4
|
|
range: touch
|
|
saving_throw: Fortitude partial (see text)
|
|
school: conjuration (summoning) [evil]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Fleshy Facade:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target\u2019s flesh fills out and gains a healthy, natural color."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, inquisitor 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: yes (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: corporeal undead creature touched
|
|
Flexible Fury:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You swap one of your current rage powers for another rage power you qualify for.
|
|
If the rage power granted by this spell has a use limitation (such as once per
|
|
rage or a number of times per day), any uses of that rage power count toward that
|
|
limit (including for later castings of this spell).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Flexile Curse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You curse your target with a withering aura that degrades its armor and shield\
|
|
\ (if any). This reduces the hardness, armor bonus, and enhancement bonus of any\
|
|
\ armor or shield worn by the target by 1. For every hour the target wears a suit\
|
|
\ of armor or a shield, the hardness, armor bonus, and enhancement bonus are reduced\
|
|
\ by an additional 1. If the armor or shield\u2019s hardness is reduced to 0,\
|
|
\ anytime the target of the curse is struck while wearing that item, there is\
|
|
\ a 20% chance that it gains the broken condition. If the enhancement bonus of\
|
|
\ magic suit of armor or shield is reduced to 0, the armor or shield loses any\
|
|
\ other special abilities it had."
|
|
duration: permanent
|
|
effect: null
|
|
level: bard 3, cleric 5, inquisitor 3, psychic 5, sorcerer/wizard 5, witch 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Flickering Lights:
|
|
area: contiguous area consisting of one 10-foot cube/level (S)
|
|
casting_time: 1 round
|
|
components: V, S, M (a patch of white cloth and a patch of black cloth)
|
|
description:
|
|
- You cause the illumination in the area to seem to flicker erratically, fluctuating
|
|
between absolute darkness and blinding brightness.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, shaman 2, sorcerer/wizard
|
|
2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: evocation [darkness, light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Floating Disk:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of mercury)
|
|
description:
|
|
- You create a slightly concave, circular plane of force that follows you about
|
|
and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its
|
|
center. It can hold 100 pounds of weight per caster level. If used to transport
|
|
a liquid, its capacity is 2 gallons. The disk floats approximately 3 feet above
|
|
the ground at all times and remains level. It floats along horizontally within
|
|
spell range and will accompany you at a rate of no more than your normal speed
|
|
each round. If not otherwise directed, it maintains a constant interval of 5 feet
|
|
between itself and you. The disk winks out of existence when the spell duration
|
|
expires. The disk also winks out if you move beyond its range or try to take the
|
|
disk more than 3 feet away from the surface beneath it. When the disk winks out,
|
|
whatever it was supporting falls to the surface beneath it.
|
|
duration: 1 hour/level
|
|
effect: 3-ft.-diameter disk of force
|
|
level: magus 1, psychic 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Flotsam Vessel:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: "V, S, M (driftwood branch or river rat\u2019s tail)"
|
|
description:
|
|
- This spell assembles a sturdy raft and oars from driftwood, reeds, and other river
|
|
detritus. The smallest raft created by the spell is roughly 5 feet square, increasing
|
|
by an additional 5 feet square for every 2 caster levels you possess. Each 5-foot
|
|
section of the raft can carry two Medium passengers or 300 pounds of cargo. The
|
|
vessel functions as a normal raft, except it is not slowed or damaged by non-magical
|
|
river hazards such as rapids or shallows, and it is always considered to be traveling
|
|
downstream for the purpose of calculating travel speed, regardless of its actual
|
|
direction.
|
|
duration: 1 hour/level (D)
|
|
effect: raft large enough for caster and one passenger/2 levels
|
|
level: cleric 2, druid 2, ranger 1, summoner 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Fluid Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (a mixture of oil and water)
|
|
description:
|
|
- When you cast this spell, your body takes on a slick, oily appearance. For the
|
|
duration of this spell, your form can stretch and shift with ease and becomes
|
|
slightly transparent, as if you were composed of liquid. This transparency is
|
|
not enough to grant concealment. You gain DR 10/slashing and your reach increases
|
|
by 10 feet. In addition, you can pass through small holes or narrow openings,
|
|
even mere cracks, with anything you were carrying at the time the spell was cast
|
|
(except other creatures). Finally, you can move through water with a swim speed
|
|
of 60 feet and can breathe both water and air for the duration of this effect.
|
|
You are treated as if you had the water subtype while this spell is in effect.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 4, sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [water]
|
|
spell_resistance: null
|
|
target: null
|
|
Flurry of Snowballs:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You send a flurry of snowballs hurtling at your foes.
|
|
duration: instantaneous
|
|
effect: cone-shaped burst
|
|
level: druid 2, magus 2, sorcerer/wizard 2, witch 2
|
|
range: 30 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [cold, water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Fly:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a wing feather)
|
|
description:
|
|
- The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy
|
|
armor, or if it carries a medium or heavy load). It can ascend at half speed and
|
|
descend at double speed, and its maneuverability is good.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, magus 3, medium 3, occultist 3, psychic 3, shaman
|
|
3, sorcerer/wizard 3, spiritualist 3, summoner/unchained summoner 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Fly, Mass:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a wing feather)
|
|
description:
|
|
- This spell functions as fly, save that it can target numerous creatures and lasts
|
|
longer.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Focused Scrutiny:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You gain heightened sensitivity to the mannerisms, reactions, and body language
|
|
of one creature you can perceive, allowing you to sense its state of mind and
|
|
easily influence it. You gain a +10 bonus on Perception, Sense Motive, and Survival
|
|
checks attempted against the target creature, as well as a +5 bonus on Diplomacy
|
|
and Intimidate checks attempted against it.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, inquisitor 2, psychic 2, shaman 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Foe to Friend:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- Cast this spell when an enemy is about to make an attack against an ally. The
|
|
creature makes the attack against a valid target of your choice instead or the
|
|
attack is negated. In addition, the target is considered an ally for determining
|
|
flanking for 1 round.
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fog Cloud:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A bank of fog billows out from the point you designate. The fog obscures all\
|
|
\ sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment\
|
|
\ (attacks have a 20% miss chance). Creatures farther away have total concealment\
|
|
\ (50% miss chance, and the attacker can\u2019t use sight to locate the target)."
|
|
duration: 10 min./level
|
|
effect: fog spreads in 20-ft. radius
|
|
level: druid 2, magus 2, shaman 2, sorcerer/wizard 2, unchained summoner 2, witch
|
|
2
|
|
range: medium (100 ft. + 10 ft. level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Follow Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'Choose one alignment type: chaotic, evil, good, or lawful. You gain the ability
|
|
to follow the trail of a strong or overwhelming aura of that alignment (see detect
|
|
evil). This is treated as tracking using the scent special quality, except you
|
|
are following the traces of their aura upon the ground rather than their scent,
|
|
and you receive no bonus on Perception checks. At 10th level, you can track the
|
|
trail of creatures with a moderate alignment aura as well.'
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: inquisitor 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination [chaotic, evil, good, or lawful]
|
|
spell_resistance: null
|
|
target: null
|
|
Font of Spirit Magic:
|
|
area: 30-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (gold dust worth 50 gp)
|
|
description:
|
|
- You amplify the effect of magic associated with your spirit and wandering spirit
|
|
(any spells on the spirit magic spell lists for these spirits). When allies within
|
|
the area cast these spells, they gain a +2 bonus on caster level checks and concentration
|
|
checks, as well as to spell DCs. This bonus is a sacred bonus if you are good-aligned
|
|
or a profane bonus if you are evil-aligned; if you are neither good nor evil,
|
|
you can choose what type of bonus the spell grants when you cast it.
|
|
duration: concentration + 1 round/level
|
|
effect: null
|
|
level: shaman 3
|
|
range: 30 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Fool\u2019s Forbiddance":
|
|
area: 10-ft.-radius spherical emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a ring of keys)
|
|
description:
|
|
- Through your antics and performance, you create an area of warding that adversely
|
|
affects all enemies that dare enter it. When an enemy creature enters the area
|
|
it must make an immediate Will Saving Throw. If it fails, the creature is confused
|
|
as long as it is in the area and for 1 round after it leaves. If it succeeds on
|
|
the Saving Throw, the creature is staggered as long as it is in the area and for
|
|
1 round after it leaves.
|
|
duration: concentration
|
|
effect: null
|
|
level: bard 6
|
|
range: 10 ft.
|
|
saving_throw: Will partial
|
|
school: abjuration [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Fool\u2019s Gold":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a lump of gold worth 5 gp)
|
|
description:
|
|
- "You cast this spell on one or more gold pieces, which make those who have them\
|
|
\ more vulnerable to your magics. A creature with one or more of these gold pieces\
|
|
\ in its possession must attempt a Will save (at this spell\u2019s save DC) the\
|
|
\ first time the creature is forced to attempt a saving throw against a spell,\
|
|
\ spell-like ability, or supernatural ability you create. If the creature fails,\
|
|
\ it takes a \u20132 penalty on all saving throws against your magic effects as\
|
|
\ long as the gold piece is in its possession. Additionally, if it fails a saving\
|
|
\ throw against a magic ability of yours that is not harmless and has a duration,\
|
|
\ the duration is doubled for that creature."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, bard 1, mesmerist 1, occultist 2, psychic 1,
|
|
shaman 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates (object, see text)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: 1 gold piece/level touched
|
|
"Fool\u2019s Gold (PZO1136)":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a copper piece or silver piece)
|
|
description:
|
|
- You can temporarily make copper or silver seem to be an equivalent amount of gold.
|
|
The spell affects 1 gp/level worth of material (thus, at 3rd level, the spell
|
|
affects up to 300 copper pieces, 30 silver pieces, or a copper or silver item
|
|
worth no more than 3 gp). Coins increase in value as normal for the new type of
|
|
coinage. For items other than coins, some of the value of the item comes from
|
|
its craftsmanship, regardless of the metal used, so the value of the item seems
|
|
to be 5 times (for silver items) or 50 times (for copper items) its true value.
|
|
Thus, a copper candlestick originally worth 5 cp transformed by this spell appears
|
|
to be worth 250 cp, or 2 gp and 5 sp. A successful DC 25 Appraise check automatically
|
|
detects the true nature of the coins or items. Creatures inspecting or interacting
|
|
with the coins or items can attempt a saving throw to disbelieve the illusion.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: arcanist 1, bard 1, medium 1, mesmerist 1, psychic 1, skald 1, sorcerer/wizard
|
|
1
|
|
range: touch
|
|
saving_throw: none or Will disbelief (see text)
|
|
school: illusion
|
|
spell_resistance: 'no'
|
|
target: objects touched
|
|
"Fool\u2019s Teleport":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- This spell instantly renders you unseen as per invisibility, but creates a visual
|
|
and auditory display that makes it appear as if you had teleported away. You can
|
|
affect one additional Medium or smaller creature or its equivalent per 3 caster
|
|
levels (a Large creature counts as two Medium creatures, a Huge creature counts
|
|
as four Medium creatures, and so forth). All creatures to be affected must be
|
|
in contact with one another, and at least one of those creatures must be in contact
|
|
with you.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: mesmerist 3, psychic 4, sorcerer/wizard 4
|
|
range: personal and touch
|
|
saving_throw: Will negates (harmless); see text
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: you and other touched willing creatures
|
|
Forbid Action:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- You forbid the target a single course of action, which it avoids to the best of
|
|
its ability. You may demand the target not take actions that fall into one of
|
|
the following options.
|
|
duration: 1 round
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, psychic 1
|
|
range: close (25 ft. +5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Forbiddance:
|
|
area: 60-ft. cube/level (S)
|
|
casting_time: 6 rounds
|
|
components: V, S, M (holy water and incense worth 1,500 gp, plus 1,500 gp per 60-foot
|
|
cube), DF
|
|
description:
|
|
- Forbiddance seals an area against all planar travel into or within it. This includes
|
|
all teleportation spells (such as dimension door and teleport), plane shifting,
|
|
astral travel, ethereal travel, and all summoning spells. Such effects simply
|
|
fail automatically.
|
|
duration: permanent
|
|
effect: null
|
|
level: cleric/oracle 6, inquisitor 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: see text
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Force Anchor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a twisted nail)
|
|
description:
|
|
- "You conjure an anchor of pure force that immediately skewers your target on a\
|
|
\ successful ranged touch attack. If it hits, the attack deals the target 1d4\
|
|
\ points of force damage per 2 caster levels (max 5d4) and the anchor becomes\
|
|
\ firmly lodged in the target\u2019s torso. The anchor has no weight, but its\
|
|
\ wide flukes prevent the target from moving through any space smaller than the\
|
|
\ creature\u2019s size. The anchor also prevents incorporeal targets from moving\
|
|
\ through solid objects. Whenever the target moves through a square occupied by\
|
|
\ another creature, the square counts as 2 squares for the purpose of calculating\
|
|
\ movement, even if the square\u2019s occupant is the target\u2019s ally."
|
|
duration: 1 round/level
|
|
effect: one anchor of force
|
|
level: inquisitor 2, magus 2, sorcerer/wizard 3, summoner 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Force Hook Charge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a hook of force that strikes the target and drags you to a space adjacent
|
|
to it. Make a ranged touch attack against the target; if the touch attack succeeds,
|
|
the target takes 1 point of force damage per caster level. Whether or not the
|
|
touch attack hits, the force hook drags you in a straight line to a square adjacent
|
|
to the target. This movement provokes attacks of opportunity as normal. The pulling
|
|
hook keeps you from falling as part of this movement; therefore you can use it
|
|
to cross a pit or chasm, or reach a higher or lower elevation. If the line of
|
|
effect from you to the target passes through an area that is too small to fit
|
|
your body (such as a portcullis or arrow slit), the hook pulls you to that location
|
|
and you take damage as if you had fallen the distance from your starting point
|
|
to that location. If you are restrained, such as being chained to a wall, the
|
|
hook pulls you to the maximum extent of your restraints but does not break the
|
|
restraints.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 3, magus 3
|
|
range: close (25 feet + 5 feet/2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: one creature or object within range and you
|
|
Force Punch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell charges your hand with telekinetic force. Your successful melee touch\
|
|
\ attack deals 1d4 points of force damage per level (maximum 10d4) and causes\
|
|
\ the target to be pushed away from you in a straight line up to 5 feet per two\
|
|
\ caster levels. For every size category of the target above Medium, reduce the\
|
|
\ distance pushed by 5 feet (\u20135 feet for Large, \u201310 feet for Huge, \u2013\
|
|
15 for Gargantuan, and \u201320 feet for Colossal) to a minimum of 0 feet. A successful\
|
|
\ Fortitude save negates the movement but not the damage."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 3, magus 3, psychic 3, sorcerer/wizard 3, spiritualist 3
|
|
range: touch
|
|
saving_throw: Fortitude partial
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Force Sword:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a +1 longsword of pure force sized appropriately for you that you can
|
|
wield or give to another creature like any other longsword. At 8th level, the
|
|
sword functions as a +2 longsword.
|
|
duration: null
|
|
effect: null
|
|
level: bloodrager 2, magus 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist
|
|
2, witch 2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Forcecage:
|
|
area: barred cage (20-ft. cube) or windowless cell (10-ft. cube)
|
|
casting_time: 1 standard action
|
|
components: V, S, M (ruby dust worth 500 gp)
|
|
description:
|
|
- This spell creates an immobile, invisible cubical prison composed of either bars
|
|
of force or solid walls of force (your choice).
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates
|
|
school: evocation [force]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Forced Mutation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small piece of radioactive clay)
|
|
description:
|
|
- "The body of the target creature twists and distorts, reshaping into a grotesque\
|
|
\ figure. Because of the disfigurement, the creature takes a \u20134 penalty to\
|
|
\ Constitution and Charisma. The creature also receives one of the following deformities\
|
|
\ (your choice) from the list in the mutant acquired template: blind, deaf, fragile,\
|
|
\ fractured mind, lame, poor ability (applied to your choice of Strength, Dexterity,\
|
|
\ Intelligence, or Wisdom), spasms, and useless arm. The deformity is subject\
|
|
\ to all limitations described in the mutant template (for example, this spell\
|
|
\ cannot impose the lame deformity on a creature with a base speed slower than\
|
|
\ 20 feet)."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, magus 3, occultist 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Forced Quiet:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- With a gesture, you muffle sound around the target, making it unable to yell or
|
|
otherwise make loud noises. This does not affect spellcasting by the target. The
|
|
target can still use sonic effects, but the DC of these effects decreases by 2.
|
|
The target gains a +2 bonus on saving throws against sonic effects. The target
|
|
gains a +4 circumstance bonus on Stealth checks.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: transmutation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Forced Repentance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You force an evil creature that does not have the evil subtype to momentarily
|
|
reflect on its past actions and be overcome by grief and conscience. The target
|
|
immediately drops prone and begins to loudly confess all of its sins and transgressions
|
|
to the caster for the duration of the spell. The spell immediately ends if you
|
|
move out of line of sight or if the target is attacked.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: inquisitor 4, paladin 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Forceful Hand:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as interposing hand, except that it can also pursue and bull
|
|
rush one opponent you select.
|
|
duration: null
|
|
effect: null
|
|
level: magus 6, sorcerer/wizard 6
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation [force]
|
|
spell_resistance: null
|
|
target: null
|
|
Forceful Strike:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- "You cast this spell as you strike a creature with a melee weapon, unarmed strike,\
|
|
\ or natural attack to unleash a concussive blast of force. You deal normal weapon\
|
|
\ damage from the blow, but also deal an additional amount of force damage equal\
|
|
\ to 1d4 points per caster level (maximum of 10d4). The force of the blow may\
|
|
\ be enough to knock the target backward as well. To determine if the target is\
|
|
\ pushed back, make a combat maneuver check with a bonus equal to your caster\
|
|
\ level to resolve a bull rush attempt against the creature struck. You do not\
|
|
\ move as a result of this free bull rush, but it can push the target back if\
|
|
\ it defeats the target\u2019s CMD. A successful Fortitude save halves the force\
|
|
\ damage and negates the bull rush effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 4, inquisitor 4, magus 4, paladin 4
|
|
range: touch or reach of melee weapon
|
|
saving_throw: Fortitude partial
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Foresight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (a hummingbird\u2019s feather)"
|
|
description:
|
|
- This spell grants you a powerful sixth sense in relation to yourself or another.
|
|
Once foresight is cast, you receive instantaneous warnings of impending danger
|
|
or harm to the subject of the spell. You are never surprised or flat-footed. In
|
|
addition, the spell gives you a general idea of what action you might take to
|
|
best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves.
|
|
This insight bonus is lost whenever you would lose a Dexterity bonus to AC.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: druid 9, shaman 9, sorcerer/wizard 9, witch 9
|
|
range: personal or touch
|
|
saving_throw: none or Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: no or yes (harmless)
|
|
target: see text
|
|
Forest Friend:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a pinch of manure)
|
|
description:
|
|
- While subject to this spell, the targets find that forested areas become helpful
|
|
instead of hindering. The targets suffer no hindrances to movement and suffer
|
|
no penalties on Acrobatics and Stealth checks from undergrowth in forested terrain.
|
|
Furthermore, forested overgrowth imposes a miss chance 10% lower than normal.
|
|
When moving in and among trees, those subject to the spell gain a +5 circumstance
|
|
bonus on Acrobatics checks and Climb checks. Rangers in their favored terrain
|
|
can also add their favored terrain bonus on such Acrobatics and Climb checks.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 2, ranger 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: 'abjuration:'
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Forest\u2019s Sense":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can sense the location of a target creature within range if it is also within
|
|
10 feet of a living plant or fungus. You must be able to target the creature by
|
|
tangible qualities such as its build, clothing texture, size, or tracks, but you
|
|
need not have line of effect to your target. the fungus or plants near the target
|
|
serve as a scrying sensor for this spell. Your senses of hearing, smell, and touch
|
|
extend to all fungus and plants within 10 feet of the target, allowing you to
|
|
gauge the size and shape of nearby objects and potentially to overhear conversations
|
|
in which the target is currently participating. Your scent ability and tremorsense
|
|
extend through this scrying sensor if you have them, but any other special senses
|
|
you might have do not. For 1 day after casting this spell, you gain a +5 insight
|
|
bonus on Survival checks to track creatures you sensed via the spell. You can
|
|
dismiss this bonus on Survival checks.
|
|
duration: 1 minute/level (D); see text
|
|
effect: null
|
|
level: druid 4, ranger 3, shaman 4
|
|
range: 1 mile/level
|
|
saving_throw: Will negates
|
|
school: divination (scrying)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Foretell Failure:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- You cast this spell immediately before you would take an action that requires
|
|
a d20 roll, such as a skill check, attack roll, or ability check. The action must
|
|
be something you can complete in a single round. The spell magically informs you
|
|
whether the action will succeed if you roll a 10 or better on the d20 roll involved.
|
|
If the action would be successful under those circumstances, you must take the
|
|
action. If the action would not be successful, you can take a different action.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, occultist 5, oracle 4, psychic 4, sorcerer/wizard 5, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Forgetful Slumber:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a few drops of river water)
|
|
description:
|
|
- "This spell acts as the deep slumber spell, but only affects one creature of 10\
|
|
\ Hit Dice or fewer. In addition, a creature affected by this spell awakens with\
|
|
\ no knowledge of the events that led to the spell\u2019s casting. The target\
|
|
\ loses all memory from the 5 minutes prior to falling asleep. No effect short\
|
|
\ of a miracle or wish can restore memories lost by this spell."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Form Validation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bit of hair, a fingernail, or a similar portion of a creature)
|
|
description:
|
|
- To cast this spell, you must have a bit of hair, a fingernail clipping, or some
|
|
other portion of a creature. The sample must be no more than 1 week old per caster
|
|
level. As part of casting, you touch the target creature, and instantly know whether
|
|
the target is the same creature the sample is from.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 1, inquisitor 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Form of The Alien Dragon I-III:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a scale of the dragon type you plan to assume)
|
|
description:
|
|
- You become a Medium esoteric or outer dragon.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 6, magus 6, psychic 7, sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: see text
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Form of the Dragon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a scale of the dragon type you plan to assume)
|
|
description:
|
|
- You become a Medium chromatic or metallic dragon. You gain a +4 size bonus to
|
|
Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet
|
|
(poor), darkvision 60 feet, a breath weapon, and resistance to one element. You
|
|
also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). Your breath
|
|
weapon and resistance depend on the type of dragon. You can only use the breath
|
|
weapon once per casting of this spell. All breath weapons deal 6d8 points of damage
|
|
and allow a Reflex save for half damage. In addition, some of the dragon types
|
|
grant additional abilities, as noted below.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 6, magus 6, sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: see below
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Form of the Exotic Dragon I-III:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a scale of the dragon type you plan to assume)
|
|
description:
|
|
- You become a Medium imperial or primal dragon.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 6, druid 7, sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: see below
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
"Fortune\u2019s Path":
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (incense worth 50 gp), F (silver mirror worth at least 100 gp)
|
|
description:
|
|
- You predict events in your near future. Visions of the foretold events appear
|
|
in the mirror after you cast this spell. Roll d% and add your caster level (maximum
|
|
10) to determine results this spell returns, as listed below.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, cleric 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Foster Hatred:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, DF
|
|
description:
|
|
- "You build upon your targets\u2019 innate prejudice, stoking it from a simmer\
|
|
\ to the full flame of hatred. Choose a creature type (if you choose humanoid\
|
|
\ or outsider, you must also choose a subtype)."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: antipaladin 4, inquisitor 5, mesmerist 5, psychic 6, spiritualist 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion]
|
|
spell_resistance: 'yes'
|
|
target: any number of living creatures, no two of which can be more than 30 ft.
|
|
apart
|
|
"Fox\u2019s Cunning":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (hairs or dung from a fox)
|
|
description:
|
|
- "The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence,\
|
|
\ adding the usual benefits to Intelligence-based skill checks and other uses\
|
|
\ of the Intelligence modifier. Wizards (and other spellcasters who rely on Intelligence)\
|
|
\ affected by this spell do not gain any additional bonus spells for the increased\
|
|
\ Intelligence, but the save DCs for spells they cast while under this spell\u2019\
|
|
s effect do increase. This spell doesn\u2019t grant extra skill ranks."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 2, bard 2, psychic 2, sorcerer/wizard 2, summoner/unchained summoner
|
|
2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Fractions of Heal and Harm:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- "This spell channels a portion of the next spell you cast into magic that heals\
|
|
\ you. The next instantaneous area damage spell of 3rd level or lower that you\
|
|
\ cast deals only 75% of its damage, but heals you of a number of hit points equal\
|
|
\ to the remaining 25% of the spell\u2019s damage. For example, if you cast this\
|
|
\ spell and followed it with a fireball that would normally deal 40 hit points\
|
|
\ of damage, the fireball instead deals 30 hit points of damage and heals you\
|
|
\ of 10 hit points of damage. The spell affected by this spell must be cast before\
|
|
\ the end of your next turn. This spell has no effect on spells that do not deal\
|
|
\ damage or spells higher than 3rd level. This healing is treated as if you had\
|
|
\ been affected by a cure or inflict spell (whichever would heal you), and is\
|
|
\ treated as the same spell level as the area-affecting spell for the purpose\
|
|
\ of effects that relate to the spell level of cure or inflict spells."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: arcanist 3, bard 3, bloodrager 3, cleric/oracle 3, crimson assassin 3, skald
|
|
3, sorcerer/wizard 3, warpriest 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Free Spirit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell allows you to gain the benefits of a freedom of movement spell and
|
|
a +4 bonus on saving throws against fear effects. The spell also makes you drunk.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, cleric 3, druid 3, medium 3, shaman 3, spiritualist 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Free Swim:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a strip of kelp bound to the target), DF
|
|
description:
|
|
- "The target can move and attack underwater normally without the usual penalties\
|
|
\ involved with underwater combat, as if under the effects of freedom of movement.\
|
|
\ However, the target doesn\u2019t gain any protections against grapple, paralysis,\
|
|
\ and magical effects that impede movement (such as solid fog, slow, and web)."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 3, bard 3, cleric/oracle 3, druid 3, hunter 3, inquisitor 3, investigator
|
|
3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, skald 3, spiritualist
|
|
3, warpriest 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Freedom:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The subject is freed from spells and effects that restrict movement, including
|
|
binding, entangle, grappling, imprisonment, maze, paralysis, petrification, pinning,
|
|
sleep, slow, stunning, temporal stasis, and web. To free a creature from imprisonment
|
|
or maze, you must know its name and background, and you must cast this spell at
|
|
the spot where it was entombed or banished into the maze.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: close (25 ft. + 5 ft./2 levels) or see text
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Freedom of Movement:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a leather strip bound to the target), DF
|
|
description:
|
|
- This spell enables you or a creature you touch to move and attack normally for
|
|
the duration of the spell, even under the influence of magic that usually impedes
|
|
movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks
|
|
made to grapple the target automatically fail. The subject automatically succeeds
|
|
on any combat maneuver checks and Escape Artist checks made to escape a grapple
|
|
or a pin.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 4, bard 4, cleric/oracle 4, druid 4, inquisitor 4, ranger 4
|
|
range: personal or touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: you or creature touched
|
|
"Freedom\u2019s Toast":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small amount of ale in a flagon)
|
|
description:
|
|
- "When the caster hoists a flagon and delivers a toast to freedom, the target is\
|
|
\ transported up to 15 feet from its position to a space of your choice, though\
|
|
\ that space must be within your line of sight. If the target was prone at the\
|
|
\ time of casting, you can choose for the target to be standing upon reaching\
|
|
\ the destination. Furthermore, if the target was bound with non-magical ropes,\
|
|
\ manacles, or other restraints, those restraints are not transported with the\
|
|
\ target, effectively freeing the target from those restraints. If the target\
|
|
\ is bound by magical restraints, you can bar those restraints from being transported\
|
|
\ with the target with a successful caster level check against a DC based on the\
|
|
\ restraints\u2019 caster level (DC = 11 + the restraining magic item\u2019s or\
|
|
\ spell\u2019s caster level)."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5, cleric/oracle 5, inquisitor 5, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Freezing Sphere:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small crystal sphere)
|
|
description:
|
|
- Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips
|
|
to the location you select, where it explodes in a 40-foot-radius burst, dealing
|
|
1d6 points of cold damage per caster level (maximum 15d6) to each creature in
|
|
the area. A creature of the water subtype instead takes 1d8 points of cold damage
|
|
per caster level (maximum 15d8) and is staggered for 1d4 rounds.
|
|
duration: instantaneous or 1 round/level; see text
|
|
effect: null
|
|
level: magus 6, sorcerer/wizard 6
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex half; see text
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Frightful Aspect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (the skin of a toad)
|
|
description:
|
|
- "You become a larger, awful version of yourself. You grow to size Large, and take\
|
|
\ on features that horrify your enemies. You gain the following abilities: a +6\
|
|
\ size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor\
|
|
\ bonus, DR 10/magic, and spell resistance equal to 10 + half your caster level.\
|
|
\ You also emit an aura that emanates 30 feet from you. Enemy creatures within\
|
|
\ the aura are shaken. Each time a creature shaken by this aura hits you with\
|
|
\ a melee attack, that creature becomes frightened for 1d4 rounds, though at the\
|
|
\ end of that duration it is no longer affected by this aura. The aura\u2019s\
|
|
\ effect is a fear and mind-affecting effect."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 8, druid 8, sorcerer/wizard 8, witch 8, Mystery ascetic 8
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Frigid Souls:
|
|
area: one 5-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, DF/M (a bloody icicle)
|
|
description:
|
|
- "You harness fear of frozen environments into a haunt that withers defenses against\
|
|
\ the cold. Any creature that enters the affected area must succeed at a Will\
|
|
\ save or gain spell resistance equal to 11 + your caster level against any abjuration\
|
|
\ effect that provides resistance to or protection against cold damage or cold\
|
|
\ climates. This spell resistance cannot be voluntarily lowered. Once every 30\
|
|
\ minutes as an immediate action, the haunt attempts a dispel check (1d20 + your\
|
|
\ caster level) against an active abjuration effect currently protecting a creature\
|
|
\ in the affected area against cold, even if it was active before the creature\
|
|
\ was haunted or it successfully bypassed the spell resistance imposed by the\
|
|
\ haunt. Against creatures with multiple layers of protection, these dispel checks\
|
|
\ start with the highest-level abjuration effects and work their way down the\
|
|
\ list. Each time the haunt attempts a dispel check, the spell\u2019s haunt-like\
|
|
\ manifestation occurs during that round."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: cleric 4, druid 4, ranger 3, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy (haunted) [cold, emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Frigid Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes your hand to glow with a pale blue radiance.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 2, druid 2, magus 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Frost Fall:
|
|
area: 5-foot radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The area of this spell is covered in chilling frost, dealing 2d6 points of cold\
|
|
\ damage to all creatures within it. Creatures that the spell initially damages\
|
|
\ must succeed at a Fortitude save or become staggered for 1 round. The area remains\
|
|
\ chilled for the spell\u2019s duration. Any creature that starts your turn within\
|
|
\ the spell\u2019s area takes 1d6 points of cold damage (Fortitude saving throw\
|
|
\ for half) but does not become staggered even on a failed saving throw."
|
|
duration: 1 round/2 levels
|
|
effect: null
|
|
level: druid 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Frost Mammoth:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a fragment of mammoth tusk)
|
|
description:
|
|
- A blast of snow suddenly fills an area with a space of 15 feet, immediately taking
|
|
the shape of a woolly mammoth made of snow with tusks of solid ice. The mammoth
|
|
has statistics identical to those of a mastodon, except it also has the cold subtype
|
|
(and thus gains immunity to cold and vulnerability to fire). The frost mammoth
|
|
obeys your telepathic commands. It allows you or anyone you designate to ride
|
|
it, and it is treated as if combat trained. At 17th level, a frost mammoth you
|
|
conjure deals an additional 1d6 points of cold damage with each physical attack.
|
|
duration: 1 round/level (D)
|
|
effect: one frost mammoth
|
|
level: cleric 7, druid 7, shaman 7, sorcerer/wizard 7, summoner 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation) [cold]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Frostbite:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per
|
|
level, and the target is fatigued. The fatigued condition ends when the target
|
|
recovers from the nonlethal damage. This spell cannot make a creature exhausted
|
|
even if it is already fatigued. You can use this melee touch attack up to one
|
|
time per level.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, druid 1, magus 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Frosty Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a chunk of ice or a few drops of water melted from glacier
|
|
ice)
|
|
description:
|
|
- "The spell allows you to channel cold into your very being. If you don\u2019t\
|
|
\ already have the cold subtype, this spell grants you the cold subtype. If you\
|
|
\ already have the cold subtype, you instead channel the frost from your being\
|
|
\ outward, creating a 10-foot-radius aura of cold centered on you. Creatures who\
|
|
\ enter or end their turns in the aura must succeed at a Fortitude saving throw\
|
|
\ or take 1d8 points of cold damage."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 4, cleric 4, magus 4, shaman 4, sorcerer/wizard 4, summoner 4,
|
|
witch 4
|
|
range: personal
|
|
saving_throw: none (harmless, see text)
|
|
school: transmutation [cold]
|
|
spell_resistance: no (harmless, see text)
|
|
target: you (see text)
|
|
Frozen Note:
|
|
area: 30-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You produce and sustain a single perfect musical note that holds nearby creatures,
|
|
friend as well as foe, utterly spellbound until you stop singing. Affected creatures
|
|
are both paralyzed and oblivious to their surroundings so long as you maintain
|
|
the note.
|
|
duration: concentration (up to 1 round/level); see text
|
|
effect: null
|
|
level: bard 5
|
|
range: null
|
|
saving_throw: Will partial; see text
|
|
school: enchantment (compulsion) [mind-affecting, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Full Pouch:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, M (alchemical reagents or herbs worth 1 gp)
|
|
description:
|
|
- "You cast this spell as you draw out a consumable alchemical item to use. The\
|
|
\ object must be an alchemical item, but not a dose of disease, a poison, a magic\
|
|
\ potion, or another type of consumable item. The item divides itself into two\
|
|
\ nearly identical copies and the newly separated one is delivered into your hand.\
|
|
\ The new item functions as the original in all ways except the copied item suffers\
|
|
\ a slight reduction in quality. Saves against the new alchemical item\u2019s\
|
|
\ affects use the original item\u2019s save DC or the save DC of this spell, whichever\
|
|
\ is higher."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 2, bard 2, druid 2, inquisitor 3, occultist 3, ranger 3, sorcerer/wizard
|
|
2
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 object touched
|
|
Fumblestep:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a sharp pebble)
|
|
description:
|
|
- "Fumblestep coats a target\u2019s feet in slick ectoplasm that retains some psychic\
|
|
\ connection to your mind. While the spell remains in effect, the target creature\
|
|
\ takes a \u20131 penalty on Reflex saving throws and Acrobatics checks."
|
|
duration: 1 minute/level or until discharged (see text)
|
|
effect: null
|
|
level: mesmerist 1, sorcerer/wizard 1, spiritualist 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (see text)
|
|
school: conjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Fumbletongue:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This enchantment causes a creature to be unable to speak intelligibly. Any effort
|
|
the target makes to talk, in any language, comes out as a useless mix of unconnected
|
|
words and noises. Even magic words are affected to some extent; the target has
|
|
a 20% spell failure chance for any spell it attempts to cast with verbal components,
|
|
and a 20% chance to incorrectly use a command word to activate a magic item. This
|
|
spell has no effect on telepathic communication, or the vocalizations of creatures
|
|
that lack a spoken language.
|
|
duration: 1d4 rounds
|
|
effect: null
|
|
level: bard 1, psychic 1, witch 1
|
|
range: close (25 ft. +5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Funereal Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot\
|
|
\ square. An affected weapon also easily bypasses the physical defenses of undead\
|
|
\ creatures, ignoring 5 points of an undead creature\u2019s damage reduction,\
|
|
\ as long as the damage reduction is not DR/epic. For example, attacks with a\
|
|
\ weapon affected by this spell completely ignore a zombie\u2019s DR 5/slashing\
|
|
\ or reduce a lich\u2019s damage reduction to DR 10/bludgeoning and magic."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 1, inquisitor 1, occultist 1, paladin 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: weapon touched or 50 projectiles (all of which must be together at the time
|
|
of casting)
|
|
Fungal Blisters:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When you cast this spell, horrible, fungal growths sprout forth all over your
|
|
body. You develop 1d2+1 of these blisters per 2 caster levels. Each time you are
|
|
dealt more than 5 points of bludgeoning, piercing, or slashing damage from a single
|
|
attack, one of these blisters bursts, releasing a cloud of harmful spores in a
|
|
5-foot-radius burst centered on you.
|
|
duration: 1 minute/level or until discharged (see text)
|
|
effect: null
|
|
level: alchemist 2, druid 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Fungal Infestation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You coat the target in necrotic fungus that makes its flesh soft and fragile.
|
|
Toadstools, ringworm, and other disgusting fungal growths sprout from its skin.
|
|
The target takes 1d3 points of Charisma damage. Any physical attack against the
|
|
target automatically adds 1d6 points of bleed damage.
|
|
duration: 1d3 days
|
|
effect: null
|
|
level: druid 3
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [disease]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Furious Fire Barrage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (two balls of guano)
|
|
description:
|
|
- Upon casting this spell, you conjure forth one or two balls of flame, each resting
|
|
in a free hand. As part of casting this spell or as a standard action, you can
|
|
throw one flame ball a maximum of 300 feet, dealing 1d6 points of fire damage
|
|
per caster level you have (maximum 10d6) to all creatures within a 10-foot-radius
|
|
spread.
|
|
duration: 1 round/level; see text
|
|
effect: null
|
|
level: bloodrager 4, magus 5, sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: Reflex half
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Fury of the Sun:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You curse the target to suffer unbearable heat. On a failed saving throw, the
|
|
target is immediately subjected to severe heat, takes 1d4 points of nonlethal
|
|
damage, and is suffering from heatstroke (fatigued). The target must save every
|
|
10 minutes as normal for severe heat (starting at DC 15 rather than the DC of
|
|
this spell). Because this heat is internal, the target cannot avoid it using the
|
|
normal methods for escaping heat dangers such as Survival checks or finding shade.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: druid 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation [curse, fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Gallant Inspiration:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- This word of arcane-empowered inspiration often ensures success of a crucial endeavor.
|
|
Cast this spell when a creature fails an attack roll or skill check. The creature
|
|
gains a +2d4 competence bonus to the attack roll or skill check retroactively.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Garden of Peril:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of spores)
|
|
description:
|
|
- Vividly colored poisonous mushrooms instantly spring into existence in squares
|
|
you select. The mushrooms can appear on any solid surface, even growing horizontally
|
|
from walls or upside down from the ceiling.
|
|
duration: 1 round/level (D)
|
|
effect: one poisonous mushroom/level, no two of which can be more than 30 ft. apart
|
|
level: druid 2, ranger 2, sorcerer/wizard 2, summoner 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Garrulous Grin:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: S
|
|
description:
|
|
- "This spell plants a seed of supernatural fear deep in a subject\u2019s mind,\
|
|
\ causing self-doubt, stuttering, and evasiveness."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: antipaladin 2, bard 2, inquisitor 2, mesmerist 2, psychic 2, shaman 2, spiritualist
|
|
2, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Gaseous Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M/DF (a bit of gauze and a wisp of smoke)
|
|
description:
|
|
- "The subject and all its gear become insubstantial, misty, and translucent. Its\
|
|
\ material armor (including natural armor) becomes worthless, though its size,\
|
|
\ Dexterity, deflection bonuses, and armor bonuses from force effects still apply.\
|
|
\ The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and\
|
|
\ critical hits. It can\u2019t attack or cast spells with verbal, somatic, material,\
|
|
\ or focus components while in gaseous form. This does not rule out the use of\
|
|
\ certain spells that the subject may have prepared using the feats Silent Spell,\
|
|
\ Still Spell, and Eschew Materials. The subject also loses supernatural abilities\
|
|
\ while in gaseous form. If it has a touch spell ready to use, that spell is discharged\
|
|
\ harmlessly when the gaseous form spell takes effect."
|
|
duration: 2 min./level (D)
|
|
effect: null
|
|
level: alchemist 3, bard 3, magus 3, medium 3, occultist 3, psychic 3, sorcerer/wizard
|
|
3, spiritualist 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: willing corporeal creature touched
|
|
Gate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (see text)
|
|
description:
|
|
- Casting a gate spell has two effects.
|
|
duration: instantaneous or concentration (up to 1 round/level); see text
|
|
effect: see text
|
|
level: cleric/oracle 9, sorcerer/wizard 9
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation or calling)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Geas/Quest:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V
|
|
description:
|
|
- This spell functions similarly to lesser geas, except that it affects a creature
|
|
of any HD and allows no saving throw.
|
|
duration: 1 day/level or until discharged (D)
|
|
effect: null
|
|
level: bard 6, cleric/oracle 6, inquisitor 5, sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [curse, language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Genesis:
|
|
area: null
|
|
casting_time: 1 week (8 hours/day)
|
|
components: V, S, M (small crystalline sphere worth 25,000 gp)
|
|
description:
|
|
- You create an immobile, finite demiplane with limited access. Demiplanes created
|
|
by this spell are very small. At first, the demiplane grows at a rate of 1-foot-radius
|
|
per day, up to a 180-foot radius. You determine the environment in the demiplane,
|
|
reflecting most any desire you can visualize, such as atmosphere, water, temperature,
|
|
and the shape of the terrain. The spell cannot create life, nor can it create
|
|
buildings. If desired, these must be brought in by some other fashion.
|
|
duration: instantaneous
|
|
effect: a demiplane on the Ethereal Plane centered on you
|
|
level: artifice 9
|
|
range: 180 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Geniekind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of dust, embers, wind-blown sand or drops of water,
|
|
depending on the genie type)
|
|
description:
|
|
- Upon casting this spell, you must choose one type of genie to transform into,
|
|
selecting from djinni, efreeti, marid, or shaitan. You retain your basic physical
|
|
appearance but shift in some way to become more akin to the genie type you chose.
|
|
While under the effects of geniekind, you gain a +2 racial bonus on all saving
|
|
throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement
|
|
bonus to your natural armor bonus. You also gain a +2 enhancement bonus to Constitution
|
|
and a +5 bonus on all Diplomacy checks made when interacting with creatures of
|
|
the same elemental subtype as your chosen genie. In addition, you gain other abilities
|
|
depending upon the type of genie you choose to assume the form of, as detailed
|
|
below.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 5, druid 5, sorcerer/wizard 5, summoner 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Genius Avaricious:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (valuable offerings; see text), F (one gold coin)
|
|
description:
|
|
- Casting this spell constitutes performing a rite of sacrifice to the archdevil
|
|
Mammon, making an offering to the Lord of Erebus and channeling a measure of his
|
|
disembodied might into a single coin. The power and abilities of this vestige
|
|
correspond directly to the value of the offering, allowing for three distinct
|
|
effects.
|
|
duration: instantaneous (see text)
|
|
effect: a vestige of the archdevil Mammon imbues a coin with a negotiable degree
|
|
of power
|
|
level: cleric 6, sorcerer/wizard 6
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (creation) [evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Gentle Breeze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a light wind that blows only against the target, from a direction of
|
|
your choice. The breeze grants the target a +2 circumstance bonus on saves against
|
|
very hot conditions, severe heat, and saves against clouds, vapors, and gases
|
|
(such as cloudkill, stinking cloud, and inhaled poisons). There must be air present
|
|
to use this spell.
|
|
duration: 1 hour (D)
|
|
effect: null
|
|
level: druid 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation (air)
|
|
spell_resistance: yes (harmless)
|
|
target: one creature or object
|
|
Gentle Repose:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (salt and a copper piece for each of the corpse\u2019s eyes)"
|
|
description:
|
|
- "You preserve the remains of a dead creature so that they do not decay. Doing\
|
|
\ so effectively extends the time limit on raising that creature from the dead\
|
|
\ (see raise dead). Days spent under the influence of this spell don\u2019t count\
|
|
\ against the time limit. Additionally, this spell makes transporting a slain\
|
|
\ (and thus decaying) comrade less unpleasant."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: cleric/oracle 2, shaman 2, sorcerer/wizard 3, witch 2
|
|
range: touch
|
|
saving_throw: Spell Resistance negates (object)
|
|
school: necromancy
|
|
spell_resistance: yes (object)
|
|
target: corpse touched
|
|
Geomessage:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a scrap of vellum)
|
|
description:
|
|
- You create a written message of 50 words or fewer, or else an image, a drawing,
|
|
or a similar diagram. The figment hangs invisible and obscured upon the target
|
|
surface for the duration of the spell. Another casting of geomessage is needed
|
|
to cause the figment to arrange itself into the intended message.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: arcanist 4, bard 3, hunter 3, medium 3, occultist 3, ranger 3, skald 3, sorcerer/wizard
|
|
4
|
|
range: touch
|
|
saving_throw: none
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: surface touched
|
|
Getaway:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a brass doorknob)
|
|
description:
|
|
- "Getaway teleports you and allies you designate at the time of casting to a predetermined\
|
|
\ location. You must initially cast the spell at that location-all creatures affected\
|
|
\ by the spell must be present at that time and within 30 feet of you. At any\
|
|
\ time before the spell\u2019s duration expires, you may trigger the spell as\
|
|
\ a swift action. At this time, all affected creatures (or their remains and gear)\
|
|
\ within 30 feet of you are teleported to the location where you first cast the\
|
|
\ spell. Creatures more than 30 feet away from you are left behind. Selected creatures\
|
|
\ within 30 feet of you who do not wish to travel with you at that time can simply\
|
|
\ choose not to go. You can be transported any distance within a plane but cannot\
|
|
\ travel between planes."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 6, sorcerer/wizard 6
|
|
range: unlimited
|
|
saving_throw: none
|
|
school: conjuration [teleportation]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Geyser:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a piece of lava rock)
|
|
description:
|
|
- You cause a column of boiling water to spring forth from any horizontal surface,
|
|
knocking over creatures directly over it and exposing nearby creatures to searing
|
|
droplets as its spray falls back to the ground.
|
|
duration: concentration + 1 round/level
|
|
effect: spout of boiling water filling a 5 ft. square and spraying upward 10 ft./2
|
|
levels
|
|
level: druid 4, magus 5, sorcerer/wizard 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex partial (see below)
|
|
school: conjuration (creation) [fire, water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Ghost Brand:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a branding iron and a strip of white silk worth 10 gp)
|
|
description:
|
|
- "You alter the fundamental substance of a single object up to 2 cubic feet per\
|
|
\ level in size and at least one size category smaller than the target creature,\
|
|
\ causing it to become shadowy and intangible, as though made out of quasi-real\
|
|
\ shadowstuff. You link the intangible item to the target\u2019s flesh by making\
|
|
\ a brand shaped like the item on the target\u2019s skin. The intangible item\
|
|
\ merges with the target\u2019s flesh and is contained within the target\u2019\
|
|
s body, moving with the target wherever it goes. The creature can retrieve the\
|
|
\ item or reabsorb it as a full-round action, and can do so as many times as it\
|
|
\ wants. When worn or wielded by the target, the item regains its solidity and\
|
|
\ functions normally, though the target can\u2019t drop or remove the item (other\
|
|
\ than by using the full-round action), nor can it be disarmed or stolen. If the\
|
|
\ item is destroyed, the spell ends. If the ghost brand spell is dispelled while\
|
|
\ the object is inside the target\u2019s body, the object bursts out of the target\u2019\
|
|
s flesh, dealing 3d6 points of piercing and slashing damage to the target that\
|
|
\ bypasses DR, as well as 1d6 points of bleed damage."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 4, occultist 3, spiritualist 4, witch 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [shadow]
|
|
spell_resistance: 'no'
|
|
target: one willing creature and one object touched
|
|
Ghost Sound:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bit of wool or a small lump of wax)
|
|
description:
|
|
- "Ghost sound allows you to create a volume of sound that rises, recedes, approaches,\
|
|
\ or remains at a fixed place. You choose what type of sound ghost sound creates\
|
|
\ when casting it and cannot thereafter change the sound\u2019s basic character."
|
|
duration: 1 round/level (D)
|
|
effect: illusory sounds
|
|
level: bard 0, magus 0, psychic 0, sorcerer/wizard 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Ghost Whip:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A white, 15-foot-long lash of ghostly evanescence appears from your hand. This\
|
|
\ weapon is treated as a ghost touch whip with no enhancement bonus. You can wield\
|
|
\ it as a whip as if you were proficient. Attacks with a ghost whip are resolved\
|
|
\ as incorporeal touch attacks. The whip affects only creatures you attack with\
|
|
\ it, passing through objects and other creatures in its path and thereby allowing\
|
|
\ you to ignore cover between you and your target. When a ghost whip attack passes\
|
|
\ through total cover, the target is treated as having total concealment (50%\
|
|
\ miss chance). Against incorporeal and undead creatures, a ghost whip deals lethal\
|
|
\ damage and can be used to perform drag or reposition combat maneuvers (in addition\
|
|
\ to a whip\u2019s normal disarm and trip maneuvers). A ghost whip cannot be disarmed\
|
|
\ or sundered."
|
|
duration: 1 round/level (D)
|
|
effect: whip of flexible ectoplasm
|
|
level: cleric 2, inquisitor 2, magus 2, occultist 2, psychic 2, sorcerer/wizard
|
|
2, spiritualist 2, witch 2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ghost Wolf:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F ( dire wolf tooth)
|
|
description:
|
|
- "This spell conjures a Large, quasi-real, wolflike creature made of roiling black\
|
|
\ smoke. It functions as phantom steed, except as noted above. In addition, the\
|
|
\ creature radiates an aura of fear. Any creature with fewer than 6 Hit Dice within\
|
|
\ 30 feet (except the ghost wolf\u2018s rider) must make a Will save or become\
|
|
\ shaken for 1d4 rounds (this is a mind-affecting fear effect). A creature that\
|
|
\ makes its Will save is unaffected by the steed\u2019s fear aura for 24 hours."
|
|
duration: 1 hour/level (D) or 1 round/level; see text
|
|
effect: null
|
|
level: bloodrager 4, sorcerer/wizard 4, summoner 2
|
|
range: 0 ft.
|
|
saving_throw: none (see description)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: one quasi-real wolflike creature
|
|
Ghostbane Dirge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (an old reed from a wind instrument)
|
|
description:
|
|
- The target coalesces into a semi-physical form for a short period of time. While
|
|
subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical
|
|
attack forms, and full damage from magic weapons, spells, spell-like effects,
|
|
and supernatural effects.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, inquisitor 2, paladin 1, shaman 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ghostly Disguise:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You make yourself\u2014including clothing, armor, weapons, and equipment\u2014\
|
|
appear translucent like a ghost. Any mundane or magical disguise on you is affected\
|
|
\ by this illusion as well; for example, if you are disguised as the king or a\
|
|
\ sahuagin, you look like a ghostly version of the king or a sahuagin. Your ghostly\
|
|
\ form may have a pale green, blue, or violet coloration, or a muted version of\
|
|
\ your normal appearance."
|
|
duration: 10 minute/level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, inquisitor 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: you
|
|
Ghoul Army:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (a handful of ghoul\u2019s teeth)"
|
|
description:
|
|
- "By scattering a handful of ghoul\u2019s teeth across the ground, you cause 1d4+1\
|
|
\ ghouls led by a single ghast to rise up from the ground around you. The ghouls\
|
|
\ and their ghast leader must appear in squares adjacent to you, but after that\
|
|
\ they follow your spoken commands unerringly."
|
|
duration: 1 round/level
|
|
effect: 1d4+1 ghouls and 1 ghast
|
|
level: cleric 5, sorcerer/wizard 5, witch 5
|
|
range: 5 feet
|
|
saving_throw: Fortitude half (see text)
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Ghoul Hunger:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You awaken an unnatural hunger in the target, compelling it to fall upon a nearby\
|
|
\ helpless or dead humanoid creature and begin eating its flesh. The target defends\
|
|
\ itself normally but takes no other actions while eating. The target does not\
|
|
\ take extraordinary risks to satisfy this urge (it wouldn\u2019t jump over a\
|
|
\ pit or swim through lava to reach a suitable victim). If the target can\u2019\
|
|
t fulfill this urge on its next turn, the spell fails. Each round on its turn,\
|
|
\ the target can attempt a new saving throw to end the effect."
|
|
duration: 1 round/level; see text
|
|
effect: null
|
|
level: antipaladin 2, cleric/oracle 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: necromancy [evil, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Ghoul Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (cloth from a ghoul or earth from a ghoul\u2019s lair)"
|
|
description:
|
|
- Imbuing you with negative energy, this spell allows you to paralyze a single living
|
|
humanoid for the duration of the spell with a successful melee touch attack.
|
|
duration: 1d6+2 rounds
|
|
effect: null
|
|
level: bloodrager 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [poison (stench aspect only)]
|
|
spell_resistance: 'yes'
|
|
target: living humanoid touched
|
|
Giant Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- 'When you cast this spell you can assume the form of any Large humanoid creature
|
|
of the giant subtype (those are: frost giant, fire giant, cyclops, ettin, hill
|
|
giant, ogre, stone giant, or troll). Once you assume your new form, you gain the
|
|
following abilities:'
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 6, sorcerer/wizard 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Giant Vermin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You turn a number of normal-sized centipedes, scorpions, or spiders into their
|
|
giant counterparts. Only one type of vermin can be transmuted (so a single casting
|
|
cannot affect both a centipede and a spider). The number of vermin which can be
|
|
affected by this spell depends on your caster level, as noted on the table below.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: cleric/oracle 4, druid 4, shaman 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Gift of the Deep:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You give the targets the appearance and many of the abilities of sahuagin mutants,
|
|
with effects as described below. Choose one benefit for all targets of this spell.
|
|
This spell has no effect on sahuagin that are already mutants or already under
|
|
the effects of gift of the deep.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 4, sorcerer/ wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negate (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: one non-mutated sahuagin /level, no two of which can be more than 30 ft.
|
|
apart
|
|
Gilded Whispers:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (100 gp of powdered gemstones)
|
|
description:
|
|
- Developed by priests to catch thieves and skimmers, gilded whispers later spread
|
|
to other faiths and was adapted to the arcane arts. This spell is most commonly
|
|
used to track bribes and illicit purchases back to their ultimate source.
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: cleric 4, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: divination
|
|
spell_resistance: yes (object)
|
|
target: a gold or platinum coin
|
|
Gird Ally:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a magical field around summoned creatures you control that deflects
|
|
attacks made against them. The targets gain a deflection bonus to their AC equal
|
|
to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at
|
|
18th level). A summoner can target his eidolon with this spell.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 2, druid 2, sorcerer/wizard 2, summoner 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one summoned creature you control/level, no two of which can be more than
|
|
30 ft. apart
|
|
Glibness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "Your speech becomes fluent and more believable, causing those who hear you to\
|
|
\ believe every word you say. You gain a +20 bonus on Bluff checks made to convince\
|
|
\ another of the truth of your words. This bonus doesn\u2019t apply to other uses\
|
|
\ of the Bluff skill, such as feinting in combat, creating a diversion to hide,\
|
|
\ or communicating a hidden message via innuendo."
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: bard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Glide:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a leaf )
|
|
description:
|
|
- You take no damage from falls (as if from feather fall). In addition, you can
|
|
move up to 5 feet in any horizontal direction for every 1 foot you fall, at a
|
|
speed of 60 feet per round. You cannot use this spell to actually gain height,
|
|
merely coast in other directions as you fall. If subjected to a strong wind or
|
|
any other effect that causes you to rise you can take advantage of it in order
|
|
to increase the distance you can glide. The spell ends as soon as your feet touch
|
|
the ground regardless of its remaining duration. If the spell expires while you
|
|
are still in the air you fall the remaining distance as normal.
|
|
duration: until landing or 1 minute/level (D)
|
|
effect: null
|
|
level: druid 2, psychic 2, ranger 1, shaman 2, sorcerer/wizard 2, summoner/unchained
|
|
summoner 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Glimpse The Hidden:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of magnesium and platinum)
|
|
description:
|
|
- This spell functions as see invisibility, except as noted here. This spell cannot
|
|
be made permanent.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 3, inquisitor 3, sorcerer/wizard 3, summoner/unchained summoner
|
|
3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Glimpse of The Akashic:
|
|
area: null
|
|
casting_time: 1 full-round action
|
|
components: V, S
|
|
description:
|
|
- You expand your consciousness in an attempt to tap into the perfect knowledge
|
|
contained within the Akashic Record.
|
|
duration: 1 day or until discharged (see text)
|
|
effect: null
|
|
level: psychic 8
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Glimpse of Truth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tourmaline costing 50 gp)
|
|
description:
|
|
- This spell functions like true seeing, except as noted above.
|
|
duration: 1 round
|
|
effect: null
|
|
level: alchemist 5, cleric 4, druid 5, inquisitor 4, magus 5, medium 3, occultist
|
|
4, psychic 4, shaman 4, sorcerer/wizard 5, spiritualist 5, witch 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Glitterdust:
|
|
area: creatures and objects within 10-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M (ground mica)
|
|
description:
|
|
- A cloud of golden particles covers everyone and everything in the area, causing
|
|
creatures to become blinded and visibly outlining invisible things for the duration
|
|
of the spell. All within the area are covered by the dust, which cannot be removed
|
|
and continues to sparkle until it fades. Each round at the end of their turn blinded
|
|
creatures may attempt new saving throws to end the blindness effect.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, summoner/unchained summoner
|
|
2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (blinding only)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Globe of Invulnerability:
|
|
area: 10-ft.-radius spherical emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a glass or crystal bead)
|
|
description:
|
|
- This spell functions like lesser globe of invulnerability, except that it also
|
|
excludes 4th-level spells and spell-like effects.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 6
|
|
range: 10 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Globe of Tranquil Water:
|
|
area: 20-ft.-radius emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a glass globe)
|
|
description:
|
|
- "Upon casting this spell, a rippling bubble of calm water extends outward from\
|
|
\ you to a radius of 20 feet and remains centered on you when you move. The bubble\
|
|
\ blocks all natural and magical precipitation such as rain, snow, and hail (including\
|
|
\ spells such as ice storm). This bubble also pushes out any fog or mist within\
|
|
\ the area, though it does not affect temperature and can\u2019t block natural\
|
|
\ or magical lightning."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 4, druid 4, shaman 4, sorcerer/wizard 5, witch 4
|
|
range: 20 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Gloomblind Bolts:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create one or more bolts of negative energy infused with shadow pulled from\
|
|
\ the Shadow Plane. You can fire one bolt, plus one for every four levels beyond\
|
|
\ 5th (to a maximum of three bolts at 13th level) at the same or different targets,\
|
|
\ but all bolts must be aimed at targets within 30 feet of each other and require\
|
|
\ a ranged touch attack to hit. Each bolt deals 4d6 points of damage to a living\
|
|
\ creature or heals 4d6 points of damage to an undead creature. Furthermore, the\
|
|
\ bolt\u2019s energy spreads over the skin of creature, possibly blinding it for\
|
|
\ a short time. Any creature struck by a bolt must succeed at a Reflex saving\
|
|
\ throw or become blinded for 1 round."
|
|
duration: instantaneous
|
|
effect: one or more bolts of energy
|
|
level: bloodrager 3, magus 3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates; see text
|
|
school: conjuration (creation) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Glue Seal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cover a solid surface with a layer of sticky glue. Anyone in the area when\
|
|
\ the spell is cast must attempt a Reflex save. Those who fail become entangled,\
|
|
\ but can break free by succeeding at a combat maneuver check or an Escape Artist\
|
|
\ check as a standard action against the DC of this spell. The area of the spell\
|
|
\ is considered difficult terrain. A creature moving through the glue must succeed\
|
|
\ at a combat maneuver check or an Escape Artist check as part of its move action\
|
|
\ (DC = the spell\u2019s DC). Creatures that fail lose their movement and become\
|
|
\ entangled in the first square they enter."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner
|
|
1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: one object or one 5-ft. square
|
|
Glyph of Warding:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (powdered diamond worth 200 gp)
|
|
description:
|
|
- This powerful inscription harms those who enter, pass, or open the warded area
|
|
or object. A glyph of warding can guard a bridge or passage, ward a portal, trap
|
|
a chest or box, and so on.
|
|
duration: permanent until discharged (D)
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 3, witch 3
|
|
range: touch
|
|
saving_throw: see text
|
|
school: abjuration
|
|
spell_resistance: no (object) and yes; see text
|
|
target: null
|
|
Golden Guise:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (10 gold pieces)
|
|
description:
|
|
- "You cause an object to briefly transform into gold. Affected items gain the properties\
|
|
\ of gold until the spell expires. Weapons reduce their hardness by half and gain\
|
|
\ the fragile quality, while piercing and slashing weapons take a \u20132 penalty\
|
|
\ on damage rolls (minimum 1 damage). This spell increases the affected item\u2019\
|
|
s armor check penalty by 2 and decreases its armor or shield bonus by 2. Gold\
|
|
\ armor has hardness 5."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one object weighing no more than 5 lbs./level
|
|
Good Hope:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell instills powerful hope in the subjects. Each affected creature gains
|
|
a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks,
|
|
and weapon damage rolls.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: bard 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Goodberry:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any
|
|
other druid of 3rd or higher level) can immediately discern which berries are
|
|
affected. Each transmuted berry provides nourishment as if it were a normal meal
|
|
for a Medium creature. The berry also cures 1 point of damage when eaten, subject
|
|
to a maximum of 8 points of such curing in any 24-hour period.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: druid 1, shaman 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Grace:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- 'Until the end of your turn, your movement does not provoke attacks of opportunity. '
|
|
duration: see text
|
|
effect: null
|
|
level: cleric/oracle 2, paladin 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Grand Destiny:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You inspire the target with the power to seize a grand destiny. The target gains
|
|
a +4 competence bonus that it can choose to apply before rolling any attack roll,
|
|
caster level check, saving throw, or skill check. The spell ends once the bonus
|
|
has been applied to two rolls. At 12th level and 15th level, the bonus can be
|
|
applied an additional time before the spell is discharged. A subject can be under
|
|
the effect of only one grand destiny spell at a time.
|
|
duration: 10 minutes/level or until discharged
|
|
effect: one willing creature
|
|
level: alchemist 5, bard 4, medium 4, mesmerist 5, sorcerer/wizard 5, summoner 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Grappling Scarf:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F ( scarf )
|
|
description:
|
|
- A scarf you are wearing frays at the end into hook-like shapes and can extend
|
|
to incredible lengths. Although your scarf retains its weight, its frayed ends
|
|
function as a grappling hook that can be thrown with a range increment of 20 feet.
|
|
Your scarf elongates to 100 feet the first time it is thrown during the spell
|
|
duration.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, inquisitor 1, occultist 1, skald 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Grasp:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- "You can cast this spell as an immediate action when you fail a Climb check and\
|
|
\ would fall. You can immediately attempt another Climb check as a free action\
|
|
\ at a \u20132 penalty. Each successive use of this spell in a particular situation\
|
|
\ increases the penalty by 2. If successful, you don\u2019t fall, but you don\u2019\
|
|
t progress at climbing."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: arcanist 0, bard 0, cleric/oracle 0, druid 0, hunter 0, magus 0, psychic
|
|
0, skald 0, sorcerer/wizard 0, warpriest 0, witch 0
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Grasping Corpse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (pinch of powdered onyx worth 1 gp)
|
|
description:
|
|
- You can cause one nearby corpse to animate for a brief moment.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 1, cleric 1, occultist 1, shaman 1, sorcerer/wizard 1, spiritualist
|
|
1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: one corpse
|
|
Grasping Depths:
|
|
area: one 5-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a vial of sea water)
|
|
description:
|
|
- You call upon the restless souls of those who died at sea. This spell can be cast
|
|
only on an area of deep water. When a creature enters the area, the haunt manifests,
|
|
automatically grabbing the creature and dragging it under the water on initiative
|
|
count 10. Each round, the haunt deals 1d6 points of nonlethal damage as it drags
|
|
its victim down 10 feet; a successful DC 15 Swim check reduces the descent to
|
|
5 feet and negates the nonlethal damage.
|
|
duration: see text
|
|
effect: null
|
|
level: cleric 5, inquisitor 6, shaman 6, spiritualist 5, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial; see text
|
|
school: necromancy (haunted) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Grasping Hand:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as interposing hand, except that it can also grapple one
|
|
opponent you select. The grasping hand gets one grapple attack per round. This
|
|
attack does not provoke an attack of opportunity. Its CMB and CMD for grapple
|
|
checks use your caster level in place of its base attack bonus, with a +10 bonus
|
|
for its Strength (31) score and a +1 bonus for being Large (its Dexterity is 10,
|
|
granting no bonus on the Combat Maneuver Defense). The hand holds but does not
|
|
harm creatures that it grapples. Directing the spell to a new target is a move
|
|
action. The grasping hand can instead be directed to bull rush a target, using
|
|
the same bonuses outlined above, or it can be directed to interpose itself, as
|
|
interposing hand does.
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation [force]
|
|
spell_resistance: null
|
|
target: null
|
|
Grasping Tentacles:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as black tentacles, except the tentacles blindly grasp at\
|
|
\ the targets\u2019 eyes and ears, and tug at their hair, clothes, and equipment.\
|
|
\ Instead of grapple attempts, the tentacles attempt dirty trick combat maneuver\
|
|
\ checks (CMB = your caster level + 4 [the tentacles\u2019 Strength bonus] + 1\
|
|
\ [the tentacles\u2019 size bonus]). Roll on the following table to determine\
|
|
\ the effect of a successful dirty trick combat maneuver check."
|
|
duration: null
|
|
effect: null
|
|
level: bloodrager 3, magus 3, sorcerer/wizard 3, summoner 3, witch 3
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: null
|
|
Grasping Vine:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause a long, thin vine to sprout from your body\u2014typically from the\
|
|
\ center of your chest or from the palm of an outstretched hand. As a standard\
|
|
\ action, you can direct the end of the vine to move to any square within 20 feet\
|
|
\ of you and perform one of the following tasks: deliver a touch spell that you\
|
|
\ cast after the vine has grown, pick up an unattended object weighing 20 pounds\
|
|
\ or less, give a held object to another creature, attempt to disable a trap or\
|
|
\ lock using your Disable Device modifier with a \u20132 penalty, or perform any\
|
|
\ other task that the GM deems reasonable. the vine does not threaten squares\
|
|
\ and cannot make attacks of opportunity, nor can it wield weapons."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 2, druid 2, occultist 2, ranger 2, shaman 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Grave Words:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: S
|
|
description:
|
|
- "With this spell and a touch, you can force a corpse talk to you, but you can\u2019\
|
|
t ask it specific questions or communicate with it at all. The corpse will start\
|
|
\ babbling for 1 round, spitting out random sentences. There is a 10% chance this\
|
|
\ information is of some use to the caster, but it is difficult to distinguish\
|
|
\ whether the information is useful (the GM makes the percentile roll in secret)."
|
|
duration: 1 round
|
|
effect: null
|
|
level: medium 0, occultist 0, psychic 0, spiritualist 0
|
|
range: touch
|
|
saving_throw: null
|
|
school: necromancy [language-dependent]
|
|
spell_resistance: null
|
|
target: one dead creature
|
|
Gravel Vortex:
|
|
area: cylinder (20-ft. radius, 40 ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S, M (handful of pebbles)
|
|
description:
|
|
- "You create a hail of tiny pieces of rock and dust that batter and scrape against\
|
|
\ all things in the area, dealing 5d6 points of bludgeoning damage. This damage\
|
|
\ is dealt only once, on the round the spell is cast. For the remaining duration\
|
|
\ of the spell, fine dust rains down in the area. Creatures other than stone giants\
|
|
\ inside this area take a \u20134 penalty on Perception skill checks, and the\
|
|
\ entire area is treated as difficult terrain. At the end of the spell\u2019s\
|
|
\ duration, the gravel and dust disappear, leaving no trace of their presence."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: arcanist 4, druid 4, hunter 4, sorcerer/wizard 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Gravity Bow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Gravity bow significantly increases the weight and density of arrows or bolts
|
|
fired from your bow or crossbow the instant before they strike their target and
|
|
then return them to normal a few moments later. Any arrow fired from a bow or
|
|
crossbow you are carrying when the spell is cast deals damage as if one size larger
|
|
than it actually is. For instance, an arrow fired from a Medium longbow normally
|
|
deals 1d8 points of damage, but it would instead deal 2d6 points of damage if
|
|
fired from a gravity bow (see table on this page for associated increase/decrease
|
|
in damage due to size change). Only you can benefit from this spell. If anyone
|
|
else uses your bow to make an attack the arrows deal damage as normal for their
|
|
size.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: ranger 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Gravity Sphere:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a marble)
|
|
description:
|
|
- "You affect the local gravity field in a 30-foot-radius sphere around the spell\u2019\
|
|
s designated point of origin. Creatures in the affected area can be weighed down\
|
|
\ by high gravity, lightened by low gravity, or left to float in an area with\
|
|
\ no gravity, depending on the effect you choose for your gravity sphere."
|
|
duration: 1 round/level (D)
|
|
effect: 30-ft.-radius sphere of altered gravity
|
|
level: druid 6, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none (see text)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Gravity Well:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small lead weight)
|
|
description:
|
|
- You bring into being a localized region of increased gravity that crushes a creature
|
|
to the ground.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 6, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Grease:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (butter)
|
|
description:
|
|
- "A grease spell covers a solid surface with a layer of slippery grease. Any creature\
|
|
\ in the area when the spell is cast must make a successful Reflex save or fall.\
|
|
\ A creature can walk within or through the area of grease at half normal speed\
|
|
\ with a DC 10 Acrobatics check. Failure means it can\u2019t move that round (and\
|
|
\ must then make a Reflex save or fall), while failure by 5 or more means it falls\
|
|
\ (see the Acrobatics skill for details). Creatures that do not move on their\
|
|
\ turn do not need to make this check and are not considered flat-footed."
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: one object or 10-ft. square
|
|
Green Caress:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (pinch of moss or a kudzu leaf)
|
|
description:
|
|
- You cause the target to transform into a plant over time. You must succeed at
|
|
a melee touch attack to infect the target. If the target succeeds at its Fortitude
|
|
saving throw, it takes 1d4 points of ability damage to each physical ability score
|
|
(Strength, Dexterity, and Constitution) and the spell ends. If the target fails
|
|
its saving throw, it takes 1d4 points of ability damage to each physical ability
|
|
score immediately and continues to take 1d4 points of ability damage to each of
|
|
its physical ability scores every day, until the spell expires.
|
|
duration: 7 days (see text)
|
|
effect: null
|
|
level: druid 6, ranger 4, shaman 6, witch 6
|
|
range: touch
|
|
saving_throw: Fortitude partial (see text)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Greensight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a leaf)
|
|
description:
|
|
- "The target of this spell gains the ability to see up to 60 feet through thick\
|
|
\ plant matter as though it were transparent. Greenery, leaves, and vines\u2014\
|
|
even lichen, moss, and slime\u2014offer no concealment to the recipient\u2019\
|
|
s sight, though her vision still can be blocked by solid wood, such as trees or\
|
|
\ wooden structures. Undergrowth does not grant concealment to a creature against\
|
|
\ a target of the effects of greensight."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: druid 2, ranger 2, shaman 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Grim Stalker:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: "V, S, DF/M (a hound\u2019s fang)"
|
|
description:
|
|
- "You bind spirits of ill fate to an object, focusing their wrath onto the next\
|
|
\ creature that touches the object. When a creature touches the target object,\
|
|
\ it can attempt a Will save to negate the spell\u2019s effect. Although a successful\
|
|
\ save prevents the creature from becoming haunted, the haunt still resides within\
|
|
\ the object, and targets either the next creature to touch the object or the\
|
|
\ same creature again if it still holds the object after 24 hours. The haunt remains\
|
|
\ within the object until a creature fails its save or the spell\u2019s duration\
|
|
\ ends."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: cleric 7, magus 6, shaman 7, sorcerer/ wizard 7, summoner 6, witch 7
|
|
range: touch
|
|
saving_throw: Will negates (object); see text
|
|
school: necromancy (haunted) [death, emotion, fear, mind-affecting]
|
|
spell_resistance: yes (object)
|
|
target: one object touched
|
|
Groundswell:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell allows the target to cause the ground to rise up beneath him. As a
|
|
swift action, the target can cause the ground to rise 5 feet, while all adjacent
|
|
squares are treated as steep slopes. The groundswell precludes flanking from creatures
|
|
standing at lower elevations than the target. If the target moves after creating
|
|
a groundswell, the ground returns to its normal elevation at the end of his turn;
|
|
otherwise, it remains in place until the target moves or uses a swift action to
|
|
return the ground to normal. A groundswell cannot increase elevation of the ground
|
|
beyond 5 feet.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 2, druid 2, magus 2, ranger 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation [earth]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Grove of Respite:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M/DF (a leaf or blade of grass and a drop of water)
|
|
description:
|
|
- You conjure a sheltered grove of trees surrounding a shallow spring. The grove
|
|
appears from nowhere even in the most barren, rocky soil regardless of season,
|
|
but the spell must be cast outside on open ground.
|
|
duration: 2 hours/level (D)
|
|
effect: 20-ft.-radius grove
|
|
level: druid 4, ranger 4, shaman 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Guardian Armor:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, F (armor worn)
|
|
description:
|
|
- "This spell teleports the suit of armor you are wearing off of your body and onto\
|
|
\ an ally within range; the target must be the same size and general shape as\
|
|
\ you. This armor appears on the target\u2019s body fully formed and properly\
|
|
\ donned, granting the creature the immediate benefit of its protection. If the\
|
|
\ target of guardian armor was already wearing armor, the armor wearing it is\
|
|
\ removed from the target\u2019s body and falls undamaged into an adjacent square."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 1, bloodrager 1, cleric 1, inquisitor 1, magus 1, occultist 1,
|
|
paladin 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: one willing creature; see below
|
|
Guardian Monument, Lesser:
|
|
area: 40-ft. radius from touched object or 60-ft. radius from touched object; see
|
|
text
|
|
casting_time: 1 full round
|
|
components: V, S, F (an unattended, non-magical object)
|
|
description:
|
|
- You touch an unattended, non-magical object to create a touchstone for humans
|
|
defending the area. Such human defenders are protected by a shimmering aura as
|
|
long as they are in the area.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 3, inquisitor 3, magus 3, occultist 3, paladin 3, psychic 3, shaman
|
|
4, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Guardian Wasps:
|
|
area: null
|
|
casting_time: 10 minutes; see text
|
|
components: V, S, M (a glob of spiced honey)
|
|
description:
|
|
- "You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you\
|
|
\ designate\u2014typically under the eaves of a house, amid the rafters of a tavern,\
|
|
\ or in another obscured place. The wasp swarm takes the spell\u2019s casting\
|
|
\ time to build its nest; if the swarm is disrupted in any way (such as by being\
|
|
\ attacked) before you finish casting this spell, the wasps disappear and the\
|
|
\ spell fizzles."
|
|
duration: 1 day/level
|
|
effect: swarm of wasps that builds a nest; see text
|
|
level: druid 3, psychic 3, ranger 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Guardian of Faith:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M ( parchment with a holy text written on it)
|
|
description:
|
|
- The target gains the benefit of shield of faith and your choice of protection
|
|
from chaos, evil, good, or law. As a move action, the target can transfer this
|
|
spell to a touched ally, who becomes the new target of the spell.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 4, paladin 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [see text]
|
|
spell_resistance: 'no'
|
|
target: one ally
|
|
Guarding Knowledge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (see text)
|
|
description:
|
|
- "Upon casting this spell, choose a specific variety of monster (red dragon rather\
|
|
\ than dragon) and one of its special attacks that you have successfully identified\
|
|
\ with a Knowledge check or otherwise researched, such as a cockatrice\u2019s\
|
|
\ petrification ability or a spider swarm\u2019s poison."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, arcanist 3, bard 3, cleric/oracle 3, inquisitor 2, investigator
|
|
3, occultist 3, psychic 3, skald 3, sorcerer/wizard 3, warpriest 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Guards and Wards:
|
|
area: up to 200 sq. ft./level (S)
|
|
casting_time: 30 minutes
|
|
components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted
|
|
string, and a small amount of blood), F (a small silver rod)
|
|
description:
|
|
- This powerful spell is primarily used to defend a stronghold or fortress by creating
|
|
a number of magical wards and effects. The ward protects 200 square feet per caster
|
|
level. The warded area can be as much as 20 feet high, and shaped as you desire.
|
|
You can ward several stories of a stronghold by dividing the area among them;
|
|
you must be somewhere within the area to be warded to cast the spell. The spell
|
|
creates the following magical effects within the warded area.
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 6, witch 6
|
|
range: anywhere within the area to be warded
|
|
saving_throw: see text
|
|
school: abjuration
|
|
spell_resistance: see text
|
|
target: null
|
|
Guidance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- ' This spell imbues the subject with a touch of divine guidance.'
|
|
duration: 1 minute or until discharged
|
|
effect: null
|
|
level: cleric/oracle 0, druid 0, inquisitor 0, summoner/unchained summoner 0, witch
|
|
0
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Guiding Star:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a spool of thread or string)
|
|
description:
|
|
- "You form a bond with your surroundings when you cast this spell. For the remaining\
|
|
\ duration of the spell you can always, as a standard action, determine your approximate\
|
|
\ distance from that area as well as the direction you must travel in order to\
|
|
\ reach it. You cannot determine the location of the area if you are on a different\
|
|
\ plane. The area counts as \u201Cvery familiar\u201D for the purposes of teleport\
|
|
\ or similar spells. You can only attune yourself to one location at a time. If\
|
|
\ you cast the spell at another spot you lose the ability to locate your original\
|
|
\ area."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: cleric/oracle 3, psychic 3, ranger 2, shaman 2, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Gullibility:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You befuddle the target\u2019s mind, making it more willing to believe even the\
|
|
\ most outlandish tales. The target takes a \u201310 penalty on Sense Motive checks\
|
|
\ for the spell\u2019s duration. In addition, creatures that attempt to lie to\
|
|
\ or deceive the target gain a +10 bonus on their Bluff checks, as if the target\
|
|
\ wanted to believe them and was drunk or impaired simultaneously."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard
|
|
3, witch 3
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Gust of Wind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell creates a severe blast of air (approximately 50 mph) that originates
|
|
from you, affecting all creatures in its path. All flying creatures in this area
|
|
take a -4 penalty on Fly skill checks. Tiny or smaller flying creatures must make
|
|
a DC 25 Fly skill check or be blown back 2d6 x 10 feet and take 2d6 points of
|
|
damage. Small or smaller flying creatures must make a DC 20 Fly skill check to
|
|
move against the force of the wind.
|
|
duration: 1 round
|
|
effect: line-shaped gust of severe wind emanating out from you to the extreme of
|
|
the range
|
|
level: bloodrager 2, druid 2, magus 2, sorcerer/wizard 2
|
|
range: 60 ft.
|
|
saving_throw: Fortitude negates
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Gusting Sphere:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A swirling ball of wind rolls in whichever direction you point, hurling those\
|
|
\ it strikes with great force. The sphere is treated in all ways as an area of\
|
|
\ severe wind, applying a \u20134 penalty on ranged weapon attacks that pass through\
|
|
\ it. The sphere moves 30 feet per round. As part of this movement, it can ascend\
|
|
\ or jump up to 30 feet to strike a target. If it enters a space containing a\
|
|
\ Medium or smaller creature, it stops moving for that round and generates a sharp\
|
|
\ thrust of wind to bull rush the creature. The sphere\u2019s CMB for bull rush\
|
|
\ combat maneuvers uses your caster level in place of its base attack bonus, with\
|
|
\ a +2 bonus for its Strength score (14). Whether or not the bull rush is successful,\
|
|
\ the creature takes 1d6 points of nonlethal bludgeoning damage from the attack.\
|
|
\ If the bull rush fails, the creature is still subject to the severe winds from\
|
|
\ the sphere as long as they remain in the same square as it. A gusting sphere\
|
|
\ rolls over objects or barriers that are less than 4 feet tall."
|
|
duration: 1 round/level
|
|
effect: 5-ft.-diameter sphere of air
|
|
level: bloodrager 2, druid 2, magus 2, sorcerer/wizard 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates (object) or Reflex negates; see text
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Hag\u2019s Seasoning":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (a handful of spices)
|
|
description:
|
|
- You render the affected creature supernaturally delicious, making it the preferred
|
|
target for animalistic monsters, as well as biting insects, stray animals, and
|
|
vermin. A creature that makes a successful bite attack against or otherwise ingests
|
|
a portion of the victim (such as with drain blood or swallow whole) gains a number
|
|
of temporary hit points equal to half your caster level. These temporary hit points
|
|
last for 1 hour. A creature cannot gain temporary hit points from this spell more
|
|
than once per day, no matter how many times it bites your target or how many different
|
|
cursed targets it bites.
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: antipaladin 2, bloodrager 2, druid 3, shaman 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Hairline Fractures:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a broken twig)
|
|
description:
|
|
- "With a single touch, you create temporary hairline fractures in a piece of stone\
|
|
\ or a creature with the earth subtype. If you cast this spell on a section of\
|
|
\ stone, you reduce its hardness to 5 and its hit points to 10/inch of thickness.\
|
|
\ If you cast this spell on a creature with the earth subtype, that creature takes\
|
|
\ a \u20132 penalty to AC for the spell\u2019s duration. Make whole reverses this\
|
|
\ spell\u2019s effect."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 1, druid 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation [earth]
|
|
spell_resistance: yes (object)
|
|
target: 5-foot-square section of stone or a creature with the earth subtype
|
|
Half-Blood Extraction:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M/DF (oils and poisons worth 3,000 gp)
|
|
description:
|
|
- You transform the target half-orc into a full-blooded orc. The target loses all
|
|
of its half-orc racial traits and gains the orc racial traits.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 5, cleric 5, druid 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: willing half-orc touched
|
|
Halfling Vengeance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You grant the touched target the ability to ascertain the weaknesses of foes.
|
|
The target deals an additional 1d6 points of precision damage on successful attacks
|
|
with daggers or slings against foes within 30 feet, as long as the attacked foe
|
|
is denied its Dexterity bonus to Armor Class or is flanked by the target. This
|
|
additional damage increases by 1d6 for every 4 caster levels you have beyond 3rd,
|
|
to a maximum of 5d6 at 19th level. This bonus damage is precision damage and stacks
|
|
with other sources of precision damage, such as sneak attack. This bonus damage
|
|
is not multiplied on a critical hit.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 1, cleric 2, inquisitor 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: one Small or smaller creature touched
|
|
Hallow:
|
|
area: 40-ft. radius emanating from the touched point
|
|
casting_time: 24 hours
|
|
components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000
|
|
gp per level of the spell to be included in the area), DF
|
|
description:
|
|
- Hallow makes a particular site, building, or structure a holy site. This has four
|
|
major effects.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 5, druid 5, inquisitor 5
|
|
range: touch
|
|
saving_throw: see text
|
|
school: evocation [good]
|
|
spell_resistance: see text
|
|
target: null
|
|
Hallucinatory Decor:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- You transform the decor of a courtyard, structure, or other edifice to meet your
|
|
highest standards and personal tastes.
|
|
duration: null
|
|
effect: null
|
|
level: bard 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Hallucinatory Terrain:
|
|
area: one 30-ft. cube/level (S)
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a stone, a twig, and a green leaf)
|
|
description:
|
|
- You make natural terrain look, sound, and smell like some other sort of natural
|
|
terrain. Structures, equipment, and creatures within the area are not hidden or
|
|
changed in appearance.
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Hallucinogenic Smoke:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (tobacco leaves, ingested)
|
|
description:
|
|
- "Dark gray smoke seeps from your eyes, ears, and mouth for the spell\u2019s duration,\
|
|
\ though the smoke doesn\u2019t significantly hamper your vision. Upon casting\
|
|
\ the spell, you may immediately exhale the smoke in a 30-foot cone or do so in\
|
|
\ a later round as a standard action, ending the spell. Each living creature caught\
|
|
\ within the cone must succeed at a Fortitude save or be nauseated for 1 round\
|
|
\ per caster level as it is wracked with waves of nausea and disorienting visions.\
|
|
\ If it succeeds at its Fortitude save, the creature is instead sickened for 1d4\
|
|
\ rounds."
|
|
duration: 3 rounds/level or until discharged; see text
|
|
effect: null
|
|
level: cleric 4, witch 4
|
|
range: personal
|
|
saving_throw: Fortitude partial
|
|
school: conjuration [poison]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Halt Undead:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of sulfur and powdered garlic)
|
|
description:
|
|
- This spell renders as many as three undead creatures immobile. A non-intelligent
|
|
undead creature gets no saving throw; an intelligent undead creature does. If
|
|
the spell is successful, it renders the undead creature immobile for the duration
|
|
of the spell (similar to the effect of hold person on a living creature). The
|
|
effect is broken if the halted creatures are attacked or take damage.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: inquisitor 3, sorcerer/wizard 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (see text)
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hammer of Mending:
|
|
area: 30-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small mithral hammer worth 300 gp), DF
|
|
description:
|
|
- "Upon striking a piece of solid ground with the spell\u2019s focus or a holy symbol,\
|
|
\ you let out a wave of energy that repairs items within its burst."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 6, sorcerer/wizard 5, summoner 5
|
|
range: null
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Handy Grapnel:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an arrowhead)
|
|
description:
|
|
- You cause the target rope to shrink and reshape itself into an arrow, bolt, or
|
|
similar piece of ammunition, which you can shoot at any Medium or larger object.
|
|
With a successful attack roll against an AC equal to 5 plus the hardness of the
|
|
target object, the handy grapnel strikes and embeds itself in that object with
|
|
the strength of an iron grappling hook.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: inquisitor 1, ranger 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one ropelike object, length up to 50 ft. + 5 ft./level
|
|
Hardening:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell increases the hardness of materials by 1 point per 2 caster levels.
|
|
The hardening spell does not in any way affect resistance to other forms of transformation.
|
|
duration: permanent
|
|
effect: null
|
|
level: artifice 7, sorcerer/wizard 6
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one item of a volume no greater than 10 cu. ft./level
|
|
Harm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Harm charges a subject with negative energy that deals 10 points of damage per\
|
|
\ caster level (to a maximum of 150 points at 15th level). If the creature successfully\
|
|
\ saves, harm deals half this amount. Harm cannot reduce the target\u2019s hit\
|
|
\ points to less than 1."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 6, inquisitor 6, shaman 7, witch 7
|
|
range: touch
|
|
saving_throw: Will half; see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Harmless Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You transform the target into a harmless animal of the same approximate body type.
|
|
The form assumed must be one considered unobtrusive by local communities, such
|
|
as a cat, a dog, a hunting hawk, a horse, or a rat. This transformation can reduce
|
|
the target by up to two size categories, but cannot make an animal smaller than
|
|
Tiny. It cannot increase the size of the target or give it new natural attacks
|
|
or new forms of movement. The spell otherwise functions as beast shape II.
|
|
duration: 8 hours (D)
|
|
effect: null
|
|
level: druid 2, ranger 2, shaman 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: one willing animal companion, familiar , or spirit animal
|
|
Harrowing:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (a Harrow deck)
|
|
description:
|
|
- "You use a Harrow deck to tell a fortune for yourself or someone else. If you\
|
|
\ cast harrowing on another creature, you must remain adjacent to the target for\
|
|
\ the duration of the casting time. A harrowing must describe one set of events\
|
|
\ or course of action (for example, \u201Chunting down the pirate king,\u201D\
|
|
\ or \u201Ctraveling to Viperwall to search for a magic sword\u201D) that the\
|
|
\ target of the spell intends to undertake at some point during the spell\u2019\
|
|
s duration. If you have access to a Harrow deck, draw nine cards when this spell\
|
|
\ is cast. If you do not have a Harrow deck, you can simulate the draws by rolling\
|
|
\ a d6 and a d10 for each of the nine cards."
|
|
duration: 1 day/level or until fulfilled
|
|
effect: null
|
|
level: bard 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: one creature
|
|
Harvest Knowledge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of lodestone)
|
|
description:
|
|
- "You touch a creature and temporarily absorb its knowledge for yourself. If the\
|
|
\ target fails its saving throw, you can sort through its lore and memories. You\
|
|
\ can retrieve one answer to a specific question per minute, as through sifting\
|
|
\ through the creature\u2019s surface thoughts with detect thoughts. Alternatively,\
|
|
\ you can tap into the target\u2019s learned experiences and attempt one Knowledge\
|
|
\ check in a skill in which the target has at least 1 rank, using the target\u2019\
|
|
s total skill modifier. Each Knowledge check requires 1 minute and allows the\
|
|
\ target another Will save to resist the effect. If the target successfully resists,\
|
|
\ the spell does not end, but you are unable to attempt another Knowledge check\
|
|
\ for that skill using this spell. You can also use this spell against targets\
|
|
\ trapped in magic items or spells that hold their bodies or souls, such as an\
|
|
\ iron flask or the spell trap the soul, by touching the associated receptacle."
|
|
duration: concentration , up to 1 minute/level
|
|
effect: null
|
|
level: alchemist 4, antipaladin 4, bard 4, inquisitor 4, mesmerist 4, psychic 4,
|
|
sorcerer/wizard 4, witch 4
|
|
range: touch (see text)
|
|
saving_throw: Will negates; see text
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: one creature or object; see text
|
|
Harvest Season:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M
|
|
description:
|
|
- "You cause an explosive burst of growth in a single plant, causing it to grow\
|
|
\ through a cycle of flower, fruit, or grain production as appropriate. If the\
|
|
\ plant is not one that normally produces food fit for humanoid consumption, it\
|
|
\ produces edible flowers under the effect of this spell. The plant produces enough\
|
|
\ food to nourish one Medium creature per caster level. Food harvested through\
|
|
\ this spell rots if not eaten within 24 hours. This spell nourishes, fertilizes,\
|
|
\ and pollinates the plant, and doesn\u2019t harm the plant in any way. This spell\
|
|
\ has no effect on plant creatures."
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: druid 2, shaman 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one plant
|
|
Haste:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a shaving of licorice root)
|
|
description:
|
|
- The transmuted creatures move and act more quickly than normal. This extra speed
|
|
has several effects.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3, bard 3, bloodrager 3, magus 3, medium 2, occultist 3, psychic
|
|
3, sorcerer/wizard 3, spiritualist 3, summoner 2, unchained summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Hasten Judgment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (2 silver pieces)
|
|
description:
|
|
- "This potent curse weighs upon the target\u2019s soul, hastening a living creature\u2019\
|
|
s journey to Purgatory upon death or weakening an undead creature\u2019s animating\
|
|
\ force. A living creature that dies during the spell\u2019s duration cannot be\
|
|
\ affected by breath of life or similar effects, and the period during which attempts\
|
|
\ to restore the target to life can succeed is reduced to 1 hour/level (for raise\
|
|
\ dead), 1 day/level (for resurrection), or 10 days/level (for true resurrection).\
|
|
\ Reincarnate and similar effects work normally on a creature killed under this\
|
|
\ spell\u2019s effects."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: antipaladin 4, cleric 5, druid 5, inquisitor 4, sorcerer/wizard 6, spiritualist
|
|
4, witch 5
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy (curse)
|
|
spell_resistance: 'yes'
|
|
target: one living or corporeal undead creature
|
|
Haunted Fey Aspect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- You surround yourself with disturbing illusions, making you look and sound like
|
|
a bizarre, insane fey creature. You gain DR 1/cold iron against a single opponent
|
|
until the end of the spell, or until you take damage.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 0, psychic 0, sorcerer/wizard 0
|
|
range: Personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: You
|
|
Haunting Choir:
|
|
area: 30-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a spectral choir and conduct its tortured, ghostly moans, deluding\
|
|
\ listeners into believing they are suffering the torments of the dead. The transparent\
|
|
\ singers occupy a 10-foot cube, but they are intangible and do not interfere\
|
|
\ with creatures in any physical way, nor can they be attacked. Creatures within\
|
|
\ 30 feet of the choir experience wracking pain that causes them to take a \u2013\
|
|
2 penalty on attack rolls, skill checks, and ability checks. Individuals who exit\
|
|
\ the area of effect take these penalties for an additional 2 rounds before the\
|
|
\ delusion wears off."
|
|
duration: concentration + 2 rounds
|
|
effect: null
|
|
level: bard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [mind-affecting, pain]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Haunting Mists:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- An illusion of misty vapor inhabited by shadowy shapes arises around you. It is
|
|
stationary. The illusory mist obscures all sight, including darkvision, beyond
|
|
5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance).
|
|
Creatures farther away have total concealment (50% miss chance, and the attacker
|
|
cannot use sight to locate the target). All creatures within the mist must save
|
|
or take 1d2 points of Wisdom damage and gain the shaken condition. The shaken
|
|
condition lasts as long as the creature remains in the mist.
|
|
duration: 1 minute/level (D)
|
|
effect: cloud spreads in 20-ft. radius, 20 ft. high
|
|
level: bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: 20 ft.
|
|
saving_throw: Will partial (see text)
|
|
school: illusion (figment) [fear, shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Haunting Reminder:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "As part of casting this spell, you can attempt a single Intimidate check to make\
|
|
\ the target act friendly to you. If you succeed, the target assists you normally,\
|
|
\ but it remains fearful of your retribution even after its attitude shifts to\
|
|
\ unfriendly. If the creature reports your coercion to authorities, attacks you,\
|
|
\ or otherwise acts in a purposeful way that threatens you or your objectives\
|
|
\ (at the GM\u2019s discretion), the spell triggers, inflicting the creature with\
|
|
\ the unshakable certainty that you will find and punish it. This imposes the\
|
|
\ shaken condition on the creature for 1 day per caster level; during this time,\
|
|
\ the creature takes a -2 penalty on saving throws against spells you cast with\
|
|
\ the fear descriptor."
|
|
duration: 12 hours + 2 hours/level or until triggered, then 1 day/level
|
|
effect: null
|
|
level: antipaladin 1, bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/wizard
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment [fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Haze of Dreams:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (pinch of sand)
|
|
description:
|
|
- "You fill an enemy\u2019s head with waking dreams, a reminder of the pleasures,\
|
|
\ delights, and terrors to be found in the dream world. While in this strange\
|
|
\ dream state, the target moves at half its normal speed (round down to the next\
|
|
\ 5-foot increment), which affects the creature\u2019s jumping distance as normal\
|
|
\ for decreased speed."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Heal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'Heal enables you to channel positive energy into a creature to wipe away injury
|
|
and afflictions. It immediately ends any and all of the following adverse conditions
|
|
affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened,
|
|
diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened,
|
|
and stunned. It also cures 10 hit points of damage per level of the caster, to
|
|
a maximum of 150 points at 15th level.'
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 6, cleric/oracle 6, druid 7, inquisitor 6, shaman 7, witch 7
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Heal Mount:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions like heal, but it affects only the paladin\u2019s special\
|
|
\ mount (typically a horse)."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: paladin 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: your mount touched
|
|
Healing Flames:
|
|
area: 10-ft.-radius burst, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You unleash a blast of holy flames that washes over all creatures in the area
|
|
in a glorious display of divine power. This deals damage to evil creatures and
|
|
heals good creatures in the area. The amount of damage dealt and the number of
|
|
hit points restored in each case is 1d8 points per 2 caster levels (maximum 5d8).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4, paladin 4, warpriest 4
|
|
range: ''
|
|
saving_throw: Reflex half; see text
|
|
school: conjuration (healing) [fire, good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Healing Leak:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a piece of muslin)
|
|
description:
|
|
- "Whenever the target is affected by a spell or effect that heals hit point damage\
|
|
\ through the use of positive or negative energy, it regains only half the number\
|
|
\ of hit points it normally would recover. If the target employs a spell or effect\
|
|
\ that heals itself or other creatures through the use of positive or negative\
|
|
\ energy, the target must succeed at a concentration check (DC = this spell\u2019\
|
|
s save DC) or the effect restores only half of the normal number of hit points.\
|
|
\ Other forms of healing (such as from the Heal skill) are not affected by this\
|
|
\ spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, cleric 3, paladin 2, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Healing Thief:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bit of sponge, damp with tears)
|
|
description:
|
|
- "With this spell you can steal the healing of the target creature. You must succeed\
|
|
\ at a melee touch attack to strike the target. If you do, until the effect ends,\
|
|
\ whenever your target is subject to a healing spell or a supernatural effect\
|
|
\ that heals hit points, the target only receives half the healing (rounded down)\
|
|
\ and you receive the other half (also rounded down). You must remain within 25\
|
|
\ feet (plus 5 feet per two caster levels) of the target to gain this benefit.\
|
|
\ If you move outside that range, the spell is discharged. Once you steal 5 hit\
|
|
\ points per your caster level (maximum 50 hit points) of healing from this spell\u2019\
|
|
s effect, the spell is discharged."
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: mesmerist 1, occultist 3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Healing Token:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You imbue one touched holy symbol per 3 caster levels with a connection to your\
|
|
\ own divine power, turning the touched holy symbols into tokens of healing. Each\
|
|
\ of the targeted holy symbols can represent any deity regardless of the deity\u2019\
|
|
s actual alignment."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric/oracle 2, druid 2, hunter 2, inquisitor 2, paladin 2, ranger 2, shaman
|
|
2, warpriest 2
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (object)
|
|
target: one touched holy symbol per 3 caster levels
|
|
Healing Warmth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell grants you temporary immunity to fire damage as protection from energy.
|
|
As a standard action, you may sacrifice 12 points of remaining energy absorption
|
|
from the spell to heal a touched creature of 1d8 points of damage. Healing a creature
|
|
provokes an attack of opportunity. When the spell has absorbed 12 points of fire
|
|
damage per caster level (to a maximum of 120 points at 10th level), it is discharged.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 4, cleric 4, druid 4, inquisitor 4, psychic 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Heart of The Metal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron
|
|
or silver worth 20 gp)
|
|
description:
|
|
- 'You lend the nature of adamantine, cold iron, or silver depending on which component
|
|
you used, to the targeted weapons, with the following effects:'
|
|
duration: 1 minute/level (see text)
|
|
effect: null
|
|
level: magus 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Heart of the Mammoth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, F (a fetish of mammoth hair soaked in dragon\u2019s blood)"
|
|
description:
|
|
- The target creature becomes stronger, hardier, and imbued with the courage of
|
|
the greatest megafauna of the tundra.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 8, druid 8, sorcerer/wizard 8, witch 8
|
|
range: touch
|
|
saving_throw: Will (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Heat Metal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Heat metal causes metal objects to become red-hot. Unattended, non-magical metal\
|
|
\ gets no saving throw. Magical metal is allowed a saving throw against the spell.\
|
|
\ An item in a creature\u2019s possession uses the creature\u2019s saving throw\
|
|
\ bonus unless its own is higher."
|
|
duration: 7 rounds
|
|
effect: null
|
|
level: druid 2, occultist 2, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation [fire]
|
|
spell_resistance: yes (object)
|
|
target: metal equipment of one creature per two levels, no two of which can be more
|
|
than 30 ft. apart; or 25 lbs. of metal/level, all of which must be within a 30-ft.
|
|
circle
|
|
Heatstroke:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of sweat)
|
|
description:
|
|
- "A wavering red ray projects from your finger. You must succeed on a ranged touch\
|
|
\ attack with the ray to hit your target. The ray inflicts 1d4 points of nonlethal\
|
|
\ damage, causing the target to suffer from heatstroke as its body temperature\
|
|
\ dramatically increases. Except as noted above, this spell otherwise functions\
|
|
\ as ray of exhaustion. Characters wearing heavy clothing or armor of any sort\
|
|
\ take a \u20134 penalty on their saves."
|
|
duration: 1 minute/level
|
|
effect: ray
|
|
level: druid 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial, see text
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Heavy Water:
|
|
area: cylinder of water (5-ft. radius/level, 30 ft. deep)
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You cause a volume of water to become heavier than normal.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 4, druid 4, ranger 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none (see text)
|
|
school: transmutation [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Heckle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tomato)
|
|
description:
|
|
- "You badger and nitpick the subject of your spell until its mood sours. The target\u2019\
|
|
s attitude shifts one category toward hostile regarding you and everyone within\
|
|
\ 30 feet of the target at the time the spell is cast. The target also takes a\
|
|
\ \u20132 penalty on attack rolls, on saving throws, and on ability and skill\
|
|
\ checks that rely on Intelligence, Wisdom, or Charisma."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 3, mesmerist 2, psychic 2, sorcerer/wizard 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Hedging Weapons:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A weapon made from divine force appears and floats near you.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 1, cleric 1, inquisitor 1, paladin 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [force]
|
|
spell_resistance: null
|
|
target: you
|
|
Heightened Awareness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M/DF (a coffee bean)
|
|
description:
|
|
- You enter a heightened state of awareness that allows you to notice more about
|
|
your surroundings and recall information effortlessly. You gain a +2 competence
|
|
bonus on Perception checks and on all Knowledge checks that you are trained in.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 1, bard 1, druid 1, inquisitor 1, psychic 1, ranger 1, shaman 1,
|
|
sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Heightened Reflexes:
|
|
area: allies within a 30-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You grant each of your allies within the area a +10 competence bonus on a single
|
|
Reflex saving throw. Each ally must decide whether to use the bonus before making
|
|
the roll to which it applies. When an ally uses the bonus, the spell ends for
|
|
that individual.
|
|
duration: 1 minute/level or until discharged
|
|
effect: null
|
|
level: bard 2
|
|
range: 30 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Hellfire Ray:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (any unholy symbol or heretical tome)
|
|
description:
|
|
- A blast of hellfire blazes from your hands. You can fire one ray, plus one additional
|
|
ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th
|
|
level). Each ray requires a ranged touch attack to hit and deals 1d6 points of
|
|
damage per caster level (maximum 15d6). Half the damage is fire damage, but the
|
|
other half results directly from unholy power and is therefore not subject to
|
|
being reduced by fire resistance. The rays can be fired at the same target or
|
|
at different targets, but all rays must be fired simultaneously and aimed at targets
|
|
within 30 feet of each other.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 6, magus 6, sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels) ray
|
|
saving_throw: none (see text)
|
|
school: evocation [evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hellmouth Lash:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Upon casting this spell, your tongue transforms into an energy whip weapon that
|
|
can deal acid, electricity, or fire damage. You choose what type of energy damage
|
|
the spell deals when you cast it. You attack with your tongue as if it were a
|
|
whip, except you make touch attacks with it and it can harm creatures with armor
|
|
or natural armor bonuses. You are considered proficient with this weapon. A successful
|
|
touch attack with the tongue deals 1d8 points of energy damage per two caster
|
|
levels (maximum of 5d8 points of damage at 10th level).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 4, sorcerer/wizard 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [acid, electricity, or fire]
|
|
spell_resistance: null
|
|
target: you
|
|
Helping Hand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You create the ghostly image of a hand, which you can send to find a creature
|
|
within 5 miles. The hand then beckons to that creature and leads it to you if
|
|
the creature is willing to follow.
|
|
duration: 1 hour/level
|
|
effect: ghostly hand
|
|
level: cleric/oracle 3, medium 2, psychic 3, spiritualist 3
|
|
range: 5 miles
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Hermean Potential:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a gold dragon scale)
|
|
description:
|
|
- You gift the target with the ability to perfect its actions via mental clarity.
|
|
On the next attack roll, saving throw, ability check, or skill check the target
|
|
attempts, it rolls twice and takes the more favorable result. For every 5 caster
|
|
levels you have, the target can roll twice on an additional attack roll, saving
|
|
throw, ability check, or skill check (to a maximum of 5 rolls at 20th level).
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: medium 1, mesmerist 1, psychic 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Heroes\u2019 Feast":
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- You bring forth a great feast, including a magnificent table, chairs, service,
|
|
and food and drink. The feast takes 1 hour to consume, and the beneficial effects
|
|
do not set in until this hour is over. Every creature partaking of the feast is
|
|
cured of all sickness and nausea, receives the benefits of both neutralize poison
|
|
and remove disease, and gains 1d8 temporary hit points + 1 point per two caster
|
|
levels (maximum +10) after imbibing the nectar-like beverage that is part of the
|
|
feast. The ambrosial food grants each creature that partakes a +1 morale bonus
|
|
on attack rolls and Will saves and a +4 morale bonus on saving throws against
|
|
poison and fear effects for 12 hours.
|
|
duration: 1 hour plus 12 hours; see text
|
|
effect: feast for one creature/level
|
|
level: bard 6, cleric/oracle 6, inquisitor 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Heroic Finale:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You must have a bardic performance in effect to cast this spell. With a flourish,
|
|
you immediately end the performance, and one creature within range affected by
|
|
your bardic performance can make a move action or a standard action of their choice. '
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Heroic Fortune:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF, M (diamond dust worth 100 gp)
|
|
description:
|
|
- 'Note: This spell deals with hero points. See Hero Points for full details.'
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, cleric/oracle 2, paladin 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Heroic Invocation:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "Using worlds of ancient power, you bestow heroic powers on all creatures subject\
|
|
\ to this spell. They gain a +4 morale bonus on attack and damage rolls, gain\
|
|
\ 2d8+4 temporary hit points, and become immune to both fear and charm effects\
|
|
\ for the spell\u2019s duration. At the end of the spell\u2019s duration, the\
|
|
\ subjects become fatigued."
|
|
duration: 10 minutes /level
|
|
effect: null
|
|
level: sorcerer/wizard 9, witch 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one or more creatures, no two of which can be more than 30 ft. apart
|
|
Heroism:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell imbues a single creature with great bravery and morale in battle. The
|
|
target gains a +2 morale bonus on attack rolls, saves, and skill checks.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 3, bard 2, bloodrager 3, inquisitor 3, medium 2, psychic 3, sorcerer/wizard
|
|
3, spiritualist 3, summoner/unchained summoner 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
"Hero\u2019s Defiance":
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- The instant before you are reduced to 0 or fewer hit points, you can expend a
|
|
use of your lay on hands ability to heal yourself as if you had used lay on hands,
|
|
plus an additional 1d6 hit points.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: paladin 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration [healing]
|
|
spell_resistance: null
|
|
target: null
|
|
Hex Glyph:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions like the spell glyph version (see box at right) of glyph\
|
|
\ of warding, except you can store a hex you know (but not a major hex or a grand\
|
|
\ hex) instead of a spell. If the hex has a target, it targets the intruder. If\
|
|
\ the hex has an area or an amorphous effect, the area or effect is centered on\
|
|
\ the intruder. The triggered hex uses this spell\u2019s caster level and DC."
|
|
duration: null
|
|
effect: null
|
|
level: shaman 3, witch 3 Saving Throw see text
|
|
range: null
|
|
saving_throw: see text
|
|
school: abjuration
|
|
spell_resistance: no (object) and yes (see text)
|
|
target: null
|
|
Hex Vulnerability:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of your blood)
|
|
description:
|
|
- The targeted creature becomes susceptible to a repeat use of your harmful hexes,
|
|
even if you could not otherwise target that creature with a particular hex for
|
|
a certain time period. For example, normally after you target a creature with
|
|
a charm hex, you cannot target it again for 1 day. But after casting this spell
|
|
on a creature, you could try the charm hex repeatedly as long as the spell persists.
|
|
The end of this spell has no effect on any active or ongoing hex on a creature.
|
|
For example, if the creature failed its save against a second use of your charm
|
|
hex, it remains charmed for the normal duration, even if the spell expires before
|
|
the hex does.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: shaman 1, witch 1
|
|
range: close (25 ft. +5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Hex Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You give the target a +4 resistance bonus on saving throws against witch hexes.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: inquisitor 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Hidden Blades:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a shard of glass)
|
|
description:
|
|
- You render a target weapon or up to 50 pieces of ammunition invisible, granting
|
|
the wielder a +20 bonus on Sleight of Hand checks made to conceal the weapon or
|
|
ammunition and a +5 circumstance bonus on Bluff checks to feint with the weapon
|
|
or ammunition.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, sorcerer/wizard
|
|
2, summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless, object)
|
|
target: weapon or ammunition touched; see text
|
|
Hidden Diplomacy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bent coin)
|
|
description:
|
|
- "As part of casting this spell, you can attempt a single Intimidate skill check\
|
|
\ to make a target act friendly toward you. If you succeed, the target assists\
|
|
\ you normally, but hidden diplomacy clouds the memory of any threats or pressure\
|
|
\ you applied. The target remembers assisting you, but can\u2019t remember why,\
|
|
\ and its attitude toward you doesn\u2019t worsen as a result of being intimidated."
|
|
duration: instant; see text
|
|
effect: null
|
|
level: bard 1, cleric 1, inquisitor 1, magus 1, mesmerist 1, psychic 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Hidden Knowledge:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a drop of ink )
|
|
description:
|
|
- "This subtle but useful spell allows you to safeguard important knowledge-even\
|
|
\ from yourself. While casting this spell, you recite one piece of knowledge (up\
|
|
\ to a maximum of 50 words). Upon completion of the spell\u2019s casting, you\
|
|
\ transfer the knowledge from your mind to your skin in the form of an intricate,\
|
|
\ runic tattoo placed anywhere you choose on your body. The knowledge disappears\
|
|
\ utterly from your mind, and you might not realize you forgot something. The\
|
|
\ magic of the spell patches over gaps in your memory with recollections from\
|
|
\ the past. Until the spell\u2019s duration ends, the knowledge is lost to you."
|
|
duration: up to 1 day/level (see text)
|
|
effect: null
|
|
level: bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Hidden Presence:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (eye drops made with extract of poppy)
|
|
description:
|
|
- "You prevent the targets from having conscious awareness of your presence. You\
|
|
\ make yourself completely undetectable to the subjects by erasing all awareness\
|
|
\ of your presence from their minds. The targets can\u2019t see, hear, smell,\
|
|
\ feel, or taste you, including with extraordinary or supernatural senses such\
|
|
\ as blindsense, blindsight, scent, or tremorsense. They can\u2019t pinpoint your\
|
|
\ location by any means, including detect spells."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: up to one creature per 3 caster levels
|
|
Hidden Speech:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a cipher written on a piece of parchment)
|
|
description:
|
|
- You greatly enhance the ability of the subjects to communicate hidden messages
|
|
to each other. Each target gains a +10 competence bonus on Bluff checks to send
|
|
secret messages to other recipients. Others using opposed Sense Motive checks
|
|
to decipher these messages receive a -5 penalty. All subjects affected by the
|
|
spell must share a language to be able to pass messages.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 2, inquisitor 3, medium 2, mesmerist 2, psychic 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hidden Spring:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, F (a Y-shaped wooden rod)
|
|
description:
|
|
- "You spend 1 hour in quiet meditation, holding the focus component in both hands\
|
|
\ and walking around a natural area. You are simultaneously drawn to areas of\
|
|
\ natural moisture while drawing that moisture closer. As the spell\u2019s casting\
|
|
\ time concludes, you thrust the focus component into the ground. From that point,\
|
|
\ a fresh, clean water trickles forth at a rate of 1 gallon every 10 minutes.\
|
|
\ You cannot cast this spell inside a building or in an area of worked stone,\
|
|
\ but you can cast it underground. You cannot cast this spell within 1 mile of\
|
|
\ an existing hidden spring."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 1, druid 1, ranger 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Hide Bruises:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (drop of blood)
|
|
description:
|
|
- "The target\u2019s wounds to seem to disappear. A creature attempting a Heal check\
|
|
\ to tell the severity of the target\u2019s injuries takes a \u201310 penalty\
|
|
\ on that check. A creature that physically touches the glamered areas can attempt\
|
|
\ a Will save to recognize it as an illusion."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: antipaladin 1, arcanist 1, bard 1, inquisitor 1, mesmerist 1, occultist 1,
|
|
psychic 1, skald 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: none and Will disbelief (see text)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless)
|
|
target: one creature touched
|
|
Hide Campsite:
|
|
area: one 20-ft. cube
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a sprig of mistletoe, and a vial of quicksilver)
|
|
description:
|
|
- 'You make the area around a campsite appear to be a thicket of untouched and forbidding
|
|
foliage, or some other unwelcoming feature matching the surrounding terrain. Creatures
|
|
outside the area cannot sense any activity going on inside the area- they cannot
|
|
smell campfires or cooking food, they cannot hear conversation, loud noises, or
|
|
spells being cast, and they cannot even feel heat or a rush of wind coming from
|
|
the area. Those inside the area can see out normally. Once a creature steps into
|
|
the area of the spell, it can see everything in and around the area normally. '
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: druid 3, ranger 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Hide from Animals:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, DF
|
|
description:
|
|
- Animals cannot sense the warded creatures. Even extraordinary or supernatural
|
|
sensory capabilities, such as blindsense, blindsight, scent, and tremorsense,
|
|
cannot detect or locate warded creatures. Animals simply act as though the warded
|
|
creatures are not there. If a warded character touches an animal or attacks any
|
|
creature, even with a spell, the spell ends for all recipients.
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: druid 1, ranger 1, shaman 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hide from Undead:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary\
|
|
\ or supernatural sensory capabilities, such as blindsense, blindsight, scent,\
|
|
\ and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead\
|
|
\ creatures (such as skeletons or zombies) are automatically affected and act\
|
|
\ as though the warded creatures are not there. An intelligent undead creature\
|
|
\ gets a single Will saving throw. If it fails, the subject can\u2019t see any\
|
|
\ of the warded creatures. If it has reason to believe unseen opponents are present,\
|
|
\ however, it can attempt to find or strike them. If a warded creature attempts\
|
|
\ to channel positive energy, turn or command undead, touches an undead creature,\
|
|
\ or attacks any creature (even with a spell), the spell ends for all recipients."
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless); see text
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hideous Laughter:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (tiny fruit tarts and a feather)
|
|
description:
|
|
- "This spell afflicts the subject with uncontrollable laughter. It collapses into\
|
|
\ gales of manic laughter, falling prone. The subject can take no actions while\
|
|
\ laughing, but is not considered helpless. After the spell ends, it can act normally.\
|
|
\ On the creature\u2019s next turn, it may attempt a new saving throw to end the\
|
|
\ effect. This is a full round action that does not provoke attacks of opportunity.\
|
|
\ If this save is successful, the effect ends. If not, the creature continues\
|
|
\ laughing for the entire duration."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, medium 2, mesmerist 1, psychic 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature; see text
|
|
Hobbling Bomb Admixture:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon drinking an extract created with this formula, you make a significant change\
|
|
\ to your magical reserve that modifies the nature of all bombs you create and\
|
|
\ throw during this extract\u2019s duration. This effect on your magical reserve\
|
|
\ has no effect on any discoveries that you use to modify your bombs, but you\
|
|
\ can have only one admixture effect (formula with the words \u201Cbomb admixture\u201D\
|
|
\ in its title) active at a time. If you drink another bomb admixture, the effects\
|
|
\ of the former bomb admixture end and the new one becomes active."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Hold Animal:
|
|
area: null
|
|
casting_time: null
|
|
components: ': V, S'
|
|
description:
|
|
- This spell functions like hold person, except that it affects an animal instead
|
|
of a humanoid.
|
|
duration: null
|
|
effect: null
|
|
level: druid 2, mesmerist 2, psychic 2, ranger 2
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one animal
|
|
Hold Fey:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F/DF (a small, straight piece of iron)
|
|
description:
|
|
- This spell functions as per hold person, except it affects a fey instead of a
|
|
humanoid.
|
|
duration: null
|
|
effect: null
|
|
level: bard 2, cleric 2, inquisitor 2, sorcerer/wizard 3, witch 2
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one fey creature
|
|
Hold Monster:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny
|
|
nail)
|
|
description:
|
|
- This spell functions like hold person, except that it affects any living creature
|
|
that fails its Will save.
|
|
duration: null
|
|
effect: null
|
|
level: bard 4, inquisitor 4, sorcerer/wizard 5, summoner 4, unchained summoner 5,
|
|
witch 5
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one living creature
|
|
Hold Person:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a small, straight piece of iron)
|
|
description:
|
|
- "The subject becomes paralyzed and freezes in place. It is aware and breathes\
|
|
\ normally but cannot take any actions, even speech. Each round on its turn, the\
|
|
\ subject may attempt a new saving throw to end the effect. This is a full-round\
|
|
\ action that does not provoke attacks of opportunity. A winged creature who is\
|
|
\ paralyzed cannot flap its wings and falls. A swimmer can\u2019t swim and may\
|
|
\ drown."
|
|
duration: 1 round/level (D); see text
|
|
effect: null
|
|
level: antipaladin 2, bard 2, bloodrager 3, cleric/oracle 2, inquisitor 2, shaman
|
|
2, sorcerer/wizard 3, medium 2, mesmerist 2, occultist 3, psychic 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates; see text
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Hold Portal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- This spell magically holds shut a door, gate, window, or shutter of wood, metal,
|
|
or stone. The magic affects the portal just as if it were securely closed and
|
|
normally locked. A knock spell or a successful dispel magic spell can negate a
|
|
hold portal spell.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: psychic 1, sorcerer/wizard 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one portal, up to 20 sq. ft./level
|
|
Hollow Blades:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- All melee and natural attacks from the target deal damage as if the target were
|
|
one size category smaller than it actually is. While the target is under the effects
|
|
of this spell, weapons dropped by the target function normally for other creatures,
|
|
while any melee weapons picked up by the target deal damage as if one size smaller.
|
|
Ranged attacks and weapons are unaffected by this spell.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: magus 2, ranger 1, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Hollow Heroism:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as heroism, except that you can reverse the spell by issuing\
|
|
\ a special command as a standard action if you are within medium range (100 feet\
|
|
\ + 10 feet per caster level) of the target. The target loses the bonuses and\
|
|
\ instead takes a \u20132 penalty on attack rolls, saving throws, and skill checks\
|
|
\ until the spell\u2019s duration ends (no save)."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 3, bloodrager 4, inquisitor 4, medium 3, psychic 4, sorcerer/wizard
|
|
4, spiritualist 4, summoner 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting, ruse]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Holy Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a tiny reliquary worth 500 gp)
|
|
description:
|
|
- A brilliant divine radiance surrounds the subjects, protecting them from attacks,
|
|
granting them resistance to spells cast by evil creatures, and causing evil creatures
|
|
to become blinded when they strike the subjects. This abjuration has four effects.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 8
|
|
range: 20 ft.
|
|
saving_throw: see text
|
|
school: abjuration [good]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Holy Ice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a flask of holy water or 5 pounds of powdered silver worth
|
|
25 gp)
|
|
description:
|
|
- This spell creates a large mass of frozen holy water that can be used for one
|
|
of two effects.
|
|
duration: 1 minute/level, instantaneous, or until expended (see text)
|
|
effect: wall of ice or flying ice javelins (see text)
|
|
level: cleric/oracle 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates or none (see text)
|
|
school: transmutation [cold, good, water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Holy Ice Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a flask of holy water , or 5 pounds of powdered silver worth
|
|
25 gp)
|
|
description:
|
|
- "You create a masterwork weapon that has the qualities of ice and holy water.\
|
|
\ This weapon must be a simple weapon or your deity\u2019s favored weapon. The\
|
|
\ weapon deals normal damage for a weapon of that type, plus 1 point of cold damage\
|
|
\ per caster level (maximum 10). In addition, any creature struck by the weapon\
|
|
\ is also hit by holy water, dealing 1d4 points of damage if the creature is susceptible\
|
|
\ to holy water. If the weapon leaves your hands for more than 1 round, it melts\
|
|
\ and the spell ends."
|
|
duration: 1 minute/level (D)
|
|
effect: one ice weapon
|
|
level: cleric 2, inquisitor 2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: transmutation [cold, good, water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Holy Javelin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You create a shimmering javelin of holy energy to hurl at an enemy as a ranged\
|
|
\ touched attack. The javelin deals 1d6 points of damage to an evil creature on\
|
|
\ a successful attack; it dissipates harmlessly against creatures of any other\
|
|
\ alignment. Each time a creature starts its turn while impaled by the javelin,\
|
|
\ it takes another 1d6 points of damage. For every 4 caster levels you have, the\
|
|
\ javelin remains in the creature for an additional round (to a maximum of 5 rounds\
|
|
\ at 18th level). While the creature remains impaled, it takes a \u20132 penalty\
|
|
\ on attack rolls and skill checks."
|
|
duration: 1 round + 1 round/4 levels
|
|
effect: javelin of divine energy
|
|
level: cleric 3, inquisitor 3, paladin 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Holy Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "You gain the ability to magically project the defense of your shield to protect\
|
|
\ another creature at a distance. As a swift action, you designate one target\
|
|
\ within 30 feet. The target gains your shield\u2019s shield bonus and enhancement\
|
|
\ bonus to Armor Class until your next turn; you gain no benefit from the shield\u2019\
|
|
s shield bonus or enhancement bonus while using this spell and cannot use any\
|
|
\ of the shield\u2019s other properties or abilities (such as magical abilities,\
|
|
\ making a shield bash, or providing cover with a tower shield). As a swift action,\
|
|
\ you may move the protection to another target (including yourself); if you move\
|
|
\ the protection to yourself, you may use any of the shield\u2019s properties\
|
|
\ or abilities as normal. If the shielded creature exceeds the 30-foot range,\
|
|
\ your shield\u2019s protection automatically reverts to you. Any circumstance\
|
|
\ that would make you lose your shield bonus (such as an enemy breaking the shield,\
|
|
\ you dropping the shield, or you becoming helpless or unconscious) means the\
|
|
\ protected creature loses the shield\u2019s benefit."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: paladin 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Holy Smite:
|
|
area: 20-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You draw down holy power to smite your enemies. Only evil and neutral creatures
|
|
are harmed by the spell; good creatures are unaffected.
|
|
duration: instantaneous (1 round); see text
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial; see text
|
|
school: evocation [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Holy Sword:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell allows you to channel holy power into your sword, or any other melee
|
|
weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on
|
|
attack and damage rolls, extra 2d6 damage against evil opponents). It also emits
|
|
a magic circle against evil effect (as the spell). If the magic circle ends, the
|
|
sword creates a new one on your turn as a free action. The spell is automatically
|
|
canceled 1 round after the weapon leaves your hand. You cannot have more than
|
|
one holy sword at a time.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: paladin 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [good]
|
|
spell_resistance: 'no'
|
|
target: melee weapon touched
|
|
Holy Whisper:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You whisper a single word in the primordial language of good that is anathema
|
|
to the minions of evil and strengthens the resolve of good creatures. Evil creatures
|
|
within the burst must make a Fortitude Saving Throw or become sickened for 1 round/
|
|
level. Evil outsiders with the evil subtype, evil-aligned dragons, and undead
|
|
in the burst also take 2d8 points of damage if they fail their saves. Good-aligned
|
|
creatures in the burst gain a +2 sacred bonus on attack and damage rolls for 1
|
|
round. '
|
|
duration: instantaneous
|
|
effect: null
|
|
level: paladin 3
|
|
range: 30 ft.
|
|
saving_throw: Fortitude negates; see text
|
|
school: evocation [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Holy Word:
|
|
area: nongood creatures in a 40-ft.-radius spread centered on you
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- Any non-good creature within the area of a holy word spell suffers the following
|
|
ill effects.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 7, inquisitor 6
|
|
range: 40 ft.
|
|
saving_throw: Will partial
|
|
school: evocation [good, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Homeward Bound:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- This spell functions as dismissal, except as noted above.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 3, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one willing extraplanar creature
|
|
Honeyed Tongue:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M/DF (a drop of honey)
|
|
description:
|
|
- "This spell augments your diplomacies. While under the effects of spell, you roll\
|
|
\ two dice each time you make a Diplomacy check to change a creature\u2019s attitude,\
|
|
\ taking the highest roll. "
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 2, inquisitor 2, paladin 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Hoodwink:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (small piece of black cloth)
|
|
description:
|
|
- "You befuddle the targets\u2019 senses, preventing the targets from clearly perceiving\
|
|
\ their surroundings. Instead, hoodwinked creatures see only the roughest shapes\
|
|
\ and details and hear only muffled noises. However, targets can clearly hear\
|
|
\ verbal communication from the spell\u2019s caster. This spell does not impart\
|
|
\ understanding of the caster\u2019s language if the creature can\u2019t already\
|
|
\ understand it. Other than to hear the caster speak, targets automatically fail\
|
|
\ Perception checks with DCs greater than 5, and they are too disoriented by the\
|
|
\ spell to accurately remember the path they took while under its effects."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: arcanist 2, bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, skald
|
|
2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: up to one creature/level, no two of which can be more than 30 ft. apart
|
|
Horn of Pursuit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "You create the sound of a large hunting horn, blowing up to three notes as loud\
|
|
\ as a roaring dragon. These notes can be heard up to 2 miles away in typical\
|
|
\ outdoor conditions. You can make these sounds at any point during the spell\u2019\
|
|
s duration as a free action, and each sounding can be short or long, allowing\
|
|
\ you to send very simple coded messages."
|
|
duration: 1 round
|
|
effect: 3 peals of a horn
|
|
level: bard 1, inquisitor 1, paladin 1, ranger 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: evocation [sonic]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Horrid Wilting:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a bit of sponge)
|
|
description:
|
|
- This spell evaporates moisture from the body of each subject living creature,
|
|
causing flesh to wither and crack and crumble to dust. This deals 1d6 points of
|
|
damage per caster level (maximum 20d6). This spell is especially devastating to
|
|
water elementals and plant creatures, which instead take 1d8 points of damage
|
|
per caster level (maximum 20d8).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 8, shaman 8, witch 8
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Fortitude half
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Horrific Doubles:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create several illusory doubles of yourself, where you and each image all
|
|
seem slightly off or wrong in appearance. Treat this spell as mirror image, except
|
|
as noted.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 4, bloodrager 4, medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (figment)
|
|
spell_resistance: null
|
|
target: you
|
|
Horrifying Visage:
|
|
area: one 5-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a live spider )
|
|
description:
|
|
- "You channel residual feelings of terror into the minds of creatures within the\
|
|
\ area, causing those fears to manifest when confronted with a specific object.\
|
|
\ All creatures in the area must succeed at a Will save or acquire a phobia for\
|
|
\ the spell\u2019s duration. You choose one kind of creature, object, or image\
|
|
\ within the area of the spell when it is cast that triggers the phobia. The kind\
|
|
\ of creature, object, or image that triggers the phobia must be named specifically.\
|
|
\ A creature type or subtype is not specific enough."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 3, cleric 3, inquisitor 3, magus 3, psychic 3, shaman 3, sorcerer/wizard
|
|
3, spiritualist 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy (haunted) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hostile Juxtaposition:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a coin)
|
|
description:
|
|
- You create a dimensional link to the target creature. When attacked or the subject
|
|
of a spell that deals damage to you, you can spend an immediate action to cause
|
|
yourself and the target creature to teleport and switch places. The target then
|
|
becomes the target of the triggering attack or spell instead of you. If you fail
|
|
to teleport out of the area of an effect, that effect might still affect you.
|
|
If the target creature cannot fit safely into the new space without squeezing,
|
|
or you try to teleport the target into an occupied space or a space it could not
|
|
normally stand within, the juxtaposition fails. Further, if the target is unconscious
|
|
or dead when you attempt to switch places, the juxtaposition fails. Once you have
|
|
used it to teleport once, this spell is discharged.
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: sorcerer/wizard 5, summoner 4, unchained summoner 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: one creature of your size or smaller
|
|
Hostile Levitation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a leather loop studded with lodestones)
|
|
description:
|
|
- "You levitate the target a few inches off the ground, removing solid footing and\
|
|
\ halving the target\u2019s speed. The target also takes a \u20134 penalty to\
|
|
\ CMD against bull rush, drag, and reposition attempts. A targeted creature that\
|
|
\ attacks with a melee or ranged weapon finds itself increasingly unstable; the\
|
|
\ first attack has a \u20131 penalty on attack rolls, the second \u20132, and\
|
|
\ so on, to a maximum penalty of \u20135. A full-round action spent stabilizing\
|
|
\ allows the creature to begin again at \u20131. This spell fails if cast on a\
|
|
\ flying creature."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 3, medium 2, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard
|
|
3, spiritualist 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Howling Agony:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a needle and a dried eyeball)
|
|
description:
|
|
- "You send wracking pains through the targets\u2019 bodies. Because of the pain,\
|
|
\ affected creatures take a \u20132 penalty to AC, attacks, melee damage rolls,\
|
|
\ and Reflex saving throws, and must succeed at a concentration check (DC equal\
|
|
\ to the DC of this spell) to cast spells. However, if an affected creature spends\
|
|
\ a move action screaming as loudly as possible, it can act without any other\
|
|
\ penalties for the remainder of its turn. \u201CScreaming,\u201D for the purposes\
|
|
\ of this spell, includes any vocalization of pain or its telepathic equivalent;\
|
|
\ creatures that cannot scream (such as creatures without the natural ability\
|
|
\ to communicate or vocalize) suffer the full effect of the spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 3, inquisitor 2, mesmerist 2, psychic 2, sorcerer/ wizard 3, spiritualist
|
|
3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [death, pain]
|
|
spell_resistance: 'yes'
|
|
target: one living creature/level, no two of which can be more than 30 ft. apart
|
|
Human Potential:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a human hair)
|
|
description:
|
|
- The target chooses one ability score and gains a +2 enhancement bonus to that
|
|
ability score. The bonus confers the usual benefit to skills and abilities based
|
|
on the ability enhanced, but does not affect bonus spells or skill ranks.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, medium 2, psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Hunger for Flesh:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a ghoul fang)
|
|
description:
|
|
- "Your target\u2019s belly distends and its front teeth grow longer and sharper.\
|
|
\ The creature ravenously craves the flesh of its own kind, gaining the staggered\
|
|
\ condition as hunger pangs rack its altered body. The target gains a bite attack\
|
|
\ as a primary natural attack that deals damage appropriate for its size (1d6\
|
|
\ if Medium, 1d4 if Small). There\u2019s a 25% chance on each of the creature\u2019\
|
|
s turns that it can\u2019t overcome its hunger. If so, it must move directly toward\
|
|
\ the nearest corporeal creature of its type and subtype (if applicable) and make\
|
|
\ a bite attack against it. If the target lacks enough actions to attack on that\
|
|
\ turn, it moves as close to the creature as it can, but on its next turn, if\
|
|
\ the percentile dice indicate it overcomes its hunger, the target is not forced\
|
|
\ to pursue or attack further."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 3, cleric 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist
|
|
4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [evil, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid , magical beast , or monstrous humanoid
|
|
Hungry Darkness:
|
|
area: 60-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a bat\u2019s tooth)"
|
|
description:
|
|
- This spell creates an area of intense blackness, as deeper darkness, but filled
|
|
with unseen chewing teeth and ravenous maws. Any creatures beginning its turn
|
|
within the hungry darkness is gnawed and slashed by these unseen fangs of force,
|
|
dealing 3d6 points of force damage and 2 points of Constitution damage per round.
|
|
Once a creature leaves the cloud, it continues to take 1d6 points of bleed damage
|
|
each round until it receives magical healing or enters an area of bright light.
|
|
Spell Resistance can prevent damage from the hungry darkness but not against the
|
|
darkness it creates.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [darkness, force]
|
|
spell_resistance: yes (see text)
|
|
target: null
|
|
Hungry Earth:
|
|
area: 20-foot-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The ground attempts to pull creatures beneath its surface as if hungry for the
|
|
flesh of mortals.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 5, sorcerer/wizard 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Hungry Pit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (miniature shovel costing 10 gp)
|
|
description:
|
|
- 'This spell functions as create pit, except that the pit has the ability to squeeze
|
|
and crush any creature trapped within it and has a maximum depth of 100 feet.
|
|
Creatures who fall into the hole take falling damage as normal. In addition, anyone
|
|
within the pit, not just those on the bottom, takes 4d6 points of bludgeoning
|
|
damage each round as the pit contracts and then returns to its normal size (a
|
|
successful Reflex save halves this damage). The ever-shifting walls of the pit
|
|
are quite difficult to scale and have a Climb DC of 35. '
|
|
duration: 1 round + 1 round/level
|
|
effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
|
|
level: sorcerer/wizard 5, summoner/unchained summoner 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates Reflex half; see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Hunter\u2019s Blessing":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "When casting this spell, you designate a type or type and subtype of creature\
|
|
\ (using the ranger\u2019s favored enemy categories and a type of terrain (using\
|
|
\ the list of ranger\u2019s favored terrain categories)."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric/oracle 5, druid 5, inquisitor 5, shaman 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
"Hunter\u2019s Eye":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Sharpening your perceptive abilities and tuning them against obfuscating effects,\
|
|
\ hunter\u2019s eye greatly enhances your senses against the target creature.\
|
|
\ You gain the ability to perceive the target when it is invisible or ethereal\
|
|
\ as though using the see invisibility spell, and receive a +20 competence bonus\
|
|
\ on Perception checks to locate the target. "
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: inquisitor 3, ranger 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Hunter\u2019s Friend":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Your animal companion works in perfect harmony with your mastery of nature.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 3, ranger 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: your animal companion
|
|
"Hunter\u2019s Howl":
|
|
area: 20-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "With a single primal howl, you strike fear in your opponents. Until the end of\
|
|
\ the spell\u2019s duration, you treat those affected by it as if they were your\
|
|
\ favored enemy, gaining a +2 bonus on weapon attack and damage rolls against\
|
|
\ them, and a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival\
|
|
\ checks against them. If an affected creature is already one of your favored\
|
|
\ enemies, it is shaken instead. This is a mind-affecting fear effect."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: ranger 1
|
|
range: 20 ft.
|
|
saving_throw: Will negates
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: none
|
|
target: null
|
|
"Hunter\u2019s Lore":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a scrap of paper torn from a book about monsters)
|
|
description:
|
|
- Inquisitors and rangers alike learned long ago that knowledge of an enemy grants
|
|
power over that enemy. This spell was created so that almost any enemy could have
|
|
its vulnerabilities known and exploited.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: inquisitor 2, ranger 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
"Huntmaster\u2019s Spear":
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M/DF (see text)
|
|
description:
|
|
- "Choose one creature type (and subtype, if applicable) from the ranger\u2019s\
|
|
\ favored enemy list. When you cast this spell, the targeted spear hums with destructive\
|
|
\ energy and functions as a +1 spear against creatures of the selected type."
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: antipaladin 1, bloodrager 2, druid 2, hunter 1, inquisitor 2, magus 2, occultist
|
|
2, paladin 1, ranger 1, shaman 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: non-magical spear touched
|
|
Hurricane Blast:
|
|
area: 5-ft.-radius burst/2 levels (maximum 25-ft.-radius burst)
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'This spell creates a severe blast of air (approximately 50 mph) that originates
|
|
from you, affecting all creatures in the burst. '
|
|
- "A Tiny or smaller creature on the ground is knocked down and rolled 1d4\xD710\
|
|
\ feet, taking 1d4 points of nonlethal damage per 10 feet. If flying, a Tiny or\
|
|
\ smaller creature is blown back 2d6\xD710 feet and takes 2d6 points of nonlethal\
|
|
\ damage due to battering and buffeting. "
|
|
- "Small creatures are knocked prone by the force of the wind, or if flying are\
|
|
\ blown back 1d6\xD710 feet."
|
|
- "Medium creatures are unable to move forward against the force of the wind, or\
|
|
\ if flying are blown back 1d6\xD75 feet."
|
|
- Large or larger creatures may move normally within a hurricane blast effect.
|
|
duration: 1 round
|
|
effect: null
|
|
level: druid 3, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: Reflex negates
|
|
school: evocation [air]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Hydraulic Push:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You call forth a quick blast of water that knocks over and soaks one creature
|
|
or square. You can use this blast of water to make a bull rush against any one
|
|
creature or object. Your CMB for this bull rush is equal to your caster level
|
|
plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This
|
|
bull rush does not provoke an attack of opportunity. Hydraulic push extinguishes
|
|
any normal fires on a creature, object, or in a single 5-foot square which it
|
|
is targeted against. Magical fires are unaffected. '
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, druid 1, magus 1, shaman 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hydraulic Torrent:
|
|
area: 60-ft. line
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You call forth a powerful stream of water that batters all creatures and obstacles
|
|
in its path until it strikes something it cannot push past. Against creatures
|
|
and movable objects this stream acts as a bull rush. You can bull rush creatures
|
|
of any size, not just those one size larger than your own. Make a combat maneuver
|
|
check and apply its results to each creature within the area. Your CMB for this
|
|
bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma
|
|
modifier, whichever is highest. This bull rush does not provoke an attack of opportunity. '
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 3, druid 3, magus 3, sorcerer/wizard 3
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: evocation [water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hydrophobia:
|
|
area: 30-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Targets in the area must succeed at a Will save or become deathly afraid of drowning.
|
|
If the target is swimming or otherwise submerged in water, it must spend all of
|
|
its efforts attempting to escape from the water. As long as an affected target
|
|
remains in water, it takes 1d6 points of nonlethal damage each round as it thrashes
|
|
about and swallows water. Even out of water, targets cannot imbibe potions or
|
|
willingly interact with any fluids for the duration of this spell.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric 3, druid 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hymn of Mercy:
|
|
area: 30-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like touch of mercy, except as noted above.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 5, cleric 5
|
|
range: 30 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [good, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hymn of Peace:
|
|
area: 40-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Each time a subject of this spell attempts to attack another creature or object,
|
|
or otherwise perform an aggressive or damaging action toward a creature or object,
|
|
it must attempt a Will save. If the save succeeds, the subject can attack normally.
|
|
If the save fails, the subject cannot follow through with the attack and loses
|
|
that part of its action. Creatures not taking violent actions are unaffected by
|
|
this spell.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 6, cleric 7
|
|
range: 40 ft.
|
|
saving_throw: Will negates
|
|
school: abjuration [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hypercognition:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You rapidly catalog and collate all available data on a person, place, thing,
|
|
or event, calling to mind scraps of memory and assembling clues in a logical and
|
|
systematic order.
|
|
duration: see text
|
|
effect: null
|
|
level: alchemist 3, bard 3, medium 2, psychic 2, sorcerer/wizard 4
|
|
range: personal Target you
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Hypnotic Pattern:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V (bard only), S, M (a stick of incense or a crystal rod); see text
|
|
description:
|
|
- "A twisting pattern of subtle, shifting colors weaves through the air, fascinating\
|
|
\ creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine\
|
|
\ the total number of HD of creatures affected. Creatures with the fewest HD are\
|
|
\ affected first; and, among creatures with equal HD, those who are closest to\
|
|
\ the spell\u2019s point of origin are affected first. HD that are not sufficient\
|
|
\ to affect a creature are wasted. Affected creatures become fascinated by the\
|
|
\ pattern of colors. Sightless creatures are not affected."
|
|
duration: Concentration + 2 rounds
|
|
effect: colorful lights in a 10-ft.-radius spread
|
|
level: bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (pattern) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Hypnotism:
|
|
area: several living creatures, no two of which may be more than 30 ft. apart
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- Your gestures and droning incantation fascinate nearby creatures, causing them
|
|
to stop and stare blankly at you. In addition, you can use their rapt attention
|
|
to make your suggestions and requests seem more plausible. Roll 2d4 to see how
|
|
many total HD of creatures you affect. Creatures with fewer HD are affected before
|
|
creatures with more HD. Only creatures that can see or hear you are affected,
|
|
but they do not need to understand you to be fascinated.
|
|
duration: 2d4 rounds (D)
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ice Armor:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (5 gallons of water)
|
|
description:
|
|
- "You create a suit of armor made of ice. While cold to the touch, it does not\
|
|
\ harm the wearer, especially if worn over normal clothing (though it can hasten\
|
|
\ the effects of exposure in cold environments). It offers the same protection\
|
|
\ as a breastplate, except it has hardness 0 and 30 hit points. If the intended\
|
|
\ wearer is immersed in water when you cast this spell, you may form the armor\
|
|
\ around the wearer (who may be you); otherwise the wearer must don the armor\
|
|
\ normally. Attacks against the wearer that create heat or fire degrade the armor,\
|
|
\ reducing its armor bonus by 1 for every 5 points of fire damage the wearer takes;\
|
|
\ when the armor\u2019s bonus to AC reaches 0, the armor is destroyed and the\
|
|
\ spell ends. Because the ice is slightly buoyant, the wearer gains a +2 circumstance\
|
|
\ bonus on Swim checks, except when swimming downward. Druids can wear ice armor\
|
|
\ without penalty."
|
|
duration: 1 hour/level or until destroyed
|
|
effect: a suit of armor made of ice
|
|
level: cleric/oracle 1, druid 1
|
|
range: 0 ft.; see text
|
|
saving_throw: none
|
|
school: transmutation [cold, water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Ice Body:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Your form transmutes into living ice, granting you several abilities. You gain\
|
|
\ the cold subtype and damage reduction 5/magic. You are immune to ability score\
|
|
\ damage, blindness, critical hits, deafness, disease, drowning, electricity,\
|
|
\ poison, stunning, and all spells or attacks that affect your physiology or respiration,\
|
|
\ because you have no physiology or respiration while this spell is in effect.\
|
|
\ You cannot drink (and thus can\u2019t use potions) or play wind instruments."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: shaman 7, sorcerer/wizard 7, witch 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [cold]
|
|
spell_resistance: null
|
|
target: you
|
|
Ice Crystal Teleport:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "This spell functions as teleport, except you use it to teleport yourself or one\
|
|
\ other creature to a safe location you specify (the target can bring along objects\
|
|
\ as long as their weight doesn\u2019t exceed the target\u2019s heavy load). You\
|
|
\ can only send the target to a location with which you are very familiar. The\
|
|
\ target is first trapped in ice (hardness 0, 3 hit points per inch of thickness,\
|
|
\ 1 inch thick per caster level) for 1d4 rounds, during which time it is paralyzed,\
|
|
\ aware but unable to take any physical actions, and begins to fade away as the\
|
|
\ teleportation aspect takes effect. At the end of the 1d4 rounds, the target\
|
|
\ teleports to the specified location, and the ice\u2019s hit points drop to 0\
|
|
\ and it quickly melts away. If the ice is destroyed before the target teleports,\
|
|
\ the spell ends and the teleport doesn\u2019t occur."
|
|
duration: 1d4 rounds and instantaneous
|
|
effect: null
|
|
level: sorcerer/ wizard 6, summoner 5, unchained summoner 6, witch 6
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates
|
|
school: conjuration (teleportation) [cold]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Ice Slick:
|
|
area: 5-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a blast of intense cold, coating all solid surfaces in the area with
|
|
a thin coating of ice.
|
|
duration: instantaneous (see text)
|
|
effect: null
|
|
level: druid 2, magus 2, ranger 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex partial (see text)
|
|
school: evocation [cold]
|
|
spell_resistance: see text
|
|
target: null
|
|
Ice Spears:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small stalagmite-shaped crystal)
|
|
description:
|
|
- "Upon casting this spell, one or more giant spears of ice lance up out of the\
|
|
\ ground. Each stalagmite-like icicle affects a 5-foot square and tapers to a\
|
|
\ height of 10 feet. You may cause a number of ice spears equal to one spear for\
|
|
\ every four caster levels you possess to burst from the ground. A creature that\
|
|
\ occupies a square from which a spear extends (or that is within 10 feet of the\
|
|
\ ground below) takes 2d6 points of piercing damage and 2d6 points of cold damage\
|
|
\ per square\u2014creatures that take up more than one square can be hit by multiple\
|
|
\ spears if the caster is high enough level. The explosive growth can also trip\
|
|
\ foes. When the spears erupt from the ground, they make a combat maneuver check\
|
|
\ against any targets that take damage from the spears, with a total bonus equal\
|
|
\ to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever\
|
|
\ is highest. Each additional ice spear beyond the first that strikes a single\
|
|
\ foe grants a +10 bonus to this CMB check. If the check succeeds, the ice spears\
|
|
\ knock the foe prone. A successful Reflex save halves the damage and prevents\
|
|
\ the trip attempt."
|
|
duration: instantaneous
|
|
effect: 1 ice spear/4 levels
|
|
level: druid 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5ft./2 levels)
|
|
saving_throw: Reflex half and see below
|
|
school: conjuration [cold]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Ice Storm:
|
|
area: cylinder (20-ft. radius, 40 ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (dust and water)
|
|
description:
|
|
- Great magical hailstones pound down upon casting this spell, dealing 3d6 points
|
|
of bludgeoning damage and 2d6 points of cold damage to every creature in the area.
|
|
This damage only occurs once, when the spell is cast. For the remaining duration
|
|
of the spell, heavy snow and sleet rains down in the area. Creatures inside this
|
|
area take a -4 penalty on Perception skill checks and the entire area is treated
|
|
as difficult terrain. At the end of the duration, the snow and hail disappear,
|
|
leaving no after-effects (other than the damage dealt).
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bloodrager 4, druid 4, magus 4, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Icicle Dagger:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a masterwork dagger out of ice. The dagger deals 1 point of cold damage
|
|
in addition to normal dagger damage. If the dagger leaves your hand for more than
|
|
1 round, it melts and the spell ends. At 6th level, the dagger functions as a
|
|
+1 frost dagger. At 11th level, it gains the returning property when thrown, melting
|
|
away and reforming in your hand just before your next turn.
|
|
duration: 1 minute/level
|
|
effect: one icicle
|
|
level: bloodrager 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation) [cold]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Icy Prison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You trap the target in solid ice 1 inch thick per caster level. If the creature
|
|
fails its save, it is helpless, but can still breathe (the ice blocks line of
|
|
effect to the target). If the target makes its save, it gains the entangled condition
|
|
but can otherwise act normally. Whether or not the target saves, it takes 1 point
|
|
of cold damage per caster level each round it is helpless or entangled in the
|
|
ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken,
|
|
the creature is freed. A creature can break the ice as a full-round action with
|
|
a successful Strength check (DC 15 + your caster level).
|
|
duration: 1 minute/level; see text
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex partial
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Id Insinuation I:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- By invading the mind of a creature with your psychic presence, You can isolate
|
|
parts of its mind, preventing the target from functioning in a coherent manner.
|
|
The target is confused as long as you concentrate on it plus 1 additional round.
|
|
A successful Will save negates this effect.
|
|
duration: concentration + 1 round
|
|
effect: null
|
|
level: psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
"Identifier\u2019s Eye":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a wine -stained pearl)
|
|
description:
|
|
- "This spell infuses a spark of magical energy into the veins of the target, allowing\
|
|
\ it to feel the presence of magic the way one might feel the thrum of vibrations\
|
|
\ in the air. For the spell\u2019s duration, the target gains the benefits of\
|
|
\ the spell detect magic and also gains a +5 enhancement bonus on Spellcraft checks\
|
|
\ to identify the properties and command words of magic items."
|
|
duration: 3 rounds + 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, sorcerer/wizard 2, summoner 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Identify:
|
|
area: cone-shaped emanation
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (wine stirred with an owl\u2019s feather)"
|
|
description:
|
|
- This spell functions as detect magic, except that it gives you a +10 enhancement
|
|
bonus on Spellcraft checks made to identify the properties and command words of
|
|
magic items in your possession. This spell does not allow you to identify artifacts.
|
|
duration: 3 rounds/level (D)
|
|
effect: null
|
|
level: alchemist 1, bard 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner
|
|
1, witch 1
|
|
range: 60 ft.
|
|
saving_throw: ': none'
|
|
school: divination
|
|
spell_resistance: ': no'
|
|
target: null
|
|
Ignoble Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a half-elf ear)
|
|
description:
|
|
- "The target takes on the form of a half-elf from the surface world. Its skin,\
|
|
\ hair, and eyes change to match a specific human ethnicity. You can even change\
|
|
\ the target\u2019s facial features or produce light facial hair or stubble. The\
|
|
\ target loses its darkvision, light blindness, and light sensitivity traits,\
|
|
\ if it normally has them. The target gains low-light vision; a +3 racial bonus\
|
|
\ on a single Craft, Knowledge, Perform, or Profession skill of its choice; and\
|
|
\ both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself\
|
|
\ off as a half-elf."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bard 2, druid 3, medium 2, ranger 2, sorcerer/
|
|
wizard 4, witch 4
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'no'
|
|
target: one drow
|
|
Ill Omen:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (hair from a black cat)
|
|
description:
|
|
- You afflict the target with bad luck. On the next d20 roll the target makes, it
|
|
must roll twice and take the less favorable result. For every five caster levels
|
|
you have, the target must roll twice on an additional d20 roll (to a maximum of
|
|
five rolls at 20th level).
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: psychic 1,witch 1, mesmerist 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [curse, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Illusion of Calm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- When casting this spell, you create an illusory double that takes the same space
|
|
of you. That double makes it look like you are standing still, even when you are
|
|
not. While under the effects of this spell, you do not provoke attacks of opportunity
|
|
when you cast a spell, make a ranged attack with a thrown weapon, or move out
|
|
of your first square during a move action. It does not hide ranged attacks made
|
|
with any type of projectile weapon.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, magus 1, psychic 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: Will disbelieve (on hit; see below)
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Illusion of Treachery:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, F (a tiny marionette)
|
|
description:
|
|
- "You create an illusion that takes the same space as a foe and mimics its movements\
|
|
\ perfectly. Whenever you cast a spell or throw a weapon, the illusion ceases\
|
|
\ mimicking the target\u2019s actions just long enough to make it look like the\
|
|
\ target cast the spell or threw the weapon simultaneously with you, such that\
|
|
\ witnesses who can see both you and the target can\u2019t tell with certainty\
|
|
\ who truly cast the spell or threw the weapon. Witnesses who can see only the\
|
|
\ target see it as the only apparent source."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 3, magus 4, mesmerist 3, occultist 4, psychic 4, sorcerer/wizard
|
|
4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief
|
|
school: illusion (figment)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Illusory Crowd:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a shirt button)
|
|
description:
|
|
- This spell creates an illusion of a stationary group of people milling about.
|
|
They can be of any humanoid race or ethnicity you are familiar with, and they
|
|
speak a language of your choice that you know. To anyone not paying close attention,
|
|
their conversations sound perfectly normal but are in fact repetitive and essentially
|
|
meaningless. The crowd appears to be a group of typical citizens, and cannot duplicate
|
|
any specific group, guild, or military squad.
|
|
duration: 1 minute/level (D)
|
|
effect: one 10-ft. cube of illusory people
|
|
level: bard 1, shaman 1, witch 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Illusory Hoard:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (an item from the hoard, see below)
|
|
description:
|
|
- This spell forces the target to believe that nothing in its hoard is missing or
|
|
has been disturbed.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (and see below)
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Illusory Maze:
|
|
area: 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell creates the illusion of a translucent, ever-changing maze of glass\
|
|
\ in the target area. Creatures in the area who believe the maze to be real cannot\
|
|
\ move more than 5 feet continuously in any one direction and can\u2019t move\
|
|
\ diagonally, forcing them to take a circuitous route to their destination."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (figment)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Illusory Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a phantasm of an oily green phantasmal poison on the target weapon.
|
|
duration: 1 minute/level or until discharged (see text)
|
|
effect: '1d3 Str damage '
|
|
level: sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will disbelief, then Fortitude (see text)
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: weapon touched
|
|
Illusory Script:
|
|
area: null
|
|
casting_time: 1 minute per page
|
|
components: V, S, M (lead-based ink worth 50 gp)
|
|
description:
|
|
- "You write instructions or other information on parchment, paper, or any suitable\
|
|
\ writing material. The illusory script appears to be some form of foreign or\
|
|
\ magical writing. Only the person (or people) designated by you at the time of\
|
|
\ the casting can read the writing; it\u2019s unintelligible to any other character."
|
|
duration: one day/level (D)
|
|
effect: null
|
|
level: bard 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates; see text
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one touched object weighing no more than 10 lbs.
|
|
Illusory Wall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell creates the illusion of a wall, floor, ceiling, or similar surface.
|
|
It appears absolutely real when viewed, but physical objects can pass through
|
|
it without difficulty. When the spell is used to hide pits, traps, or normal doors,
|
|
any detection abilities that do not require sight work normally. Touch or a probing
|
|
search reveals the true nature of the surface, though such measures do not cause
|
|
the illusion to disappear. Although the caster can see through his illusory wall,
|
|
other creatures cannot, even if they succeed at their Will save (but they do learn
|
|
that it is not real).
|
|
duration: permanent
|
|
effect: image 1 ft. by 10 ft. by 10 ft.
|
|
level: sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Imbue Army Special Ability:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (a silver mirror worth 100 gp)
|
|
description:
|
|
- "You imbue the target with an army special ability possessed by the army\u2019\
|
|
s commander."
|
|
duration: 1 battle
|
|
effect: null
|
|
level: cleric 9
|
|
range: 1 hex
|
|
saving_throw: none or Will negates (harmless)
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: one army
|
|
Imbue Hex:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: "V, S, DF or M (a hag\u2019s whisker)"
|
|
description:
|
|
- "You transfer a single hex you know to the target, and give that target the ability\
|
|
\ to use the hex. The transferred hex\u2019s variable characteristics function\
|
|
\ according to your level, not the level of the recipient. Only a creature with\
|
|
\ Intelligence and Wisdom scores of at least 9 can receive this effect. To use\
|
|
\ this hex, the target must be able to speak and move freely. Once it uses the\
|
|
\ hex, the spell ends (though any effects of the hex still last for the full duration).\
|
|
\ You can transfer only a hex\u2014not a major or grand hex\u2014with this ability."
|
|
duration: permanent or until discharged
|
|
effect: null
|
|
level: shaman 5, witch 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: creature touched; see text
|
|
Imbue With Addiction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dose of an addictive drug or substance)
|
|
description:
|
|
- "The target immediately becomes addicted to the drug used as the material component\
|
|
\ during the casting of the spell. If the target was ever addicted to the drug\
|
|
\ at any point in the past, it takes a \u20134 penalty on its saving throw."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 2, mesmerist 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Imbue with Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You infuse another creature with your divine aura, causing the target to radiate\
|
|
\ an aura identical to your own clerical aura. The target\u2019s actual alignment\
|
|
\ is not changed, but spells like detect evil or detect good detect only the aura,\
|
|
\ not the creature\u2019s actual alignment. For the duration of this spell, effects\
|
|
\ influenced by the target\u2019s alignment function according to the imposed\
|
|
\ aura, not the creature\u2019s actual aura. When the spell ends, the target\u2019\
|
|
s aura returns to normal, and alignment-affecting magic affects it according to\
|
|
\ its actual alignment."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Imbue with Elemental Might:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions like imbue with spell ability, except you transfer the use\
|
|
\ of your elemental assault ability to the target. The target must have an Intelligence\
|
|
\ score of at least 5 to use the ability. The imbued elemental assault functions\
|
|
\ exactly like yours, except the ability\u2019s duration is based on the target\u2019\
|
|
s level or Hit Dice. Once you cast this spell, you cannot use your elemental assault\
|
|
\ ability until the duration of the spell is over."
|
|
duration: 24 hours or until discharged (D)
|
|
effect: null
|
|
level: bloodrager 2, cleric 2, magus 2, shaman 2, sorcerer/wizard 2
|
|
range: null
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation [see text]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Imbue with Flight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (handful of down)
|
|
description:
|
|
- You grant a touched Large or smaller object the ability to fly at a speed of 40
|
|
feet with average maneuverability. It can ascend at half speed and descend at
|
|
double speed. The targeted object flies as you direct it, using your Fly skill
|
|
for any difficult maneuvers. You must be within close range (25 ft. + 5 ft./2
|
|
levels) of the object to direct it, and moving it requires a move action. If not
|
|
directed, the object hovers in place (no Fly check required). The maximum weight
|
|
of the object and anything carried by it is 500 pounds per caster level (maximum
|
|
10,000 pounds).
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 4
|
|
range: touch Target object touched
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Imbue with Spell Ability:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- "You transfer some of your currently prepared spells, and the ability to cast\
|
|
\ them, to another creature. Only a creature with an Intelligence score of at\
|
|
\ least 5 and a Wisdom score of at least 9 can receive this boon. Only cleric\
|
|
\ spells from the schools of abjuration, divination, and conjuration (healing)\
|
|
\ can be transferred. The number and level of spells that the subject can be granted\
|
|
\ depends on its Hit Dice; even multiple castings of imbue with spell ability\
|
|
\ can\u2019t exceed this limit."
|
|
duration: permanent until discharged (D)
|
|
effect: null
|
|
level: cleric/oracle 4, shaman 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched; see text
|
|
Impart Mind:
|
|
area: null
|
|
casting_time: 2 rounds
|
|
components: V, S, M (diamond dust worth at least 1,000 gp)
|
|
description:
|
|
- "This spell grants the target magic item temporary intelligence by siphoning off\
|
|
\ a tiny portion of your own mind to infuse the object. Only permanent magic items\
|
|
\ may be enhanced by this spell\u2014one-use items and charged items cannot be\
|
|
\ affected by impart mind. Intelligent magic items cannot be affected by impart\
|
|
\ mind."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 6, magus 5, sorcerer/wizard 6
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: permanent nonintelligent magic item touched
|
|
Impede Speech:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This minor curse interferes with the target\u2019s ability to speak. On a failed\
|
|
\ save, the target has di\uFB03culty stringing words together. Only with great\
|
|
\ concentration can he communicate intelligibly. Speaking in combat becomes a\
|
|
\ move-equivalent action rather than a free action. If the target attempts to\
|
|
\ cast a spell with a verbal component, he has a 50% chance of making an error\
|
|
\ and losing the spell. Even if he can successfully cast a spell, doing so takes\
|
|
\ 1 round if the spell\u2019s normal casting time is less than 1 round. If the\
|
|
\ spell\u2019s casting time is usually 1 round or longer, its casting time doubles\
|
|
\ (up until the end of impede speech). Impede speech cannot be dispelled, but\
|
|
\ break enchantment, limited wish, miracle, remove curse, or wish can end it prematurely."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Impenetrable Veil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (dust from the Dimension of Dreams worth 1,250 gp)
|
|
description:
|
|
- "You enchant the target so it is nearly impossible to detect by both magical and\
|
|
\ mundane means, granting it the following benefits. The target gains a bonus\
|
|
\ on Stealth checks equal to half your caster level, and can use Stealth to hide\
|
|
\ from all creatures attempting to perceive it, even when it lacks concealment\
|
|
\ or cover. It can attempt a Stealth check to avoid detection from creatures using\
|
|
\ blindsight, blindsense, or any ability that functions as either (such as lifesense\
|
|
\ or tremorsense). Furthermore, the target leaves no trail and cannot be tracked\
|
|
\ unless it chooses to leave a trail. If a creature attempts to discern the target\u2019\
|
|
s presence or location using divination magic (including magic items with a divination\
|
|
\ aura such as a crystal ball), that creature must succeed at a caster level check\
|
|
\ with a DC equal to the target\u2019s Stealth bonus to discern any information\
|
|
\ about the target, and on a failed check cannot do so for the spell\u2019s duration."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 6, mesmerist 6, psychic 9, sorcerer/wizard 9, spiritualist 6, witch
|
|
9
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Implant False Reading:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "You implant a false psychometric reading into an object, imbuing the item with\
|
|
\ misleading information that might be learned from the object reading spell or\
|
|
\ through the psychometry occult skill unlock. This information might fool enemies,\
|
|
\ create a false history, or pass on secret messages through objects to psychically\
|
|
\ attuned allies. You can implant any information you wish that could be implanted\
|
|
\ by the charge object spell, as well as up to one piece of information per 3\
|
|
\ levels that could be attained using psychometry or the object reading spell.\
|
|
\ You can detail this information in any way you see fit, either making up a previous\
|
|
\ owner and circumstances involving the object from whole cloth, or attempting\
|
|
\ to emulate the biographical information and fictional accounts of a specific\
|
|
\ individual\u2019s experience with the object."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: mesmerist 2, occultist 2, psychic 2
|
|
range: touch
|
|
saving_throw: none; see text
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Implant Urge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You make the target unconsciously desire a goal you define when you cast this\
|
|
\ spell. The DC of any Diplomacy check to ask the target to act in a way that\
|
|
\ it believes will lead it toward that goal decreases by 5. The target takes a\
|
|
\ \u20132 penalty on saving throws against mind-affecting effects that compel\
|
|
\ it to act in a way that it believes will lead it toward that goal."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 1, medium 1, mesmerist 1, sorcerer/wizard 1, spiritualist 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Implanted Projection:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as telempathic projection, except its mood-altering effects\
|
|
\ remain dormant in the target\u2019s mind. Upon casting this spell, the caster\
|
|
\ designates a command word or phrase, of which the target retains no memory.\
|
|
\ The next creature to speak the command word or phrase to the target triggers\
|
|
\ the implanted telempathic projection, treating the speaker as the original spellcaster."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: mesmerist 3, psychic 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'Yes'
|
|
target: one creature
|
|
Implosion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell causes a destructive resonance in a corporeal creature\u2019s body.\
|
|
\ Each round you concentrate (including the first), you can cause one creature\
|
|
\ to collapse in on itself, inflicting 10 points of damage per caster level. If\
|
|
\ you break concentration, the spell immediately ends, though any implosions that\
|
|
\ have already happened remain in effect. You can target a particular creature\
|
|
\ only once with each casting of the spell. Implosion has no effect on creatures\
|
|
\ in gaseous form or on incorporeal creatures."
|
|
duration: concentration (up to 1 round per 2 levels)
|
|
effect: null
|
|
level: cleric/oracle 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: one corporeal creature/round
|
|
Impossible Angles:
|
|
area: contiguous area up to one 5-foot cube/ caster level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a melted prism)
|
|
description:
|
|
- "You cause the surrounding area to appear to distort. The angles and corners of\
|
|
\ the area subtly twist and contort, creating unnatural and impossible shapes.\
|
|
\ Any creature entering the area must succeed at a Will save or become disoriented.\
|
|
\ Disoriented characters treat the area as difficult terrain and are sickened.\
|
|
\ In addition, whenever a disoriented creature uses an action to move (including\
|
|
\ taking a 5-foot step if it can do so in difficult terrain), roll 1d8 to see\
|
|
\ which direction it moves, in a similar manner to determining where a splash\
|
|
\ weapon lands on a miss. On a 1, the creature moves in its intended direction,\
|
|
\ with 2 through 8 rotating around the creature\u2019s starting square in a clockwise\
|
|
\ direction. Only the creature\u2019s first 5 feet of movement each round are\
|
|
\ affected in this way\u2014it can move normally for any remaining movement, either\
|
|
\ from the same action or from later actions, as the creature acclimatizes to\
|
|
\ the distortion. An affected creature can attempt a new Will save each round\
|
|
\ to end the disoriented effect. A creature that leaves the area and re-enters\
|
|
\ must attempt the saving throw again, even if it succeeded at its initial save."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: medium 3, mesmerist 4, occultist 4, psychic 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (figment)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Imprisonment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "When you cast imprisonment and touch a creature, it is entombed in a state of\
|
|
\ suspended animation (see the temporal stasis spell) in a small sphere far beneath\
|
|
\ the surface of the ground. The subject remains there unless a freedom spell\
|
|
\ is cast at the locale where the imprisonment took place. Magical search by a\
|
|
\ crystal ball, a locate object spell, or some other similar divination does not\
|
|
\ reveal the fact that a creature is imprisoned, but discern location does. A\
|
|
\ wish or miracle spell will not free the recipient, but will reveal where it\
|
|
\ is entombed. If you know the target\u2019s name and some facts about its life,\
|
|
\ the target takes a -4 penalty on its save."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: touch
|
|
saving_throw: Will negates; see text
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Improve Trap:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "When this spell is cast upon a trap, it improves one specific element of the\
|
|
\ trap chosen at the time of casting. The caster can improve the trap in any of\
|
|
\ the following ways (each one raises the trap\u2019s CR by +1)."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 2, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, witch
|
|
3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one trap
|
|
Incendiary Cloud:
|
|
area: cloud spreads in 20-ft. radius, 20 ft. high
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot
|
|
embers. The smoke obscures all sight as a fog cloud does. In addition, the white-hot
|
|
embers within the cloud deal 6d6 points of fire damage to everything within the
|
|
cloud on your turn each round. All targets can make Reflex saves each round to
|
|
take half damage.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 8, summoner 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: ': Reflex half, see text'
|
|
school: conjuration (creation) [fire]
|
|
spell_resistance: ': no'
|
|
target: null
|
|
Incendiary Runes:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as explosive runes, except it creates a small surge of flames
|
|
rather than an explosion of force. The runes automatically deal 1d6 points of
|
|
fire damage to any creatures and objects in adjacent squares, and those creatures
|
|
and objects catch fire unless they succeed at Reflex saves.
|
|
duration: null
|
|
effect: null
|
|
level: occultist 1, sorcerer/wizard 1 Saving Throw Reflex partial
|
|
range: null
|
|
saving_throw: Reflex partial
|
|
school: abjuration [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Incessant Buzzing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (insect wing)
|
|
description:
|
|
- "You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere.\
|
|
\ You can summon it so that it shares an area with other creatures, and you can\
|
|
\ move it up to 40 feet each round as a move action. Creatures caught inside the\
|
|
\ swarm\u2019s area of effect cannot use skills that require patience or concentration.\
|
|
\ Additionally, spellcasters within the area must succeed at a caster level check\
|
|
\ (DC = 20\u2032 + level of spell to be cast) in order to cast spells. On a failed\
|
|
\ caster level check, the spell is lost. While the buzzing is unpleasant, it is\
|
|
\ not so loud as to drown out other noises or make communication difficult."
|
|
duration: 1 round/level
|
|
effect: 10-ft.-diameter sphere
|
|
level: antipaladin 1, bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: medium (100 ft. +10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (figment)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Incorporeal Chains:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You summon ghostly chains to bind incorporeal creatures. The chains\u2019 CMB\
|
|
\ is equal to your caster level + your Intelligence modifier. Roll only once for\
|
|
\ the entire spell effect and apply the result to all targeted incorporeal creatures."
|
|
duration: concentration
|
|
effect: null
|
|
level: psychic 6, spiritualist 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: one incorporeal creature/level, no two of which can be more than 30 ft.
|
|
apart
|
|
Infernal Challenger:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F/DF (an iron badge or medallion)
|
|
description:
|
|
- "This spell summons a bearded devil, causing it to appear where you designate.\
|
|
\ The area within a 50-foot radius of where the devil appears is ringed with a\
|
|
\ smoldering, red glow. This area is the testing ground. To successfully cast\
|
|
\ this spell, no creature other than the devil\u2019s challenger (see below) can\
|
|
\ be within this area while the spell is being cast."
|
|
duration: 1 minute/level
|
|
effect: one called bearded devil and testing ground; see text
|
|
level: cleric 3, sorcerer/wizard 3, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (calling) [lawful]; see text
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Infernal Healing:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (1 drop of devil blood or 1 dose of unholy water)
|
|
description:
|
|
- "You anoint a wounded creature with devil\u2019s blood or unholy water, giving\
|
|
\ it fast healing 1. This ability cannot repair damage caused by silver weapons,\
|
|
\ good-aligned weapons, or spells or effects with the good descriptor. The target\
|
|
\ detects as an evil creature for the duration of the spell and can sense the\
|
|
\ evil of the magic, though this has no long-term effect on the target\u2019s\
|
|
\ alignment."
|
|
duration: 1 minute
|
|
effect: null
|
|
level: cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing) [evil]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Inflict Critical Wounds:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like inflict light wounds, except that you deal 4d8 points
|
|
of damage + 1 point per caster level (maximum +20).
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4, shaman 4, witch 5
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: null
|
|
Inflict Light Wounds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When laying your hand upon a creature, you channel negative energy that deals
|
|
1d8 points of damage + 1 point per caster level (maximum +5).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: Will half
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Inflict Moderate Wounds:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like inflict light wounds, except that you deal 2d8 points
|
|
of damage + 1 point per caster level (maximum +10).
|
|
duration: null
|
|
effect: null
|
|
level: antipaladin 3, cleric/oracle 2, inquisitor 2, shaman 2, witch 2
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: null
|
|
Inflict Pain:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You telepathically wrack the target\u2019s mind and body with agonizing pain\
|
|
\ that imposes a \u20134 penalty on attack rolls, skill checks, and ability checks.\
|
|
\ A successful Will save reduces the duration to 1 round."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, inquisitor 2, medium 2, mesmerist 2, occultist 2, psychic
|
|
2, sorcerer/wizard 3, spiritualist 2, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial; see text
|
|
school: enchantment [mind-affecting, pain]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Inflict Serious Wounds:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like inflict light wounds, except that you deal 3d8 points
|
|
of damage + 1 point per caster level (maximum +15).
|
|
duration: null
|
|
effect: null
|
|
level: antipaladin 4, cleric/oracle 3, inquisitor 3, shaman 3, witch 4
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: null
|
|
Influence Wild Magic:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell creates an area of stabilizing magical energy that emanates from you.
|
|
Any creature within this area that fails a concentration check to cast a spell
|
|
normally in an area of wild magic rolls twice to determine the wild magic effect
|
|
and choose its preferred result.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 2, cleric 2, druid 2, medium 2, mesmerist 2, ranger 2, sorcerer/wizard
|
|
2, summoner 2, witch 2
|
|
range: personal
|
|
saving_throw: none (harmless)
|
|
school: abjuration
|
|
spell_resistance: no (harmless)
|
|
target: you Effect 20-foot-radius burst of stabilizing magic centered on you
|
|
Infuse Robot:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "If the targeted robot fails its Will saving throw, it transforms into a magical\
|
|
\ construct made of wood, stone, flesh, or bone. The robot\u2019s statistics and\
|
|
\ abilities do not change, although it is now a magical construct rather than\
|
|
\ a technological one. It loses the robot subtype, but does not lose its Intelligence\
|
|
\ score (if any). You can issue mental commands to the infused robot as long as\
|
|
\ it stays within range of the spell; issuing commands in this manner is a free\
|
|
\ action for you. When the spell\u2019s duration runs out, the robot transforms\
|
|
\ back to normal but is staggered for 1d4 rounds."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: cleric 7, druid 7, sorcerer/wizard 7, witch 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one robot
|
|
Infuse Self:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- 'When you cast this spell, you assume the form of a native outsider from the following
|
|
list: aasimar, aphorite, duskwalker, fetchling, ganzi, ifrit, oread, shabti, suli,
|
|
sylph, tiefling, or undine. You gain a +2 size bonus to one physical ability score
|
|
of your choice. If the race has resistance to one or more energy types, you gain
|
|
energy resistance 5 to your choice of one of those types. If the race gains a
|
|
racial bonus on saving throws or skills, you gain those bonuses. If the race has
|
|
darkvision or low-light vision, you gain those qualities.'
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 3, bard 3, bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
"Inheritor\u2019s Smite":
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "You channel the power of righteousness into your weapon arm, allowing you to\
|
|
\ strike with great force. Your next melee attack (if made before the end of your\
|
|
\ next turn) gains a +5 sacred bonus on the attack roll. If the attack hits, you\
|
|
\ may immediately attempt a bull rush combat maneuver (with a +5 sacred bonus\
|
|
\ on your combat maneuver check) against the target without provoking an attack\
|
|
\ of opportunity; if your combat maneuver check exceeds the defender\u2019s CMD\
|
|
\ by more than 5, you do not need to move with the target to push it back more\
|
|
\ than 5 feet."
|
|
duration: see text
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, paladin 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Inhibiting Patterns:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a sprinkle of ground glass)
|
|
description:
|
|
- You create one or more vibrant pillars of kaleidoscopic color that rise out from
|
|
the ground.
|
|
duration: concentration +1 round/level (D)
|
|
effect: one cylinder (10-ft. radius, 40-ft. high)/3 levels
|
|
level: bard 3, psychic 4, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (pattern) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Inner Focus:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- For the duration of this spell, you may ignore any divine focus components of
|
|
your spells, allowing you to cast such spells without holding or revealing your
|
|
holy or unholy symbol.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: adept 2, antipaladin 1, cleric 2, druid 2, inquisitor 2, paladin 1, ranger
|
|
1
|
|
range: personal
|
|
saving_throw: none (harmless)
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Innocence:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You surround yourself with an aura of innocence and trustworthiness. You gain
|
|
a +10 competence bonus on Bluff skill checks to convince others of your innocence.
|
|
They find it difficult to believe you capable of any wrongdoing. This bonus does
|
|
not apply to other uses of the Bluff skill, such as feinting in combat, creating
|
|
a diversion to hide, or communicating secret messages via innuendo, nor does it
|
|
apply to any use of the skill to convince anyone of anything other than your complete
|
|
innocence and blamelessness.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Innocuous Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of dandelion seeds)
|
|
description:
|
|
- This spell transforms a creature into a Medium or smaller animal or humanoid of
|
|
no more than 1 Hit Die. If you use this spell to cause the target to take on the
|
|
form of an animal, the spell functions as beast shape II. If the form is that
|
|
of a humanoid, the spell can function as alter self, youthful appearance, or both,
|
|
such that you can transform a creature into a generic, youthful humanoid of any
|
|
type.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 4, psychic 4, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Insanity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The affected creature suffers from a continuous confusion effect, as the spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 7, witch 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Insect Plague:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- "You summon a number of swarms of wasps (one per three levels, to a maximum of\
|
|
\ six swarms at 18th level). The swarms must be summoned so that each one is adjacent\
|
|
\ to at least one other swarm (that is, the swarms must fill one contiguous area).\
|
|
\ You may summon the wasp swarms so that they share the area of other creatures.\
|
|
\ Each swarm attacks any creatures occupying its area. The swarms are stationary\
|
|
\ after being summoned, and won\u2019t pursue creatures that flee."
|
|
duration: 1 min./level
|
|
effect: one swarm of wasps per three levels, each of which must be adjacent to at
|
|
least one other swarm
|
|
level: cleric/oracle 5, druid 5, shaman 5, summoner 4, unchained summoner 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Insect Scouts:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: S, M (a drop of honey)
|
|
description:
|
|
- "This spell summons one or more vermin to investigate a single location or building\
|
|
\ you can see. Your scouts must spend 1d6 hours investigating the target location,\
|
|
\ but need no oversight. When done, they return unerringly to you with their findings,\
|
|
\ traveling up to 1 mile per caster level you have to rejoin their master. Each\
|
|
\ insect\u2019s size is Fine. Each insect has 1 hit point, AC 20 (+2 Dexterity,\
|
|
\ +8 size), a movement speed of 5 feet, a climb speed of 5 feet, and a fly speed\
|
|
\ of 20 feet (perfect maneuverability). The insects use your saving throw bonuses,\
|
|
\ have a total Perception skill bonus equal to 5 + 1/2 your caster level, and\
|
|
\ can\u2019t attack. Because of their incredibly small size and magical nature,\
|
|
\ they can attempt Stealth checks to avoid being noticed even if they lack a source\
|
|
\ of cover or concealment, and they have a total Stealth skill bonus equal to\
|
|
\ 18 + 1/2 your caster level."
|
|
duration: 1d6 hours, plus 1 hour/level; see text
|
|
effect: one insect scout/4 levels
|
|
level: antipaladin 4, bard 4, druid 2, inquisitor 3, psychic 4, ranger 2, shaman
|
|
2, sorcerer/wizard 3, summoner 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Insect Spies:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a drop of honey)
|
|
description:
|
|
- "You summon one or more glossy black beetles, which have a measure of intelligence\
|
|
\ and make for excellent spies. When they are in your presence, the insects obey\
|
|
\ your mental commands, and you can issue orders to any number of them as a single\
|
|
\ standard action, provided that you issue the same orders to each one. In order\
|
|
\ to issue different orders to different insects, you must spend a separate standard\
|
|
\ action for each set of orders. An insect in physical contact with you can answer\
|
|
\ simple questions about what it has observed, at a rate of one question per round.\
|
|
\ It can relate only what it perceived with its senses, and can\u2019t repeat\
|
|
\ speech. It has difficulty making subjective judgments, and questions that demand\
|
|
\ such reasoning are unlikely to yield a clear answer."
|
|
duration: 10 minutes/level (D)
|
|
effect: up to one insect spy/4 levels
|
|
level: druid 3, ranger 3, sorcerer/wizard 4, summoner 3, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Inspiring Recovery:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You can heal a creature, harm an undead creature, or call upon a very recently\
|
|
\ dead creature to fight beyond death\u2019s reach. The target creature regains\
|
|
\ 1d8 hit points per 2 caster levels (maximum 10d8)."
|
|
duration: instantaneous and 1 minute
|
|
effect: null
|
|
level: cleric/oracle 6, hunter 4, inquisitor 6, paladin 4, ranger 4, warpriest 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will half (harmless)
|
|
school: conjuration (healing) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one target creature and all its allies within 60 feet; see text
|
|
Instant Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You instantly wrap your body in a suit of armor made from opaque force. At your\
|
|
\ option, the armor can be decorated with your religion\u2019s holy symbol in\
|
|
\ a prominent place, such as upon the breastplate or helm. While it exists, this\
|
|
\ armor replaces any garments or other sort of armor worn, magical as well as\
|
|
\ mundane. You lose access to, and all benefits from, armor replaced by this spell\
|
|
\ until the spell ends and the instant armor disappears."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric/oracle 2, paladin 2, psychic 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (creation) [force]
|
|
spell_resistance: null
|
|
target: null
|
|
Instant Clot:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Bleed effects on the target immediately end when this spell is cast, and no blood
|
|
flows out when the target is damaged by a slashing or piercing weapon. The target
|
|
takes the full amount of damage from attacks, but because the wounds produce no
|
|
blood, they do not attract creatures with the ability to sense blood, such as
|
|
sharks. If the target suffers another bleed effect while this spell is in effect,
|
|
the bleed effect ends and the spell is immediately dismissed.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 1, druid 1, inquisitor 1, paladin 1, ranger 1,
|
|
shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: none (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Instant Enemy:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- With this spell you designate the target as your favored enemy for the remainder
|
|
of its duration. Select one of your favored enemy types. For the duration of the
|
|
spell, you treat the target as if it were that type of favored enemy for all purposes.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: ranger 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Instant Fake:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of costume jewelry)
|
|
description:
|
|
- You create an illusory duplicate of the target item. If you hold the charge on
|
|
this spell, you can deliver it while touching an object you steal with Sleight
|
|
of Hand or a steal combat maneuver; in this case, the illusion phases into existence
|
|
exactly as you remove the genuine article, allowing you to instantaneously replace
|
|
a protected or guarded item with no change in appearance, weight, or other factors.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, inquisitor 3, magus 4, mesmerist 3, occultist 3, ranger 3, sorcerer/wizard
|
|
4
|
|
range: 1 object touched
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: one object weighing no more than 1 lb./level
|
|
Instant Portrait:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You touch a surface and produce a painted portrait of either yourself or a creature\
|
|
\ you can see without needing to attempt a Craft (painting) check. The surface\
|
|
\ to be affected must be relatively flat, such as a piece of paper or a wall.\
|
|
\ The image can be any color of your choice, but is monochromatic. While it is\
|
|
\ of too poor a quality to sell, it is otherwise accurate enough to recognize\
|
|
\ the subject or to serve as a target for the enter image spell. The portrait\
|
|
\ reflects your perception of the creature depicted, including any disguises,\
|
|
\ magical or mundane, that the subject is wearing at the time of the painting\u2019\
|
|
s creation."
|
|
duration: instantaneous
|
|
effect: a monochromatic illustration up to 1 square foot in area
|
|
level: bard 1, cleric 1, inquisitor 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard
|
|
1, summoner 1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Instant Restoration:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, F/DF (a thimble of water and a seed)
|
|
description:
|
|
- Instant restoration channels planar energy into a summoned creature. This spell
|
|
can be cast as an immediate action when a summoned creature you control drops
|
|
to 0 or fewer hit points.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 4, druid 4, shaman 4, summoner 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (healing)
|
|
spell_resistance: 'no'
|
|
target: one summoned creature you control
|
|
Instant Suffocation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like slay living, and kills by immediate suffocation. Creatures
|
|
that do not need to breathe are immune to this spell. The target is considered
|
|
to have taken a dose of keif for the purpose of addiction and withdrawal effects.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: ''
|
|
range: touch
|
|
saving_throw: Fortitude partial
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Instant Summons:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (sapphire worth 1,000 gp)
|
|
description:
|
|
- You call some nonliving item directly to your hand from virtually any location.
|
|
duration: permanent until discharged
|
|
effect: null
|
|
level: sorcerer/wizard 7, witch 7
|
|
range: see text
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: one object weighing 10 lbs. or less whose longest dimension is 6 ft. or
|
|
less
|
|
Instant Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a melee weapon sized appropriately for you from opaque force.
|
|
duration: 1 minute/level
|
|
effect: melee weapon of opaque force
|
|
level: bard 2, bloodrager 2, cleric 2, inquisitor 2, magus 2, sorcerer/wizard 2
|
|
range: 0 ft.
|
|
saving_throw: null
|
|
school: conjuration (creation) [force]
|
|
spell_resistance: null
|
|
target: null
|
|
Instigate Psychic Duel:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You begin a psychic duel with a creature. This psychic duel takes place on a\
|
|
\ binary mindscape that includes only two minds: yours and the target\u2019s.\
|
|
\ This spell ends and both minds return to their respective bodies if one of you\
|
|
\ drops below 0 hit points or if both of you agree to end the psychic duel (a\
|
|
\ free action that you can perform even if it isn\u2019t your turn)."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: medium 2, mesmerist 2, occultist 2, psychic 2, spiritualist 2
|
|
range: medium (100 ft. + 10 ft./level) Targets one creature
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Instrument of Agony:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause a weapon to exude a palpable aura of divine fury. While wielding this
|
|
weapon, a creature gains a +2 morale bonus on Intimidate checks. When an attack
|
|
made using the targeted weapon hits, the wielder can spend a free action to discharge
|
|
the effect to inflict agony on the creature the weapon hit. If that creature has
|
|
spell resistance, it applies against this effect. If the creature fails a Will
|
|
save, it is nauseated for 1d4+1 rounds. If it succeeds at the saving throw, the
|
|
creature is instead sickened for 1 round. The sickened condition created by the
|
|
instrument is a mind-affecting effect.
|
|
duration: 1 minutes/level
|
|
effect: null
|
|
level: cleric 2, inquisitor 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object), see text
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object), see text
|
|
target: weapon touched
|
|
Intellect Fortress I:
|
|
area: 20-ft.-radius emanation centered on you
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- Using the power of pure logic, you disrupt mental attacks. Intellect fortress
|
|
I suppresses all effects with the emotion and fear descriptors for its duration.
|
|
duration: 1 round
|
|
effect: null
|
|
level: psychic 4
|
|
range: 20 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Intensify Psyche:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A sense of euphoria suffuses the target, amplifying all sensations, good or bad.
|
|
duration: 1 minute/level
|
|
effect: one creature
|
|
level: arcanist 2, bard 1, cleric/oracle 2, medium 2, mesmerist 1, psychic 2, skald
|
|
1, sorcerer/wizard 2, spiritualist 2, warpriest 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Interplanetary Teleport:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "This spell functions as teleport, except there is truly no range limit and you\
|
|
\ do not need to have seen your destination, though you must have a solid grasp\
|
|
\ of which world you wish to travel to (\u201Cthe third planet from the sun\u201D\
|
|
\ is an acceptable destination, but \u201Ca habitable world near that bright star\u201D\
|
|
\ is not). If you have a specific location on a planet in mind, you arrive there\
|
|
\ without a chance of failure; otherwise you arrive at a location that would not\
|
|
\ immediately be life-threatening. If no such safe landing zone exists on the\
|
|
\ world, such as someone attempting to travel into the sun without the proper\
|
|
\ precautions in place, the spell simply fails."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 9, sorcerer/wizard 9
|
|
range: personal and touch
|
|
saving_throw: none and Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: no and yes (object)
|
|
target: you and touched objects or other touched willing creatures
|
|
Interposing Hand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a soft glove)
|
|
description:
|
|
- "Interposing hand creates a Large magic hand that appears between you and one\
|
|
\ opponent. This floating, disembodied hand then moves to remain between the two\
|
|
\ of you, regardless of where you move or how the opponent tries to get around\
|
|
\ it, providing cover (+4 AC) for you against that opponent. Nothing can fool\
|
|
\ the hand\u2013it sticks with the selected opponent in spite of darkness, invisibility,\
|
|
\ polymorphing, or any other attempt at hiding or disguise. The hand does not\
|
|
\ pursue an opponent, however."
|
|
duration: 1 round/level (D)
|
|
effect: 10-ft. hand
|
|
level: magus 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Interrogation:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "You question the target, backed up by the threat of magical pain. You may ask\
|
|
\ one question per two caster levels. The target can either answer the question\
|
|
\ or take 1d4 points of damage plus your Wisdom bonus. The target is not compelled\
|
|
\ to answer truthfully, but the threat of pain gives it a \u20134 penalty on Bluff\
|
|
\ checks to convince you when it is lying."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [evil, pain]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Inveigle Monster:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as inveigle person except as noted above.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 5, mesmerist 5, psychic 6, sorcerer/wizard 7, witch 7
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one living creature
|
|
Inveigle Person:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (a drop of alcohol)
|
|
description:
|
|
- You cause the target to become extremely amiable. The target treats all other
|
|
living creatures as if it were friendly toward them. Any overtly hostile or harmful
|
|
act toward the target by any living creature ends the spell.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 3, mesmerist 3, psychic 3, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Investigative Mind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your mind is able to correlate information effectively. When attempting an Appraise,
|
|
Knowledge, Linguistics, or Spellcraft check, you can roll twice and take the higher
|
|
result. If you have an ability that allows you to roll twice, you cannot use that
|
|
ability and this benefit on the same roll.
|
|
duration: 10 minutes/level or until discharged
|
|
effect: null
|
|
level: alchemist 2, bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
Invigorate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- This spell banishes feelings of weariness. For the duration, the subject takes
|
|
no penalties from the fatigued or exhausted conditions. The effect of invigorate
|
|
is merely an illusion, however, not a substitute for actual rest or respite. When
|
|
the spell ends, the subject takes 1d6 points of nonlethal damage, along with the
|
|
return of the original condition(s). A creature can be under the effects of only
|
|
one invigorate spell at a time; if it is cast a second time on that creature,
|
|
the first immediately ends.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 1, psychic 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion [figment]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Invigorating Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (an apple seed)
|
|
description:
|
|
- The body of the target creature gains a metabolic response that allows it to benefit
|
|
from normally deadly toxins. When a poison would cause ability damage to the target
|
|
creature, the target instead gains a +4 alchemical bonus to that ability score.
|
|
The spell then immediately ends, but the bonus lasts for a number of minutes equal
|
|
to the amount of ability damage the poison would have caused. If the poison would
|
|
deal more than one type of ability damage, each bonus has a separate duration.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 2, cleric 2, druid 2, shaman 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Invigorating Repose:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell enhances your spells that bring the dead back to life. If you cast
|
|
raise dead, the target creature is restored to full hit points. If you cast breath
|
|
of life, that spell can revive a dead target as long as you cast it within a number
|
|
of rounds equal to half your caster level, and the healing effect is treated as
|
|
if the spell were empowered with the Empower Spell feat. Casting any of these
|
|
spells discharges the invigorating repose spell.
|
|
duration: 1 hour or until discharged
|
|
effect: null
|
|
level: cleric/oracle 5 (Magrim)
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: you
|
|
Invisibility:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (an eyelash encased in gum arabic)
|
|
description:
|
|
- The creature or object touched becomes invisible. If the recipient is a creature
|
|
carrying gear, that vanishes, too. If you cast the spell on someone else, neither
|
|
you nor your allies can see the subject, unless you can normally see invisible
|
|
things or you employ magic to do so.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, mesmerist
|
|
2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, summoner/unchained
|
|
summoner 2
|
|
range: personal or touch
|
|
saving_throw: Will negates (harmless) or Will negates (harmless, object)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless) or yes (harmless, object)
|
|
target: you or a creature or object weighing no more than 100 lbs./level
|
|
Invisibility Alarm:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as alarm, except it is triggered only by invisible creatures\
|
|
\ entering or leaving the warded area. The spell has a different mental alarm\
|
|
\ depending on whether the invisible creature is entering or leaving the area.\
|
|
\ This spell does not aid you in sensing or pinpointing the location of an invisible\
|
|
\ creature within the spell\u2019s area."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, inquisitor 1, psychic 1, ranger 1, sorcerer/wizard 1
|
|
Duration 10 minutes/level
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Invisibility Bubble:
|
|
area: "touched creature\u2019s space, up to one 5-foot-cube"
|
|
casting_time: 1 standard action
|
|
components: V, S, M (needle from a sea urchin)
|
|
description:
|
|
- "A glamered bubble surrounds the target\u2019s space, rendering her completely\
|
|
\ invisible underwater by hiding both the target and any water she displaces.\
|
|
\ Because of the bubble\u2019s size limit, this spell works only on Medium or\
|
|
\ smaller targets. Other objects and creatures within the bubble\u2019s space\
|
|
\ are also invisible while they stay in the space, which could reveal the spell\u2019\
|
|
s existence to a canny observer who notices fish disappearing into the bubble\
|
|
\ and reappearing on the other side. Creatures inside the bubble can see each\
|
|
\ other, which allows foes who can pinpoint the bubble\u2019s location (such as\
|
|
\ dragons) to stick their heads into the bubble in order to see the target. Any\
|
|
\ creature on the inside of the bubble that takes any action that would break\
|
|
\ invisibility pops the bubble and ends the spell early. On land, the bubble is\
|
|
\ clearly visible, acting much as invisibility does in the water. Unlike with\
|
|
\ invisibility, the inside of the bubble blocks light from escaping the bubble,\
|
|
\ meaning that light sources inside the bubble don\u2019t illuminate past its\
|
|
\ edges, but also don\u2019t reveal a telltale glow."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, arcanist 2, bard 2, inquisitor 2, investigator
|
|
2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, skald 2, sorcerer/wizard
|
|
2, spiritualist 2, summoner 2, summoner (unchained) 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Invisibility Purge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You surround yourself with a sphere of power with a radius of 5 feet per caster
|
|
level that negates all forms of invisibility.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: you
|
|
Invisibility Sphere:
|
|
area: 10-ft.-radius emanation around the creature
|
|
casting_time: null
|
|
components: ': V, S, M'
|
|
description:
|
|
- This spell functions like invisibility, except that this spell confers invisibility
|
|
upon all creatures within 10 feet of the recipient at the time the spell is cast.
|
|
The center of the effect is mobile with the recipient.
|
|
duration: null
|
|
effect: null
|
|
level: bard 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3, unchained
|
|
summoner 3
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: null
|
|
Invoke Deity:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (incense worth 1,000 gp), F (a bejeweled holy symbol of your
|
|
patron deity worth 2,500 gp)
|
|
description:
|
|
- "By holding aloft a holy symbol and calling your deity\u2019s name, you take on\
|
|
\ an aspect of that divinity. When you cast this spell, choose a domain offered\
|
|
\ by your deity. You gain that domain\u2019s benefits from the list below, along\
|
|
\ with the listed physical changes; abilities that allow a saving throw use this\
|
|
\ spell\u2019s DC. At any point during the duration of this spell, you can change\
|
|
\ which domain benefit you gain by concentrating for 1 round\u2014this provokes\
|
|
\ attacks of opportunity and reduces the remaining duration of the spell by 10\
|
|
\ minutes. If you have less than 10 minutes of the spell\u2019s duration remaining,\
|
|
\ you cannot change the selected domain in this way. If you change your domain,\
|
|
\ all ongoing effects from your previously chosen domain end."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: antipaladin 4, cleric 6, inquisitor 6, medium 4, occultist 6, paladin 4,
|
|
ranger 4, witch 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [see text]
|
|
spell_resistance: null
|
|
target: you
|
|
Invoke Primal Power:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- "This spell must be cast as you activate wild shape to assume the form of an animal\
|
|
\ of at least Large size. When you assume the animal form, it takes on many of\
|
|
\ the primal characteristics of the savage, prehistoric creatures that dwell in\
|
|
\ the Realm of the Mammoth Lords. When this spell\u2019s duration expires, you\
|
|
\ return to your natural form automatically-in effect, you shorten the duration\
|
|
\ of that use of wild shape to the duration of this spell when you cast invoke\
|
|
\ primal power."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 5
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Iron Body:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (a piece of iron from an iron golem, a hero\u2019s armor,\
|
|
\ or a war machine)"
|
|
description:
|
|
- This spell transforms your body into living iron, which grants you several powerful
|
|
resistances and abilities. You gain damage reduction 15/adamantine. You are immune
|
|
to blindness, critical hits, ability score damage, deafness, disease, drowning,
|
|
electricity, poison, stunning, and all spells or attacks that affect your physiology
|
|
or respiration, because you have no physiology or respiration while this spell
|
|
is in effect. You take only half damage from acid and fire. However, you also
|
|
become vulnerable to all special attacks that affect iron golems.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 8
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Iron Spine:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF ( cold iron ingot)
|
|
description:
|
|
- You launch an ingot of iron at the target.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: arcanist 3, cleric/oracle 4, magus 3, sorcerer/wizard 3, warpriest 4, witch
|
|
3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Iron Stake:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of iron filings)
|
|
description:
|
|
- This spell creates a 1-foot-long spike of cold iron that you fling at your target
|
|
as a ranged touch attack. the stake is treated as a magic and cold iron weapon
|
|
for the purpose of overcoming damage reduction, and deals 1d6 points of piercing
|
|
damage for every 2 caster levels you have (maximum 10d6 at 20th level).
|
|
duration: instantaneous or 1 round/level; see text
|
|
effect: null
|
|
level: cleric 3, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Ironbeard:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes a brushy beard of stiff iron to erupt from the face of a willing
|
|
target. The ironbeard grants a +1 armor bonus to AC, and this bonus stacks with
|
|
any armor worn by the creature. The ironbeard may also be used as a weapon equivalent
|
|
to cold iron armor spikes. The ironbeard makes it difficult to speak, so any spellcasting
|
|
with a verbal component has a 20% spell failure chance.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 1, cleric 1, magus 1, paladin 1, ranger 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Ironskin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF/M (a pinch of forge soot)
|
|
description:
|
|
- Your skin hardens and takes on the color and texture of rough iron.
|
|
duration: 1 minute/level (D; see text)
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bloodrager 2, cleric 2, druid 2, paladin 2, psychic
|
|
2, ranger 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [earth]
|
|
spell_resistance: null
|
|
target: you
|
|
Ironwood:
|
|
area: null
|
|
casting_time: 1 minute/lb. created
|
|
components: V, S, F (wood to be transformed)
|
|
description:
|
|
- Ironwood is a magical substance created by druids from normal wood. While remaining
|
|
natural wood in almost every way, ironwood is as strong, heavy, and resistant
|
|
to fire as steel. Spells that affect metal or iron do not function on ironwood.
|
|
Spells that affect wood do affect ironwood, although ironwood does not burn. Using
|
|
this spell with wood shape or a wood-related Craft check, you can fashion wooden
|
|
items that function as steel items. Thus, wooden plate armor and wooden swords
|
|
can be created that are as durable as their normal steel counterparts. These items
|
|
are freely usable by druids.
|
|
duration: 1 day/level (D)
|
|
effect: an object weighing up to 5 lbs./level
|
|
level: druid 6
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Irradiate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The spell\u2019s area of effect floods with dangerous radiation. The strength\
|
|
\ of the radiation you create depends on your caster level, as detailed below.\
|
|
\ The central irradiated area is always a 10-foot-radius spread that expands normally\
|
|
\ per the rules for radiation areas of effect. Creatures within the area are exposed\
|
|
\ to the radiation only once; the radiation does not linger in the area. The save\
|
|
\ to resist the radiation effects is set by the spell, not the standard save DC\
|
|
\ for radiation."
|
|
duration: instantaneous
|
|
effect: special (see below)
|
|
level: cleric 3, druid 4, magus 3, sorcerer/wizard 3, summoner 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial (see below)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Irregular Size:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You curse a creature so one set of its limbs (typically its arms, legs, or wings)
|
|
shrivels in size.
|
|
duration: permanent
|
|
effect: null
|
|
level: antipaladin 3, bloodrager 4, cleric 3, medium 2, mesmerist 3, occultist 3,
|
|
shaman 3, sorcerer/wizard 4, spiritualist 4, witch 3
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Irresistible Dance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- The subject feels an undeniable urge to dance and begins doing so, complete with
|
|
foot shuffling and tapping. The spell effect makes it impossible for the subject
|
|
to do anything other than caper and prance in place. The effect imposes a -4 penalty
|
|
to Armor Class and a -10 penalty on Reflex saves, and it negates any Armor Class
|
|
bonus granted by a shield the target holds. The dancing subject provokes attacks
|
|
of opportunity each round on its turn. A successful Will save reduces the duration
|
|
of this effect to 1 round.
|
|
duration: 1d4+1 rounds
|
|
effect: null
|
|
level: bard 6, shaman 8, sorcerer/wizard 8, witch 8
|
|
range: touch
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Isolate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause the target to become invisible and silent, but only to his allies.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard
|
|
3, witch 3
|
|
range: touch
|
|
saving_throw: Will partial
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Itching Curse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You curse the target with a distracting, unbearable itch. Unless the target scratches\
|
|
\ as a move action, it takes a \u20131 penalty on attack rolls, saving throws,\
|
|
\ skill checks, and ability checks."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: antipaladin 1, bard 1, druid 1, inquisitor 1, occultist 1, shaman 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one living creature with 5 HD or fewer
|
|
Ja Noi Aspect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin
|
|
form. Your skin turns a fiery red color and you gain fast healing 3, although
|
|
this ability cannot repair damage caused by acid or fire. You can dismiss this
|
|
spell as an immediate action when you fail a Will saving throw; if you do, you
|
|
can reroll your saving throw, but you must take the second result.
|
|
duration: 1 round/level (D; see below)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: you
|
|
"Janni\u2019s Jaunt":
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as per plane shift, but with the following exceptions.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 4, medium 3, psychic 4, shaman 6, sorcerer/wizard 6, summoner 5, witch
|
|
6
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (teleportation)
|
|
spell_resistance: null
|
|
target: null
|
|
Jealous Rage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fill the target with a sense of entitled self-importance, making the subject\
|
|
\ unable to bear the indignity of another creature getting something that it doesn\u2019\
|
|
t have. Whenever an ally of the target receives a harmless spell or spell-like\
|
|
\ ability, beneficial supernatural effect, or assisting action (including the\
|
|
\ aid another action, first aid using the Heal skill, etc.) that doesn\u2019t\
|
|
\ also include the target, the target is driven into a murderous rage against\
|
|
\ either the producer of that effect or the nearest creature that benefited from\
|
|
\ that effect, whichever is closer. The target must attack that creature on its\
|
|
\ next turn. Any ability that deals lethal damage is considered an attack for\
|
|
\ this purpose. Once the target deals lethal damage to the object of his jealous\
|
|
\ rage, the compulsion to attack that creature ends."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 2, bard 2, bloodrager 2, mesmerist 2, psychic 3, shaman 3, spiritualist
|
|
2, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: one living creature
|
|
"Jester\u2019s Jaunt":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You teleport the target to a space you can see within 30 feet of the target. The
|
|
destination must be on solid ground, and the teleportation cannot end in a space
|
|
that is by nature hazardous to the creature you are teleporting.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Jitterbugs:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause the target to perceive itself as being covered in creeping, crawling,\
|
|
\ stinging bugs. This causes the target to become jittery and unable to stay still,\
|
|
\ forcing it to constantly move and twitch. The target takes a \u20134 penalty\
|
|
\ on all Dexterity checks and Dexterity-based skill checks, and cannot take the\
|
|
\ delay, ready, or total defense actions."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, mesmerist 1, psychic 2, sorcerer/wizard 2
|
|
range: short (25 ft. +5 ft. 2/levels)
|
|
saving_throw: Will negates
|
|
school: illusion (figment) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Jolting Portent:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The creature you designate is surrounded by a glowing red aura of vengeful fate.
|
|
Once per round when the target makes an attack or casts a spell, it must succeed
|
|
at a Fortitude saving throw with a DC = 10 + 1/2 caster level + Charisma (in the
|
|
case of oracles) or Wisdom (in the case of clerics). If the target fails the saving
|
|
throw, it takes 4d6 + your Charisma modifier (in the case of oracles) or Wisdom
|
|
modifier (in the case of clerics) electricity damage. It takes no damage on a
|
|
successful saving throw. You can dismiss this spell as an immediate action when
|
|
its subject confirms a critical hit to negate the critical hit and daze the creature
|
|
for 1 round. The attack still hits its target and deals normal damage. The effects
|
|
of the daze occur after the attack.
|
|
duration: 1 round/level (D) see text
|
|
effect: null
|
|
level: cleric 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates (see text)
|
|
school: evocation (electricity)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Joyful Rapture:
|
|
area: all allies and opponents within a 60-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your inspired words overwhelm others with transcendental bliss. All allies within
|
|
the area of effect are freed from any harmful emotion effects. The spell also
|
|
cures 1d4 points of Intelligence, Wisdom, or Charisma damage (your choice) to
|
|
all allies in the area.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5, cleric/oracle 6, sorcerer/wizard 7
|
|
range: 60 ft.
|
|
saving_throw: 'no'
|
|
school: conjuration (healing) [emotion]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Judgment Light:
|
|
area: 30-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "An inquisitor may only cast this spell while she has a judgment active. When\
|
|
\ she does cast this spell, it causes one or more of the following effects based\
|
|
\ on the inquisitor\u2019s active judgments."
|
|
duration: instantaneous, see text
|
|
effect: null
|
|
level: inquisitor 4
|
|
range: personal
|
|
saving_throw: see text
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Judgment Undone:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (diamonds worth 50,000 gp), F (see text)
|
|
description:
|
|
- This powerful, elaborate, and risky spell returns a willing petitioner to its
|
|
mortal life. This spell must be cast on the plane to which the petitioner was
|
|
sent, and the petitioner must be present for the entire casting.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 9, psychic 9, shaman 9
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: one willing petitioner
|
|
Jump:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a grasshopper\u2019s hind leg)"
|
|
description:
|
|
- The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt
|
|
high jumps or long jumps. The enhancement bonus increases to +20 at caster level
|
|
5th, and to +30 (the maximum) at caster level 9th.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, druid 1, magus 1, psychic 1, ranger 1, sorcerer/wizard
|
|
1, summoner/unchained summoner 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Jungle Mind:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, DF
|
|
description:
|
|
- "You merge your mind into the jungle\u2019s social hierarchy, mystically establishing\
|
|
\ yourself as a master of wild beasts and an apex predator. You attain knowledge\
|
|
\ about the general animal population in a radius of 1 mile as commune with nature,\
|
|
\ and you then select one type of animal (such as birds, cats, snakes, or fish).\
|
|
\ For the duration of the spell, you can sense the location, movement, and size\
|
|
\ of creatures of this type in the area, though you can\u2019t discern species\
|
|
\ or individual identity. In addition, you improve the starting attitude of animals\
|
|
\ of the chosen type by one step for the duration of the spell."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: druid 5, oracle 5, ranger 4
|
|
range: personal
|
|
saving_throw: Will negates (see text)
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Jury-Rig:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of tree resin)
|
|
description:
|
|
- When you cast this spell, a spectral force binds a broken weapon together, relieving
|
|
the broken condition for a short time. While under the effects of this spell,
|
|
an item with the broken condition suffers no adverse effects from that condition,
|
|
and is treated as if it is not broken. The object regains no hit points, and damage
|
|
can still destroy the object.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch
|
|
1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one broken object of up to 2 lbs./level
|
|
Karmic Blessing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target treats one skill of your choice as a class skill.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination [good]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Keen Edge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell makes a weapon magically keen, improving its ability to deal telling
|
|
blows. This transmutation doubles the threat range of the weapon. A threat range
|
|
of 20 becomes 19-20, a threat range of 19-20 becomes 17-20, and a threat range
|
|
of 18-20 becomes 15-20. The spell can be cast only on piercing or slashing weapons.
|
|
If cast on arrows or crossbow bolts, the keen edge on a particular projectile
|
|
ends after one use, whether or not the missile strikes its intended target. Treat
|
|
shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: bloodrager 3, inquisitor 3, magus 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Keen Senses:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, M/DF (a hawk \u2018s feather)"
|
|
description:
|
|
- The subject gains a +2 competence bonus on Perception checks and gains low-light
|
|
vision. Subjects that have low-light vision double the distance they can see under
|
|
the effects of this spell.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 1, druid 1, ranger 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Keep Watch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell enables the subjects to stand watch or keep vigil throughout the night
|
|
without any ill effects.
|
|
duration: 8 hours or less; see text
|
|
effect: null
|
|
level: inquisitor 1, magus 1, paladin 1, ranger 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment
|
|
spell_resistance: yes (harmless)
|
|
target: one creature touched/2 levels
|
|
Keif Addiction:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, M (a dose of keif)
|
|
description:
|
|
- "This spell functions like geas/quest, except the only allowed command is \u201C\
|
|
use keif or refined keif.\u201D"
|
|
duration: 1 day/level or until discharged (D)
|
|
effect: null
|
|
level: sahir-afiyun 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Keif Vigor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dose of keif worth 15 gp)
|
|
description:
|
|
- "The target gains a +2 enhancement bonus to its Strength. Once per round as a\
|
|
\ free action, the target can choose to increase the enhancement bonus by 2 for\
|
|
\ 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell\u2019\
|
|
s duration decreases by 1 additional round. For every 5 caster levels you have,\
|
|
\ the target can choose to increase the enhancement bonus by an additional 2,\
|
|
\ taking an additional 1d6 points of nonlethal damage and decreasing the duration\
|
|
\ by 1 additional round per increase to the Strength bonus, to a maximum enhancement\
|
|
\ bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject\
|
|
\ can\u2019t spend more rounds than remain in the duration. When the spell ends,\
|
|
\ the subject becomes fatigued."
|
|
duration: 1 round/level; see text
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, bloodrager 1, cleric 1, druid 1, magus 1, medium
|
|
1, psychic 1, shaman 1, sorcerer/wizard 1, summoner 1
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Ki Arrow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- You imbue an arrow with your power and throw it at a target up to 100 feet away.
|
|
Make a ranged attack roll. If it hits, the target takes damage from the arrow
|
|
as if you had hit it with a single unarmed strike (including your Strength bonus).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Fortitude (object)
|
|
school: conjuration
|
|
spell_resistance: yes (object)
|
|
target: 1 arrow touched
|
|
Ki Leech:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You place your spirit in a receptive state so when you confirm a critical hit\
|
|
\ against a living enemy or reduce a living enemy to 0 or fewer hit points, you\
|
|
\ can steal some of that creature\u2019s ki. This replenishes 1 point of ki as\
|
|
\ long as you have at least 1 ki point in your ki pool. This does not allow you\
|
|
\ to exceed your ki pool\u2019s maximum. This ability does not stack with similar\
|
|
\ abilities (such as the steal ki ability of the hungry ghost monk). This spell\
|
|
\ has no effect if you do not have a ki pool."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric/oracle 3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy [evil]
|
|
spell_resistance: null
|
|
target: you
|
|
Ki Shout:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a guttural bark, you unleash a sudden blast of sonic energy that strikes
|
|
your opponent. The target takes 1d6 points of sonic damage per level (maximum
|
|
20d6) and is stunned for 1 round; a successful Fortitude save reduces the damage
|
|
by half and negates the stun.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 7
|
|
range: close (25 ft + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Kinetic Reverberation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (rubber tree sap)
|
|
description:
|
|
- "This spell converts the momentum and force from melee attacks made against the\
|
|
\ target of the spell, reflecting them back upon the attacker\u2019s weapon. After\
|
|
\ making a successful melee attack against the target, an attacker must make a\
|
|
\ Fortitude saving throw for the weapon used. If the weapon fails the save, it\
|
|
\ takes damage equal to the damage rolled against the target. Creatures using\
|
|
\ natural attacks or unarmed strikes are unaffected by this spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2, psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: creature touched
|
|
"King\u2019s Castle":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell allows you to switch places with an ally. When you cast this spell,\
|
|
\ choose a single ally within range. You teleport to your ally\u2019s space while\
|
|
\ your ally teleports to your former space."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: paladin 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Kiss of the First World:
|
|
area: living or undead creature touched
|
|
casting_time: 1 standard action
|
|
components: V, S, M (diamond dust worth 100 gp)
|
|
description:
|
|
- This spell infuses a living creature with a surge of positive energy, filling
|
|
the target with the raw energies of life. The exact effects of this spell vary,
|
|
depending on the nature of the creature touched. Constructs are immune to the
|
|
effects of this spell.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4, druid 4
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Knell of the Depths:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You invest a target with cursed elemental energy, causing nearby bodies of water
|
|
to roil when the target draw nears and tendrils of water to drag it deeper under
|
|
the waves.
|
|
duration: permanent
|
|
effect: null
|
|
level: druid 3, magus 2, shaman 3, sorcerer/wizard 3, summoner 3, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: conjuration [curse, water]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
"Knight\u2019s Calling":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, DF
|
|
description:
|
|
- You compel an enemy to come and fight you. On its turn, the target moves its speed
|
|
toward you, avoiding any other dangers along its path (including any movement
|
|
that would provoke attacks of opportunity). The target may do nothing but move
|
|
on its turn. If the target ends its move adjacent to you, you can make an attack
|
|
of opportunity against the target.
|
|
duration: 1 round
|
|
effect: null
|
|
level: paladin 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Knock:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- Knock opens stuck, barred, or locked doors, as well as those subject to hold portal
|
|
or arcane lock. When you complete the casting of this spell, make a caster level
|
|
check against the DC of the lock (see table at right) with a +10 bonus. If successful,
|
|
knock opens up to two means of closure. This spell opens secret doors, as well
|
|
as locked or trick-opening boxes or chests. It also loosens welds, shackles, or
|
|
chains (provided they serve to hold something shut). If used to open an arcane
|
|
locked door, the spell does not remove the arcane lock but simply suspends its
|
|
functioning for 10 minutes. In all other cases, the door does not relock itself
|
|
or become stuck again on its own. Knock does not raise barred gates or similar
|
|
impediments (such as a portcullis), nor does it affect ropes, vines, and the like.
|
|
The effect is limited by the area. Each casting can undo as many as two means
|
|
of preventing access.
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: inquisitor 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard
|
|
2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one door, box, or chest with an area of up to 10 sq. ft./level
|
|
Know Direction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "When you cast this spell, you instantly know the direction of north from your\
|
|
\ current position. The spell is effective in any environment in which \u201C\
|
|
north\u201D exists, but it may not work in extraplanar settings. Your knowledge\
|
|
\ of north is correct at the moment of casting, but you can get lost again within\
|
|
\ moments if you don\u2019t find some external reference point to help you keep\
|
|
\ track of direction."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 0, druid 0, psychic 0, shaman 0
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Know Peerage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (thread from a tabard or livery)
|
|
description:
|
|
- "You impart your knowledge of nobility and peerage to the target, allowing her\
|
|
\ to recognize members of noble households, differentiate one set of heraldry\
|
|
\ from another, and otherwise identify who\u2019s who at a royal gala or other\
|
|
\ noteworthy social event. The target is able to identify noble individuals, noble\
|
|
\ family names, and noble crests, signets, heraldry, and other symbols. The target\
|
|
\ treats her number of ranks in Knowledge (nobility) as though it were equal to\
|
|
\ your number of ranks in Knowledge (nobility), to a maximum of 5 ranks and a\
|
|
\ minimum of 0. If the target\u2019s number of ranks is greater than yours, she\
|
|
\ uses her own number of ranks instead. In addition, if the target\u2019s new\
|
|
\ total skill bonus on Knowledge (nobility) checks is at least +0, she automatically\
|
|
\ succeeds on all Knowledge (nobility) checks with a DC of 10 or lower."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 1, cleric 2, inquisitor 2, medium 1, mesmerist 2, occultist 2, paladin
|
|
1, psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Know the Enemy:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: S, V, DF
|
|
description:
|
|
- You commune with the divine, reflecting on one type of creature you encountered
|
|
in the last day. You may make a Knowledge check regarding that creature type with
|
|
a +10 insight bonus.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1, ranger 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: you
|
|
"Lament of Summer\u2019s Last Breath":
|
|
area: 30-ft. radius spread centered on a creature, object, or point in space
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You wrap the target in a mantle of summery air, within which the ambient temperature
|
|
never falls below 70 degrees Fahrenheit.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, ranger 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: abjuration [fire, good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Languid Bomb Admixture:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon drinking an extract created with this formula, you make a significant change\
|
|
\ to your magical reserve that modifies the nature of all bombs you create and\
|
|
\ throw during this extract\u2019s duration. This effect on your magical reserve\
|
|
\ has no effect on any discoveries that you use to modify your bombs, but you\
|
|
\ can only have one admixture effect (formulae with the words \u201Cbomb admixture\u201D\
|
|
\ in their titles) active at a time. If you drink another bomb admixture, the\
|
|
\ effects of the former bomb admixture end and the those of the new one become\
|
|
\ active."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 5
|
|
range: personal
|
|
saving_throw: Will negates (special, see below)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Languid Venom:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (herbs used in antitoxins worth 25 gp)
|
|
description:
|
|
- "You greatly extend the time it takes for the poison you touch to take effect,\
|
|
\ giving that poison an onset time up to 1 hour per caster level. (You touch the\
|
|
\ poison\u2019s container, so you don\u2019t risk exposing yourself to a contact\
|
|
\ poison.) The target doesn\u2019t attempt a saving throw when initially exposed\
|
|
\ to the languid venom, but instead saves at the end of the poison\u2019s onset\
|
|
\ time."
|
|
duration: permanent until discharged (D)
|
|
effect: null
|
|
level: alchemist 2, shaman 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: necromancy [poison]
|
|
spell_resistance: 'yes'
|
|
target: one dose of poison or one venomous creature
|
|
Lash of the Astradaemon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You draw on the essence of astradaemons to cause one of your hands to elongate
|
|
and sprout fearsome translucent claws that radiate a cold phosphorescence. You
|
|
gain one claw attack, which is a primary natural attack that deals 1d6 points
|
|
of slashing damage on a hit (1d4 for a Small spellcaster) and forces the creature
|
|
struck to succeed at a Fortitude save against the spell (spell resistance applies)
|
|
to resist gaining 1 negative level.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 6, magus 5, sorcerer/wizard 6, witch 6
|
|
range: personal
|
|
saving_throw: Fort negates (see text)
|
|
school: necromancy [evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Lay of the Land:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a piece of soil from the land to be memorized)
|
|
description:
|
|
- In a flash of recognition, you learn about the geography of your surroundings
|
|
within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity
|
|
grants you an insight bonus equal to your caster level (maximum +5) on Knowledge
|
|
(geography) checks and Survival checks to avoid getting lost so long as you remain
|
|
in the affected area.
|
|
duration: 1 day
|
|
effect: null
|
|
level: cleric 2, bard 2, druid 2, ranger 2, witch 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Lead Anchor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bag of air), DF
|
|
description:
|
|
- "The target\u2019s buoyancy becomes and stays swiftly sinking, regardless of how\
|
|
\ dense the target and its gear are. Among other effects, the target can walk\
|
|
\ on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards\
|
|
\ the surface and to stay above the bottom. This makes lead anchor a useful spell\
|
|
\ both for exploring the sea floor and for drowning an air-breathing foe in the\
|
|
\ water."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist
|
|
2, psychic 2, ranger 2, shaman 2, skald 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Lead Blades:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Lead blades increases the momentum and density of your melee weapons just as they
|
|
strike a foe. All melee weapons you are carrying when the spell is cast deal damage
|
|
as if one size category larger than they actually are. For instance, a Medium
|
|
longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points
|
|
of damage if benefiting from lead blades (see table below). Only you can benefit
|
|
from this spell. If anyone else uses one of your weapons to make an attack it
|
|
deals damage as normal for its size.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: ranger 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Lead Plating:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (an ounce of lead)
|
|
description:
|
|
- "You enclose the target in a thin sheath of lead. This doesn\u2019t restrict the\
|
|
\ target\u2019s movement or functionality, but protects it from the effects of\
|
|
\ radiation and prevents the penetration of many divination spells. The lead doesn\u2019\
|
|
t coat the target\u2019s equipment."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, cleric 2, druid 2, ranger 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: conjuration (creation)
|
|
spell_resistance: yes (harmless, object)
|
|
target: a creature or object weighing up to 100 lbs./level
|
|
Leashed Shackles:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create shackles of force that attach to the target\u2019s limbs. You designate\
|
|
\ an object or location within 30 feet of the target for the shackles to anchor\
|
|
\ themselves to; this must be the ground, a wall, or a sturdy structure for the\
|
|
\ anchoring to occur. The target is entangled, and cannot move more than 30 feet\
|
|
\ from the anchor point of the spell. The shackle itself cannot be attacked (though\
|
|
\ it can be dispelled), but if the object or area it is attached to is broken,\
|
|
\ the target is free to move away (though it is still entangled)."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: inquisitor 4, sorcerer/wizard 6
|
|
range: medium (100 ft. +10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Legend Lore:
|
|
area: null
|
|
casting_time: see text
|
|
components: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp
|
|
each)
|
|
description:
|
|
- Legend lore brings to your mind legends about an important person, place, or thing.
|
|
If the person or thing is at hand, or if you are in the place in question, the
|
|
casting time is only 1d4 x 10 minutes. If you have only detailed information on
|
|
the person, place, or thing, the casting time is 1d10 days, and the resulting
|
|
lore is less complete and specific (though it often provides enough information
|
|
to help you find the person, place, or thing, thus allowing a better legend lore
|
|
result next time). If you know only rumors, the casting time is 2d6 weeks, and
|
|
the resulting lore is vague and incomplete (though it often directs you to more
|
|
detailed information, thus allowing a better legend lore result next time).
|
|
duration: see text
|
|
effect: null
|
|
level: bard 4, inquisitor 6, sorcerer/wizard 6, witch 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Legendary Proportions:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dinosaur bone and powdered amber worth at least 200 gp)
|
|
description:
|
|
- "You call upon the primordial power of ancient megafauna to boost the size of\
|
|
\ your target. Because of its connection to living creatures of the distant past,\
|
|
\ the spell does not function on outsiders, undead, and summoned creatures. Your\
|
|
\ target grows to legendary proportions, increasing in size by one category. The\
|
|
\ creature\u2019s height doubles and its weight increases by a factor of 8. The\
|
|
\ target gains a +6 size bonus to its Strength score and a +4 size bonus to its\
|
|
\ Constitution score. It gains a +6 size bonus to its natural armor, and DR 10/adamantine.\
|
|
\ Its carrying capacity changes to reflect its new size. The creature\u2019s equipment\
|
|
\ and weapons, if any, also increase in size. Any enlarged item that leaves the\
|
|
\ creature\u2019s possession returns to its original size (though thrown weapons\
|
|
\ and ammunition deal damage at their enlarged size before returning to their\
|
|
\ true proportions)."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 6, druid 7, shaman 7, sorcerer/wizard 7, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 creature (see text)
|
|
Lend Judgment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, DF
|
|
description:
|
|
- You create a conduit of divine knowledge and outrage between you and an ally.
|
|
That ally gains the benefit of one of your active judgments (as do you). If you
|
|
cannot use a judgment (for example, if you are not in combat, are frightened or
|
|
unconscious, and so on) or change judgments, the ally loses the benefit of the
|
|
judgment. If you have multiple judgments active, the ally gains only one, chosen
|
|
when you cast this spell.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: inquisitor 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: one ally
|
|
Leshy Swarm:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M/DF (a bundle of seeds)
|
|
description:
|
|
- You call out to nearby nature spirits and grant them temporary plant bodies.
|
|
duration: 1 round/level
|
|
effect: 10-ft.-square swarm of leshys
|
|
level: bard 3, druid 3, sorcerer/wizard 3, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Levitate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a leather loop or golden wire bent into a cup shape)
|
|
description:
|
|
- Levitate allows you to move yourself, another creature, or an object up and down
|
|
as you wish. A creature must be willing to be levitated, and an object must be
|
|
unattended or possessed by a willing creature. You can mentally direct the recipient
|
|
to move up or down as much as 20 feet each round; doing so is a move action. You
|
|
cannot move the recipient horizontally, but the recipient could clamber along
|
|
the face of a cliff, for example, or push against a ceiling to move laterally
|
|
(generally at half its base land speed).
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, shaman
|
|
2, sorcerer/wizard 2, spiritualist 2, summoner/unchained summoner 2, witch 2
|
|
range: personal or close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you or one willing creature or one object (total weight up to 100 lbs./level)
|
|
Liberating Command:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- If the target is bound, grappled, or otherwise restrained, he may make an Escape
|
|
Artist check to escape as an immediate action. He gains a competence bonus on
|
|
this check equal to twice your caster level (maximum +20). This spell has no effect
|
|
if the target could not get free by using the Escape Artist skill (for example,
|
|
if he were under the effects of a hold person spell or paralyzed by Strength damage).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, druid 1, paladin 1, psychic 1, ranger 1, sorcerer/wizard
|
|
1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Life Blast:
|
|
area: 150-ft. line
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dead leaf)
|
|
description:
|
|
- "This spell must be cast in an area with vegetation or it has no effect. When\
|
|
\ you cast this spell, you draw the life force from the surrounding land and hurl\
|
|
\ it at your enemies, dealing 1d6 points of positive energy damage per caster\
|
|
\ level (to a maximum of 12d6 at 12th level) to any undead creatures in the spell\u2019\
|
|
s area."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 4, ranger 3, shaman 4
|
|
range: 150 ft.
|
|
saving_throw: Will half
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Life Bubble:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a bit of eggshell)
|
|
description:
|
|
- You surround the touched creatures with a constant and moveable 1-inch shell of
|
|
tolerable living conditions. This shell enables the subjects to breathe freely,
|
|
even underwater or in a vacuum, as well as making them immune to harmful gases
|
|
and vapors, including inhaled diseases and poisons and spells like cloudkill and
|
|
stinking cloud. In addition, the shell protects subjects from extremes of temperature
|
|
(per endure elements) as well as extremes of pressure.
|
|
duration: 2 hours/level; see text
|
|
effect: null
|
|
level: cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Life Channel:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "When cast on a creature with negative energy affinity, the target is able to\
|
|
\ convert channeled positive energy into temporary hit points. When subject to\
|
|
\ an effect that heals hit points only to living creatures (such as cure light\
|
|
\ wounds or channel positive energy), the target gains a number of temporary hit\
|
|
\ points equal to half the number of hit points that the positive energy would\
|
|
\ normally heal. These temporary hit points go away at the end of this spell\u2019\
|
|
s duration."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one touched creature with negative energy affinity
|
|
Life Conduit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You utilize life conduit to share hit points with your eidolon. While this spell
|
|
is active, you can spend a swift action to transfer 1d6 hit points between you
|
|
and your eidolon, either taking damage yourself and healing your eidolon or healing
|
|
yourself and damaging your eidolon. If your eidolon moves farther than 50 feet
|
|
from you, this spell ends.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: summoner/unchained summoner 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: you
|
|
Life Current:
|
|
area: current or portion of current
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You infuse the current with positive energy. At the start of their turn when\
|
|
\ the current moves them, living creatures in the current\u2019s area heal 1d6\
|
|
\ hit points per 10 feet of the current\u2019s speed (maximum 6d6). Undead creatures\
|
|
\ in the current instead take an equal amount of damage."
|
|
duration: 1 round
|
|
effect: null
|
|
level: cleric/oracle 3, druid 3, hunter 3, oracle 3, paladin 3, ranger 3, shaman
|
|
3, warpriest 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will half
|
|
school: conjuration (healing) [water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Life Pact:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF/M (a drop of blood from each target)
|
|
description:
|
|
- "You bind the life forces of the targets into a mystical pact. If any target is\
|
|
\ reduced to fewer than 0 hit points, that target automatically triggers the power\
|
|
\ of the pact. The triggering target drains 1 hit point from all other targets\
|
|
\ who have at least 1 hit point and are within 30 feet of the triggering target;\
|
|
\ these hit points are applied to the triggering target as magical healing. This\
|
|
\ healing can prevent the triggering creature from dying, if the attack would\
|
|
\ cause the target\u2019s to have an amount of negative hit points equal to its\
|
|
\ Constitution score. This healing cannot raise the triggering creature above\
|
|
\ 1 hit point; any excess hit points drained from other targets are wasted."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 2, psychic 2, shaman 2, sorcerer/wizard 2, spiritualist 2,
|
|
witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Life Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, DF
|
|
description:
|
|
- You surround yourself with a positive energy field that damages undead opponents.
|
|
Each time an undead creature damages you with a melee attack, that creature takes
|
|
an amount of positive energy damage equal to half the damage it dealt to you.
|
|
This damage is calculated after applying your damage reduction, resistances, and
|
|
other defenses. Once this spell has dealt 5 points of damage per caster level
|
|
(maximum 50), it is discharged.
|
|
duration: 1 minute/level or until discharged
|
|
effect: null
|
|
level: cleric 3, druid 3, paladin 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: you
|
|
Life of Crime:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a black mask)
|
|
description:
|
|
- "You unleash the basest instincts of iniquity in the target and cause them to\
|
|
\ become his overriding reason for being. The target neither gains nor provides\
|
|
\ benefit from teamwork feats or the aid another action and can\u2019t willingly\
|
|
\ accept harmless magical effects from others."
|
|
duration: permanent
|
|
effect: null
|
|
level: antipaladin 4, bard 6, mesmerist 6, psychic 8, sorcerer/wizard 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [curse, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Light:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M/DF (a firefly)
|
|
description:
|
|
- This spell causes a touched object to glow like a torch, shedding normal light
|
|
in a 20-foot radius from the point touched, and increasing the light level for
|
|
an additional 20 feet by one step, up to normal light (darkness becomes dim light,
|
|
and dim light becomes normal light). In an area of normal or bright light, this
|
|
spell has no effect. The effect is immobile, but it can be cast on a movable object.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: bard 0, cleric/oracle 0, druid 0, inquisitor 0, magus 0, psychic 0, shaman
|
|
0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [light]
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Light Lance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a glorious beam of brilliant radiance that acts as a +1 holy lance
|
|
suitable for your size. You must have a free hand when casting the spell and,
|
|
once you call the lance into being, you cannot switch it to another hand or put
|
|
it down without prematurely ending the spell. As a standard action while holding
|
|
a light lance, you can choose not to make an attack and instead hold the lance
|
|
aloft as a beacon of light and truth, creating an area of bright light with a
|
|
radius of 90 feet. If you choose to do this for one or more additional rounds
|
|
the lance also casts a spear of brilliant light up into the sky that grows progressively
|
|
more visible as it continues to climb toward the heavens. Under cover of night
|
|
or other darkness, if nothing obstructs the beam, it becomes visible for an additional
|
|
2 miles during each round in which you continue to aim your lance skyward (2 miles
|
|
in the second round, 4 miles in the third round, and so on).
|
|
duration: 1 round + 1 round/level (D)
|
|
effect: lance of light
|
|
level: paladin 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [good, light]
|
|
spell_resistance: null
|
|
target: null
|
|
Light Prison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Rays of light burst forth from your outstretched hand, encircling each target\u2019\
|
|
s space with a cage of light. If a target fails its Reflex save, it becomes enclosed\
|
|
\ in the light prison. A creature enclosed in a light prison can attack, cast\
|
|
\ spells, and otherwise act normally as long as it stays within the light prison.\
|
|
\ However, if a creature passes through the walls of a light prison enclosing\
|
|
\ it, it takes 1d6 points of damage and is blinded for 1 round. Creatures do not\
|
|
\ receive saves to negate these effects. Once a creature passes through the walls\
|
|
\ of a light prison surrounding it, the effect ends for that creature."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: one creature/2 levels
|
|
Lighten Object:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (goose down)
|
|
description:
|
|
- "The target\u2019s weight decreases by half. If this spell is cast on armor, the\
|
|
\ armor\u2019s armor check penalty decreases by 1, though its categorization as\
|
|
\ light, medium, or heavy does not change."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 object of up to 1 cubic ft./level
|
|
Lightfingers:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A flutter of subtle, telekinetic force causes your target to drop a single non-magical\
|
|
\ carried item weighing no more than 1 pound per caster level, such as a coin\
|
|
\ purse, a key ring, or a loose object in its pocket. The target must succeed\
|
|
\ at a Perception check against the spell\u2019s save DC to notice the dropped\
|
|
\ item. You select what item the target drops as long as you can see both your\
|
|
\ target and the item you wish to affect. This use of the spell can\u2019t cause\
|
|
\ a target to lose a held item or anything it is wearing, including jewelry."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: psychic 1, spiritualist 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Lightning Arc:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (fur and two glass figurines)
|
|
description:
|
|
- You generate an arc of lightning between two targets. The lightning deals 1d6
|
|
points of electricity damage per caster level (maximum 15d6) to both targets and
|
|
any creatures in a line connecting them. The spell fails if there is no line of
|
|
effect between the targets. Lightning arc sets fire to combustibles and damages
|
|
objects in its path. It can melt metals that have a low melting point, such as
|
|
lead, gold, copper, silver, or bronze.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex half
|
|
school: evocation [electricity]
|
|
spell_resistance: yes (see text)
|
|
target: s two creatures or objects which must be no more than 60 ft. apart
|
|
Lightning Bolt:
|
|
area: 120-ft. line
|
|
casting_time: 1 standard action
|
|
components: V, S, M (fur and a glass rod)
|
|
description:
|
|
- You release a powerful stroke of electrical energy that deals 1d6 points of electricity
|
|
damage per caster level (maximum 10d6) to each creature within its area. The bolt
|
|
begins at your fingertips.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 3, magus 3, sorcerer/wizard 3, witch 3
|
|
range: 120 ft.
|
|
saving_throw: Reflex half
|
|
school: evocation [electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Lightning Conductor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a miniature metal rod)
|
|
description:
|
|
- You become capable of absorbing electricity with your body.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bloodrager 2, druid 3, magus 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [air]
|
|
spell_resistance: null
|
|
target: you
|
|
Lightning Lash Bomb Admixture:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon drinking an extract created with this formula, you make a significant change\
|
|
\ to your magical reserve that modifies the nature of all bombs you create and\
|
|
\ throw during this extract\u2019s duration. This effect on your magical reserve\
|
|
\ has no effect on any discoveries that you use to modify your bombs, but you\
|
|
\ can only have one admixture effect (formulae with the word \u201Cbomb admixture\u201D\
|
|
\ in its title) active at a time. If you drink another bomb admixture, the effects\
|
|
\ of the former bomb admixture end and those of the new one become active."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3
|
|
range: personal
|
|
saving_throw: special, see below
|
|
school: evocation [electricity]
|
|
spell_resistance: special, see below
|
|
target: you
|
|
Lily Pad Stride:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a frog\u2019s leg)"
|
|
description:
|
|
- Your every footstep creates aquatic plants capable of supporting your weight and
|
|
that of any creature of your size or smaller that is following you. These lily
|
|
pads only appear when you cross water or other liquids which do not immediately
|
|
destroy plants. You can walk across these liquid surfaces without any fear of
|
|
stumbling (though if knocked prone, dragged under, or otherwise pulled off your
|
|
feet you still sink in the liquid). For the duration of the spell, any creature
|
|
of your size or smaller can attempt to follow you by making a DC 10 Acrobatics
|
|
check every round. Each such check allows it to move at half its normal land speed.
|
|
If the creature takes a -5 penalty on its check it can move at its normal speed.
|
|
duration: 10 minutes/level (D); see text
|
|
effect: trail of lily pads behind you
|
|
level: druid 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Limited Wish:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (diamond worth 1,500 gp)
|
|
description:
|
|
- 'A limited wish lets you create nearly any type of effect. For example, a limited
|
|
wish can do any of the following things. '
|
|
duration: see text
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: see text
|
|
saving_throw: none, see text
|
|
school: universal
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Limp Lash:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dead wasp)
|
|
description:
|
|
- "You create a dark whip-shaped field of energy that wraps around an enemy\u2019\
|
|
s neck, leaving everything except his head paralyzed until you let go of the whip\
|
|
\ or it is destroyed."
|
|
duration: special (see below)
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: 20 ft.
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Line In The Sand:
|
|
area: 5-ft. burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a glowing crimson line around the area. Against creatures in the area,
|
|
you can attempt a number of additional attacks of opportunity per round equal
|
|
to your spellcasting ability score modifier (Intelligence for magi and wizards,
|
|
Charisma for bloodragers and sorcerers), although this does not allow you to make
|
|
more than one attack against a creature per action that provokes.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 1, magus 1, sorcerer/wizard 1
|
|
range: 5 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Linebreaker:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat
|
|
maneuver checks made to bull rush or overrun.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, inquisitor 1, magus 1, paladin 1, ranger 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Linked Legacy:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell helps build community and ensure a shared vision for the future. When\
|
|
\ any of the affected creatures succeeds at a Knowledge check to answer a question\
|
|
\ within its field of study or identify a monster and its special powers or vulnerabilities,\
|
|
\ as a free action the affected creature can share any information gained automatically\
|
|
\ with all targets of the spell. If any of the targets move out of the spell\u2019\
|
|
s range, the spell ceases to function for all of them until they are all within\
|
|
\ close range of you again."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, shaman 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Lipstitch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (a bone needle and sinew thread)
|
|
description:
|
|
- "A rare spell without verbal components, lipstitch sews the target\u2019s lips\
|
|
\ tightly together if it fails a saving throw, such that no clear speech, bite\
|
|
\ attacks, spellcasting, or use of command words is possible. The target takes\
|
|
\ 1d6 points of damage as the stitches weave through flesh. The victim can still\
|
|
\ make enough noise to be heard at a distance with a DC 10 Perception check."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Liquefy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a specially prepared glass bottle )
|
|
description:
|
|
- The object you target becomes a liquid version of itself and drips or runs like
|
|
a thin oil until it pools on any flat surface. If the item has magical or alchemical
|
|
properties, they become inert for the duration of the spell. If you are holding
|
|
the item when you cast this spell, you can drain it into the bottle used as focus
|
|
for the spell. Items with hit point damage or the broken condition regain 5 hit
|
|
points/caster level if drained into a bottle in this way. The duration of temporary
|
|
effects (such as applied poison or greater magic weapon) passes normally and may
|
|
expire while the object is in liquid form. The liquid is clearly unsafe to drink,
|
|
but if, for some reason, a creature does drink the liquid and the spell ends,
|
|
the creature takes 3d6 points of damage, and brings up the solid version of the
|
|
item as a standard action in a coughing fit.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 3, bard 3, druid 4, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 object weighing up to 1 pound/level
|
|
Litany of Admonition:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "You point out your target\u2019s faults and failures, staggering the target for\
|
|
\ 1 round. While subject to this spell, the target cannot be the target of another\
|
|
\ spell that has the word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 3, inquisitor 4, paladin 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: necromancy [language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Defense:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "Invoking this litany strengthens your defenses. Any enhancement bonus your armor\
|
|
\ has is doubled and you are immune to fear. While subject to this spell, the\
|
|
\ target cannot be the target of another spell that has the word \u201Clitany\u201D\
|
|
\ in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 2, inquisitor 2, paladin 2
|
|
range: personal
|
|
saving_throw: 'no'
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Litany of Dependability:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, DF
|
|
description:
|
|
- "By uttering this litany, you cause one creature to take the average result of\
|
|
\ its next attack roll, saving throw, skill check, or ability check. While subject\
|
|
\ to this spell, the target cannot be the target of another spell that has the\
|
|
\ word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: inquisitor 4, paladin 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [lawful]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Duty:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, DF
|
|
description:
|
|
- "You repeat a mantra or phrase that reminds you of your duty. You can immediately\
|
|
\ reroll a failed saving throw against a spell that would force you to take an\
|
|
\ action against your will, and you gain a +2 bonus against enchantment effects\
|
|
\ for 1 round. You can use this spell to reroll only a saving throw that you failed\
|
|
\ within the past round. While subject to this spell, the target cannot be the\
|
|
\ target of another spell that has the word \u201Clitany\u201D in the title."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 2, paladin 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [lawful]
|
|
spell_resistance: null
|
|
target: null
|
|
Litany of Eloquence:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- Your litany is a fascinating diatribe of grace, causing your target to do nothing
|
|
but listen. The target is fascinated. As usual, obvious danger prevents fascination
|
|
and potential danger grants a save.
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 2, inquisitor 3, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: 'no'
|
|
school: enchantment (charm) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Entanglement:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "Your litany conjures chains of energy that lash upward from the ground and hamper\
|
|
\ the target\u2019s movement. The target is entangled. This spell has no effect\
|
|
\ on flying creatures, or creatures not standing upon solid ground. While subject\
|
|
\ to this spell, the target cannot be the target of another spell that has the\
|
|
\ word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 2, inquisitor 3, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: conjuration (calling) [language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Escape:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- With a powerful prayer, you call upon the servants of your god to whisk a friend
|
|
out of a grapple. The target loses the grappled and pinned conditions and is teleported
|
|
10 feet. If there is no available space for the target to teleport to, the spell
|
|
fails.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 3, inquisitor 4, paladin 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: 'no'
|
|
school: conjuration (teleportation) [language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one willing creature that is grappled
|
|
Litany of Madness:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- This litany is a sermon of madness. The target is confused. At the start of each
|
|
of its turns, it can make a Will saving throw against the confused effect (DC
|
|
of the spell). If the target fails the save, it continues to be confused. If it
|
|
makes the save, the effect ends.
|
|
duration: 1 or more rounds (see below)
|
|
effect: null
|
|
level: antipaladin 4, inquisitor 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: no, see below
|
|
school: enchantment (charm) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Order:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "By shouting a forceful litany of strictures, you make a chaotic creature more\
|
|
\ susceptible to the attacks of lawful creatures. If the target is chaotic, it\
|
|
\ takes double the normal damage from attacks made by creatures that have a lawful\
|
|
\ aura from a class feature or by creatures that have the lawful subtype. If the\
|
|
\ target also has the chaotic subtype, when it is hit with attacks made by creatures\
|
|
\ with a lawful aura, it is also sickened for 1 round. If this spell targets a\
|
|
\ nonchaotic creature (or one that lacks the chaotic subtype), it has no effect\
|
|
\ and the spell is wasted. While subject to this spell, the target cannot be the\
|
|
\ target of another spell that has the word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: inquisitor 3, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: evocation [lawful, language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Righteousness:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- Calling down a litany of anathema, you make an evil more susceptible to the attacks
|
|
of good creatures. If the target is evil, it takes double damage from attacks
|
|
made by creatures with a good aura (from a class feature or as a creature with
|
|
the good subtype). If the target also has the evil subtype; when it is hit with
|
|
attacks made by creatures with a good aura, it is also dazzled for 1d4 rounds.
|
|
If this spell targets a nonevil creature (or one that lacks the evil subtype),
|
|
it has no effect, and the spell is wasted.
|
|
duration: 1 round
|
|
effect: null
|
|
level: inquisitor 3, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: evocation [good, language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Sight:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "This litany reveals the unseen to you. You can see invisible creatures and objects\
|
|
\ within 30 feet. While subject to this spell, the target cannot be the target\
|
|
\ of another spell that has the word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 3, inquisitor 4, paladin 3
|
|
range: personal
|
|
saving_throw: 'no'
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Litany of Sloth:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "With a litany against the wages of sloth, you slow the target\u2019s defenses.\
|
|
\ The target cannot make attacks of opportunity or cast spells defensively."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 1, inquisitor 1, paladin 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Thunder:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "You call down a thunderous boom upon your enemy. The target becomes deafened\
|
|
\ until the condition is removed, and is confused for 1 round. While subject to\
|
|
\ this spell, the target cannot be the target of another spell that has the word\
|
|
\ \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 4, inquisitor 5, paladin 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: evocation [language-dependent, sonic]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Truth:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "With a tirade against deceit, you strip the target of any illusions cloaking\
|
|
\ it. Any illusion spells or effects affecting the target are suppressed for the\
|
|
\ spell\u2019s duration. In addition, the target can\u2019t benefit from concealment."
|
|
duration: 1 round
|
|
effect: null
|
|
level: inquisitor 6, paladin 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination [language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Vengeance:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "This litany causes your enemy to feel the pain of blows more sharply. Anyone\
|
|
\ who hits the target with an attack gains a +5 sacred or profane bonus (depending\
|
|
\ on the alignment of the caster) to that attack\u2019s damage. While subject\
|
|
\ to this spell, the target cannot be the target of another spell that has the\
|
|
\ word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 4, inquisitor 5, paladin 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: 'no'
|
|
school: transmutation [language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of Warding:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "With this litany, you become more aware of your opponents. You can make two additional\
|
|
\ attacks of opportunity this round. Furthermore, you gain a +2 sacred bonus to\
|
|
\ AC against attacks of opportunity. While subject to this spell, the target cannot\
|
|
\ be the target of another spell that has the word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 2, inquisitor 3, paladin 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Litany of Weakness:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "Your litany proclaims your target weak, sapping its strength. The target is fatigued\
|
|
\ for 1 round. While subject to this spell, the target cannot be the target of\
|
|
\ another spell that has the word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 1, inquisitor 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: 'no'
|
|
school: necromancy [language-dependent]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Litany of the Red Crusader:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, DF
|
|
description:
|
|
- "Followers of Arazni have made use of this litany since her days as a crusader\
|
|
\ and herald. Each time the target creature takes piercing or slashing damage,\
|
|
\ it takes 1 point of bleed damage; this bleed damage stacks with itself. While\
|
|
\ subject to this spell, the target cannot be the target of another spell that\
|
|
\ has the word \u201Clitany\u201D in the title."
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 1, inquisitor 2, paladin 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates yes
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: one creature
|
|
Liveoak:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "This spell turns an oak tree into a protector or guardian. The spell can only\
|
|
\ be cast on a single tree at a time; while liveoak is in effect, you can\u2019\
|
|
t cast it again on another tree. Liveoak must be cast on a healthy, Huge oak.\
|
|
\ A triggering phrase of up to one word per caster level is placed on the targeted\
|
|
\ oak. The liveoak spell triggers the tree into animating as a treant."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: druid 6, shaman 7
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: tree touched
|
|
Loathsome Veil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tangle of multicolored threads)
|
|
description:
|
|
- "This spell creates a transparent veil of shifting, multicolored strands of light\
|
|
\ that form into endlessly varied and alien patterns. One side of the veil, chosen\
|
|
\ by you at the time of casting, is harmless. The other side twists and turns\
|
|
\ into impossible shapes, affecting any creature with 60 feet who views the veil.\
|
|
\ The veil affects a maximum of 24 Hit Dice of creatures. Creatures with the fewest\
|
|
\ HD are affected first. Among creatures with equal HD, those who are closest\
|
|
\ to the spell are affected first. The effect is according to the creature\u2019\
|
|
s HD."
|
|
duration: concentration + 1 round/level (D)
|
|
effect: transparent pattern 40 ft. long, 20 ft. high
|
|
level: mesmerist 3, psychic 3, sorcerer/ wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (pattern) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Locate Creature:
|
|
area: null
|
|
casting_time: null
|
|
components: ': V, S, M (fur from a bloodhound)'
|
|
description:
|
|
- This spell functions like locate object, except this spell locates a known creature.
|
|
You slowly turn and sense when you are facing in the direction of the creature
|
|
to be located, provided it is within range. You also know in which direction the
|
|
creature is moving, if any.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 4, summoner 3, unchained summoner 4, witch 4
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Locate Gate:
|
|
area: circle centered on you with a radius of 400 ft. + 40 ft./level
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a small lodestone sphere)
|
|
description:
|
|
- "You sense the direction of the nearest teleportation circle (permanent or with\
|
|
\ a remaining duration), gate spell, or other effect which magically connects\
|
|
\ two different locations (for example, an active magic item, a creature\u2019\
|
|
s special ability, or unique adventure location). Locate gate detects only spells\
|
|
\ or effects with a permanent or ongoing duration, not instantaneous effects like\
|
|
\ dimension door or teleport."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 5, cleric 5, occultist 5, psychic 5, sorcerer/wizard 5, summoner 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Locate Object:
|
|
area: circle, centered on you, with a radius of 400 ft. + 40 ft./level
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a forked twig)
|
|
description:
|
|
- You sense the direction of a well-known or clearly visualized object. You can
|
|
search for general items, in which case you locate the nearest of its kind if
|
|
more than one is within range. Attempting to find a certain item requires a specific
|
|
and accurate mental image; if the image is not close enough to the actual object,
|
|
the spell fails. You cannot specify a unique item unless you have observed that
|
|
particular item firsthand (not through divination).
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: bard 2, cleric/oracle 3, inquisitor 3, medium 2, mesmerist 2, occultist 2,
|
|
psychic 2, sorcerer/wizard 2, spiritualist 3, witch 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Locate Portal:
|
|
area: circle, centered on you, with a radius of 1 mile/level
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "When this spell is active, you feel a mental pull in the direction of any active\
|
|
\ or operable portal leading to another plane within range of the spell. If multiple\
|
|
\ portals are present, you are pulled only to the nearest one. If moving causes\
|
|
\ you to become closer to a different portal, you become drawn to that one instead.\
|
|
\ The spell gives you the direction of the portal only, not a route. Once you\
|
|
\ are within 10 feet of the portal, you no longer feel the pull, only the portal\u2019\
|
|
s presence. The spell does not pinpoint or otherwise reveal hidden portals, nor\
|
|
\ does it do anything to aid in opening or operating them."
|
|
duration: concentration , up to 1 minute/level
|
|
effect: null
|
|
level: bard 2, cleric 2, druid 2, psychic 2, ranger 1, shaman 2, sorcerer/wizard
|
|
2, summoner 2, witch 2
|
|
range: 1 mile/level
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Locate Weakness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (a pickled predator\u2019s eye)"
|
|
description:
|
|
- "You can sense your foes\u2019 weak points, granting you greater damage with critical\
|
|
\ hits. Whenever you score a critical hit, roll the attack\u2019s damage dice\
|
|
\ (but not extra or precision damage dice) twice and take the highest result."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 3, inquisitor 3, magus 3, occultist 3, psychic 3, ranger 2, sorcerer/wizard
|
|
3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Lock Gaze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You compel the target to look at you and only you for the spell\u2019s duration\
|
|
\ or until the spell is discharged. While staring at you, the target is considered\
|
|
\ to be averting its eyes from every creature but you, granting creatures other\
|
|
\ than you concealment against the target\u2019s attacks. If the target willingly\
|
|
\ leaves your line of sight, it is blinded for 1 round and the spell ends. If\
|
|
\ you willingly leave the target\u2019s line of sight or become unconscious or\
|
|
\ dead, the spell creature suffers no ill effects. Blind creatures and creatures\
|
|
\ immune to gaze attacks are immune to this spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, inquisitor 1, magus 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Lockjaw:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (sticky tree gum)
|
|
description:
|
|
- "You give a creature the ability to use one of its natural attacks to firmly attach\
|
|
\ itself to an opponent. Choose one of the creature\u2019s natural attacks (usually\
|
|
\ a claw or bite attack). The creature gains the grab ability with that natural\
|
|
\ attack, including the +4 bonus on combat maneuver checks to start or maintain\
|
|
\ a grapple. A creature with multiple natural attacks can strike at its grappled\
|
|
\ opponent with its other natural attacks, but cannot attack any other creature."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 2, ranger 2
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Locksight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small key)
|
|
description:
|
|
- The target can observe for 1 full round a lock that he is aware of (or object
|
|
that includes a lock, such as a chest or door) that is within 60 feet to automatically
|
|
determine whether it is open, closed, or jammed.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, bard 1, inquisitor 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Long Arm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your arms temporarily grow in length, increasing your reach with those limbs by
|
|
5 feet.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Longshot:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a piece of fletching)
|
|
description:
|
|
- This spell reduces the effect of range, granting a +10-foot bonus to the range
|
|
increment of any weapon used by the subject.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, inquisitor 1, magus 1, paladin 1, psychic 1,
|
|
ranger 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Longstrider:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of dirt)
|
|
description:
|
|
- This spell gives you a +10 foot enhancement bonus to your base speed. It has no
|
|
effect on other modes of movement, such as burrow, climb, fly, or swim.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 1, ranger 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Lose the Trail:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target or targets of this spell can obscure their tracks when fleeing from\
|
|
\ a pursuer. This increases the DC of any Survival checks made to track the spell\u2019\
|
|
s targets by 2 per level of the caster."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: antipaladin 2, ranger 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Lost Legacy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF/F (a holy symbol of a dead or forgotten deity, or flag of a
|
|
fallen or forgotten nation)
|
|
description:
|
|
- "You inflict a powerful curse on a touched creature that causes others to quickly\
|
|
\ forget positive aspects of their interactions with the target. The target cannot\
|
|
\ attempt a Diplomacy (or wild empathy or similar ability) check to improve the\
|
|
\ attitude of other creatures. Any creature that normally has an attitude of friendly\
|
|
\ or helpful toward the target must succeed at a Will save at the spell\u2019\
|
|
s normal saving throw DC each time it interacts with the target, or its attitude\
|
|
\ becomes indifferent. Once this curse is removed, creatures coming back into\
|
|
\ contact with the target regain their pleasant memories of it. If their attitudes\
|
|
\ toward the target have not been reduced from indifferent, their original attitudes\
|
|
\ are restored."
|
|
duration: permanent
|
|
effect: null
|
|
level: bard 6, cleric 7, inquisitor 6, occultist 6, psychic 7, sorcerer/wizard 7,
|
|
witch 6
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: enchantment [curse, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Lost Locale (Samsaran):
|
|
area: one 1-mile cube/level
|
|
casting_time: 24 hours
|
|
components: null
|
|
description:
|
|
- This spell functions as lost passage (see below), except that it affects a larger
|
|
area.
|
|
duration: null
|
|
effect: null
|
|
level: psychic 9, sorcerer/wizard 9
|
|
range: 1 mile/level
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Lost Passage (Samsaran):
|
|
area: one 30-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Creatures in the area of this spell are subject to a subtle enchantment that\
|
|
\ confounds their senses of direction, interferes with recognizing landmarks,\
|
|
\ and causes them to misjudge distances and angles. Creatures that enter the area\
|
|
\ must succeed at a new Survival check to avoid becoming lost immediately, whether\
|
|
\ or not they succeed at their saving throws. Those that fail the save take a\
|
|
\ penalty on such Survival checks equal to double your caster level, treat all\
|
|
\ squares they enter as difficult terrain for as long as they are in the area\
|
|
\ and for 1 hour per caster level thereafter, lose the benefit of all effects\
|
|
\ that allow them to ignore difficult terrain, and take a \u20134 penalty to Dexterity."
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: bard 4, mesmerist 3, psychic 4, sorcerer/wizard 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Lover\u2019s Vengeance":
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, M (a piece of jewelry worth at least 100 gp)
|
|
description:
|
|
- You inspire yourself or a lover to a vengeful rage against a chosen enemy, who
|
|
must be a creature that has wronged you in some way.
|
|
duration: up to 1 day/level (D) or until discharged
|
|
effect: null
|
|
level: bard 3, cleric/oracle 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Lucky Number:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- " The Path of Numbers \n "
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: bard 1, cleric 1, druid 1, inquisitor 1, paladin 1, sorcerer/wizard 1, summoner
|
|
1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one willing creature
|
|
Lullaby:
|
|
area: living creatures within a 10-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Any creature within the area that fails a Will save becomes drowsy and inattentive,
|
|
taking a -5 penalty on Perception checks and a -2 penalty on Will saves against
|
|
sleep effects while the lullaby is in effect. Lullaby lasts for as long as the
|
|
caster concentrates, plus up to 1 round per caster level thereafter.
|
|
duration: concentration + 1 round/level (D)
|
|
effect: null
|
|
level: bard 0, psychic 0
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Lunar Veil:
|
|
area: 120-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You conjure a tremendous area of shadow to obscure moonlight within the area,\
|
|
\ creating something akin to a lunar eclipse. The light level is lowered by two\
|
|
\ steps (though unlike deeper darkness, areas of normal light or dimmer become\
|
|
\ normal darkness rather than supernaturally dark). Lycanthropes in the area must\
|
|
\ make a Will save every round or revert to their humanoid forms. In addition,\
|
|
\ lycanthropes attempting to assume animal or hybrid form within the affected\
|
|
\ area take a \u20135 penalty on Constitution checks to do so."
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: cleric/oracle 7, sorcerer/wizard 7, witch 7
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates, see text
|
|
school: illusion (shadow) [darkness, shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Mad Hallucination:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell induces a hallucinogenic reality in the mind of your target. Surfaces\
|
|
\ seem to swim, and movement constantly distracts the eye. The target takes a\
|
|
\ \u20132 penalty on Will saving throws, caster level checks, Intelligence-based\
|
|
\ skill checks, and Wisdom-based skill checks."
|
|
duration: 5 minute/level (maximum 1 hour)
|
|
effect: null
|
|
level: bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: close (20 ft.)
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Mad Monkeys:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- "You summon a swarm of screeching, mischievous monkeys. The swarm understands\
|
|
\ and obeys your commands and has the statistics of a monkey swarm. Creatures\
|
|
\ failing a saving throw against the mad monkeys\u2019 distraction attack are\
|
|
\ deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or\
|
|
\ steal combat maneuver each turn as a free action against any creature that begins\
|
|
\ its turn in the swarm, using your caster level plus your casting ability score\
|
|
\ bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for\
|
|
\ bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys\
|
|
\ requires a successful disarm or steal attempt against that CMB +10. An object\
|
|
\ stolen by the monkeys takes swarm damage each round the swarm is in possession\
|
|
\ of the object."
|
|
duration: 1 round/level
|
|
effect: swarm of monkeys
|
|
level: bard 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Mad Sultan\u2019s Melody":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (masterwork flute, pipe, or string instrument)
|
|
description:
|
|
- "You imitate the mad cacophony created by the awful beings associated with the\
|
|
\ Outer God, Azathoth. This spell targets only creatures with the ooze type, creatures\
|
|
\ with the amorphous special ability, and non-bipedal creatures with a special\
|
|
\ association with the Outer Gods. This music draws the targets\u2019 attention\
|
|
\ to the caster, as per the fascinate bardic performance. It affects mindless\
|
|
\ creatures despite the mindless quality typically granting immunity to mind-affecting\
|
|
\ effects, though it doesn\u2019t ignore any other immunity to mind-affecting\
|
|
\ effects the creature might have. The caster doesn\u2019t have to maintain the\
|
|
\ effect each round\u2014the music continues for the duration of the spell. Creatures\
|
|
\ fascinated by mad sultan\u2019s melody become immune to any other casting of\
|
|
\ the spell for 24 hours after the spell ends, and the spell ends if the fascination\
|
|
\ breaks on any of its targets for any reason (such as an attack)."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 3, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting, sonic]
|
|
spell_resistance: 'yes'
|
|
target: one creature/2 levels, no two of which may be more than 30 ft. apart (see
|
|
text)
|
|
Maddening Oubliette:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (the powdered bones of a creature that died in prison)
|
|
description:
|
|
- "The target is transported to a dark and dank prison in some unspecified horrific\
|
|
\ demiplane, where tentacles writhe around, clawed fingers grab at the creature\
|
|
\ (though they deal no damage), and harsh, whispering voices speak blasphemies\
|
|
\ and maddening secrets. At the end of each round within this terrifying oubliette,\
|
|
\ the target can attempt a Will saving throw in order to escape the prison. The\
|
|
\ saving throw has a penalty equal to the number of rounds the target has spent\
|
|
\ in the oubliette (minimum \u20131 and maximum \u20135). If the target succeeds\
|
|
\ at its saving throw, it returns to its former space. If that space is occupied\
|
|
\ or otherwise unavailable, the target is shunted to the nearest available space.\
|
|
\ When the target returns from the oubliette, it is confused for a number of rounds\
|
|
\ equal to the number of rounds of imprisonment (minimum 1), unless it was confined\
|
|
\ in the oubliette for 10 or more rounds, in which case the target is affected\
|
|
\ as if it were subject to an insanity spell instead."
|
|
duration: special; see text
|
|
effect: null
|
|
level: cleric/oracle 7, sorcerer/wizard 7, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Mage Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a piece of cured leather)
|
|
description:
|
|
- An invisible but tangible field of force surrounds the subject of a mage armor
|
|
spell, providing a +4 armor bonus to AC.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bloodrager 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner 1,
|
|
witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (creation) [force]
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Mage Hand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You point your finger at an object and can lift it and move it at will from a\
|
|
\ distance. As a move action, you can propel the object as far as 15 feet in any\
|
|
\ direction, though the spell ends if the distance between you and the object\
|
|
\ ever exceeds the spell\u2019s range."
|
|
duration: concentration
|
|
effect: null
|
|
level: bard 0, magus 0, psychic 0, sorcerer/wizard 0, summoner/unchained summoner
|
|
0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one non-magical, unattended object weighing up to 5 lbs.
|
|
"Mage\u2019s Crawl Space":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of clay)
|
|
description:
|
|
- "When you cast this spell, you merge with an adjacent natural stone surface, forming\
|
|
\ a 5-foot pocket within. If the stone surface does not have enough volume to\
|
|
\ safely contain a 5-foot sphere of empty space, the spell fails. When created,\
|
|
\ there is sufficient air within the pocket for up to one Medium creature to survive\
|
|
\ for the spell\u2019s duration, including one additional Tiny or smaller creature,\
|
|
\ such as a familiar. At the end of the spell\u2019s duration, you are immediately\
|
|
\ expelled into the nearest available open space adjacent to the surface you merged\
|
|
\ with."
|
|
duration: 1 hour/level (D)
|
|
effect: 5-foot sphere centered on yourself
|
|
level: arcanist 2, bard 2, shaman 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Mage\u2019s Decree":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a brass cone or trumpet)
|
|
description:
|
|
- "You speak a short message (up to 25 words), and it is immediately transmitted\
|
|
\ to each target, who hear it as clearly as if you were standing next to them.\
|
|
\ By default, the spell targets every creature with an Intelligence score of 3\
|
|
\ or greater that is within the spell\u2019s range, but at your discretion, you\
|
|
\ can choose to restrict the spell to certain creatures, causing it to either\
|
|
\ only deliver its message to creatures meeting a certain criteria, or to deliver\
|
|
\ it to all creatures except those meeting that criteria."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5, cleric 6, inquisitor 5, mesmerist 5, psychic 6, sorcerer/wizard 6,
|
|
summoner 5, witch 6
|
|
range: up to 1 mile/level; see text
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Mage\u2019s Disjunction":
|
|
area: all magical effects and magic items within a 40-ft.-radius burst, or one magic
|
|
item (see text)
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "All magical effects and magic items within the radius of the spell, except for\
|
|
\ those that you carry or touch, are disjoined. That is, spells and spell-like\
|
|
\ effects are unraveled and destroyed completely (ending the effect as a dispel\
|
|
\ magic spell does), and each permanent magic item must make a successful Will\
|
|
\ save or be turned into a normal item for the duration of this spell. An item\
|
|
\ in a creature\u2019s possession uses its own Will save bonus or its possessor\u2019\
|
|
s Will save bonus, whichever is higher. If an item\u2019s saving throw results\
|
|
\ in a natural 1 on the die, the item is destroyed instead of being suppressed."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Mage\u2019s Faithful Hound":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tiny silver whistle, a piece of bone, and a thread)
|
|
description:
|
|
- You conjure up a phantom watchdog that is invisible to everyone but yourself.
|
|
It then guards the area where it was conjured (it does not move). The hound immediately
|
|
starts barking loudly if any Small or larger creature approaches within 30 feet
|
|
of it. (Those within 30 feet of the hound when it is conjured may move about in
|
|
the area, but if they leave and return, they activate the barking.) The hound
|
|
sees invisible and ethereal creatures. It does not react to figments, but it does
|
|
react to shadow illusions.
|
|
duration: 1 hour/caster level or until discharged, then 1 round/caster level; see
|
|
text
|
|
effect: phantom watchdog
|
|
level: sorcerer/wizard 5, summoner 4, unchained summoner 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Mage\u2019s Lucubration":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You instantly prepare any one spell of 5th level or lower that you have used during
|
|
the past 24 hours. The spell must have been actually cast during that period.
|
|
The chosen spell is stored in your mind as through prepared in the normal fashion.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: wizard 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
"Mage\u2019s Magnificent Enclosure":
|
|
area: immobile 10-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a sphere of glass worth 100 gp and an iron nail, with which
|
|
you pierce the glass on casting)
|
|
description:
|
|
- ' You call into being around you an invisible barrier of force within which magic
|
|
cannot persist.'
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: touch
|
|
saving_throw: none
|
|
school: abjuration (force)
|
|
spell_resistance: see text
|
|
target: null
|
|
"Mage\u2019s Magnificent Mansion":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a miniature ivory door, a piece of polished marble, and a silver
|
|
spoon, each worth 5 gp)
|
|
description:
|
|
- You conjure up an extra-dimensional dwelling that has a single entrance on the
|
|
plane from which the spell was cast. The entry point looks like a faint shimmering
|
|
in the air that is 4 feet wide and 8 feet high. Only those you designate may enter
|
|
the mansion, and the portal is shut and made invisible behind you when you enter.
|
|
You may open it again from your own side at will. Once observers have passed beyond
|
|
the entrance, they are in a magnificent foyer with numerous chambers beyond. The
|
|
atmosphere is clean, fresh, and warm.
|
|
duration: 2 hours/level (D)
|
|
effect: extra-dimensional mansion, up to three 10-ft. cubes/level (S)
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Mage\u2019s Perusal":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You gain a brief but incomplete understanding of one book\u2019s contents, equivalent\
|
|
\ to having skimmed its pages for 1 hour. This insight is not sufficient to translate\
|
|
\ unknown languages, decipher codes, or memorize text, but it does allow the caster\
|
|
\ to learn what topics the book discusses\u2014 invaluable to an adventurer who\
|
|
\ must make a snap decision when performing research or deciding whether or not\
|
|
\ to abscond with a volume. In addition, you instantly benefit from any bonuses\
|
|
\ or effects the book would normally grant to anyone who reads it for 1 hour."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, cleric 1, magus 1, sorcerer/ wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: divination
|
|
spell_resistance: yes (harmless, object)
|
|
target: book touched
|
|
"Mage\u2019s Private Sanctum":
|
|
area: 30-ft. cube/level (S)
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a sheet of lead, a piece of glass, a wad of cotton, and powdered
|
|
chrysolite)
|
|
description:
|
|
- This spell ensures privacy. Anyone looking into the area from outside sees only
|
|
a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud,
|
|
can escape the area, so nobody can eavesdrop from outside. Those inside can see
|
|
out normally.
|
|
duration: 24 hours (D)
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Mage\u2019s Sword":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a miniature platinum sword worth 250 gp)
|
|
description:
|
|
- "This spell brings into being a shimmering, sword-like plane of force. The sword\
|
|
\ strikes at any opponent within its range, as you desire, starting in the round\
|
|
\ that you cast the spell. The sword attacks its designated target once each round\
|
|
\ on your turn. Its attack bonus is equal to your caster level + your Intelligence\
|
|
\ bonus or your Charisma bonus (for wizards or sorcerers, respectively) with an\
|
|
\ additional +3 enhancement bonus. As a force effect, it can strike ethereal and\
|
|
\ incorporeal creatures. It deals 4d6+3 points of force damage, with a threat\
|
|
\ range of 19\u201320 and a critical multiplier of \xD72."
|
|
duration: 1 round/level (D)
|
|
effect: one sword
|
|
level: sorcerer/wizard 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Magic Army:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You imbue all manufactured weapons carried by allies within range with magic,
|
|
granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per
|
|
5 caster levels (maximum +4).
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: shaman 8, sorcerer/wizard 7
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Magic Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small square of silk that must be passed over the object
|
|
that receives the aura)
|
|
description:
|
|
- "You alter an item\u2019s aura so that it registers to detect spells (and spells\
|
|
\ with similar capabilities) as though it were non-magical, or a magic item of\
|
|
\ a kind you specify, or the subject of a spell you specify. If the object bearing\
|
|
\ magic aura has identify cast on it or is similarly examined, the examiner recognizes\
|
|
\ that the aura is false and detects the object\u2019s actual qualities if he\
|
|
\ succeeds on a Will save. Otherwise, he believes the aura and no amount of testing\
|
|
\ reveals what the true magic is."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: none; see text
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: one touched object weighing up to 5 lbs./level
|
|
Magic Boulder:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell works like magic stone, except you transmute as many as three boulders\
|
|
\ (rocks up to two size categories smaller than yourself) to use with the rock\
|
|
\ throwing ability or as siege engine ammunition. The boulder\u2019s damage increases\
|
|
\ by one step, and the boulder gains a +1 enhancement bonus on attack and damage\
|
|
\ rolls."
|
|
duration: null
|
|
effect: null
|
|
level: cleric 2, druid 2 Target up to three boulders touched
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation [earth]
|
|
spell_resistance: null
|
|
target: up to three boulders touched
|
|
Magic Circle Against Technology:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a 3-ft.-diameter circle of powdered copper)
|
|
description:
|
|
- All creatures within the area gain the effects of a protection from technology
|
|
spell. Creatures in the area, or that later enter the area, receive only one attempt
|
|
to suppress technological effects that are controlling them. If a creature succeed
|
|
at this save, such effects are suppressed as long as the creature remains in the
|
|
area. Creatures that leave the area and then return are not protected. Robots
|
|
receive a saving throw and spell resistance to avoid being kept at bay, but the
|
|
deflection and resistance bonuses and the protection from mental control apply
|
|
to non-technological creatures in the area even if a robot succeeds at its saving
|
|
throw and is thus able to enter the area.
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: cleric 4, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless), see text
|
|
school: abjuration
|
|
spell_resistance: no; see text
|
|
target: null
|
|
Magic Circle against Chaos:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like magic circle against evil, except that it is similar
|
|
to protection from chaos instead of protection from evil, and it can imprison
|
|
a non-lawful called creature.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 3, paladin 3, shaman 3, sorcerer/wizard 3, summoner/unchained
|
|
summoner 3
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration [lawful]
|
|
spell_resistance: null
|
|
target: null
|
|
Magic Circle against Evil:
|
|
area: 10-ft.-radius emanation from touched creature
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
|
|
description:
|
|
- "All creatures within the area gain the effects of a protection from evil spell,\
|
|
\ and evil summoned creatures cannot enter the area either. Creatures in the area,\
|
|
\ or who later enter the area, receive only one attempt to suppress effects that\
|
|
\ are controlling them. If successful, such effects are suppressed as long as\
|
|
\ they remain in the area. Creatures that leave the area and come back are not\
|
|
\ protected. You must overcome a creature\u2019s Spell Resistance in order to\
|
|
\ keep it at bay (as in the third function of protection from evil), but the deflection\
|
|
\ and resistance bonuses and the protection from mental control apply regardless\
|
|
\ of enemies\u2019 Spell Resistance."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 3, paladin 3, shaman 3, sorcerer/wizard 3, summoner/unchained
|
|
summoner 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [good]
|
|
spell_resistance: no; see text
|
|
target: null
|
|
Magic Circle against Good:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like magic circle against evil, except that it is similar
|
|
to protection from good instead of protection from evil, and it can imprison a
|
|
non-evil called creature.
|
|
duration: null
|
|
effect: null
|
|
level: antipaladin 3, cleric/oracle 3, inquisitor 3, shaman 3, sorcerer/wizard 3,
|
|
summoner/unchained summoner 3
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Magic Circle against Law:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like magic circle against evil, except that it is similar
|
|
to protection from law instead of protection from evil, and it can imprison a
|
|
non-chaotic called creature.
|
|
duration: null
|
|
effect: null
|
|
level: antipaladin 3, cleric/oracle 3, inquisitor 3, shaman 3, sorcerer/wizard 3,
|
|
summoner/unchained summoner 3
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration [chaotic]
|
|
spell_resistance: null
|
|
target: null
|
|
Magic Fang:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement\
|
|
\ bonus on attack and damage rolls. The spell can affect a slam attack, fist,\
|
|
\ bite, or other natural weapon. The spell does not change an unarmed strike\u2019\
|
|
s damage from nonlethal damage to lethal damage."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: druid 1, ranger 1, summoner/unchained summoner 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Magic Jar:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a gem or crystal worth at least 100 gp)
|
|
description:
|
|
- By casting magic jar, you place your soul in a gem or large crystal (known as
|
|
the magic jar), leaving your body lifeless. Then you can attempt to take control
|
|
of a nearby body, forcing its soul into the magic jar. You may move back to the
|
|
jar (thereby returning the trapped soul to its body) and attempt to possess another
|
|
body. The spell ends when you send your soul back to your own body, leaving the
|
|
receptacle empty. To cast the spell, the magic jar must be within spell range
|
|
and you must know where it is, though you do not need line of sight or line of
|
|
effect to it. When you transfer your soul upon casting, your body is, as near
|
|
as anyone can tell, dead.
|
|
duration: 1 hour/level or until you return to your body
|
|
effect: null
|
|
level: alchemist 5, sorcerer/wizard 5, summoner 4, unchained summoner 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates; see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Magic Missile:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A missile of magical energy darts forth from your fingertip and strikes its target,
|
|
dealing 1d4+1 points of force damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Magic Mouth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small bit of honeycomb and jade dust worth 10 gp)
|
|
description:
|
|
- This spell imbues the chosen object or creature with an enchanted mouth that suddenly
|
|
appears and speaks its message the next time a specified event occurs. The message,
|
|
which must be 25 or fewer words long, can be in any language known by you and
|
|
can be delivered over a period of 10 minutes. The mouth cannot utter verbal components,
|
|
use command words, or activate magical effects. It does, however, move according
|
|
to the words articulated; if it were placed upon a statue, the mouth of the statue
|
|
would move and appear to speak. Magic mouth can also be placed upon a tree, rock,
|
|
or any other object or creature.
|
|
duration: permanent until discharged
|
|
effect: null
|
|
level: bard 1, medium 2, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard 2,
|
|
summoner/unchained summoner 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (object)
|
|
target: one creature or object
|
|
Magic Siege Engine:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell permits an indirect fire siege engine to bombard its targets with greater
|
|
accuracy, delivering more damage. The siege weapon receives a +1 enhancement bonus
|
|
on targeting rolls and damage rolls. If used on a direct fire siege weapon, this
|
|
spell acts a magic weapon.
|
|
duration: 1 minutes/level
|
|
effect: null
|
|
level: antipaladin 2, cleric 2, inquisitor 2, paladin 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one siege engine touched
|
|
Magic Stone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You transmute as many as three pebbles, which can be no larger than sling bullets,\
|
|
\ so that they strike with great force when thrown or slung. If hurled, they have\
|
|
\ a range increment of 20 feet. If slung, treat them as sling bullets (range increment\
|
|
\ 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls.\
|
|
\ The user of the stones makes a normal ranged attack. Each stone that hits deals\
|
|
\ 1d6+1 points of damage (including the spell\u2019s enhancement bonus), or 2d6+2\
|
|
\ points against undead."
|
|
duration: 30 minutes or until discharged
|
|
effect: null
|
|
level: cleric/oracle 1, druid 1, shaman 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Magic Vestment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You imbue a suit of armor or a shield with an enhancement bonus of +1 per four
|
|
caster levels (maximum +5 at 20th level).
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 3, shaman 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: armor or shield touched
|
|
Magic Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.\
|
|
\ An enhancement bonus does not stack with a masterwork weapon\u2019s +1 bonus\
|
|
\ on attack rolls."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: antipaladin 1, bloodrager 1, cleric/oracle 1, inquisitor 1, magus 1, paladin
|
|
1, shaman 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: weapon touched
|
|
Magical Beast Shape:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- 'This spell functions as beast shape IV except you can assume the form of only
|
|
a magical beast of a size between Diminutive and Huge. If the form you assume
|
|
has any of the following abilities, you gain those abilities: burrow speed 60
|
|
feet, climb speed 90 feet, fly speed 120 feet (good maneuverability), swim speed
|
|
120 feet, blindsense 60 feet, blindsight 30 feet, darkvision 90 feet, low-light
|
|
vision, scent, see in darkness, tremorsense 60 feet, blood drain, blood frenzy,
|
|
breath weapon (if damage, up to 12d6 points), constrict, fast healing 5, ferocity,
|
|
grab, hold breath, jet, no breath, poison, pounce, powerful charge, pull, rake,
|
|
rend, roar, spikes, trample, trip, and web. If the creature has immunity to poison,
|
|
you gain a +8 resistance bonus on saves against poison.'
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: null
|
|
Magnetic Field:
|
|
area: 30-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a spherical magnetic field that surrounds you to a range of 30 feet
|
|
and follows you for the duration of the spell.
|
|
duration: 1 round/2 levels (D)
|
|
effect: null
|
|
level: alchemist 6, cleric 7, magus 6, sorcerer/wizard 7, summoner 6, witch 7
|
|
range: 30 ft.
|
|
saving_throw: Reflex negates (object; see text)
|
|
school: abjuration
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Magnifying Chime:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- You cause the touched object to vibrate and release sonic energy once per round
|
|
as a loud, dangerous chime. The sound grows in strength as time passes. On your
|
|
turn in the round after you cast the spell, the chime deals 1d6 points of sonic
|
|
damage to all creatures and objects within 5 feet of the target. Each round after
|
|
that, the damage increases by 1d6 and reaches 5 feet farther in all directions.
|
|
A successful Fortitude save halves the damage for that round only.
|
|
duration: 1 round/level
|
|
effect: disruptive vibrations
|
|
level: bard 6
|
|
range: touch
|
|
saving_throw: Fortitude half (see text)
|
|
school: transmutation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: one unattended object or object in your possession
|
|
Majestic Image:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of paint and a ball of clay)
|
|
description:
|
|
- You cast your consciousness into a single object within range that bears your
|
|
likeness, as if choosing a specific image with the spell enter image. In addition
|
|
to observing your surroundings, speaking, and manipulating the image you inhabit,
|
|
however, you can converse with nearby creatures and use your normal social skills.
|
|
duration: concentration
|
|
effect: transfer consciousness to an object bearing your likeness
|
|
level: bard 4, cleric 4, medium 4, mesmerist 4, occultist 4, sorcerer/wizard 4,
|
|
spiritualist 4
|
|
range: 200 ft./level
|
|
saving_throw: Will negates (see text)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Major Creation:
|
|
area: null
|
|
casting_time: ': 10 minutes'
|
|
components: null
|
|
description:
|
|
- 'This spell functions like minor creation, except that you can also create an
|
|
object of mineral nature: stone, crystal, metal, or the like. The duration of
|
|
the created item varies with its relative hardness and rarity, as indicated on
|
|
the following table.'
|
|
duration: see text
|
|
effect: null
|
|
level: sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: null
|
|
Major Image:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like silent image, except that sound, smell, and thermal
|
|
illusions are included in the spell effect. While concentrating, you can move
|
|
the image within the range.
|
|
duration: Concentration +3 rounds
|
|
effect: null
|
|
level: bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard
|
|
3
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (figment)
|
|
spell_resistance: null
|
|
target: null
|
|
Major Phantom Object:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- This spell functions as the major creation spell, except as noted above and the
|
|
object created is a semi-real illusion. Any creature that interacts with the object
|
|
may make a Will save, with success causing the object to cease to exist. A gnome
|
|
casting this spell may make a Spellcraft check in place of any Craft check required
|
|
to make a complex item.
|
|
duration: 10 minutes/level (D)
|
|
effect: illusory, unattended, non-magical object, up to 1 cu. ft./level
|
|
level: sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Make Lost:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You strip the targets of their senses of direction and recent memories of travel.
|
|
They immediately forget the route they took in the last hour (but not details
|
|
of encounters along the way) and become lost.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, druid 2, ranger 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Make Whole:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- This spell functions as mending, except that it repairs 1d6 points of damage per
|
|
level when cast on an object or construct creature (maximum 5d6).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 2, occultist 2, psychic 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: ': Will negates (harmless, object)'
|
|
school: transmutation
|
|
spell_resistance: ': yes (harmless, object)'
|
|
target: one object of up to 10 cu. ft./level or one construct creature of any size
|
|
Malediction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Channeling the blasphemy of fiends into your hand, you mark your target with a
|
|
brief but fundamental corruption, causing its soul to be irretrievably damned
|
|
should it die within the next minute. If you are lawful evil, souls are sent to
|
|
Hell. If you are neutral evil, souls are sent to Abaddon. If you are chaotic evil,
|
|
souls are sent to the Abyss.
|
|
duration: 1 minute and instantaneous (see text)
|
|
effect: null
|
|
level: antipaladin 4, cleric 4, shaman 4, spiritualist 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy [curse, evil]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature touched
|
|
Malediction (PZO9213):
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Channeling the blasphemy of the Pit into your hand, you mark your target with\
|
|
\ a brief but fundamental corruption, causing its soul to be irretrievably damned\
|
|
\ to Hell should it die within the next minute. Those killed while under the effect\
|
|
\ of this spell cannot be resurrected by normal means. Only a worshiper of Asmodeus\
|
|
\ (or of your deity, if you are not a worshiper of the Prince of Darkness) can\
|
|
\ return a soul damned by malediction to life. Spells like raise dead or resurrection\
|
|
\ cast by the worshipers of other deities automatically fail, though they do reveal\
|
|
\ that the target soul has met a perhaps undeserved torment in Hell. The spells\
|
|
\ miracle or wish return the victim of a malediction to life, regardless of the\
|
|
\ caster\u2019s deity."
|
|
duration: 1 minute and instantaneous (see text)
|
|
effect: null
|
|
level: cleric/oracle 4
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy [evil]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature touched
|
|
Malfunction:
|
|
area: one construct
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This functions as confusion, except it only affects constructs, and instead of
|
|
babbling incoherently, the construct takes no actions on its turn (but may still
|
|
make attacks of opportunity).
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Malicious Spite:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powdered turquoise worth 150 gp)
|
|
description:
|
|
- "You invoke feelings of a driving malicious intent. The target\u2019s malice is\
|
|
\ directed at a second individual as designated by you at the time of casting.\
|
|
\ Thereafter, the target attempts to slander, abuse, and even plot murder against\
|
|
\ the target of its spite. This loathing is not overt, and the target\u2019s actions\
|
|
\ against the object of its spite remain subtle and indirect. The enchanted target\
|
|
\ remains within its financial and ethical means when acting against the second\
|
|
\ individual, though the malice toward this other person pushes the target to\
|
|
\ the limit of what it would do to a hated individual."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Mantle of Calm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You surround yourself with a mantle of calm serenity. You take a \u20132 penalty\
|
|
\ on attack rolls, and opponents gain a +2 bonus on saving throws against spells\
|
|
\ you cast. Any creature affected by a rage effect (barbarian\u2019s rage, bloodrager\u2018\
|
|
s bloodrage, blood rage monster ability, rage spell, skald\u2019s inspired rage\
|
|
\ raging song, and so on) that strikes you with a melee attack must attempt a\
|
|
\ Will saving throw, without the rage effect\u2019s bonus to Will; failure means\
|
|
\ the rage effect ends (as if it were dispelled or the creature voluntarily ended\
|
|
\ it, as appropriate)."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, mesmerist 2, paladin 3, psychic 3, shaman 3
|
|
range: personal
|
|
saving_throw: none and Will negates (see text)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: no and yes (see text)
|
|
target: you
|
|
Mantle of Doubt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You wrap your mind in phantasms of crippling doubt that assail any who dare harm\
|
|
\ you. When a creature within the mantle\u2019s radius attacks you or attempts\
|
|
\ to affect you with a harmful effect, it must succeed at a Will save as these\
|
|
\ spectres of uncertainty force themselves into its mind. Ongoing effects trigger\
|
|
\ the mantle only if the creature consciously directs them against you. A given\
|
|
\ creature need only roll a saving throw against your mantle of doubt at most\
|
|
\ once per round. If the creature\u2019s attack or effect against you was a psychic\
|
|
\ spell or spell-like ability, that creature\u2019s save takes a \u20134 penalty.\
|
|
\ A creatures that fails its save against your mantle of doubt is affected for\
|
|
\ 1d4+1 rounds, during which time it is shaken, cannot flank, and no longer threatens\
|
|
\ creatures within its reach. In addition, it takes a \u20132 penalty on saves\
|
|
\ against mind-affecting effects, which stacks with the penalties for being shaken.\
|
|
\ If your mantle of doubt affects a creature that is already shaken, that creature\u2019\
|
|
s fear level doesn\u2019t increase. Instead, mounting doubts stagger the creature\
|
|
\ for 1 round and deal 1d4 points of Wisdom and Charisma damage to it."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: mesmerist 6, psychic 8
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (phantasm) [emotion, fear, mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
Mantle of the Magic Warriors:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You weave golden masks shaped like animals around the targets\u2019 faces, imbuing\
|
|
\ each target with an animal spirit that matches her strength of character. Each\
|
|
\ target gains one animal special ability of your choice granted by beast shape\
|
|
\ I. You can choose a different special ability for each target."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 5, shaman 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [good]
|
|
spell_resistance: yes (harmless)
|
|
target: one good-aligned creature/3 levels
|
|
Marching Chant:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- You invigorate your allies, who can hustle as long as you continue to sing or
|
|
chant (which requires your concentration). This movement counts as a walk (not
|
|
a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate
|
|
on this spell and hustle at the same time.
|
|
duration: concentration
|
|
effect: null
|
|
level: bard 2, cleric 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
"Marid\u2019s Mastery":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target gains a +1 bonus on attack and damage rolls if it and its opponent\
|
|
\ are touching water. If the opponent or the target is touching the ground, the\
|
|
\ target takes a \u20134 penalty on attack and damage rolls."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 1, cleric 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [water]
|
|
spell_resistance: yes (harmless)
|
|
target: willing creature touched
|
|
Marionette Possession:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, F (a piece of paper with the target\u2019s name)"
|
|
description:
|
|
- "You project your soul out of your body and into the body of a willing creature.\
|
|
\ This possession is blocked by protection from evil or a similar ward. The target\u2019\
|
|
s soul shares its body with you; it is helpless but can still use its senses.\
|
|
\ You and the target\u2019s soul can communicate telepathically as if using a\
|
|
\ common language."
|
|
duration: 10 minutes/level or until you return to your body
|
|
effect: null
|
|
level: "alchemist 3, mesmerist 3, psychic 3, sorcerer/wizard\_3, summoner/unchained\
|
|
\ summoner 3, witch 3"
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: 'none '
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one willing creature
|
|
Mark of Blood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- You place a drop of your blood on a weapon and charge it with magic so that you
|
|
transfer a small amount of your life essence to the next living creature you strike
|
|
with the weapon. Thereafter, you can spend a move action to know the direction
|
|
and general distance of that creature. The target can negate this effect with
|
|
a successful Will save. You must strike a creature within 1 minute of casting
|
|
this spell or the magic is wasted, but once the mark of blood takes effect it
|
|
is permanent until dispelled or removed via an effect like remove curse.
|
|
duration: 1 minute and permanent (see text)
|
|
effect: null
|
|
level: bloodrager 2, inquisitor 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Mark of Buoyancy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause the touched object to become lighter than air, such that it floats if
|
|
not weighted down. The object is effectively weightless and, if left unattended,
|
|
will rise to a number of feet off the ground equal to twice your caster level,
|
|
and then remain floating at that height. The object can be pushed, dragged, carried,
|
|
or otherwise moved normally, and it can be carried by the wind if not held or
|
|
secured. The object is buoyant enough that it can carry an additional weight of
|
|
up to 10 pounds per caster level with it, potentially allowing it to be used to
|
|
carry small objects or creatures.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: arcanist 3, bard 3, cleric 3, magus 3, occultist 3, oracle 3, psychic 3,
|
|
skald 3, sorcerer 3, summoner 3, unchained summoner 3, warpriest 3, wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: touched object weighing up to 10 lbs./level
|
|
Mark of Justice:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- You mark a subject and state some behavior on the part of the subject that will
|
|
activate the mark. When activated, the mark curses the subject. Typically, you
|
|
designate some sort of undesirable behavior that activates the mark, but you can
|
|
pick any act you please. The effect of the mark is identical with the effect of
|
|
bestow curse.
|
|
duration: permanent; see text
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 5, paladin 4, witch 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Mark of Obvious Ethics:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You mark one creature with a glowing sigil. The target\u2019s alignment must\
|
|
\ be opposite yours on at least one alignment axis\u2014if you are neutral with\
|
|
\ no other alignment components, the target must have an alignment with no neutral\
|
|
\ component. Any creature that sees the target can attempt a DC 15 Knowledge (religion)\
|
|
\ check to discern the target\u2019s alignment, even if the mark is covered. You\
|
|
\ are aware of the direction and distance to the target as long as it remains\
|
|
\ within 100 miles of you and on the same plane."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: cleric 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: divination [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Mark of Spite:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of blood)
|
|
description:
|
|
- You must succeed at a ranged touch attack to place your mark on the victim. While
|
|
the mark remains, you may injure yourself as a standard action, dealing a number
|
|
of points of damage equal to 1d8 plus your Strength modifier. The recipient of
|
|
the mark automatically takes twice the amount of damage that you deal to yourself,
|
|
bypassing any damage reduction, immunities, or resistances.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Mark of the Reptile God:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- If you succeed at a ranged touch attack, you burn your handprint onto the flesh
|
|
of a creature, dealing 1d6 points of acid damage.
|
|
duration: permanent
|
|
effect: null
|
|
level: antipaladin 4, cleric 4, inquisitor 4, oracle 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation (curse)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Marks of Forbiddance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Marks of Forbiddance magically brand two creatures, preventing them from committing\
|
|
\ violence against one another. When you cast this spell choose one enemy and\
|
|
\ one ally within range. Both targets become branded with the sigil of forbiddance.\
|
|
\ Until the end of the spell\u2019s duration, in order for the two targets to\
|
|
\ attack one another, even with a targeted spell, each attacker must attempt a\
|
|
\ Will save. If the save succeeds, that target can attack the other normally."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: paladin 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: abjuration [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Martial Marionette:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a marionette\u2019s crossbar)"
|
|
description:
|
|
- "When you cast this spell, you take partial control of an opponent\u2019s limbs,\
|
|
\ making it difficult for him to attack you. Any attacks made against you by the\
|
|
\ target of the spell take a \u20132 penalty due to the erratic and random motions\
|
|
\ the spell forces onto any efforts to strike you. In addition, any creature suffering\
|
|
\ the effects of this spell cannot flank you and cannot aid other opponents in\
|
|
\ flanking you."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Martial Telekinesis:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- You mingle the power of your mind and body to exert force beyond your reach. This
|
|
spell functions as the combat maneuver version of telekinesis, except as noted
|
|
above. Alternatively, you can inflict a telekinetic unarmed strike with this spell,
|
|
using your own unarmed strike damage and applying your primary spellcasting ability
|
|
score modifier to the damage in place of your Strength modifier.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 4, occultist 4, psychic 3, sorcerer/wizard 4, spiritualist 4 Duration
|
|
instantaneous
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: null
|
|
"Martyr\u2019s Bargain":
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- "Among the faithful followers of the gods of purity martyr\u2019s bargain represents\
|
|
\ true faith and true sacrifice."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 2, paladin 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation (good)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Mask Dweomer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of gauze)
|
|
description:
|
|
- "You mask and manipulate a spell\u2019s magic aura to make it harder to detect.\
|
|
\ Select one spell effect on the target creature or object. You must have either\
|
|
\ cast this spell yourself or have perceived it by means of detect magic or arcane\
|
|
\ sight."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: occultist 1, psychic 1, witch 1
|
|
range: touch
|
|
saving_throw: none; see text
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: creatures or objects touched
|
|
Mask From Divination:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (an eyeless mask), M (diamond dust worth 200 gp)
|
|
description:
|
|
- "As part of the action used to cast this spell, you place the mask used as the\
|
|
\ focus component on the target\u2019s face, after which it adheres tightly to\
|
|
\ the target for the spell\u2019s duration and cannot be removed by physical force.\
|
|
\ Despite lacking eyes, this mask does not impair its wearer\u2019s vision in\
|
|
\ any way. While in effect, this spell functions like nondetection, except it\
|
|
\ also foils divination spells that attempt to gather information about the creature,\
|
|
\ even if they don\u2019t target it specifically. In the case of divination spells\
|
|
\ that would normally reveal the wearer\u2019s presence, such as see invisibility,\
|
|
\ the spell works, but the wearer is detected only if the caster succeeds at a\
|
|
\ caster level check. Likewise, scrying attempts that specifically target the\
|
|
\ wearer do not work at all unless the caster succeeds at a caster level check.\
|
|
\ In addition, the DCs of skill checks to learn about the wearer or identify the\
|
|
\ wearer and its strengths and weaknesses-including Diplomacy checks to gather\
|
|
\ information, Perception checks opposed by the target\u2019s Disguise checks,\
|
|
\ and Knowledge checks-increase by 4."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 5, bloodrager 4, magus 5, shaman 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: divination
|
|
spell_resistance: yes (harmless, object)
|
|
target: creature touched
|
|
Masochistic Shadow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You animate the target\u2019s shadow with semi-living energies drawn from the\
|
|
\ Shadow Plane, instilling a maddening hunger for its owner\u2019s life energy\
|
|
\ within it. If the target fails its Will save, it takes 1d4 points of Strength\
|
|
\ damage as a quasi-real shadow manifests in its space and attacks it. This shadow\
|
|
\ remains attached to the target and moves wherever the target moves."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 4, bloodrager 4, magus 4, occultist 4, shaman 4, sorcerer/ wizard
|
|
4, witch 4
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: Will negates, then Reflex partial; see text
|
|
school: necromancy [evil, shadow]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Massacre:
|
|
area: 60-ft. line
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a flask of ectoplasmic residue)
|
|
description:
|
|
- You unleash a wave of necromantic energy that snuffs out the life force of those
|
|
in its path. This wave pulses out from you in a line 5 feet wide and 30 feet long.
|
|
The wave visibly rips the souls from the bodies of those it passes through, which
|
|
manifest as screaming, transparent versions of the affected creatures. The wave
|
|
kills every living creature of 17 or fewer HD in the line, starting with the creature
|
|
closest to you, to a maximum of 1d4 HD of creatures per caster level. No creature
|
|
of 18 or more HD can be affected.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 9, psychic 9, shaman 9, sorcerer/wizard 9, witch 9
|
|
range: null
|
|
saving_throw: Fort negates
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Masterwork Transformation:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (see below)
|
|
description:
|
|
- "You convert a non-masterwork item into its masterwork equivalent. A normal sword\
|
|
\ becomes a masterwork sword, a suit of leather armor becomes a masterwork suit\
|
|
\ of leather armor, a set of thieves\u2019 tools becomes masterwork thieves\u2019\
|
|
\ tools, and so on. If the target object has no masterwork equivalent, the spell\
|
|
\ has no effect. You can affect 50 pieces of ammunition as if they were one weapon.\
|
|
\ You decide if the object\u2019s appearance changes to reflect this improved\
|
|
\ quality."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, druid 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one weapon, suit of armor, shield, tool, or skill kit touched
|
|
"Master\u2019s Escape":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create an extradimensional link between yourself and one summoned creature\
|
|
\ you control that allows you to switch places. After casting master\u2019s escape,\
|
|
\ you can teleport to your summoned creature\u2019s space as a swift action, causing\
|
|
\ your summoned creature to teleport to your former space. If your summoned creature\
|
|
\ is reduced to 0 or fewer hit points before you can use this spell\u2019s effect,\
|
|
\ you can teleport to a space that you can see within 30 feet as an immediate\
|
|
\ action. After using either of these effects, the spell ends. A summoner can\
|
|
\ target his eidolon with this spell."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 4, druid 4, sorcerer/wizard 4, summoner 3, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: you and one summoned creature you control
|
|
"Master\u2019s Mutation":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You can mold the ephemeral substance of the Outer Planes, mutating one summoned\
|
|
\ creature that you control to better suit your needs. Select up to two of the\
|
|
\ following abilities and grant them to the target for the spell\u2019s duration:\
|
|
\ burrow 30 feet, climb 40 feet, constrict, darkvision 90 feet, ferocity, fly\
|
|
\ 60 feet (average maneuverability), grab, jet, low-light vision, poison, rake,\
|
|
\ scent, swim 60 feet, trample, trip, or water breathing."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 5, sorcerer/wizard 5, summoner 5, witch 5
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: none
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'no'
|
|
target: you and one summoned creature you control
|
|
Matchmaker:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (a rose petal)
|
|
description:
|
|
- You entice the target creatures to become romantically interested in one another.
|
|
Each creature saves and applies spell resistance separately. Both must be affected
|
|
for the spell to have an effect. If either creatures has a prior unfriendly or
|
|
hostile attitude toward the other, it receives a +4 bonus on its saving throw.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 2, mesmerist 2, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial, see text
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: two living creatures
|
|
Mathematical Curse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a full set of 10 fingernails)
|
|
description:
|
|
- " The Path of Numbers \n "
|
|
duration: see text
|
|
effect: null
|
|
level: antipaladin 2, bard 2, cleric 3, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Maze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You banish the subject into an extra-dimensional labyrinth. Each round on its\
|
|
\ turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a\
|
|
\ full-round action. If the subject doesn\u2019t escape, the maze disappears after\
|
|
\ 10 minutes, freeing the subject."
|
|
duration: see text
|
|
effect: null
|
|
level: sorcerer/wizard 8, summoner 6, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Maze of Madness and Suffering:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an ornate puzzle box worth 1,000 gp and soaked in fresh blood)
|
|
description:
|
|
- "This spell works like maze, except the DC of the Intelligence check to escape\
|
|
\ is 22 and each round a creature remains in the maze a different effect occurs\
|
|
\ depending on which section of the maze it is in. Roll on the following table\
|
|
\ each time the creature attempts an Intelligence check to escape the maze to\
|
|
\ see which part of the maze it wanders through; if a creature doesn\u2019t attempt\
|
|
\ an Intelligence check, it stays in the same section and suffers that section\u2019\
|
|
s effects. Any conditions or damage taken persist for the listed duration even\
|
|
\ if the creature exits the maze before then, but conditions don\u2019t stack\
|
|
\ with themselves."
|
|
duration: see text
|
|
effect: null
|
|
level: psychic 9, sorcerer/wizard 9, witch 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial, see below
|
|
school: conjuration (teleportation) [evil, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
"Medusa\u2019s Bane":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (tiny fragment of a mirror )
|
|
description:
|
|
- This spell causes your eyes to take on a silvery mirror-like quality, transforming
|
|
your eyes into metallic-looking orbs that reflect the world you see.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Meld into Stone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Meld into stone enables you to meld your body and possessions into a single block
|
|
of stone. The stone must be large enough to accommodate your body in all three
|
|
dimensions. When the casting is complete, you and not more than 100 pounds of
|
|
non-living gear merge with the stone. If either condition is violated, the spell
|
|
fails and is wasted.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: cleric/oracle 3, druid 3, psychic 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [earth]
|
|
spell_resistance: null
|
|
target: you
|
|
Memorize Page:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (the page to be memorized)
|
|
description:
|
|
- The target gains a perfect memory of the page you used as a focus component. The
|
|
target can visualize this page as easily as looking at it in person, including
|
|
minute details visible to close scrutiny by the naked eye. The memory of the page
|
|
includes text and images, such as a drawing or a map. Someone unfamiliar with
|
|
the language on the page (or even an illiterate person) could relay what is written
|
|
simply by copying the shapes of the letters so another person can read them.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature
|
|
Memory Lapse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause the target to forget what happened from the casting of the spell back
|
|
to the beginning of its last turn. This may allow a retry on a Diplomacy, Intimidate,
|
|
or opposed skill check, though only with respect to the target, not other creatures
|
|
that may be present.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Memory of Function:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, powdered skymetal worth 10,000 gp
|
|
description:
|
|
- 'Note: The text has been updated per official errata. [Source]'
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 7, sorcerer/wizard 7
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: object or construct touched
|
|
Mending:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- This spell repairs damaged objects, restoring 1d4 hit points to the object. If
|
|
the object has the broken condition, this condition is removed if the object is
|
|
restored to at least half its original hit points. All of the pieces of an object
|
|
must be present for this spell to function. Magic items can be repaired by this
|
|
spell, but you must have a caster level equal to or higher than that of the object.
|
|
Magic items that are destroyed (at 0 hit points or less) can be repaired with
|
|
this spell, but this spell does not restore their magic abilities. This spell
|
|
does not affect creatures (including constructs). This spell has no effect on
|
|
objects that have been warped or otherwise transmuted, but it can still repair
|
|
damage done to such items.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 0, cleric/oracle 0, druid 0, psychic 0, shaman 0, sorcerer/wizard 0,
|
|
summoner/unchained summoner 0, witch 0
|
|
range: 10 ft.
|
|
saving_throw: ': Will negates (harmless, object)'
|
|
school: transmutation
|
|
spell_resistance: ': yes (harmless, object)'
|
|
target: one object of up to 1 lb./level
|
|
Mental Barrier I:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- You put a barrier of mental energy that protects you from harm.
|
|
duration: 1 round
|
|
effect: null
|
|
level: psychic 2
|
|
range: personal Target you
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Mental Block:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You lock access to the target\u2019s procedural memories, preventing it from\
|
|
\ drawing upon its experience and expertise."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, mesmerist 1, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Merge with Familiar:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "As long as the target is at least one size category smaller than you are, it\
|
|
\ can merge harmlessly into your body while under the effect of this spell. For\
|
|
\ the duration of this spell, you and the target can separate or merge at will\
|
|
\ as a move action. While merged, your familiar or spirit animal can\u2019t be\
|
|
\ targeted or affected by most attacks and effects, though it still suffers from\
|
|
\ ongoing effects and their durations continue. It can be the recipient of effects\
|
|
\ that originate from you."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: shaman 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: your familiar or spirit animal ; see text
|
|
Message:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a piece of copper wire)
|
|
description:
|
|
- "You can whisper messages and receive whispered replies. Those nearby can hear\
|
|
\ these messages with a DC 25 Perception check. You point your finger at each\
|
|
\ creature you want to receive the message. When you whisper, the whispered message\
|
|
\ is audible to all targeted creatures within range. Magical silence, 1 foot of\
|
|
\ stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or\
|
|
\ dirt blocks the spell. The message does not have to travel in a straight line.\
|
|
\ It can circumvent a barrier if there is an open path between you and the subject,\
|
|
\ and the path\u2019s entire length lies within the spell\u2019s range. The creatures\
|
|
\ that receive the message can whisper a reply that you hear. The spell transmits\
|
|
\ sound, not meaning; it doesn\u2019t transcend language barriers. To speak a\
|
|
\ message, you must mouth the words and whisper."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: bard 0, psychic 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch
|
|
0
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: transmutation [language-dependent]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Metabolic Molting:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a valuable gemstone worth at least 250 gp)
|
|
description:
|
|
- "You encase the willing subject in a jeweled shell that has the same hardness\
|
|
\ and hit points as 5 inches of iron (hardness 10, hp 150). For 7 days, the subject\
|
|
\ enters a state of suspended animation (as per temporal stasis), during which\
|
|
\ it heals from even the most grievous wounds. Each day, the subject regains 5\
|
|
\ hit points per Hit Die it has as well as recovering from 2 points of ability\
|
|
\ damage or ability drain from any ability score of its choice. After 7 days,\
|
|
\ the shell crumbles away and the subject emerges, its body\u2019s severed limbs,\
|
|
\ broken bones, and ruined organs regrown (as per regenerate)."
|
|
duration: see text
|
|
effect: null
|
|
level: cleric 6, druid 6, shaman 6, witch 6
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: willing creature or dead body touched
|
|
Meteor Swarm:
|
|
area: four 40-ft.-radius spreads, see text
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Meteor swarm is a very powerful and spectacular spell that is similar to fireball
|
|
in many aspects. When you cast it, four 2-foot-diameter spheres spring from your
|
|
outstretched hand and streak in straight lines to the spots you select. The meteor
|
|
spheres leave a fiery trail of sparks.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none or Reflex half, see text
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Meticulous Match:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- You compare two similar items and know if they are identical to one another or
|
|
not. The spell can indicate an identical match, a categorical match, or no match.
|
|
For instance, blood samples are identical if they are from the same creature.
|
|
They are categorical if they are from the same species. There is no match if they
|
|
are from different species, or if one sample is merely stage blood.
|
|
duration: null
|
|
effect: null
|
|
level: bard 3, inquisitor 3, occultist 3, ranger 3, sorcerer/wizard 4, witch 4
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: divination
|
|
spell_resistance: yes (object)
|
|
target: two objects touched
|
|
Miasmal Dread (Half-Orc):
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A cloud of sickly green mist pours from your mouth and coalesces around creatures
|
|
in the cone.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 2, bard 2, bloodrager 2, inquisitor 3, mesmerist 3
|
|
range: 30 feet
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [fear, mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Miasmatic Form:
|
|
area: null
|
|
casting_time: null
|
|
components: S, M (contact or inhaled poison worth 100 gp)
|
|
description:
|
|
- "This spell functions like gaseous form, except the target\u2019s vaporous body\
|
|
\ is dangerous to creatures that touch it. A creature can make a Fortitude save\
|
|
\ (DC 14 + your Intelligence modifier) on its turn to resist the vapors. When\
|
|
\ you cast this spell, you select one of the following options."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 4, sorcerer/wizard 4
|
|
range: null
|
|
saving_throw: none; see text
|
|
school: transmutation [air, poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Microcosm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You plunge the targets\u2019 minds into a veiled immersive mindscape of your\
|
|
\ own design. You can affect any number of creatures whose combined total Hit\
|
|
\ Dice do not exceed 30."
|
|
duration: permanent
|
|
effect: null
|
|
level: psychic 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text)
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one or more creatures
|
|
Mighty Fist of the Earth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You create a fist-sized rock that flies toward one enemy. Make an unarmed strike
|
|
attack roll against the target as if it were in your threatened area. If the attack
|
|
is successful, the rock deals bludgeoning damage to the target as if you had hit
|
|
the target with your unarmed strike. If you have a ki pool, as long as you have
|
|
at least 1 point in your ki pool, the rock counts as a ki strike.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 1, druid 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Mighty Strength:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "As bull\u2019s strength, except it grants a +8 enhancement bonus to Strength."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 4, paladin 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Mind Blank:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The subject is protected from all devices and spells that gather information\
|
|
\ about the target through divination magic (such as detect evil, locate creature,\
|
|
\ scry, and see invisible). This spell also grants a +8 resistance bonus on saving\
|
|
\ throws against all mind-affecting spells and effects. Mind blank even foils\
|
|
\ limited wish, miracle, and wish spells when they are used in such a way as to\
|
|
\ gain information about the target. In the case of scrying that scans an area\
|
|
\ the creature is in, such as arcane eye, the spell works but the creature simply\
|
|
\ isn\u2019t detected. Scrying attempts that are targeted specifically at the\
|
|
\ subject do not work at all."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: sorcerer/wizard 8, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Mind Fog:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Mind fog produces a bank of thin mist that weakens the mental resistance of those
|
|
caught in it. Creatures in the mind fog take a -10 penalty on Wisdom checks and
|
|
Will saves. (A creature that successfully saves against the fog is not affected
|
|
and need not make further saves even if it remains in the fog.) Affected creatures
|
|
take the penalty as long as they remain in the fog and for 2d6 rounds thereafter.
|
|
The fog is stationary and lasts for 30 minutes (or until dispersed by wind).
|
|
duration: 30 minutes and 2d6 rounds; see text
|
|
effect: fog spreads in 20-ft. radius, 20 ft. high
|
|
level: bard 5, sorcerer/wizard 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Mind Maze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a chicken skull)
|
|
description:
|
|
- "This spell causes the target to act as though it\u2019s wandering through a maze.\
|
|
\ While under the effects of the spell, the target can\u2019t make attacks or\
|
|
\ cast spells and must take at least one move action each round to walk in a random\
|
|
\ direction determined using the guidelines for missed splash weapons. The target\
|
|
\ must move at its maximum speed during this required movement, though additional\
|
|
\ move actions after the first can cover shorter distances. If this movement takes\
|
|
\ the target into a dangerous area, such as through a threatened square or off\
|
|
\ a ledge, the target receives a second Saving Throw to end the effect before\
|
|
\ moving into peril. Walking into a harmless obstacle, such as a wall, ends the\
|
|
\ target\u2019s movement."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, cleric 3, shaman 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Mind Over Matter:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You blur the lines between mind and body, reassigning ability damage or drain
|
|
your target has taken to a corresponding ability score, as per the following table.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: mesmerist 2, psychic 2, spiritualist 2
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Mind Probe:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "You gain access to the subject\u2019s memories and knowledge. You can attempt\
|
|
\ to learn the answer to one question per round."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: medium 3, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Mind Swap:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell is similar to possession, except you switch minds with the target,\
|
|
\ so instead of the target\u2019s soul sharing its body with yours and being unable\
|
|
\ to act, the target\u2019s mind moves to your body and can control it as if you\
|
|
\ each had cast possession on the other."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: medium 3, mesmerist 5, occultist 4, psychic 5, sorcerer/wizard 6, spiritualist
|
|
4, summoner 5, witch 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Mind Thrust I:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You divine the most vulnerable portions of your opponent\u2019s mind and overload\
|
|
\ it with a glut of psychic information."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: psychic 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will half
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Mindlink:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You link your mind to that of a touched creature to swiftly communicate a large\
|
|
\ amount of complex information in an instant. You decide what the target learns,\
|
|
\ limited to any amount of information that otherwise could be communicated in\
|
|
\ 10 minutes. This information comes in a series of visual images and emotional\
|
|
\ sensations, and isn\u2019t language-dependent."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: medium 1, mesmerist 1, occultist 1, psychic 1, shaman 1, sorcerer/wizard
|
|
1, spiritualist 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Mindlocked Messenger:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "You speak a short message (up to 10 words per caster level), implanting both\
|
|
\ it and the identity of the message\u2019s intended recipient in the mind of\
|
|
\ a willing creature. The creature is aware of the message and who the recipient\
|
|
\ is. Any attempt to speak, write, or otherwise communicate the message to anyone\
|
|
\ other than its intended recipient causes the target to forget the message for\
|
|
\ 1d6 minutes. Attempts to read the target\u2019s mind (such as with detect thoughts)\
|
|
\ or to force the target to reveal the message (such as with torture or magical\
|
|
\ compulsion) likewise cause temporary amnesia regarding the message."
|
|
duration: permanent until discharged (see text)
|
|
effect: null
|
|
level: bard 2, mesmerist 2, psychic 3, shaman 3, sorcerer/wizard 3, spiritualist
|
|
3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one willing living creature
|
|
Mindscape Door:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You or other creatures enter into or escape from a mindscape through an imaginary
|
|
doorway. This doorway takes on any form of your choosing, but can be no larger
|
|
than a 5-foot cube. This spell has different effects depending on whether you
|
|
are inside a mindscape when you cast it.
|
|
duration: 10 minutes/level
|
|
effect: one illusory portal
|
|
level: medium 3, mesmerist 3, psychic 3, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Mindshock:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You charge yourself with violent psychic energy so attacks you make with weapons,
|
|
natural weapons, and unarmed strikes cause the target to recall pain suffered
|
|
in the past. Such attacks deal 1d4 points of nonlethal damage in addition to their
|
|
normal damage, though creatures immune to mind-affecting or pain effects ignore
|
|
this additional damage. In addition, when you confirm a critical hit, the target
|
|
is confused for 1 round by the pain. Creatures immune to critical hits, mind-affecting,
|
|
or pain effects ignore the confusion. Even if you confirm multiple critical hits
|
|
while this spell is in effect, an individual creature can only be confused by
|
|
a single casting of mindshock once.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 2, bloodrager 2, inquisitor 2, medium 2, occultist 2, psychic
|
|
2, shaman 2, spiritualist 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination [mind-affecting, pain]
|
|
spell_resistance: null
|
|
target: you
|
|
Mindwipe:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You erase a portion of the target\u2019s mind and experiences, inflicting 2 temporary\
|
|
\ negative levels on the target for 1 day per caster level. If the target is a\
|
|
\ spellcaster who must choose and prepare spells in advance, each negative level\
|
|
\ imposed by mindwipe also causes the target to lose one prepared spell from her\
|
|
\ highest level of spells known for each of her spellcasting classes for which\
|
|
\ she must prepare spells. These lost spells are no longer considered known by\
|
|
\ the target until the corresponding negative levels are removed."
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: medium 4, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, spiritualist
|
|
4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Minor Creation:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a tiny piece of matter of the same sort of item you plan to
|
|
create with )
|
|
description:
|
|
- You create a non-magical, unattended object of nonliving vegetable matter. The
|
|
volume of the item created cannot exceed 1 cubic foot per caster level. You must
|
|
succeed on an appropriate Craft skill check to make a complex item.
|
|
duration: 1 hour/level (D)
|
|
effect: unattended, non-magical object of nonliving plant matter, up to 1 cu. ft./level
|
|
level: sorcerer/ wizard 4, summoner/unchained summoner 3, witch 4
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Minor Dream:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- This spell functions as the dream spell, except as follows. The messenger must
|
|
be yourself or a gnome touched. The message can be no longer than 20 words. If
|
|
the recipient of the message is not asleep when the spell is cast, the spell automatically
|
|
fails.
|
|
duration: see text
|
|
effect: null
|
|
level: alchemist 2, bard 3, medium 2, mesmerist 3, psychic 3, sorcerer/wizard 3,
|
|
witch 2
|
|
range: unlimited
|
|
saving_throw: none
|
|
school: illusion (figment) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: you or one gnome touched
|
|
Minor Image:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like silent image, except that minor image includes some
|
|
minor sounds but not understandable speech.
|
|
duration: concentration + 2 rounds
|
|
effect: null
|
|
level: bard 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard
|
|
2
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (figment)
|
|
spell_resistance: null
|
|
target: null
|
|
Minor Phantom Object:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- This spell functions as the minor creation spell, except the object created is
|
|
a semi-real illusion. Any creature that interacts with the object may make a Will
|
|
save, with success causing the object to cease to exist. A gnome casting this
|
|
spell may make a Spellcraft check in place of any Craft check required to make
|
|
a complex item.
|
|
duration: 10 minutes/level (D)
|
|
effect: illusory, unattended, non-magical object of nonliving plant matter, up to
|
|
1 cu. ft./level
|
|
level: sorcerer/wizard 4
|
|
range: 0 ft.
|
|
saving_throw: Will negates
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Miracle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S; see text
|
|
description:
|
|
- "You don\u2019t so much cast a miracle as request one. You state what you would\
|
|
\ like to have happen and request that your deity (or the power you pray to for\
|
|
\ spells) intercede."
|
|
duration: see text
|
|
effect: null
|
|
level: cleric/oracle 9
|
|
range: see text
|
|
saving_throw: see text
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Mirage:
|
|
area: one 40-ft. cube/level (S)
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a pinch of sand and a drop of water)
|
|
description:
|
|
- You create an image of a pool of water, a group of standing stones, a cove, an
|
|
island, or another simple land formation over a stretch of flat land or water.
|
|
The image is purely visual, and structures, equipment, and creatures within the
|
|
area are not hidden or changed in appearance.
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: bard 3, druid 3, mesmerist 3, occultist 3, psychic 3, ranger 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will disbelief (see below)
|
|
school: illusion (figment)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Mirage Arcana:
|
|
area: one 20-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions like hallucinatory terrain, except that it enables you to\
|
|
\ make any area appear to be something other than it is. The illusion includes\
|
|
\ audible, visual, tactile, and olfactory elements. Unlike hallucinatory terrain,\
|
|
\ the spell can alter the appearance of structures (or add them where none are\
|
|
\ present). Still, it can\u2019t disguise, conceal, or add creatures (though creatures\
|
|
\ within the area might hide themselves within the illusion just as they can hide\
|
|
\ themselves within a real location)."
|
|
duration: concentration +1 hour/ level (D)
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 5
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: null
|
|
Mirror Hideaway:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a glass or metal marble and a twisted loop of parchment )
|
|
description:
|
|
- You transform a mirror into a portal to an extradimensional space. The space can
|
|
hold as many as eight Medium creatures. Creatures that enter this space are hidden
|
|
and beyond the reach of spells (including divinations), unless those spells work
|
|
across planes. If the mirror is covered (such as by a cloth, or by being placed
|
|
face down or against a wall), the portal becomes inactive. If the mirror is broken
|
|
or moved more than 5 feet from where it was when you cast the spell, the spell
|
|
ends; any creatures within the extradimensional space are expelled from it (see
|
|
below) and become nauseated for 1d6 rounds.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: occultist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one mirror
|
|
Mirror Image:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell creates a number of illusory doubles of you that inhabit your square.
|
|
These doubles make it difficult for enemies to precisely locate and attack you.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic
|
|
2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (figment)
|
|
spell_resistance: null
|
|
target: you
|
|
Mirror Mantis:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, F (a hand mirror stained with a dried drop of blood)
|
|
description:
|
|
- "Whenever the target of this spell looks into a mirror or other reflective surface\
|
|
\ where it can see its own visage clearly, it sees a crimson assassin (in full\
|
|
\ armor, face hidden by a mantis mask) looking back at it. The reflection is harmless\
|
|
\ and mimics the target\u2019s motions perfectly; no one else can see this illusion.\
|
|
\ The first time the target sees the crimson assassin reflection, it must succeed\
|
|
\ at a Will save be or shaken and take a -2 penalty on saves against fear effects\
|
|
\ for as long as it can see the altered image and for 3 rounds thereafter. A new\
|
|
\ save must be attempted each time the creature views its reflection during the\
|
|
\ spell\u2019s duration. Once a creature successfully saves, it becomes immune\
|
|
\ to being shaken by the caster\u2019s mirror mantis spell for 24 hours, though\
|
|
\ it will still see the crimson assassin reflection until the spell ends."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 1, cleric 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Mirror Polish:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a soft cloth)
|
|
description:
|
|
- You polish a metal item until it is reflective enough to be used as a mirror.
|
|
This does not prevent the item from later damage or corrosion that would ruin
|
|
the mirrored surface. The spell can be cast only on a metal item with a fairly
|
|
smooth and contiguous surface, such as a breastplate, a helm, a shield, or a sword,
|
|
but not a mace, chainmail, or scale mail.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: yes (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one metal item of up to 1 sq. ft.
|
|
Mirror Sight:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (a mirror)
|
|
description:
|
|
- This spell lets you look into a mirror near you and see an image that is reflected
|
|
in another specific mirror (chosen by you) or an individual reflected in any other
|
|
mirror.
|
|
duration: 1 minute/level
|
|
effect: magical sensor
|
|
level: sorcerer/wizard 3
|
|
range: see text
|
|
saving_throw: none
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Mirror Strike:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a shard of mirror)
|
|
description:
|
|
- You briefly alter the flow of time to split a melee attack into two attacks. Before
|
|
the end of your next turn, when you make your next melee attack roll, compare
|
|
the result to the AC of two opponents within your reach. If the selected opponents
|
|
are flanking you, you gain a +2 bonus on your attack roll (and confirmation attack
|
|
roll, see below). If you hit both enemies, you can deal half damage to each. Hitting
|
|
only one opponent allows you to deal that opponent normal damage for your attack.
|
|
On a critical threat, you can make only one attack roll to confirm the critical
|
|
hit against both opponents. If you confirm against both, you deal half your critical
|
|
hit damage to each. Your hit is a normal hit rather than a critical if you confirm
|
|
against only one opponent. If you fail to use the effect before the end of your
|
|
next turn, the spell ends.
|
|
duration: see text
|
|
effect: null
|
|
level: bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Mirror Transport:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a glass or metal marble and a twisted loop of parchment )
|
|
description:
|
|
- "This spell functions as mirror hideaway, except any creature that enters the\
|
|
\ target mirror can spend a swift action to exit through another mirror within\
|
|
\ 500 feet as if using dimension door; this is a one-way transport. The creature\
|
|
\ can exit through a mirror only if it could fit through an opening the same size\
|
|
\ as the mirror. Each transport through the target mirror reduces the spell\u2019\
|
|
s duration by 1 hour."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 4, witch 4
|
|
range: touch
|
|
saving_throw: yes (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one mirror
|
|
Mischievous Shadow:
|
|
area: one 5-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a black candle )
|
|
description:
|
|
- You direct spirits into the shadows of creatures. The shadows of creatures that
|
|
fail their Will saving throws appear slightly different for the duration of the
|
|
spell, bearing small horns, unusually long and slender arms, or other small discrepancies.
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 4, magus 4, medium 3, shaman 4, sorcerer/wizard 4, spiritualist 4, summoner
|
|
4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy (haunted) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Misdirection:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'By means of this spell, you misdirect the information from divination spells
|
|
that reveal auras (detect evil, detect magic, discern lies, and the like). On
|
|
casting the spell, you choose another object within range. For the duration of
|
|
the spell, the subject of misdirection is detected as if it were the other object.
|
|
Neither the subject nor the other object gets a saving throw against this effect.
|
|
Detection spells provide information based on the second object rather than on
|
|
the actual target of the detection unless the caster of the detection succeeds
|
|
on a Will save. For instance, you could make yourself detect as a tree if one
|
|
were within range at casting: not evil, not lying, not magical, neutral in alignment,
|
|
and so forth. This spell does not affect other types of divination magic (augury,
|
|
detect thoughts, clairaudience/clairvoyance, and the like).'
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2,
|
|
spiritualist 2, summoner/unchained summoner 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none or Will negates; see text
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: one creature or object, up to a 10-ft. cube in size
|
|
Miserable Pity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as sanctuary, except creatures attempting to attack the target
|
|
who fail their saves also feel a strong sense of pity toward the target, as if
|
|
it were weak, pathetic, and not a threat. If the target breaks the spell by attacking,
|
|
any creature that failed its save against the spell gains a +2 morale bonus on
|
|
attack rolls against the target for 1 minute.
|
|
duration: 1 round/level and 1 minute; see text
|
|
effect: null
|
|
level: bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates (see text)
|
|
school: abjuration [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Mislead:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You become invisible (as greater invisibility, a glamer), and at the same time,\
|
|
\ an illusory double of you (as major image, a figment) appears. You are then\
|
|
\ free to go elsewhere while your double moves away. The double appears within\
|
|
\ range but thereafter moves as you direct it (which requires concentration beginning\
|
|
\ on the first round after the casting). You can make the figment appear superimposed\
|
|
\ perfectly over your own body so that observers don\u2019t notice an image appearing\
|
|
\ and you turning invisible. You and the figment can then move in different directions.\
|
|
\ The double moves at your speed and can talk and gesture as if it were real,\
|
|
\ but it cannot attack or cast spells, though it can pretend to do so."
|
|
duration: 1 round/level (D) and concentration + 3 rounds; see text
|
|
effect: null
|
|
level: alchemist 6, bard 5, magus 6, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none or Will disbelief (if interacted with); see text
|
|
school: illusion (figment, glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Mnemonic Enhancer:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: "V, S, M (a piece of string, and ink consisting of squid secretion mixed\
|
|
\ with black dragon\u2019s blood), F (an ivory plaque worth 50 gp)"
|
|
description:
|
|
- Casting this spell allows you to prepare additional spells or retain spells recently
|
|
cast. Pick one of these two versions when the spell is cast.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Mnemonic Siphon:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "You inscribe a rune on the target object. The rune remains dormant until the\
|
|
\ object finds its way into the hands of a spellcaster, at which point the rune\
|
|
\ steals one of that creature\u2019s spells and passes the knowledge back to you.\
|
|
\ The stolen spell is selected randomly. An object inscribed with this rune is\
|
|
\ affected as though by the spell magic aura. Additionally, if a creature in possession\
|
|
\ of the object casts a spell that appears on your spell list, there is a 10%\
|
|
\ chance that the mnemonic siphon absorbs that spell, causing it to fail as though\
|
|
\ it had been successfully countered. Whenever the mnemonic siphon absorbs a spell\
|
|
\ in this fashion, it causes the knowledge of the absorbed spell to appear directly\
|
|
\ in your mind. You can use this knowledge to prepare the spell if you have an\
|
|
\ unused spell slot capable of casting it. You can also use the knowledge to write\
|
|
\ the spell into a spellbook or teach it to your familiar. This knowledge remains\
|
|
\ in your mind for 24 hours, after which time it is lost. The mnemonic siphon\
|
|
\ is capable of absorbing up to 1 spell per 2 caster levels you have before being\
|
|
\ discharged. If you are not capable of learning a stolen spell normally, the\
|
|
\ knowledge is useless to you."
|
|
duration: 1 day/level or until discharged (D)
|
|
effect: null
|
|
level: arcanist 4, magus 3, occultist 3, sorcerer 4, witch 4, wizard 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Modify Memory:
|
|
area: null
|
|
casting_time: 1 round; see text
|
|
components: V, S
|
|
description:
|
|
- "You reach into the subject\u2019s mind and modify as many as 5 minutes of its\
|
|
\ memories in one of the following ways."
|
|
duration: permanent
|
|
effect: null
|
|
level: bard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Molten Orb:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a fist-sized, red-hot ball of molten metal that you immediately hurl
|
|
as a splash weapon. A direct hit deals 2d6 points of fire damage. Every creature
|
|
within 5 feet of where the ball hits takes 1d6 points of fire damage from the
|
|
splash (Reflex half). Each of these creatures takes an additional 1d6 points of
|
|
fire damage on its turn for the next 1d3 rounds, unless it is cooled off (with
|
|
water, snow, or any effect that deals 5 or more points of cold damage).
|
|
duration: instantaneous
|
|
effect: ranged attack
|
|
level: bloodrager 2, magus 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation (earth, fire)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Moment of Greatness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (rabbit fur)
|
|
description:
|
|
- "Each creature affected by this spell is given the potential for greater success\
|
|
\ and glory. If the affected creature is benefiting from a morale bonus of any\
|
|
\ type, it can double that morale bonus on one roll or check, before making the\
|
|
\ roll. Once an affected creature uses this spell\u2019s effect, the spell is\
|
|
\ discharged for that subject."
|
|
duration: 1 minute/level or until discharged
|
|
effect: null
|
|
level: bard 1, cleric 1, psychic 1, sorcerer/wizard 1
|
|
range: 50 ft.
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: The caster and allies within a 50-ft. burst centered on the caster
|
|
Moment of Prescience:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell grants you a sixth sense. Once during the spell\u2019s duration, you\
|
|
\ may choose to use its effect. This spell grants you an insight bonus equal to\
|
|
\ your caster level (maximum +25) on any single attack roll, combat maneuver check,\
|
|
\ opposed ability or skill check, or saving throw. Alternatively, you can apply\
|
|
\ the insight bonus to your AC against a single attack (even if flat-footed).\
|
|
\ Activating the effect doesn\u2019t take an action; you can even activate it\
|
|
\ on another character\u2019s turn. You must choose to use the moment of prescience\
|
|
\ before you make the roll it is to modify. Once used, the spell ends. You can\u2019\
|
|
t have more than one moment of prescience active on you at the same time."
|
|
duration: 1 hour/level or until discharged
|
|
effect: null
|
|
level: sorcerer/wizard 8, witch 8
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Monkey Fish:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your hands and feet alter to make you better at climbing and swimming. You gain
|
|
a 10 foot climb speed and swim speed. This spell has no effect if you are wearing
|
|
medium or heavy armor or carrying a medium or heavy load.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 1, druid 1, magus 1, psychic 1, shaman 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Monstrous Extremities:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "You change one of the extremities of the creature touched\u2014arms or legs only\u2014\
|
|
into another shape of approximately the same size and mass. You can choose a tentacle,\
|
|
\ a hoof, or a wing."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bloodrager 3, cleric 3, sorcerer/wizard 3, witch 4
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Monstrous Physique:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- 'When you cast this spell, you can assume the form of any Small or Medium creature
|
|
of the monstrous humanoid type. If the form you assume has any of the following
|
|
abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability),
|
|
swim 30 feet, darkvision 60 feet, low-light vision, and scent. If the form you
|
|
assume has the aquatic subtype, you gain the aquatic and amphibious subtypes.'
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Moonstruck:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of powdered moonstone)
|
|
description:
|
|
- "You invoke the mystical power of the moon to drive the target into a mad, bestial\
|
|
\ frenzy. If the target fails its save, it is dazed for 1 round, dropping held\
|
|
\ items as its nails and teeth elongate and sharpen. The target gains a bite attack\
|
|
\ and two claw attacks that deal damage appropriate for the creature\u2019s size,\
|
|
\ and for the remainder of the spell\u2019s duration the target behaves as if\
|
|
\ under simultaneous rage and confusion spells, attacking with its natural weapons\
|
|
\ in preference to other actions. During the final round of the spell\u2019s duration,\
|
|
\ the target is again dazed as it returns to its normal state."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 4, druid 4, sorcerer/wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Morning Sun:
|
|
area: 60-ft. radius
|
|
casting_time: 1 standard action
|
|
components: V, S, M (500 gp worth of gold dust)
|
|
description:
|
|
- This spell conjures a miniature sphere of sunlight, approximately the size of
|
|
a human fist, at a desired location within range.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric/oracle 7, druid 7, inquisitor 6, shaman 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates and Reflex half; see text
|
|
school: evocation [light]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Mortal Terror:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You imbue the target with an exaggerated sense of its own mortality and a drive
|
|
for self-preservation.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, arcanist 2, bard 2, cleric/oracle 2, inquisitor 2, mesmerist
|
|
2, psychic 2, shaman 2, skald 2, sorcerer/wizard 2, warpriest 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text)
|
|
school: enchantment [fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Motes of Dusk And Dawn:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When you cast this spell, you create up to four motes that shed light or darkness
|
|
in a 20-foot-radius, increasing or decreasing the illumination level by up to
|
|
two categories. You decide whether each individual mote sheds light or darkness
|
|
when the spell is cast.
|
|
duration: 1 minute (D)
|
|
effect: Up to four motes, all within a 10-ft.-radius area
|
|
level: bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, shaman 3,
|
|
sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [darkness, light]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Mount:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a bit of horse hair)
|
|
description:
|
|
- You summon a light horse or a pony (your choice) to serve you as a mount. The
|
|
steed serves willingly and well. The mount comes with a bit and bridle and a riding
|
|
saddle.
|
|
duration: 2 hours/level (D)
|
|
effect: one mount
|
|
level: bloodrager 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1,
|
|
witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Move Earth:
|
|
area: dirt in an area up to 750 ft. square and up to 10 ft. deep (S)
|
|
casting_time: see text
|
|
components: V, S, M (clay, loam, sand, and an iron blade)
|
|
description:
|
|
- Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments,
|
|
moving hillocks, shifting dunes, and so forth.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 6, sorcerer/wizard 6
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Mud Buddy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (1 pint of water)
|
|
description:
|
|
- You create a Small minion out of mud, and it obeys your commands.
|
|
duration: 1 hour/level (D) (see text)
|
|
effect: null
|
|
level: druid 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: 5 cubic feet of earth or mud
|
|
Mudball:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "When you cast this spell, you conjure a single ball of sticky mud and launch\
|
|
\ it at an enemy\u2019s face as a ranged touch attack. If the mudball hits, the\
|
|
\ target is blinded. Each round at the beginning of its turn, a creature blinded\
|
|
\ by this spell can attempt a Reflex saving throw to shake off the mud, ending\
|
|
\ the effect. The mudball can also be wiped off by the creature affected by it\
|
|
\ or by a creature adjacent to the creature affected by it as a standard action."
|
|
duration: instantaneous
|
|
effect: single fist-sized blob of sticky mud
|
|
level: bloodrager 1, druid 1, magus 1, sorcerer/wizard 1, witch 1 (goblin)
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates; see text
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Muffle Sound:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "You suppress sounds made by the targets, granting them a +4 bonus on Stealth\
|
|
\ checks. The targets have a 20% chance of spell failure when casting spells with\
|
|
\ verbal components or using abilities that have audible components (such as some\
|
|
\ bardic performances). This spell does not hamper the targets\u2019 ability to\
|
|
\ hear other sounds and provides no protection against language-dependent or sonic\
|
|
\ spells and effects."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, inquisitor 2, mesmerist 2, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Murderous Command:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You give the target a mental urge to kill its nearest ally, which it obeys to
|
|
the best of its ability. The target attacks its nearest ally on its next turn
|
|
with a melee weapon or natural weapon. If necessary, it moves to or charges to
|
|
the nearest ally in order to make this attack. If it is unable to reach its closest
|
|
ally on its next turn, the target uses its turn to get as close as possible to
|
|
the ally.
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, psychic 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Murderous Crow (Orc):
|
|
area: null
|
|
casting_time: 1 round
|
|
components: "V, S, F (a crow\u2019s feather)"
|
|
description:
|
|
- "You conjure a supernaturally vicious and clever crow to watch over you on the\
|
|
\ battlefield. Choose one of the following templates; the crow has that template\
|
|
\ and this spell gains the descriptor listed in parentheses: celestial (good),\
|
|
\ entropic (chaotic), fiendish (evil), or resolute (lawful). In addition to its\
|
|
\ normal abilities, the crow gains the Improved Steal feat as a bonus feat and\
|
|
\ gains an eye rake attack. If both of its claw attacks hit the same living foe\
|
|
\ in a single round, that foe must succeed at a DC 13 Reflex save or be blinded\
|
|
\ as the bird scratches and tears at the foe\u2019s eyes. The blindness lasts\
|
|
\ for 1d4 days or until healed with remove blindness."
|
|
duration: 1 round/level
|
|
effect: one crow
|
|
level: antipaladin 1, cleric 1, paladin 1, sorcerer/wizard 1, summoner 1, witch
|
|
1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (summoning) [see text]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Music of the Spheres:
|
|
area: 20-ft.-radius spherical emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a stick of incense treated with special balms)
|
|
description:
|
|
- The music of the spheres is the harmonic constant that plays under and through
|
|
all of reality. It is this constant song, this otherworldly music, that keeps
|
|
the laws of reality constant and the connections between the planes of existence
|
|
strong.
|
|
duration: concentration , up to 1 round per level
|
|
effect: null
|
|
level: bard 5, cleric 6
|
|
range: 20 ft.
|
|
saving_throw: none
|
|
school: conjuration (healing) [sonic]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Mutagenic Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a whole fingernail)
|
|
description:
|
|
- "When you are under of the effects of your mutagen, you can cast this spell to\
|
|
\ safely pass it to another creature with a touch. You must make a successful\
|
|
\ touch attack against the target. On a hit, the effect of the mutagen passes\
|
|
\ to the target touched, though in a lesser form. The mutagen\u2019s effect ends\
|
|
\ for you, and passes on to the creature touched, but the target only gets half\
|
|
\ of the alchemical bonus to the physical ability modifier you chose when took\
|
|
\ the mutagen, and twice the penalty to the corresponding mental ability score.\
|
|
\ If the target\u2019s mental ability score drops below 3, the target is also\
|
|
\ confused for the remaining duration of the mutagen. The mutagen continues until\
|
|
\ the duration has ended. It can be ended earlier if the target drinks or is fed\
|
|
\ the contents of a vial of antitoxin, but with only 50% chance of success."
|
|
duration: special (see below)
|
|
effect: null
|
|
level: alchemist 4
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Mydriatic Spontaneity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You overstimulate the target with alternating flashes of light and shadow within\
|
|
\ its eyes, causing its pupils to rapidly dilate and contract. While under the\
|
|
\ effects of this spell, the target is racked by splitting headaches and unable\
|
|
\ to see clearly, becoming nauseated for the spell\u2019s duration. Each round,\
|
|
\ the target\u2019s pupils randomly become dilated or contracted for 1 round.\
|
|
\ During any round that its eyes are dilated, the target is blinded if exposed\
|
|
\ to bright light or dazzled if exposed to normal light. During any round its\
|
|
\ eyes are contracted, the target is blinded if exposed to darkness or dazzled\
|
|
\ if exposed to dim light. In addition, any creature can attempt a Stealth check\
|
|
\ to avoid detection from the target, even if the creature lacks cover or concealment."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, mesmerist 3, psychic 3, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels) Targets one living creature
|
|
saving_throw: Will negates
|
|
school: evocation [darkness, light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Naga Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you want to assume)
|
|
description:
|
|
- "Whenever you cast this spell, you can assume the form of any type of Large naga\
|
|
\ (including most nagas, but not royal nagas), though not the form of a specific\
|
|
\ individual. In effect, you transform into a Large serpent, gaining a +4 size\
|
|
\ bonus to your Strength, a \u20132 penalty to your Dexterity, and a +4 natural\
|
|
\ armor bonus. Unlike with beast shape II, however, you keep your own head when\
|
|
\ using this spell and can cast spells with verbal and somatic components, even\
|
|
\ though the naga form doesn\u2019t have hands."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Named Bullet:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (an item from the selected creature or creature type)
|
|
description:
|
|
- "You imbue the target with deadly accuracy against a selected creature type (and\
|
|
\ subtype for humanoids or outsiders) or a specific creature you know and can\
|
|
\ name. When used against the selected creature, the ammunition never misfires\
|
|
\ and is unaffected by concealment (but not total concealment), and at a range\
|
|
\ of 30 feet or less, the attack targets the selected creature\u2019s touch AC.\
|
|
\ When the target hits the selected creature, you must overcome that creature\u2019\
|
|
s spell resistance, or this spell has no effect. A normal hit scored using the\
|
|
\ target against the selected creature is considered to be a critical threat and\
|
|
\ deals 1 extra point of damage per caster level (maximum 20), which is not multiplied\
|
|
\ on a critical hit. A natural critical hit deals the same extra damage, but that\
|
|
\ damage is multiplied due to the critical."
|
|
duration: 10 minutes/level or until discharged
|
|
effect: null
|
|
level: inquisitor 4, ranger 3, sorcerer/wizard 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: divination
|
|
spell_resistance: yes (harmless, object)
|
|
target: one piece of ammunition or one thrown weapon
|
|
Nap Stack:
|
|
area: 30-ft.-radius emanation
|
|
casting_time: 1 minute
|
|
components: V, S, M (a little silk pillow worth 100 gp)
|
|
description:
|
|
- "You reduce the amount of uninterrupted sleep or rest creatures within the spell\u2019\
|
|
s area need in order to recover from injuries, regain spells, or other special\
|
|
\ abilities to 2 hours instead of the normal eight. In addition, if creatures\
|
|
\ continue to sleep or rest beyond the initial 2 hours, every additional 2 hours\
|
|
\ counts as a day of rest for the purpose of recovering hit points, ability damage,\
|
|
\ as well as for enduring diseases, poisons, or other afflictions. This means\
|
|
\ 8 total hours of sleep counts as 4 days for natural healing and for saving throws\
|
|
\ as diseases or similar afflictions run their course. When suffering from diseases,\
|
|
\ poison, or other afflictions, sleepers experience vivid dreams that help them\
|
|
\ track their recovery. If things go poorly they can, at any time, wake themselves\
|
|
\ up in order to seek a better alternative. If awoken or otherwise disturbed during\
|
|
\ this 8-hour period, creatures may return to sleep but they no longer enjoy the\
|
|
\ benefits of the accelerated recovery time. Creatures can only enjoy the benefits\
|
|
\ of this spell once in any 1-week period. "
|
|
duration: 8 hours
|
|
effect: null
|
|
level: cleric/oracle 3
|
|
range: 30 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Natural Rhythm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of pebbles dropped one by one onto the ground)
|
|
description:
|
|
- "You enhance a creature\u2019s ability to harm an opponent based on the number\
|
|
\ of times it has already injured that opponent with a natural attack. Each time\
|
|
\ the creature successfully strikes an opponent with a natural attack, the subject\
|
|
\ gains a cumulative +1 bonus on damage rolls made against that opponent when\
|
|
\ making natural attacks (maximum +5 bonus). If an attack misses, the bonus to\
|
|
\ damage for all attacks resets to +0."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
"Nature\u2019s Exile":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell curses the creature touched, making it inimical to the natural world.
|
|
All animals have an initial attitude of hostile toward the target. Familiars,
|
|
being magical beasts, are not affected by this spell, but animal companions are.
|
|
If you have an animal companion, it does not become hostile, but as long as you
|
|
remain cursed, your animal companion takes a -2 penalty on all attack rolls, skill
|
|
checks, and saving throws. The target also takes a -10 penalty on Survival skill
|
|
checks as the weather and environment themselves seem to conspire to cause trouble.
|
|
duration: permanent
|
|
effect: null
|
|
level: druid 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Nature\u2019s Paths":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a smooth stone)
|
|
description:
|
|
- The target instinctively knows the shortest, easiest, and fastest way through
|
|
the wilderness. For the purpose of determining overland speed, the target treats
|
|
any trackless terrain as though there were a trail or road, and any terrain with
|
|
a road or trail as though there were a highway. Up to one creature per caster
|
|
level traveling with the target can also benefit from the effect. The spell functions
|
|
only outdoors and does not function in magically altered terrain.
|
|
duration: 8 hours (D)
|
|
effect: null
|
|
level: bard 1, druid 1, hunter 1, inquisitor 1, ranger 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
"Nature\u2019s Ravages":
|
|
area: null
|
|
casting_time: 1 minute/HD of target
|
|
components: V, S, M/DF (dried maggots)
|
|
description:
|
|
- You greatly speed up the decomposition process of a nearby corpse and warp the
|
|
fibers of time that permeate it, aging the corpse an additional amount of time
|
|
equal to up to 1 day per 2 caster levels (maximum 10 days at 20th level). This
|
|
spell prompts all the natural effects of the intended decomposition period, including
|
|
crumbled clothing, rotted or liquefied flesh, maggot infestations, and the infiltration
|
|
of any surrounding vegetation.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 4, witch 3
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: corpse of creature whose total number of HD does not exceed your caster
|
|
level
|
|
Nauseating Dart:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, DF
|
|
description:
|
|
- You spit a poisonous stinger around the size of a quill at a creature within range,
|
|
as though you had fired a dart from a blowgun. You must succeed at a ranged attack
|
|
to hit your target. The stinger deals 1d2 points of piercing damage and poisons
|
|
the target, causing it to become nauseated for 1 round unless it succeeds at a
|
|
Fortitude save.
|
|
duration: instantaneous
|
|
effect: one poisonous stinger
|
|
level: druid 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Nauseating Trail:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a rotten egg or cabbage leaves)
|
|
description:
|
|
- "The target exudes stinking vapors that fill its space. The vapors do not obscure\
|
|
\ sight, but it nauseates creatures as stinking cloud. The target is immune to\
|
|
\ these vapors. These vapors persist as the creature moves, filling every square\
|
|
\ it passes through until it has filled a number of squares equal to 4 \xD7 your\
|
|
\ caster level\u2014if you move through more squares than that, the squares over\
|
|
\ that amount at not filled with the vapors. Each creature that enters or ends\
|
|
\ its turn in the area filled with these vapors must succeed at a Fortitude save\
|
|
\ or become nauseated as long as it remains in the square and for 1d4+1 rounds\
|
|
\ after it leaves."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none and Fort negates (see text)
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: 'no'
|
|
target: one willing creature
|
|
Necromantic Burden:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M/DF (a handful of knucklebones)
|
|
description:
|
|
- "You make an undead creature more difficult for necromancers and clerics to control\
|
|
\ via effects such as Command Undead or control undead. If the target fails its\
|
|
\ Will save, the target\u2019s effective number of Hit Dice is doubled for the\
|
|
\ purposes of determining whether it remains under the control of another creature.\
|
|
\ Regardless of the target\u2019s actual Hit Dice, its effective HD cannot exceed\
|
|
\ twice your caster level. (For example, a 12th-level cleric could cast this spell\
|
|
\ to cause an undead creature with 15 HD to instead effectively have 24 HD for\
|
|
\ the purpose of controlling it.)"
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric/oracle 2, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one undead creature
|
|
Necrostasis:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a finger bone)
|
|
description:
|
|
- You drain necromantic energy from an undead creature, inducing a sluggish stupor.
|
|
The target becomes staggered. For the duration of the spell, dark wisps of energy
|
|
seep out of the target creature.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 2, inquisitor 2, shaman 2, sorcerer/wizard 3, spiritualist 2, witch
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one undead creature
|
|
Negate Aroma:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of alum)
|
|
description:
|
|
- With a gesture, this spell allows you to dismiss even the foulest or most distinctive
|
|
scents. When cast, the targeted creatures or objects lose all natural and unnatural
|
|
odors. A creature under the effect of negate aroma cannot be tracked, located,
|
|
or pinpointed by the scent special quality. In addition, this spell prevents the
|
|
target creature from using the stench special ability and similar odor-based abilities
|
|
(such as those possessed by troglodytes).
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 1, druid 1, ranger 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Negative Reaction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "The target\u2019s actions and words fail to impress. The target of this spell\
|
|
\ takes a \u201310 penalty on any Bluff, Diplomacy, and Intimidate checks as well\
|
|
\ as any performance combat checks it attempts."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, magus 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
"Nereid\u2019s Grace":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You radiate the unearthly grace of a nereid. If you\u2019re not wearing armor,\
|
|
\ you gain a deflection bonus to your AC and CMD equal to your Charisma bonus\
|
|
\ (maximum +3). The maximum increases by 1 for every 6 levels you possess (maximum\
|
|
\ +6 at 18th level)."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Neutral Buoyancy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bag of air), DF
|
|
description:
|
|
- "The target\u2019s buoyancy becomes and stays neutral, regardless of how dense\
|
|
\ the target and its gear are. Among other effects, the target neither sinks nor\
|
|
\ rises when it doesn\u2019t attempt a Swim check, making it easier to stay put\
|
|
\ while performing demanding actions or when helpless or disabled, and the target\
|
|
\ can swim up and down with equal ease."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist
|
|
2, psychic 2, ranger 2, shaman 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Neutralize Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (charcoal)
|
|
description:
|
|
- "You detoxify any sort of venom in the creature or object touched. If the target\
|
|
\ is a creature, you must make a caster level check (1d20 + caster level) against\
|
|
\ the DC of each poison affecting the target. Success means that the poison is\
|
|
\ neutralized. A cured creature suffers no additional effects from the poison,\
|
|
\ and any temporary effects are ended, but the spell does not reverse instantaneous\
|
|
\ effects, such as hit point damage, temporary ability damage, or effects that\
|
|
\ don\u2019t go away on their own."
|
|
duration: instantaneous or 10 min./level; see text
|
|
effect: null
|
|
level: alchemist 4, bard 4, cleric/oracle 4, druid 3, inquisitor 4, paladin 4, ranger
|
|
3, shaman 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless, object)
|
|
target: creature or object of up to 1 cu. ft./level touched
|
|
Night Blindness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "Your target\u2019s vision becomes impaired as if the light level were one step\
|
|
\ lower, treating bright light as normal light, normal light as dim light, and\
|
|
\ dim light as darkness. In addition, the subject gains no benefit from darkvision,\
|
|
\ low-light vision, or the see in darkness ability. The subject gains a +4 bonus\
|
|
\ on saving throws to resist the blind or dazzled condition caused by bright light\
|
|
\ (such as flare). Remove blindness/deafness dispels night blindness."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: antipaladin 1, bard 1, bloodrager 1, cleric 2, mesmerist 1, psychic 1, shaman
|
|
2, sorcerer/wizard 1, spiritualist 2, witch 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy [curse]
|
|
spell_resistance: 'no'
|
|
target: one living creature
|
|
Night Terrors:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a drop of black ink )
|
|
description:
|
|
- "The target of this spell gains no benefit from normal or magical sleep, writhing\
|
|
\ in a series of nightmares that torture its psyche and diminish its ability to\
|
|
\ perform strenuous tasks. The target doesn\u2019t heal ability or hit point damage\
|
|
\ naturally and can\u2019t prepare spells or regain spell slots. After one night\
|
|
\ of poor sleep, the target is fatigued (or exhausted if it was fatigued before\
|
|
\ trying to rest). A creature affected by this spell doesn\u2019t recover from\
|
|
\ the fatigued or exhausted condition inflicted by this spell after resting, nor\
|
|
\ do spells such as lesser restoration provide any respite. Each restless night,\
|
|
\ the target takes 1d4 points of Wisdom damage, which also can\u2019t be recovered\
|
|
\ by magic while night terrors is active."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 6, mesmerist 6, psychic 6, sorcerer/wizard 6, witch 6
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)) [emotion, evil, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: intelligent creature touched
|
|
Night of Blades:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Useful primarily to those who skulk in the darkness, this spell is a temporary
|
|
trap for the unwary. You create an immobile wall of tiny black blades that whirl
|
|
and tear into creatures like a cyclone. Anyone who enters this space takes 1d4
|
|
points of damage per caster level (maximum 10d4), though a successful Reflex save
|
|
halves the damage. The spell cannot be cast so that it appears in a space already
|
|
occupied by Small or larger creatures.
|
|
duration: 1 minute/level (D)
|
|
effect: wall of blades up to 10 ft. long/level and 10 ft. tall
|
|
level: antipaladin 4, inquisitor 3, ranger 4, sorcerer/wizard 3, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex half
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Nightmare:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- You send a hideous and unsettling phantasmal vision to a specific creature that
|
|
you name or otherwise specifically designate.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 5, bard 5, sorcerer/wizard 5
|
|
range: unlimited
|
|
saving_throw: Will negates; see text
|
|
school: illusion (phantasm) [mind-affecting, evil]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Nine Lives:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (a cat\u2019s whisker)"
|
|
description:
|
|
- "Despite its name, this powerful ward does not grant the target multiple lives,\
|
|
\ but rather gives the target the ability to get out of trouble and relieves harmful\
|
|
\ effects and conditions. For the spell\u2019s duration, the target can use any\
|
|
\ of the following abilities as an immediate action, but only up to a total of\
|
|
\ nine times, at which point the spell ends. "
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 8, witch 8
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: one creature touched
|
|
"Nixie\u2019s Lure":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell creates an unearthly and infectious song that seductively summons\
|
|
\ all who hear it. Nixie\u2019s lure affects a maximum of 24 Hit Dice of creatures.\
|
|
\ Creatures in the area who fail their saves are lured by the song and move toward\
|
|
\ you using the most direct means available. If the path leads them into a dangerous\
|
|
\ area such as through fire or off a cliff, the creatures each receive a second\
|
|
\ saving throw to end the effect before moving into peril. Creatures lured by\
|
|
\ the spell\u2019s song can take no actions other than to defend themselves. A\
|
|
\ victim within 5 feet of you simply stands still and for the duration of the\
|
|
\ spell remains fascinated."
|
|
duration: concentration + 1 round/level (D)
|
|
effect: null
|
|
level: bard 3, druid 4, mesmerist 3, psychic 3, sorcerer/wizard 3, summoner 4, witch
|
|
4
|
|
range: 300 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [mind-affecting, sonic]
|
|
spell_resistance: 'yes'
|
|
target: all creatures within a 300-ft.-radius burst centered on you
|
|
Node of Blasting:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You imbue an object with psychic energy. The node of blasting unleashes a mental
|
|
blast when a creature with a mind touches the object, dealing 6d6 points of damage
|
|
to the creature touching the object and causing the creature to be staggered for
|
|
1 minute. A successful saving throw halves the damage and negates the staggered
|
|
condition.
|
|
duration: permanent until discharged (D)
|
|
effect: null
|
|
level: medium 3, mesmerist 3, occultist 2, psychic 3
|
|
range: touch
|
|
saving_throw: Will partial; see text
|
|
school: abjuration [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: one touched object weighing no more than 10 lbs.
|
|
Nondetection:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (diamond dust worth 50 gp)
|
|
description:
|
|
- The warded creature or object becomes difficult to detect by divination spells
|
|
such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection
|
|
also prevents location by such magic items as crystal balls. If a divination is
|
|
attempted against the warded creature or item, the caster of the divination must
|
|
succeed on a caster level check (1d20 + caster level) against a DC of 11 + the
|
|
caster level of the spellcaster who cast nondetection. If you cast nondetection
|
|
on yourself or on an item currently in your possession, the DC is 15 + your caster
|
|
level.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 3, antipaladin 3, inquisitor 3, medium 2, mesmerist 3, occultist
|
|
3, psychic 3, ranger 4, sorcerer/wizard 3, spiritualist 3, summoner/unchained
|
|
summoner 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless, object)
|
|
target: creature or object touched
|
|
Numerological Evocation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- " The Path of Numbers \n "
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 3, sorcerer/wizard 3, witch 4
|
|
range: see text
|
|
saving_throw: Reflex half
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: see text
|
|
Numerological Resistance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Numerological resistance allows numerologists to use the Path of Numbers to grant
|
|
their allies resilience in the face of elemental dangers. Roll 5d8; this is your
|
|
dice pool. You will use each die in the pool exactly once to customize numerological
|
|
resistance.
|
|
duration: see text
|
|
effect: null
|
|
level: cleric 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: see text
|
|
Oasis:
|
|
area: null
|
|
casting_time: 30 minutes
|
|
components: V, S, M/DF (1 gallon of water)
|
|
description:
|
|
- This spell functions in any natural terrain on the Material Plane. It redirects
|
|
the flow of water in the ground toward the surface at the designated point, creating
|
|
a permanent water source similar to a natural spring. The spring discharges 5
|
|
gallons of pure drinking water per caster level each hour.
|
|
duration: instantaneous
|
|
effect: water source similar to a natural spring
|
|
level: cleric 6, druid 5, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Oath of Anonymity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You swear an oath not to reveal your identity, magically preventing anyone from
|
|
discovering it so long as you avoid revealing your face or other easily identifiable
|
|
features. The spell distorts your voice and subtly alters your body language and
|
|
the appearance of your gear and any animals you use, whether as companions, mounts,
|
|
or otherwise. This spell does not make you appear to be a different creature type,
|
|
nor does it change your apparent height or body type.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 0, inquisitor 0, medium 0, paladin 1, sorcerer/wizard 0
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: you
|
|
Oath of Justice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell seals a solemn vow between two creatures. When this spell is cast,\
|
|
\ the targets must clasp hands and swear their oath in Kols\u2019s name. The spell\
|
|
\ functions like mark of justice, except as noted above and rather than being\
|
|
\ cursed, the oath-breaker gains a mark on the face indicating to all dwarves\
|
|
\ who see it that the target has broken a sacred oath, which gives the oath-breaker\
|
|
\ a \u20134 penalty to influence dwarves. The mark can be removed as described\
|
|
\ in the mark of justice spell, or the other target can forgive the oath- breaker,\
|
|
\ which causes the mark to vanish."
|
|
duration: permanent (see text)
|
|
effect: null
|
|
level: cleric/oracle 3, paladin 2 (Kols)
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: two creatures touched
|
|
Oath of Peace:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Entreating your deity for aid, you make a temporary oath of peace, granting you\
|
|
\ superior defenses but means you can\u2019t attack for the duration of the oath.\
|
|
\ For as long as you are subject to this spell, you gain a +5 sacred bonus to\
|
|
\ AC and on saving throws, as well as DR 10/evil. If you make a direct or indirect\
|
|
\ attack or any show any hostility toward any creature, the spell immediately\
|
|
\ ends. "
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: paladin 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Object Possession, Lesser:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as possession, except you possess an object instead of a
|
|
creature.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: medium 2, mesmerist 3, occultist 2, psychic 3, sorcerer/wizard 4, spiritualist
|
|
3, witch 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'No'
|
|
target: unattended Tiny or Small object
|
|
Object Reading:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You read the psychic impressions left upon an object by emotionally or psychically\
|
|
\ charged events in the item\u2019s history, or the information imprinted by the\
|
|
\ charge object or implant false reading spells. This spell returns the same information\
|
|
\ as the psychometry occult skill unlock, but gives 1 piece of information when\
|
|
\ cast and requires 1 round of concentration per additional piece of information\
|
|
\ instead of 1 minute. You must still attempt an Appraise check to see how much\
|
|
\ information you gain. You gain a +10 competence bonus on the check."
|
|
duration: concentration , up to 1 round per level (D)
|
|
effect: null
|
|
level: medium 1, mesmerist 2, occultist 1, psychic 2, spiritualist 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: one touched object
|
|
Obscure Object:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (chameleon skin)
|
|
description:
|
|
- This spell hides an object from location by divination (scrying) effects, such
|
|
as the scrying spell or a crystal ball. Such an attempt automatically fails (if
|
|
the divination is targeted on the object) or fails to perceive the object (if
|
|
the divination is targeted on a nearby location, object, or person).
|
|
duration: 8 hours (D)
|
|
effect: null
|
|
level: bard 1, cleric/oracle 3, inquisitor 3, mesmerist 1, occultist 2, psychic
|
|
2, sorcerer/wizard 2, spiritualist 3
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: abjuration
|
|
spell_resistance: yes (object)
|
|
target: one object touched of up to 100 lbs./level
|
|
Obscure Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (herbs used in antitoxins worth 10 gp)
|
|
description:
|
|
- You make the touched poison difficult to detect or identify. Detect poison and
|
|
similar effects detect an obscured poison only with a successful caster level
|
|
check against a DC equal to 15 + your caster level (rolled secretly by the GM).
|
|
Even if the poison is detected, the DC of Craft (alchemy) or Wisdom checks to
|
|
identify the poison is increased by 10.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 1, antipaladin 1, bard 1, cleric 1, druid 1, mesmerist 1, shaman
|
|
1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one dose of poison or one venomous creature touched
|
|
Obscured Script:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a scrap of paper bearing a simple sentence written in at least
|
|
five languages)
|
|
description:
|
|
- "You create a latent illusion that clouds the judgment and reading ability of\
|
|
\ any creature that examines a targeted text. While casting the spell, you can\
|
|
\ designate up to one creature other than yourself per level to be immune to the\
|
|
\ effects. All other creatures that read the text must succeed at a Will save\
|
|
\ or find it difficult to properly parse and decipher the contents. This increases\
|
|
\ the DC of Linguistics checks to decipher the text by an amount equal to your\
|
|
\ caster level (maximum +10), and it increases the DC of the Wisdom check to avoid\
|
|
\ drawing a false conclusion by an equal amount. Unaffected creatures gain a circumstance\
|
|
\ bonus equal to your caster level (maximum +10) on Bluff checks to deceive affected\
|
|
\ creatures about the text\u2019s contents. The spell obscures any magical glyphs,\
|
|
\ runes, or symbols within the text, increasing the Perception DC to find such\
|
|
\ traps by an amount equal to half your caster level (maximum +5). Obscured script\
|
|
\ can be made permanent with a permanency spell by a caster of 10th level or higher\
|
|
\ for the cost of 5,000 gp."
|
|
duration: 24 hours (D)
|
|
effect: null
|
|
level: bard 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none; see text
|
|
school: illusion (phantasm))
|
|
spell_resistance: 'no'
|
|
target: one touched page, scroll , inscription, book, or other document no more
|
|
than 3 feet in any dimension
|
|
Obscuring Mist:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A misty vapor arises around you. It is stationary. The vapor obscures all sight,
|
|
including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
|
|
have a 20% miss chance). Creatures farther away have total concealment (50% miss
|
|
chance, and the attacker cannot use sight to locate the target).
|
|
duration: 1 min./level (D)
|
|
effect: cloud spreads in 20-ft. radius from you, 20 ft. high
|
|
level: cleric/oracle 1, druid 1, magus 1, shaman 1, sorcerer/wizard 1, unchained
|
|
summoner 1, witch 1
|
|
range: 20 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Obsidian Flow:
|
|
area: 20-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small piece of obsidian)
|
|
description:
|
|
- "You convert a thin layer of the ground to molten glass that cools quickly. Creatures\
|
|
\ in the area take 1d6 points of fire damage per two caster levels (maximum of\
|
|
\ 10d6) and become entangled. Any creature within the area that makes a successful\
|
|
\ Reflex save takes half damage and is not entangled. An entangled creature can\
|
|
\ attempt to free itself by spending a move action to attempt a Strength check\
|
|
\ or Escape Artist check (the DC equals the spell\u2019s saving throw DC)."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 4, sorcerer/wizard 4, summoner 3, unchained summoner 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex partial, see text
|
|
school: transmutation [earth, fire]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Old Salt\u2019s Curse":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a flask of seawater)
|
|
description:
|
|
- 'You inflict a curse of the roiling sea upon the target, making it permanently
|
|
sickened. Anytime the target is on or in the water more than a mile from shore,
|
|
it also becomes staggered with seasickness. This curse cannot be dispelled, though
|
|
remove curse or break enchantment can negate it. '
|
|
duration: permanent
|
|
effect: null
|
|
level: druid 5, witch 5
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Oneiric Horror:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause the subject to believe it is being attacked by a creature out of its
|
|
nightmares. Each round, the subject makes a full-attack action against the creature.
|
|
A flying creature can still attempt a Fly check to hover. Each round on its turn
|
|
after making a full attack against the imaginary creature, the subject can attempt
|
|
a new saving throw to end the effect. The subject is fatigued for 1 minute after
|
|
the spell ends.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, medium 1, mesmerist 2, psychic 2, sorcerer/wizard 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Ooze Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- You assume the form of a Small or Medium ooze. Regardless of the type of ooze
|
|
you transform into, you gain base speed 10 feet, climb speed 10 feet, swim speed
|
|
20 feet, and blindsense 30 feet. You gain a +4 resistance bonus on saving throws
|
|
against mind-affecting effects and poison. A wood or metal weapon that strikes
|
|
you takes acid damage as if from your slam unless the wielder succeeds at a Reflex
|
|
saving throw.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 5, magus 5, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Open Arms:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, F (a magical or masterwork melee weapon)
|
|
description:
|
|
- "You cast this spell in response to a specific cavalier\u2019s challenge, inquisitor\u2019\
|
|
s judgment, or smite (such as a paladin\u2019s smite evil) declared against you\
|
|
\ by an enemy creature. It can also be cast if a creature uses a spell that causes\
|
|
\ you to qualify as the creature\u2019s favored enemy when you normally wouldn\u2019\
|
|
t, such as instant enemy."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: melee weapon touched
|
|
Open Book:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a page torn from a book)
|
|
description:
|
|
- "You lay bare not only the mind of a target, but the target\u2019s history as\
|
|
\ well. The target takes a \u20132 penalty on saving throws against divinations,\
|
|
\ and Diplomacy checks to gather information about the target gain a bonus equal\
|
|
\ to half your caster level (maximum +10)."
|
|
duration: permanent
|
|
effect: null
|
|
level: antipaladin 2, bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/wizard
|
|
3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Open and Shut:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, F (a doornail, doorknob, or hinge)
|
|
description:
|
|
- You alter the appearance of a door and disguise whether it is open or closed.
|
|
You can cause the touched door to appear closed regardless of whether it is open
|
|
or closed, to appear open regardless of whether it is open or closed, or to appear
|
|
to open or close. After you cast the spell, you can change between these options
|
|
as a move action. Creatures using a move action to open or shut the door can attempt
|
|
a Will save to disbelieve the illusion.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will disbelief
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: one door, window, or similar portal no more than 10 feet by 10 feet in area
|
|
Open-Close:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a brass key)
|
|
description:
|
|
- "You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle,\
|
|
\ barrel, or other container. If anything resists this activity (such as a bar\
|
|
\ on a door or a lock on a chest), the spell fails. In addition, the spell can\
|
|
\ only open and close things weighing 30 pounds or less. Thus, doors, chests,\
|
|
\ and similar objects sized for enormous creatures may be beyond this spell\u2019\
|
|
s ability to affect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 0, magus 0, psychic 0, sorcerer/wizard 0, summoner/unchained summoner
|
|
0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: object weighing up to 30 lbs. or portal that can be opened or closed
|
|
Opportunistic Loyalty:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- Cast this spell when a creature within range casts a spell that provides an effect
|
|
for its allies (such as bless or prayer). You are considered an ally of the caster
|
|
for the purposes of that spell. Although you are momentarily considered an ally,
|
|
the caster need not target you if the spell requires that the caster select one
|
|
or more allies to be affected by the spell (as does haste). This spell does not
|
|
allow a target spell to affect more creatures than described in its target entry.
|
|
If this spell would raise the total number of affected targets above that allowed
|
|
by the target spell, opportunistic loyalty has no effect.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 1, cleric 1, inquisitor 1, mesmerist 1, psychic 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Oppressive Boredom:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fill your target with boredom. The target loses all interest in its current\
|
|
\ task and must make a Will save against the spell\u2019s effect in order to perform\
|
|
\ its next action. If the target fails, it takes no action that round. The boredom\
|
|
\ lasts until the duration expires or the target breaks the spell\u2019s effect\
|
|
\ with a successful Will save."
|
|
duration: 1 round/level or until broken (see text)
|
|
effect: null
|
|
level: bard 2, medium 2, mesmerist 2, psychic 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
"Oracle\u2019s Burden":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You entreat the forces of fate to bestow your oracle\u2019s curse upon another\
|
|
\ creature. The target creature suffers all the hindrances and none of the benefits\
|
|
\ of your oracle\u2019s curse class feature. You still suffer all effects of your\
|
|
\ oracle\u2019s curse."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: oracle 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Oracle\u2019s Vessel":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target gains all the benefits of your oracle\u2019s curse, with none of the\
|
|
\ penalties. In some cases, this has no effect (for example, a fighter with your\
|
|
\ haunted curse can\u2019t cast spells and doesn\u2019t gain any benefit from\
|
|
\ having additional spells known)."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: oracle 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Orb of the Void:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a black gemstone of any kind worth 50 gp)
|
|
description:
|
|
- You create a small weightless sphere of pure negative energy. As a move action,
|
|
you can move it up to 30 feet per round in any direction. If it enters a space
|
|
with a living creature, it stops moving for the round and that creature gains
|
|
one negative level (Fortitude negates). Any creature passing through or ending
|
|
its turn in the space occupied by the sphere gains one negative level (Fortitude
|
|
negates). Twenty-four hours after gaining a negative level from the sphere, the
|
|
subject must make a Fortitude saving throw (the DC of this save is equal to the
|
|
DC of this spell) for each negative level. If the save succeeds, that negative
|
|
level is removed. If it fails, that negative level becomes permanent.
|
|
duration: 1 round/level (D)
|
|
effect: 1-ft.-diameter sphere
|
|
level: cleric/oracle 8, sorcerer/wizard 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Orchid\u2019s Drop":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a much-diluted drop of sun orchid nectar worth 500 gp)
|
|
description:
|
|
- "This extract, distilled from a much-diluted drop of the nectar of a sun orchid\
|
|
\ flower, can transform an alchemist\u2019s mutagen into a potent healing tonic."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
"Order\u2019s Wrath":
|
|
area: non-lawful creatures within a burst that fills a 30-ft. cube
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You channel lawful power to smite enemies. The power takes the form of a three-dimensional
|
|
grid of energy. Only chaotic and neutral (not lawful) creatures are harmed by
|
|
the spell.
|
|
duration: instantaneous (1 round); see text
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial; see text
|
|
school: evocation [lawful]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Out of Sight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a strip of black cloth)
|
|
description:
|
|
- "The spell inhibits the memories of creatures that perceive you. While creatures\
|
|
\ can perceive you normally, when a creature stops observing you, it must attempt\
|
|
\ a Will save (spell resistance applies). If it fails, it loses all memory of\
|
|
\ its awareness of you and your actions while you were under the effects of this\
|
|
\ spell. The spell\u2019s duration listed above measures how long the out of sight\
|
|
\ effect lasts on you, but the memory alteration is instantaneous and can be reversed\
|
|
\ only by magic such as modify memory."
|
|
duration: 1 minute/level (D); see text
|
|
effect: null
|
|
level: medium 3, mesmerist 3, psychic 4
|
|
range: personal
|
|
saving_throw: Will negates; see text
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: yes; see text
|
|
target: you
|
|
Outbreak:
|
|
area: 20-ft. burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause any diseased creatures in the area to become extremely contagious.\
|
|
\ Any affected creature is overcome by a fit of wracking coughs, causing it to\
|
|
\ become fatigued and exposing any creatures within 10 feet of the diseased creature\
|
|
\ to the diseases it carries. On a successful save, a creature is fatigued for\
|
|
\ 1 round and doesn\u2019t have a chance to infect nearby creatures."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 2, arcanist 3, bloodrager 3, cleric/oracle 2, druid 2, hunter
|
|
2, sorcerer/wizard 3, warpriest 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Overland Flight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like a fly spell, except you can fly at a speed of 40 feet
|
|
(30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load)
|
|
with a bonus on Fly skill checks equal to half your caster level. When using this
|
|
spell for long-distance movement, you can hustle without taking nonlethal damage
|
|
(a forced march still requires Constitution checks). This means you can cover
|
|
64 miles in an 8-hour period of flight (or 48 miles at a speed of 30 feet).
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 5, magus 5, shaman 5, sorcerer/wizard 5, summoner 4, unchained
|
|
summoner 5, witch 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Overlook:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You enhance your natural ability to seem small and unimportant, causing those\
|
|
\ around you to overlook you. You gain a +20 bonus on Stealth checks, which doesn\u2019\
|
|
t stack with bonuses from effects that actually make you sneakier, such as invisibility\
|
|
\ or respectful quiet (see below); you do not need cover or concealment to hide;\
|
|
\ and you can hide while you are being observed. If a creature fails to notice\
|
|
\ you because of this spell, that creature can still remember seeing a halfling\
|
|
\ pass by, but attach no importance to the memory. You do not gain these benefits\
|
|
\ against creatures that are immune to compulsions or mind-affecting effects,\
|
|
\ and spell resistance applies. If you take an actively aggressive or extremely\
|
|
\ conspicuous action, creatures automatically notice you, and you gain no further\
|
|
\ benefits against those creatures for the remainder of the spell\u2019s duration."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, mesmerist 3, psychic 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
Overstimulate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF ( smelling salts )
|
|
description:
|
|
- You deprive a creature of the blissful oblivion of unconsciousness, either to
|
|
keep it going despite grievous injuries or to prolong its suffering. For the duration
|
|
of the spell, the target gains the ferocity ability, allowing it to remain conscious
|
|
and continue fighting even if its hit point total is below 0. The target is still
|
|
staggered and loses 1 hit point each round, and the target still dies when its
|
|
hit point total reaches a negative amount equal to its Constitution score.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, bloodrager 2, cleric 2, druid 2, psychic 2, ranger 2,
|
|
shaman 2, summoner 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Overwhelming Grief:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause a single opponent to become profoundly stricken with intense grief.\
|
|
\ He can take no actions, takes a \u20132 penalty to Armor Class, and loses his\
|
|
\ Dexterity bonus (if any). He can attempt a new save each round to break the\
|
|
\ spell\u2019s effect."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Overwhelming Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (an adder\u2019s fang)"
|
|
description:
|
|
- "This spell increases the virulence of the targeted dose of poison, making the\
|
|
\ poison more difficult to resist. The poison is unaffected by delay poison, and\
|
|
\ the DC to remove it with neutralize poison is increased by 5. Additionally,\
|
|
\ the poison uses its own saving throw DC or overwhelming poison\u2019s DC, whichever\
|
|
\ is higher."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: antipaladin 4, cleric 6, druid 6, ranger 4, shaman 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy [poison]
|
|
spell_resistance: 'no'
|
|
target: one creature or one dose of poison ; see text
|
|
Overwhelming Presence:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a swan feather)
|
|
description:
|
|
- Your presence inspires incredible awe in those nearby. A creature that fails a
|
|
save against this spell falls to the ground and prostrates itself before you,
|
|
believing it bows before a divine presence. A flying creature incapable of hovering
|
|
must land immediately in order to prostrate itself. These creatures are considered
|
|
to be helpless for the duration of the spell. Each round on its turn, a target
|
|
of this spell may attempt a new saving throw to end the effect; this is a full-round
|
|
action that does not provoke attacks of opportunity. A creature that recovers
|
|
from this spell early after being affected by it for at least 1 round takes 1d6
|
|
points of Wisdom drain and is staggered for 1d4 rounds. A creature that makes
|
|
the initial save to resist this spell is merely staggered for 1 round.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 6, cleric/oracle 9, inquisitor 6, sorcerer/wizard 9
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates, see text
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
"Owl\u2019s Wisdom":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (feathers or droppings from an owl)
|
|
description:
|
|
- "The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus\
|
|
\ to Wisdom, adding the usual benefit to Wisdom-related skills. Clerics, druids,\
|
|
\ and rangers (and other Wisdom-based spellcasters) who receive owl\u2019s wisdom\
|
|
\ do not gain any additional bonus spells for the increased Wisdom, but the save\
|
|
\ DCs for their spells increase."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 2, cleric/oracle 2, druid 2, medium 2, paladin 2, psychic 2, ranger
|
|
2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Pack Empathy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create an instinctual connection between the targets. Each can sense the\
|
|
\ others\u2019 overall emotional states, which allows them to communicate basic\
|
|
\ emotional concepts (such as alerting each other of danger due to increased stress).\
|
|
\ Once the spell has been cast on the subjects, the distance between them and\
|
|
\ the caster doesn\u2019t affect the spell as long as they are on the same plane\
|
|
\ of existence. If a subject leaves the plane, or if it dies, the spell ceases\
|
|
\ to function for it."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bloodrager 3, druid 3, inquisitor 3, medium 2, ranger 2, sorcerer/wizard
|
|
3, spiritualist 3, summoner 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: you plus one willing living creature per 3 levels, no two of which can be
|
|
more than 30 ft. apart
|
|
Page-Bound Epiphany:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a book with blank pages)
|
|
description:
|
|
- "You magically scour the world\u2019s libraries for information that might refresh\
|
|
\ your memory about a topic. Upon casting this spell, the focus book\u2019s pages\
|
|
\ fill with snippets and selections from countless books. You can spend up to\
|
|
\ 1 round per caster level (maximum 10) reading these notes. You may cease reading\
|
|
\ at any time, and when you do you can immediately attempt one Knowledge check\
|
|
\ with a +1 circumstance bonus for each round you spent studying the book (maximum\
|
|
\ +10). The writing disappears when the spell ends, and if you fail to succeed\
|
|
\ at a Knowledge check on the round you stop reading the notes, you don\u2019\
|
|
t gain the benefits of this spell."
|
|
duration: 1 round/level (see text)
|
|
effect: null
|
|
level: bard 2, cleric 2, magus 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Pain Strike:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Pain strike racks the targeted creature with agony, inflicting 1d6 points of\
|
|
\ nonlethal damage per round for 1 round per level (maximum 10 rounds). Additionally,\
|
|
\ the affected creature is sickened for the spell\u2019s duration, and the caster\
|
|
\ gains a +4 circumstance bonus on Intimidate checks against the target."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bloodrager 3, psychic 2, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: evocation [evil, pain]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Painful Revelation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You augment an ongoing illusion effect to strike out painfully at creatures that
|
|
see through it. When a creature successfully disbelieves an illusion that is the
|
|
target of painful revelation, it takes 1d6 points of nonlethal damage for every
|
|
2 caster levels you have (maximum 10d6) and is staggered for 1d4 rounds. A successful
|
|
Will save reduces the nonlethal damage by half and negates the staggered effect.
|
|
Once painful revelation has been triggered, the spell ends.
|
|
duration: 1 hour/level or until discharged
|
|
effect: null
|
|
level: antipaladin 2, bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: abjuration [mind-affecting, pain]
|
|
spell_resistance: 'no'
|
|
target: one ongoing illusion effect
|
|
"Paladin\u2019s Sacrifice":
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, DF
|
|
description:
|
|
- You open up a brief but powerful divine conduit between you and another creature,
|
|
taking on the damage and any other effects that creature suffers. When a creature
|
|
in range is hit by an attack or fails a saving throw, you can cast this spell
|
|
and the wounds and/or effects are magically transmitted to you instead of the
|
|
target. You are affected as if you were hit by the attack or failed the saving
|
|
throw, taking all the damage and suffering all of the adverse effects. Any resistances
|
|
or immunities you have are applied normally, but you cannot otherwise reduce or
|
|
negate the damage or effects in any way.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Pale Flame:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (caphorite shard)
|
|
description:
|
|
- This spell functions as per produce flame, except that the flames never glow brighter
|
|
than dim light, including any fires started by this spell. These flames cast light
|
|
only half the distance of a torch and cannot be seen from more than 100 feet away.
|
|
The flames deal 2d6 points of fire damage + 1 point per caster level (maximum
|
|
+5). Against plants, this damage increases to 2d6 points + 2 points per caster
|
|
level (maximum +10).
|
|
duration: 1 minute/level (D)
|
|
effect: flame in your palm
|
|
level: druid 2, hunter 2, shaman 2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Paragon Surge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You surge with ancestral power, temporarily embodying all the strengths of both
|
|
elvenkind and humankind simultaneously, and transforming into a paragon of both
|
|
races, something greater than elf or human alone. Unlike with most polymorph effects,
|
|
your basic form does not change, so you keep all extraordinary and supernatural
|
|
abilities of your half-elven form as well as all of your gear.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 3, arcanist 3, bloodrager 3, cleric 3, crimson assassin 3, investigator
|
|
3, magus 4, medium 3, oracle 3, paladin 4, sorcerer/wizard 3, warpriest 3, witch
|
|
3
|
|
range: personal ( half-elf only)
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Paranoia:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target believes everyone it sees is an enemy. The target becomes hostile\
|
|
\ to all creatures, treating all creatures as enemies and only itself as an ally.\
|
|
\ The target must attempt attacks of opportunity whenever any creature provokes\
|
|
\ them. Finally, whenever the target is adjacent to two or more creatures, its\
|
|
\ paranoia overwhelms it, and it takes a \u20132 penalty on attack rolls, weapon\
|
|
\ damage rolls, ability checks, skill checks, and saving throws."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, medium 1, mesmerist 1, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Parasitic Soul:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "This spell functions like magic jar except as noted above, and instead of your\
|
|
\ own soul, you can transfer a trapped soul (such as one trapped in a soul gem\
|
|
\ or trapped with soul bind or trap the soul) from the receptacle into an unwilling\
|
|
\ target\u2019s body. If the target creature fails its saving throw, it dies and\
|
|
\ the trapped soul in the receptacle permanently inhabits the body as if using\
|
|
\ magic jar. The trapped soul does not get a saving throw to resist this transfer.\
|
|
\ To dismiss the spell, you must be within range of the possessed body."
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: cleric 9, psychic 9, shaman 9, sorcerer/wizard 9, witch 9
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: necromancy [death, evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Parchment Swarm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (blank parchment or magic scroll ; see text)
|
|
description:
|
|
- When you cast this spell, you quickly tear a parchment into shreds, releasing
|
|
the flying fragments to swarm around a target creature and deliver thousands of
|
|
tiny paper cuts.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 5, occultist 4, sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex half; see text
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Particulate Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of fine sand)
|
|
description:
|
|
- "The targets\u2019 physical forms undergo a bizarre transformation. They look\
|
|
\ and function normally, but are composed of countless particles that separate\
|
|
\ and reconnect to remain whole. Each target gains fast healing 1 and is immune\
|
|
\ to bleed damage, critical hits, sneak attacks, and other forms of precision\
|
|
\ damage. The value of this fast healing increases by 1 at caster levels 10th,\
|
|
\ 15th, and 20th. Any target can end the spell effect on itself as a swift action;\
|
|
\ the target then regains 5d6 hit points and can attempt an additional saving\
|
|
\ throw against any one disease or poison affecting it (at the original save DC),\
|
|
\ ending that disease or poison with a successful saving throw."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 7, occultist 5, psychic 7, sorcerer/wizard 7, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Pass without Trace:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The subject or subjects of this spell do not leave footprints or a scent trail
|
|
while moving. Tracking the subjects is impossible by non-magical means.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 1, ranger 1, shaman 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Passing Fancy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When you cast this spell, you dictate one specific topic or recent event and instill
|
|
a magical obsession with that subject within the target. An affected creature
|
|
becomes fascinated by the topic, and becomes completely focused on discussing
|
|
the event with anyone nearby, possibly wandering off or distracting unaffected
|
|
creatures.
|
|
duration: 4d4 rounds (D)
|
|
effect: null
|
|
level: bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Passwall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (sesame seeds)
|
|
description:
|
|
- "You create a passage through wooden, plaster, or stone walls, but not through\
|
|
\ metal or other harder materials. The passage is 10 feet deep plus an additional\
|
|
\ 5 feet deep per three caster levels above 9th (15 feet at 12th, 20 feet at 15th,\
|
|
\ and a maximum of 25 feet deep at 18th level). If the wall\u2019s thickness is\
|
|
\ more than the depth of the passage created, then a single passwall simply makes\
|
|
\ a niche or short tunnel. Several passwall spells can then form a continuing\
|
|
\ passage to breach very thick walls. When passwall ends, creatures within the\
|
|
\ passage are ejected out the nearest exit. If someone dispels the passwall or\
|
|
\ you dismiss it, creatures in the passage are ejected out the far exit, if there\
|
|
\ is one, or out the sole exit if there is only one."
|
|
duration: 1 hour/level (D)
|
|
effect: 5-ft.-by-8-ft. opening, 10 ft. deep plus 5 ft. deep per three additional
|
|
levels
|
|
level: sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Path of Glory:
|
|
area: four 5-ft. squares/level (see text)
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause four 5-foot squares (one of which must be your space) to glow with dim
|
|
illumination. Starting on your next turn, as a swift action you can extend the
|
|
glowing area by an additional four 5-foot squares; each new square must be adjacent
|
|
to a square that was previously glowing. Allies that end their turns on a glowing
|
|
square (including one who falls unconscious in the square) are healed of 1 point
|
|
of damage.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric 2
|
|
range: touch (see text)
|
|
saving_throw: none
|
|
school: conjuration (healing)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Path of the Winds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "With a sweeping gesture, you call forth mighty winds to clear a path ahead of\
|
|
\ you. The winds are the equivalent of a windstorm. During the first round of\
|
|
\ the spell, the winds sweep the designated area clear of anything of Small or\
|
|
\ smaller size, blowing it outward to the sides of the spell\u2019s effect (50%\
|
|
\ chance of landing on either side). You may move within the effect without penalty,\
|
|
\ though all other creatures are subject to the wind\u2019s effects. On the second\
|
|
\ and all later rounds of the spell, the edges of the effect are treated as a\
|
|
\ wind wall. If the effect includes a body of water or other liquid, the winds\
|
|
\ create a channel up to 40 feet deep into the surface of the liquid. On your\
|
|
\ turn as a move action, you can move the effect of this spell, either rotating\
|
|
\ it at one of its ends up to 45 degrees, or moving it up to 50 feet in line with\
|
|
\ its current orientation (toward you or away from you)."
|
|
duration: concentration + 1 round
|
|
effect: 40-ft.-high downdraft of wind in a 100-foot line
|
|
level: druid 6, sorcerer/wizard 6
|
|
range: 100 ft.
|
|
saving_throw: Fort negates
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Pattern Recognition:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Pattern recognition allows you to notice unusual breaks in the patterns of stones\
|
|
\ in a wall, boards in a \uFB02oor, cracks in glass, trees in a forest, or similar\
|
|
\ interruptions. You gain an insight bonus equal to one-half your caster level\
|
|
\ (minimum +1, maximum +10) on Perception checks."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Peace Bond:
|
|
area: one or more 5-ft. cubes, no two of which can be more than 30 ft. apart
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a glass cube)
|
|
description:
|
|
- "This spell creates one glowing rune of peace, plus one per 2 caster levels above\
|
|
\ 1st (to a maximum of five runes at 9th level). An identical symbol appears on\
|
|
\ your forehead for the duration of the spell and cannot be disguised (though\
|
|
\ it is visible only if you are visible). Each rune illuminates a 5-foot cube,\
|
|
\ preventing any spell you cast of up to 3rd level and that has a defined area\
|
|
\ (as opposed to targets or an effect) from entering or affecting the 5-foot cube.\
|
|
\ For example, creatures and items within any square affected by peace bond take\
|
|
\ no damage from a fireball you cast. However, if you cast stinking cloud, the\
|
|
\ noxious vapors are an effect and enter such cubes normally. This spell does\
|
|
\ not break line of effect within any other spells you cast; it simply negates\
|
|
\ all effects of your 1st-, 2nd- and 3rd-level area spells within the peace bond\u2019\
|
|
s area."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, cleric 1, druid 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Peacebond:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You lock a weapon in place on its owner\u2019s body, or within the weapon\u2019\
|
|
s sheath or holster. Anyone who then tries to draw the weapon must spend a standard\
|
|
\ action and succeed at a Strength check (DC equal to the saving throw DC) to\
|
|
\ do so, provoking attacks of opportunity whether the attempt succeeds or fails."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: abjuration
|
|
spell_resistance: yes (object)
|
|
target: one sheathed or slung weapon
|
|
"Peacemaker\u2019s Parley":
|
|
area: creatures in a 20-ft.-radius spread
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- You can attempt to influence unfriendly or hostile creatures, altering their attitudes
|
|
toward you. After casting, make a Diplomacy check against the creatures as a free
|
|
action; you gain a +2 sacred bonus on this check against creatures that failed
|
|
their saves against the spell. Even if you favorably manipulate the attitude of
|
|
the affected targets, they quickly revert to their previous attitude if threatened
|
|
or treated poorly.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 2 (Grundinnar)
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [language-dependent, mind- affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Peerless Integrity:
|
|
area: 10-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Peerless integrity conceals the alignment of creatures from divination magic.\
|
|
\ All creatures within the spell\u2019s area, including you, appear to have lawful\
|
|
\ good auras for the purposes of divination spells and effects that reveal alignments\
|
|
\ (such as detect law and see alignment), instead of their actual alignments.\
|
|
\ If the caster of such divination magic succeeds at a Will save, the caster recognizes\
|
|
\ whether the readings are true or false. Any creature under the effects of this\
|
|
\ spell gains a +2 circumstance modifier on Bluff and Diplomacy checks."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: antipaladin 2, bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: none or Will negates; see text
|
|
school: illusion (glamer)
|
|
spell_resistance: none
|
|
target: null
|
|
Pellet Blast:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of metal pellets or handful of cold iron , silver
|
|
, or adamantine pellets; see descriptions for cost)
|
|
description:
|
|
- This spell creates an explosion of conjured metal pellets, striking everything
|
|
within its area and dealing 1d8 points of piercing damage per two caster levels,
|
|
maximum 5d8. This damage is subject to damage reduction. If the material component
|
|
is made of cold iron (costing 50 gp), silver (costing 20 gp), or adamantine (costing
|
|
100 gp), the resulting blast can overcome damage reduction of the appropriate
|
|
type. The pellets disappear after the spell is cast and the damage is dealt.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 4, magus 4, psychic 3, sorcerer/wizard 3, summoner/unchained summoner
|
|
3
|
|
range: 30 ft.
|
|
saving_throw: Reflex half
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Penumbral Disguise:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You mask your features with shadowy illumination, gaining a competence bonus\
|
|
\ equal to your caster level on Disguise checks and Stealth checks attempted while\
|
|
\ in normal light, dim light, or darkness. In addition, creatures that see you\
|
|
\ while you are in dim light or darkness are unable to discern any but the most\
|
|
\ general information about your appearance or actions. For example, they can\
|
|
\ determine your general shape (such as humanoid), as well as the gist of your\
|
|
\ actions (such as, \u201CShe was trying to break into the store\u201D), but cannot\
|
|
\ determine your precise actions, your appearance, or any identifying information\
|
|
\ about you. In bright light, your normal appearance is revealed."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 3, bard 3, inquisitor 3, mesmerist 3, occultist 3, sorcerer/wizard
|
|
3, witch 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration [shadow]
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Perceive Betrayal:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (12 drops of blood), F (a silver circlet worth 500 gp)
|
|
description:
|
|
- "By donning a silver circlet anointed with blood, you gain the ability to sense\
|
|
\ traitorous intent toward a single person to whom you defer, designated when\
|
|
\ you cast the spell. The spell alerts you when a creature with traitorous intent\
|
|
\ is within 200 feet, although it doesn\u2019t identify the source. By concentrating,\
|
|
\ you can learn the strength of the greatest threat, based on the following categories."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 6, inquisitor 4, sorcerer/wizard 7, witch 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Perceive Cues:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of water)
|
|
description:
|
|
- Your senses become preternaturally keen, and you gain insight into subtle behavioral
|
|
cues. For the duration of the spell, you receive a +5 competence bonus on Perception
|
|
and Sense Motive checks.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 2, inquisitor 2, mesmerist 2, occultist 2, psychic 2, ranger 2,
|
|
witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Perfect Placement:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a chess piece)
|
|
description:
|
|
- Affected creatures gain tactical knowledge and maximize their efficiency on the
|
|
field of battle. Each gains a +1 insight bonus to AC and Reflex saves. Against
|
|
attacks of opportunity, the insight bonus to AC increases to +3.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. plus 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Permanency:
|
|
area: null
|
|
casting_time: 2 rounds
|
|
components: V, S, M (see tables below)
|
|
description:
|
|
- This spell makes the duration of certain other spells permanent. You first cast
|
|
the desired spell and then follow it with the permanency spell.
|
|
duration: permanent; see text
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: see text
|
|
saving_throw: none
|
|
school: universal
|
|
spell_resistance: 'no'
|
|
target: see text
|
|
Permanent Hallucination:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as audiovisual hallucination, except that the phantasm you
|
|
create includes visual, auditory, olfactory, tactile, and thermal components,
|
|
and the phantasm follows a complex script. The phantasm follows that script without
|
|
your having to concentrate on it and can react to stimuli the target perceives,
|
|
as appropriate for the script. Unlike most illusions with a save to disbelieve,
|
|
if the target disbelieves a permanent hallucination, she can choose to end the
|
|
effect entirely at any time.
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: psychic 7, sorcerer/wizard 7
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Permanent Image:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like silent image, except that the figment includes visual,
|
|
auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating,
|
|
you can move the image within the limits of the range, but it is static while
|
|
you are not concentrating.
|
|
duration: permanent (D)
|
|
effect: figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level
|
|
(S)
|
|
level: bard 6, sorcerer/wizard 6
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (figment)
|
|
spell_resistance: null
|
|
target: null
|
|
Pernicious Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You weaken the target\u2019s defenses against poison. The target gains a \u2013\
|
|
4 penalty on saves against poison, and poisons affecting the target continue for\
|
|
\ another 2 frequency increments (for example, black adder venom lasts 8 rounds\
|
|
\ instead of 6, and arsenic lasts for 6 minutes instead of 4). Attempts to cure\
|
|
\ the poisoned target with skill or magic take a \u20134 penalty."
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: antipaladin 2, druid 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [poison]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Pernicious Pranksters:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (three drops of honey rolled in a sycamore leaf)
|
|
description:
|
|
- "You summon intangible forces of whimsy to perform a variety of tricks and pranks\
|
|
\ upon your foes. Each round on your turn (including the round you cast this spell),\
|
|
\ these incorporeal pranksters perform a single dirty trick, disarm, steal, or\
|
|
\ trip combat maneuver against one of your foes within the spell\u2019s range.\
|
|
\ The whimsical forces have a bonus on combat maneuver checks equal to your caster\
|
|
\ level + your primary spellcasting ability score modifier (Intelligence for wizards,\
|
|
\ Charisma for sorcerers, etc.). Unless the target of the combat maneuver can\
|
|
\ see invisible creatures or forces, the spell gains an additional +4 bonus on\
|
|
\ combat maneuver checks."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 3, druid 5, occultist 3, shaman 5, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels) Effect fey pranksters
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Persistent Image:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like silent image, except that the figment includes visual,
|
|
auditory, olfactory, and thermal components, and the figment follows a script
|
|
determined by you. The figment follows that script without your having to concentrate
|
|
on it. The illusion can include intelligible speech if you wish.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 5
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (figment)
|
|
spell_resistance: null
|
|
target: null
|
|
Persistent Vigor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (ginseng root shavings)
|
|
description:
|
|
- You are filled with a persistent vigor. You gain fast healing 2 and are immune
|
|
to bleed effects as well as the sickened and nauseated conditions. When you succeed
|
|
at a saving throw against a disease or poison effect, that disease or poison effect
|
|
ends (as if you had succeeded at enough saving throws to cure that effect).
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 4, cleric 4, inquisitor 4, shaman 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Persuasive Goad:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- Your eyes flash and the target takes 1d6 points of nonlethal damage. For the next
|
|
minute, you gain a +4 circumstance bonus on Intimidate checks against the target.
|
|
duration: instantaneous and 1 minute
|
|
effect: null
|
|
level: inquisitor 1
|
|
range: close (25 ft. +5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [pain]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Pessimism:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a shard of a broken mirror )
|
|
description:
|
|
- "You erode the target\u2019s confidence and instill a sense of despair."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 4, medium 4, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Phantasmal Affliction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of cod liver oil)
|
|
description:
|
|
- You cause the creature to believe she has a debilitating affliction.
|
|
duration: see text
|
|
effect: null
|
|
level: mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief, then Fortitude or Will negates (see text)
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: living creature
|
|
Phantasmal Asphyxiation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an empty vial )
|
|
description:
|
|
- "Your target must succeed at a Will save or believe it can no longer breathe.\
|
|
\ An affected target must attempt a Fortitude save each round at the beginning\
|
|
\ of its turn. The first time it fails the Fortitude save, it is staggered until\
|
|
\ the next time it attempts a save against the spell. If the target fails a second\
|
|
\ Fortitude save in a row, it falls unconscious for the spell\u2019s remaining\
|
|
\ duration. The target breathes normally while unconscious, but is shaken for\
|
|
\ 1 minute upon awakening. If the target succeeds at two Fortitude saves in a\
|
|
\ row, it shakes off the spell\u2019s effects entirely. Otherwise, the target\
|
|
\ continues to attempt a save each round until it falls unconscious or the spell\
|
|
\ ends. This spell has no effect on creatures that don\u2019t need to breathe."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, witch
|
|
4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief, then Fortitude partial (see text)
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Phantasmal Killer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a phantasmal image of the most fearsome creature imaginable to the\
|
|
\ subject simply by forming the fears of the subject\u2019s subconscious mind\
|
|
\ into something that its conscious mind can visualize: this most horrible beast.\
|
|
\ Only the spell\u2019s subject can see the phantasmal killer. You see only a\
|
|
\ vague shape. The target first gets a Will save to recognize the image as unreal.\
|
|
\ If that save fails, the phantasm touches the subject, and the subject must succeed\
|
|
\ on a Fortitude save or die from fear. Even if the Fortitude save is successful,\
|
|
\ the subject takes 3d6 points of damage."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 4, magus 4, sorcerer/wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief, then Fortitude partial; see text
|
|
school: illusion (phantasm) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Phantasmal Putrefaction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You implant within the minds of your targets the illusion that their skin is rotting
|
|
away, large rents are appearing all over their bodies, and their internal organs
|
|
are spilling out into a putrid halfliquid mass at their feet. Those who fail to
|
|
disbelieve phantasmal putrefaction immediately take 1d4 points of Wisdom damage.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: medium 4, mesmerist 5, sorcerer/wizard 6, witch 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief, then Fortitude partial (see text)
|
|
school: illusion (phantasm)) [fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Phantasmal Reminder:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a memory loop of a successful attack made against the target, forcing\
|
|
\ its conscious mind to recall the details of the attack in such excruciating\
|
|
\ detail that its physical body is racked by the recollection. This spell can\
|
|
\ affect only a creature that has taken damage since the end of your last turn.\
|
|
\ The target first can attempt a Will save to recognize the attack as unreal.\
|
|
\ If it fails that saving throw, the target must succeed at a Fortitude save or\
|
|
\ take an amount of damage equal to 1d6 per caster level (maximum 10d6). Because\
|
|
\ the damage is a quasi-real memory of existing wounds, this damage can\u2019\
|
|
t be reduced or prevented (such as by the shield other spell)."
|
|
duration: 1 round (see text)
|
|
effect: null
|
|
level: antipaladin 3, bard 4, mesmerist 3, psychic 3, shaman 4, sorcerer/wizard
|
|
3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief, then Fortitude partial; see text
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Phantasmal Revenge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When you cast this eerie spell upon a recently slain creature, you cause a ghastly,
|
|
spectral image of it to rise up from its corpse, shrieking for vengeance before
|
|
it vanishes in a burst of unnatural light. This phantom then unerringly seeks
|
|
out the creature that killed it, as long as that creature is on the same plane,
|
|
and tries to slay its killer in turn.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: touch and unlimited; see text
|
|
saving_throw: Will disbelief then Fortitude partial; see text
|
|
school: illusion (phantasm) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Phantasmal Web:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You implant within the minds of your targets the illusion that they are engulfed
|
|
in tangled webs teeming with swarms of tiny spiders. Those who fail to disbelieve
|
|
the phantasmal web are treated as if in a web spell, but must also make a Fortitude
|
|
save at the beginning of each turn or become nauseated for that round by the phantasmal
|
|
spiders.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief, then Fortitude partial; see text
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Phantom Blood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You bolster your life energy. If the loss of hit points at the end of a temporary\
|
|
\ effect that modifies your Constitution (such as barbarian\u2019s rage or bloodrager\u2018\
|
|
s bloodrage) would cause you to become unconscious or kill you, you gain temporary\
|
|
\ hit points equal to your caster level (maximum 10). Each casting of this spell\
|
|
\ grants you temporary hit points only once."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: you
|
|
Phantom Chariot:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "You conjure a quasi-real heavy chariot with four horselike creatures in a team\
|
|
\ to pull it. (The exact description can be customized as you wish.) The chariot\
|
|
\ has all the normal qualities of a heavy chariot. You or a person you designate\
|
|
\ while casting the spell must drive the chariot, which can carry up to six passengers\
|
|
\ (including the driver). The team and chariot make no sound and the team does\
|
|
\ not fight, although the driver can use the chariot like any normal chariot.\
|
|
\ The chariot and team are essentially a single entity with an AC of 19 (\u2013\
|
|
2 size, +6 natural armor, +5 Dex), and 10 hit points + 2 hit points per caster\
|
|
\ level (maximum 50). If the entity loses all its hit points, it disappears, possibly\
|
|
\ subjecting all aboard to a crash (treat as wrecked). The entity gains certain\
|
|
\ powers according to caster level, just like a mount does in the phantom steed\
|
|
\ spell."
|
|
duration: 1 hour/level (D)
|
|
effect: one quasi-real chariot and draft team
|
|
level: sorcerer/wizard 4, summoner 3
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Phantom Driver:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- You conjure a Small or Medium, quasi-real, humanlike creature (the exact physical
|
|
features can be customized as you wish). This creation can drive any vehicle you
|
|
command it to. This phantom creature does not fight, and while animals that power
|
|
a muscle-propelled vehicle driven by the creature do respond to its commands,
|
|
animals otherwise shun the creature and refuse to attack it.
|
|
duration: 1 hour/level (D)
|
|
effect: one quasi-real, humanlike creature
|
|
level: bard 3, sorcerer/wizard 3
|
|
range: 10 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Phantom Hunt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You affect yourself and a single animal companion within 30 feet of you. Both
|
|
you and the animal companion gain darkvision to 100 feet, tremorsense to 20 feet,
|
|
and a 40-foot enhancement bonus to movement. Furthermore, you can track while
|
|
moving at full speed without taking any penalty. If you already have the ability
|
|
to track at full speed, you gain a +4 bonus on Survival checks while tracking
|
|
instead.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 4, ranger 4
|
|
range: personal (see text)
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you and one animal companion within 30 ft.
|
|
Phantom Limb:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell creates a semi-visible psychic manifestation that allows a creature\
|
|
\ to replace a missing body part or parts. This could be as simple as a missing\
|
|
\ finger or toe or as complex as one or more limbs or even a set of wings. The\
|
|
\ creature can use these ghostly appendages exactly as if they were the creature\u2019\
|
|
s own limbs, including any natural attacks or other special abilities. This includes\
|
|
\ any extraordinary abilities granted by the appendages, but not supernatural\
|
|
\ ones."
|
|
duration: 24 hours; see text
|
|
effect: null
|
|
level: psychic 6, spiritualist 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Phantom Steed:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- You conjure a Large, quasi-real, horse-like creature (the exact coloration can
|
|
be customized as you wish). It can be ridden only by you or by the one person
|
|
for whom you specifically created the mount. A phantom steed has a black head
|
|
and body, gray mane and tail, and smoke-colored, insubstantial hooves that make
|
|
no sound. It has what seems to be a saddle, bit, and bridle. It does not fight,
|
|
but animals shun it and refuse to attack it.
|
|
duration: 1 hour/level (D)
|
|
effect: one quasi-real, horse-like creature
|
|
level: bard 3, bloodrager 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner
|
|
2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Phantom Trap:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (special dust worth 50 gp)
|
|
description:
|
|
- "This spell makes a lock or other small mechanism seem to be trapped to anyone\
|
|
\ who can detect traps. You place the spell upon any small mechanism or device,\
|
|
\ such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect\
|
|
\ traps, or who uses any spell or device enabling trap detection, is certain a\
|
|
\ real trap exists. Of course, the effect is illusory and nothing happens if the\
|
|
\ trap is \u201Csprung\u201D; its primary purpose is to frighten away thieves\
|
|
\ or make them waste precious time."
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Phase Door:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- This spell creates an ethereal passage through wooden, plaster, or stone walls,
|
|
but not other materials. The phase door is invisible and inaccessible to all creatures
|
|
except you, and only you can use the passage. You disappear when you enter the
|
|
phase door and appear when you exit. If you desire, you can take one other creature
|
|
(Medium or smaller) through the door. This counts as two uses of the door. The
|
|
door does not allow light, sound, or spell effects through it, nor can you see
|
|
through it without using it. Thus, the spell can provide an escape route, though
|
|
certain creatures, such as phase spiders, can follow with ease. A gem of true
|
|
seeing or similar magic reveals the presence of a phase door but does not allow
|
|
its use.
|
|
duration: one usage per two levels
|
|
effect: ethereal 5-ft.-by-8-ft. opening, 10 ft. deep + 5 ft. deep per three levels
|
|
level: sorcerer/wizard 7, witch 7
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Phase Step:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You instantly transfer the touched creature to a point you designate within range.\
|
|
\ This otherwise functions as the spell dimension door, except that you must have\
|
|
\ line of sight and line of effect to the target\u2019s destination for this spell\u2019\
|
|
s effects to properly function."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 3, bard 3, magus 3, sorcerer/wizard 3, summoner 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (harmless)
|
|
target: one willing creature touched
|
|
Phasic Challenge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a scrap of a knight\u2019s banner )"
|
|
description:
|
|
- You select one enemy and one willing ally as targets. The enemy gains a new Will
|
|
saving throw at the beginning of each turn, and on a successful saving throw the
|
|
spell ends. Both targets remain visible and audible, and can see and hear other
|
|
creatures, but cannot physically interact with any creature save one another.
|
|
Spells or weapon attacks from the affected creatures impact only each other, though
|
|
spells might affect terrain or other factors not related to other creatures. If
|
|
one of the creatures becomes unconscious or dies, or if the effect is dispelled,
|
|
the effect ends for both of them.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 8, psychic 8, shaman 8, sorcerer/wizard 8, spiritualist 6, witch 7
|
|
range: short (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see below)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Phobia:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a single white hair)
|
|
description:
|
|
- "You instill the target with an intense, instinctual fear of a condition or circumstance,\
|
|
\ more powerful than the phobia lesser madness. You can name an energy type (acid,\
|
|
\ cold, electricity, fire, or sonic), a hazard (such as an avalanche or earthquake),\
|
|
\ or a single creature of the animal type or all vermin (applying when the target\
|
|
\ sees a swarm or a single Small or larger creature). Alternatively, you can name\
|
|
\ the following specific environments: darkness (darker than dim light, and you\
|
|
\ can\u2019t apply this phobia to a creature with natural racial darkvision, see\
|
|
\ in darkness, blindsight, or similar senses), enclosed spaces (places that require\
|
|
\ the creature to squeeze),heights (10 times the target\u2019s height, and you\
|
|
\ can\u2019t apply this phobia to creatures with a natural fly speed), or water\
|
|
\ (you can\u2019t apply this phobia to aquatic creatures or creatures with a natural\
|
|
\ swim speed)."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5, mesmerist 5, psychic 6, sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one intelligent creature
|
|
Pick Your Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell temporarily converts even the deadliest poison affecting a creature\
|
|
\ into an intoxicating alcohol. If the subject is affected by a poison effect\
|
|
\ while under the effects of this spell, instead of the poison\u2019s normal effect,\
|
|
\ she feels intoxicated as if she\u2019d just had a very strong drink and takes\
|
|
\ a \u20132 penalty on attacks, saves, and checks for the duration of the spell.\
|
|
\ When the spell\u2019s duration expires, the penalty ends and the poison\u2019\
|
|
s normal effects apply. Pick your poison does not affect any poison effects that\
|
|
\ occurred before the spell was cast."
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, inquisitor 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: conjuration (healing) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Pied Piping:
|
|
area: 90-ft.-radius emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V or F (musical instrument)
|
|
description:
|
|
- You call forth a melody so compelling and attractive that creatures belonging
|
|
to a group with a specific, identifiable physical trait (such as type, subtype,
|
|
age, gender, or hair color) find it almost impossible not to approach and follow
|
|
you. You choose the nature of the creatures you seek to attract when you cast
|
|
the spell and, once you make this choice, cannot alter it. You can only use physical
|
|
traits to determine your audience. You can never use social and other more voluntary
|
|
criteria (such as alignment, religion, nationality, or class) to select targets
|
|
for this spell.
|
|
duration: concentration + 1 round/level
|
|
effect: null
|
|
level: bard 6
|
|
range: 90 ft.
|
|
saving_throw: Will partial; see text
|
|
school: enchantment (compulsion) [mind-affecting, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Pierce Disguise:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You see through magical disguises (whether illusions or polymorph effects) of\
|
|
\ the same spell level or lower. This allows you to see the true forms of creatures\
|
|
\ magically disguised by such methods. The true form appears as a ghostly overlay\
|
|
\ on the creature\u2019s disguised appearance."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, medium 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch
|
|
3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Pierce Facade:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (an eagle\u2019s eye)"
|
|
description:
|
|
- The target gains a +5 insight bonus on Perception checks to see through disguises.
|
|
This bonus increases to +10 at caster level 7th.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 1, inquisitor 1, psychic 1, sorcerer/wizard 1,
|
|
witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Piercing Shriek:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You emit an ear-splitting shriek which can be heard only by the target of this
|
|
spell; all other observers merely see you screaming silently. The target suffers
|
|
wracking pain from the scream, gaining the staggered condition. This spell has
|
|
no effect on deaf creatures and cannot penetrate an area of silence.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, psychic 2
|
|
range: medium (100 ft. + 10ft./level)
|
|
saving_throw: Fortitude negates
|
|
school: evocation [pain, sonic]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Pilfering Hand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- You create and control an invisible telekinetic force, manipulating it with either
|
|
startling abruptness or careful deliberateness, allowing you to seize an object
|
|
from an opponent or remotely manipulate an object. You can utilize this force
|
|
to one of two ends.
|
|
duration: see text
|
|
effect: null
|
|
level: bard 2, cleric 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2,
|
|
sorcerer/wizard 2, spiritualist 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: yes (object)
|
|
target: one object
|
|
Pillar of Life:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'You conjure a pillar of positive energy in a single 5-foot square within range
|
|
that radiates light as if it were a sunrod. Living creatures adjacent to the pillar
|
|
can spend a standard action to touch the pillar and heal 2d8 points of damage
|
|
+ 1 point per caster level (maximum +20). Creatures can move into the square containing
|
|
the pillar, but if an undead creature moves into the pillar it takes 1d6 points
|
|
of damage per caster level (maximum 10d6). Undead creatures vulnerable to bright
|
|
light take 1d8 points of damage per caster level (maximum 10d8). A creature cannot
|
|
benefit or suffer more than once from a single casting of this spell. '
|
|
duration: 1 round/level
|
|
effect: 5-ft.-square pillar of positive energy, 20 ft. high
|
|
level: cleric/oracle 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (healing) [light]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Pillow Talk:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: S
|
|
description:
|
|
- "This spell can be cast only on a sleeping creature, which must be present for\
|
|
\ the full duration of the casting time. You grant the semblance of wakefulness\
|
|
\ to the target, allowing it to answer questions. You can ask one question per\
|
|
\ 2 caster levels. The target\u2019s knowledge is limited to what it normally\
|
|
\ knows, including the languages it speaks. Answers are brief, cryptic, or repetitive,\
|
|
\ especially if the creature would have opposed you when awake. If the target\
|
|
\ succeeds at a Will save, it awakens (unless some force is preventing it from\
|
|
\ being awake, such as magic or drugs), and it remains aware of the first question\
|
|
\ you asked. If the target has been subject to pillow talk within the past week,\
|
|
\ the new spell fails. While your questions don\u2019t otherwise wake the target,\
|
|
\ this spell does nothing to prevent other sounds or stimulus from waking the\
|
|
\ target. A target who sleeps through the spellcasting and duration of the spell\
|
|
\ has no memory of it taking place, but a target who awakens before the spell\
|
|
\ ends remembers every question asked and what answers it gave."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates; see text
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: sleeping, living creature touched
|
|
Pinecone Bomb:
|
|
area: 10-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinecone)
|
|
description:
|
|
- This spell infuses a small pinecone with power, causing it to detonate with explosive
|
|
force when thrown.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 2, ranger 3, shaman 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex half
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Placebo Effect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (a sugar cube)
|
|
description:
|
|
- "The subject temporarily ceases to feel the ill effects of a single ongoing affliction\
|
|
\ or condition from the following list: blinded, cursed, dazed, deafened, diseased,\
|
|
\ fatigued, frightened, nauseated, panicked, paralyzed, poisoned, shaken, sickened,\
|
|
\ staggered, or stunned. If that affliction or condition has a duration, it is\
|
|
\ suspended until this spell expires. If the subject has multiple instances of\
|
|
\ the same type of affliction (such as multiple diseases), a single casting of\
|
|
\ this spell can suspend only one of them. Placebo effect doesn\u2019t remove\
|
|
\ or temporarily negate any damage that the affliction may have already caused,\
|
|
\ nor does it provide protection against receiving such conditions again."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: medium 2, mesmerist 2, psychic 2
|
|
range: touch Target creature touched
|
|
saving_throw: Will disbelief (harmless)
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: Yes (harmless)
|
|
target: null
|
|
Plague Bearer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You make the target an asymptomatic carrier for a host of virulent diseases. Creatures
|
|
that end their turn adjacent to the target must succeed at a Fortitude save or
|
|
be affected as if by the spell contagion. The target itself does not become diseased,
|
|
and suffers no ill effects from this spell. Once plague bearer ends, the target
|
|
is no longer contagious, though any creature it infected remains diseased.
|
|
duration: 1 round/level; see text
|
|
effect: null
|
|
level: alchemist 6, antipaladin 6, cleric/oracle 6, druid 6, inquisitor 6, sorcerer/wizard
|
|
7, witch 6
|
|
range: touch
|
|
saving_throw: Fort negates; see text
|
|
school: necromancy [disease, evil]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Plague Carrier:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target\u2019s natural attacks carry filth fever (DC 10 + 1/2 of the creature\u2019\
|
|
s Hit Dice + creature\u2019s Con modifier)"
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric/oracle 4, druid 4, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: necromancy [disease, evil]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Plague Storm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a hideous gray cloud, similar to fog cloud, that occasionally crackles\
|
|
\ with foul-smelling bolts of sickly green lightning. Creatures in the area must\
|
|
\ save or contract one of the following diseases: blinding sickness, bubonic plague,\
|
|
\ cackle fever, demon fever, devil chills, filth fever, leprosy, mindfire, red\
|
|
\ ache, shakes, or slimy doom (the disease is chosen by you when you cast the\
|
|
\ spell and applies to all creatures that fail the save). The disease is contracted\
|
|
\ immediately (the onset period does not apply) and is an instantaneous effect.\
|
|
\ Use the disease\u2019s listed frequency to determine further effects, but the\
|
|
\ disease\u2019s save DC increases by +2."
|
|
duration: 1 minute/level and instantaneous (see text)
|
|
effect: cloud spreads in 20-ft. radius, 20 ft. high
|
|
level: cleric/oracle 6, druid 6, sorcerer/wizard 7, witch 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [disease, evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Planar Adaptation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- Planar adaptation grants you immunity to the harmful environmental effects of
|
|
a particular plane of existence, including such hazards as toxicity, extreme temperatures,
|
|
and lack of air. Additionally, you gain energy resistance 20 to a single energy
|
|
type prevalent on that plane (choose one if more than one type is equally prevalent).
|
|
Planar adaptation has no effect when cast upon your native plane.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 5, cleric/oracle 4, sorcerer/wizard 5, summoner/unchained summoner
|
|
5
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Planar Aegis:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a fistful of naturally occurring material from a plane)
|
|
description:
|
|
- You draw motes of essence from material native to a plane that has elemental or
|
|
energy essence traits, weaving the essence together into a shield of force. Choose
|
|
an essence trait from the list below; the material component for this spell must
|
|
come from a plane that has the essence trait you chose. Each essence trait has
|
|
an associated damage type (see the table below). Any creature that hits you with
|
|
a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of
|
|
damage plus 1 point per caster level you have (maximum +20) of a type corresponding
|
|
to the essence trait you chose. In addition, you take only half damage from attacks
|
|
or effects of the associated damage type, and if such an attack or effect allows
|
|
a saving throw for half damage, you take no damage on a successful saving throw.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 5, occultist 4, ranger 3, sorcerer/wizard 5, summoner 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Planar Ally:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (offerings worth 1,250 gp plus payment), DF
|
|
description:
|
|
- This spell functions like lesser planar ally, except you may call a single creature
|
|
of 12 HD or less, or two creatures of the same kind whose HD total no more than
|
|
12. The creatures agree to help you and request your return payment together.
|
|
duration: instantaneous
|
|
effect: one or two called outsiders , totaling no more than 12 HD, which cannot
|
|
be more than 30 ft. apart when they appear
|
|
level: cleric/oracle 6, shaman 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (calling) [see text for lesser planar ally]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Planar Binding:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- This spell functions like lesser planar binding, except that you may call a single
|
|
creature of 12 HD or less, or up to three creatures of the same kind whose Hit
|
|
Dice total no more than 12. Each creature gets a saving throw, makes an independent
|
|
attempt to escape, and must be individually persuaded to aid you.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 6, summoner 5, unchained summoner 6
|
|
range: close (25 ft. + 5 ft./2 levels); see text
|
|
saving_throw: Will negates
|
|
school: conjuration (calling) [see text]
|
|
spell_resistance: no and yes; see text
|
|
target: one elemental or outsider with 6 HD or less
|
|
Planar Inquiry:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (offerings worth 100 gp per HD of creature called)
|
|
description:
|
|
- "This spell calls a creature from another plane to your precise location, functioning\
|
|
\ like lesser planar ally except as noted. When you call a creature using planar\
|
|
\ inquiry, the only task that you can ask of the creature is for it to answer\
|
|
\ questions or gather information regarding a specific topic (a person, a place,\
|
|
\ or a thing). After hearing your request, if the creature has an appropriate\
|
|
\ Knowledge skill, it can attempt a check to provide the information it has. If\
|
|
\ it lacks such a skill, the called creature leaves for 1d4 hours to gather this\
|
|
\ information. Upon its return, you roll 1d20 + your caster level, and use the\
|
|
\ result to determine what information the creature has gathered about the subject\
|
|
\ (as if using Diplomacy). The called creature stays for up to 10 minutes as it\
|
|
\ relays this information to you, after which it departs to its home plane. If\
|
|
\ the creature is attacked or damaged at any time during the spell\u2019s duration,\
|
|
\ the spell ends and the creature returns to the plane from which you summoned\
|
|
\ it."
|
|
duration: instantaneous; see text div style="clear:both"></div
|
|
effect: one called outsider who answers questions
|
|
level: cleric 3, druid 3, inquisitor 3, shaman 3, sorcerer/wizard 3, summoner 3,
|
|
witch 3
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (calling)
|
|
spell_resistance: null
|
|
target: null
|
|
Planar Orientation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell helps creatures accustomed to the concrete reality of the Material\
|
|
\ Plane to navigate within the confusing realities of other planes. When cast,\
|
|
\ it functions as know direction, save that instead of revealing true north, it\
|
|
\ reveals the direction of the palace or demesnes most associated with that plane\
|
|
\ or demiplane\u2019s ruling god or demigod, as well as a brief and generic vision\
|
|
\ of that entity\u2019s appearance or holy symbol. The spell functions only within\
|
|
\ whatever plane or demiplane you are located in at the time; for instance, if\
|
|
\ cast within a specific demon lord\u2019s Abyssal realm or on a given layer of\
|
|
\ Hell, it would point to the seat of power for that demon lord or archdevil.\
|
|
\ If a plane or demiplane has multiple gods or rulers, it reveals the directions\
|
|
\ of the closest three, allowing for triangulation."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, cleric 1, druid 1, inquisitor 1, psychic 1, ranger 1, shaman 1, sorcerer/wizard
|
|
1, summoner 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Planar Refuge:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (precious stones worth 500 gp)
|
|
description:
|
|
- "This spell enforces the rules of the Material Plane on other planes of existence.\
|
|
\ Upon casting this spell on another plane, a spherical pocket of wilderness terrain\
|
|
\ forms around the designated point. The affected area defies the local climate\
|
|
\ and planar traits, suppressing any harmful environmental effects such as toxicity,\
|
|
\ extreme temperatures, or lack of air (though this spell doesn\u2019t affect\
|
|
\ gravity). The area also becomes lush with edible plants whose appearance, taste,\
|
|
\ and smell bear characteristics distinct to the environment. On a negative-dominant\
|
|
\ plane, for example, the plants grow ghastly white leaves and taste bitter. Though\
|
|
\ planar refuge can be cast on any plane of existence other than the Material\
|
|
\ Plane, it requires a body of solid matter at least as large as its area to function."
|
|
duration: 1 day/level
|
|
effect: 50-ft.-radius area of safe environment
|
|
level: cleric 7, druid 7, sorcerer/wizard 7, shaman 7, summoner 6, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Plane Shift:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a forked metal rod attuned to the plane of travel)
|
|
description:
|
|
- You move yourself or some other creature to another plane of existence or alternate
|
|
dimension. If several willing persons link hands in a circle, as many as eight
|
|
can be affected by the plane shift at the same time. Precise accuracy as to a
|
|
particular arrival location on the intended plane is nigh impossible. From the
|
|
Material Plane, you can reach any other plane, though you appear 5 to 500 miles
|
|
(5d%) from your intended destination. Plane shift transports creatures instantaneously
|
|
and then ends. The creatures need to find other means if they are to travel back
|
|
(including casting plane shift again).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 5, shaman 7, sorcerer/wizard 7, summoner 5, unchained summoner
|
|
6, witch 7
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: creature touched, or up to eight willing creatures joining hands
|
|
"Planeslayer\u2019s Call":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The magic of your allies in the area becomes more potent against certain outsiders.
|
|
Chose one alignment subtype (chaotic, evil, good, or lawful). Against outsiders
|
|
with that alignment component or subtype, your allies in the area gain a +2 bonus
|
|
on caster level checks to overcome spell resistance, and their spells ignore the
|
|
first 10 points of energy resistance (but not energy immunity).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 5, inquisitor 4, paladin 4
|
|
range: 20 ft.
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting, see text]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Planetarium:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You project an image of the night sky based on your current location and the\
|
|
\ local time, allowing you to observe the heavens and all of its celestial bodies\
|
|
\ and features even during the daytime, indoors, or underground. Anyone within\
|
|
\ the planetarium\u2019s sphere can see the projection, though outside of the\
|
|
\ sphere the image becomes grainy and indistinct."
|
|
duration: concentration + 3 rounds
|
|
effect: 15-ft.-radius spherical projection of night sky
|
|
level: bard 2, cleric 2, druid 2, sorcerer/wizard 2, summoner 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: illusion (figment)
|
|
spell_resistance: Will disbelief (harmless)
|
|
target: null
|
|
Planetary Adaptation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- 'This spell functions as planar adaptation, except that it works only on worlds
|
|
of the Material Plane. The cold void of space is considered a single world for
|
|
the purpose of this spell, allowing you to survive in vacuum.you immunity to the
|
|
harmful environmental effects of a particular plane of existence, including such
|
|
hazards as toxicity, extreme temperatures, and lack of air. '
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 5, cleric/oracle 4, sorcerer/wizard 5, summoner 5
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Planned Assault:
|
|
area: one creature/level, no two of which can be more than 30 ft. apart
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell increases the effectiveness of a planned action. If the targets spend
|
|
at least 1 minute studying a situation, they receive bonuses to their first actions
|
|
in response to the situation. All targets must declare in advance what their intended
|
|
actions are. If they perform those actions, they receive a +2 sacred bonus to
|
|
AC, saving throws, and checks for the first round. This bonus increases to +4
|
|
at 10th level and +6 at 15th level.
|
|
duration: 1 minute/level or until discharged
|
|
effect: null
|
|
level: cleric/oracle 3, paladin 3, ranger 4 (Angradd)
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Plant Growth:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Plant growth has different effects depending on the version chosen.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 3, ranger 3
|
|
range: see text
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Plant Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- 'When you cast this spell you can assume the form of any Small or Medium creature
|
|
of the plant type. If the form you assume has any of the following abilities,
|
|
you gain the listed ability: darkvision 60 feet, low-light vision, constrict,
|
|
grab, and poison. If the form you assume does not possess the ability to move,
|
|
your speed is reduced to 5 feet and you lose all other forms of movement. If the
|
|
creature has vulnerability to an element, you gain that vulnerability.'
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 5, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Plant Voice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small root cutting)
|
|
description:
|
|
- "You grant one plant creature the ability to speak, hear, and understand any of\
|
|
\ the languages you know. If you know more than one language, you may grant the\
|
|
\ plant creature up to one language per 2 caster levels and you decide which languages\
|
|
\ to grant when the spell is cast. This spell does not cause the plant creature\
|
|
\ to be predisposed toward you in any way, but allows you to interact with them\
|
|
\ with Charisma-based skills normally. Plant creatures with an Intelligence score\
|
|
\ of 2 or lower can communicate and understand only the simplest of concepts,\
|
|
\ such as \u201Cfriend,\u201D \u201Cfood,\u201D and \u201Cdanger.\u201D This spell\
|
|
\ has no effect on ordinary plants and fungus."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 3, druid 2, shaman 2, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one plant creature
|
|
Play Instrument:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You may play one instrument of your choice as if you had 1 rank in the appropriate
|
|
Perform skill. Instead of a conventional instrument, you may use an object as
|
|
an improvised instrument, such as using a barrel as a drum or a bow as a harp,
|
|
playing it as if it were crafted to make music.
|
|
duration: 10 minute/level
|
|
effect: null
|
|
level: bard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Plundered Power:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (crushed rubies worth 2,500 gp and a major organ from the sacrificed
|
|
target, see text)
|
|
description:
|
|
- You must sacrifice a creature just as you finish casting this spell.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: cleric 7, druid 7, occultist 6, shaman 7, sorcerer/wizard 7, summoner 6,
|
|
witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Pocketful of Vipers:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a snake scale and fang)
|
|
description:
|
|
- You set a magical ward upon the object touched, which must be a container such
|
|
as a pouch, bag, backpack, or pocket. If any creature opens the container without
|
|
first speaking a command word, 1d3 summoned venomous snakes appear, slithering
|
|
out of the container and attacking that creature for 1 round/level before disappearing.
|
|
They attack other creatures only if they themselves are attacked.
|
|
duration: 1 hour/level or until discharged (D)
|
|
effect: null
|
|
level: druid 3, occultist 3, ranger 3, shaman 3, witch 3
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Calling upon the venomous powers of natural predators, you infect the subject
|
|
with a horrible poison by making a successful melee touch attack. This poison
|
|
deals 1d3 Constitution damage per round for 6 rounds. Poisoned creatures can make
|
|
a Fortitude save each round to negate the damage and end the affliction.
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: antipaladin 4, cleric/oracle 4, druid 3, shaman 4, witch 4
|
|
range: touch
|
|
saving_throw: Fortitude negates; see text
|
|
school: necromancy [poison]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Poison Breath:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (a spider\u2019s mandible)"
|
|
description:
|
|
- You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone
|
|
caught in the area to a deadly poison, as per the poison spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 7, druid 6, witch 7
|
|
range: 15 ft.
|
|
saving_throw: Fort negates
|
|
school: evocation [poison]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Poisoned Egg:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You transform the contents of a normal egg into a single dose of small centipede\
|
|
\ poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure\
|
|
\ 1 save). The poison reverts to a normal egg at the end of the spell\u2019s duration\
|
|
\ (the reverted egg substance is harmless unless the poisoned creature is vulnerable\
|
|
\ to eggs). The egg may be raw or cooked but must be whole and not empty when\
|
|
\ you cast the spell. When applying the poisoned egg\u2019s contents to a weapon,\
|
|
\ the wielder has no chance of poisoning herself, as though she had the poison\
|
|
\ use class feature."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, inquisitor 1, magus 1, shaman 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: touch
|
|
saving_throw: none (object)
|
|
school: transmutation [poison]
|
|
spell_resistance: no (object)
|
|
target: one egg
|
|
Poisonous Balm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You mend the target\u2019s injuries, curing 3d8 hit points + 1 point per caster\
|
|
\ level (maximum +15) as cure serious wounds, but leaving its body laced with\
|
|
\ a subtle toxin that remains inert until you activate it. A target that decides\
|
|
\ to attempt the Will save and succeeds is healed for half (as cure serious wounds)\
|
|
\ and negates the toxin. Otherwise, you can activate the toxin by concentrating\
|
|
\ on the spell as a standard action, at which point the victim takes 1d3 points\
|
|
\ of Strength damage per round for 6 rounds. Once the poison is active, the target\
|
|
\ can attempt a Fortitude save each round to negate that round\u2019s damage and\
|
|
\ end the affliction. If you don\u2019t trigger the poison for 1 hour, the spell\
|
|
\ ends and leaves the target unharmed."
|
|
duration: instantaneous, then 1 hour or until triggered plus 6 rounds; see text
|
|
effect: null
|
|
level: cleric 4, druid 5, occultist 4, shaman 4, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (harmless), then Fort negates (see text)
|
|
school: conjuration (healing) [poison, ruse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Poisonous Cloud:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (small drop of poison )
|
|
description:
|
|
- Poisonous cloud creates a bank of fog like that created by fog cloud, except that
|
|
the vapors are toxic. The cloud deals 1d2 points of Constitution damage per round
|
|
to living creatures that fail their Fortitude saves.
|
|
duration: 1 round/level
|
|
effect: cloud spreads in 20-ft. radius, 20 ft. high
|
|
level: bloodrager 4, magus 4, shaman 4, sorcerer/wizard 4, summoner 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates; see text
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: ''
|
|
target: null
|
|
Polar Midnight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You plunge an area into the brutal chill of the arctic night.
|
|
duration: 1 round/level
|
|
effect: 30-ft. spread
|
|
level: cleric/oracle 9, druid 9, shaman 9, witch 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: transmutation [cold, darkness]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Polar Ray:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a white ceramic cone or prism)
|
|
description:
|
|
- A blue-white ray of freezing air and ice springs from your hand. You must succeed
|
|
on a ranged touch attack with the ray to deal damage to a target. The ray deals
|
|
1d6 points of cold damage per caster level (maximum 25d6) and 1d4 points of Dexterity
|
|
drain.
|
|
duration: instantaneous
|
|
effect: ray
|
|
level: sorcerer/wizard 8
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Polymorph:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you choose)
|
|
description:
|
|
- This spell transforms a willing creature into an animal, humanoid or elemental
|
|
of your choosing; the spell has no effect on unwilling creatures, nor can the
|
|
creature being targeted by this spell influence the new form assumed (apart from
|
|
conveying its wishes, if any, to you verbally).
|
|
duration: 1 min/level (D)
|
|
effect: null
|
|
level: alchemist 5, sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Polymorph Any Object:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (mercury, gum arabic, and smoke)
|
|
description:
|
|
- "This spell functions like greater polymorph, except that it changes one object\
|
|
\ or creature into another. You can use this spell to transform all manner of\
|
|
\ objects and creatures into new forms- you aren\u2019t limited to transforming\
|
|
\ a living creature into another living form. The duration of the spell depends\
|
|
\ on how radical a change is made from the original state to its transmuted state.\
|
|
\ The duration is determined by using the following guidelines."
|
|
duration: see text
|
|
effect: null
|
|
level: sorcerer/wizard 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (object); see text
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (object)
|
|
target: one creature, or one non-magical object of up to 100 cu. ft./level
|
|
Polymorph Familiar:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as beast shape I, except it grants your familiar the form\
|
|
\ of any Small animal. Your familiar retains all of its special abilities and\
|
|
\ continues to grant you the special ability associated with its normal shape\
|
|
\ (such as a bat familiar\u2019s bonus on Fly checks)."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: shaman 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. +5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: your familiar
|
|
Polypurpose Panacea:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- This creates one of several cantrip-level effects relating to your health, well-being,
|
|
and entertainment. The panacea has no side effects (for example, the intoxication
|
|
panacea does not cause a hangover). When you use polypurpose panacea, choose one
|
|
of the following effects.
|
|
duration: see below
|
|
effect: null
|
|
level: alchemist 1, psychic 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Positive Pulse:
|
|
area: 5-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell causes a wave of positive energy to spread from a point you designate,\
|
|
\ damaging foes vulnerable to positive energy and bolstering living creatures.\
|
|
\ Each creature damaged by positive energy in the area (such as undead) must succeed\
|
|
\ at a Will save or take 1d6 points of damage, plus 1 point for every 2 caster\
|
|
\ levels (maximum +5). Haunts manifesting in the spell\u2019s area also take this\
|
|
\ damage."
|
|
duration: instantaneous plus 1 round (see text)
|
|
effect: null
|
|
level: cleric 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard 1, spiritualist
|
|
1, summoner 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates or Will negates (harmless); see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Possess Object:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- This spell functions as magic jar, except you transfer your mind to a single object,
|
|
animating it as if using animate objects, except your mind controls the object
|
|
as if it were your own body. You cannot speak or cast spells while possessing
|
|
the object. Because your original body is effectively dead while under the effect
|
|
of this spell, this temporarily suspends disease, poisons, and other afflictions
|
|
affecting you.
|
|
duration: 1 hour/level or until you return to your body
|
|
effect: null
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: one object; see text
|
|
Possession:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You attempt to possess a creature by projecting your soul into its body. The target
|
|
creature must be within spell range and you must know where it is, though you
|
|
do not need line of sight or line of effect to it. When you transfer your soul
|
|
upon casting, your body appears to be dead. Failure to take over a host ends the
|
|
spell.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: medium 3, mesmerist 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist
|
|
4, summoner 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Possession Trap:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a gem or crystal worth at least 500 gp)
|
|
description:
|
|
- "You place a protective ward over your spirit that ensnares creatures attempting\
|
|
\ to possess you. Should a creature attempt to possess you (such as via magic\
|
|
\ jar or a similar effect) while you are under the effects of possession trap,\
|
|
\ that creature must first succeed at a Will save or its possession attempt is\
|
|
\ ruined and its spirit is shunted into this spell\u2019s focus gem. The trapped\
|
|
\ creature is contained within the focus gem for 1 round per caster level, acting\
|
|
\ as though it were trapped in a magic jar for the duration of this effect. This\
|
|
\ effect fails if you are not carrying the focus gem during the time of the possession\
|
|
\ attempt."
|
|
duration: 24 hours or until activated (see text); 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: you
|
|
Pouncing Fury:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When you charge, you can make a full attack at the end of that charge, but only
|
|
with claw attacks you have, and you can make only one attack per claw. If you
|
|
have abilities that grant bonuses on damage rolls or that apply other special
|
|
effects to charge attacks, only the first claw attack benefits from these bonuses.
|
|
When you make a claw attack as an attack of opportunity, you can expend one additional
|
|
use of your attacks of opportunity to make an additional claw attack against the
|
|
target that provoked the attack.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, druid 2, magus 2, ranger 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Power Word Blind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You utter a single word of power that causes a creature to become blinded, whether\
|
|
\ the creature can hear the word or not. The duration of the spell depends on\
|
|
\ the target\u2019s current hit point total. Any creature that currently has 201\
|
|
\ or more hit points is unaffected."
|
|
duration: see text
|
|
effect: null
|
|
level: sorcerer/wizard 7, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature with 200 hp or less
|
|
Power Word Kill:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You utter a single word of power that instantly kills one creature of your choice,
|
|
whether the creature can hear the word or not. Any creature that currently has
|
|
101 or more hit points is unaffected by power word kill.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 9, witch 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [death, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature with 100 hp or less
|
|
Power Word Stun:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You utter a single word of power that instantly causes one creature of your choice\
|
|
\ to become stunned, whether the creature can hear the word or not. The duration\
|
|
\ of the spell depends on the target\u2019s current hit point total. Any creature\
|
|
\ that currently has 151 or more hit points is unaffected by power word stun."
|
|
duration: See text
|
|
effect: null
|
|
level: sorcerer/wizard 8, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature with 150 hp or less
|
|
Pox Pustules:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (leaves from a toxic plant)
|
|
description:
|
|
- You inflict a painful, itching rash on the target creature. The target is sickened
|
|
and takes a -4 penalty to Dexterity (this penalty cannot lower Dexterity below
|
|
0). The target can spend a move action scratching furiously at the rash to remove
|
|
the sickened condition (but not the Dexterity penalty) until the start of its
|
|
next turn.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [disease]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Pox of Rumors:
|
|
area: null
|
|
casting_time: 8 hours
|
|
components: V, S, M (a physical connection to the target; see text)
|
|
description:
|
|
- "You curse the target to attract negative assumptions and rumors of a sort you\
|
|
\ specify when you cast the spell. If the target fails the initial save to negate\
|
|
\ the curse, every day that it spends in a settlement, it must attempt a Will\
|
|
\ save. If it fails, it accidentally says or does something that makes others\
|
|
\ assume the rumor you specified is true in some way that is unflattering or incriminating.\
|
|
\ If the creature is not aware of the nature of the rumors, it takes a \u2013\
|
|
4 penalty on these secondary saves."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 5, cleric 7, mesmerist 5, psychic 7, sorcerer/wizard 7, spiritualist
|
|
5, witch 7
|
|
range: see text
|
|
saving_throw: Will negates, then Will partial (see text)
|
|
school: enchantment (compulsion) [curse, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Prayer:
|
|
area: all allies and foes within a 40-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You bring special favor upon yourself and your allies while bringing disfavor
|
|
to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls,
|
|
weapon damage rolls, saves, and skill checks, while each of your foes takes a
|
|
-1 penalty on such rolls.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 3, paladin 3
|
|
range: 40 ft.
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Prediction of Failure:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You wrack the target\u2019s body and mind with the anguish and suffering of every\
|
|
\ bitter failure it will ever experience, rendering it permanently shaken and\
|
|
\ sickened. A successful Will save reduces the duration to 1 round per level.\
|
|
\ If the target is a spellcaster, failing this saving throw means it also gains\
|
|
\ a random minor spellblight."
|
|
duration: permanent or 1 round/level (see text)
|
|
effect: null
|
|
level: sorcerer/wizard 8, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: divination [curse, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Prehensile Pilfer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target\u2019s tail moves and acts more quickly, almost with a mind of its\
|
|
\ own. When making a full-attack action, the target may use its tail to make a\
|
|
\ dirty trick or steal combat maneuver as a swift action. For the purpose of this\
|
|
\ attack, the target\u2019s tail is a natural weapon with a reach of 5 feet. This\
|
|
\ spell has no effect on creatures lacking a prehensile tail. If the target already\
|
|
\ has an extra attack from haste or a similar effect, this spell only allows the\
|
|
\ tail to make dirty trick and steal combat maneuvers, but does not grant an extra\
|
|
\ attack."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3, bard 3, magus 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Preserve:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of salt)
|
|
description:
|
|
- You imbue one or more objects with magic that dramatically slows down natural
|
|
processes that lead to decay and spoilage.
|
|
duration: 1 week
|
|
effect: null
|
|
level: adept 1, cleric 1, medium 1, occultist 1, ranger 1, shaman 1, sorcerer/wizard
|
|
1, spiritualist 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: necromancy
|
|
spell_resistance: yes (object)
|
|
target: one or more objects touched, up to 1 lb./level
|
|
Preserve Grace:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (a silver hand mirror worth 50 gp)
|
|
description:
|
|
- "You grant a creature the ability to foresee moral consequences, as if the creature\
|
|
\ were wearing a phylactery of faithfulness. The spell\u2019s guidance focuses\
|
|
\ on the protection of beauty and encourages peaceful resolution and mercy."
|
|
duration: 1 day
|
|
effect: null
|
|
level: cleric 2, inquisitor 1, paladin 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination [good]
|
|
spell_resistance: 'no'
|
|
target: one good-aligned creature
|
|
Pressure Adaptation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (slime from a cephalopod)
|
|
description:
|
|
- The target adapts incredibly quickly to changes in pressure, adjusting to 100
|
|
feet of new pressure (or the entire shift, in the case of an instantaneous shift
|
|
within its native range) after just one successful Fortitude saving throw instead
|
|
of the usual five.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, hunter 3, investigator
|
|
3, psychic 3, ranger 3, shaman 3, summoner 3, summoner (unchained) 3, warpriest
|
|
3
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Prestidigitation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Prestidigitations are minor tricks that novice spellcasters use for practice.
|
|
Once cast, a prestidigitation spell enables you to perform simple magical effects
|
|
for 1 hour. The effects are minor and have severe limitations. A prestidigitation
|
|
can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot
|
|
cube each round. It can chill, warm, or flavor 1 pound of nonliving material.
|
|
It cannot deal damage or affect the concentration of spellcasters. Prestidigitation
|
|
can create small objects, but they look crude and artificial. The materials created
|
|
by a prestidigitation spell are extremely fragile, and they cannot be used as
|
|
tools, weapons, or spell components. Finally, prestidigitation lacks the power
|
|
to duplicate any other spell effects. Any actual change to an object (beyond just
|
|
moving, cleaning, or soiling it) persists only 1 hour.
|
|
duration: 1 hour
|
|
effect: null
|
|
level: bard 0, magus 0, psychic 0, sorcerer/wizard 0
|
|
range: 10 ft.
|
|
saving_throw: see text
|
|
school: universal
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Primal Regression:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "This spell sequesters the targets\u2019 ability for higher reasoning, allowing\
|
|
\ their darker impulses to come to the fore. An affected target becomes a ravening\
|
|
\ monster\u2014savage, bloodthirsty, and brutish. Until the spell ends, the targets\
|
|
\ have all of the following benefits and drawbacks."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 6, mesmerist 5, psychic 6, shaman 6, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature/2 levels, no two of which can be more than 30 feet apart
|
|
Primal Scream:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You voice a mighty yell from the depths of your soul, invigorating yourself and
|
|
dispelling enchantment and paralysis effects. This functions as break enchantment,
|
|
except it only affects you and only frees you from enchantment and paralysis effects.
|
|
If the caster level check to break the hostile effect succeeds, you give voice
|
|
to your scream and the spell takes effect normally; if not, this spell fails without
|
|
further effect. You can cast this spell even when paralyzed or unable to speak
|
|
because of an enchantment effect, but not in an area of silence, if you are unable
|
|
to speak for reasons other than enchantments or paralysis (for example, if you
|
|
are gagged), or if cast in an environment where speaking is not possible.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [mind-affecting, sonic]
|
|
spell_resistance: null
|
|
target: you
|
|
Prismatic Sphere:
|
|
area: null
|
|
casting_time: null
|
|
components: ': V'
|
|
description:
|
|
- This spell functions like prismatic wall, except you conjure up an immobile, opaque
|
|
globe of shimmering, multicolored light that surrounds you and protects you from
|
|
all forms of attack. The sphere flashes in all colors of the visible spectrum.
|
|
duration: null
|
|
effect: 10-ft.-radius sphere centered on you
|
|
level: sorcerer/wizard 9
|
|
range: 10 ft.
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Prismatic Spray:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes seven shimmering, multicolored beams of light to spray from
|
|
your hand. Each beam has a different power. Creatures in the area of the spell
|
|
with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in
|
|
the area is randomly struck by one or more beams, which have additional effects.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: 60 ft.
|
|
saving_throw: see text
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Prismatic Wall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Prismatic wall creates a vertical, opaque wall- a shimmering, multicolored plane
|
|
of light that protects you from all forms of attack. The wall flashes with seven
|
|
colors, each of which has a distinct power and purpose. The wall is immobile,
|
|
and you can pass through and remain near the wall without harm. Any other creature
|
|
with less than 8 HD that is within 20 feet of the wall is blinded by the colors
|
|
for 2d4 rounds if it looks at the wall.
|
|
duration: 10 min./level (D)
|
|
effect: wall 4 ft./level wide, 2 ft./level high
|
|
level: sorcerer/wizard 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: abjuration
|
|
spell_resistance: see text
|
|
target: null
|
|
Probe History (Half-Elf):
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- "You gain a glimpse of a potential reality similar to this one but that never\
|
|
\ was. If the target fails her Will save, you can ask about one topic and attempt\
|
|
\ the appropriate Knowledge check with a +5 competence bonus; track Knowledge\
|
|
\ checks attempted with this spell separately for the purpose of disallowing retries\
|
|
\ on Knowledge checks. You learn information on that topic from a reality in which\
|
|
\ you were an acquaintance of the target, although the differences in that reality\
|
|
\ might cause the answer to be subtly different than in your own. Once you have\
|
|
\ probed a target\u2019s history, successfully or not, you cannot target the same\
|
|
\ creature\u2019s history or search for the same information in another creature\u2019\
|
|
s history."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3, cleric 4, inquisitor 4, medium 2, mesmerist 3, occultist 3, sorcerer/wizard
|
|
4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Produce Flame:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Flames as bright as a torch appear in your open hand. The flames harm neither
|
|
you nor your equipment.
|
|
duration: 1 min./level (D)
|
|
effect: flame in your palm
|
|
level: druid 1, shaman 1
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Profane Nimbus:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You are surrounded by a nimbus of shadow shaped like your god\u2019s unholy symbol\
|
|
\ or a symbol of your faith. Any good creature striking you with unarmed strikes,\
|
|
\ natural weapons, or a handheld weapon deals normal damage, but at the same time,\
|
|
\ the attacker takes 1d6 points of damage + 1 point per caster level (maximum\
|
|
\ +15)."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 4, cleric 5, inquisitor 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [evil]
|
|
spell_resistance: null
|
|
target: you
|
|
Prognostication:
|
|
area: null
|
|
casting_time: 8 hours
|
|
components: V, S, M (rare incense and tonics worth 250 gp)
|
|
description:
|
|
- You glimpse the future. Prognostication functions as divination except that the
|
|
spell can see up to a year and a day into the future. Because of the increased
|
|
unpredictability of the distant future, prognostication is significantly more
|
|
cryptic than the already-cryptic divination spell.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 6, inquisitor 6, medium 4, psychic 6, shaman 6, spiritualist 6, witch
|
|
6
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Programmed Image:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (fleece and jade dust worth 25 gp)
|
|
description:
|
|
- "This spell functions like silent image, except that this spell\u2019s figment\
|
|
\ activates when a specific condition occurs. The figment includes visual, auditory,\
|
|
\ olfactory, and thermal elements, including intelligible speech."
|
|
duration: permanent until triggered, then 1 round/level
|
|
effect: visual figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level
|
|
(S)
|
|
level: bard 6, sorcerer/wizard 6
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (figment)
|
|
spell_resistance: null
|
|
target: null
|
|
Project Image:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small replica of you worth 5 gp)
|
|
description:
|
|
- You tap energy from the Plane of Shadow to create a quasi-real, illusory version
|
|
of yourself. The projected image looks, sounds, and smells like you but is intangible.
|
|
The projected image mimics your actions (including speech) unless you direct it
|
|
to act differently (which is a move action).
|
|
duration: 1 round/level (D)
|
|
effect: one shadow duplicate
|
|
level: bard 6, sorcerer/wizard 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Prophetic Lore:
|
|
area: null
|
|
casting_time: see below
|
|
components: V, S, M (incense worth 150 gp), F (rare herbs and spices worth 250 gp)
|
|
description:
|
|
- "You call to mind prophecies regarding a person, place, item, or event. These\
|
|
\ might be predictions made in the past, lost to history, or entirely new. If\
|
|
\ the person or item is present or if you are at the desired location, the casting\
|
|
\ time is 1d4\xD710 minutes; if you have general but specific information about\
|
|
\ the subject, the casting time is 1d4\xD72 hours. If you have only rumors, you\
|
|
\ cannot cast this spell with any effect."
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Prosperous Room:
|
|
area: null
|
|
casting_time: 1 day
|
|
components: V, S
|
|
description:
|
|
- The targeted room is enchanted to have magical appeal for customers, an increase
|
|
in the workflow of its employees, or the generation of additional materials to
|
|
work with. While this spell is in effect, the targeted room produces 1 more Goods,
|
|
Labor, Influence, or Magic than it already does. If the room produces multiple
|
|
types of capital, it produces an additional capital of each type. If the room
|
|
generates gp, it generates 25% more.
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: enchantment
|
|
spell_resistance: 'yes'
|
|
target: room you own; see text
|
|
Protection from Arrows:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a piece of tortoiseshell or turtle shell)
|
|
description:
|
|
- "The warded creature gains resistance to ranged weapons. The subject gains damage\
|
|
\ reduction 10/magic against ranged weapons. This spell doesn\u2019t grant you\
|
|
\ the ability to damage creatures with similar damage reduction. Once the spell\
|
|
\ has prevented a total of 10 points of damage per caster level (maximum 100 points),\
|
|
\ it is discharged."
|
|
duration: 1 hour/level or until discharged
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, psychic 2, sorcerer/wizard 2, spiritualist 2,
|
|
summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Protection from Chaos:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF
|
|
description:
|
|
- This spell functions like protection from evil, except that the deflection and
|
|
resistance bonuses apply to attacks made by chaotic creatures. The target receives
|
|
a new saving throw against control by chaotic creatures and chaotic summoned creatures
|
|
cannot touch the target.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: bloodrager 1, cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard
|
|
1, summoner/unchained summoner 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [lawful]
|
|
spell_resistance: no; see text
|
|
target: creature touched
|
|
Protection from Energy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Protection from energy grants temporary immunity to the type of energy you specify
|
|
when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs
|
|
12 points per caster level of energy damage (to a maximum of 120 points at 10th
|
|
level), it is discharged.
|
|
duration: 10 min./level or until discharged
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, inquisitor 3, occultist
|
|
3, psychic 3, ranger 2, shaman 3, sorcerer/wizard 3, spiritualist 3, summoner/unchained
|
|
summoner 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Protection from Evil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF
|
|
description:
|
|
- This spell wards a creature from attacks by evil creatures, from mental control,
|
|
and from summoned creatures. It creates a magical barrier around the subject at
|
|
a distance of 1 foot. The barrier moves with the subject and has three major effects.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [good]
|
|
spell_resistance: no; see text
|
|
target: creature touched
|
|
Protection from Good:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF
|
|
description:
|
|
- This spell functions like protection from evil, except that the deflection and
|
|
resistance bonuses apply to attacks made by good creatures. The target receives
|
|
a new saving throw against control by good creatures and good summoned creatures
|
|
cannot touch the target.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, sorcerer/wizard 1,
|
|
summoner/unchained summoner 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [evil]
|
|
spell_resistance: no; see text
|
|
target: creature touched
|
|
Protection from Law:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF
|
|
description:
|
|
- This spell functions like protection from law, except you divide the duration
|
|
in 1-minute intervals among the creatures touched.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, sorcerer/wizard 1,
|
|
summoner/unchained summoner 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [chaotic]
|
|
spell_resistance: no; see text
|
|
target: creature touched
|
|
Protection from Natural Attacks:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a scale from a lizard )
|
|
description:
|
|
- "Upon casting this spell, select one type of natural attack from the following:\
|
|
\ bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle,\
|
|
\ or wing. For the duration of the spell, the target gains DR 5/\u2014 against\
|
|
\ all attacks from natural weapons of the selected type."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 3, druid 4, hunter 2, investigator 3, psychic 4, ranger 2, shaman
|
|
4, spiritualist 3, summoner 3, summoner (unchained) 3
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Protection from Outsiders:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell wards a creature from attacks by outsiders with a specific racial\
|
|
\ subtype, from mental control exerted by creatures of the chosen subtype, and\
|
|
\ from summoned creatures of that subtype. Only the subtypes of specific outsider\
|
|
\ races\u2014angel, azata, demon, oni, psychopomp, protean, and so on\u2014can\
|
|
\ be chosen as the subtype this spell protects against. Alignment subtypes or\
|
|
\ other general subtypes (like elemental, extraplanar, or native) cannot be selected.\
|
|
\ Outsiders without an outsider racial subtype (like genies, night hags, yeth\
|
|
\ hounds, or xills) are not affected by this spell."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 2, inquisitor 2, paladin 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [see text]
|
|
spell_resistance: no; see text
|
|
target: creature touched
|
|
Protection from Spells:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (diamond worth 500 gp), F (One 1,000 gp diamond per target.
|
|
Each subject must carry the gem for the duration of the spell. If a subject loses
|
|
the gem, the spell ceases to affect him.)
|
|
description:
|
|
- The subject gains a +8 resistance bonus on saving throws against spells and spell-like
|
|
abilities (but not against supernatural and extraordinary abilities).
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: sorcerer/wizard 8, summoner 6
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Protection from Spores:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "With a touch, you bolster a creature\u2019s body to protect it from the harmful\
|
|
\ effects of spores and similar afflictions. While under the effect of this spell,\
|
|
\ a creature is immune to the effects of brown mold, green slime, russet mold,\
|
|
\ yellow mold, and any similar hazard, provided the hazard is CR 6 or lower. Similarly,\
|
|
\ the creature is immune to poison, disease, and infestation attacks from all\
|
|
\ fungal creatures of CR 6 or lower, including effects such as basidirond spores,\
|
|
\ violet fungus rot, and the like. The target is immune to fungus-based toxins,\
|
|
\ such as striped toadstool. Against similar hazards or monsters of CR 7 or higher,\
|
|
\ the target gains a bonus on all saving throws against the effect equal to half\
|
|
\ your caster level. Protection from spores offers no protection against fungal\
|
|
\ infestations created by the seeded, or by the spell what grows within."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, cleric/oracle 2, druid 2, hunter 1, investigator 2, ranger 1,
|
|
shaman 2, warpriest 2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Protection from Technology:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of powdered copper)
|
|
description:
|
|
- This spell wards a creature from attacks by technological objects and creatures
|
|
of the robot subtype, and protects against mental control from technological sources.
|
|
It creates a magical barrier around the subject at a distance of 1 foot. The barrier
|
|
moves with the subject and has two major effects.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless), see text
|
|
school: abjuration
|
|
spell_resistance: no, see text
|
|
target: creature touched
|
|
Protective Penumbra:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell keeps the target slightly in shadow. A target with light blindness,
|
|
light sensitivity, or vulnerability to sunlight (such as vampires and wraiths)
|
|
may ignore penalties from those qualities. The spell gives the target a +2 bonus
|
|
on saving throws against nonmagical hazards related to bright light, such as glare
|
|
or sunburn.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric/oracle 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist
|
|
2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation [darkness]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Protective Spirit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A protective spirit is an invisible, mindless, shapeless force that hovers about
|
|
you, defending you against unexpected attacks. When a creature makes an attack
|
|
of opportunity against you, the protective spirit makes an immediate attack using
|
|
your base attack bonus plus your Dexterity modifier. On a successful hit, the
|
|
spirit does no damage, but it causes the attack of opportunity to automatically
|
|
miss. A protective spirit can defend against a number of attacks of opportunity
|
|
equal to your Dexterity bonus (minimum 1) per round.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: ranger 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: null
|
|
Prying Eyes:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a handful of crystal marbles)
|
|
description:
|
|
- "You create a number of semi-tangible, visible magical orbs (called \u201Ceyes\u201D\
|
|
) equal to 1d4 + your caster level. These eyes move out, scout around, and return\
|
|
\ as you direct them when casting the spell. Each eye can see 120 feet (normal\
|
|
\ vision only) in all directions."
|
|
duration: 1 hour/level; see text (D)
|
|
effect: 10 or more levitating eyes
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: 1 mile
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Psychic Asylum:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- You retreat into a mindscape of your own making that allows you to perform a lengthy
|
|
mental task in an instant.
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: mesmerist 5, psychic 5, sorcerer/wizard 6
|
|
range: personal Target you
|
|
saving_throw: none
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Psychic Crush I:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "Using your psychic power, you invade the mind of the target and tear it asunder,\
|
|
\ causing massive internal damage to both its mind and body. If the target succeeds\
|
|
\ at the initial Will save, it is sickened for 1 round. If the target fails its\
|
|
\ Will save, it must attempt a Fortitude save (with a +4 circumstance bonus on\
|
|
\ this save if it has more than half its total hit points remaining). If it also\
|
|
\ fails the Fortitude save, the target is reduced to \u20131 hit points and is\
|
|
\ dying. If the target succeeds at its Fortitude save, it instead takes 3d6 points\
|
|
\ of damage + 1 point of damage per caster level, which cannot reduce the target\
|
|
\ below \u20131 hit point, and the target is sickened for 1 round. This attack\
|
|
\ has no effect on creatures without an Intelligence score."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: psychic 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial and Fortitude partial; see text
|
|
school: necromancy [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Psychic Image:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You envelop your consciousness in a quasi-real image of yourself.
|
|
duration: 1 round/level (D)
|
|
effect: one shadow duplicate
|
|
level: psychic 9
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (shadow)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Psychic Leech:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "The target experiences feelings of ennui and lethargy, becoming fatigued for\
|
|
\ the spell\u2019s duration. While the target is fatigued and is within the spell\u2019\
|
|
s range, you gain a +2 enhancement bonus to Strength and Dexterity. On a successful\
|
|
\ save, the target is fatigued for only 1d4 rounds and you receive no bonus. This\
|
|
\ spell has no effect if it targets a creature that is already fatigued."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bloodrager 3, magus 3, medium 3, mesmerist 2, psychic 2, sorcerer/wizard
|
|
3, spiritualist 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Psychic Reading:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You are able to read a person\u2019s surface thoughts and take cues from the\
|
|
\ person\u2019s appearance, body language, and manner of speech to infer a great\
|
|
\ deal of information about the person, even if that person is in disguise (including\
|
|
\ polymorph effects). When casting the spell, attempt a DC 20 Sense Motive check\
|
|
\ with a bonus equal to your caster level."
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 2, inquisitor 2, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard
|
|
2, spiritualist 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Psychic Surgery:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, M (diamond dust worth 250 gp)
|
|
description:
|
|
- "Psychic surgery cures the target of all Intelligence, Wisdom, and Charisma damage\
|
|
\ and restores all points permanently drained from the target\u2019s Intelligence,\
|
|
\ Wisdom, and Charisma scores. It also eliminates all ongoing insanity, confusion,\
|
|
\ and fear effects. Psychic surgery can also remove other mental afflictions,\
|
|
\ including enchantment spells and abilities, and even instantaneous effects,\
|
|
\ but in this case, if dispel magic couldn\u2019t remove the effect, psychic surgery\
|
|
\ works only if the spell level or equivalent spell level of the effect was 6th\
|
|
\ level or lower. Psychic surgery removes all effects magically altering the target\u2019\
|
|
s memory, even instantaneous effects, and it can restore a memory to perfect clarity\
|
|
\ like the second use of modify memory."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: mesmerist 5, psychic 6
|
|
range: touch
|
|
saving_throw: none
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: one willing and living creature
|
|
Psychonaut Manifestation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small piece of psychoactive cactus)
|
|
description:
|
|
- "You take a mental journey through the doors of perception to enter an altered\
|
|
\ state of consciousness. Despite this hallucinatory transmigration being entirely\
|
|
\ unreal, your mind and body fully react to it. You gain a +4 alchemical bonus\
|
|
\ to a random ability score, as well as a corresponding \u20132 penalty. If the\
|
|
\ bonus applies to Strength, the penalty applies to Intelligence, and vice versa.\
|
|
\ If the bonus applies to Dexterity, the penalty applies to Wisdom, and vice versa.\
|
|
\ If the bonus applies to Constitution, the penalty applies to Charisma, and vice\
|
|
\ versa. Each round as a standard action, you can explore the nooks and crannies\
|
|
\ of your imagination to further alter your corporal self. If you do so, attempt\
|
|
\ a Will save against the spell\u2019s save DC. If you succeed, randomly select\
|
|
\ another ability score and change the alchemical bonus and associated penalty\
|
|
\ accordingly. If you fail, you are dazed for 1 round instead as your mind reels\
|
|
\ from learning unexpected truths about yourself."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: psychic 2
|
|
range: personal
|
|
saving_throw: see text
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
"Pugwampi\u2019s Grace":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a pugwampi\u2019s hair)"
|
|
description:
|
|
- "The gremlins known as pugwampis infect those around them with a malignant form\
|
|
\ of unluck\u2014an effect that this spell emulates. If the target fails its Will\
|
|
\ save, it becomes infused with the so-called \u201Cgrace of the pugwampi.\u201D\
|
|
\ A creature affected by this spell must roll two d20s whenever a situation calls\
|
|
\ for a d20 roll (such as an attack roll, a skill check, or a saving throw) and\
|
|
\ must use the lower of the two results generated. As with the aura shed by actual\
|
|
\ pugwampies, this spell has no effect on animals, gremlins, or gnolls. The effects\
|
|
\ of this spell are negated as long as a target gains any sort of luck bonus to\
|
|
\ a d20 roll (such as those granted by a luckstone or divine favor), but the spell\u2019\
|
|
s duration is not impacted by these effects. If the luck bonus goes away before\
|
|
\ the pugwampi\u2019s grace effect ends, the unluck returns and remains until\
|
|
\ the spell\u2019s normal duration runs out."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 3, witch 3
|
|
range: short (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature (see below)
|
|
Punishing Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You coat yourself with a thin layer of shimmering energy. Any creature dealing
|
|
nonlethal damage to you immediately takes half the amount of nonlethal damage
|
|
dealt. A successful Fortitude save made by the attacking creature negates this
|
|
damage.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, magus 1, shaman 1, sorcerer/wizard 1, spiritualist
|
|
1, summoner 1
|
|
range: personal
|
|
saving_throw: Fort negates; see below
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Pup Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "You transform the subject animal into a Small magical beast (or a magical beast\
|
|
\ one size category smaller than the original creature, whichever is smaller),\
|
|
\ creating a young magical version of itself for a short period of time. While\
|
|
\ in this form, the target has only 1 HD (maximum hit points), and the target\
|
|
\ takes a \u20134 penalty to Strength, Constitution, Intelligence and Wisdom (minimum\
|
|
\ 1). The creature also gains a +4 size bonus to Dexterity and a +2 natural bonus."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (and Will special, see text)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: one animal
|
|
Purge Spirit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Purge spirit rips away at the target\u2019s spiritual substance, scattering it\
|
|
\ over a wide area and hampering the target\u2019s ability to reform. The target\
|
|
\ takes 1d6 points of damage per caster level (maximum 10d6) and is staggered\
|
|
\ for 1 round. On a successful saving throw, the target takes half damage and\
|
|
\ is not staggered. This spell affects astrally projected creatures, ethereal\
|
|
\ creatures, haunts, incorporeal creatures, mediums channeling a spirit, and phantoms,\
|
|
\ and at the GM\u2019s discretion can affect other spirits or creatures made of\
|
|
\ ectoplasm."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: medium 2, occultist 2, psychic 3, sorcerer/wizard 4, spiritualist 2, witch
|
|
4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature or haunt
|
|
Purging Finale:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You must have a bardic performance in effect to cast this spell. With a flourish,
|
|
you immediately end your bardic performance, removing one of the following conditions
|
|
on a creature within range affected by your bardic performance: cowering, dazzled,
|
|
exhausted, paralyzed, shaken, or stunned.'
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature
|
|
Purified Calling:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a stick of incense)
|
|
description:
|
|
- Your eidolon is restored to full health when you summon it. Upon casting this
|
|
spell, you must immediately begin the ritual to summon your eidolon. Upon completion
|
|
of the ritual, your eidolon appears at full hit points and without any damage
|
|
or penalties to its ability scores, regardless of its previous condition. In addition,
|
|
any temporary negative conditions affecting your eidolon are immediately removed.
|
|
duration: 1 minute
|
|
effect: null
|
|
level: summoner/unchained summoner 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: null
|
|
Purify Body:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You align the target\u2019s chakras and soothe any unwanted imperfections found\
|
|
\ within its physical form, leaving its body pristine and without any pain or\
|
|
\ weakness."
|
|
duration: instantaneous and 1 hour or until discharged
|
|
effect: null
|
|
level: alchemist 4, cleric/oracle 4, medium 4, paladin 4, psychic 5, warpriest 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Purify Food and Drink:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated
|
|
food and water pure and suitable for eating and drinking. This spell does not
|
|
prevent subsequent natural decay or spoilage. Unholy water and similar food and
|
|
drink of significance is spoiled by purify food and drink, but the spell has no
|
|
effect on creatures of any type nor upon magic potions. Water weighs about 8 pounds
|
|
per gallon. One cubic foot of water contains roughly 8 gallons and weighs about
|
|
60 pounds.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 0, druid 0, shaman 0
|
|
range: 10 ft.
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 cu. ft./level of contaminated food and water
|
|
Putrefy Food and Drink:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes otherwise edible food to rot and spoil instantly, and water
|
|
and other liquids to become brackish and undrinkable. Holy water and similar food
|
|
and drink of significance are spoiled by putrefy food and drink, but the spell
|
|
has no effect on creatures of any type, nor upon unholy water. Water weighs about
|
|
8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs
|
|
about 60 pounds.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: witch 0
|
|
range: 10 ft.
|
|
saving_throw: Will negates (object)
|
|
school: transmutation [poison]
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Puzzle Box:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell causes even commonly used objects to become conundrums. When cast\
|
|
\ on a creature, the target loses all weapon and shield proficiencies. The target\
|
|
\ also forgets how to use all spell-completion, spell-trigger, and use-activated\
|
|
\ magic items, as well as any mundane items used as part of a skill check, imposing\
|
|
\ a \u20135 penalty on all ability and skill checks attempted with such items.\
|
|
\ These effects last for 1 round per level. As a move action, the target can attempt\
|
|
\ a skill check to negate the effects of this spell for one object. Weapons, shields,\
|
|
\ and mundane objects require a successful Craft skill check of the type required\
|
|
\ to craft the item in question, with a DC equal to the spell\u2019s save DC.\
|
|
\ Magic items require a successful Spellcraft or Use Magic Device skill check\
|
|
\ against the spell\u2019s save DC."
|
|
duration: 1 round/level or permanent; see text
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels) or touch ; see text
|
|
saving_throw: Will negates or none
|
|
school: enchantment (compulsion) [curse, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature or one object up to 5 lbs./level
|
|
Pyrotechnic Eruption:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of coal)
|
|
description:
|
|
- The caster causes jets of flame to erupt from the ground and surround the target.
|
|
The target takes 1d6 points of damage per caster level (maximum 15d6) unless it
|
|
succeeds at a Reflex save for half damage. The blaze surrounds the target for
|
|
the duration of the spell, forcing the creature to attempt a new save each round.
|
|
duration: see text
|
|
effect: null
|
|
level: bloodrager 3, magus 4, occultist 4, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex half (see text)
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Pyrotechnics:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (one fire source)
|
|
description:
|
|
- Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud
|
|
of choking smoke, depending on your choice. The spell uses one fire source, which
|
|
is immediately extinguished. A fire so large that it exceeds a 20-foot cube is
|
|
only partly extinguished. Magical fires are not extinguished, although a fire-based
|
|
creature used as a source takes 1 point of damage per caster level.
|
|
duration: 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see
|
|
text
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates or Fortitude negates; see text
|
|
school: transmutation
|
|
spell_resistance: yes or no; see text
|
|
target: one fire source, up to a 20-ft. cube
|
|
Qualm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target is suddenly beset with unexplainable doubts about the effectiveness\
|
|
\ of its actions and the righteousness of its cause. The creature takes a \u2013\
|
|
10 penalty on its ability checks, skill checks, and concentration checks, until\
|
|
\ the duration ends, or until it spends its entire turn doing absolutely nothing\
|
|
\ (it spends a full-round action gaining focus). Spending an entire turn doing\
|
|
\ nothing discharges the spell."
|
|
duration: 1 minute/level or until discharged
|
|
effect: null
|
|
level: bard 2, inquisitor 2, medium 2, mesmerist 2, psychic 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Quell Energy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You reduce the target creature\u2019s ability to tap into a single energy type\
|
|
\ (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage\
|
|
\ of the selected type the creature deals with spells, spell-like abilities, and\
|
|
\ supernatural abilities by 10 points."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 3, inquisitor 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard
|
|
3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Quench:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Quench is often used to put out forest fires and other conflagrations. It extinguishes
|
|
all non-magical fires in its area. The spell also dispels any fire spells in its
|
|
area, though you must succeed on a dispel check (1d20 +1 per caster level, maximum
|
|
+15) against each spell to dispel it. The DC to dispel such spells is 11 + the
|
|
caster level of the fire spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none or Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: no or yes (object)
|
|
target: null
|
|
Questing Stone:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F
|
|
description:
|
|
- This spell functions like arcane eye, except that it uses an ioun stone as a visible
|
|
scrying sensor. The ioun stone moves at the same rate as an arcane eye, and may
|
|
pass through holes or spaces as small as 2 inches in diameter. It can enter another
|
|
plane of existence using a gate or similar portal, but the caster loses contact
|
|
with the sensor should this occur. The enhanced ioun stone has AC 24, 10 hp, hardness
|
|
5, fly speed 30 (perfect), and a +16 Stealth bonus. The stone does not provide
|
|
you with its normal benefits while you are using it as a scrying sensor.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 4
|
|
range: touch and unlimited
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: one ioun stone touched
|
|
Quick Change:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- If you have the change shape special quality, you can revert to your true form
|
|
as a swift action. If a creature is not aware of your true form, when you use
|
|
this spell to revert to your true form and attack that creature in the same round,
|
|
the creature is denied its Dexterity bonus to AC against your first attack.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 2, bard 2, bloodrager 2, druid 2, inquisitor 2, magus 2, medium
|
|
2, mesmerist 2, occultist 2, ranger 2, shaman 2, sorcerer/wizard 2, spiritualist
|
|
2, summoner 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Quick Throwing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- Those under the effects of this spell become faster in the use of thrown weapons.
|
|
They can draw thrown weapons (including rocks if they have the rock throwing ability)
|
|
on their bodies or within their space without the need for the Quick Draw feat,
|
|
allowing them to make their full normal rate of attacks with such weapons. This
|
|
has no effects on other forms of ranged weapon ammunition.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, bloodrager 2, magus 2, paladin 2, ranger 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Quieting Weapons:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "The target weapons and any ammunition they fire make no sound as part of their\
|
|
\ normal functions as a weapon. For instance, a firearm\u2019s firing would not\
|
|
\ make an explosive sound, but if you cast this spell on a creature\u2019s bite\
|
|
\ attack, it would not prevent it from vocalizing from its mouth. The first time\
|
|
\ a creature is struck by a weapon affected by this spell, it must succeed at\
|
|
\ a Will save (SR applies to this effect) or it becomes unable to make noise louder\
|
|
\ than a whisper (Perception DC 10 to hear) whether vocally or by other means\
|
|
\ for the duration of the effect. Because the creature can still whisper, this\
|
|
\ doesn\u2019t interfere with verbal spell components. Whether it succeeds or\
|
|
\ fails its saving throw, the creature is immune to further effects from this\
|
|
\ casting of quieting weapons."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 4, cleric 4, inquisitor 4, magus 4, occultist 4, psychic 4, ranger 3,
|
|
sorcerer/wizard 4, spiritualist 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (object)
|
|
target: up to one natural or manufactured weapon per 3 caster levels
|
|
Quintessence:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You draw forth the idealized image of the target creature or object, masking\
|
|
\ any flaws or damage. An injured or ill creature appears healthy, and a damaged\
|
|
\ object or one with the broken condition appears intact. However, a corpse masked\
|
|
\ by quintessence remains obviously dead, and a completely destroyed object can\u2019\
|
|
t be made to seem whole."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless) and Will disbelief; see text
|
|
school: illusion (glamer)
|
|
spell_resistance: see text
|
|
target: creature or object touched
|
|
Quintessence Mastery:
|
|
area: null
|
|
casting_time: 1 round or 4 hours; see text
|
|
components: "V, S, F (a staff crafted from the chosen plane\u2019s material worth\
|
|
\ 2,500 gp)"
|
|
description:
|
|
- This spell grants the caster limited control over the quintessence of an Outer
|
|
Planes. The control granted by quintessence mastery can take one of two forms,
|
|
depending on the version of the spell cast. Both versions can be cast only on
|
|
one of the nine Outer Planes, for it is these planes, not the Transitive or Inner
|
|
Planes, that are comprised of quintessence.
|
|
duration: 1 hour/level or 1 day/level; see text
|
|
effect: "control over a plane\u2019s terrain and traits"
|
|
level: cleric 8, sorcerer/wizard 8, witch 8
|
|
range: personal or up to 10 10-ft. cubes/level (S)
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Radiation Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A creature warded by this spell gains a +4 bonus on saving throws against radiation-based
|
|
effects. In addition, the warded creature is immediately aware when it enters
|
|
an area of radiation, as well as the radiation level (low, medium, high, or severe)
|
|
suffusing the area.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 2, arcanist 2, cleric/oracle 2, druid 2, hunter 1, ranger 1, shaman
|
|
2, sorcerer/wizard 2, warpriest 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Rage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Each affected creature gains a +2 morale bonus to Strength and Constitution,\
|
|
\ a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise\
|
|
\ identical with a barbarian\u2019s rage except that the subjects aren\u2019t\
|
|
\ fatigued at the end of the rage."
|
|
duration: concentration + 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 3, bard 2, bloodrager 3, mesmerist 2, psychic 3, sorcerer/wizard
|
|
3, summoner/unchained summoner 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Raging Rubble:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- You animate an area of rubble, gravel, or other small stones, creating a dangerous,
|
|
rolling area of debris. The animated rubble has a space of 10 feet and acts like
|
|
a swarm, damaging (1d6 hit points) and distracting (DC 12) anything within it.
|
|
As a move action, you can direct the rubble to move up to 10 feet. If the rubble
|
|
is attacked, treat it as a Medium animated object with the young creature simple
|
|
template and the swarm subtype.
|
|
duration: concentration + 2 rounds
|
|
effect: one swarm of stones
|
|
level: bard 3, bloodrager 3, cleric 3, druid 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation [earth]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Rags to Riches:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bit of burlap wrapped over a copper coin)
|
|
description:
|
|
- The target object is enhanced to function as a masterwork item.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 3, bard 3, cleric 4, medium 3, occultist 3, sorcerer/wizard 4,
|
|
witch 4
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 weapon, suit or armor, shield, tool, or skill kit touched/5 levels
|
|
Raiment of Command:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You are cloaked in an illusion of authority. Others perceive you to be a legitimate
|
|
figure of authority, such as a higher-ranking official, a religious figure, or
|
|
a more powerful warrior. This illusion grants you a +5 bonus on all Diplomacy
|
|
and Intimidate checks. If you attempt to disguise yourself as a specific authority
|
|
figure whom you have met in person, you gain a +10 competence bonus on the Disguise
|
|
check and any Bluff check related to impersonating that authority figure.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: 'Will '
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Rain of Arrows:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a quiver full of 20 arrows worth 1 gp)
|
|
description:
|
|
- You point your finger and conjure a cloud of magical arrows that rain down on
|
|
any creatures and objects in the indicated area.
|
|
duration: instantaneous
|
|
effect: 15-ft.-radius cloud of arrows
|
|
level: sorcerer/wizard 8
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex halves
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Rain of Frogs:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M/DF (a square of red cloth)
|
|
description:
|
|
- This spell functions as summon swarm, except you summon a swarm of poisonous frogs.
|
|
This swarm has the statistics of a centipede swarm, except it has the animal type
|
|
and its poison deals Constitution damage instead of Dexterity damage.
|
|
duration: concentration + 2 rounds
|
|
effect: one swarm of poisonous frogs
|
|
level: bard 3, druid 3, psychic 3, shaman 4, sorcerer/wizard 3, summoner/unchained
|
|
summoner 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Rainbow Pattern:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V (bard only), S, M (a piece of phosphor), F (a crystal prism); see
|
|
text
|
|
description:
|
|
- "A glowing, rainbow-hued pattern of interweaving colors fascinates those within\
|
|
\ it. Rainbow pattern fascinates a maximum of 24 HD of creatures. Creatures with\
|
|
\ the fewest HD are affected first. Among creatures with equal HD, those who are\
|
|
\ closest to the spell\u2019s point of origin are affected first. An affected\
|
|
\ creature that fails its saves is fascinated by the pattern."
|
|
duration: Concentration +1 round/level (D)
|
|
effect: colorful lights with a 20-ft.-radius spread
|
|
level: bard 4, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (pattern) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Raise Animal Companion:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a diamond worth 1,000 gp)
|
|
description:
|
|
- "This spell functions as raise dead, but it only affects an animal companion,\
|
|
\ familiar, or paladin\u2019s bonded mount."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 5, paladin 4, ranger 4
|
|
range: touch
|
|
saving_throw: none, see text
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: dead animal companion or bonded mount
|
|
Raise Dead:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (diamond worth 5,000 gp), DF
|
|
description:
|
|
- "You restore life to a deceased creature. You can raise a creature that has been\
|
|
\ dead for no longer than 1 day per caster level. In addition, the subject\u2019\
|
|
s soul must be free and willing to return. If the subject\u2019s soul is not willing\
|
|
\ to return, the spell does not work; therefore, a subject that wants to return\
|
|
\ receives no saving throw."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 5, shaman 6, witch 6
|
|
range: touch
|
|
saving_throw: none, see text
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: dead creature touched
|
|
Rally Point:
|
|
area: one 5-ft. square
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You create a spot that has the power to briefly hearten any good creature who
|
|
comes into contact with it. A good creature who enters this square (even if simply
|
|
as part of its normal move) gains a +2 morale bonus on attacks, saving throws,
|
|
and 2 temporary hit points per caster level for 1 round. Nongood creatures gain
|
|
no benefit from this spell.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: paladin 1
|
|
range: 5 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [emotion, good, mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Rampart:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of earth)
|
|
description:
|
|
- You create a massive rampart of hard-packed earth and stone 5 feet thick. The
|
|
rampart cannot be conjured so that it occupies the same space as another creature
|
|
or object. Each 5-foot-wide section of the rampart has hardness 0 and 180 hit
|
|
points. A section of the rampart whose hit points drop to 0 is breached. If a
|
|
creature tries to break through the rampart with a single attack, the DC for the
|
|
Strength check is 60. A creature can climb over the rampart with a DC 20 Climb
|
|
check.
|
|
duration: instantaneous
|
|
effect: 10-ft.-high earthen wall, in a line up to 10 ft. long/2 levels, or a circle
|
|
with radius of up to 3 ft. + 1 ft./level
|
|
level: druid 7, sorcerer/wizard 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Rapid Repair:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The targeted construct gains fast healing 5. This does not stack with any fast
|
|
healing the construct already has. Fast healing has no effect on a construct that
|
|
has been brought to 0 hit points or destroyed.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 5, sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: construct touched
|
|
"Raven\u2019s Flight":
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- "You can cast this spell only if it is the first action you take on your turn.\
|
|
\ In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent\
|
|
\ of a black raven until the beginning of your next turn. You gain a fly speed\
|
|
\ of 50 feet with good maneuverability, and apply appropriate size modifiers (though\
|
|
\ your ability scores don\u2019t change). Until the beginning of your next turn,\
|
|
\ you can take only the 5-foot step, move, run, or withdraw actions. If the spell\
|
|
\ is dispelled while you are still aloft, the power of flight dissipates slowly;\
|
|
\ you float downward 60 feet on your next turn, then fall any remaining distance."
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 3, druid 3, inquisitor 3, magus 2, ranger 2, shaman 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Ray of Enfeeblement:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A coruscating ray springs from your hand. You must succeed on a ranged touch\
|
|
\ attack to strike a target. The subject takes a penalty to Strength equal to\
|
|
\ 1d6+1 per two caster levels (maximum 1d6+5). The subject\u2019s Strength score\
|
|
\ cannot drop below 1. A successful Fortitude save reduces this penalty by half.\
|
|
\ This penalty does not stack with itself. Apply the highest penalty instead."
|
|
duration: 1 round/level
|
|
effect: ray
|
|
level: bloodrager 1, magus 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude half
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ray of Exhaustion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of sweat)
|
|
description:
|
|
- A black ray projects from your pointing finger. You must succeed on a ranged touch
|
|
attack with the ray to strike a target.
|
|
duration: 1 min./level
|
|
effect: ray
|
|
level: bloodrager 3, magus 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial; see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ray of Frost:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A ray of freezing air and ice projects from your pointing finger. You must succeed
|
|
on a ranged touch attack with the ray to deal damage to a target. The ray deals
|
|
1d3 points of cold damage.
|
|
duration: instantaneous
|
|
effect: ray
|
|
level: magus 0, sorcerer/wizard 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Ray of Sickening:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as ray of exhaustion, except the target is sickened if it
|
|
fails its save and unaffected if it makes its save.
|
|
duration: null
|
|
effect: null
|
|
level: bloodrager 1, cleric/oracle 1, druid 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1, witch 1
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: null
|
|
Read Magic:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a clear crystal or mineral prism)
|
|
description:
|
|
- "You can decipher magical inscriptions on objects \u2013 books, scrolls, weapons,\
|
|
\ and the like \u2013 that would otherwise be unintelligible. This deciphering\
|
|
\ does not normally invoke the magic contained in the writing, although it may\
|
|
\ do so in the case of a cursed or trapped scroll. Furthermore, once the spell\
|
|
\ is cast and you have read the magical inscription, you are thereafter able to\
|
|
\ read that particular writing without recourse to the use of read magic. You\
|
|
\ can read at the rate of one page (250 words) per minute. The spell allows you\
|
|
\ to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph\
|
|
\ of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft\
|
|
\ check (DC 10 + spell level)."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: antipaladin 1, bard 0, cleric/oracle 0, druid 0, inquisitor 0, magus 0, paladin
|
|
1, psychic 0, ranger 1, shaman 0, sorcerer/wizard 0, summoner/unchained summoner
|
|
0, witch 0
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Read Weather:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (a set of marked sticks or bones worth at least 25 gp)
|
|
description:
|
|
- This spell allows you to forecast the weather at your location for the next 48
|
|
hours, providing you with advance warning of storms, tornadoes, and so on. This
|
|
forecast reveals only the weather that would arise naturally, and does not take
|
|
into account any magical occurrences that might change the weather.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, druid 1, ranger 1, shaman 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Realm Retribution:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- All attacks made by the target match your alignment, counting as either chaotic,
|
|
evil, good, or lawful as appropriate. If your alignment includes multiple alignment
|
|
components, such as lawful good, you select one alignment component to impart
|
|
to the target. Whenever the target confirms a critical hit against or takes damage
|
|
from a creature, that creature must attempt a Will save. On a failed save, the
|
|
creature is sent to the Outer Planes matching your alignment, as per plane shift,
|
|
and the spell ends. A warpriest treats this spell as a 6th-level cleric spell
|
|
for the purposes of preparing the spell, determining DCs, and so forth.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 8, inquisitor 6
|
|
range: touch
|
|
saving_throw: Will negates (see text)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
"Reaper\u2019s Coterie":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The target weapon becomes a reservoir of spiritual energy, fueling its destructive
|
|
power by drawing in a tiny fragment of the essence of each creature it is used
|
|
to defeat.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, bloodrager 2, cleric 3, inquisitor 3, witch 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: weapon touched
|
|
Reboot:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a ruby worth at least 25 gp per HD of the target construct
|
|
)
|
|
description:
|
|
- "Whispering in the dense, information-rich machine language of the First Ones,\
|
|
\ you bring a destroyed construct back to operational status for a short time,\
|
|
\ restoring it to 1 hit point. The construct can be further healed with spells\
|
|
\ like make whole, but it returns to its destroyed state as soon as this spell\u2019\
|
|
s duration expires or it is brought to 0 hit points, whichever comes first. As\
|
|
\ long as the construct is active, it obeys your commands to the best of its ability,\
|
|
\ fighting on your behalf and carrying out tasks that it is capable of performing."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 5, sorcerer/wizard 5, summoner 4, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one destroyed construct of up to 2 HD/level
|
|
Rebuke:
|
|
area: 20-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Your wrathful words cause physical harm to your enemies.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 4
|
|
range: 20 ft.
|
|
saving_throw: Fortitude partial
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Rebuke Technology:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (powdered fragments of technology)
|
|
description:
|
|
- "You shroud the targeted technological object or creature (such as a robot or\
|
|
\ a nanotech swarm) with magical energy. If the targeted creature fails to resist\
|
|
\ the spell, it is rendered inert and unusable (or unconscious in the case of\
|
|
\ creatures) for the spell\u2019s duration. A creature can attempt a new Fortitude\
|
|
\ saving throw to end the effect early at the end of its turn after the first\
|
|
\ full round it is affected by this spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 4, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates (object)
|
|
school: abjuration
|
|
spell_resistance: yes (object)
|
|
target: one technological object or creature
|
|
Recentering Drone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You emit a calming subsonic drone that allows the targets to temporarily refocus\
|
|
\ and restore their balance when they\u2019re suffering from debilitating conditions.\
|
|
\ A target with the dazzled, fatigued, shaken, or sickened condition ignores the\
|
|
\ penalties of those conditions for the duration of this spell. A target with\
|
|
\ one of the following conditions is treated as having the associated lesser condition\
|
|
\ for the duration of the spell, as shown by the following table."
|
|
duration: concentration
|
|
effect: null
|
|
level: cleric 2, druid 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Recharge:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (500 gp of diamond dust)
|
|
description:
|
|
- You restore up to 1 charge per level to a battery or half that number of charges
|
|
to a technological item capable of being charged by a battery. If you recharge
|
|
a battery, there is a 20% chance that the battery is destroyed by the attempt.
|
|
If you restore more charges than the item can hold, the item must succeed at a
|
|
Fortitude saving throw or take 1d6 points of electricity damage for each excess
|
|
charge. This spell provides no knowledge of how many charges an item can safely
|
|
hold, but you can choose to bestow fewer charges than the maximum allowed to reduce
|
|
the risk; you must declare how many charges you are restoring before casting this
|
|
spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, cleric 3, magus 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: evocation
|
|
spell_resistance: yes (object)
|
|
target: object touched
|
|
Recharge Innate Magic:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You channel magic energy into your own aura, recharging your innate magic abilities.
|
|
You regain one use of all 0-level and 1st-level spell-like abilities you can use
|
|
as a result of a racial trait.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 1, druid 1, inquisitor 1, magus 1, psychic 1,
|
|
sorcerer/wizard 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Reckless Infatuation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fill your target with feelings of intense infatuation for a specific individual\
|
|
\ known to the target. At the time of the casting, you designate a single creature\
|
|
\ as the focus of the target\u2019s desire. Thereafter, the target does all it\
|
|
\ can to remain within 30 feet of the object of its desire. If the target moves\
|
|
\ outside this range, it gains the staggered condition until it is again near\
|
|
\ the focus of its desire. If remaining within 30 feet of the focus of its affection\
|
|
\ would place the target in obvious physical danger, the target can attempt a\
|
|
\ second save to break the spell\u2019s effect."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 2, mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Recoil Fire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (hoof shavings from a mule)
|
|
description:
|
|
- The target firearm suddenly fires of its own volition, even if it is unloaded,
|
|
generating a recoil so great that the wielder or carrier of the firearm must scramble
|
|
to hold onto it and becomes flat-footed until the start of his next turn. If the
|
|
wielder is already flat-footed, he is instead knocked prone. If the firearm was
|
|
loaded, that ammunition is wasted.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 firearm
|
|
Recorporeal Incarnation:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (a gem or crystal worth at least 250 gp)
|
|
description:
|
|
- "Recorporeal incarnation effectively replaces the target living creature\u2019\
|
|
s body with that of the target corpse. The target corpse must be fresh\u2014either\
|
|
\ dead for no more than 24 hours or appropriately preserved by an effect such\
|
|
\ as gentle repose. While casting the spell, you must remain in contact with the\
|
|
\ corpse while touching the living target with the focus item. As the spell is\
|
|
\ cast, the dead body\u2019s flesh unravels like ribbons to sheathe the living\
|
|
\ target, who must be within one size category of the corpse. While the spell\
|
|
\ is in effect, the focus item must remain within 30 feet of the target living\
|
|
\ creature."
|
|
duration: 1 week/level
|
|
effect: null
|
|
level: sorcerer/wizard 7, witch 7
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: one living creature and one corpse
|
|
Red Hand of The Killer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a black candle ), F (a corpse slain no more than 1 day ago
|
|
per caster level )
|
|
description:
|
|
- "Drawing upon the spiritual link between a corpse and its killer, you reach out\
|
|
\ across space to brand the killer of the corpse you used as a focus for this\
|
|
\ spell, creating a physical manifestation of the killer\u2019s guilt."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 4, cleric 4, inquisitor 4, medium 3, occultist 4, paladin 4, psychic
|
|
5, sorcerer/wizard 5, spiritualist 4, witch 5
|
|
range: see text
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
"Redcap\u2019s Touch":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (1 ounce of blood)
|
|
description:
|
|
- "You infuse the target with the blood used as a material component, imparting\
|
|
\ malicious power. As long as the hat is worn (occupying the wearer\u2019s head\
|
|
\ slot as though it were a magic item), it grants its wearer a +2 bonus on damage\
|
|
\ rolls and causes the wearer to regain 1d4 hit points whenever they deal the\
|
|
\ killing blow to a living creature."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 4, bloodrager 4, druid 6, ranger 4, shaman 6, sorcerer/wizard
|
|
6, witch 6
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one non-magical hat touched
|
|
Reduce Animal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions like reduce person, except that it affects a single willing\
|
|
\ animal. Reduce the damage dealt by the animal\u2019s natural attacks as appropriate\
|
|
\ for its new size (see Table: Tiny and Large Weapon Damage to adjust damage for\
|
|
\ size)."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 2, ranger 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one willing animal of Small, Medium, Large, or Huge size
|
|
Reduce Person:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a pinch of powdered iron)
|
|
description:
|
|
- "This spell causes instant diminution of a humanoid creature, halving its height,\
|
|
\ length, and width and dividing its weight by 8. This decrease changes the creature\u2019\
|
|
s size category to the next smaller one. The target gains a +2 size bonus to Dexterity,\
|
|
\ a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack\
|
|
\ rolls and AC due to its reduced size."
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Refine Improvised Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You transform an improvised weapon into an equivalent simple or martial weapon\
|
|
\ of masterwork quality. This effect does not alter the weapon\u2019s shape or\
|
|
\ appearance in any way. For example, if this spell is cast on a chair leg, a\
|
|
\ butter knife, or a pitchfork, the items function as a masterwork club, a masterwork\
|
|
\ dagger, or a masterwork trident, respectively, but the items look no different\
|
|
\ than they did before the spell was cast."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: cleric 1, inquisitor 1, ranger 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one improvised weapon
|
|
Reflexive Barrier:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- In the blink of an eye, you erect a deflective barrier of force to protect one
|
|
target.
|
|
duration: 1 round (see text)
|
|
effect: null
|
|
level: magus 3, psychic 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (harmless)
|
|
school: evocation [force]
|
|
spell_resistance: no (harmless)
|
|
target: one creature
|
|
Refuge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a prepared object worth 1,500 gp)
|
|
description:
|
|
- "When you cast this spell, you create powerful magic in a specially prepared object.\
|
|
\ This object contains the power to instantly transport its possessor across any\
|
|
\ distance within the same plane to your abode. Once the item is so enhanced,\
|
|
\ you must give it willingly to a creature and at the same time inform it of a\
|
|
\ command word to be spoken when the item is used. To make use of the item, the\
|
|
\ subject speaks the command word at the same time that it rends or breaks the\
|
|
\ item (a standard action). When this is done, the individual and all objects\
|
|
\ it is wearing and carrying (to a maximum of the character\u2019s heavy load)\
|
|
\ are instantly transported to your abode. No other creatures are affected (aside\
|
|
\ from a familiar or animal companion that is touching the subject)."
|
|
duration: permanent until discharged
|
|
effect: null
|
|
level: cleric/oracle 7, sorcerer/wizard 9, witch 9
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Regenerate:
|
|
area: null
|
|
casting_time: 3 full rounds
|
|
components: V, S, DF
|
|
description:
|
|
- "The subject\u2019s severed body members (fingers, toes, hands, feet, arms, legs,\
|
|
\ tails, or even heads of multi-headed creatures), broken bones, and ruined organs\
|
|
\ grow back. After the spell is cast, the physical regeneration is complete in\
|
|
\ 1 round if the severed members are present and touching the creature. It takes\
|
|
\ 2d10 rounds otherwise."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 7, druid 9, shaman 7, witch 7
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: living creature touched
|
|
Reincarnate:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (oils worth 1,000 gp), DF
|
|
description:
|
|
- "With this spell, you bring back a dead creature in another body, provided that\
|
|
\ its death occurred no more than 1 week before the casting of the spell and the\
|
|
\ subject\u2019s soul is free and willing to return. If the subject\u2019s soul\
|
|
\ is not willing to return, the spell does not work; therefore, a subject that\
|
|
\ wants to return receives no saving throw."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 4, shaman 4, witch 5
|
|
range: touch
|
|
saving_throw: none, see text
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: dead creature touched
|
|
Reincarnate Spy:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF, M (oils worth 2,500 gp and a possession or piece of the body
|
|
of the creature to resemble)
|
|
description:
|
|
- This spell functions as reincarnate except that you can cause the new body to
|
|
resemble a particular creature, matching its age category and sex and rerolling
|
|
any race result that would be the wrong size category. The subject further gains
|
|
a +5 bonus on Disguise checks to impersonate the chosen creature due to similar
|
|
features, although it might take a penalty for being the wrong race.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 6, shaman 6, witch 7
|
|
range: touch
|
|
saving_throw: none (see text)
|
|
school: conjuration (healing)
|
|
spell_resistance: 'yes'
|
|
target: dead creature touched
|
|
Reinforce Armaments:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a metal pin)
|
|
description:
|
|
- "You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate\
|
|
\ the fragile quality. A suit of armor or weapon touched that has the fragile\
|
|
\ quality is not considered to have the fragile quality for the spell\u2019s duration.\
|
|
\ Normal armor suits or weapons subjected to this spell instead gain the masterwork\
|
|
\ quality for the spell\u2019s duration and their hardness is doubled. If this\
|
|
\ spell is cast on masterwork or magical armor or weapons, their hardness is doubled\
|
|
\ for the duration of the spell."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 1, magus 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one armor suit or weapon touched
|
|
Reinvigorating Wind:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a flower petal)
|
|
description:
|
|
- You exhale deeply, creating a gentle magical wind that invigorates any allies
|
|
in the affected area, as follows. Any sleeping allies immediately wake up. Fascinated
|
|
allies are shaken free of the fascinate effect. Flat-footed allies no longer count
|
|
as flat-footed even if they have not acted yet. The duration of effects that cause
|
|
any allies to be confused, frightened, paralyzed, slowed, or stunned is decreased
|
|
by 1d4 rounds (roll separately for each target). If the duration of any such effect
|
|
is reduced to 0 rounds or fewer, the effect ends for that ally. Finally, any allies
|
|
lying prone may stand up as an immediate action, provoking attacks of opportunity
|
|
as normal.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, druid 3, hunter 3, shaman 2, skald 2, witch 3
|
|
range: 30 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [air, mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Rejuvenate Eidolon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of your blood)
|
|
description:
|
|
- 'This spell functions as lesser rejuvenate eidolon, except that it cures 3d10
|
|
points of damage +1 point per caster level (maximum +10). '
|
|
duration: instantaneous
|
|
effect: null
|
|
level: summoner/unchained summoner 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (healing)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Release The Hounds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (shards of a canine\u2019s fang)"
|
|
description:
|
|
- "This spell summons a pack of canines that respond to the spellcaster\u2019s commands\
|
|
\ and act in perfect unison, causing them to function like a swarm. The pack uses\
|
|
\ the statistics for a winter wolf, except it loses its breath weapon, the cold\
|
|
\ subtype, and its cold special attack and gains the swarm subtype, a swarm attack\
|
|
\ that deals 3d6 points of damage, and the distraction special attack (DC 17).\
|
|
\ Whenever the pack damages an opponent with its swarm attack, it can immediately\
|
|
\ attempt a trip combat maneuver check against that creature with its trip special\
|
|
\ attack. The pack does not gain any damage reduction or immunity to damage and\
|
|
\ can be attacked by effects that target a specific number of creatures, though\
|
|
\ such attacks deal 1/4 the normal amount of damage (25%) and effects that don\u2019\
|
|
t deal hit point damage are only 25% likely to work."
|
|
duration: 1 round/level (D)
|
|
effect: one pack of canines
|
|
level: bard 5, druid 5, shaman 5, sorcerer/wizard 5, summoner 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Reloading Hands:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Once per round, phantom hands load a single ranged weapon or firearm with conjured
|
|
ammunition. This ammunition counts as magical for overcoming damage reduction
|
|
and attacking incorporeal creatures, but is the standard for its type (a normal
|
|
bullet or pellets and black powder in the case of firearms). Conjured ammunition
|
|
ceases to exist 1 round after it is removed from the weapon, or at the end of
|
|
the duration, whichever comes first.
|
|
duration: 1 round/ caster level (D)
|
|
effect: null
|
|
level: magus 2, ranger 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: conjuration (creation)
|
|
spell_resistance: yes (harmless, object)
|
|
target: projectile weapon touched
|
|
Remarkable Legerdemain:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- While this spell is in effect, your body and clothing flutter and distort subtly,
|
|
allowing you to conceal items with uncanny skill.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Remote Viewing:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (incense)
|
|
description:
|
|
- "Your body enters a trance as you send your psychic senses to a distant location\
|
|
\ and gain psychic impressions of that location. You must specify the distance\
|
|
\ and direction to the location you desire to view remotely. This spell doesn\u2019\
|
|
t allow you to see the visual appearance of the location\u2019s surface, so it\
|
|
\ isn\u2019t useful for casting spells like teleport, but it grants you a psychic\
|
|
\ impression of the location, which could give you deeper information. For example,\
|
|
\ a forest that is home to a tight-knit community of fey might appear as a city\
|
|
\ in the trees, or a beautiful palace ruled by an evil king and warded by forbiddance\
|
|
\ might appear as a dark fortress encased in insubstantial chains."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: medium 4, occultist 5, psychic 5, spiritualist 5
|
|
range: see text
|
|
saving_throw: null
|
|
school: divination (scrying)
|
|
spell_resistance: null
|
|
target: you
|
|
Remove Blindness/Deafness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Remove blindness/deafness cures blindness or deafness (your choice), whether the
|
|
effect is normal or magical in nature. The spell does not restore ears or eyes
|
|
that have been lost, but it repairs them if they are damaged.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 3, cleric/oracle 3, paladin 3, shaman 3, witch 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Remove Curse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Remove curse can remove all curses on an object or a creature. If the target is
|
|
a creature, you must make a caster level check (1d20 + caster level) against the
|
|
DC of each curse affecting the target. Success means that the curse is removed.
|
|
Remove curse does not remove the curse from a cursed shield, weapon, or suit of
|
|
armor, although a successful caster level check enables the creature afflicted
|
|
with any such cursed item to remove and get rid of it.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3, cleric/oracle 3, inquisitor 3, paladin 3, shaman 3, sorcerer/wizard
|
|
4, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature or object touched
|
|
Remove Disease:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Remove disease can cure all diseases from which the subject is suffering. You
|
|
must make a caster level check (1d20 + caster level) against the DC of each disease
|
|
affecting the target. Success means that the disease is cured. The spell also
|
|
kills some hazards and parasites, including green slime and others.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 3, cleric/oracle 3, inquisitor 3, druid 3, ranger 3, shaman 3,
|
|
witch 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Remove Fear:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You instill courage in the subject, granting it a +4 morale bonus against fear
|
|
effects for 10 minutes. If the subject is under the influence of a fear effect
|
|
when receiving the spell, that effect is suppressed for the duration of the spell.
|
|
duration: 10 minutes; see text
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, inquisitor 1, psychic 1, shaman 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Remove Paralysis:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can free one or more creatures from the effects of temporary paralysis or
|
|
related magic, including spells and effects that cause a creature to gain the
|
|
staggered condition. If the spell is cast on one creature, the paralysis is negated.
|
|
If cast on two creatures, each receives another Will save with a +4 resistance
|
|
bonus against the effect that afflicts it. If cast on three or four creatures,
|
|
each receives another Will save with a +2 resistance bonus.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, paladin 2, shaman 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Remove Radioactivity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You remove all ongoing radiation effects, both primary and secondary, on a single\
|
|
\ target if you succeed at a caster level check (DC = the Fortitude DC associated\
|
|
\ with the radiation effect). In addition, you immediately restore 1d4 points\
|
|
\ of Constitution drain and 1d4 points of Strength drain caused by radiation\u2014\
|
|
this spell cannot restore ability damage or drain caused by other sources. When\
|
|
\ cast on an area, a single casting of remove radioactivity removes radiation\
|
|
\ from a 20-foot-radius area around the point you touch. This spell has no power\
|
|
\ to negate naturally radioactive materials, and as long as such materials remain\
|
|
\ in an area, the radiation that was removed may return."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, cleric 4, druid 4, inquisitor 4, paladin 4, ranger 4, witch 4
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (object)
|
|
target: creature or object touched
|
|
Remove Sickness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You quell feelings of illness and nausea in the target, giving it a +4 morale
|
|
bonus on saving throws against disease, nausea, and sickened effects. If the subject
|
|
is already under the influence of one of these effects when receiving the spell,
|
|
that effect is suppressed for the duration of the spell.
|
|
duration: 10 minutes/level; see text
|
|
effect: null
|
|
level: cleric/oracle 1, druid 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Rend Body I:
|
|
area: null
|
|
casting_time: 1 full-round action
|
|
components: S
|
|
description:
|
|
- "You lacerate the body of the target creature with telekinetic force, rending\
|
|
\ it limb from limb. The target creature takes 1d6 points of damage per caster\
|
|
\ level you have (maximum 10d6 points of damage). If this spell deals an amount\
|
|
\ of damage to the target equal to more than half its maximum hit point total,\
|
|
\ one of the target\u2019s limbs (determined randomly) is gruesomely ripped from\
|
|
\ the target\u2019s body and flies 15 feet away from the creature in a random\
|
|
\ direction. The target then takes 1 point of bleed damage per 2 caster levels\
|
|
\ you have. The bleeding can be stopped by a successful DC 15 Heal check or the\
|
|
\ application of any effect that heals hit point damage, but the limb can be restored\
|
|
\ only by powerful healing effects such as heal or regeneration. If the damage\
|
|
\ reduces the target\u2019s hit points to below 0, all of its limbs are affected\
|
|
\ in this fashion."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: psychic 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Renovation:
|
|
area: null
|
|
casting_time: 8 hours
|
|
components: V, S, M (silver dust worth 1,000 gp)
|
|
description:
|
|
- Upon casting this spell, you permanently rearrange and resize the rooms in a building
|
|
you constructed as a downtime activity. You may reorganize and remap the building
|
|
however you please, as if each room had just been constructed and is being positioned
|
|
for the first time. You cannot make any changes to a building that changes how
|
|
much a room would cost to create or that alters the benefits a room provides.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: none (object; see text)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one unoccupied structure
|
|
Repair Undead:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- When you touch an undead creature, you channel negative energy that heals 1d8
|
|
points of damage + 1 point per caster level (maximum +5). This spell has no effect
|
|
on living creatures, except those that are healed by negative energy are also
|
|
healed by the spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will half (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: one undead creature touched (see text)
|
|
Repel Metal or Stone:
|
|
area: 60-ft. line from you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell creates waves of invisible energy that roll forth from you. All metal
|
|
or stone objects in the path of the spell are pushed away from you to the limit
|
|
of the range. Fixed metal or stone objects larger than 3 inches in diameter and
|
|
loose objects weighing more than 500 pounds are not affected. Anything else, including
|
|
animated objects, small boulders, and creatures in metal armor, moves back. Fixed
|
|
objects 3 inches in diameter or smaller bend or break, and the pieces move with
|
|
the wave of energy. Objects affected by the spell are repelled at the rate of
|
|
40 feet per round.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 8
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: abjuration [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Repel Vermin:
|
|
area: 10-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- An invisible barrier holds back vermin. A vermin with HD of less than one-third
|
|
your level cannot penetrate the barrier.
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: bard 4, cleric/oracle 4, druid 4, ranger 3, shaman 4
|
|
range: 10 ft.
|
|
saving_throw: none or Will negates; see text
|
|
school: abjuration [pain]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Repel Wood:
|
|
area: 60-ft. line-shaped emanation from you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Waves of energy roll forth from you, moving in the direction that you determine,
|
|
causing all wooden objects in the path of the spell to be pushed away from you
|
|
to the limit of the range. Wooden objects larger than 3 inches in diameter that
|
|
are fixed firmly are not affected, but loose objects are. Objects 3 inches in
|
|
diameter or smaller that are fixed in place splinter and break, and the pieces
|
|
move with the wave of energy. Objects affected by the spell are repelled at the
|
|
rate of 40 feet per round.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: druid 6
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Replay Tracks:
|
|
area: null
|
|
casting_time: 3 rounds
|
|
components: "V, S, F (a track or other sign of a creature\u2019s passing found with\
|
|
\ Perception or Survival )"
|
|
description:
|
|
- "This spell allows you to reconstruct past events that occurred in your current\
|
|
\ location based on the tracks and other signs left behind. Replay tracks reveals\
|
|
\ events that occurred while the tracks that serve as the focus for the spell\
|
|
\ were being left, revealing events in the order they happened in real time or\
|
|
\ in reverse, depending on whether you are following the tracks forward or backward,\
|
|
\ although the image isn\u2019t clear enough to make out details (such as a creature\u2019\
|
|
s exact identity). You can attempt Survival checks to follow tracks as part of\
|
|
\ concentrating on the spell, but only events connected to the tracks used as\
|
|
\ the focus of the spell are revealed by the spell. Elements that left no trace\
|
|
\ detectable by you, such as creatures benefiting from pass without trace, are\
|
|
\ absent from the events you visualize."
|
|
duration: concentration , up to 1 hour/level
|
|
effect: null
|
|
level: druid 5, inquisitor 4, medium 3, occultist 3, psychic 5, ranger 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Replenish Ki:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, DF
|
|
description:
|
|
- "You attune the target\u2019s internal store of supernatural energy to the cosmos,\
|
|
\ replenishing its ki pool. If you are the target, you regain 2 ki points. If\
|
|
\ another creature is the target, it regains 1 ki point. This does not allow the\
|
|
\ target to exceed its ki pool\u2019s maximum. This spell has no effect if the\
|
|
\ target does not have a ki pool."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Repress Memory:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- This spell allows you to safeguard important knowledge, even from yourself. When
|
|
casting this spell, you recount one piece of knowledge you possess (up to a maximum
|
|
of 50 words). This knowledge disappears utterly from your mind, and you might
|
|
not realize you forgot something. The magic of the spell patches omissions in
|
|
your memory with indistinct haze.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 5, mesmerist 5, psychic 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
Reprobation:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, DF
|
|
description:
|
|
- You cast the target out of your religion as a curse and punishment for acts or
|
|
misdeeds against the tenets of your faith. This has three effects.
|
|
duration: permanent
|
|
effect: null
|
|
level: cleric/oracle 5, druid 5, inquisitor 4, paladin 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation [curse, see text]
|
|
spell_resistance: 'yes'
|
|
target: one creature of your faith
|
|
Repugnant Taste:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (mustard seed)
|
|
description:
|
|
- The target creature begins sweating a foul liquid that makes it repugnant to most
|
|
living creatures. When a creature deals damage to the affected creature with a
|
|
bite attack or the swallow whole ability, it must succeed at a Fortitude saving
|
|
throw or become nauseated until the end of its next turn. After a creature has
|
|
become nauseated by this spell, each subsequent failed saving throw against the
|
|
spell instead gives it the sickened condition until the end of its next turn.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 3, bard 3, druid 4, hunter 3, investigator 3, mesmerist 3, ranger
|
|
3, shaman 4, skald 3, witch 4
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation [poison]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Repulsion:
|
|
area: up to 10-ft.-radius/level emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a pair of canine statuettes worth 50 gp)
|
|
description:
|
|
- "An invisible, mobile field surrounds you and prevents creatures from approaching\
|
|
\ you. You decide how big the field is at the time of casting (to the limit your\
|
|
\ level allows). Any creature within or entering the field must attempt a save.\
|
|
\ If it fails, it becomes unable to move toward you for the duration of the spell.\
|
|
\ Repelled creatures\u2019 actions are not otherwise restricted. They can fight\
|
|
\ other creatures and can cast spells and attack you with ranged weapons. If you\
|
|
\ move closer to an affected creature, nothing happens. The creature is not forced\
|
|
\ back. The creature is free to make melee attacks against you if you come within\
|
|
\ reach. If a repelled creature moves away from you and then tries to turn back\
|
|
\ toward you, it cannot move any closer if it is still within the spell\u2019\
|
|
s area."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 7, inquisitor 6, sorcerer/wizard 6, summoner 5, unchained summoner
|
|
6
|
|
range: up to 10 ft./level
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Residual Tracking:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a bit of plaster)
|
|
description:
|
|
- By touching a footprint, you receive a clear mental image of the person or creature
|
|
that made it. The image has the exact same appearance as the creature that made
|
|
the footprint at the moment it made the imprint, including any telling features
|
|
or expressions, any gear or equipment, or anything else the creature was carrying
|
|
at the time. For example, the footprint of a horse would reveal both the horse
|
|
and any creature riding it when it made the footprint.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: ranger 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Resilient Reservoir:
|
|
area: special, see text
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell creates a magical well of retribution that a caster can unleash with
|
|
blinding speed.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: magus 3, paladin 3, sorcerer/wizard 4, witch 4
|
|
range: personal
|
|
saving_throw: none (see below)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Resilient Sphere:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a crystal sphere)
|
|
description:
|
|
- "A globe of shimmering force encloses a creature, provided the creature is small\
|
|
\ enough to fit within the diameter of the sphere. The sphere contains its subject\
|
|
\ for the spell\u2019s duration. The sphere functions as a wall of force, except\
|
|
\ that it can be negated by dispel magic. A subject inside the sphere can breathe\
|
|
\ normally. The sphere cannot be physically moved either by people outside it\
|
|
\ or by the struggles of those within."
|
|
duration: 1 min./level (D)
|
|
effect: 1-ft.-diameter/level sphere, centered around a creature
|
|
level: sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Resinous Skin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You coat your body with a resinous substance, protecting you from attacks and\
|
|
\ binding weapons that strike you. You gain DR 5/piercing, as well as a +4 circumstance\
|
|
\ bonus to your CMD against disarm attempts and on saving throws against effects\
|
|
\ that cause you to drop something you are holding. Additionally, you gain a +2\
|
|
\ circumstance bonus on combat maneuver checks to initiate a grapple, maintain\
|
|
\ a grapple, and pin a foe. Any enemy you grapple takes a \u20132 penalty on attempts\
|
|
\ to break the grapple and to escape the grapple using Escape Artist. Any weapon,\
|
|
\ that strikes you becomes stuck unless its wielder succeeds at a Reflex saving\
|
|
\ throw. Such a weapon can be pulled free of you only with a successful Strength\
|
|
\ check (DC = your saving throw DC for this spell). This spell has no effect on\
|
|
\ unarmed strikes or natural weapons."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, druid 3, psychic 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: see text
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Resist Energy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This abjuration grants a creature limited protection from damage of whichever\
|
|
\ one of five energy types you select: acid, cold, electricity, fire, or sonic.\
|
|
\ The subject gains resist energy 10 against the energy type chosen, meaning that\
|
|
\ each time the creature is subjected to such damage (whether from a natural or\
|
|
\ magical source), that damage is reduced by 10 points before being applied to\
|
|
\ the creature\u2019s hit points. The value of the energy resistance granted increases\
|
|
\ to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell\
|
|
\ protects the recipient\u2019s equipment as well."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, cleric/oracle 2, druid 2, inquisitor 2, occultist
|
|
2, paladin 2, psychic 2, ranger 1, shaman 2, sorcerer/wizard 2, spiritualist 2,
|
|
summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Resist Starvation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (crumb of food)
|
|
description:
|
|
- "If the target doesn\u2019t eat on the day this spell is cast on it, the DC to\
|
|
\ avoid taking nonlethal damage from starvation on the following day doesn\u2019\
|
|
t increase by 1. This spell fails if the target hasn\u2019t already attempted\
|
|
\ at least one Constitution check to avoid starvation."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: antipaladin 1, cleric/oracle 1, shaman 1, warpriest 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature touched
|
|
Resistance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a miniature cloak)
|
|
description:
|
|
- You imbue the subject with magical energy that protects it from harm, granting
|
|
it a +1 resistance bonus on saves.
|
|
duration: 1 minute
|
|
effect: null
|
|
level: bard 0, cleric/oracle 0, druid 0, inquisitor 0, paladin 1, psychic 0, shaman
|
|
0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Resonating Word:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You speak a terrible word of power, setting up potentially lethal vibrations in
|
|
the chosen target. The target must save once each round on your turn, and the
|
|
effects grow stronger for each saving throw the creature fails.
|
|
duration: 3 rounds
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial
|
|
school: transmutation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Resounding Blow:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- 'You must have a melee weapon in hand to cast this spell. '
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 4, inquisitor 5, paladin 4
|
|
range: personal
|
|
saving_throw: Fortitude partial; see text
|
|
school: evocation [sonic]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Resounding Clang:
|
|
area: 30-ft.-radius burst, centered on you
|
|
casting_time: 1 standard action
|
|
components: S, F (bell, chimes, gong, or cymbals)
|
|
description:
|
|
- "You create a loud, resonating clangor that causes metallic objects to vibrate\
|
|
\ wildly. Affected creatures wielding metal weapons take a \u20131 penalty on\
|
|
\ attack rolls, while creatures using metallic tools take a \u20131 penalty on\
|
|
\ associated skill checks."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2
|
|
range: 30 ft.
|
|
saving_throw: Reflex negates
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Respectful Quiet:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "All targets are rendered silent, as per silence. The silence affects the entirety\
|
|
\ of each creature but does not extend beyond. However, the silence is one-way\u2014\
|
|
sounds from outside the creatures\u2019 spaces can still enter. Quieted creatures\
|
|
\ gain a +10 circumstance bonus on Stealth checks."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 3, cleric 5, inquisitor 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Resplendent Mansion:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (a miniature cornerstone carved from precious gemstones worth
|
|
500 gp)
|
|
description:
|
|
- This spell creates a towering mansion. While casting the spell, you hold an image
|
|
of the mansion and its desired appearance in your mind. The mansion can contain
|
|
as many or as few rooms as you desire, and is decorated to match your image. You
|
|
can imagine a purpose for each room of the mansion, and the proper accouterments
|
|
appear within. Any furniture or other mundane fixtures function normally for anyone
|
|
inside the mansion, but cease to exist if taken beyond its walls. No fixture created
|
|
with this spell can create magical effects, but magical devices brought into the
|
|
mansion function normally.
|
|
duration: 1 day/level (D)
|
|
effect: opulent mansion, up to 300 feet on a side and one story tall/4 levels
|
|
level: psychic 9, sorcerer/wizard 9
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Rest Eternal:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M/DF (ashes and a vial of holy or unholy water)
|
|
description:
|
|
- You place a curse upon a dead creature that bars its spirit from returning. Anyone
|
|
casting a spell that would communicate with the dead creature, return it to life,
|
|
or turn it into an undead creature must succeed on a caster level check with a
|
|
DC of 11 plus your caster level. Rest eternal cannot be dispelled, but it can
|
|
be negated with remove curse or break enchantment.
|
|
duration: permanent
|
|
effect: null
|
|
level: cleric/oracle 4, druid 5, shaman 5, witch 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [curse]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Restful Cloak:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (cloak)
|
|
description:
|
|
- "A cloak you are wearing transforms into a canvas tent large enough to hold four\
|
|
\ Medium creatures, firmly pitched in a flat area adjacent to you (if there is\
|
|
\ no such area, this spell simply fails). A creature regains 1 hit point for each\
|
|
\ hour it rests in the tent, in addition to any other benefits of resting. Additionally,\
|
|
\ a fatigued creature resting within the tent for 1 hour loses the fatigued condition,\
|
|
\ but a creature cannot recover from being fatigued more than once per casting\
|
|
\ of restful tent. At the end of the spell\u2019s duration, the tent transforms\
|
|
\ back into a cloak. If the tent is moved prior to the expiration of the spell\u2019\
|
|
s duration, the spell immediately ends."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 2, druid 2, occultist 2, paladin 2, ranger 2, shaman 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: conjuration (healing)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Restful Sleep:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a pinch of sand)
|
|
description:
|
|
- "You cast this spell immediately prior to resting. While under the effects of\
|
|
\ this spell, you and your allies enjoy a restful night\u2019s sleep. If a subject\
|
|
\ completes a full night\u2019s rest, it regains hit points as if it had undergone\
|
|
\ a full day of bed rest (regaining twice its character level in hit points).\
|
|
\ If a subject completes a full day\u2019s rest, it regains three times its character\
|
|
\ level in hit points. Any significant interruption during the rest (such as being\
|
|
\ awoken) prevents any healing that night and ends the effect of this spell on\
|
|
\ the awakened subject. Any healing acquired while under the effects of restful\
|
|
\ sleep is considered natural healing, and has no affect on effects requiring\
|
|
\ magical healing to cure."
|
|
duration: 8 hours or 24 hours; see text
|
|
effect: null
|
|
level: bard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Restoration:
|
|
area: null
|
|
casting_time: 3 rounds
|
|
components: V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
|
|
description:
|
|
- This spell functions like lesser restoration, except that it also dispels temporary
|
|
negative levels or one permanent negative level. If this spell is used to dispel
|
|
a permanent negative level, it has a material component of diamond dust worth
|
|
1,000 gp. This spell cannot be used to dispel more than one permanent negative
|
|
level possessed by a target in a 1-week period.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 4, cleric/oracle 4, inquisitor 4, paladin 4, shaman 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Restore Corpse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature,
|
|
providing it with sufficient flesh that it can be animated as a zombie rather
|
|
than a skeleton. The corpse looks as it did when the creature died. The new flesh
|
|
is somewhat rotted and not fit for eating.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 1, druid 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: corpse touched
|
|
Restore Eidolon:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
|
|
description:
|
|
- This spell functions as restoration, except it only affects an eidolon.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: summoner/unchained summoner 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: eidolon touched
|
|
Resurgent Transformation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of meteoric iron worth 100 gp)
|
|
description:
|
|
- Resurgent transformation grants you the ability to recover from deadly wounds
|
|
with restored vitality and a will to fight, but at a price. Once cast, resurgent
|
|
transformation lies dormant for up to 1 hour per level until you are reduced to
|
|
one-quarter hit points or less. Once triggered, you immediately gain a +4 enhancement
|
|
bonus to Constitution and Strength, damage reduction 5/-, and the benefits of
|
|
a haste spell. In addition, you heal 4d8 points of damage + 1 point per caster
|
|
level (maximum +25). Resurgent transformation can even save you from death by
|
|
healing the damage from an otherwise mortal wound, though it does not prevent
|
|
death from massive damage or from causes other than hit point loss. Your mental
|
|
faculties are impaired by this magical transformation, however, causing 1d4 points
|
|
of Intelligence and Wisdom damage.
|
|
duration: 1 hour/level or until triggered, then 1 round/level
|
|
effect: null
|
|
level: alchemist 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: 'conjuration (healing) '
|
|
spell_resistance: null
|
|
target: null
|
|
Resurrection:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (diamond worth 10,000 gp), DF
|
|
description:
|
|
- This spell functions like raise dead, except that you are able to restore life
|
|
and complete strength to any deceased creature.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 7, shaman 8, witch 8
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: null
|
|
Retribution:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- 'Retribution blasts those who have the temerity to assault your person. You may
|
|
target anyone who has just struck you with an attack within the previous round,
|
|
whether with a melee, ranged, or natural weapon, or a spell that requires an attack
|
|
roll. The target is wracked with shooting pains that impose a -4 penalty on attack
|
|
rolls, skills checks, and ability checks. On a successful Fortitude save, the
|
|
penalty only lasts for 1 round. '
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: inquisitor 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: necromancy [evil, pain]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Retributive Reparations:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- If a creature successfully takes the item targeted by this spell while you are
|
|
holding, wearing, or wielding it, the creature must attempt a Will save. If the
|
|
creature fails its save, it becomes fatigued, and it must attempt a new saving
|
|
throw at the end of its turn every round it does not return the item to you. Failing
|
|
a second saving throw causes the target to become exhausted. As long as the victim
|
|
of the curse is actively working to return the object, its exhaustion is reduced
|
|
to fatigue. The fatigue and exhaustion cannot be removed by effects that normally
|
|
remove them, though immunity to fatigue and exhaustion protect against the conditions
|
|
as normal.
|
|
duration: 1 day/level or until triggered, and permanent; see text
|
|
effect: null
|
|
level: antipaladin 3, inquisitor 3, occultist 3, spiritualist 3, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (object) and Will negates; see text
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one object
|
|
Retrieve Item:
|
|
area: null
|
|
casting_time: 1 full round
|
|
components: V, S
|
|
description:
|
|
- You call a specific nonliving item directly to your hand from a nearby location.
|
|
First, you must cast the spell on the item while holding it. Thereafter, you can
|
|
summon the item by speaking a special word (set by you when the spell is cast)
|
|
and snapping your fingers. The item appears instantly in your hand.
|
|
duration: permanent until discharged
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (calling)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Retrocognition:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- This spell allows you to gain psychic impressions from past events that occurred
|
|
in your current location. Retrocognition reveals psychic impressions from events
|
|
that occurred over the course of the last hour throughout the first minute of
|
|
the duration, followed by impressions from the next hour back the next minute
|
|
you concentrate, and so on. If a psychically traumatic or turbulent event happened
|
|
during that time period, You must succeed at a concentration check (DC = 20, 30,
|
|
or 40, depending on the severity of the psychic disturbance) or lose concentration
|
|
on the spell.
|
|
duration: concentration , up to 1 minute/level
|
|
effect: null
|
|
level: medium 3, occultist 3, psychic 5, sorcerer/wizard 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Returning Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- For the duration of the spell, the target weapon acts as if it had the returning
|
|
weapon special ability.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, bloodrager 1, cleric 2, inquisitor 1, magus 1, occultist 1, psychic
|
|
2, ranger 1, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (harmless, object)
|
|
target: one weapon that can be thrown
|
|
Reveal Emotions:
|
|
area: 40-ft.-radius spread
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "You create an area that draws out a creature\u2019s emotion aura. Creatures within\
|
|
\ this area constantly glow with colors that represent their current overall emotional\
|
|
\ state and continue to do so for 1d4 rounds after leaving the area. This glow\
|
|
\ is clearly visible to any creature that can see the creature. Emotionless creatures\
|
|
\ or creatures unaffected by this spell glow with a dull purple hue while within\
|
|
\ the area."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: medium 3, mesmerist 4, occultist 4, psychic 4, spiritualist 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Reveal Mirage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small prism)
|
|
description:
|
|
- You can focus upon a single point within line of sight and discern if the terrain
|
|
or geographic features of that point are illusory. This ability allows you a Will
|
|
save to disbelieve a terrain-affecting illusion (glamer) effect from range as
|
|
though you had interacted with it. In addition to affecting such spells as hallucinatory
|
|
terrain and mirage arcana, this spell also allows you to disbelieve naturally
|
|
occurring mirages.
|
|
duration: 1 round
|
|
effect: null
|
|
level: cleric 3, druid 2, ranger 1, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Reveal Secrets:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of alcoholic liquid)
|
|
description:
|
|
- "When you cast this spell, you ask the target whether it has a secret about a\
|
|
\ specific topic that can be described in 10 words or fewer. This can concern\
|
|
\ a person, place, or thing (such as a town\u2019s mayor, the ring worn by a traveling\
|
|
\ merchant, or the bridge spanning a nearby river) or an easily distinguished\
|
|
\ event (such as a historic battle or a recent rash of disappearances). If the\
|
|
\ target knows a secret about the topic (information it believes isn\u2019t common\
|
|
\ knowledge and which it would not normally tell you), it states it has a secret.\
|
|
\ The target doesn\u2019t mention anything about the secret and doesn\u2019t remember\
|
|
\ telling you it has a secret. If the target succeeds at its saving throw, it\
|
|
\ isn\u2019t compelled to reveal whether it knows a secret and is aware that you\
|
|
\ asked."
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 1, inquisitor 1, mesmerist 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Reveal True Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of rare herbs worth 50 gp)
|
|
description:
|
|
- "You reveal the true form of a magically disguised or transformed creature, whether\
|
|
\ the target\u2019s transformation is physical (such as polymorph) or illusory\
|
|
\ (such as disguise self). The spell does not force the creature into its true\
|
|
\ form, but rather creates a perfect illusion of the creature\u2019s true form\
|
|
\ that overlaps it and hides the disguised form completely, making the true form\
|
|
\ visible to all observers. For the duration of the spell, if the target changes\
|
|
\ shape or uses illusion to disguise its appearance, observers can still see its\
|
|
\ true form, though once the spell runs out any illusions or shape changes made\
|
|
\ by the target in the meantime immediately take effect. This spell does not reveal\
|
|
\ invisible creatures, overcome effects such as blur and displacement, or penetrate\
|
|
\ mundane disguises."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, druid 2, sorcerer/wizard 2
|
|
range: close (25 f. + 5 f./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Revelation:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "You gain a brief understanding of the workings of a single puzzle, device, or\
|
|
\ trap, gaining an insight bonus equal to your caster level (maximum +10) on checks\
|
|
\ to disable, manipulate or solve the object in question. Your insight is ineffable;\
|
|
\ you are unable to communicate your understanding to others. At the GM\u2019\
|
|
s option, this spell may instead give you a clue or other piece of useful information.\
|
|
\ In this case you may communicate the clue to others and retain knowledge of\
|
|
\ it after the spell\u2019s duration has expired."
|
|
duration: 1 round/level; see text
|
|
effect: null
|
|
level: bard 2, cleric/oracle 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Revenant Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (one suit of armor)
|
|
description:
|
|
- This spell endows a suit of armor with a singular purpose realized only after
|
|
its wearer goes unconscious or is killed; whenever the wearer of a suit of armor
|
|
warded by revenant armor is brought below 0 hit points or otherwise rendered unconscious
|
|
(but not paralyzed or held) in combat, the armor is immediately brought to life
|
|
as a Medium-sized animated object.
|
|
duration: 1 day/level or 1 hour/level; see below
|
|
effect: null
|
|
level: antipaladin 3, cleric 4, magus 4, medium 4, occultist 4, paladin 3, shaman
|
|
3, sorcerer/wizard 4, spiritualist 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one suit of armor
|
|
Reverse Gravity:
|
|
area: up to one 10-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (lodestone and iron filings)
|
|
description:
|
|
- This spell reverses gravity in an area, causing unattached objects and creatures
|
|
in the area to fall upward and reach the top of the area in 1 round. If a solid
|
|
object (such as a ceiling) is encountered in this fall, falling objects and creatures
|
|
strike it in the same manner as they would during a normal downward fall. If an
|
|
object or creature reaches the top of the area without striking anything, it remains
|
|
there, oscillating slightly, until the spell ends. At the end of the spell duration,
|
|
affected objects and creatures fall downward.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 8, sorcerer/wizard 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none; see text
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Reversion:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- You create an imperfect replica of yourself within the Akashic Record at the time
|
|
the spell is cast. You must currently have a number of hit points equal to or
|
|
greater than half your maximum hit points to cast the spell. If at any time during
|
|
the duration of the spell you are brought below half your maximum hit points,
|
|
you can end this spell as an immediate action to absorb strength from your replica
|
|
and immediately regain a number of hit points equal to 1d8 plus 1 point per caster
|
|
level (maximum +5).
|
|
duration: 24 hours
|
|
effect: null
|
|
level: cleric 3, psychic 2, wizard/sorcerer 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: self
|
|
Reviving Finale:
|
|
area: a 20-ft.-radius burst centered on you
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- You must have a bardic performance in effect to cast this spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3
|
|
range: 20 ft.
|
|
saving_throw: Will half (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Ricochet Shot:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a wishbone)
|
|
description:
|
|
- "You imbue a projectile weapon with the ability to ricochet any projectiles that\
|
|
\ hit one target so that they also hit another. When the wielder ricochets a projectile,\
|
|
\ she selects a primary target to attack. If she hits the primary target, the\
|
|
\ projectile ricochets instead of being destroyed. The wielder can then select\
|
|
\ a secondary target that is within 20 feet of the primary target. She makes an\
|
|
\ attack roll against the secondary target at the same base attack bonus, but\
|
|
\ does not gain the benefit from any enhancement bonuses or magic qualities on\
|
|
\ the projectile. If the shot comes from a firearm, the ricochet targets normal\
|
|
\ AC rather than touch AC. While the spell lasts, the target weapon\u2019s wielder\
|
|
\ can ricochet one projectile per three caster levels you possess, to a maximum\
|
|
\ of six at caster level 18th. Once the target weapon\u2019s wielder ricochets\
|
|
\ that many shots, the spell is discharged. If the weapon\u2019s wielder fails\
|
|
\ to use all the ricochets before the spell end, those ricochets are wasted."
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: ranger 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: evocation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one projectile weapon
|
|
Ride the Lightning:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- You may transform into lightning as a standard action and instantly travel in
|
|
a straight line to a distance of up to 120 feet, rematerializing in the new location
|
|
as a free action. This movement does not provoke attacks of opportunity. Creatures
|
|
in this line take 10d6 points of electrical damage and are staggered for 1 round
|
|
(a successful Reflex save halves the damage and negates the staggered condition,
|
|
spell resistance applies). Objects in your path are damaged as well, with combustible
|
|
objects being set ablaze and metals with low melting points melted. If your path
|
|
is interrupted by a barrier or otherwise deflected, you materialize short of your
|
|
final destination in the nearest open space; targets in the line to that point
|
|
take damage as normal. You are immune to electricity while this spell lasts.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [electricity]
|
|
spell_resistance: null
|
|
target: you
|
|
Ride the Waves:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target gains the ability to breathe water and a swim speed of 30 feet. This
|
|
swim speed means the target also gains the standard +8 bonus on Swim checks and
|
|
the ability to take 10 on Swim checks even while distracted or endangered. The
|
|
target can use the run action while swimming, provided it swims in a straight
|
|
line. The spell does not make the target unable to breathe air.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bloodrager 4, cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4, witch
|
|
4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [water]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Rift of Ruin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell tears a rift in reality, creating an extradimensional hole with a\
|
|
\ depth of 60 feet. You must create the rift on a horizontal surface of sufficient\
|
|
\ size. Since the rift extends into the Abyss, it does not displace the original\
|
|
\ underlying material or allow access to areas below the surface\u2014you can\
|
|
\ create the rift on the deck of a ship as easily as in a dungeon floor or the\
|
|
\ ground of a forest."
|
|
duration: 1 round/level (see text)
|
|
effect: null
|
|
level: cleric 8, sorcerer/wizard 8, witch 8
|
|
range: long (400 ft. + 40 ft./level) 5-ft.-wide, 60-ft.-deep extradimensional hole,
|
|
up to 5 ft. long per level (S)
|
|
saving_throw: Reflex partial
|
|
school: conjuration (calling) [chaotic, evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Righteous Blood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "The target creature\u2019s innate goodness infuses its body with holy energy.\
|
|
\ While this energy does not directly empower the target, it can harm embodiments\
|
|
\ of evil. Any creature that damages the target with a slashing or piercing melee\
|
|
\ weapon is sprayed by the target\u2019s holy blood. If the attacker is a creature\
|
|
\ with the evil subtype, it takes 1d6 points of damage from divine power each\
|
|
\ time it successfully hits the target. If the target has the good subtype or\
|
|
\ an ability that grants it an aura of good (like paladins or some clerics), its\
|
|
\ blood instead deals 2d6 points of damage."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: inquisitor 2, paladin 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [good]
|
|
spell_resistance: yes (harmless)
|
|
target: one creature of good alignment
|
|
Righteous Condemnation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Any creature of chaotic, neutral, or evil alignment who targets you with a spell\
|
|
\ must succeed at a Will save or take a \u20134 penalty on Intelligence-, Wisdom-,\
|
|
\ and Charisma-based checks for the spell\u2019s duration. Creatures with only\
|
|
\ neutral alignment components receive a +4 bonus on their Will saves against\
|
|
\ this spell. The penalties for alignment components stack (therefore, a chaotic\
|
|
\ evil spellcaster would take a \u20138 penalty)."
|
|
duration: 1 round/per level (D)
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, paladin 2
|
|
range: personal
|
|
saving_throw: Will negates
|
|
school: abjuration [good, law]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Righteous Might:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Your height immediately doubles, and your weight increases by a factor of eight.\
|
|
\ This increase changes your size category to the next larger one. You gain a\
|
|
\ +4 size bonus to Strength and Constitution and take a -2 penalty to your Dexterity.\
|
|
\ You gain a +2 enhancement bonus to your natural armor. You gain DR 5/evil (if\
|
|
\ you normally channel positive energy (Editor\u2019s Note: If you are an oracle\
|
|
\ see FAQ) or damage reduction 5/good (if you normally channel negative energy.\
|
|
\ At 15th level, this damage reduction becomes 10/evil or 10/good (the maximum).\
|
|
\ Your size modifier for AC and attacks changes as appropriate to your new size\
|
|
\ category (see Table: Size Modifiers). This spell doesn\u2019t change your speed.\
|
|
\ Determine space and reach as appropriate to your new size."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Righteous Vigor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Infusing the target with a surge of furious divine energy, you enhance a creature\u2019\
|
|
s ability to hit an opponent based on the number of times it has already hit that\
|
|
\ opponent with a successful attack. Each time the subject successfully strikes\
|
|
\ an opponent with a successful melee attack, the subject gains a cumulative +1\
|
|
\ morale bonus on attack rolls (maximum +4 bonus) and gains 1d8 temporary hit\
|
|
\ points (to a maximum of 20 temporary hit points). If an attack misses, the attack\
|
|
\ bonus resets to +0 but any accumulated temporary hit points remain. The temporary\
|
|
\ hit points disappear at the end of the spell\u2019s duration. "
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: inquisitor 3, paladin 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Rigor Mortis:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a knucklebone)
|
|
description:
|
|
- "The joints of a creature affected by this spell stiffen and swell, making movement\
|
|
\ painful and slow. The target takes 1d6 points of nonlethal damage per caster\
|
|
\ level. Additionally, the target takes a \u20134 penalty to Dexterity and its\
|
|
\ movement speed decreases by 10 feet; these additional effects last for 1 minute\
|
|
\ per caster level, though another creature can spend 1 minute and attempt a DC\
|
|
\ 25 Heal check to end them early. A successful save halves the nonlethal damage\
|
|
\ and negates the penalty to Dexterity and movement."
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: cleric 4, magus 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist
|
|
3, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: transmutation [pain]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Rising Water:
|
|
area: cylinder (20-ft. radius, 10 ft. high) Duration 1 round/level (D)
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a lily pad)
|
|
description:
|
|
- "You conjure a cylinder of calm water on an area of solid ground or on top of\
|
|
\ a body of water. The water forms quickly but displaces only air; it doesn\u2019\
|
|
t push away objects or creatures, though anything in the area when the spell is\
|
|
\ cast is submerged. Unconscious air-breathing creatures caught in the area immediately\
|
|
\ begin to drown, but other air-breathing creatures can hold their breath while\
|
|
\ in the cylinder. Movement through the cylinder at normal speed requires a successful\
|
|
\ DC 10 Swim check (otherwise, creatures move at one-quarter speed). If conjured\
|
|
\ in an area with insufficient room for the entire cylinder, the cylinder attains\
|
|
\ its maximum possible size. It retains its shape in defiance of gravity for the\
|
|
\ spell\u2019s duration, and any creature can enter or exit the cylinder\u2019\
|
|
s sides as easily as stepping into or out of a pool of ordinary water."
|
|
duration: null
|
|
effect: null
|
|
level: bloodrager 3, druid 4, magus 4, occultist 4, psychic 4, ranger 3, shaman
|
|
4, sorcerer/wizard 4, summoner 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Rite of Bodily Purity:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, M (soothing incense worth 100 gp)
|
|
description:
|
|
- "You energize your body\u2019s immune system, improving your ability to resist\
|
|
\ toxins and ailments."
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 1, druid 1, paladin 1, ranger 1, shaman 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [meditative]
|
|
spell_resistance: null
|
|
target: you
|
|
Rite of Centered Mind:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, M (soothing incense worth 100 gp)
|
|
description:
|
|
- You heighten your awareness of your own thoughts, allowing you to more easily
|
|
resist outside influences.
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 1, druid 1, shaman 1, wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [meditative]
|
|
spell_resistance: null
|
|
target: you
|
|
"Rival\u2019s Weald":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a hardened piece of tree sap)
|
|
description:
|
|
- This spell transforms your targets into trees as per tree shape, except the targets
|
|
transform into living trees that resemble their original forms. If a target is
|
|
in a situation that would prove fatal to a tree created by this spell, such as
|
|
off the ground or under water, the target receives a +4 bonus on its Fortitude
|
|
save.
|
|
duration: permanent
|
|
effect: null
|
|
level: druid 9, shaman 9, witch 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates, Will partial (see text)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: one creature/two levels, no two of which can be more than 30 ft. apart
|
|
River Whip:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a coil of flowing fresh water, functioning a whip appropriate for your
|
|
size, except you make a melee touch attack instead of a regular attack. Anything
|
|
you strike with the whip takes damage and is doused with 1 pint of water. A creature
|
|
with the fire subtype takes an additional 1d6 points of damage. If the target
|
|
is on fire, it gains a +2 bonus on its next saving throw to extinguish the flames.
|
|
duration: 1 minute/level (D) or until discharged (see text)
|
|
effect: whip of water
|
|
level: magus 2, sorcerer/wizard 2, witch 2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
River of Wind:
|
|
area: 120-ft. line
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Summoning up the power of the tempest, you direct a current of forceful winds
|
|
where you please. This spell creates a 5-foot-diameter line of wind-the direction
|
|
of the wind is away from your location when you cast the spell, and remains constant
|
|
in that direction for the spell duration. Creatures caught in a river of wind
|
|
take 4d6 nonlethal damage and are knocked prone. A successful Fortitude save halves
|
|
the damage and prevents being knocked prone.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 4, druid 4, magus 4, sorcerer/wizard 4
|
|
range: 120 ft.
|
|
saving_throw: Fortitude partial
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Riversight:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F/DF (a smooth river stone)
|
|
description:
|
|
- "You can view events transpiring along a natural watercourse you touch. You can\
|
|
\ see anything on or within the river as if you were present at that location,\
|
|
\ or you can observe anything happening within 15 feet of the river\u2019s banks\
|
|
\ as if peering from the water\u2019s surface. Moving your point of view to a\
|
|
\ different location along the river is a standard action, though your perception\
|
|
\ can follow something moving along the river as a free action."
|
|
duration: 1 minute/level (D)
|
|
effect: magical sensor
|
|
level: cleric 3, druid 2, inquisitor 3, ranger 2, witch 3
|
|
range: see text
|
|
saving_throw: none
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: non-magical freshwater waterway
|
|
Roaming Pit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powered diamond dust worth 10 gp)
|
|
description:
|
|
- "This spell functions as create pit, except the pit is capable of movement. As\
|
|
\ a move action, you can direct the pit to move up to 20 feet, though it must\
|
|
\ always remain on a horizontal surface large enough to accommodate its area.\
|
|
\ If the pit\u2019s movement causes it to share a space with a creature on the\
|
|
\ same horizontal surface, that creature must succeed at a Reflex saving throw\
|
|
\ or fall into the pit. Any creature that avoids falling into the pit when it\
|
|
\ reaches its new destination moves to the nearest safe space. Creatures that\
|
|
\ fall into the pit move with it if it is relocated."
|
|
duration: 1 round/level
|
|
effect: mobile 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
|
|
level: cleric 6, druid 6, psychic 6, sorcerer/wizard 5, summoner 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Rock Whip:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your\
|
|
\ hand. This weapon is treated as a non-magical whip that deals 1d8 points of\
|
|
\ bludgeoning damage. You can wield this weapon as a whip as if you were proficient\
|
|
\ with it, and it isn\u2019t subject to the disarm or sunder combat maneuver.\
|
|
\ The whip passes through natural unworked stone effortlessly, allowing you to\
|
|
\ ignore cover between you and your target from such sources. Armor and natural\
|
|
\ armor have no effect on the damage dealt by a rock whip (unlike a normal whip),\
|
|
\ but the whip deals no damage to outsiders with the earth subtype. Attacks with\
|
|
\ a rock whip strike with resounding force; you can make a free bull rush combat\
|
|
\ maneuver against any creature you strike with a rock whip, using your caster\
|
|
\ level in place of your base attack bonus and your primary casting ability score\
|
|
\ modifier (Charisma for sorcerers, Intelligence for wizards, and so on) in place\
|
|
\ of your Strength modifier."
|
|
duration: 1 round/level (D)
|
|
effect: whip of earth and stone
|
|
level: arcanist 2, cleric/oracle 2, druid 2, hunter 1, magus 2, ranger 1, shaman
|
|
2, sorcerer/wizard 2, warpriest 2, witch 2
|
|
range: 0 ft
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Rope Tornado:
|
|
area: 120 ft. line
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a length of twine )
|
|
description:
|
|
- "A spiraling twister of tornado-force wind surges forth from your palm, unbalancing\
|
|
\ those it rushes over. Creatures on the ground within the area are knocked prone.\
|
|
\ A flying creature within the spell\u2019s area must instead succeed at a DC\
|
|
\ 25 Fly check or plummet to the ground, taking the appropriate amount of falling\
|
|
\ damage."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 4, magus 4, occultist 4, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: 120 ft.
|
|
saving_throw: Reflex negates
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Rope Trick:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powdered corn and a twisted loop of parchment)
|
|
description:
|
|
- When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of
|
|
the rope rises into the air until the whole rope hangs perpendicular to the ground,
|
|
as if affixed at the upper end. The upper end is, in fact, fastened to an extra-dimensional
|
|
space that is outside the usual multiverse of extra-dimensional spaces. Creatures
|
|
in the extra-dimensional space are hidden, beyond the reach of spells (including
|
|
divinations), unless those spells work across planes. The space holds as many
|
|
as eight creatures (of any size). The rope cannot be removed or hidden. The rope
|
|
can support up to 16,000 pounds. A weight greater than that can pull the rope
|
|
free.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: medium 2, occultist 2, psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one touched piece of rope from 5 ft. to 30 ft. long
|
|
Ropeweave:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (a rope )
|
|
description:
|
|
- You cause the target rope to grow in length and weave itself into one of several
|
|
forms, each of which can support up to 1,000 pounds, plus 200 pounds per caster
|
|
level (maximum 3,000 pounds at 10th level). Only one type of construction can
|
|
be created with each casting of the spell, and the creation remains stationary
|
|
unless destroyed.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: occultist 2, ranger 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one rope
|
|
Rotgut:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a pinch of hops)
|
|
description:
|
|
- "You transform the target into a cheap alcohol of your choice, such as beer, grog,\
|
|
\ mead, rum, or wine. The alcohol doesn\u2019t taste good, but it\u2019s drinkable\
|
|
\ and just as effective as normal alcohol in making creatures inebriated. This\
|
|
\ spell doesn\u2019t work on holy water, potions, magical liquids, or water that\
|
|
\ is part of a creature."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, occultist 2, skald
|
|
2, warpriest 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 gallon of water/level
|
|
Rubberskin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of rubber or drop of tar)
|
|
description:
|
|
- Your skin becomes more elastic, distributing crushing damage efficiently.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 4, magus 4, sorcerer/wizard 5, witch 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Rumbling Fury:
|
|
area: cone
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a minor earthquake that can trip creatures.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: adept 2, cleric/oracle 2, sorcerer/wizard 2
|
|
range: 30 ft.
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Rumormonger:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You utter a brief anecdote or bit of news as the verbal component of this spell\
|
|
\ and track its progress through a social gathering or other crowd. When someone\
|
|
\ who heard the rumor directly from you and repeated the rumor is within your\
|
|
\ range, they glow silver to your sight, though this glow doesn\u2019t occur if\
|
|
\ the creature is in disguise (unless it was in the same disguise at the time\
|
|
\ of casting). You can choose to follow the rumor by selecting any such creature\
|
|
\ in range, at which point the creatures who heard the rumor from you no longer\
|
|
\ glow silver, and now the creatures who heard the rumor from your chosen creature\
|
|
\ glow silver instead. You can follow the rumor\u2019s path until you reach a\
|
|
\ creature that heard the rumor but didn\u2019t repeat it (or repeated it incorrectly).\
|
|
\ The glow identifies only creatures who heard the same information you conveyed.\
|
|
\ Minor cosmetic changes in the rumor don\u2019t interrupt the chain, but when\
|
|
\ the rumor no longer resembles the information you imparted, the trail stops\
|
|
\ and the spell ends."
|
|
duration: 1 day/level (D)
|
|
effect: 1 rumor
|
|
level: bard 2, inquisitor 2, medium 1, mesmerist 2, psychic 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (see text)
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Rune Trace:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (pinch of powdered gemstones worth 25 gp)
|
|
description:
|
|
- "By immersing yourself fully in the intricacies of a carved or written rune of\
|
|
\ any kind, you can divine the elements of that rune\u2019s nature."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, cleric 1, occultist 1, psychic 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: rune touched
|
|
Rune of Durability:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (iron filings)
|
|
description:
|
|
- You inscribe an angular rune upon the surface of a weapon, increasing its hit
|
|
points. A weapon that bears this rune multiplies its hit points by 2, as if it
|
|
were one size category larger than it actually is. Placing more than one rune
|
|
of this type on a weapon has no effect.
|
|
duration: permanent
|
|
effect: null
|
|
level: sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: weapon touched
|
|
Rune of Ruin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a self-portrait on a thin sheet of paper )
|
|
description:
|
|
- "You curse a magic item, such as magical clothing, a suit of armor, or a weapon.\
|
|
\ The object is reduced to 1/4 its normal hit point total, gains the broken condition,\
|
|
\ and appears damaged and worn. If it grants a numeric bonus, such as a +2 deflection\
|
|
\ bonus to AC, that bonus is reduced by 1 for every 3 caster levels you possess,\
|
|
\ to a minimum of +0. Other magical qualities fail to work 50% of the time when\
|
|
\ called upon, so a resistance bonus on saves or a weapon\u2019s flaming special\
|
|
\ ability could fail each time the item is used."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 4, bard 4, inquisitor 4, sorcerer/wizard 5, witch 5
|
|
range: Medium (100 ft. plus 10 ft./level)
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation [curse]
|
|
spell_resistance: 'no'
|
|
target: 1 object
|
|
Rune of Rule:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M ( vial of paint worth 25 gp)
|
|
description:
|
|
- "This spell allows you to place a rune upon another creature that can then be\
|
|
\ used to aid it at a later time. You determine the spell\u2019s effect at the\
|
|
\ time of casting by using your finger to paint a specific rune on the recipient\u2019\
|
|
s body with a dose of specially prepared paint worth 25 gp. The inscribed rune\
|
|
\ lasts for 24 hours or until the spell is activated. Unless otherwise noted,\
|
|
\ the creature upon which the rune of rule has been inscribed can activate it\
|
|
\ at any time as a swift action. If the spell effect isn\u2019t used, all markings\
|
|
\ associated with the rune disappear and the effect fades. You can never place\
|
|
\ the spell upon yourself-it must be bestowed on someone else. The seven runes\
|
|
\ of rule, along with their specific effects when the user activates them, are\
|
|
\ listed below. A creature can bear only one rune of rule at a time."
|
|
duration: 1 day or until activated (see description)
|
|
effect: null
|
|
level: bard 2, occultist 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature
|
|
Rune of Warding:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (powdered adamantine, diamond, or mithral worth 200 gp)
|
|
description:
|
|
- You inscribe a series of runes upon the surface of a door or around the border
|
|
of an entryway. They function as a glyph of warding (blast glyph), though unlike
|
|
a glyph of warding, these runes are always visible. The runes count as a glyph
|
|
of warding for the purpose of what spells can defeat it, placing multiple glyphs
|
|
in the same area, and so on.
|
|
duration: permanent until discharged (D)
|
|
effect: null
|
|
level: sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Reflex half
|
|
school: abjuration
|
|
spell_resistance: no (object) and yes (see text)
|
|
target: doorway or portal touched
|
|
Runic Overload:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small rune carved from stone)
|
|
description:
|
|
- "This spell charges magical runes to an explosive degree. If cast on a creature\
|
|
\ with magical runes on its body, such as a rune giant or a runescarred creature,\
|
|
\ it deals 1d6 points of sonic damage per caster level (maximum 20d6) to the target\
|
|
\ and stuns the target for 1 round. When the spell is cast in this way, it must\
|
|
\ overcome the target\u2019s spell resistance. A successful Will save halves the\
|
|
\ damage and negates the stun effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 3, magus 4, sorcerer/wizard 5, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: evocation [sonic]
|
|
spell_resistance: see text
|
|
target: one creature or object
|
|
Rusting Grasp:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Any iron or iron alloy item you touch crumbles into rust. If the item is so large
|
|
that it cannot fit within a 3-foot radius, a 3-foot-radius volume of the metal
|
|
is rusted and destroyed. Magic items made of metal are immune to this spell.
|
|
duration: see text
|
|
effect: null
|
|
level: druid 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one nonmagical ferrous object (or the volume of the object within 3 ft.
|
|
of the touched point) or one ferrous creature
|
|
Sabotage Construct:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, V
|
|
description:
|
|
- "This spell functions as confusion, except that it affects only constructs. When\
|
|
\ you are rolling for a confused construct\u2019s behavior, a result of 26\u2013\
|
|
50 indicates the construct twitches spasmodically. On a successful Will save,\
|
|
\ the construct is confused for only 1 round."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 5, inquisitor 5, sorcerer/wizard 6, witch 6
|
|
range: touch
|
|
saving_throw: Will partial
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sacramental Seal:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (an object worth at least 2,000 gp)
|
|
description:
|
|
- "You trap the target in an object decorated with the holy symbols of your god\
|
|
\ or faith. While trapped in the object, the creature can\u2019t take any actions\
|
|
\ and is immune to spells and spell-like abilities."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 8
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Sacred Bond:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a pair of golden bracelets worth 100 gp each worn by both you
|
|
and the target)
|
|
description:
|
|
- 'To use this spell, you first touch the intended recipient, creating a sympathetic
|
|
field of healing energies between you. '
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 2, paladin 2
|
|
range: touch; see text
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Sacred Nimbus:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You are surrounded by a nimbus of golden light shaped like your god\u2019s holy\
|
|
\ symbol or a symbol of your faith. Any evil creature striking you with unarmed\
|
|
\ strikes, natural weapons, or a handheld weapon deals normal damage, but at the\
|
|
\ same time, the attacker takes 1d6 points of damage + 1 point per caster level\
|
|
\ (maximum +15). Creatures wielding melee weapons with reach are not subject to\
|
|
\ this damage if they attack you. Spell resistance applies against this damage.\
|
|
\ You also take half damage from magical attacks with the evil descriptor. If\
|
|
\ such an attack allows a Reflex save for half damage, you take no damage on a\
|
|
\ successful saving throw."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 5, inquisitor 5, paladin 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [good]
|
|
spell_resistance: null
|
|
target: you
|
|
Sacred Space:
|
|
area: 20-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a vial of ambrosia)
|
|
description:
|
|
- "This spell sanctifies an area with heavenly power. The DC to resist spells or\
|
|
\ spell-like abilities with the good descriptor or channeled energy that damages\
|
|
\ evil outsiders (as when using Alignment Channel) increases by +2. In addition,\
|
|
\ evil outsiders take a \u20131 penalty on attack rolls, damage rolls, and saving\
|
|
\ throws, and they cannot be called or summoned into a sacred space. If the sacred\
|
|
\ space contains an altar, shrine, or other permanent fixture dedicated to your\
|
|
\ deity, pantheon, or good-aligned higher power, the modifiers given above are\
|
|
\ doubled. You cannot cast sacred space in an area with a permanent fixture dedicated\
|
|
\ to a deity other than yours."
|
|
duration: 2 hours/level
|
|
effect: null
|
|
level: cleric 2, paladin 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [good]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sacrifice:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (see text)
|
|
description:
|
|
- You make a sacrifice to aid in conjuring and commanding a creature called with
|
|
planar ally, planar binding, or a similar spell. A sacrifice can be used in a
|
|
variety of ways.
|
|
duration: instantaneous, 1 hour, or 1 day (see text)
|
|
effect: null
|
|
level: cleric 4, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: one summoned elemental or outsider (see text)
|
|
Sacrificial Oath:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You create a powerful bond between yourself and a single creature. Until the\
|
|
\ end of the spell\u2019s duration, each time the target is hit with an attack\
|
|
\ or fails a Saving Throw, you can take the full damage of that attack and any\
|
|
\ other effects that creature suffers. If you choose not to take on the damage\
|
|
\ and effects, you instead take a number of points of damage equal to your Constitution\
|
|
\ score as backlash. Any resistances or immunities you have are applied normally,\
|
|
\ but you cannot otherwise reduce or negate the damage or effects of either the\
|
|
\ transfer or the backlash. If you or the subject of the spell move out of line\
|
|
\ of sight, the spell ends."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: paladin 4
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Saddle Surge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You and your mount form a perfect synergy that endows both of you with advantages
|
|
based upon how far you travel each round. For every 5 feet your mount moves in
|
|
a given round, you gain a +1 competence bonus on Ride checks and both you and
|
|
your mount gain a +1 morale bonus on damage rolls made with weapons or natural
|
|
attacks for 1 round. For instance, if your mount traveled 40 feet in a round,
|
|
you would gain a +8 bonus on Ride checks and you and your mount would both gain
|
|
a +8 bonus on damage rolls for 1 round, to a maximum bonus equal to your caster
|
|
level. You must be mounted to enjoy the benefits of this spell. If you dismount,
|
|
get knocked off, or take any other action that separates you from your mount,
|
|
the spell immediately ends.
|
|
duration: 1 round/level (D); see text
|
|
effect: null
|
|
level: paladin 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Sadomasochism:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- While subject to this spell, any time you are dealt damage, your attacker must
|
|
roll damage for the attack twice and take the higher roll, but the attacker must
|
|
also succeed at a Will saving throw or become demoralized for 1 round. Each time
|
|
you deal damage to a creature demoralized by this spell, you roll damage twice
|
|
and take the higher result.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 3, cleric/oracle 3, inquisitor 3, magus 4, sorcerer/wizard 4,
|
|
witch 4
|
|
range: personal
|
|
saving_throw: Will negates; see text
|
|
school: necromancy [pain]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Salvage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered
|
|
sails, broken masts, and smashed figureheads knit themselves back together. Rotten
|
|
wood turns solid once more, and sails re-weave themselves as the rigging snakes
|
|
across the masts.
|
|
duration: see text
|
|
effect: null
|
|
level: cleric 9, sorcerer/wizard 9
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one shipwreck
|
|
Sanctify Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You imbue your armor with a righteous aura. It gains a +1 enhancement bonus per
|
|
four caster levels (maximum +5 at 20th level). When using your judgment or smite
|
|
ability, you gain DR 5/evil.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: inquisitor 4, paladin 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: abjuration [good]
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Sanctify Corpse:
|
|
area: corpse touched
|
|
casting_time: 1 standard action
|
|
components: V, S, DF, M (a pinch of silver dust)
|
|
description:
|
|
- This spell blesses a corpse with positive energy, preventing it from being turned
|
|
into an undead creature. Attempts to raise the corpse as an undead automatically
|
|
fail. If the corpse is of a person slain by a creature that creates undead out
|
|
of its slain foes (such as a shadow, vampire, or wraith), that effect is delayed
|
|
until the end of this spell. It is possible to protect a corpse for an extended
|
|
time by casting this spell each day.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1, witch 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [good]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sanctify Weapons:
|
|
area: 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell originated among the armies of Heaven. Choose a specific subtype of
|
|
evil outsider when you cast this spell, such as daemon, demon, devil, or div.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 5, paladin 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Sanctuary:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Any opponent attempting to directly attack the warded creature, even with a targeted\
|
|
\ spell, must attempt a Will save. If the save succeeds, the opponent can attack\
|
|
\ normally and is unaffected by that casting of the spell. If the save fails,\
|
|
\ the opponent can\u2019t follow through with the attack, that part of its action\
|
|
\ is lost, and it can\u2019t directly attack the warded creature for the duration\
|
|
\ of the spell. Those not attempting to attack the subject remain unaffected.\
|
|
\ This spell does not prevent the warded creature from being attacked or affected\
|
|
\ by area of effect spells. The subject cannot attack without breaking the spell\
|
|
\ but may use non-attack spells or otherwise act."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Sand Table:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (handful of sand)
|
|
description:
|
|
- "Sand table allows you to create a scale model of the battlefield surrounding\
|
|
\ your position, showing numbers of troops, their relative positions, and their\
|
|
\ movement as if you were observing from a great height overhead (1,000 feet up).\
|
|
\ You cast the spell upon a table or other flat surface and cause the model to\
|
|
\ appear upon a 5-foot-by-5-foot section of that table or surface. It reflects\
|
|
\ accurate terrain and topography, though it doesn\u2019t identify fine topographical\
|
|
\ features or concealed or hidden topography. It also indicates all normally visible\
|
|
\ Small or larger creatures within the area of effect, but it doesn\u2019t provide\
|
|
\ identifying characteristics of those creatures; each creature appears as an\
|
|
\ indistinct speck, under 1 millimeter in each dimension."
|
|
duration: null
|
|
effect: null
|
|
level: arcanist 4, bard 3, hunter 3, medium 3, ranger 3, skald 3, sorcerer/wizard
|
|
4
|
|
range: see text
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sand Whirlwind:
|
|
area: 10-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of sand, dust, or fine powder)
|
|
description:
|
|
- A whirling cloud of sand strikes the target, blinding it and hampering its ability
|
|
to speak. To speak while affected by the spell, the target must make a Concentration
|
|
check (DC equal to the DC of this spell). If the target tries to cast a spell,
|
|
the Concentration DC increases by the level of the spell being cast. A successful
|
|
Will save negates the blindness but not the speech-hampering effect.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 3
|
|
range: medium (100 f. + 10 f./level)
|
|
saving_throw: Will negates (blinding only)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Sands of Time:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You temporarily age the target, immediately advancing it to the next age category.
|
|
The target immediately takes the age penalties to Strength, Dexterity, and Constitution
|
|
for its new age category, but does not gain the bonuses for that category. A creature
|
|
whose age is unknown is treated as if the spell advances it to middle age. Ageless
|
|
or immortal creatures are immune to this spell.
|
|
duration: 10 minutes/level or instantaneous (see text)
|
|
effect: null
|
|
level: cleric/oracle 3, occultist 3, psychic 3, shaman 4, sorcerer/wizard 3, spiritualist
|
|
3, witch 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: touched creature or object
|
|
Savage Maw:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp\
|
|
\ fangs. You gain a bite attack that deals 1d4 points of damage plus your Strength\
|
|
\ modifier. If you confirm a critical hit with this attack, it also deals 1 point\
|
|
\ of bleed damage. If you already have a bite attack, your bite deals 2 points\
|
|
\ of bleed damage on a critical hit. You are considered proficient with this attack.\
|
|
\ If used as part of a full-attack action, the bite is considered a secondary\
|
|
\ attack, is made at your full base attack bonus \u20135, and adds half your Strength\
|
|
\ modifier to its damage. You can end this spell before its normal duration by\
|
|
\ making a bestial roar as a swift action. When you do, you can make an Intimidate\
|
|
\ check to demoralize all foes within a 30-foot radius that can hear the roar."
|
|
duration: 1 minute/level (D), special (see below)
|
|
effect: null
|
|
level: antipaladin 1, cleric 2, druid 2, inquisitor 2, magus 2, psychic 2, ranger
|
|
1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Saving Finale:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- You must have a bardic performance in effect to cast this spell. With a flourish,
|
|
you can immediately end your bardic performance when a creature within range affected
|
|
by your bardic performance fails a Saving Throw, allowing the subject to immediately
|
|
reroll the failed Saving Throw.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Sawtooth Terrain:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- This spell targets an area of earth, metal, stone, or wood, causing long, serrated
|
|
blades to shoot out from random points within the area of effect.
|
|
duration: 1 round/level
|
|
effect: one 10-foot square of difficult and damaging terrain
|
|
level: cleric 5, druid 5, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates
|
|
school: transmutation [earth]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Scale Spikes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small thorn)
|
|
description:
|
|
- When the target is affected by this spell, its scales grow jagged spikes.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, druid 2, ranger 2, shaman 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature/level that is a reptile, has the dragon type, or has
|
|
the reptilian subtype, and that also has a natural armor bonus of at least +1
|
|
Scales of Deflection:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (a dragon scale)
|
|
description:
|
|
- Brilliant draconic iconography matching your draconic heritage (or a kind of dragon
|
|
whose alignment matches your own) surrounds you. Any touch attack attempted against
|
|
you resolves against your normal AC. Once such an attack has been resolved, this
|
|
spell is dismissed at the end of your next turn.
|
|
duration: 1 minute/level (see text)
|
|
effect: null
|
|
level: bloodrager 2, magus 3, occultist 3, paladin 3, psychic 3, sorcerer/wizard
|
|
3, spiritualist 3, summoner 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [draconic]
|
|
spell_resistance: null
|
|
target: you
|
|
Scamper:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- Your animal companion moves with astonishing agility and speed until the end of
|
|
its turn. It can move at full speed while using Acrobatics, and it gains a competence
|
|
bonus equal to twice your caster level (maximum +20 at 10th level) on Acrobatics
|
|
checks to avoid attacks of opportunity or move through a square occupied by an
|
|
enemy.
|
|
duration: 1 round; see text
|
|
effect: null
|
|
level: druid 2, ranger 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: your animal companion
|
|
Scare:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a bone from an undead creature)
|
|
description:
|
|
- This spell functions like cause fear, except that it causes all targeted creatures
|
|
of less than 6 HD to become frightened.
|
|
duration: 1 round/level or 1 round; see text for
|
|
effect: null
|
|
level: antipaladin 2, bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, shaman
|
|
2, spiritualist 2, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Scarify:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Your touch causes a single creature\u2019s skin to produce fibrous tissue that\
|
|
\ sutures the creature\u2019s wounds, rapidly closing them and leaving jagged\
|
|
\ scars where the wounds were."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: adept 1, alchemist 1, antipaladin 1, cleric 1, druid 1, inquisitor 1, shaman
|
|
1, spiritualist 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Scent Trail:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a queen ant)
|
|
description:
|
|
- You, or a willing creature you touch, lay down a trail of scents that only the
|
|
creatures you designate at the time of can detect. These creatures find it very
|
|
easy to follow this trail.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: druid 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Scintillating Pattern:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a crystal prism)
|
|
description:
|
|
- "A twisting pattern of coruscating colors weaves through the air, affecting creatures\
|
|
\ within. The spell affects a total number of HD of creatures equal to your caster\
|
|
\ level (maximum 20). Creatures with the fewest HD are affected first, and among\
|
|
\ creatures with equal HD, those who are closest to the spell\u2019s point of\
|
|
\ origin are affected first. HD that are not sufficient to affect a creature are\
|
|
\ wasted. The spell affects each subject according to its HD."
|
|
duration: concentration + 2 rounds
|
|
effect: colorful lights in a 20-ft.-radius spread
|
|
level: sorcerer/wizard 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: illusion (pattern) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Scintillating Wall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a handful of crushed d\u2019ziriak chitin)"
|
|
description:
|
|
- You create a vibrant wall of hypnotic light and color.
|
|
duration: 1 round/level (D)
|
|
effect: wall with an area of up to one 10-ft. square/level
|
|
level: bard 4, psychic 5, sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: illusion (pattern) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Scorching Ash Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (a bit of gauze and a handful of ashes)
|
|
description:
|
|
- This spell functions like gaseous form, except the target becomes a visible swirl
|
|
of hot ash and smoke instead of harmless translucent gas. The target gains the
|
|
fire subtype. Any creature that begins its turn sharing a space with the target
|
|
takes 2d6 points of fire damage and must make a Fortitude save (DC 15, + 1 per
|
|
previous check) or suffer the effects of smoke inhalation.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 4, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [fire]
|
|
spell_resistance: 'no'
|
|
target: willing corporeal creature touched
|
|
Scorching Ray:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You blast your enemies with a searing beam of fire. You may fire one ray, plus
|
|
one additional ray for every four levels beyond 3rd (to a maximum of three rays
|
|
at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points
|
|
of fire damage. The rays may be fired at the same or different targets, but all
|
|
rays must be aimed at targets within 30 feet of each other and fired simultaneously.
|
|
duration: instantaneous
|
|
effect: one or more rays
|
|
level: bloodrager 2, magus 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Scourge of the Horsemen:
|
|
area: 30-ft. burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell blasts the area with a horrific combination of soul-rending energy
|
|
and physical corrosion. Creatures in the area of effect gain 1d4 negative levels,
|
|
and take 1d6 points of acid damage per caster level (maximum 20d6).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 9, sorcerer/wizard 9
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude half
|
|
school: necromancy [acid, evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Scouring Winds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell brings forth a windstorm of stinging sand that blocks all vision. You
|
|
can move the storm up to 30 feet each round as a move action.
|
|
duration: 1 round/level (D)
|
|
effect: sandstorm in 20-ft. radius, 20 ft. high
|
|
level: druid 7, sorcerer/wizard 7, witch 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [air, earth]
|
|
spell_resistance: yes (see text)
|
|
target: null
|
|
Screaming Flames:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a charred animal or humanoid skull fragment)
|
|
description:
|
|
- A sheer wall of flame appears and rushes away from you.
|
|
duration: instantaneous
|
|
effect: a sheet of flame up to 15 ft. long and 10 ft. high that moves 15 ft. in
|
|
a straight line.
|
|
level: antipaladin 3, cleric 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex half and Will negates (see text)
|
|
school: evocation [evil, fire, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Screech:
|
|
area: 30-ft.-radius spread centered on you
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You emit a shrill, piercing shriek, startling those around you into dropping their
|
|
guard. Enemies in the area must make a successful Saving Throw or immediately
|
|
provoke attacks of opportunity from foes that threaten them. You and your allies
|
|
are unaffected by your own screech.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: witch 3
|
|
range: 30 ft.
|
|
saving_throw: Fortitude negates
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Screen:
|
|
area: 30-ft. cube/level (S)
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "This spell creates a powerful protection from scrying and observation. When casting\
|
|
\ the spell, you dictate what will and will not be observed in the spell\u2019\
|
|
s area. The illusion created must be stated in general terms. Once the conditions\
|
|
\ are set, they cannot be changed. Attempts to scry the area automatically detect\
|
|
\ the image stated by you with no save allowed. Sight and sound are appropriate\
|
|
\ to the illusion created. Direct observation may allow a save (as per a normal\
|
|
\ illusion), if there is cause to disbelieve what is seen. Even entering the area\
|
|
\ does not cancel the illusion or necessarily allow a save, assuming that hidden\
|
|
\ beings take care to stay out of the way of those affected by the illusion."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: sorcerer/wizard 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none or Will disbelief (if interacted with); see text
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Scribe\u2019s Binding":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a book bound in precious metals and treated with rare oils,
|
|
worth 1,000 gp per HD of the target)
|
|
description:
|
|
- "This spell binds a single creature into a prepared book, sustaining it in suspended\
|
|
\ animation and filling the book with its experience and knowledge. The tome weighs\
|
|
\ 10 pounds and has one page for every day of the subject\u2019s life. The cover\
|
|
\ and binding transform to reflect the subject\u2019s appearance, interests, and\
|
|
\ tastes. Every thought and memory\u2014including those the target may have forgotten\
|
|
\ long ago\u2014are perfectly transcribed within the enchanted pages, penned in\
|
|
\ excruciating detail in the language that the creature was thinking or speaking\
|
|
\ in when the event occurred. If a memory includes dialogue in a language the\
|
|
\ subject didn\u2019t understand, that dialogue is reproduced phonetically, and\
|
|
\ must be translated by a reader who knows that language. Any alterations to a\
|
|
\ subject\u2019s memories\u2014such as by a modify memory spell\u2014appear in\
|
|
\ a subtly different script; a successful DC 35 Linguistics check is needed to\
|
|
\ identify this."
|
|
duration: permanent
|
|
effect: null
|
|
level: occultist 6, sorcerer/wizard 9, witch 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Scripted Hallucination:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as audiovisual hallucination, except that the phantasm includes
|
|
visual, auditory, olfactory, tactile, and thermal components, and the phantasm
|
|
follows a complex script. The phantasm follows that script without your concentration
|
|
and can react to stimuli the targets perceive.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 5, magus 5, medium 4, mesmerist 5, occultist 5, psychic 5, sorcerer/wizard
|
|
5
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
"Scrivener\u2019s Chant":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (fine sand and a vial of ink)
|
|
description:
|
|
- "This spell imbues a quill with animate energy and rapidly transcribes words from\
|
|
\ one page to another. The quill copies a written work at the rate of one normal-sized\
|
|
\ page per minute. The Linguistics skill can be used to make a convincing copy,\
|
|
\ but otherwise the reproduction is written in the hand of the caster. You must\
|
|
\ concentrate upon the material being duplicated for the spell\u2019s duration\
|
|
\ and provide new blank pages as required. The scrivener\u2019s chant requires\
|
|
\ blank paper and a quill or other writing materials, in addition to the material\
|
|
\ components."
|
|
duration: concentration, up to 1 minute/level
|
|
effect: null
|
|
level: bard 0, cleric/oracle 0, sorcerer/wizard 0
|
|
range: 5 ft.
|
|
saving_throw: Will (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one or more written objects
|
|
Scrying:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)
|
|
description:
|
|
- You can observe a creature at any distance. If the subject succeeds on a Will
|
|
save, the spell fails. The difficulty of the save depends on how well your knowledge
|
|
of the subject and what sort of physical connection (if any) you have to that
|
|
creature. Furthermore, if the subject is on another plane, it gets a +5 bonus
|
|
on its Will save.
|
|
duration: 1 min./level
|
|
effect: magical sensor
|
|
level: bard 3, cleric/oracle 5, druid 4, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: see text
|
|
saving_throw: Will negates
|
|
school: divination (scrying)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sculpt Corpse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (lump of wax)
|
|
description:
|
|
- With a clammy caress and a word to the powers lurking beyond death, you can reshape
|
|
a dead body look like another creature or even a specific person so long as you
|
|
have firsthand knowledge of how that creature or person actually looks.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will partial; see text
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sculpt Simulacrum:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S
|
|
description:
|
|
- "You create cosmetic changes to a simulacrum, similar to disguise self, except\
|
|
\ the changes are physical rather than illusory. This does not change any of the\
|
|
\ simulacrum\u2019s abilities."
|
|
duration: null
|
|
effect: null
|
|
level: psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: simulacrum touched
|
|
Sculpt Sound:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You can change the sounds that creatures or objects make. You can create sounds
|
|
where none exist, deaden sounds, or transform sounds into other sounds. All affected
|
|
creatures or objects must be transmuted in the same way. Once the transmutation
|
|
is made, you cannot change it. You can change the qualities of sounds but cannot
|
|
create words with which you are unfamiliar yourself. '
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Sculpted Cape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (cape or loose outer garment)
|
|
description:
|
|
- Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A
|
|
sculpted cape has hardness 2 and a number of hit points equal to your caster level,
|
|
and it can support 1 pound of weight per caster level. An unworn sculpted cape
|
|
can provide cover.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, occultist 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Sea Stallion:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as sea steed, but as long as you stay mounted on the target,
|
|
you also gain the amphibious quality and your melee attacks function as if you
|
|
were under the effect of freedom of movement. the benefits you gain from this
|
|
spell are not polymorph effects. If you dismount from the target, you retain the
|
|
amphibious quality for up to 1 minute, but not the other benefits. You regain
|
|
all of the benefits once you mount the target creature again.
|
|
duration: null
|
|
effect: null
|
|
level: druid 4, paladin 4, ranger 4
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: null
|
|
Sea Steed:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The target adapts to life in the water, gaining piscine scales that cover its
|
|
body and growing fins in place of feet.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: druid 2, paladin 2, ranger 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: a creature you are mounted upon
|
|
Sea of Dust:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, DF
|
|
description:
|
|
- "You cause all areas of water to which you have line of effect to recede as if\
|
|
\ you had cast control water. Exposed water that enters the area ebbs away, evaporating\
|
|
\ or leaching into the ground at a rate of 1 foot of depth per hour. Living creatures\
|
|
\ in the area when the spell is cast are parched with thirst and take a \u2013\
|
|
4 penalty on Constitution checks to resist the effects of a hot climate, and their\
|
|
\ daily water requirement to avoid thirst doubles. Plant creatures and inanimate\
|
|
\ plants take 1d6 points of nonlethal damage per hour after the first 24 hours,\
|
|
\ which bypasses hardness and damage reduction. Living creatures with the aquatic\
|
|
\ or water subtype, unless completely immersed in water, must attempt a DC 20\
|
|
\ Constitution check each hour no matter how much water they drink. A creature\
|
|
\ that fails takes 1d6 points of nonlethal damage and becomes fatigued until it\
|
|
\ recovers from the nonlethal damage."
|
|
duration: null
|
|
effect: null
|
|
level: druid 9
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: transmutation [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sealed Life:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You seal the life force within the target, preventing it from sharing its vitality\
|
|
\ with others. Affected creatures can\u2019t transfer damage to or from another,\
|
|
\ such as through shield other, a spiritualist\u2019s life bond, or a summoner\u2019\
|
|
s life link. Effects such as vampiric touch that steal vitality from others deal\
|
|
\ damage normally, but provide no benefits."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: medium 2, spiritualist 3
|
|
range: close (25 ft. +5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Sealed Sending:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a scroll bearing a message in any language you can speak, with a maximum
|
|
length of 50 words. The scroll magically appears anywhere you have viewed at least
|
|
once on the same plane of existence you are on now. When the spell ends or when
|
|
the message has been read completely, the scroll disintegrates, leaving no trace.
|
|
This spell cannot be detected, traced, or blocked by any spell of a lower level.
|
|
duration: 1 hour/level or until discharged
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: unlimited Effect one non-magical parchment with a written message
|
|
saving_throw: none (harmless) Spell Resistance no (harmless)
|
|
school: conjuration (creation) [language-dependent]
|
|
spell_resistance: null
|
|
target: null
|
|
Seamantle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a cup of water)
|
|
description:
|
|
- You sheathe yourself within a churning column of pure elemental water up to 30
|
|
feet high that fills your space. You gain a swim speed equal to your land speed
|
|
and can see, hear, and breathe normally within the seamantle, but attacks against
|
|
you are treated as if you were under the surface of the water. You gain improved
|
|
cover (+8 cover bonus to AC, +4 bonus on Reflex saves) against foes that do not
|
|
have freedom of movement effects. The cover granted by the seamantle does not
|
|
enable you to make Stealth checks or prevent attacks of opportunity. Magical attacks
|
|
against you are unaffected unless they require attack rolls or state that they
|
|
do not function underwater (such as cloudkill).
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 8, sorcerer/wizard 8
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: null
|
|
target: null
|
|
Searching Shadows:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Strands of shadow probe an area, searching for a creature or object you specify
|
|
by shape, size, or texture. Each round, the shadows attempt a Perception check
|
|
on the squares they touch with a total bonus equal to your caster level + your
|
|
Charisma or Intelligence modifier, whichever is higher. You can move the shadows
|
|
up to 30 feet or change the search criteria as part of concentrating on the spell.
|
|
Whenever the shadows come into contact with a creature with spell resistance,
|
|
you must attempt a caster level check to overcome its spell resistance. If you
|
|
fail, the spell ends.
|
|
duration: concentration
|
|
effect: shadows in a 10-foot-radius spread
|
|
level: bard 2, sorcerer/ wizard 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex partial
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Searing Light:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Focusing divine power like a ray of the sun, you project a blast of light from
|
|
your open palm. You must succeed on a ranged touch attack to strike your target.
|
|
duration: instantaneous
|
|
effect: ray
|
|
level: cleric/oracle 3, inquisitor 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sebaceous Twin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- By touching a living target, you cause a half-formed, parasitic clone of the target
|
|
to burst from its midsection.
|
|
duration: 1 round/level (see text)
|
|
effect: null
|
|
level: cleric 3, druid 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: none (see text)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Secluded Grimoire:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- This spell sends a spellbook into a random but safe location on the Ethereal Plane,
|
|
where it remains indefinitely. When you cast this spell, the target spellbook
|
|
dissolves into quickly fading lines of energy and runes that reflect all of the
|
|
spells stored within. Thereafter, you can retrieve the spellbook by concentrating
|
|
as a standard action, causing it to reappear in your hands. You cannot cast this
|
|
spell on another spellbook if you currently have a spellbook in the Ethereal Plane.
|
|
No other creatures or objects accompany the spellbook you send away, and the duration
|
|
of any spells currently affecting the spellbook continue normally.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: spellbook touched
|
|
Second Wind:
|
|
area: null
|
|
casting_time: 1 swift action or immediate action ; see text
|
|
components: V
|
|
description:
|
|
- "You can cast this spell only when you have fewer than one-quarter of your total\
|
|
\ hit points. With a gasping utterance, you summon invigorating air to fill your\
|
|
\ lungs. You heal 2d8 points of damage + 1 point per caster level (maximum +10).\
|
|
\ You can cast this spell either as a swift action on your turn or as an immediate\
|
|
\ action when you are brought to below 0 hit points. If you do not breathe, you\
|
|
\ can\u2019t benefit from this spell."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 3, cleric 3, inquisitor 3, paladin 3, ranger 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (healing) [air]
|
|
spell_resistance: null
|
|
target: you
|
|
Secret Chest:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (the chest and its replica)
|
|
description:
|
|
- "You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve\
|
|
\ it at will. The chest can contain up to 1 cubic foot of material per caster\
|
|
\ level (regardless of the chest\u2019s actual size, which is about 3 feet by\
|
|
\ 2 feet by 2 feet). If any living creatures are in the chest, there is a 75%\
|
|
\ chance that the spell simply fails. Once the chest is hidden, you can retrieve\
|
|
\ it by concentrating (a standard action), and it appears next to you."
|
|
duration: 60 days or until discharged
|
|
effect: null
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: see text
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: one chest and up to 1 cu. ft. of goods/caster level
|
|
Secret Coffer:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like secret chest, except the coffer is only 1 foot square
|
|
and can contain only 1 cubic foot of goods, and the container can remain safely
|
|
hidden on the Ethereal Plane for only 14 days before it risks becoming lost. The
|
|
spell automatically fails if a living creature enters the coffer. The coffer used
|
|
as a focus for secret coffer must cost at least 500 gp, and its replica costs
|
|
5 gp.
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 3, witch 3
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning)
|
|
spell_resistance: null
|
|
target: one small chest or coffer and up to 1 cu. ft. of goods
|
|
Secret Page:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: "V, S, M (powdered herring scales and a vial of will-o\u2019-wisp essence)"
|
|
description:
|
|
- Secret page alters the contents of a page so that it appears to be something entirely
|
|
different. The text of a spell can be changed to show another spell of equal or
|
|
lower level known by the caster. This spell cannot be used to change a spell contained
|
|
on a scroll, but it can be used to hide a scroll. Explosive runes or sepia snake
|
|
sigil can be cast upon the secret page.
|
|
duration: permanent
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: page touched, up to 3 sq. ft. in size
|
|
Secret Sign:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a lemon peel)
|
|
description:
|
|
- "You invisibly inscribe a small mark or short message (no more than 25 words)\
|
|
\ on a creature or object, similar to the way arcane mark works. The sign can\
|
|
\ be no more than 6 inches across, and if it\u2019s a written message, it can\
|
|
\ be in any language you can read and write at the time of the spell\u2019s casting.\
|
|
\ As you cast the spell, you can define one auditory, olfactory, tangible, or\
|
|
\ visual criterion\u2014such as all creatures wearing green bands on their left\
|
|
\ arms or only creatures who smell of lavender or only orcs\u2014that allows designated\
|
|
\ creatures within 30 feet to see the secret sign."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 1, inquisitor 1, shaman 1, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless, object)
|
|
target: one creature or object
|
|
Secret Speech:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell grants the target the ability to send secret messages embedded within\
|
|
\ normal speech. This is similar to the secret messages ability of the Bluff skill,\
|
|
\ but no check is needed; the speaker\u2019s intended recipient always understands\
|
|
\ the hidden message perfectly, but other listeners cannot perceive the message\
|
|
\ at all. The target can send only one message at a time, though it can send that\
|
|
\ message to multiple listeners."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 1, cleric 2, inquisitor 1, shaman 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: no (harmless)
|
|
target: creature touched
|
|
Secret Vault:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions like secret chest, except it affects a small structure,\
|
|
\ vault, or oversized chest. Living creatures within a secret vault don\u2019\
|
|
t cause the spell to fail. While the vault is stored on the Ethereal Plane, living\
|
|
\ creatures within the vault don\u2019t need to eat, drink, or breathe, but they\
|
|
\ can\u2019t leave the vault except via magic such as plane shift. The vault used\
|
|
\ as a focus for secret vault must cost at least 25,000 gp, and its replica costs\
|
|
\ 250 gp. A secret vault has only a 1% cumulative chance per day of becoming irretrievably\
|
|
\ lost after 360 days."
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 8, witch 8
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning)
|
|
spell_resistance: null
|
|
target: one chamber and up to 10 cu. ft. of goods/ caster level
|
|
Secret Workshop:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (diamond dust worth 150 gp)
|
|
description:
|
|
- "This spell functions as nondetection except as noted above. You can exclude any\
|
|
\ creatures or objects in the spell\u2019s range when casting this spell, if you\
|
|
\ wish."
|
|
duration: null
|
|
effect: null
|
|
level: medium 4, mesmerist 5, occultist 5, psychic 5, sorcerer/wizard 5, spiritualist
|
|
5, summoner 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Secure Shelter:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a chip of stone, sand, a drop of water, and a wood splinter)
|
|
description:
|
|
- You conjure a sturdy cottage or lodge made of material that is common in the area
|
|
where the spell is cast. The floor is level, clean, and dry. The lodging resembles
|
|
a normal cottage, with a sturdy door, two shuttered windows, and a small fireplace.
|
|
duration: 2 hours/level (D)
|
|
effect: 20-ft.-square structure
|
|
level: bard 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Seducer\u2019s Eyes":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You gain a bonus on Charisma-based skill checks equal to 1 +1 for every 4 caster
|
|
levels you possess (to a maximum of +5), but only when interacting with those
|
|
who might conceivably find you sexually attractive. You do not gain this bonus
|
|
against those you or your allies are attacking or threatening.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
See Alignment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (eye of newt)
|
|
description:
|
|
- When you cast this spell, select a single alignment (such as lawful good or chaotic
|
|
evil). Creatures of that alignment glow with a ghostly radiance while they are
|
|
within your vision. Though you can see this radiance, other creatures cannot.
|
|
Spells and effects that obscure alignment, like undetectable alignment, also obscure
|
|
the effects of this spell.
|
|
duration: 1/round per level
|
|
effect: null
|
|
level: alchemist 1, bard 1, psychic 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
See Beyond:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, M (soothing incense worth 300 gp)
|
|
description:
|
|
- You attune your mind and your sight to the hidden world of spirits.
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 3, shaman 3, witch 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination [meditative]
|
|
spell_resistance: null
|
|
target: you
|
|
See Invisibility:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (talc and powdered silver)
|
|
description:
|
|
- You can see any objects or beings that are invisible within your range of vision,
|
|
as well as any that are ethereal, as if they were normally visible. Such creatures
|
|
are visible to you as translucent shapes, allowing you easily to discern the difference
|
|
between visible, invisible, and ethereal creatures.
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 3, bloodrager 2, inquisitor 2, mesmerist 3, occultist 2,
|
|
psychic 2, sorcerer/wizard 2, spiritualist 2, summoner/unchained summoner 2, witch
|
|
2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
See Through Stone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You gain the ability to see through solid rock as if it were transparent glass.
|
|
You may see through 1 foot of stone per caster level. You see within the stone
|
|
as if you were looking at the area in normal light, even if there is no illumination,
|
|
though low-light vision and darkvision have no effect on your ability to see through
|
|
stone. Metal at least 1 inch thick or wood or dirt at least 3 feet thick blocks
|
|
your vision.
|
|
duration: concentration up to 1 round/level (D)
|
|
effect: null
|
|
level: druid 4, ranger 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Seed Spies:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as insect spies, except it creates wafting seeds with magical\
|
|
\ intellect instead of insects. the seeds can hear but not see. They fly at a\
|
|
\ speed of 10 feet (good maneuverability), but they can\u2019t crawl or climb,\
|
|
\ although they can cling to rough, soft, or sticky creatures or surfaces."
|
|
duration: null
|
|
effect: null
|
|
level: druid 2, occultist 2, ranger 2, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Seeds of Influence:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (a rose)
|
|
description:
|
|
- "You leave a magical trace in the mind of a creature with an attitude of at least\
|
|
\ indifferent toward you. The target takes a cumulative \u20132 penalty on its\
|
|
\ Will save to negate the spell for each step by which its attitude is better\
|
|
\ than indifferent."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 3, medium 3, mesmerist 3, psychic 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels) Targets one creature
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Seek Shelter:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You send an empathic urge to seek safety both as fast as possible and in an orderly\
|
|
\ fashion, and to remain in such secure locations for the duration of the spell.\
|
|
\ Targets with 5 or more Hit Dice are unaffected. When you cast the spell, you\
|
|
\ can designate a fortified location\u2014either general (such as \u201Cindoors\u201D\
|
|
) or specific (such as \u201Cthe local garrison\u201D)\u2014for the targets to\
|
|
\ attempt to reach. If you do not specify a location for the targets to retreat\
|
|
\ to, they attempt to find safety to the best of their ability. Affected creatures\
|
|
\ defend themselves normally but attack only if provoked."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 4, cleric 5, inquisitor 4, mesmerist 4, psychic 5, sorcerer/wizard 5,
|
|
summoner 4, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels) Targets all non-hostile creatures with 4
|
|
or fewer HD in a 30-ft. spread
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Seek Thoughts:
|
|
area: 40-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of copper coins)
|
|
description:
|
|
- "Similar to detect thoughts, seek thoughts allows you to sift through the surface\
|
|
\ thoughts of those around you. You may scan for either the answer to a simple\
|
|
\ question (such as \u201CWhere is the hidden lair of the wererats?\u201D) or\
|
|
\ for information on a general topic (such as the beliefs of an evil cult). You\
|
|
\ detect the number of creatures who are thinking about this question or topic\
|
|
\ within range, as well as their location if they are visible to you. Seek thoughts\
|
|
\ does not let you read actual surface thoughts, only if a given creature is thinking\
|
|
\ about the topic you are concentrating on. A successful Will save prevents you\
|
|
\ from sensing a creature\u2019s thoughts for the duration of the spell."
|
|
duration: concentration , up to 1 minute/level
|
|
effect: null
|
|
level: alchemist 3, bard 3, inquisitor 3, medium 2, mesmerist 3, occultist 3, psychic
|
|
2, sorcerer/wizard 3, spiritualist 3, summoner/unchained summoner 3, witch 3
|
|
range: 40 ft.
|
|
saving_throw: Will negates
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Seeming:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions like disguise self, except that you can change the appearance\
|
|
\ of other people as well. Affected creatures resume their normal appearances\
|
|
\ if slain. Unwilling targets can negate the spell\u2019s effect on them by making\
|
|
\ Will saves or with Spell Resistance."
|
|
duration: 12 hours (D)
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates or Will disbelief (if interacted with)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes or no; see text
|
|
target: null
|
|
Seismic Fissure:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a thrust of tectonic energy, you split the earth. Each creature standing
|
|
in the area where the fissure opens must succeed at a Reflex saving throw to avoid
|
|
falling into the rift.
|
|
duration: instantaneous
|
|
effect: 10-ft.-by-80-ft. fissure in the earth , 40 ft. deep
|
|
level: druid 7, shaman 7
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Selective Alarm:
|
|
area: up to 20-ft.-radius emanation centered on a point in space
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a slender iron rod 1 foot in length)
|
|
description:
|
|
- "This spell functions as alarm, except that you can tweak the spell to be more\
|
|
\ discerning in what types of creatures or objects trigger the alarm. Instead\
|
|
\ of being triggered whenever a creature of Tiny size or larger enters the warded\
|
|
\ area, you can set whatever triggering conditions you wish, as long as they are\
|
|
\ based on observable phenomenon. For example, you could cause the selective alarm\
|
|
\ to trigger when creatures of a certain race (such as orcs, bugbears, or kobolds)\
|
|
\ enter the area, or whenever a group of four or more creatures enters the area\
|
|
\ together, or when a metal object is brought into the area. You can\u2019t choose\
|
|
\ triggering conditions that rely on unobservable information, such as having\
|
|
\ it triggered when creatures of a certain alignment enter the area, nor could\
|
|
\ you have the alarm be triggered by \u201Csomething worth more than 5,000 gp\u201D\
|
|
\ entering the area, or even \u201Ca weapon\u201D entering the area, because an\
|
|
\ item\u2019s value and classification as a weapon is subjective, and might vary\
|
|
\ from one person to the next."
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: bard 3, inquisitor 3, occultist 3, psychic 3, ranger 2, sorcerer/wizard 3,
|
|
spiritualist 3, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Selective Invisibility:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (three translucent pebbles)
|
|
description:
|
|
- Upon casting this spell, you turn invisible, as per the invisibility spell, and
|
|
you choose a second target. That creature can still see you as though you were
|
|
not invisible, and you can attack that creature without ending the invisibility
|
|
effect on you. However, if you attack any other creature, this spell ends. If
|
|
you cast this spell multiple times, you can attack any of the affected creatures
|
|
without ending the spell.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 3, antipaladin 3, bard 3, inquisitor 3, magus 3, sorcerer/wizard
|
|
3, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: you and one other creature
|
|
Sending:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M/DF (fine copper wire)
|
|
description:
|
|
- "You contact a particular creature with which you are familiar and send a short\
|
|
\ message of 25 words or less to the subject. The subject recognizes you if it\
|
|
\ knows you. It can answer in like manner immediately. A creature with an Intelligence\
|
|
\ score as low as 1 can understand the sending, though the subject\u2019s ability\
|
|
\ to react is limited as normal by its Intelligence. Even if the sending is received,\
|
|
\ the subject is not obligated to act upon it in any manner."
|
|
duration: 1 round; see text
|
|
effect: null
|
|
level: alchemist 5, cleric/oracle 4, inquisitor 4, shaman 4, sorcerer/wizard 5,
|
|
summoner 4, unchained summoner 5
|
|
range: see text
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Sense Fear:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a patch of fur)
|
|
description:
|
|
- You sense the fear of those nearby, feeling it in the air around you. You can
|
|
detect spooked, shaken, scared, frightened, panicked, terrified, and horrified
|
|
creatures within 30 feet, and you immediately know what level of fear they are
|
|
experiencing.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: antipaladin 1, bloodrager 1, cleric 2, druid 2, inquisitor 2, medium 1, mesmerist
|
|
2, occultist 2, psychic 2, ranger 2, shaman 2, spiritualist 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Sense Madness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can sense the presence of mental disturbance in creatures within range, focusing
|
|
your detection on one creature each round.
|
|
duration: concentration , up to 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, medium 2, occultist 2, paladin 2, psychic
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: creatures in range (see text)
|
|
Sense Spirit Magic:
|
|
area: Target you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You gain greater sensitivity to magic associated with your primary spirit and
|
|
wandering spirits (any spells on the spirit magic spell lists for these spirits,
|
|
as well as spell-like abilities that duplicate the effects of those spells). You
|
|
gain a +10 circumstance bonus on Spellcraft checks to identify these spells if
|
|
they are cast within the area, and a +2 circumstance bonus on saving throws to
|
|
resist the effects of such spells. If any of these spells require an attack roll,
|
|
you are never considered flat-footed against such attacks.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: shaman 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sense Vitals:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of blood)
|
|
description:
|
|
- This spell makes your eyes shine blood red and allows you to see the vital areas
|
|
and weak points of creatures within 30 feet of you as a warm glow. This allows
|
|
you to use any manufactured weapon to make sneak attacks, as the rogue ability
|
|
of the same name, dealing an additional 1d6 points of damage; this additional
|
|
damage increases by 1d6 for every 3 caster levels you possess beyond 3rd, to a
|
|
maximum of +5d6 at 15th level. This additional damage stacks with other sources
|
|
of precision damage.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, bard 2, ranger 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Sensory Amplifier:
|
|
area: 10-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- You open the minds of all creatures near you and enhance their sensory receptors.
|
|
All living creatures other than you in the area gain a +5 bonus on Perception
|
|
checks. Sighted creatures gain low-light vision, and creatures with a sense of
|
|
smell gain scent. In addition, the first time each round that a creature in the
|
|
area takes damage, it takes an additional 2d6 points of damage of the same type.
|
|
Despite being within the area, the caster does not take this extra damage.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 4, medium 2, mesmerist 3, psychic 3, witch 3
|
|
range: personal
|
|
saving_throw: Will negates
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sensory Overload:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You overload the target creature\u2019s senses, making it difficult for the target\
|
|
\ to concentrate. For the duration of the effect, the target must succeed at a\
|
|
\ Will save at the same DC as the original effect to perform any standard or full-round\
|
|
\ action. On a failure, the creature loses the action that triggered the saving\
|
|
\ throw. If successful, the creature is able to take the action, but this spell\
|
|
\ effect is not negated."
|
|
duration: 1 round /level
|
|
effect: null
|
|
level: psychic 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Sentry Skull:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (an onyx gem worth at least 10 gp)
|
|
description:
|
|
- You restore the senses to the severed head of a humanoid or monstrous humanoid
|
|
killed within the past 24 hours, creating a grisly sentinel. The head must be
|
|
affixed to a pole, spear, tree branch, or other stable object, and the spell ends
|
|
if the head or its object is moved. The head has darkvision 60 feet and low-light
|
|
vision, can swivel in place to look in any direction, and has a +5 bonus on Perception
|
|
checks.
|
|
duration: permanent (D); see text
|
|
effect: null
|
|
level: antipaladin 1, cleric 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: severed head touch
|
|
Sepia Snake Sigil:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (powdered amber worth 500 gp and a snake scale)
|
|
description:
|
|
- You cause a small symbol to appear in the text of a written work. The text containing
|
|
the symbol must be at least 25 words long. When anyone reads the text containing
|
|
the symbol, the sepia snake sigil springs into being, transforming into a large
|
|
sepia serpent that strikes at the reader, provided there is line of effect between
|
|
the symbol and the reader.
|
|
duration: permanent or until discharged; until released or 1d4 days + 1 day/level;
|
|
see text
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Reflex negates
|
|
school: conjuration (creation) [force]
|
|
spell_resistance: 'no'
|
|
target: one touched book or written work
|
|
Sequester:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a basilisk eyelash and gum arabic)
|
|
description:
|
|
- When cast, this spell prevents divination spells from detecting or locating the
|
|
target and also renders the affected target invisible (as the invisibility spell).
|
|
The spell does not prevent the subject from being discovered through tactile means
|
|
or through the use of devices. Creatures affected by sequester become comatose
|
|
and are effectively in a state of suspended animation until the spell ends.
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 7, summoner 5, unchained summoner 6
|
|
range: touch
|
|
saving_throw: none or Will negates (object)
|
|
school: abjuration
|
|
spell_resistance: no or yes (object)
|
|
target: one willing creature or object (up to a 2-ft. cube/level) touched
|
|
Sequester Thoughts:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a gemstone worth at least 500 gp)
|
|
description:
|
|
- "Sequester thoughts allows you to erase a creature\u2019s memory of either an\
|
|
\ event lasting not more than 1 minute per caster level or all of its knowledge\
|
|
\ about a single topic (using the GM\u2019s discretion as to what constitutes\
|
|
\ a single topic). For example, you could erase a single battle from a creature\u2019\
|
|
s memory, or all knowledge of a plot to assassinate a king. The memories you remove\
|
|
\ are stored within the gem used at the time of casting. If the gem is shattered,\
|
|
\ the memories return to the creature as long as the two are within 30 feet of\
|
|
\ each other. Once sequester thoughts has been cast, the spell remains active\
|
|
\ on the gem and can be dispelled (which shatters it). No portion of the spell\
|
|
\ remains active on the target creature, and the target does not radiate magic\
|
|
\ as a consequence of the spell, nor can its memories be returned by dispelling\
|
|
\ the creature or subjecting it to antimagic. If the gem is shattered or dispelled\
|
|
\ out of range from the creature, the thoughts sequestered within are forever\
|
|
\ lost save by the use of wish, miracle, or the like."
|
|
duration: permanent until discharged (see text)
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one willing creature
|
|
Serenity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fill the targets\u2019 minds with feelings of tranquility. Those attempting\
|
|
\ to commit violence become stricken with wracking pain and take 3d6 points of\
|
|
\ nonlethal damage each round they attempt to harm another creature. If attacked,\
|
|
\ affected individuals can defend themselves and may participate in combat by\
|
|
\ using Combat Expertise, fighting defensively, or taking the total defense action\
|
|
\ without triggering the spell\u2019s nonlethal damage."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4, cleric/oracle 5, sorcerer/wizard 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sessile Spirit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You reach into the target creature and cause that spirits within to become dormant
|
|
and inactive. If the target is a medium with a spirit inhabiting its body or a
|
|
spiritualist with a phantom inhabiting its consciousness (or a member of another
|
|
class using the spirit or phantom class features), a failed save renders that
|
|
spirit or phantom powerless, suppressing any benefits the spirit or phantom normally
|
|
provides to its host, including bonus feats and spells known.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 5, inquisitor 4, medium 2, occultist 3, shaman 4, spiritualist 3,
|
|
witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature or object (see text)
|
|
Severed Fate:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'Note: This spell deals with hero points. See Hero Points for full details.'
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric/oracle 3, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Shackle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You summon a set of Small or Medium masterwork restraints into being. When you\
|
|
\ cast this spell, you can choose whether the restraints are manacles or fetters\
|
|
\ (manacles specifically designed to fit around the ankles). You also summon the\
|
|
\ restraints\u2019 key to your person; the Disable Device DC to open the locked\
|
|
\ restraints is equal to 15 + your caster level + the modifier of your primary\
|
|
\ casting ability score. Typically, the restraints appear in your hands. However,\
|
|
\ as part of the spell\u2019s casting, you can make a melee touch attack against\
|
|
\ a creature; if you succeed and the creature then fails a Reflex saving throw\
|
|
\ against the spell\u2019s DC, the locked fetters appear clasped on the creature\
|
|
\ or locked manacles clasp you and the creature together. You can instead have\
|
|
\ manacles restrain the target\u2019s limbs in front of or behind it. If you cast\
|
|
\ the spell as a full-round action, you can make melee touch attacks against two\
|
|
\ creatures you can reach. If you succeed at both attacks and both creatures fail\
|
|
\ their Reflex saving throws, you can cause the set of manacles to bind the targets\
|
|
\ together."
|
|
duration: 1 hour/level
|
|
effect: one set of restraints; see text
|
|
level: cleric 2, inquisitor 2, ranger 2, sorcerer/wizard 2, summoner 2
|
|
range: touch
|
|
saving_throw: Reflex negates; see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shades:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like shadow conjuration, except that it mimics conjuration
|
|
spells of 8th level or lower. The illusory conjurations created deal four-fifths
|
|
(80%) damage to nonbelievers, and non-damaging effects are 80% likely to work
|
|
against nonbelievers.
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: null
|
|
target: null
|
|
Shadow Anchor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "The target\u2019s shadow becomes a flexible tether to its current square. The\
|
|
\ creature can move up to 5 feet from that square without penalty. Moving farther\
|
|
\ than 5 feet from the tether point requires the target to make a bull rush combat\
|
|
\ maneuver check against a CMB of 10 + 1/2 your caster level + your Intelligence\
|
|
\ modifier (if a witch or wizard) or Charisma modifier (if a bard or sorcerer).\
|
|
\ The target takes a \u20131 penalty for every 5 feet of distance between it and\
|
|
\ its tethered square. Failing this check means the target\u2019s move is wasted\
|
|
\ and it cannot move farther away. If it fails this check by 10 or more, it is\
|
|
\ pulled 5 feet toward the tether square and is knocked prone. If it beats the\
|
|
\ check by 10 or more, the spell ends. This spell does not work on creatures that\
|
|
\ do not cast shadows or reflections. If the target uses a teleportation effect\
|
|
\ or leaves the current plane, the spell ends."
|
|
duration: 1 round/level (D); see text
|
|
effect: a shadowy shadow tether
|
|
level: bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Shadow Barbs:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a single link from a spiked chain )
|
|
description:
|
|
- "When you cast this spell, you create a shadowy spiked chain that shimmers and\
|
|
\ pulses with darkness. The chain exists as long as you carry it; if you ever\
|
|
\ drop the chain, give it to another, or are disarmed, it immediately vanishes\
|
|
\ and the spell\u2019s duration ends."
|
|
duration: 1 round/level
|
|
effect: spiked chain -like shadowy weapon
|
|
level: cleric 4, inquisitor 4, sorcerer/wizard 4
|
|
range: 0 ft.
|
|
saving_throw: Will negates (see text)
|
|
school: illusion (shadow) [darkness]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shadow Body:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You exchange the crude matter of your material body with the insubstantial essence\
|
|
\ of the Plane of Shadow, becoming a living shadow yourself. You are visible as\
|
|
\ an unattached shadow in bright light or normal light, but you gain total concealment\
|
|
\ in dim light or darkness. Against creatures with darkvision, you gain concealment\
|
|
\ rather than total concealment. Your shadow body is incorporeal for most purposes,\
|
|
\ though you can\u2019t fly or pass through solid objects or creatures. However,\
|
|
\ you can move at your normal speed along any surface, including horizontal and\
|
|
\ vertical surfaces and liquids, and you are never slowed by difficult terrain.\
|
|
\ Your size doesn\u2019t change."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 7, spiritualist 5, witch 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Shadow Bomb Admixture:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon drinking an extract created with this formula, you make a significant change\
|
|
\ to your magical reserve that modifies the nature of all bombs you create and\
|
|
\ throw during this extract\u2019s duration. This effect on your magical reserve\
|
|
\ has no effect on any discoveries that you use to modify your bombs, but you\
|
|
\ can only have one admixture effect (formula with the word \u201Cbomb admixture\u201D\
|
|
\ in its title) active at a time. If you drink another bomb admixture, the effects\
|
|
\ of the former bomb admixture end and the new one becomes active."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2
|
|
range: personal
|
|
saving_throw: special, see below
|
|
school: conjuration (creation)
|
|
spell_resistance: special, see below
|
|
target: you
|
|
Shadow Claws:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You summon a pair of claws over your hands formed from semireal material. This\
|
|
\ grants you two primary claw attacks dealing 1d4 points of damage if you are\
|
|
\ Medium (1d3 if Small) plus 1 point of Strength damage. A successful Fortitude\
|
|
\ saving throw negates the Strength damage (DC = this spell\u2019s DC)."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 1, arcanist 2, bard 2, bloodrager 2, magus 2, skald 2, sorcerer/wizard
|
|
2, spiritualist 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: null
|
|
target: you
|
|
Shadow Conjuration:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You use material from the Plane of Shadow to shape quasi-real illusions of one
|
|
or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer
|
|
or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level
|
|
or lower. Shadow conjurations are only one-fifth (20%) as strong as the real things,
|
|
though creatures who believe the shadow conjurations to be real are affected by
|
|
them at full strength. Any creature that interacts with the spell can make a Will
|
|
save to recognize its true nature.
|
|
duration: see text
|
|
effect: see text
|
|
level: bard 4, sorcerer/wizard 4
|
|
range: see text
|
|
saving_throw: Will disbelief (if interacted with); varies; see text
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: yes; see text
|
|
target: null
|
|
Shadow Dragon Aspect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks
|
|
(1d6 plus caster level slashing damage) and a bite attack (1d8 plus caster level
|
|
piercing damage). These are primary attacks. In addition, you gain shadowy wings,
|
|
granting you a fly speed equal to your base speed (good maneuverability).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: Will disbelief (if interacted with), see text
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: yes, see text
|
|
target: null
|
|
Shadow Enchantment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You use material from the Shadow Plane to cast a quasi-real, illusory version
|
|
of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. Spells
|
|
that deal damage or have other effects work as normal unless the affected creature
|
|
succeeds at a Will save. If the disbelieved enchantment spell has a damaging effect,
|
|
that effect is one-fifth as strong (if applicable) or only 20% likely to occur.
|
|
duration: see text
|
|
effect: see text
|
|
level: bard 3, mesmerist 3, psychic 3, sorcerer/wizard 3
|
|
range: see text
|
|
saving_throw: Will disbelief; see text
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Shadow Endurance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a fetchling\u2019s tooth)"
|
|
description:
|
|
- You conjure protective wisps of darkness made from shadow. If you are reduced
|
|
below 0 hit points or rendered unconscious, shadow endurance immediately discharges,
|
|
shunting your injured body into a hidden alcove on the Shadow Plane.
|
|
duration: 1 hour/level until discharged, then 1 minute/level; see text
|
|
effect: null
|
|
level: bard 5, mesmerist 5, shaman 5, sorcerer/wizard 6, spiritualist 5
|
|
range: personal
|
|
saving_throw: Will disbelief (if interacted with); varies; see text
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: see text
|
|
target: null
|
|
Shadow Evocation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You tap energy from the Plane of Shadow to cast a quasi-real, illusory version\
|
|
\ of a sorcerer or wizard evocation spell of 4th level or lower. Spells that deal\
|
|
\ damage have normal effects unless an affected creature succeeds on a Will save.\
|
|
\ Each disbelieving creature takes only one-fifth damage from the attack. If the\
|
|
\ disbelieved attack has a special effect other than damage, that effect is one-fifth\
|
|
\ as strong (if applicable) or only 20% likely to occur. If recognized as a shadow\
|
|
\ evocation, a damaging spell deals only one-fifth (20%) damage. Regardless of\
|
|
\ the result of the save to disbelieve, an affected creature is also allowed any\
|
|
\ save (or spell resistance) that the spell being simulated allows, but the save\
|
|
\ DC is set according to shadow evocation\u2019s level (5th) rather than the spell\u2019\
|
|
s normal level."
|
|
duration: see text
|
|
effect: see text
|
|
level: bard 5, sorcerer/wizard 5
|
|
range: see text
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Shadow Invasion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a masterwork piercing or slashing weapon)
|
|
description:
|
|
- "Using a slashing motion with the spell\u2019s focus as part of the casting of\
|
|
\ shadow invasion, you cut open a rift to the Plane of Shadow that fills a 30-foot\
|
|
\ area with shadowy energies. This area is stationary and becomes dark and gloomy,\
|
|
\ reducing the light level by one step (as darkness). Certain spells are enhanced\
|
|
\ within the area; spells of the shadow subschool that have reduced effects when\
|
|
\ disbelieved (such as shadow evocation) have their reduced effects increased\
|
|
\ by 20% (to a maximum of 90%) when determining their effects on targets within\
|
|
\ the area of shadow invasion."
|
|
duration: 1 round/level (D); see text
|
|
effect: null
|
|
level: magus 4, sorcerer/wizard 4, summoner 4
|
|
range: 30 ft.
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shadow Jaunt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You instantly travel between shadows to a point within range, though line of\
|
|
\ sight is not necessary. You leave a shadowy image of yourself in your former\
|
|
\ location and are wrapped in shadow at your destination; you can attempt a Stealth\
|
|
\ check as a free action to hide in your new location. Creatures that fail opposed\
|
|
\ Perception checks typically aren\u2019t aware that you are no longer at your\
|
|
\ former location unless they are familiar with this spell and identify the effects.\
|
|
\ Any attack on your former location causes the shadows to disperse, allowing\
|
|
\ any creature that can see your former location to immediately notice your disappearance.\
|
|
\ In addition, for 1 round, the envelope of shadow around you grants you concealment\
|
|
\ (20% miss chance). This spell doesn\u2019t function if there are no shadows\
|
|
\ within 5 feet of your starting location, and you can\u2019t travel through your\
|
|
\ own shadow. If you choose a destination that has no shadows, you appear from\
|
|
\ the shadow closest to your destination that\u2019s within the spell\u2019s range\
|
|
\ (this could be your starting location if there are no other shadows within the\
|
|
\ spell\u2019s range)."
|
|
duration: instantaneous and 1 round; see text
|
|
effect: null
|
|
level: antipaladin 3, arcanist 4, bard 4, skald 4, sorcerer/wizard 4, spiritualist
|
|
4, summoner 4, summoner (unchained) 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: null
|
|
target: you
|
|
Shadow Memory:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: "V, S, M (a work of art bearing your target\u2019s likeness worth at\
|
|
\ least 1,500 gp)"
|
|
description:
|
|
- "While casting this spell, you slowly destroy a piece of art bearing your victim\u2019\
|
|
s likeness and beseech the Mantis God to grant you access to lost knowledge and\
|
|
\ lore."
|
|
duration: 1 month
|
|
effect: null
|
|
level: bard 6, cleric 6, inquisitor 6, psychic 6, sorcerer/wizard 6, witch 6
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: no (harmless)
|
|
target: you
|
|
Shadow Projection:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: S
|
|
description:
|
|
- With this spell, you infuse your life force and psyche into your shadow, giving
|
|
it independent life and movement as if it were an undead shadow. Your physical
|
|
body lies comatose while you are projecting your shadow, and your body has no
|
|
shadow or reflection while the spell is in effect.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Shadow Step:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- To use this spell, you must be in an area of dim light or darkness. You enter
|
|
a shadow or area of darkness, which transports you along a coiling path of shadowstuff
|
|
to another dim or dark location within range.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, sorcerer/ wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Shadow Transmutation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You suffuse one subject\u2019s body with energy from the Shadow Plane, altering\
|
|
\ its form to match a creature from the Shadow Plane."
|
|
duration: see text
|
|
effect: null
|
|
level: bard 6, medium 6, shaman 6, sorcerer/wizard 6, spiritualist 6, summoner 6,
|
|
witch 6
|
|
range: see text
|
|
saving_throw: Will disbelief (if interacted with); varies; see text
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: yes; see text
|
|
target: see text
|
|
Shadow Trap:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You pin the target\u2019s shadow to its current location, causing the target\
|
|
\ to become entangled and preventing it from moving farther than 5 feet from its\
|
|
\ original position, as if its shadow were anchored to the terrain. Each round\
|
|
\ on its turn, the target can attempt a new saving throw to end the effect as\
|
|
\ a full-round action. A flying creature can only hover in place or fall while\
|
|
\ entangled in this manner. This spell automatically fails when cast on a creature\
|
|
\ that doesn\u2019t throw a shadow, and it ends if the creature is entirely in\
|
|
\ an area with no illumination."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 1, bard 1, bloodrager 1, cleric 1, mesmerist 1, occultist 1,
|
|
psychic 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (shadow)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Shadow Walk:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- To use the shadow walk spell, you must be in an area of dim light. You and any
|
|
creature you touch are then transported along a coiling path of shadowstuff to
|
|
the edge of the Material Plane where it borders the Plane of Shadow. The effect
|
|
is largely illusory, but the path is quasi-real. You can take more than one creature
|
|
along with you (subject to your level limit), but all must be touching each other.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 6, bard 5, sorcerer/wizard 6
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Shadow Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon\
|
|
\ of a type you are proficient with. You may use this weapon to make attacks as\
|
|
\ if it were a real weapon, dealing normal damage for a weapon of its type. The\
|
|
\ first time you hit a creature with the weapon, it may make a Will save to disbelieve;\
|
|
\ failure means the weapon deals damage normally, success means it only takes\
|
|
\ 1 point of damage from the weapon\u2019s attacks. The weapon only deals 1 point\
|
|
\ of damage to objects."
|
|
duration: 1 minute/level
|
|
effect: one shadow weapon
|
|
level: bloodrager 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: 0 ft.
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Shadow of Doubt (Tiefling):
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a shadowy aura of doubt fueled by a foe\u2019s own inner flaws."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 4, bard 4, mesmerist 4, psychic 6, spiritualist 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text)
|
|
school: enchantment (compulsion) [darkness, emotion, evil, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Shadowbard:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- "You conjure up a quasi-real phantom singer that is visible as a shifting, shadowy\
|
|
\ duplicate of yourself. The singer follows you automatically, moving as you move\
|
|
\ even if you teleport. The singer cannot be damaged, but can be dispelled. When\
|
|
\ a shadowbard comes into being, it immediately begins a bardic performance of\
|
|
\ your choice\u2014it has access to all of the bardic performances that you do.\
|
|
\ It continues that bardic performance until you direct it as a move action to\
|
|
\ switch to a different performance. Rounds spent by a shadowbard creating a bardic\
|
|
\ performance do not decrease the number of rounds you can use your own bardic\
|
|
\ performance, nor can a shadowbard\u2019s bardic performance be used to trigger\
|
|
\ spells that require you to begin or cease a bardic performance."
|
|
duration: 1 round/level (D)
|
|
effect: phantom singer
|
|
level: bard 5
|
|
range: close (25 ft. +5 ft./2 levels)
|
|
saving_throw: none
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shadowfade:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a blindfold)
|
|
description:
|
|
- In areas of darkness, the target of shadowfade is invisible to creatures using
|
|
darkvision to see. In areas of dim light, the target gains concealment against
|
|
creatures using darkvision. This spell has no effect in areas of normal light
|
|
or brighter, and is automatically dispelled if the target enters an area of bright
|
|
light or takes a hostile action.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: arcanist 1, bard 1, inquisitor 1, mesmerist 1, skald 1, sorcerer/wizard 1,
|
|
summoner 1, summoner (unchained) 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion (shadow)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Shadowform:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You replace the target\u2019s body with mystic shadow material drawn from the\
|
|
\ Shadow Plane, rendering the target\u2019s physical form only quasi-real. Whenever\
|
|
\ a foe tries to directly attack the target of the spell (for instance, with a\
|
|
\ weapon or a targeted spell), that foe must attempt a Will save to disbelieve.\
|
|
\ If successful, the opponent can attack the target normally and is unaffected\
|
|
\ by shadowform for 1 round. If the foe fails, the target takes only one-fifth\
|
|
\ the normal amount of damage from the foe\u2019s successful attack or effect,\
|
|
\ and if the attack has a special effect other than damage, that effect is one-fifth\
|
|
\ as strong as normal (if applicable) or only 20% as likely to occur. Objects\
|
|
\ automatically succeed at their Will saves against this spell."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 4, bard 4, mesmerist 4, psychic 4, sorcerer/wizard 4, spiritualist
|
|
4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (see text)
|
|
school: illusion (shadow) [shadow]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Shadowmind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small square of black silk)
|
|
description:
|
|
- "You dim your targets\u2019 perceptions of light and shadow, convincing them the\
|
|
\ space they occupy is dark. Each creature that fails its save perceives the world\
|
|
\ around it as one light level darker than its true illumination level. The spell\
|
|
\ does not change the light level outside of the targets\u2019 perception, and\
|
|
\ does not create magical darkness."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 2, cleric 3, druid 3, inquisitor 2, mesmerist 3, occultist 3,
|
|
psychic 3, shaman 3, sorcerer/wizard 3, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion [phantasm)]
|
|
spell_resistance: 'yes'
|
|
target: up to one creature/level, no two of which can be more than 30 ft. apart
|
|
Shadowy Haven:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small black silk bag)
|
|
description:
|
|
- This spell functions like rope trick, except the point of entry is through a 5-foot-square
|
|
instead of a rope. The space holds as many as 10 creatures of any size.
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one 5-foot square of floor touched
|
|
Shambler:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The shambler spell creates 1d4+2 shambling mounds with the advanced template.\
|
|
\ The creatures willingly aid you in combat or battle, perform a specific mission,\
|
|
\ or serve as bodyguards. The creatures remain with you for 7 days unless you\
|
|
\ dismiss them. If the shamblers are created only for guard duty, however, the\
|
|
\ duration of the spell is 7 months. In this case, the shamblers can only be ordered\
|
|
\ to guard a specific site or location. Shamblers summoned to guard duty cannot\
|
|
\ move outside the spell\u2019s range, which is measured from the point where\
|
|
\ each first appeared. You can only have one shambler spell in effect at one time.\
|
|
\ If you cast this spell while another casting is still in effect, the previous\
|
|
\ casting is dispelled. The shamblers have resistance to fire as normal shambling\
|
|
\ mounds do only if the terrain where they are summoned is rainy, marshy, or damp."
|
|
duration: 7 days or 7 months (D); see text
|
|
effect: three or more shambling mounds , no two of which can be more than 30 ft.
|
|
apart; see text
|
|
level: druid 9, shaman 9
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shamefully Overdressed:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target sees its own attire as hopelessly out of fashion, ostentatious, and\
|
|
\ embarrassing, and is filled with a compulsion to strip off all clothing. Each\
|
|
\ round, the target must spend a move action to remove a worn item that can be\
|
|
\ removed with a move action, dropping the item once it is removed. The target\
|
|
\ doesn\u2019t distinguish between magical and non-magical items when removing\
|
|
\ them. Each round it removes an item as determined randomly from the following\
|
|
\ slots: belt, body, chest, eyes, feet, hands, head, headband, shoulders, or wrists.\
|
|
\ When determining randomly, don\u2019t include any slots if the character has\
|
|
\ no item of that sort, and don\u2019t include items that take more than one move\
|
|
\ action to remove. Though creatures can\u2019t have more than one magic item\
|
|
\ in any of those slots, they can have multiple mundane items that fit each slot,\
|
|
\ in which case randomly decide which one they remove. If a target is wearing\
|
|
\ clothing that doesn\u2019t fit in any of those slots, such as breeches or a\
|
|
\ quiver, add it to the list of possibilities at the GM\u2019s discretion."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, inquisitor 2, mesmerist 2, psychic 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Shapechange:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (jade circlet worth 1,500 gp)
|
|
description:
|
|
- This spell allows you to take the form of a wide variety of creatures. This spell
|
|
can function as alter self, beast shape IV, elemental body IV, form of the dragon
|
|
III, giant form II, and plant shape III depending on what form you take. You can
|
|
change form once each round as a free action. The change takes place either immediately
|
|
before your regular action or immediately after it, but not during the action.
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: druid 9, shaman 9, sorcerer/wizard 9
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
"Shapechanger\u2019s Gift":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to grant)
|
|
description:
|
|
- You change the target into an animal (as per beast shape I), humanoid (as per
|
|
alter self), or monstrous humanoid (as per monstrous physique I).
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 5, magus 5, sorcerer/wizard 5
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: willing living creature touched
|
|
"Shaper\u2019s Touch":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create an alchemical residue on your hands that allows you to reshape any
|
|
non-magical, unattended object with hardness 19 or less as though it were clay.
|
|
Objects with hardness 9 or less are like soft clay, allowing you to reshape up
|
|
to 1 cubic foot per round of effort. Objects with hardness 10 or higher are harder
|
|
to mold, allowing you to reshape up to 1/4 cubic foot per round. The object retains
|
|
its new shape for 24 hours before returning to its original shape.
|
|
duration: concentration , up to 1 round/level
|
|
effect: null
|
|
level: alchemist 2, occultist 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: object touched
|
|
Shard of Chaos:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You hurl a multicolored shard of congealed chaos from your holy symbol, affecting
|
|
any one target in range as a ranged touch attack.
|
|
duration: instantaneous (1d6 rounds)
|
|
effect: dart-shaped projectile of chaotic energy
|
|
level: cleric/oracle 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text)
|
|
school: evocation [chaos]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Share Language:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a page from a dictionary)
|
|
description:
|
|
- You can share your facility for one particular language with another creature.
|
|
For 24 hours the target can read, understand, and communicate to the best of its
|
|
ability in any one language which you already know. For every 5 levels you possess,
|
|
you can grant the use of another language you know, to a maximum of 5 languages
|
|
at 20th level. The target must have the physical capacity to articulate sounds,
|
|
make gestures, or engage in whatever other method speakers of the language use
|
|
to communicate with each other in order to actually converse. If the target lacks
|
|
the mental capacity to grasp an actual language, it still gains enough knowledge
|
|
to respond to and carry out even extremely complex commands or suggestions coached
|
|
in the language (whether written or spoken). However, since this spell does not
|
|
endow the target with greater reasoning capacity, merely a temporarily enhanced
|
|
vocabulary, the person offering up instructions to non-sentient creatures must
|
|
take care to remove any ambiguity or guesswork.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: bard 1, cleric/oracle 2, druid 2, medium 1, mesmerist 1, occultist 2, psychic
|
|
1, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Share Memory:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You momentarily link your mind with the target and share a single memory of no\
|
|
\ longer than 1 minute. You can show the target one of your memories, show the\
|
|
\ target one of its own memories, or view one of the target\u2019s memories."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: you and one creature touched
|
|
Share Senses:
|
|
area: null
|
|
casting_time: 1 full round
|
|
components: V, S, M (a hair, scale, or feather from your familiar)
|
|
description:
|
|
- "Spending a moment in meditation and conjuring an image of the creature to mind,\
|
|
\ you reshape your link with your familiar, causing it to functions like a scrying\
|
|
\ sensor. Upon this spell you can hear, see, or smell (any one, your choice) what\
|
|
\ your familiar is experiencing. You gain the benefits of any nonmagical special\
|
|
\ abilities your familiar has tied to the chosen sense (such as low-light vision\
|
|
\ or scent), but use your own Perception skill. You don\u2019t need line of sight\
|
|
\ or line of effect to your familiar, but you must have an active empathic link.\
|
|
\ You may change the sense you are sharing as a standard action. Unlike other\
|
|
\ scrying spells, share senses does not allow magically or supernaturally enhanced\
|
|
\ senses to work through it, and you are unable to see in magical or natural darkness\
|
|
\ unless your familiar possesses the ability to see in such conditions."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: medium 3, psychic 3, sorcerer/wizard 4, witch 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: divination (scrying)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Share Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- This spell functions as beast shape II, but you may only assume the form of an
|
|
animal of a type identical to your animal companion or familiar. If your familiar
|
|
or companion is not an animal, this spell has no effect.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: ranger 3, sorcerer/wizard 4, witch 4
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: null
|
|
Share Skin:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S touch
|
|
description:
|
|
- "You can possess an animal\u2019s body in a manner that functions like magic jar,\
|
|
\ except as noted here. Your body vanishes while the effect lasts and you don\u2019\
|
|
t require a receptacle."
|
|
duration: 1 minute/level or until you return to your body
|
|
effect: null
|
|
level: druid 6, witch 6
|
|
range: touch
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: one animal touched
|
|
Shared Sacrifice:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You create a link to a target and can direct pain and damage through this link.
|
|
You take only half damage from effects and attacks that deal hit point damage.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 3, cleric 2, shaman 2, summoner 3, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [evil]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Shared Suffering:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, F (a silver dagger inlaid with onyx and jade worth 100 gp)
|
|
description:
|
|
- You infuse a dagger with necromantic energy, then plunge it into your own body.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 2, inquisitor 2, sorcerer/wizard 2, witch 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Shared Training:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Select one teamwork feat you have. You can grant this feat to allies within range
|
|
for the duration of the spell. Allies do not need to meet the prerequisites of
|
|
this teamwork feat. At caster level 9th, you can grant two teamwork feats you
|
|
have to your allies. At caster level 13th, you can grant three teamwork feats,
|
|
and at caster level 17th, you can grant up to four teamwork feats.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: arcanist 3, bard 2, cleric 3, hunter 2, inquisitor 2, magus 2, oracle 3,
|
|
paladin 2, psychic 3, ranger 2, skald 2, sorcerer 3, warpriest 3, wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shared Wrath:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a thorny vine)
|
|
description:
|
|
- This spell functions as wrath, except that you grant multiple creatures the bonuses
|
|
against your designated foe. All subjects of shared wrath receive their bonuses
|
|
against the same creature.
|
|
duration: 1 minute
|
|
effect: null
|
|
level: inquisitor 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Sharesister:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of your own blood)
|
|
description:
|
|
- "While the name of this spell is sharesister, it works equally well on male or\
|
|
\ female creatures\u2014both targets of the spell must simply be of the same gender."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: you and one creature of your gender
|
|
Shatter:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a chip of mica)
|
|
description:
|
|
- Shatter creates a loud, ringing noise that breaks brittle, non-magical objects;
|
|
sunders a single solid, non-magical object; or damages a crystalline creature.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, bloodrager 2, cleric/oracle 2, magus 2, occultist 2, psychic 2, sorcerer/wizard
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object) Will negates (object) or Fortitude half; see
|
|
text
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sheet Lightning:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a dazzling flash of electricity that fills the target area. Sheet\
|
|
\ lightning inflicts 1 point of electricity damage to all creatures within the\
|
|
\ area of effect (no save). The true power of the spell, though, lies not in the\
|
|
\ damage it inflicts but in the overwhelming pain the lightning creates. The sudden\
|
|
\ flash and jolt dazes living creatures for 1 round if they fail a saving throw.\
|
|
\ Creatures that save are instead dazzled for 1 round. Any creature wearing metal\
|
|
\ armor takes a \u20132 penalty to its saving throw against this spell."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 3, sorcerer/wizard 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial
|
|
school: evocation (electricity)
|
|
spell_resistance: 'yes'
|
|
target: 20-ft.-radius spread
|
|
Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Shield creates an invisible shield of force that hovers in front of you. It negates
|
|
magic missile attacks directed at you. The disk also provides a +4 shield bonus
|
|
to AC. This bonus applies against incorporeal touch attacks, since it is a force
|
|
effect. The shield has no armor check penalty or arcane spell failure chance.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [force]
|
|
spell_resistance: null
|
|
target: you
|
|
Shield Companion (PZ09429):
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as shield other but affects only the caster\u2019s animal\
|
|
\ companion or familiar. Spellcasters from classes that do not normally gain an\
|
|
\ animal companion, familiar, or fiendish servant but who gain one through an\
|
|
\ alternate class feature, archetype, or prestige class can prepare and cast this\
|
|
\ spell as a 1st-level spell if they are capable of casting spells."
|
|
duration: null
|
|
effect: null
|
|
level: antipaladin 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, witch 1
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: your animal companion , familiar , or fiendish servant
|
|
Shield Companion (PZO1129):
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell creates a special mystical connection between you and your companion\
|
|
\ creature\u2014animal companion, bonded mount, eidolon, or familiar\u2014which\
|
|
\ allows you to transfer its wounds to you. The creature gains a +1 deflection\
|
|
\ bonus to AC and a +1 resistance bonus on saves. As an immediate action when\
|
|
\ your companion takes damage, you can take that damage yourself to prevent your\
|
|
\ companion from being harmed (similar to shield other, except the damage is not\
|
|
\ split between you and the target). Forms of harm that do not involve the loss\
|
|
\ of hit points, such as charm effects, temporary ability damage, level drain,\
|
|
\ and death effects, are not affected. If the creature suffers a reduction of\
|
|
\ hit points from a lowered Constitution score, you cannot take that damage on\
|
|
\ behalf of your companion creature because it is not hit point damage. When the\
|
|
\ spell ends, damage directed to you by the spell is not reassigned to the subject."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: paladin 2, ranger 2, shaman 2, sorcerer/wizard 3, summoner/unchained summoner
|
|
3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: your companion creature
|
|
Shield Other:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a pair of platinum rings worth 50 gp worn by both you and the
|
|
target)
|
|
description:
|
|
- This spell wards the subject and creates a mystic connection between you and the
|
|
subject so that some of its wounds are transferred to you. The subject gains a
|
|
+1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the
|
|
subject takes only half damage from all wounds and attacks (including those dealt
|
|
by special abilities) that deal hit point damage. The amount of damage not taken
|
|
by the warded creature is taken by you. Forms of harm that do not involve hit
|
|
points, such as charm effects, temporary ability damage, level draining, and death
|
|
effects, are not affected. If the subject suffers a reduction of hit points from
|
|
a lowered Constitution score, the reduction is not split with you because it is
|
|
not hit point damage. When the spell ends, subsequent damage is no longer divided
|
|
between the subject and you, but damage already split is not reassigned to the
|
|
subject.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, paladin 2, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Shield Speech:
|
|
area: 30-ft. emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can securely communicate with one creature within range. So long as your target
|
|
remains within 10 feet of you, you and it can speak freely to each other without
|
|
fear of being overheard. Communications that involve shield speech cannot be spied
|
|
on, such as with a divination spell, and observers of the conversation can tell
|
|
you are communicating but cannot read lips or hear the conversation unless they
|
|
are the target of the spell. If you or the target speak to any other creatures,
|
|
they can hear you normally (only communication between you and the target is protected).
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, druid 1, sorcerer/wizard 1
|
|
range: 10 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: you and one other creature
|
|
Shield of Darkness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You shield yourself with darkness, reducing the illumination level in your space
|
|
to magical darkness and granting you total concealment. Your opponents are automatically
|
|
aware of which squares you occupy, preventing you from attempting Stealth checks
|
|
using this concealment unless every square adjacent to you has an illumination
|
|
level of darkness or lower. Shield of darkness does not hinder your vision, and
|
|
creatures that can see in magical darkness ignore this effect.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 3, cleric 3, inquisitor 3, shaman 3, spiritualist 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: evocation [darkness, shadow]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Shield of Dawn:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You create a disk of sunlight on one arm.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4, cleric/oracle 4, magus 4, paladin 4, ranger 4
|
|
range: personal
|
|
saving_throw: see text
|
|
school: evocation [fire, good, light]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Shield of Faith:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (parchment with a holy text written on it)
|
|
description:
|
|
- This spell creates a shimmering, magical field around the target that averts and
|
|
deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with
|
|
an additional +1 to the bonus for every six levels you have (maximum +5 deflection
|
|
bonus at 18th level).
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Shield of Fortification:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You create a magical barrier that protects a target\u2019s vital areas. When\
|
|
\ the target is struck by a critical hit or a sneak attack, there is a 25% chance\
|
|
\ that the critical hit or sneak attack is negated and damage is instead rolled\
|
|
\ normally. This benefit does not stack with other effects that can turn critical\
|
|
\ hits or sneak attacks into normal attacks, such as the fortification armor special\
|
|
\ ability."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 2, inquisitor 1, paladin 1, psychic 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Shield of Law:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a reliquary worth 500 gp)
|
|
description:
|
|
- A dim, blue glow surrounds the subjects, protecting them from attacks, granting
|
|
them resistance to spells cast by chaotic creatures, and slowing chaotic creatures
|
|
when they strike the subjects. This abjuration has four effects.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 8
|
|
range: 20 ft.
|
|
saving_throw: see text
|
|
school: abjuration [lawful]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Shield of Shards:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a shield)
|
|
description:
|
|
- "This defensive spell must be cast on a shield you are currently wielding, and\
|
|
\ fractures the shield into two shards, plus one additional shard per 2 caster\
|
|
\ levels (to a maximum of 12 shards at 20th level). While shield of shards is\
|
|
\ active, you lose your shield\u2019s bonus to AC as its broken pieces orbit you.\
|
|
\ On your turn, you can direct the shards to attack an adjacent opponent as a\
|
|
\ move action. The shards\u2019 attack bonus is equal to your caster level + the\
|
|
\ modifier for the ability score that determines your spell save DCs. The shards\
|
|
\ deal an amount of slashing and piercing damage equal to 1d4 points + 1 point\
|
|
\ per shard beyond the first, and have a threat range of 19\u201320. They are\
|
|
\ considered magic weapons for the purpose of bypassing damage reduction. Additionally,\
|
|
\ if your shield is made from a special material (such as adamantine), the shards\
|
|
\ penetrate damage reduction and hardness as if they were weapons made from the\
|
|
\ same material."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 1, cleric 2, inquisitor 2, magus 2, medium 2, paladin 1, shaman
|
|
2
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one shield you wield
|
|
Shield of Wings:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You gain five burning wings that grant a fly speed equal to the number of wings\
|
|
\ \xD7 10 (average maneuverability) for an initial fly speed of 50 feet. The first\
|
|
\ time in a round where you would take fire damage, a wing vanishes (reducing\
|
|
\ the fly speed granted) and you gain fire resistance 30 for the remainder of\
|
|
\ the round."
|
|
duration: 1 minute/level (see below)
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, paladin 3, ranger 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation [fire]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Shield the Banner:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell is used to protect one of a tribe\u2019s most valuable possessions:\
|
|
\ its tribal banner. Any creature (other than a member of the tribe which the\
|
|
\ standard represents) attempting to directly attack or touch the standard must\
|
|
\ make a Will save. This spell functions as sanctuary, but only protects a standard\
|
|
\ or banner. In addition, the spell grants a +2 bonus to the standard\u2019s hardness,\
|
|
\ and +10 to the standard\u2019s hit points for the duration of the spell."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: adept 1, cleric/oracle 1
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shifted Steps:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause the target to sound as if it is elsewhere within range, including its\
|
|
\ movements, speech, and all other sounds. As long as you concentrate, you can\
|
|
\ cause the sound\u2019s apparent location to change as you see fit within range\
|
|
\ from your current location."
|
|
duration: concentration + 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, mesmerist
|
|
2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless) and Will disbelief (if interacted with); see
|
|
text
|
|
school: illusion (glamer) [sonic]
|
|
spell_resistance: 'no'
|
|
target: one creature or object up to 10 feet across
|
|
Shifting Sand:
|
|
area: 20-ft. spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of sand)
|
|
description:
|
|
- You cause an earthen or sandy surface to shift and churn within the area. The
|
|
shifting sand obliterates tracks and is considered difficult terrain. Acrobatics
|
|
checks in the area take a penalty equal to your caster level (maximum +10). Creatures
|
|
entering or beginning their turn in the shifting sand must make a Reflex save
|
|
each round or become entangled until the beginning of their next turn. If they
|
|
attempt to move while entangled, they must make a second Reflex save or fall prone.
|
|
Creatures with the stability racial trait (like dwarves) may apply it as a bonus
|
|
on their saving throws.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 3, sorcerer/wizard 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates; see text
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shifting Shadows:
|
|
area: 20-ft.-radius emanation centered on a point in space
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of ink )
|
|
description:
|
|
- Waves of shifting shadows obscure the appearance of all creatures caught within
|
|
the emanation, making it harder to tell friends from foes.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none, see text
|
|
school: evocation [darkness]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Shillelagh:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Your own non-magical club or quarterstaff becomes a weapon with a +1 enhancement
|
|
bonus on attack and damage rolls. A quarterstaff gains this enhancement for both
|
|
ends of the weapon. It deals damage as if it were two size categories larger (a
|
|
Small club or quarterstaff so transmuted deals 1d8 points of damage, a Medium
|
|
2d6, and a Large 3d6), +1 for its enhancement bonus. These effects only occur
|
|
when the weapon is wielded by you. If you do not wield it, the weapon behaves
|
|
as if unaffected by this spell.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: druid 1
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one touched non-magical oak club or quarterstaff
|
|
Shining Cord:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small length fine of silver chain worth 100 gp)
|
|
description:
|
|
- "When you cast this spell, you make a ranged touch attack against a single opponent\
|
|
\ within 30 feet. If you hit, a thin silver strand extends from your body to its,\
|
|
\ forming a connection that allows you to anticipate its actions. For the duration\
|
|
\ of the spell, you receive a +5 insight bonus on all Perception and Sense Motive\
|
|
\ checks opposed by the target. You gain a +5 insight bonus on all Spellcraft\
|
|
\ checks made to identify your opponent\u2019s spell as part of a counterspelling\
|
|
\ attempt. Finally, you gain a +2 dodge bonus to your AC against attacks made\
|
|
\ against you by the target."
|
|
duration: 1 round/level or instantaneous (see below)
|
|
effect: null
|
|
level: magus 3
|
|
range: 30 ft.
|
|
saving_throw: Fortitude partial (see below)
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Shock Arrow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (one arrow)
|
|
description:
|
|
- You create an arrow made of crackling electricity, which you may use for one of
|
|
two effects.
|
|
duration: instantaneous or 1 round (see text)
|
|
effect: arrow of electricity
|
|
level: bloodrager 1, cleric/oracle 2, druid 1, inquisitor 1, magus 1, paladin 1,
|
|
ranger 1
|
|
range: Medium (100 ft. + 10 ft./level) or see text
|
|
saving_throw: none
|
|
school: evocation [electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Shock Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell creates an invisible shield similar to but not as strong as the shield
|
|
spell. This shield hovers in front of you and negates magic missile attacks directed
|
|
at you. The disk provides a +2 shield bonus to AC. This bonus applies against
|
|
incorporeal touch attacks. At any time, as a free action, you may dismiss your
|
|
shield, at which point it deals 1d6 points of electrical damage to all creatures
|
|
within a 5-foot burst, including you. A Reflex saving throw halves the damage.
|
|
duration: 1 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [electricity, force]
|
|
spell_resistance: null
|
|
target: you
|
|
Shocking Grasp:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your successful melee touch attack deals 1d6 points of electricity damage per
|
|
caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack
|
|
rolls if the opponent is wearing metal armor (or is carrying a metal weapon or
|
|
is made of metal).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, magus 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation [electricity]
|
|
spell_resistance: 'yes'
|
|
target: creature or object touched
|
|
Shocking Image:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell works like mirror image, except the illusory doubles it creates discharge\
|
|
\ an electric shock when destroyed. An opponent that uses a melee attack to destroy\
|
|
\ one of your images takes 2d6 points of electricity damage. You must overcome\
|
|
\ a target\u2019s spell resistance the first time you deal this electricity damage\
|
|
\ to it. Failure renders the target immune to damage from this spell."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 4, bloodrager 4, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: none
|
|
school: illusion (figment) [electricity]
|
|
spell_resistance: see text
|
|
target: you
|
|
Shout:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You emit an ear-splitting yell that deafens and damages creatures in its path.
|
|
Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of
|
|
sonic damage. A successful save negates the deafness and reduces the damage by
|
|
half. Any exposed brittle or crystalline object or crystalline creature takes
|
|
1d6 points of sonic damage per caster level (maximum 15d6). An affected creature
|
|
is allowed a Fortitude save to reduce the damage by half, and a creature holding
|
|
fragile objects can negate damage to them with a successful Reflex save. A shout
|
|
spell cannot penetrate a silence spell.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, bloodrager 4, magus 4, sorcerer/wizard 4
|
|
range: 30 ft.
|
|
saving_throw: Fortitude partial or Reflex negates (object); see text
|
|
school: evocation [sonic]
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Shrink Item:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You are able to shrink one non-magical item (if it is within the size limit)\
|
|
\ to 1/16 of its normal size in each dimension (to about 1/4,000 the original\
|
|
\ volume and mass). This change effectively reduces the object\u2019s size by\
|
|
\ four categories. Optionally, you can also change its now shrunken composition\
|
|
\ to a cloth-like one. Objects changed by a shrink item spell can be returned\
|
|
\ to normal composition and size merely by tossing them onto any solid surface\
|
|
\ or by a word of command from the original caster. Even a burning fire and its\
|
|
\ fuel can be shrunk by this spell. Restoring the shrunken object to its normal\
|
|
\ size and composition ends the spell."
|
|
duration: 1 day/level; see text
|
|
effect: null
|
|
level: occultist 3, psychic 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one touched object of up to 2 cu. ft./level
|
|
Shroud of Darkness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of black sand)
|
|
description:
|
|
- With a dark incantation and a gesture of your hand over your eyes, you cause a
|
|
shroud of darkness to descend upon the targets of this spell. The subjects treat
|
|
the light level as two steps lower than normal for the duration of this spell.
|
|
Bright light becomes dim light, normal light becomes darkness, and areas of dim
|
|
light and darkness become supernaturally dark (as darkness, but even creatures
|
|
with darkvision cannot see).
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 4, bard 5, cleric 5, inquisitor 5, mesmerist 4, shaman 5, sorcerer/wizard
|
|
5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: evocation [darkness]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Shroud of Innocuity:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- All affected creatures are veiled with a commonplace appearance.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 3, medium 3, mesmerist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch
|
|
3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (harmless); see text
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sickening Entanglement:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as entangle, except the plants are coated with an irritating
|
|
sap that creates a painful, itching rash on creatures that touch them. Any creature
|
|
that enters the area or ends its turn there must succeed at a Fortitude save or
|
|
be sickened as long as it remains in the area and for 1d4 rounds afterward. This
|
|
is a poison effect.
|
|
duration: null
|
|
effect: null
|
|
level: druid 2, ranger 2, shaman 2 Saving Throw Reflex partial and Fort negates
|
|
(see text)
|
|
range: null
|
|
saving_throw: Reflex partial and Fort negates (see text)
|
|
school: transmutation [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sickening Strikes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You are imbued with disease, and any creature you strike with a melee attack must
|
|
make a Fortitude save or be sickened for 1 minute. Creatures that are immune to
|
|
disease are immune to this sickened effect.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, druid 2, magus 3, ranger 4, witch 2
|
|
range: personal
|
|
saving_throw: Fort negates; see text
|
|
school: transmutation [disease]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Siege Scatter (Dwarf):
|
|
area: 50-ft.-radius spread
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- A roiling blast of rough rock and dirt scatters along the ground in the area,
|
|
dealing 1d6 points of slashing damage per 2 caster levels (maximum 5d6) to all
|
|
creatures on the ground in the area, even on a successful saving throw. Creatures
|
|
in the area that fail the Reflex save fall prone and are knocked to the nearest
|
|
edge of the area, taking 1d6 points of bludgeoning damage for every 10 feet they
|
|
travel this way. Creatures that did not move during the past round and those with
|
|
the stability racial trait gain a +4 bonus on the saving throw.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 5, ranger 4, shaman 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex partial (see text)
|
|
school: evocation [earth]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Siege of Trees:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- "You imbue inanimate plants with limited mobility and a semblance of life. Each\
|
|
\ plant targeted acts as a light catapult until the end of the spell\u2019s duration,\
|
|
\ though you must spend a standard action to aim each of these tree catapults\
|
|
\ before the first time they fire, and anytime thereafter when you want the trees\
|
|
\ to fire at a new target. The catapult uses your caster level as its targeting\
|
|
\ bonus. With a free action, you can command one or all of the trees under your\
|
|
\ command to stop firing. You do not need to supply ammunition to these tree catapults;\
|
|
\ they will automatically load themselves with rocks and boulders in the area,\
|
|
\ digging them deep from the ground if need be. You can supply the trees ammunition\
|
|
\ if you desire. The tree will not load flaming ammunition, and these catapult\
|
|
\ trees cannot be affected by energy siege shot if the energy selected is fire."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sift:
|
|
area: one 10-ft. cube
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You examine an area at range as if you were searching for fine details with the
|
|
Perception skill. Make a Perception check with a -5 penalty, modified as normal
|
|
for conditions. No penalty is applied for distance. Apply the result against the
|
|
DC for any hidden features, such as secret doors, traps, or hidden treasure. You
|
|
must be able to see the area you are attempting to search, and you only find details
|
|
that can be perceived with sight or touch. Sift detects only objects and features,
|
|
not actual creatures.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 0, inquisitor 0, psychic 0
|
|
range: 30 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sign of Wrath:
|
|
area: 25-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a gem worth 1,000 gp inscribed with the runic symbol of wrath)
|
|
description:
|
|
- A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby
|
|
creatures.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 6, sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: Reflex half
|
|
school: evocation (force)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sign of the Faithful:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, F (holy symbol)
|
|
description:
|
|
- As message, except the only information you can transmit is that you are a worshiper
|
|
of the designated deity. Once notified, the target can reply that he understands
|
|
your sign. The spell transmits meaning, not sound, and transcends language barriers.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric/oracle 0, druid 0, paladin 1, ranger 1
|
|
range: medium (100 f. + 10 f./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one creature/level
|
|
"Signifer\u2019s Rally":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (100 gp worth of bloodstone for every ally teleported)
|
|
description:
|
|
- "You teleport up to one ally per five caster levels to your location. You determine\
|
|
\ which allies you want to teleport at the time of casting; these allies have\
|
|
\ 1 round to decide to allow or refuse your spell, and they teleport immediately\
|
|
\ upon accepting. Allies are teleported as if you had cast teleport on them (your\
|
|
\ current location is at least \u201Cstudied carefully\u201D for this purpose),\
|
|
\ appearing in a puff of brimstone in a space adjacent to you. If you are in combat\
|
|
\ and your allies were not, your allies may roll initiative upon arrival but are\
|
|
\ not considered fat-footed even though they have not taken any actions. The spell\
|
|
\ does not function in areas warded against intrusion by evil creatures (such\
|
|
\ as a magic circle against evil effect)."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 7, sorcerer/wizard 7
|
|
range: medium (100 f. + 10 f./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (teleportation) [evil]
|
|
spell_resistance: yes (harmless)
|
|
target: one willing ally/5 levels
|
|
Signs of the Land:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- 'This spell functions as commune with nature except it reveals up to three details
|
|
about the territory you currently occupy from the following list: bodies of water,
|
|
features, minerals, or plants. For each feature you learn about, you automatically
|
|
know the skills you can use to discover that feature and you gain 1d6 Discovery
|
|
Points toward finding it.'
|
|
duration: null
|
|
effect: null
|
|
level: druid 3, ranger 3, shaman 3
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Silence:
|
|
area: 20-ft.-radius emanation centered on a creature, object, or point in space
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "Upon the casting of this spell, complete silence prevails in the affected area.\
|
|
\ All sound is stopped: Conversation is impossible, spells with verbal components\
|
|
\ cannot be cast, and no noise whatsoever issues from, enters, or passes through\
|
|
\ the area. The spell can be cast on a point in space, but the effect is stationary\
|
|
\ unless cast on a mobile object. The spell can be centered on a creature, and\
|
|
\ the effect then radiates from the creature and moves as it moves. An unwilling\
|
|
\ creature can attempt a Will save to negate the spell and can use Spell Resistance,\
|
|
\ if any. Items in a creature\u2019s possession or magic items that emit sound\
|
|
\ receive the benefits of saves and Spell Resistance, but unattended objects and\
|
|
\ points in space do not. Creatures in an area of a silence spell are immune to\
|
|
\ sonic or language-based attacks, spells, and effects."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, mesmerist 2, psychic
|
|
2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates; see text or none (object)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes; see text or no (object)
|
|
target: null
|
|
Silent Image:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a bit of fleece)
|
|
description:
|
|
- This spell creates the visual illusion of an object, creature, or force, as visualized
|
|
by you. The illusion does not create sound, smell, texture, or temperature. You
|
|
can move the image within the limits of the size of the effect.
|
|
duration: concentration
|
|
effect: visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft.
|
|
cube/level (S)
|
|
level: bard 1, magus 1, psychic 1, sorcerer/wizard 1
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Silent Table:
|
|
area: 5-ft.-diameter emanation centered on an object or a point in space
|
|
casting_time: 1 round
|
|
components: V
|
|
description:
|
|
- You protect an area against casual eavesdropping. Sounds and sonic effects that
|
|
originate inside the area are muffled for anyone outside the area; Perception
|
|
DCs to hear or understand sounds leaving the area increase by 20, and any saving
|
|
throw DCs of these effects decrease by 2. The spell does not affect sounds that
|
|
enter the area or the Perception checks of creatures inside it.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 2, cleric 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none (object)
|
|
school: illusion (glamer)
|
|
spell_resistance: no (object)
|
|
target: null
|
|
Silk to Steel:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You imbue an ordinary scarf (or similar piece of clothing) with the strength of
|
|
steel without altering its weight or flexibility. Each round on your turn, you
|
|
can decide to use the scarf to defend yourself (gaining a +2 shield bonus to your
|
|
Armor Class) or to attack as if the scarf were a whip.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one scarf
|
|
Silt Sphere:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a smooth stone)
|
|
description:
|
|
- This spell generates an illusory silt cloud that drifts around you and moves with
|
|
you. The cloud provides total concealment to creatures within it (including you)
|
|
when the spell is cast.
|
|
duration: 1 minute/level (D)
|
|
effect: 20-ft.-radius sphere centered on you
|
|
level: bard 3, sorcerer/wizard 3
|
|
range: 20 ft.
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Silver Darts:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a silver needle)
|
|
description:
|
|
- A cone of silver darts springs from your hand. These darts act as a silver weapon
|
|
that deals 1d6 points of piercing damage per caster level (maximum 10d6). Any
|
|
creature with an armor bonus greater than +4 or a natural armor bonus greater
|
|
than +4 takes 50% less damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 3, magus 3, sorcerer/wizard 3, witch 3
|
|
range: 15 ft.
|
|
saving_throw: Reflex half
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Silverlight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (1 sp)
|
|
description:
|
|
- 'As daylight, except the object touched sheds bright silvery light in a 20-foot
|
|
radius. In addition to providing illumination, the area of bright light is painful
|
|
to creatures that are susceptible to alchemical silver. A creature with DR/silver
|
|
that begins its turn within the light of this spell is automatically dazzled and
|
|
becomes sickened unless it succeeds on a Fortitude save. These effects disappear
|
|
1 round after the target leaves the silverlight. A creature that leaves the area
|
|
and then returns must make a new saving throw. This spell provides dim light up
|
|
to 40 feet away, but only creatures within 20 feet are subject to the above effects. '
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 3, cleric/oracle 3, druid 3, paladin 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Fortitude partial (see text)
|
|
school: evocation [light]
|
|
spell_resistance: 'No'
|
|
target: object touched
|
|
Simulacrum:
|
|
area: null
|
|
casting_time: 12 hours
|
|
components: V, S, M (ice sculpture of the target plus powdered rubies worth 500
|
|
gp per HD of the simulacrum)
|
|
description:
|
|
- "Simulacrum creates an illusory duplicate of any creature. The duplicate creature\
|
|
\ is partially real and formed from ice or snow. It appears to be the same as\
|
|
\ the original, but it has only half of the real creature\u2019s levels or HD\
|
|
\ (and the appropriate hit points, feats, skill ranks, and special abilities for\
|
|
\ a creature of that level or HD). You can\u2019t create a simulacrum of a creature\
|
|
\ whose HD or levels exceed twice your caster level. You must make a Disguise\
|
|
\ check when you cast the spell to determine how good the likeness is. A creature\
|
|
\ familiar with the original might detect the ruse with a successful Perception\
|
|
\ check (opposed by the caster\u2019s Disguise check) or a DC 20 Sense Motive\
|
|
\ check."
|
|
duration: instantaneous
|
|
effect: one duplicate creature
|
|
level: sorcerer/wizard 7, summoner 5
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: illusion (shadow)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Siphon Magic:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a coiled length of copper wire wrapped around the palm)
|
|
description:
|
|
- This spell attempts to transfer a magical effect from a creature you touch to
|
|
yourself. When you touch the creature, siphon magic attempts to end one ongoing
|
|
spell that has been cast on that creature, as if via a targeted dispel magic.
|
|
If you know the specific spell effect you wish to target, you can name that spell
|
|
effect to target that specific spell; otherwise siphon magic begins with the highest-level
|
|
spell in effect and works its way down through all spells affecting the target
|
|
until it dispels one or runs out of effects, as per dispel magic.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Siphon Might:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "You drain the might of the target and transfer that power to another creature.\
|
|
\ The subject takes a penalty to Strength equal to 1d6 + 1 per 2 caster levels\
|
|
\ (maximum 1d6 + 5). This effect can\u2019t cause the subject\u2019s Strength\
|
|
\ score to drop below 1."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 3, magus 3, sorcerer/wizard 3, summoner 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude half
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Sirocco:
|
|
area: cylinder (20-ft. radius, 60 ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (handful of fine sand cast into the air)
|
|
description:
|
|
- A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point
|
|
per caster level to all creatures in the area and knocking them prone. A successful
|
|
Fortitude save halves the fire damage and negates being knocked prone. Flying
|
|
creatures forced into the ground by the powerful downdraft take damage as if they
|
|
fell unless they make a DC 15 Fly check, in which case they remain at their original
|
|
altitude.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 6, magus 6, sorcerer/wizard 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial, see text
|
|
school: evocation [air, fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Skeleton Crew:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- This spell turns corpses into skeletons that act as crew and obey your commands
|
|
to the extent of their abilities.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: cleric 3, sorcerer/wizard 4, summoner 4, witch 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Skim:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a dog-eared page)
|
|
description:
|
|
- "This spell allows you to read written material in a quarter of the time it would\
|
|
\ normally take to read it. If you use this spell in conjunction with comprehend\
|
|
\ languages, you can read otherwise incomprehensible text four times faster than\
|
|
\ the spell indicates. If the text is fragmented, is particularly difficult to\
|
|
\ understand, or otherwise requires an ability check or skill check (such as a\
|
|
\ Linguistics check) to read quickly or at all, this spell doesn\u2019t directly\
|
|
\ increase your reading speed, but instead grants you a +8 bonus on the check.\
|
|
\ This bonus also applies to Research checks when you research a particular topic\
|
|
\ within a library."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 1, arcanist 1, bard 1, cleric 1, inquisitor 1, investigator 1,
|
|
magus 1, occultist 1, oracle 1, psychic 1, shaman 1, skald 1, sorcerer 1, warpriest
|
|
1, witch 1, wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Skin Tag:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (beverage or food item, plus special reagents worth 25 gp)
|
|
description:
|
|
- "You mix a malign spirit into a piece of food, a drink, or some other item to\
|
|
\ be consumed (including alchemical items, potions, elixirs, or similar items).\
|
|
\ The skin tag spell discharges when the item is consumed, affecting the creature\
|
|
\ that used the item unless it succeeds at a Fortitude save. The spirit embeds\
|
|
\ itself somewhere in the affected creature\u2019s skin, forming a painless set\
|
|
\ of wrinkles and tags of skin that looks vaguely like a face when the haunt activates.\
|
|
\ You are considered to have a body part from the affected creature for the purpose\
|
|
\ of scrying and similar divination spells. Once per day as a standard action,\
|
|
\ you can remotely cause the spirit to make the affected creature\u2019s skin\
|
|
\ crawl, causing the creature to become sickened for 1d4 rounds + 1 round per\
|
|
\ 2 caster levels you have (to a maximum of 5 extra rounds at 10th level) unless\
|
|
\ it succeeds at a Fortitude save. Alternatively, once per day you can remotely\
|
|
\ use a hex, a mind-affecting spell, or a necromancy spell that causes disease\
|
|
\ or possession on the affected creature. Each time you use the remote sickening\
|
|
\ or spell or hex effect, the spell\u2019s haunt-like manifestation occurs during\
|
|
\ that round."
|
|
duration: 1 day plus 1 day/level (D)
|
|
effect: null
|
|
level: alchemist 1, medium 1, occultist 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: touch (object); 1 mile (remote effects)
|
|
saving_throw: none (object), Fort negates; see text
|
|
school: necromancy (haunted) [emotion, fear, mind-affecting]
|
|
spell_resistance: no (object), yes (creature)
|
|
target: 1 beverage or piece of food touched
|
|
Skinsend:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- You cause your own skin to peel off your body and animate as a magical creature
|
|
you control. You may project your consciousness to your animated skin or return
|
|
it to your actual body as a standard action. When your consciousness is in your
|
|
body, you are helpless (except for transferring your will to your skin, or dismissing
|
|
the spell).
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 2, occultist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: you
|
|
Sky Steed:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The target sprouts angelic wings and gains a fly speed equal to its base speed
|
|
with average maneuverability. It also gains a bonus on Fly checks equal to your
|
|
caster level.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: paladin 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: a creature you are mounted upon
|
|
Sky Swim:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell grants the target the ability to swim through the air.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 3, druid 3, shaman 3, witch 3
|
|
range: touch
|
|
saving_throw: none (harmless)
|
|
school: transmutation [air]
|
|
spell_resistance: yes (harmless)
|
|
target: Large or smaller creature touched
|
|
Skyshroud:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (a jar of earth from the surface)
|
|
description:
|
|
- "The caster designates the area of a hemisphere within the spell\u2019s range.\
|
|
\ If a solid object would block the creation of the hemisphere (such as a ceiling\
|
|
\ or wall), the spell instead conforms to the geometry of the location up to the\
|
|
\ maximum area of effect for the spell. The hemisphere displays an image of the\
|
|
\ sky as it appears directly above where the spell was cast. This effect bypasses\
|
|
\ natural impediments, such as rock or stone, that would obstruct the targeted\
|
|
\ location from the sky."
|
|
duration: 1 hour/level
|
|
effect: hemisphere that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level
|
|
(S)
|
|
level: arcanist 3, bard 3, cleric/oracle 3, skald 3, sorcerer/wizard 3, warpriest
|
|
3
|
|
range: long (400 ft. + 40 ft./level); see text
|
|
saving_throw: none
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Slave to Sin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a scrap of paper inscribed with a sin rune)
|
|
description:
|
|
- "This spell allows you to reach into an evil creature\u2019s mind to expose and\
|
|
\ exploit its susceptibility to whichever of the seven so-called deadly sins it\
|
|
\ is most susceptible to."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, cleric 3, inquisitor 3, mesmerist 2, paladin 2, sorcerer/wizard 3,
|
|
witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see below)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Slay Living:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You can attempt to slay any one living creature. When you cast this spell, your\
|
|
\ hand seethes with eerie dark fire. You must succeed on a melee touch attack\
|
|
\ to touch the target. The target takes 12d6 points of damage + 1 point per caster\
|
|
\ level. If the target\u2019s Fortitude saving throw succeeds, it instead takes\
|
|
\ 3d6 points of damage + 1 point per caster level. The subject might die from\
|
|
\ damage even if it succeeds on its saving throw."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 4, cleric/oracle 5, shaman 6, witch 6
|
|
range: touch
|
|
saving_throw: Fortitude partial
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Sleep:
|
|
area: one or more living creatures within a 10-ft.-radius burst
|
|
casting_time: 1 round
|
|
components: V, S, M (fine sand, rose petals, or a live cricket)
|
|
description:
|
|
- "A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures\
|
|
\ with the fewest HD are affected first. Among creatures with equal HD, those\
|
|
\ who are closest to the spell\u2019s point of origin are affected first. HD that\
|
|
\ are not sufficient to affect a creature are wasted. Sleeping creatures are helpless.\
|
|
\ Slapping or wounding awakens an affected creature, but normal noise does not.\
|
|
\ Awakening a creature is a standard action (an application of the aid another\
|
|
\ action). Sleep does not target unconscious creatures, constructs, or undead\
|
|
\ creatures."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sleepwalk:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a sprig of belladonna worth 100 gp)
|
|
description:
|
|
- ' You compel an unconscious or sleeping creature to rise and move in a half-awake
|
|
state. The target creature staggers about if led or guided, but remains helpless
|
|
for all other purposes. '
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: inquisitor 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates; see text
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sleepwalking Suggestion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (two doses of oil of taggit worth 180 gp total)
|
|
description:
|
|
- You compel the target creature to rise from its sleep as if sleepwalking and perform
|
|
a course of activity (limited to a sentence or two). The spell takes effect immediately
|
|
if the target is already asleep, or as soon as the target falls asleep if it is
|
|
conscious. You can specify that the creature should wait before taking action
|
|
when you give your instructions if you so choose.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: bard 4, medium 3, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates or none (see text)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Sleet Storm:
|
|
area: cylinder (40-ft. radius, 20 ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (dust and water)
|
|
description:
|
|
- "Driving sleet blocks all sight (even darkvision) within it and causes the ground\
|
|
\ in the area to be icy. A creature can walk within or through the area of sleet\
|
|
\ at half normal speed with a DC 10 Acrobatics check. Failure means it can\u2019\
|
|
t move in that round, while failure by 5 or more means it falls (see the Acrobatics\
|
|
\ skill for details)."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [cold]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Slick Walls:
|
|
area: 30-ft.-radius emanation centered on a point in space
|
|
casting_time: 1 standard action
|
|
components: V, S, M (drop of oil)
|
|
description:
|
|
- "You coat all walls and ceilings within the spell\u2019s area with a slick substance."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: arcanist 2, bard 2, magus 2, skald 2, sorcerer/wizard 2, summoner 2, summoner
|
|
(unchained) 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Slipstream:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a few drops of oil and water)
|
|
description:
|
|
- "You create a low-cresting wave of water that carries the target along the surface\
|
|
\ of water or the ground. When moving across level ground, the target\u2019s speed\
|
|
\ increases by 10 feet."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bloodrager 2, druid 2, ranger 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Reflex negates (harmless)
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Slough:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of dried skin flakes)
|
|
description:
|
|
- "The target takes 1d4 points of Constitution damage each round as its skin loosens\
|
|
\ and splits. Once it has taken 5 or more points of Constitution damage in this\
|
|
\ way, its skin falls off to reveal its musculature. The creature ceases taking\
|
|
\ Constitution damage, but takes a \u20134 penalty on saving throws against disease,\
|
|
\ pain effects, or poison, and on Charisma-based skill checks with the exception\
|
|
\ of Intimidate and Use Magic Device. The creature\u2019s skin regrows rapidly\u2014\
|
|
once its Constitution damage is fully healed, its skin becomes intact once again\
|
|
\ and the penalties end."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist 4, witch
|
|
5
|
|
range: medium (100 ft. + 10 ft./levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation [evil]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Slow:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of molasses)
|
|
description:
|
|
- "An affected creature moves and attacks at a drastically slowed rate. Creatures\
|
|
\ affected by this spell are staggered and can take only a single move action\
|
|
\ or standard action each turn, but not both (nor may it take full-round actions).\
|
|
\ Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A\
|
|
\ slowed creature moves at half its normal speed (round down to the next 5-foot\
|
|
\ increment), which affects the creature\u2019s jumping distance as normal for\
|
|
\ decreased speed."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, bloodrager 4, magus 3, medium 2, occultist 3, psychic 3, sorcerer/wizard
|
|
3, spiritualist 3, summoner 2, unchained summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Slow Suffocation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target is unable to breathe and is treated as if she is holding her breath
|
|
(see suffocation).
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: ''
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Slowing Mud:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (earth and water)
|
|
description:
|
|
- You coat the targets in thick, sticky mud. The mud acts as a slow spell and also
|
|
blinds the targets. A creature can use a standard action to remove the mud from
|
|
its eyes or the eyes of an adjacent creature, ending the blinded condition for
|
|
that individual. Removing enough mud to end the slow effect is a full-round action.
|
|
Jumping into a lake or being subject to an effect that creates a lot of water
|
|
(such as create water or hydraulic push) removes all the mud in 1 round.
|
|
duration: 1 round/level (see text)
|
|
effect: null
|
|
level: druid 4, shaman 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Smite Abomination:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Drawing upon positive energy, you emulate some of a paladin\u2019s power to smite\
|
|
\ undead. Choose one undead creature as your target. Your melee attacks against\
|
|
\ that target gain a bonus equal to your Charisma or Wisdom modifier, whichever\
|
|
\ is higher, on your attack rolls, and a bonus equal to your caster level on damage\
|
|
\ rolls. Your melee attacks also bypass the target\u2019s damage reduction. These\
|
|
\ bonuses do not stack with the bonuses from a paladin\u2019s smite."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 5, inquisitor 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: you
|
|
Smug Narcissism:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tiny shard of a mirror)
|
|
description:
|
|
- "You cause your target to become overwhelmed by its own importance, talents, and\
|
|
\ attractiveness. The target cannot help but look at itself in every reflective\
|
|
\ surface at every possible opportunity. In social situations, the target always\
|
|
\ tries to comment about how attractive it is or how ugly someone else is by comparison.\
|
|
\ The target remains constantly distracted, always looking for a reflective surface\
|
|
\ to gaze upon (such as a mirror, pool of water, a polished shield, and so on).\
|
|
\ The distraction gives the target a \u20132 penalty on all skill checks. In combat,\
|
|
\ the target worries about enemies damaging its appearance, and focuses on defense\
|
|
\ rather than offense (casting defensive spells rather than offensive spells,\
|
|
\ using the fight defensively or total defense action, and so on)."
|
|
duration: instantaneous*
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Snake Staff:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a knife suitable for whittling)
|
|
description:
|
|
- 'With a long hissing whisper, you transform ordinary pieces of wood into various
|
|
sorts of snakes that immediately attack your foes. '
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 5, druid 5, shaman 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Snapdragon Fireworks:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, V, M (a bundle of sulfur wrapped in cloth)
|
|
description:
|
|
- A favorite display at halfling midsummer festivals, this spell lets you create
|
|
fireworks in the shape of tiny dragons. Once per round, as a move action, you
|
|
may designate a target 5-foot-square within range and launch a pyrotechnic in
|
|
that direction. The pyrotechnic takes a zigzag path from you to that square, always
|
|
missing creatures and objects in its path, and detonates in that square with a
|
|
bang and a colorful burst of fire and light. Creatures in the target square take
|
|
1d4 points of fire damage and are dazzled for 1 round (Reflex half, a successful
|
|
save negates the dazzled condition). Normally when this spell is used as part
|
|
of a festival, the chosen target is high in the sky to increase visibility and
|
|
protect observers.
|
|
duration: 1 round/level
|
|
effect: dragon-shaped fireworks
|
|
level: bard 2, sorcerer/ wizard 1
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: transmutation [fire, light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Snare:
|
|
area: null
|
|
casting_time: 3 rounds
|
|
components: V, S, DF
|
|
description:
|
|
- This spell enables you to make a snare that functions as a magic trap. The snare
|
|
can be made from any supple vine, a thong, or a rope. When you cast snare upon
|
|
it, the cord-like object blends with its surroundings (DC 23 Perception check
|
|
for a character with the trapfinding ability to locate). One end of the snare
|
|
is tied in a loop that contracts around one or more of the limbs of any creature
|
|
stepping inside the circle. If a strong and supple tree is nearby, the snare can
|
|
be fastened to it. The spell causes the tree to bend, straightening when the loop
|
|
is triggered, dealing 1d6 points of damage to the creature trapped and lifting
|
|
it off the ground by the trapped limb or limbs. If no such tree is available,
|
|
the cord-like object tightens around the creature, dealing no damage but causing
|
|
it to be entangled.
|
|
duration: Until triggered or broken
|
|
effect: null
|
|
level: druid 3, ranger 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: touched nonmagical circle of vine, rope, or thong with a 2ft. diameter +
|
|
2ft./level
|
|
Snow Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a miniature shovel)
|
|
description:
|
|
- In frozen northern lands, where the earth may be hidden beneath heavy drifts of
|
|
snow, druids have developed a variation of stone shape that other spellcasters
|
|
have since learned.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 2, druid 1, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [water]
|
|
spell_resistance: 'no'
|
|
target: snow or snow-sculpted object touched, up to 5 cubic ft. + 1 cubic ft./level
|
|
Snowball:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You conjure a ball of packed ice and snow that you can throw at a single target
|
|
as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster
|
|
level (maximum 5d6) on a successful hit, and the target must make a successful
|
|
Fortitude saving throw or be staggered for 1 round.
|
|
duration: instantaneous
|
|
effect: one ball of ice and snow
|
|
level: druid 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial (see text)
|
|
school: conjuration (creation) [cold, water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Soften Earth and Stone:
|
|
area: 10-ft. square/level; see text
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "When this spell is cast, all natural, undressed earth or stone in the spell\u2019\
|
|
s area is softened. Wet earth becomes thick mud, dry earth becomes loose sand\
|
|
\ or dirt, and stone becomes soft clay that is easily molded or chopped. You affect\
|
|
\ a 10-foot square area to a depth of 1 to 4 feet, depending on the toughness\
|
|
\ or resilience of the ground at that spot. Magical, enchanted, dressed, or worked\
|
|
\ stone cannot be affected. Earth or stone creatures are not affected."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Solid Fog:
|
|
area: null
|
|
casting_time: null
|
|
components: ': V, S, M (powdered peas and an animal hoof)'
|
|
description:
|
|
- This spell functions like fog cloud, but in addition to obscuring sight, the solid
|
|
fog is so thick that it impedes movement. Creatures moving through a solid fog
|
|
move at half their normal speed and take a -2 penalty on all melee attack and
|
|
melee damage rolls. The vapors prevent effective ranged weapon attacks (except
|
|
for magic rays and the like). A creature or object that falls into solid fog is
|
|
slowed so that each 10 feet of vapor that it passes through reduces the falling
|
|
damage by 1d6. A creature cannot take a 5-foot-step while in solid fog. Solid
|
|
fog, and effects that work like solid fog, do not stack with each other in terms
|
|
of slowed movement and attack penalties.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: magus 4, shaman 4, sorcerer/wizard 4, unchained summoner 4, witch 4
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Solid Note:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You give temporary physical form to a single musical note and can hang it, suspended,
|
|
wherever you wish within range, allowing you to use it as hook, pulley, door blocker,
|
|
or anything else your imagination desires. The exact appearance of the solid note
|
|
depends on your melody. You can make it spiked or smooth, simple or convoluted,
|
|
and with any color pattern you wish, however, it always has a size approximately
|
|
equal to that of your outstretched hand. Once created, the solid note resists
|
|
all attempts to move it but instantly disappears if enough force or weight is
|
|
brought to bear against it. The note has an effective Strength equal to 10 + your
|
|
caster level. It cannot hold more weight than the equivalent of a heavy load for
|
|
its Strength without disappearing. Any creature that wins an opposed Strength
|
|
check against the note (by pushing open a door which the note is holding shut
|
|
for example) also causes it to disappear. The note can never deal actual harm
|
|
to a creature and disappears if successfully attacked (AC 10 + your Charisma modifier)
|
|
or overcome with a combat maneuver such as bull rush (CMD 2 + your base attack
|
|
bonus + your Charisma modifier). Any creature obstructed by the solid note simply
|
|
fails to budge it and loses that action for the round.
|
|
duration: concentration + 1 round/level
|
|
effect: one solidified musical note
|
|
level: bard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Solidify Earth:
|
|
area: up to two 10-foot cubes per level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF
|
|
description:
|
|
- Stone, dirt, and other types of earth within the area become more tightly packed.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: arcanist 2, cleric/oracle 2, druid 2, hunter 2, shaman 2, sorcerer/wizard
|
|
2, warpriest 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates (see text)
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Song of Discord:
|
|
area: creatures within a 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell causes those within the area to turn on each other rather than attack\
|
|
\ their foes. Each affected creature has a 50% chance to attack the nearest target\
|
|
\ each round. (Roll to determine each creature\u2019s behavior every round at\
|
|
\ the beginning of its turn.) A creature that does not attack its nearest neighbor\
|
|
\ is free to act normally for that round. Creatures forced by a song of discord\
|
|
\ to attack their fellows employ all methods at their disposal, choosing their\
|
|
\ deadliest spells and most advantageous combat tactics. They do not, however,\
|
|
\ harm targets that have fallen unconscious."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Song of Healing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'You must have a bardic performance in effect to cast this spell (although this
|
|
spell is called song of healing, the bardic performance need not be singing).
|
|
As long as that performance continues, up to 3 creatures affected by the performance
|
|
gain fast healing 2. When this bardic performance ends or you change to a different
|
|
bardic performance, the fast healing granted by this spell ends as well, but all
|
|
creatures affected by this spell heal 1d8 points of damage + 1 point per caster
|
|
level (maximum +15) and are cured of any of the following conditions: exhausted,
|
|
fatigued, nauseated, paralyzed, sickened, or stunned.'
|
|
duration: 1 round/level or until performance ends or changes (see text)
|
|
effect: null
|
|
level: bard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: null
|
|
Songbird:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: S
|
|
description:
|
|
- You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster
|
|
other musical activities.
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 1, cleric 1, mesmerist 1, paladin 1, psychic 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (good)
|
|
spell_resistance: null
|
|
target: you
|
|
Sonic Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of dust gathered from a gravestone or a sacred shrine)
|
|
description:
|
|
- Upon casting this spell, you keep your relative shape, but you and your equipment
|
|
are transformed into semisolid sound. While in this sonic form, you take no penalties
|
|
for squeezing, and you can move through spaces without penalty as if you were
|
|
a creature three size categories smaller. You can make a melee touch attack once
|
|
per round that deals 1d6 points of sonic damage + 1 point per caster level. You
|
|
are considered incorporeal (although you cannot move through solid objects). Any
|
|
non-magical attacks you make deal half damage. Magical attacks are unaffected,
|
|
and you can use your magic items and other equipment as normal.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 6, bard 6, sorcerer/wizard 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph) [sonic]
|
|
spell_resistance: null
|
|
target: you
|
|
Sonic Scream:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Up to three times during this spell\u2019s duration, you can emit a cone of powerful\
|
|
\ sound as a standard action. The first cone deals 4d4 points of sonic damage\
|
|
\ to every creature in the area. The second deals 2d4 points of sonic damage to\
|
|
\ every creature in the area. The third deals 1d4 points of sonic damage to every\
|
|
\ creature in the area. A successful Reflex save against a cone halves that cone\u2019\
|
|
s damage. After the third cone of sound, the spell ends. Until you use all three\
|
|
\ cones, you cannot use your voice for any magic-related purpose (bardic performance,\
|
|
\ verbal spellcasting, and so on), and cannot speak at any volume lower than a\
|
|
\ shout."
|
|
duration: 1 round/level or until discharged (see text)
|
|
effect: null
|
|
level: bard 2, bloodrager 2, magus 2, psychic 2, sorcerer/wizard 2
|
|
range: 15 ft.
|
|
saving_throw: Reflex half (see text)
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sonic Thrust:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You produce a sweeping rush of sound that can hurl creatures or objects away from
|
|
you, like the violent thrust version of telekinesis. You can hurl one object or
|
|
creature per caster level (maximum 15) that is within range; it flies in a straight
|
|
line away from you. Any objects of creatures thrown must be within 10 feet of
|
|
each other. You can hurl a total weight of up to 25 pounds per caster level (maximum
|
|
375 pounds at 15th level).
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 4, sorcerer/wizard 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (object) or none (see text)
|
|
school: evocation [sonic]
|
|
spell_resistance: yes (object) (see text)
|
|
target: see text
|
|
Soothe Construct:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "You soothe the elemental spirit of a targeted construct, reducing its chance\
|
|
\ of going berserk by 1d4% per four caster levels (maximum 5d4%). If cast on a\
|
|
\ construct that has already gone berserk and you are its master, you may immediately\
|
|
\ roll d% to end the construct\u2019s berserk state, it returns to normal functioning,\
|
|
\ and its berserk chance returns to 0%."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 4, sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one construct
|
|
Soothing Mud:
|
|
area: dust, earth, sand, or water in one 5-ft. square/level
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You create an area of healing mud. Water, earth, sand, and dust thicken into\
|
|
\ a wet mud. The mud functions as difficult terrain and does not sink if created\
|
|
\ in water unless weighed down by more than 100 pounds per caster level you have.\
|
|
\ Each round a creature begins its turn in or on the mud, the mud restores 1 hit\
|
|
\ point to it; this healing is unaffected by effects that increase a creature\u2019\
|
|
s healing. A creature that rests partially or completely submerged in this mud\
|
|
\ for 1 full minute is also healed of 1d4 points of ability damage to an ability\
|
|
\ score of its choice. A creature can be healed of ability damage this way only\
|
|
\ once per day."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 3, ranger 3, shaman 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (healing) [earth, water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Soothing Word:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target of this spell causes several conditions that he suffers from to be
|
|
lessened in severity one step. If he is nauseated, he is instead sickened. If
|
|
he is stunned, he is instead dazed. If he is exhausted, he is fatigued. If he
|
|
is frightened, he is shaken. If he is paralyzed, he is staggered. The duration
|
|
of the effect is unchanged; the effect is simply reduced to the lesser version.
|
|
This spell has no effect on conditions not listed above.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 3, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: 1 creature
|
|
Soul Bind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (see text)
|
|
description:
|
|
- You draw the soul from a newly dead body and imprison it in a black sapphire gem.
|
|
The subject must have been dead no more than 1 round per caster level. The soul,
|
|
once trapped in the gem, cannot be returned through clone, raise dead, reincarnation,
|
|
resurrection, true resurrection, or even a miracle or a wish. Only by destroying
|
|
the gem or dispelling the spell on the gem can one free the soul (which is then
|
|
still dead).
|
|
duration: permanent
|
|
effect: null
|
|
level: cleric/oracle 9, shaman 9, sorcerer/wizard 9, witch 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: corpse
|
|
Soul Transfer:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a gem worth 1,000 gp per HD of the targeted creature or soul)
|
|
description:
|
|
- "This spell functions like the spell completion option of trap the soul, except\
|
|
\ it works only on bodiless souls (such as incorporeal undead or a soul trapped\
|
|
\ in a gem) and creatures whose substance is a physical incarnation of a soul\
|
|
\ (such as a petitioner). It does not work on creatures formed from souls or planar\
|
|
\ material (such as most outsiders). Soul transfer is mainly used to transfer\
|
|
\ souls from one receptacle to another, but it can also be used to capture vulnerable\
|
|
\ souls that aren\u2019t bound to mortal flesh (such as incorporeal creatures\
|
|
\ and petitioners). When used to capture a petitioner, the petitioner\u2019s physical\
|
|
\ body vanishes, reappearing only when its soul is released from the receptacle."
|
|
duration: permanent; see text
|
|
effect: null
|
|
level: cleric 7, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: conjuration (summoning)
|
|
spell_resistance: yes (see text)
|
|
target: one petitioner , incorporeal soul, or similar creature
|
|
Soul Vault:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Note This item is associated with a particular deity that can not be named here.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 3, druid 4, inquisitor 3, psychic 5, shaman 3, sorcerer/wizard 4,
|
|
spiritualist 2, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Soulseeker:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (incense worth 250 gp), F (see text)
|
|
description:
|
|
- "You identify the stage of a given soul\u2019s judgment, or determine its fate\
|
|
\ post-judgment. You must either unambiguously identify the soul you seek or use\
|
|
\ the skull of the body the soul vacated as a focus. If the subject does not share\
|
|
\ your alignment, the soul can attempt a Will save to resist this spell\u2019\
|
|
s effects as if it were still alive. If the subject is still alive or its soul\
|
|
\ has been destroyed, this spell fails without providing any information."
|
|
duration: instantaneous or 1 hour/level
|
|
effect: null
|
|
level: cleric 8, medium 4, occultist 6, shaman 8, spiritualist 6, witch 8
|
|
range: unlimited
|
|
saving_throw: Will negates (see text)
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: one soul
|
|
Soulswitch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (two brass collars worth 50 gp each)
|
|
description:
|
|
- "You may only cast this spell if you currently have a familiar. You place your\
|
|
\ soul into the body of your familiar, and your familiar\u2019s soul is placed\
|
|
\ in your body. This functions as if you possessed your familiar using magic jar;\
|
|
\ your familiar simultaneously possesses your body in the same manner. You can\u2019\
|
|
t freely transfer your soul between your body and your familiar\u2019s\u2014if\
|
|
\ you choose to return to your body as a standard action, the spell ends. If either\
|
|
\ body is killed, both spirits return to their original bodies, the spell ends,\
|
|
\ and the original owner of the slain body dies."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 5, cleric 5, druid 5, inquisitor 5, magus 5, shaman 5, sorcerer/wizard
|
|
5, witch 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Sound Burst:
|
|
area: 10-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a musical instrument)
|
|
description:
|
|
- You blast an area with a tremendous cacophony. Every creature in the area takes
|
|
1d8 points of sonic damage and must succeed on a Fortitude save to avoid being
|
|
stunned for 1 round. Creatures that cannot hear are not stunned but are still
|
|
damaged.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Source Severance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an unworked lodestone)
|
|
description:
|
|
- You create an invisible barrier that surrounds you and moves with you, inhibiting
|
|
one category of magic. When you cast this spell, choose either arcane or divine
|
|
magic. This spell functions like antimagic field, but it suppresses only spells
|
|
of the chosen type and supernatural and spell-like class abilities from classes
|
|
that grant spellcasting of the selected type. Magic items, other spell-like abilities,
|
|
and other supernatural abilities are unaffected.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: cleric 6, druid 6, witch 6
|
|
range: 5 feet Area 5-ft.-radius emanation, centered on you
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: see text
|
|
target: null
|
|
Sow Thought:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You plant an idea, concept, or suspicion in the mind of the subject. The target\
|
|
\ genuinely believes that the idea is his own, but is not required to act upon\
|
|
\ it. If the idea is contrary to the target\u2019s normal thoughts (such as making\
|
|
\ a paladin think, \u201CI should murder my friends\u201D) the target may suspect\
|
|
\ mind-altering magic is at play. The idea must be fairly clear, enough so that\
|
|
\ it can be conveyed in one or two sentences. You do not need to share a common\
|
|
\ language for the spell to succeed, but without a common language you can only\
|
|
\ sow the most basic rudimentary ideas."
|
|
duration: permanent
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Spark:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V or S
|
|
description:
|
|
- 'You can make an unattended Fine flammable object catch on fire. This works as
|
|
if you were using flint and steel except that you can use spark in any sort of
|
|
weather and it takes much less time to actually ignite an object. '
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 0, cleric/oracle 0, druid 0, magus 0, sorcerer/wizard 0, witch 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (object)
|
|
school: evocation [fire]
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Spawn Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target becomes resistant to the effects of energy drain and blood drain attacks
|
|
made by undead creatures, and cannot be made into undead spawn if killed while
|
|
the spell is in effect.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 5, inquisitor 5
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: necromancy
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Speak Local Language:
|
|
area: null
|
|
casting_time: null
|
|
components: V, M/DF (a worn-out coin)
|
|
description:
|
|
- This spell functions as tongues, except the creature touched gains only the ability
|
|
to speak and understand a regional human language and the language granted must
|
|
be one you know. You must select the language at the time of casting.
|
|
duration: null
|
|
effect: null
|
|
level: bard 1, cleric 1, inquisitor 1, ranger 1, sorcerer/wizard 1, witch 1
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Speak With Haunt:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- "You stir a haunt to a limited sense of awareness and consciousness, allowing\
|
|
\ it to answer questions. The spell\u2019s range must reach any square within\
|
|
\ 10 feet of the haunt\u2019s area. You must be aware of the haunt prior to casting\
|
|
\ the spell, and casting the spell does not trigger the haunt. You can ask one\
|
|
\ question per 2 caster levels. The haunt\u2019s knowledge is limited to what\
|
|
\ its original creature knew during life, including the languages it spoke. A\
|
|
\ haunt often remembers the circumstance that led to its existence (though this\
|
|
\ recollection might be from the original victim\u2019s perspective and therefore\
|
|
\ not objective), what triggers it, and how it can be laid to rest (destroyed).\
|
|
\ Answers are brief, cryptic, or repetitive, especially if the haunt is angry\
|
|
\ and vindictive."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 4, shaman 3, witch 4
|
|
range: 10 ft. (see text)
|
|
saving_throw: Will negates (see text)
|
|
school: necromancy [language-dependent]
|
|
spell_resistance: 'no'
|
|
target: one haunt
|
|
Speak With Waves:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- This spell functions as stone tell but allows conversations only with a body of
|
|
standing or flowing fresh water at least as large as you are. Flowing water can
|
|
generally speak about events happening upstream but not events happening downstream.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 6, shaman 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination [water]
|
|
spell_resistance: null
|
|
target: you
|
|
Speak with Animals:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You can ask questions of and receive answers from animals, but the spell doesn\u2019\
|
|
t make them any more friendly than normal. Wary and cunning animals are likely\
|
|
\ to be terse and evasive, while the more stupid ones make inane comments. If\
|
|
\ an animal is friendly toward you, it may do some favor or service for you."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: bard 3, druid 1, psychic 2, ranger 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Speak with Dead:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- "You grant the semblance of life to a corpse, allowing it to answer questions.\
|
|
\ You may ask one question per two caster levels. The corpse\u2019s knowledge\
|
|
\ is limited to what it knew during life, including the languages it spoke. Answers\
|
|
\ are brief, cryptic, or repetitive, especially if the creature would have opposed\
|
|
\ you in life."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: cleric/oracle 3, inquisitor 3, medium 2, psychic 3, shaman 3, spiritualist
|
|
3, witch 3
|
|
range: 10 ft.
|
|
saving_throw: Will negates; see text
|
|
school: necromancy [language-dependent]
|
|
spell_resistance: 'no'
|
|
target: one dead creature
|
|
Speak with Plane:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a small glass bead)
|
|
description:
|
|
- "You tap into the awareness and consciousness of a plane with a sentient structure,\
|
|
\ allowing it to answer questions. A tangible manifestation of the plane (such\
|
|
\ as the ground) must be within the spell\u2019s range upon casting."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 4, medium 3, shaman 4, sorcerer/wizard 4, summoner 3, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (see text)
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: one plane with a sentient structure
|
|
Speak with Plants:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You can communicate with normal plants and plant creatures, and can ask questions\
|
|
\ of and receive answers from them. A normal plant\u2019s sense of its surroundings\
|
|
\ is limited, so it won\u2019t be able to give (or recognize) detailed descriptions\
|
|
\ of creatures or answer questions about events outside its immediate vicinity.\
|
|
\ The spell doesn\u2019t make plant creatures any more friendly or cooperative\
|
|
\ than normal. Furthermore, wary and cunning plant creatures are likely to be\
|
|
\ terse and evasive, while the more stupid ones may make inane comments. If a\
|
|
\ plant creature is friendly, it may do some favor or service for you."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: bard 4, druid 3, ranger 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Speak with Soul:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a drop of candle wax)
|
|
description:
|
|
- You commune with the soul of a dead creature.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 4, cleric 6, medium 4, paladin 4, shaman 6, spiritualist 6
|
|
range: 10 ft.
|
|
saving_throw: Will negates; see text
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: see text
|
|
Spear of Purity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You hurl a pure white or golden spear of light from your holy symbol, affecting
|
|
any one target within range as a ranged touch attack.
|
|
duration: instantaneous (1 round)
|
|
effect: spear-shaped projectile of good energy
|
|
level: cleric/oracle 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text)
|
|
school: evocation [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Spectral Hand:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A ghostly hand shaped from your life force materializes and moves as you desire,
|
|
allowing you to deliver low-level, touch range spells at a distance. On casting
|
|
the spell, you lose 1d4 hit points that return when the spell ends (even if it
|
|
is dispelled), but not if the hand is destroyed. (The hit points can be healed
|
|
as normal.) For as long as the spell lasts, any touch range spell of 4th level
|
|
or lower that you cast can be delivered by the spectral hand. The spell gives
|
|
you a +2 bonus on your melee touch attack roll, and attacking with the hand counts
|
|
normally as an attack. The hand always strikes from your direction. The hand cannot
|
|
flank targets like a creature can. After it delivers a spell, or if it goes beyond
|
|
the spell range or goes out of your sight, the hand returns to you and hovers.
|
|
duration: 1 min./level (D)
|
|
effect: one spectral hand
|
|
level: medium 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch
|
|
2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Spectral Saluqi:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a precious metal canine statue worth 100 gp)
|
|
description:
|
|
- "This spell creates a spectral saluqi, an undead canine resembling an over-sized\
|
|
\ hound with black fur, a gray ruff and tail, and milky gray eyes. The hound shares\
|
|
\ your alignment and can converse with you telepathically. It can see and attack\
|
|
\ ethereal creatures, and otherwise has the same statistics as a yeth hound. It\
|
|
\ usually leaves no tracks because it prefers to fly an inch above the ground.\
|
|
\ You are immune to the hound\u2019s bay ability. The hound\u2019s bite is considered\
|
|
\ aligned to any single alignment you possess for the purposes of overcoming damage\
|
|
\ reduction."
|
|
duration: 10 minutes/level (D)
|
|
effect: one spectral dog
|
|
level: sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Spectral Scout:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "You summon a spectral creature in the shape of the Tiny or smaller animal of\
|
|
\ your choice, which always appears in your square. The creature emits a faint\
|
|
\ glow of a color you choose at the time of the spell\u2019s casting, providing\
|
|
\ the illumination of a candle. It has the same statistics as the creature after\
|
|
\ which it is modeled (including ability scores, Armor Class, feats, senses, skills,\
|
|
\ and speed), but is incorporeal and has only 1 hit point. A spectral scout cannot\
|
|
\ attack, but can otherwise follow any basic instructions that could be given\
|
|
\ to a pet or animal companion of similar intelligence but without the need to\
|
|
\ make Handle Animal skill checks."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 3, druid 3, ranger 3, shaman 3, sorcerer/wizard 3
|
|
range: 1 mile Effect one incorporeal animal of size Tiny or smaller
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Speechreader\u2019s Sight":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "If a creature within 100 feet that you can see is speaking a language you understand,\
|
|
\ you can read its lips with perfect accuracy. Reading lips in this manner gives\
|
|
\ the exact wording of conversation and does not assist in deciphering any obfuscated\
|
|
\ ideas such as secret messages or slang. Reading lips requires moderate concentration,\
|
|
\ and you take a \u20134 penalty on other Perception checks while doing so."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 1, inquisitor 1, medium 1, mesmerist 1, occultist
|
|
1, psychic 1, sorcerer/wizard 1, spiritualist 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Spell Absorption:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a prism)
|
|
description:
|
|
- "If you successfully counterspell a 3rd-level or lower level spell (through either\
|
|
\ dispel magic or normal means) while spell absorption is in effect, you absorb\
|
|
\ the countered spell and use it to regain spells you have already cast. If you\u2019\
|
|
re a wizard, you regain the use of any single spell that you have cast since the\
|
|
\ last time you prepared spells. If you\u2019re a sorcerer, you regain a single\
|
|
\ spell slot. The spell recovered or spell slot regained must be of an equal level\
|
|
\ or lower than the spell you counterspelled."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Spell Gauge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a silver piece)
|
|
description:
|
|
- "You immediately discover some of the spells that the target knows or has prepared.\
|
|
\ The number of spells revealed to you is equal to your caster level. The target\u2019\
|
|
s lowest-level spells are revealed first\u2014ignoring 0-level spells\u2014in\
|
|
\ a random order. Once all of the target\u2019s 1st-level spells are revealed,\
|
|
\ the spell begins revealing 2nd-level spells, then 3rd-level spells. This spell\
|
|
\ does not reveal spells of 4th level or higher, nor does it reveal spell-like\
|
|
\ abilities or other special abilities. If cast on a creature that is not a spellcaster,\
|
|
\ that has only 0-level spells or spells of 4th level or higher prepared, that\
|
|
\ has expended all of its spells, or that has not prepared any spells that day,\
|
|
\ the spell has no effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Spell Immunity:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "The warded creature is immune to the effects of one specified spell for every\
|
|
\ four levels you have. The spells must be of 4th level or lower. The warded creature\
|
|
\ effectively has unbeatable spell resistance regarding the specified spell or\
|
|
\ spells. Naturally, that immunity doesn\u2019t protect a creature from spells\
|
|
\ for which spell resistance doesn\u2019t apply. Spell immunity protects against\
|
|
\ spells, spell-like effects of magic items, and innate spell-like abilities of\
|
|
\ creatures. It does not protect against supernatural or extraordinary abilities,\
|
|
\ such as breath weapons or gaze attacks."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 4, cleric/oracle 4, inquisitor 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Spell Resistance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The target gains spell resistance equal to 12 + your caster level.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 5, cleric/oracle 5, inquisitor 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Spell Scourge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- A whip of cracking magical might appears in your hand, allowing you lash spells
|
|
from the mind of enemy spellcasters. With a lash of bluish-purple energy, you
|
|
strip many protective spells and effects from a single creature. If the target
|
|
of this spell is currently under the effects of any harmless spells or effects,
|
|
it must succeed at a Will save or all of those spells and effects end, stripping
|
|
the target of the benefit of those spells. If the target is not currently under
|
|
the effect of least one harmless spell, the target is instead confused for 1d4
|
|
rounds.
|
|
duration: instantaneous or 1d4 rounds; see text
|
|
effect: null
|
|
level: cleric/oracle 7, sorcerer/wizard 7, witch 7
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Spell Turning:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small silver mirror worth 100 gp)
|
|
description:
|
|
- Spells and spell-like effects targeted on you are turned back upon the original
|
|
caster. The abjuration turns only spells that have you as a target. Effect and
|
|
area spells are not affected. Spell turning also fails to stop touch range spells.
|
|
From seven to ten (1d4+6) spell levels are affected by the turning. The exact
|
|
number is rolled secretly.
|
|
duration: until expended or 10 min./level
|
|
effect: null
|
|
level: sorcerer/wizard 7, summoner 5, unchained summoner 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Spellbane:
|
|
area: 10-ft.-radius emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, F (cold iron scepter worth at least 1,000 gp)
|
|
description:
|
|
- This spell creates an area within which spells selected by you simply do not function.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: 10 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: see text
|
|
target: null
|
|
Spellblight Jinx:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You inflict a curse similar to the spell burn spellblight on a creature. Each
|
|
time a spellcaster who is afflicted with this curse casts a spell or uses a spell-like
|
|
ability, her skin seems to burn as though she were on fire. With a successful
|
|
concentration check (DC = 15 + double the spell level of the spell cast or spell-like
|
|
ability used), the spellcaster can ignore the pain of the effect, but if she fails,
|
|
she loses the spell or spell slot and is staggered for a round.
|
|
duration: permanent
|
|
effect: null
|
|
level: antipaladin 4, bard 4, cleric 6, inquisitor 5, occultist 5, psychic 6, shaman
|
|
5, sorcerer/wizard 6, witch 5
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: evocation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Spellcasting Contract:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F (a written contract)
|
|
description:
|
|
- This spell functions like lesser spellcasting contract, except if the target has
|
|
9 HD or more, you can imbue him with one or two 2nd- level spells and one 3rd-level
|
|
spell.
|
|
duration: permanent until contractually terminated
|
|
effect: null
|
|
level: cleric/oracle 7 (must worship the associated deity)
|
|
range: null
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: willing creature touched
|
|
Spellcrash, Lesser:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a discordant blast of energy that disrupts the target\u2019s available\
|
|
\ magic. If the target prepares spells, it must choose one of its prepared 3rd-level\
|
|
\ spells, which is immediately lost; if the target has no 3rd-level spells prepared,\
|
|
\ it must lose a 2nd-level spell it has prepared (progressing down to 1st-level\
|
|
\ spell if it has no 2nd-level spells prepared) each round at the start of its\
|
|
\ turn."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 4, sorcerer/wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates; see text
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Spellcurse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a fragment of a destroyed magical item)
|
|
description:
|
|
- You disrupt any spell energy affecting your target, causing that energy to crackle
|
|
with power and harm the target. The target takes 1d6 points of damage for each
|
|
spell with a duration of 1 round or greater currently affecting it. The spells
|
|
themselves are not dispelled or modified.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 2, cleric 3, inquisitor 2, occultist 4, psychic 3, shaman 4,
|
|
witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will half
|
|
school: necromancy [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Spellscar:
|
|
area: two 10-ft. cubes per level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of sand)
|
|
description:
|
|
- This potent spell invokes devastation on a localized (and thankfully temporary)
|
|
scale.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: cleric 8, sorcerer/wizard 8
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Spellstaff:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (the staff that stores the spell)
|
|
description:
|
|
- You store one spell that you can normally cast in a wooden quarterstaff. Only
|
|
one such spell can be stored in a staff at a given time, and you cannot have more
|
|
than one spellstaff at any given time. You can cast a spell stored within a staff
|
|
just as though it were among those you had prepared, but it does not count against
|
|
your normal allotment for a given day. You use up any applicable material components
|
|
required to cast the spell when you store it in the spellstaff.
|
|
duration: permanent until discharged (D)
|
|
effect: null
|
|
level: druid 6
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: wooden quarterstaff touched
|
|
Spellsteal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a discordant blast of energy that disrupts the target\u2019s available\
|
|
\ magic and transfers knowledge of that magic to you."
|
|
duration: instantaneous and see text
|
|
effect: null
|
|
level: cleric 5, sorcerer/wizard 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Spellsword:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a magic rod or staff)
|
|
description:
|
|
- "When you cast this spell on a weapon, you cause an extradimensional space to\
|
|
\ open within the weapon. As part of the casting, you can insert a single magic\
|
|
\ rod or magic staff into the weapon\u2019s extradimensional space, after which\
|
|
\ the space closes."
|
|
duration: 10 minutes/level
|
|
effect: one melee weapon sized appropriately for you
|
|
level: bard 4, bloodrager 4, magus 3, occultist 4, sorcerer/wizard 3, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Sphere of Warding:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You create a luminescent sphere of orbiting energy that harms incorporeal creatures
|
|
and dispossesses them of any stolen bodies. An incorporeal creature must succeed
|
|
at a Will save to enter a space overlapping with the sphere; failure means the
|
|
creature cannot pass through the sphere, as though it were a wall of force. If
|
|
the incorporeal creature succeeds, it may pass through the sphere at will, though
|
|
if it ends its turn within the sphere, it takes a number of points of force damage
|
|
equal to 1d6 + 1 per caster level (maximum +10).
|
|
duration: 1 hour/level
|
|
effect: 10-ft.-radius sphere emanating from point touched
|
|
level: cleric 5, inquisitor 4, witch 5
|
|
range: touch
|
|
saving_throw: Will negates (see text)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Spherescry:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, AF (onyx sphere worth at least 50 gp)
|
|
description:
|
|
- "This spell allows remote viewing through spheres that have previously consumed\
|
|
\ some portion of the spellcaster\u2019s body: a single digit of a finger or toe\
|
|
\ at a minimum. The caster can view and listen to events within a 20-foot radius\
|
|
\ of the associated sphere; this radius follows the sphere if the sphere moves.\
|
|
\ Unlike a true scrying spell, no other spells operate through the associated\
|
|
\ sphere, but spherescry produces no indication of its activity on the target\
|
|
\ and cannot be discovered by normal methods of magical detection."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: sorcerer/wizard 3
|
|
range: see text
|
|
saving_throw: none
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Spider Climb:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a live spider)
|
|
description:
|
|
- The subject can climb and travel on vertical surfaces or even traverse ceilings
|
|
as well as a spider does. The affected creature must have its hands free to climb
|
|
in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus
|
|
on Climb skill checks; furthermore, it need not make Climb checks to traverse
|
|
a vertical or horizontal surface (even upside down). A spider climbing creature
|
|
retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents
|
|
get no special bonus to their attacks against it. It cannot, however, use the
|
|
run action while climbing.
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, druid 2, magus 2, medium 2, occultist 2, psychic
|
|
2, sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Spike Growth:
|
|
area: one 20-ft. square/level
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Any ground-covering vegetation in the spell\u2019s area becomes very hard and\
|
|
\ sharply pointed without changing its appearance."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 3, ranger 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex partial
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Spike Stones:
|
|
area: one 20-ft. square/level
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp
|
|
points that blend into the background.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 4, shaman 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex partial
|
|
school: transmutation [earth]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Spiked Armor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (1 iron spike)
|
|
description:
|
|
- "The targeted suit of armor or shield sprouts thousands of tiny iron spikes like\
|
|
\ porcupine quills. These do not harm the armor\u2019s wearer (though donning\
|
|
\ or removing armor under the effects of this spell takes twice as long), but\
|
|
\ they act as armor spikes or shield spikes (as appropriate). Any creature attacking\
|
|
\ the wearer with natural weapons takes 1 point of piercing damage for each attack\
|
|
\ that hits."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bloodrager 1, cleric/oracle 1, inquisitor 1, magus 1, shaman 1
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: 1 suit of metal armor or 1 metal shield
|
|
Spiked Pit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (miniature shovel costing 10 gp)
|
|
description:
|
|
- "This spell functions as create pit, except that the pit is lined with wickedly\
|
|
\ sharp spikes along its bottom and walls and has a maximum depth of 50 feet.\
|
|
\ Creatures who fall into the pit take falling damage as normal, plus 2d6 points\
|
|
\ of piercing damage from the spikes. Any creature or object coming into contact\
|
|
\ with the spikes along the walls, such as a creature trying to climb out, or\
|
|
\ rope or other typical aids to climbing, takes 1d6 points of piercing damage\
|
|
\ each round they are in contact with the walls. For those willing to accept the\
|
|
\ damage incurred while climbing, the pit\u2019s walls have a Climb DC of 20."
|
|
duration: 1 round + 1 round/level
|
|
effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
|
|
level: sorcerer/wizard 3, summoner/unchained summoner 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Spindrift Spritz:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- You can cast this spell only as a response to a target attempting a saving throw
|
|
against an effect that would cause the fatigued, shaken, sickened, or staggered
|
|
conditions. The target can roll its saving throw twice and take the higher result.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 2, druid 2, inquisitor 2, paladin 1, ranger 1, shaman 2, spiritualist
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing) [water]
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Spiral Ascent:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You transform yourself into a helical beam of divine energy that instantly transports
|
|
you upward to a spot within range.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 3, inquisitor 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (object)
|
|
target: you and touched objects
|
|
Spiral Descent:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as spiral ascent, except the destination and direction of
|
|
travel is downward from your current location.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 2, inquisitor 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (object)
|
|
target: you and touched objects
|
|
Spirit Bonds:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, M (soothing incense worth 300 gp)
|
|
description:
|
|
- You heighten your awareness of up to one willing creature or object per 3 caster
|
|
levels, each of which must be within 30 feet of you during the entire hour you
|
|
spend preparing spells and casting spirit bonds. By concentrating on one of these
|
|
creatures or objects as a full-round action, you can learn its direction and relative
|
|
distance from your location, provided that it is on the same plane. In the case
|
|
of a creature, you can also learn the state of its emotion or health aura as a
|
|
full-round action. In the case of an object, you can also get a sense of how damaged
|
|
it is, similar to reading the health aura of a creature, or, in the case of a
|
|
magic item that must be activated, you can learn when it was last activated (a
|
|
full-round action in either case).
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 3, shaman 3, witch 3, wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination [meditative]
|
|
spell_resistance: null
|
|
target: you; see text
|
|
Spirit Call:
|
|
area: null
|
|
casting_time: 1 full round
|
|
components: V, S, DF
|
|
description:
|
|
- You call out to nature spirits associated with your spirit (not your wandering
|
|
spirit) if you are a shaman, or your domain if you are a druid, beckoning them
|
|
forth to pay attention to your current location. For the duration of the spell,
|
|
all spells from your spirit magic list or domain list that are cast within the
|
|
affected area have their caster level increased by 1, and all spellcasters casting
|
|
such spells receive a +4 insight bonus on their concentration checks for those
|
|
spells only.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 1, shaman 1
|
|
range: 100 ft.
|
|
saving_throw: null
|
|
school: enchantment
|
|
spell_resistance: null
|
|
target: null
|
|
Spirit Share:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (liquid to be shared)
|
|
description:
|
|
- For the duration of the spell, as a standard action you can touch a willing target
|
|
to deliver 1 dose of a potable liquid (including alcoholic drinks and potions
|
|
and elixirs, but not poisons or other liquids that are primarily harmful when
|
|
drunk) in your possession (though not necessarily held in hand) into her.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 1, druid 1, occultist 1, shaman 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Spirit-Bound Blade:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You focus emotional energy and weave it into a shroud of hardened ectoplasm around\
|
|
\ the weapon you touch, infusing it with a ghostly glow and great power. The weapon\
|
|
\ becomes a ghost touch weapon, and gains one of the following additional benefits,\
|
|
\ depending on the type of emotion you infuse into the weapon. If a special ability\
|
|
\ wouldn\u2019t apply to the chosen weapon (such as vicious on a ranged weapon),\
|
|
\ the weapon doesn\u2019t gain that benefit."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: medium 4, occultist 4, shaman 4, spiritualist 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: weapon touched
|
|
Spiritual Ally:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- An ally made of pure force appears in a single 5-foot square within range. The
|
|
ally takes the form of a servant of your god.
|
|
duration: 1 round/level (D)
|
|
effect: spiritual ally of force
|
|
level: cleric/oracle 4, medium 4, spiritualist 4, warpriest 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Spiritual Squire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'This spell causes an ally made of pure force to appear in a single 5-foot square
|
|
within range. The ally takes the form of a servant of your god (if any) or an
|
|
ancestor. The spiritual squire occupies its space, though you and your allies
|
|
can move through it, since it is your ally. While the spiritual squire appears
|
|
to wear armor and carry a weapon, it cannot make attacks and does not threaten
|
|
any spaces. On your turn, the spiritual squire can do one of the following: retrieve
|
|
one stowed item from your possessions, carry an object weighing no more than 10
|
|
pounds per caster level, hand you an object it is carrying, perform the aid another
|
|
action on your behalf or for one of your allies, or help one creature of your
|
|
choice don armor (which then takes half the normal time). When the spiritual squire
|
|
attempts the aid another action in combat, its attack bonus is equal to your base
|
|
attack bonus + your Wisdom modifier.'
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 2, cleric 2, inquisitor 2, paladin 2, shaman 2, spiritualist
|
|
2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Spiritual Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A weapon made of force appears and attacks foes at a distance, as you direct it,
|
|
dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5
|
|
at 15th level). The weapon takes the shape of a weapon favored by your deity or
|
|
a weapon with some spiritual significance or symbolism to you (see below) and
|
|
has the same threat range and critical multipliers as a real weapon of its form.
|
|
It strikes the opponent you designate, starting with one attack in the round the
|
|
spell is cast and continuing each round thereafter on your turn. It uses your
|
|
base attack bonus (possibly allowing it multiple attacks per round in subsequent
|
|
rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell,
|
|
not as a weapon, so for example, it can damage creatures that have damage reduction.
|
|
As a force effect, it can strike incorporeal creatures without the reduction in
|
|
damage associated with incorporeality. The weapon always strikes from your direction.
|
|
It does not get a flanking bonus or help a combatant get one. Your feats or combat
|
|
actions do not affect the weapon. If the weapon goes beyond the spell range, if
|
|
it goes out of your sight, or if you are not directing it, the weapon returns
|
|
to you and hovers.
|
|
duration: 1 round/level (D)
|
|
effect: magic weapon of force
|
|
level: cleric/oracle 2, inquisitor 2, shaman 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Spit Venom:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You spit a stream of venom at a target using a ranged touch attack. If the venom\
|
|
\ hits, it causes blindness for 1 round. The target must also save or be poisoned\
|
|
\ by black adder venom; the DC in successive rounds of the poison is equal to\
|
|
\ the spell\u2019s DC."
|
|
duration: instantaneous; see text
|
|
effect: one stream of venom
|
|
level: cleric/oracle 4, druid 3, shaman 4, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: transmutation [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Spite:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (rare inks worth 250 gp)
|
|
description:
|
|
- ' Choose a single touch range spell of 4th level or lower with a casting time
|
|
of 1 standard action or less. As part of the action of casting spite, you cast
|
|
the associated spell and bind it into a defensive ward in the form of a tattoo,
|
|
birthmark, or wart somewhere upon your body. The next time you are hit by a melee
|
|
attack or a combat maneuver is used successfully against you, the stored spell
|
|
is triggered against your foe. You do not need to succeed on a touch attack to
|
|
affect the target, but in all other respects the spell is treated as though you
|
|
had cast it normally. If the attacking creature is not a valid target for the
|
|
spell, the stored spell is lost with no effect. '
|
|
duration: 1 hour/level (D) or until discharged
|
|
effect: null
|
|
level: witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Splinter Spell Resistance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create an aura around the target weapon that weakens a foe\u2019s magical\
|
|
\ defenses. The first time each round the weapon damages a creature with spell\
|
|
\ resistance, that creature\u2019s spell resistance is reduced by 5 for 1 round.\
|
|
\ This reduction is not cumulative for multiple attacks within the same round,\
|
|
\ even if the target is struck by different weapons, each affected by a different\
|
|
\ casting of splinter spell resistance. However, the same creature\u2019s spell\
|
|
\ resistance can be reduced on multiple rounds by subsequent hits."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 2, magus 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Spontaneous Immolation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (pinch of saltpeter)
|
|
description:
|
|
- You point your finger at a creature, causing it to spontaneously burst into flame.
|
|
The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude
|
|
save reduces this damage by half and prevents the target from catching on fire.
|
|
Each round on your turn, a burning target can attempt a new save to extinguish
|
|
the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire
|
|
damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: psychic 2, sorcerer/wizard 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude half and Reflex (see description)
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Spore Burst:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tiny puffball mushroom)
|
|
description:
|
|
- "You cause a willing plant creature\u2019s body to sprout small, puffy mushrooms\
|
|
\ that remain for 1 round per caster level or until the creature uses them. As\
|
|
\ a standard action, the target can cause these mushrooms to burst open, releasing\
|
|
\ a cloud of toxic spores that affect all creatures in a 20-foot-radius spread.\
|
|
\ Those in the area must succeed at Fortitude saves or be sickened for 1d6 rounds\
|
|
\ as they are overcome by sneezing and coughing."
|
|
duration: see text
|
|
effect: null
|
|
level: druid 2, ranger 3, shaman 2, witch 2
|
|
range: touch
|
|
saving_throw: special; see text
|
|
school: conjuration [poison]
|
|
spell_resistance: 'no'
|
|
target: one plant creature; see text
|
|
Spotlight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a mobile area of bright light centered on one target while simultaneously\
|
|
\ suppressing other light sources surrounding it. The light level in the target\u2019\
|
|
s space increases to bright light, causing the target to take any penalties that\
|
|
\ it would normally take in bright light. In addition, all mundane light sources\
|
|
\ (and magic light sources of 3rd spell level or lower) within 20 feet of the\
|
|
\ target\u2019s space are suppressed, shedding no light as long as they remain\
|
|
\ within this spell\u2019s affected area and reverting the area normally affected\
|
|
\ by those light sources to their unmodified illumination levels."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 3, cleric 3, druid 3, inquisitor 3, magus 3, occultist 3, paladin 3,
|
|
shaman 3, sorcerer/wizard 3, witch 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex partial
|
|
school: evocation [darkness, light]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Squeeze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target becomes flexible regardless of its actual size and mass. It can move
|
|
through areas at least half its size with no penalty for squeezing. It can move
|
|
through a space at least one-quarter its width using the penalties for squeezing
|
|
through a space at least half its width.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation (polymorph)
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Stabilize:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V,S
|
|
description:
|
|
- "Upon casting this spell, you target a living creature that has \u20131 or fewer\
|
|
\ hit points. That creature is automatically stabilized and does not lose any\
|
|
\ further hit points. If the creature later takes damage, it continues dying normally."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 0, druid 0, inquisitor 0, psychic 0, witch 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature
|
|
Stabilize Powder:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a few drops of liquor)
|
|
description:
|
|
- Ammunition currently loaded in the target firearm is less prone to misfire. Decrease
|
|
the misfire range by 1 + 1 per five caster levels (maximum +5, minimum misfire
|
|
0) for the ammunition currently loaded into that firearm.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: 1 loaded firearm
|
|
Stabilize Pressure:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of shell)
|
|
description:
|
|
- "You instantly stabilize the target\u2019s pressure, causing it to adjust to its\
|
|
\ current pressure all at once. This doesn\u2019t help it readjust to future pressure\
|
|
\ changes."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 2, bloodrager 2, cleric/oracle 2, druid 2, hunter 2, investigator
|
|
2, psychic 2, ranger 2, shaman 2, summoner 2, summoner (unchained) 2, warpriest
|
|
2
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Stage Fright:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fill your targets with the sudden fear of failure. A creature that fails\
|
|
\ its saving throw takes a \u20134 penalty on ability checks, skill checks, and\
|
|
\ any checks that require concentration (such as casting a spell in difficult\
|
|
\ circumstances or operating a complex device)."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard
|
|
3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature/level, no two of which may be more than 30 ft. apart
|
|
Staggering Fall:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- "This spell must be cast on a creature as it falls, either from a height or after\
|
|
\ being knocked prone or tripped. The magic of this spell causes the creature\
|
|
\ to hit the ground particularly hard, knocking the wind from it. The creature\
|
|
\ takes an additional 1d6 points of damage from the fall. In addition, the creature\
|
|
\ becomes staggered for the duration of the spell unless it makes a Will save.\
|
|
\ Each round the spell\u2019s effects persist, the creature may attempt a new\
|
|
\ Will save as a free action to end the staggered effect early. A creature under\
|
|
\ the effects of this spell must take a standard action to stand up."
|
|
duration: 1 round/level (see below)
|
|
effect: null
|
|
level: cleric/oracle 2, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial (see below)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one falling creature
|
|
Stalwart Resolve:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Stalwart resolve was originally created to temporarily aid those suffering from\
|
|
\ certain afflictions. The recipient of stalwart resolve ignores the effects of\
|
|
\ ability damage and penalties to a single ability score of your choice, except\
|
|
\ that damage equal to or greater than the ability score still causes unconsciousness\
|
|
\ or death. This applies whether or not the ability damage or penalty happened\
|
|
\ before or during the spell\u2019s duration, and whether or not multiple sources\
|
|
\ are involved. This spell has no effect on ability drain."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 2, cleric 2, inquisitor 1, paladin 1, witch 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Starsight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You can observe the night sky and all of its celestial bodies as if it were a\
|
|
\ clear night, regardless of weather conditions that would otherwise block your\
|
|
\ view. Your vision penetrates any light pollution from non-magical sources, though\
|
|
\ this spell doesn\u2019t function in daylight, indoors, or underground. You see\
|
|
\ through forest canopies and similar natural obstructions, but only for the purpose\
|
|
\ of stargazing. For the spell\u2019s duration, you gain a +2 insight bonus on\
|
|
\ Knowledge (geography) checks relating to the stars and planets and Survival\
|
|
\ checks to avoid getting lost."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 1, druid 1, ranger 1, sorcerer/wizard 1, witch
|
|
1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Statue:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (lime, sand, and a drop of water stirred by an iron spike)
|
|
description:
|
|
- "A statue spell turns the subject to solid stone, along with any garments and\
|
|
\ equipment worn or carried. In statue form, the subject gains hardness 8. The\
|
|
\ subject retains its own hit points. The subject can see, hear, and smell normally,\
|
|
\ but it does not need to eat or breathe. Feeling is limited to those sensations\
|
|
\ that can affect the granite-hard substance of the individual\u2019s body. Chipping\
|
|
\ is equal to a mere scratch, but breaking off one of the statue\u2019s arms constitutes\
|
|
\ serious damage. The subject of a statue spell can return to its normal state,\
|
|
\ act, and then return instantly to the statue state (a free action) if it so\
|
|
\ desires as long as the spell duration is in effect."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: alchemist 6, sorcerer/wizard 7
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Status:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'When you need to keep track of comrades who may get separated, status allows
|
|
you to mentally monitor their relative positions and general condition. You are
|
|
aware of direction and distance to the creatures and any conditions affecting
|
|
them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked,
|
|
stunned, poisoned, diseased, confused, or the like. Once the spell has been cast
|
|
upon the subjects, the distance between them and the caster does not affect the
|
|
spell as long as they are on the same plane of existence. If a subject leaves
|
|
the plane, or if it dies, the spell ceases to function for it.'
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric/oracle 2, medium 2, occultist 2, psychic 2, spiritualist 2, witch
|
|
2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: one creature touched/three levels
|
|
Stave Off Corruption:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (see text)
|
|
description:
|
|
- You ward the target to slow the advancement of its corruption.
|
|
duration: 1 day/2 caster levels
|
|
effect: null
|
|
level: cleric 2, paladin 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Stay the Hand:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, DF
|
|
description:
|
|
- "You cause a creature\u2019s arm to waver and prevent it from striking another\
|
|
\ creature. You can cast this spell when the target is about to make a melee attack\
|
|
\ against another creature. On a failed Saving Throw, the target does not follow\
|
|
\ through with its attack, and its entire action is wasted for the round. On a\
|
|
\ successful Saving Throw, the target can make its attack, forcing its strike\
|
|
\ though the compulsion but losing both accuracy and power, taking a -5 penalty\
|
|
\ on its attack and damage rolls. Whether or not the target makes its initial\
|
|
\ save or not, it is subject to a -2 penalty on attack and damage rolls against\
|
|
\ the creature it originally targeted for the duration of the spell."
|
|
duration: 1/round per level and special; see text
|
|
effect: null
|
|
level: paladin 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Steal Breath:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You pull the breath from a creature\u2019s lungs, dealing damage and leaving\
|
|
\ it unable to speak, use breath weapons, or cast spells with verbal components.\
|
|
\ If the target fails its saving throw, it takes 2d6 points of damage, and it\
|
|
\ cannot speak, use breath weapons, or anything else requiring breathing, and\
|
|
\ a visible line of swirling air leaves the target\u2019s mouth and enters your\
|
|
\ mouth."
|
|
duration: 1 round (see text)
|
|
effect: null
|
|
level: bard 2, bloodrager 2, druid 2, mesmerist 2, psychic 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates; see text
|
|
school: transmutation [air]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Steal Size:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of iron shaped like a scale tray)
|
|
description:
|
|
- "This spell reduces the target\u2019s size by one size category, as if it were\
|
|
\ affected by reduce person. You grow in size by one category, as if affected\
|
|
\ by enlarge person (if you can be targeted by that spell). If the spell is dispelled\
|
|
\ or otherwise ends for either you or the target, both you and the target return\
|
|
\ to your normal sizes."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bloodrager 2, druid 3, magus 3, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Steal Voice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "The target\u2019s throat constricts, giving it the caster croak spellblight."
|
|
duration: permanent (D)
|
|
effect: null
|
|
level: bard 2, medium 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Steam Ray Fusillade:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a scraping from a hydrothermal vent)
|
|
description:
|
|
- "For the duration of the spell, you can fire three rays of steam once per round\
|
|
\ as a standard action (and you also fire three such rays as part of casting the\
|
|
\ spell). These rays function similarly to the rays from scorching ray (you can\
|
|
\ fire them at close range, they\u2019re ranged touch attacks, they deal 4d6 points\
|
|
\ of fire damage each, and spell resistance negates them) except that they work\
|
|
\ both underwater and above water without a caster level check for being a fire\
|
|
\ spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: arcanist 7, sorcerer/wizard 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [fire, water]
|
|
spell_resistance: null
|
|
target: you
|
|
Stench of Prey:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "The target exudes a strong odor that most predators recognize as the scent of\
|
|
\ helpless prey. The closest 1d4+1 predatory creatures within 30 feet must succeed\
|
|
\ at a Will save or start attacking the target (animals with the scent ability\
|
|
\ are affected if within 60 feet). If the predator is an animal, it can be called\
|
|
\ away from the target by a handler using the \u201Cdown\u201D trick or any effect\
|
|
\ that suspends or dispels emotion or rage effects."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 3, ranger 3, shaman 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates (see text)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature (see text)
|
|
Stinking Cloud:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a rotten egg or cabbage leaves)
|
|
description:
|
|
- Stinking cloud creates a bank of fog like that created by fog cloud, except that
|
|
the vapors are nauseating. Living creatures in the cloud become nauseated. This
|
|
condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after
|
|
it leaves. (Roll separately for each nauseated character.) Any creature that succeeds
|
|
on its save but remains in the cloud must continue to save each round on your
|
|
turn. This is a poison effect.
|
|
duration: 1 round/level
|
|
effect: cloud spreads in 20-ft. radius, 20 ft. high
|
|
level: bloodrager 3, magus 3, shaman 3, sorcerer/wizard 3, unchained summoner 3,
|
|
witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates; see text
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Stoke the Inner Fire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You increase the natural heat within your body, transferring it to your weapons\
|
|
\ and armor. As a swift action, you may grant one of your natural or manufactured\
|
|
\ weapons the flaming special ability for 1 round. If you have the fire subtype,\
|
|
\ your weapon instead gains the flaming burst special ability. If the weapon leaves\
|
|
\ your hand for any reason, it loses the flaming (or flaming burst) special ability\
|
|
\ until you spend a swift action to activate it again. You can only have stoke\
|
|
\ the inner fire active on one weapon at a time, and spending a swift action to\
|
|
\ imbue a second weapon with the spell\u2019s power immediately ends its effect\
|
|
\ on the first weapon."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 2, inquisitor 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [fire]
|
|
spell_resistance: null
|
|
target: you
|
|
Stolen Light:
|
|
area: null
|
|
casting_time: 1 full round
|
|
components: V, S, F (a gem worth at least 500 gp)
|
|
description:
|
|
- Stolen light stores images within a gem. To store an image, as part of casting
|
|
you must touch a gem worth not less than 500 gp. You trap within the gem an image
|
|
of everything visible within a 30-foot cone measured from the gem, in a direction
|
|
of your choice. Alternatively, you can capture a less detailed image of a single
|
|
object within sight. Once the casting is complete, the gem turns opaque, and the
|
|
image inside cannot be seen. The stolen image remains within the gem until released
|
|
or dispelled.
|
|
duration: permanent or 1 minute/level (see text)
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: illusion (figment)
|
|
spell_resistance: yes (object)
|
|
target: transparent gem touched
|
|
Stone Call:
|
|
area: cylinder (40-ft. radius, 20 ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of
|
|
bludgeoning damage to every creature in the area. This damage only occurs once,
|
|
when the spell is cast.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 2, druid 2, magus 2, ranger 2, sorcerer/wizard 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Stone Discus:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of earth or metal)
|
|
description:
|
|
- You create a stone discus, which flies at an enemy. You can create one discus,
|
|
plus one additional discus at 7th and 11th caster levels. For each discus you
|
|
create, you decide whether its edge is blunt (and deals bludgeoning damage) or
|
|
sharp (and deals slashing damage). Each discus requires a ranged attack to hit
|
|
and deals 4d6 points of damage. The discuses can be launched at more than one
|
|
target, but all must be aimed at targets within 30 feet of each other and launched
|
|
simultaneously.
|
|
duration: Instantaneous
|
|
effect: one or more stone discuses
|
|
level: bloodrager 2, druid 2, magus 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Stone Fist:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a chip of granite)
|
|
description:
|
|
- This spell transforms your hands into living stone. While this spell is in effect,
|
|
your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points
|
|
of lethal bludgeoning damage (1d4 if you are Small). In addition, your unarmed
|
|
strikes ignore the hardness of any object with a hardness less than 8.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, druid 1, magus 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [earth]
|
|
spell_resistance: null
|
|
target: null
|
|
Stone Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (soft clay)
|
|
description:
|
|
- "You can form an existing piece of stone into any shape that suits your purpose.\
|
|
\ While it\u2019s possible to make crude coffers, doors, and so forth with stone\
|
|
\ shape, fine detail isn\u2019t possible. There is a 30% chance that any shape\
|
|
\ including moving parts simply doesn\u2019t work."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 3, druid 3, shaman 3, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
|
|
Stone Shield:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S, DF
|
|
description:
|
|
- "A 1-inch-thick slab of stone springs up from the ground, interposing itself between\
|
|
\ you and an opponent of your choice. The stone shield provides you with cover\
|
|
\ from that enemy until the beginning of your next turn, granting you a +4 bonus\
|
|
\ to Armor Class and a +2 bonus on Reflex saving throws. If the opponent\u2019\
|
|
s attack misses you by 4 or less, the attack strikes the shield instead. The stone\
|
|
\ shield has hardness 8 and 15 hit points. If the shield is destroyed, the spell\
|
|
\ ends and the shield crumbles away into nothingness. Spells and effects that\
|
|
\ damage an area deal damage to the shield."
|
|
duration: 1 round
|
|
effect: stone wall whose area is one 5-ft. square
|
|
level: bloodrager 1, cleric 1, druid 1, magus 2, shaman 1, sorcerer/wizard 1, summoner
|
|
1
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Stone Tell:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- "You gain the ability to speak with stones, which relate to you who or what has\
|
|
\ touched them as well as revealing what is covered or concealed behind or under\
|
|
\ them. The stones relate complete descriptions if asked. A stone\u2019s perspective,\
|
|
\ perception, and knowledge may prevent the stone from providing the details you\
|
|
\ are looking for. You can speak with natural or worked stone."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: druid 6, shaman 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Stone Throwing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powdered stone) creature touched 1 minute/level Fort negates
|
|
(harmless) yes (harmless)
|
|
description:
|
|
- The subject gains the rock throwing and rock catching abilities. It can use these
|
|
abilities with any solid, mostly inflexible object with a hardness of at least
|
|
5.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 1, cleric 2, druid 2, magus 2, ranger 1, sorcerer/wizard 2
|
|
range: null
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Stone to Flesh:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of blood mixed with earth)
|
|
description:
|
|
- This spell restores a petrified creature to its normal state, restoring life and
|
|
goods. The creature must make a DC 15 Fortitude save to survive the process. Any
|
|
petrified creature, regardless of size, can be restored. The spell also can convert
|
|
a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital
|
|
life force unless a life force or magical energy is available. For example, this
|
|
spell would turn an animated stone statue into an animated flesh statue, but an
|
|
ordinary statue would become a mass of inert flesh in the shape of the statue.
|
|
You can affect an object that fits within a cylinder from 1 foot to 3 feet in
|
|
diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger
|
|
mass of stone.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 6, shaman 6, sorcerer/wizard 6, witch 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude negates (object); see text
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter
|
|
and up to 10 ft. long
|
|
Stoneskin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (granite and diamond dust worth 250 gp)
|
|
description:
|
|
- The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject
|
|
gains DR 10/adamantine. It ignores the first 10 points of damage each time it
|
|
takes damage from a weapon, though an adamantine weapon bypasses the reduction.
|
|
Once the spell has prevented a total of 10 points of damage per caster level (maximum
|
|
150 points), it is discharged.
|
|
duration: 10 min./level or until discharged
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, druid 5, inquisitor 4, magus 4, shaman 5, sorcerer/wizard
|
|
4, summoner 3, unchained summoner 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Storm Sight:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a storm, either natural or magical)
|
|
description:
|
|
- You step into any magical or naturally occurring storm and commune directly with
|
|
the power of the wind and rain.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 2, druid 2, shaman 2, sorcerer/wizard 2, witch 2
|
|
range: personal
|
|
saving_throw: Will negates (harmless)
|
|
school: divination (scrying)
|
|
spell_resistance: yes (harmless)
|
|
target: you
|
|
Storm Step:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V,S
|
|
description:
|
|
- You are able to harness the power of the storm to transport yourself a short distance,
|
|
by taking the form of a furious, sizzling bolt of elemental electricity.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex halves
|
|
school: conjuration (teleportation) [electricity]
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Storm of Blades:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a sword)
|
|
description:
|
|
- "You create floating swords of the type used as the material component for this\
|
|
\ spell (such as a rapier or scimitar) and magically propel them at your target.\
|
|
\ You can create one sword for every 2 caster levels that you possess, up to a\
|
|
\ maximum of five swords at 10th level. You must have line of effect between you\
|
|
\ and the target, and the target must be within the spell\u2019s range. You make\
|
|
\ a ranged attack roll for each sword (with no penalties for range increments\
|
|
\ or using melee weapons as ranged weapons); each attack has the same threat range\
|
|
\ and critical modifier and deals the same damage as a standard sword of the type\
|
|
\ expended. Swords created by this spell disappear after striking (or missing)\
|
|
\ their targets."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 3, magus 2, sorcerer/wizard 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Storm of Vengeance:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You create a huge black storm cloud in the air. Each creature under the cloud
|
|
must succeed on a Fortitude save or be deafened for 1d4 x 10 minutes. Each round
|
|
you continue to concentrate, the spell generates additional effects as noted below.
|
|
Each effect occurs on your turn.
|
|
duration: concentration (maximum 10 rounds) (D)
|
|
effect: 360-ft.-radius storm cloud
|
|
level: cleric/oracle 9, druid 9, shaman 9, witch 9
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: see text
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Stormbolts:
|
|
area: a 30-ft.-radius spread, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a copper rod)
|
|
description:
|
|
- When you cast this spell, lightning spills forth from your body in all directions.
|
|
The bolts do not harm natural vegetation or creatures in the area you wish to
|
|
exclude from damage. Any other creatures within the area take 1d8 points of electricity
|
|
damage per caster level (maximum 20d8) and are stunned for 1 round. A successful
|
|
Saving Throw halves the damage and negates the stun effect.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 8, druid 8, shaman 8, sorcerer/wizard 8, witch 8
|
|
range: 30 ft.
|
|
saving_throw: Fortitude partial
|
|
school: evocation [electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Straitjacket:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (leather strap)
|
|
description:
|
|
- "You cause a straitjacket to spring into existence to restrain the target creature.\
|
|
\ You attempt a combat maneuver against the target\u2019s CMD. Your CMB for this\
|
|
\ check is equal to your caster level + 5 due to the straightjacket\u2019s Strength.\
|
|
\ This combat maneuver doesn\u2019t provoke an attack of opportunity, and if it\
|
|
\ succeeds, the target is restrained. This is similar to the grappled condition,\
|
|
\ except the target is able to move at its normal speed, the restraint doesn\u2019\
|
|
t cause the target to require concentration checks to use abilities that require\
|
|
\ concentration, and the target can\u2019t take actions that require one or more\
|
|
\ hands or arms to perform (including casting spells that require a somatic or\
|
|
\ material component)."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: inquisitor 4, occultist 4, sorcerer/wizard 5, summoner 5
|
|
range: close (25 ft. + 5 ft./2 caster levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Strand of the Tangled Knot:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small knot of twin)
|
|
description:
|
|
- "The next single attack made against you takes a \u201310 penalty. If that attack\
|
|
\ is a critical hit, it is instead treated as a normal hit."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, shaman 1, warpriest 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Strangling Hair:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your hair animates and extends to grapple and constrict an opponent. Make a grapple
|
|
check against the target using your caster level as the base attack bonus plus
|
|
a bonus equal to your Intelligence bonus (if a witch or wizard) or Charisma bonus
|
|
(if a sorcerer). This grapple check does not provoke attacks of opportunity. If
|
|
your hair succeeds in grappling a foe, that creature takes 1d6 points of damage
|
|
or your unarmed strike damage, whichever is greater, and gains the grappled condition.
|
|
Your hair receives a +5 bonus on grapple checks made against opponents it is already
|
|
grappling, but cannot move foes or pin foes. Each round that your hair succeeds
|
|
on a grapple check, it deals an additional 1d6 points of damage. The CMD of your
|
|
hair, for the purposes of escaping the grapple, is equal to 10 + its CMB.
|
|
duration: concentration , up to 1 round/level
|
|
effect: null
|
|
level: psychic 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Stricken Heart:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell covers your hand with a writhing black aura. As part of casting the
|
|
spell, you can make a melee touch attack that deals 2d6 points of negative energy
|
|
damage and causes the target to be staggered for 1 round. If the attack is a critical
|
|
hit, the target is staggered for 1 minute instead. Creatures immune to precision
|
|
damage are immune to the staggered effect.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: inquisitor 2, mesmerist 2, psychic 2, shaman 3, sorcerer/wizard 2, spiritualist
|
|
2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Strip Scales:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a single reptile scale)
|
|
description:
|
|
- "You reduce the target\u2019s racial natural armor bonus by 1 point per 3 caster\
|
|
\ levels."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 4, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: 'Fortitude '
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Strong Jaw:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Laying a hand upon an allied creature\u2019s jaw, claws, tentacles, or other\
|
|
\ natural weapons, you enhance the power of that creature\u2019s natural attacks.\
|
|
\ Each natural attack that creature makes deals damage as if the creature were\
|
|
\ two sizes larger than it actually is. If the creature is already Gargantuan\
|
|
\ or Colossal-sized, double the amount of damage dealt by each of its natural\
|
|
\ attacks instead. This spell does not actually change the creature\u2019s size;\
|
|
\ all of its statistics except the amount of damage dealt by its natural attacks\
|
|
\ remain unchanged."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 4, ranger 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Strong Wings:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target\u2019s wings grow more powerful, causing its fly speed to increase\
|
|
\ by +10 feet and its maneuverability to improve by one category (to a maximum\
|
|
\ of good). This increase counts as an enhancement bonus. This spell has no effect\
|
|
\ on wingless creatures or winged creatures that cannot fly."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Stumble Gap:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (miniature shovel costing 10 gp)
|
|
description:
|
|
- You create a shallow extra-dimensional hole perfectly sized to trip anyone who
|
|
steps within it. This hole occupies a single 5-foot square with a depth of six
|
|
inches. Any creature occupying the square when you first create the hole, or who
|
|
later steps into the square containing the hole, must make a Reflex saving throw
|
|
to avoid falling prone in an adjacent square and taking 1d6 points of damage.
|
|
A creature that makes its saving throw still stumbles ever so slightly and takes
|
|
a -1 penalty on all rolls and checks for 1 round. The spell has no effect on creatures
|
|
adjacent to the square containing the hole.
|
|
duration: 1 round + 1 round/level
|
|
effect: see text
|
|
level: sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex partial
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Stunning Barrier:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You are closely surrounded by a barely visible magical field. The field provides
|
|
a +1 deflection bonus to AC and a +1 resistance bonus on saves. Any creature that
|
|
strikes you with a melee attack is stunned for 1 round (Will negates). Once the
|
|
field has stunned an opponent, the spell is discharged.
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: cleric 1, inquisitor 1, paladin 1, psychic 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: none and Will negates (see text)
|
|
school: abjuration
|
|
spell_resistance: no and yes (see text)
|
|
target: you
|
|
Stunning Finale:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You must have a bardic performance in effect to cast this spell.
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial; see text
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sturdy Tree Fort:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (a nail, a rope , and a short wooden plank)
|
|
description:
|
|
- "You cause a large tree to grow in the 5-foot square you touch. The tree has 1\
|
|
\ foot of thickness for every 4 caster levels you have, and it can grow to any\
|
|
\ height you designate, up to 5 feet high per caster level you have. If there\
|
|
\ is a ceiling or other barrier overhead, the maximum height of the tree cannot\
|
|
\ exceed the space available. At any point along the tree\u2019s height, you can\
|
|
\ create a sturdy wooden building that fills one 10-foot cube for every 4 caster\
|
|
\ levels you have. All portions of the structure must be adjacent to the trunk\
|
|
\ of the tree (or can have the tree trunk extend up through their spaces), but\
|
|
\ otherwise these cubes need not be contiguous. If you place the cubes so that\
|
|
\ they are contiguous, the buildings merge together, complete with ladders connecting\
|
|
\ different vertical levels. The fort is magically supported, but if the tree\
|
|
\ it is attached to is destroyed, the structure is destroyed as well (the tree\
|
|
\ has hardness 5 and 20 hp per caster level you have)."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 5, ranger 4
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Subjective Reality:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- Choose one object, creature, or force you can see within long range (400 ft. +
|
|
40 ft./level). You alter your perceptions to become convinced the target is an
|
|
illusion.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 6, medium 5, mesmerist 5, psychic 6, sorcerer/wizard 7
|
|
range: personal
|
|
saving_throw: none
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: none
|
|
target: you
|
|
Submerge Ship:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M/DF (a glass marble or piece of soap)
|
|
description:
|
|
- "When this spell is cast upon a vessel, the ship is surrounded by a protective\
|
|
\ bubble of constantly replenishing, breathable air and sinks beneath the waves.\
|
|
\ For the duration of the spell, the ship can travel beneath the water as easily\
|
|
\ as it did above. While under the effects of this spell, the ship has magical\
|
|
\ propulsion that gives it a maximum speed of 120 feet and an acceleration of\
|
|
\ 30 feet. The ship\u2019s pilot uses the normal sailing skill to control the\
|
|
\ ship while under this spell\u2019s effects, and can command it to dive and ascend\
|
|
\ as part of the vessel\u2019s normal movement."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 7, sorcerer/wizard 7
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 sailing vessel
|
|
Substitute Trail:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell can affect any creatures with which you interacted in the last 24\
|
|
\ hours. You alter the trails left by the chosen creatures, making it appear that\
|
|
\ another creature with which you are familiar left the trail instead (you must\
|
|
\ have met the creature with which you are familiar). If a tracker exceeds the\
|
|
\ DC of the skill check to follow the trail by an amount equal to your caster\
|
|
\ level, the tracker recognizes that the trail has been manipulated by this spell,\
|
|
\ although it cannot see the trail\u2019s true nature unless it uses magical means,\
|
|
\ such as true seeing."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: druid 4, ranger 4
|
|
range: null
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 creature/level; see text
|
|
Suffocation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a vial containing a bit of the caster\u2019s breath)"
|
|
description:
|
|
- "This spell extracts the air from the target\u2019s lungs, causing swift suffocation."
|
|
duration: 3 rounds
|
|
effect: null
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Suggestion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, M (a snake\u2019s tongue and a honeycomb)"
|
|
description:
|
|
- You influence the actions of the target creature by suggesting a course of activity
|
|
(limited to a sentence or two). The suggestion must be worded in such a manner
|
|
as to make the activity sound reasonable. Asking the creature to do some obviously
|
|
harmful act automatically negates the effect of the spell.
|
|
duration: 1 hour/level or until completed
|
|
effect: null
|
|
level: bard 2, medium 2, mesmerist 2, occultist 3, psychic 2, sorcerer/wizard 3,
|
|
witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Summon Accuser:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F/DF (chunk of rotten meat)
|
|
description:
|
|
- "This spell summons a single accuser devil from Hell to do the spellcaster\u2019\
|
|
s bidding, similar to how summon monster spells function. Accuser devils, known\
|
|
\ to diabolists as zebubs, are hideous flying creatures with the torso of a plump\
|
|
\ human infant and the body and wings of an enormous fly. They make excellent\
|
|
\ spies, for they have the ability to grant visions of what they have witnessed\
|
|
\ to others\u2014the Queen\u2019s Hands sometimes use summoned zebubs to observe\
|
|
\ suspects from afar."
|
|
duration: 10 minutes/level
|
|
effect: one accuser devil
|
|
level: bard 4, cleric/oracle 4, sorcerer/wizard 4, summoner 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning) [evil, lawful]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Ancestral Guardian:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (stone metal image of your ancestor)
|
|
description:
|
|
- You call the spirits of two ancestors to manifest in the mortal world and attack
|
|
your enemies. Each appears as a transparent image of a powerful, wise dwarf armed
|
|
with a traditional dwarven weapon of your choice. These spirits move and attack
|
|
at your direction, each having the abilities of a spiritual weapon, except they
|
|
can attack different targets and deal physical damage (bludgeoning, piercing,
|
|
or slashing, according to the weapon the spirit wields) instead of force damage.
|
|
Like creatures conjured with a summon monster spell, your ancestors are not harmed
|
|
if these manifestations are destroyed.
|
|
duration: 1 round/level (D)
|
|
effect: two summoned ancestor spirits
|
|
level: bard 3, cleric/oracle 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Summon Cacodaemon:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F (a silver hook)
|
|
description:
|
|
- This spell functions like summon monster, except it summons a single cacodaemon.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 2, sorcerer/wizard 2, summoner 2, witch 2
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning) [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Summon Ceustodaemon:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F (ashes of a dead animal )
|
|
description:
|
|
- This spell functions like summon monster, except it summons a single ceustodaemon.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 5, sorcerer/wizard 5, summoner 4, witch 5
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning) [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Summon Derghodaemon:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F (a handful of bug carapaces)
|
|
description:
|
|
- This spell functions like summon monster, except it summons a single derghodaemon.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 9, sorcerer/wizard 9, witch 9
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning) [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Summon Eidolon:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (a silver coin)
|
|
description:
|
|
- 'You open a rift between dimensions that summons your eidolon. '
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: summoner/unchained summoner 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Elder Worm:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as summon nature\u2019s ally VIII, except you summon a purple\
|
|
\ worm with the giant creature simple template."
|
|
duration: 1 round/level (D)
|
|
effect: one summoned creature
|
|
level: druid 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Erodaemon:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F (a bent or tarnished wedding band)
|
|
description:
|
|
- This spell functions like summon monster, except it summons a single erodaemon.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 8, sorcerer/wizard 8, summoner 6, witch 8
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning) [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Summon Flight of Eagles:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a gold feather worth 100 gp)
|
|
description:
|
|
- You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can
|
|
fight if you wish, but can also serve as mounts.
|
|
duration: 10 minutes/level
|
|
effect: 1d4+1 summoned creatures
|
|
level: bloodrager 4, druid 6, ranger 4, shaman 6, sorcerer/wizard 6, summoner 6,
|
|
witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Froghemoth:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as summon nature\u2019s ally IX, except you summon a froghemoth."
|
|
duration: 1 round/level (D)
|
|
effect: one summoned creature
|
|
level: druid 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Genie:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F/DF (an oil lamp worth at least 50 gp)
|
|
description:
|
|
- This spell functions like summon monster I, except you can summon one janni.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 4, sorcerer/wizard 4, summoner 3, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels) Effect one summoned genie
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Giant Ally:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, F/DF (bit of cloth from a giant\u2019s bag) one or more giants"
|
|
description:
|
|
- "This spell functions as summon nature\u2019s ally VI, except its casting time\
|
|
\ is shorter and you can summon one cave, hill, marsh, river, slag, stone, or\
|
|
\ wood giant."
|
|
duration: null
|
|
effect: one or more giants
|
|
level: druid 6
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning) [see text]
|
|
spell_resistance: null
|
|
target: null
|
|
Summon Infernal Host:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F/DF (strip of rune-inscribed parchment)
|
|
description:
|
|
- This spell functions as summon monster V, save that it can only be used to summon
|
|
host devils. These noxious flying devils are also known as gaavs and magaavs.
|
|
duration: 1 round/level
|
|
effect: 1d4+1 lesser host devils or 1 greater host devil
|
|
level: bard 5, cleric/oracle 5, sorcerer/wizard 5, summoner 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning) [evil, lawful]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Instrument:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell summons one handheld musical instrument of your choice. This instrument\
|
|
\ appears in your hands or at your feet (your choice). The instrument is typical\
|
|
\ for its type. Only one instrument appears per casting, and it will play only\
|
|
\ for you. You can\u2019t summon an instrument too large to be held in two hands.\
|
|
\ The summoned instrument disappears at the end of this spell."
|
|
duration: 1 min./level (D)
|
|
effect: one summoned handheld musical instrument
|
|
level: bard 0
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Kami:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- "This spell functions as summon nature\u2019s ally V, except you can summon one\
|
|
\ kodama, 1d3 fukujin, or 1d4+1 shikigami."
|
|
duration: null
|
|
effect: one or more kami
|
|
level: druid 5, shaman 5 Effect one or more kami
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Summon Laborers:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F/DF (a strip of rune-inscribed parchment )
|
|
description:
|
|
- This spell summons one humanoid petitioner per caster level. These petitioners
|
|
hail from one plane of your choice and perform tasks at your direction. The petitioners
|
|
cannot fight or travel to dangerous lands, but do assist your downtime activities
|
|
within a settlement, increasing the effect of Influence or Labor you spend by
|
|
50%, to a maximum of 1 additional point of Influence or Labor for every 2 caster
|
|
levels you possess. This stacks with any increase to the effect of Influence or
|
|
Labor that you receive from your followers within the settlement where the downtime
|
|
activity takes place (if any). Summon laborers is a spell of the same alignment
|
|
type as the plane from which the summoned petitioners hail (chaotic and evil for
|
|
the Abyss, lawful and good for Heaven, and so on). Effects that increase the number
|
|
of creatures summoned by a spell (such as Superior Summoning) do not affect summon
|
|
laborers.
|
|
duration: 8 hours (D)
|
|
effect: one summoned petitioner / caster level
|
|
level: cleric 6, shaman 6, summoner 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Lesser Psychopomp:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F/DF (a crocodile skull funerary mask)
|
|
description:
|
|
- This spell functions like summon monster, except that it summons 1d3 esobok psychopomps
|
|
or 1d4+1 nosoi psychopomps.
|
|
duration: 1 round/level (D)
|
|
effect: one or more summoned psychopomps (see text)
|
|
level: cleric/oracle 5, sorcerer/wizard 5, summoner 4, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Meladaemon:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F (an empty wooden bowl)
|
|
description:
|
|
- This spell functions like summon monster, except it summons a single meladaemon.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 8, sorcerer/wizard 8, summoner 6, witch 8
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning) [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Summon Minor Ally:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell functions as summon nature\u2019s ally I, except you can summon 1d3\
|
|
\ Tiny or smaller animals, such as bats, lizards, monkeys, rats, ravens, toads,\
|
|
\ or weasels. The summoned animals must all be the same type of creature."
|
|
duration: 1 round/level (D)
|
|
effect: 1d3 summoned creatures
|
|
level: druid 1, ranger 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Minor Monster:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F/DF (a tiny bag and a small candle)
|
|
description:
|
|
- This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller
|
|
animals, such as bats, lizards, monkeys, rats, ravens, toads, or weasels. The
|
|
summoned animals must all be the same type of creature. As with animals summoned
|
|
with summon monster I, you may apply one alignment-appropriate template to these
|
|
animals.
|
|
duration: 1 round/level (D)
|
|
effect: 1d3 summoned creatures
|
|
level: antipaladin 1, bard 1, cleric/oracle 1, psychic 1, sorcerer/wizard 1, summoner/unchained
|
|
summoner 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Monster:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F/DF (a tiny bag and a small candle)
|
|
description:
|
|
- 'This spell summons an extraplanar creature (typically an outsider, elemental,
|
|
or magical beast native to another plane). It appears where you designate and
|
|
acts immediately, on your turn. It attacks your opponents to the best of its ability.
|
|
If you can communicate with the creature, you can direct it not to attack, to
|
|
attack particular enemies, or to perform other actions. The spell conjures one
|
|
of the creatures from the 1st Level list on Table: Summon Monster. You choose
|
|
which kind of creature to summon, and you can choose a different one each time
|
|
you cast the spell.'
|
|
duration: 1 round/level (D)
|
|
effect: one summoned creature
|
|
level: antipaladin 1, bard 1, cleric/oracle 1, medium 1, psychic 1, sorcerer/wizard
|
|
1, spiritualist 1, summoner/unchained summoner 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning) [see text]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
"Summon Nature\u2019s Ally":
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, DF
|
|
description:
|
|
- This spell summons to your side a natural creature (typically an animal, fey,
|
|
magical beast, outsider with the elemental subtype, or a giant). The summoned
|
|
ally appears where you designate and acts immediately, on your turn. It attacks
|
|
your opponents to the best of its ability. If you can communicate with the creature,
|
|
you can direct it not to attack, to attack particular enemies, or to perform other
|
|
actions as you command.
|
|
duration: 1 round/level (D)
|
|
effect: one summoned creature
|
|
level: druid 1, ranger 1, shaman 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Ship:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (a miniature ship; see text)
|
|
description:
|
|
- "When you cast this spell, you must hold out a miniature model of the ship you\
|
|
\ intend to create. The spell assembles a ship from raw materials conjured from\
|
|
\ other planes, taking a shape similar to the miniature ship in your hand. The\
|
|
\ miniature ship must be elaborately carved and worth 10% of the price of the\
|
|
\ type of ship it represents. The ship comes with all equipment necessary for\
|
|
\ sailing or rowing the ship but provides no crew or cargo. If you attempt to\
|
|
\ conjure the ship into a location where there isn\u2019t a sufficient amount\
|
|
\ of water to keep the ship afloat, the spell fails. The ship displaces all water\
|
|
\ and Medium or smaller aquatic animals within its space when it appears, but\
|
|
\ the location must be otherwise unoccupied at the time of casting the spell.\
|
|
\ You can cast this spell again to extend the duration of the conjured ship, replacing\
|
|
\ the remaining duration with the new spell\u2019s duration. When the spell\u2019\
|
|
s duration ends or the spell is dismissed, the ship instantly stops moving and\
|
|
\ then falls apart over the course of a minute."
|
|
duration: 1 day/level
|
|
effect: One conjured ship
|
|
level: arcanist 4, bard 4, cleric 4, occultist 3, oracle 4, psychic 4, skald 4,
|
|
sorcerer 4, summoner 3, unchained summoner 3, warpriest 4, wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Stampede:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (piece of fur from a herd animal )
|
|
description:
|
|
- "You conjure a herd of aurochs or similar herd animal that immediately stampedes\
|
|
\ in the direction you indicate. The herd takes up a 20-foot-radius space and\
|
|
\ moves at a rate of 120 feet per round in a straight line. Any creatures caught\
|
|
\ in the herd\u2019s path take 4d6+9 points of damage that round as they are trampled\
|
|
\ beneath dozens of animals\u2019 hooves. A successful Reflex save halves this\
|
|
\ damage."
|
|
duration: 1 round/level
|
|
effect: 20-ft.-radius herd of animals
|
|
level: cleric/oracle 6, druid 6, summoner 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex halves (see text)
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Swarm:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M/DF (a square of red cloth)
|
|
description:
|
|
- You summon a swarm of bats, rats, or spiders (your choice), which attacks all
|
|
other creatures within its area. (You may summon the swarm so that it shares the
|
|
area of other creatures.) If no living creatures are within its area, the swarm
|
|
attacks or pursues the nearest creature as best it can. The caster has no control
|
|
over its target or direction of travel.
|
|
duration: concentration + 2 rounds
|
|
effect: one swarm of bats , rats , or spiders
|
|
level: bard 2, druid 2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner
|
|
2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Thanadaemon:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, F (two silver coins)
|
|
description:
|
|
- "This spell functions like summon monster, except it summons a single thanadaemon.\
|
|
\ You can only use this spell in an area with enough open water to accommodate\
|
|
\ the daemon\u2019s skiff, or when on the Astral Plane or Ethereal Plane."
|
|
duration: null
|
|
effect: null
|
|
level: cleric 9, sorcerer/wizard 9, witch 9
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning) [evil]
|
|
spell_resistance: null
|
|
target: null
|
|
Summon Totem Creature:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M/DF (a piece of bone from any one of your totem animals)
|
|
description:
|
|
- 'Some people revere more than the deities of distant planes, but also the animals
|
|
and natural forces of the rugged lands they call home. These spellcasters have
|
|
learned ways to call upon the might of their totem creatures in times of need. '
|
|
duration: 1 hour (D)
|
|
effect: one summoned creature
|
|
level: cleric 3, druid 3, ranger 3, sorcerer/wizard 3, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summon Vanth:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F/DF (a vulture skull funerary mask)
|
|
description:
|
|
- This spell functions like summon monster, except that it summons a single vanth
|
|
psychopomp.
|
|
duration: 1 round/level (D)
|
|
effect: one summoned vanth psychopomp
|
|
level: cleric/oracle 6, sorcerer/wizard 6, summoner 5, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Summoner Conduit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (two flies)
|
|
description:
|
|
- "You exploit the invisible, mystic connection between the target creature and\
|
|
\ its summoner to harm that summoner. Whenever the target\u2019s summoned creature\
|
|
\ is the target of a spell that deals damage, the target\u2019s summoner is also\
|
|
\ considered to be a target of that spell. Such a summoner gains his normal defenses\
|
|
\ against the spell, such as a saving throw and spell resistance, and cannot be\
|
|
\ affected if he is on another plane of existence."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 4, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one summoned creature or eidolon
|
|
Sun Metal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target weapon ignites into flame that does not hurt the weapon or the wielder,\
|
|
\ but damages those hit by the weapon. When the weapon\u2019s wielder hits with\
|
|
\ this weapon, it deals an additional 1d4 points of fire damage. This damage is\
|
|
\ not multiplied in the case of a critical hit. This effect immediately ends if\
|
|
\ the weapon is submerged in water. This effect does not stack with the flaming\
|
|
\ or flaming burst weapon special ability or any other effect that grants the\
|
|
\ weapon extra fire damage. It does not function on weapons with the frost or\
|
|
\ icy burst weapon special ability or any other effect that grants a weapon extra\
|
|
\ cold damage."
|
|
duration: 1 round/level (see text)
|
|
effect: null
|
|
level: cleric/oracle 1, paladin 1, ranger 1
|
|
range: touch
|
|
saving_throw: Fort negates (object)
|
|
school: transmutation [fire]
|
|
spell_resistance: yes (object)
|
|
target: one melee weapon
|
|
Sunbeam:
|
|
area: line from your hand
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- For the duration of this spell, you can use a standard action to evoke a dazzling
|
|
beam of intense light each round. You can call forth one beam per three caster
|
|
levels (maximum six beams at 18th level). The spell ends when its duration runs
|
|
out or your allotment of beams is exhausted.
|
|
duration: 1 round/level or until all beams are exhausted*
|
|
effect: null
|
|
level: druid 7, shaman 7
|
|
range: 60 ft.
|
|
saving_throw: Reflex negates and Reflex half; see text
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sunburst:
|
|
area: 80-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (sunstone and fire source)
|
|
description:
|
|
- Sunburst causes a globe of searing radiance to explode silently from a point you
|
|
select. All creatures in the globe are blinded and take 6d6 points of damage.
|
|
A creature to which sunlight is harmful or unnatural takes double damage. A successful
|
|
Reflex save negates the blindness and reduces the damage by half.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 8, shaman 8, sorcerer/wizard 8
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex partial; see text
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Sunder Breaker:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You place an invisible ward upon the target. The next time a creature succeeds\
|
|
\ at a sunder combat maneuver against the target, the attacker\u2019s weapon takes\
|
|
\ 1d6 points of damage per caster level (maximum 10d6). If the attacker used a\
|
|
\ natural weapon for the sunder, the attacker takes half this damage. Spell resistance\
|
|
\ applies to this damage. The attacker can attempt a Fortitude save to halve this\
|
|
\ damage."
|
|
duration: 1 minute/level (D) or until discharged
|
|
effect: null
|
|
level: magus 1, psychic 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless) and see text
|
|
school: abjuration [force]
|
|
spell_resistance: yes (harmless) and see text
|
|
target: creature touched
|
|
Sundered Serpent Coil:
|
|
area: one 5-foot square
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a snake scale)
|
|
description:
|
|
- This spell functions like black tentacles, except it creates a Large decapitated
|
|
snake, which erupts from the ground and grapples a creature you specify within
|
|
its 5-foot reach. As a standard action, you can command the snake to release its
|
|
grappled target and direct it to attack a different creature.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: magus 3, sorcerer/wizard 3, summoner 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sundering Shards:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You channel power into a melee weapon. If the weapon\u2019s wielder destroys\
|
|
\ an item with a successful sunder combat maneuver, she can release the extra\
|
|
\ power in the weapon, shattering the sundered item into jagged shards that deal\
|
|
\ 1d6 points of piercing and slashing damage to the creature that was wearing,\
|
|
\ carrying, or wielding the now-shattered item. Any creature (other than the wielder\
|
|
\ of the weapon targeted by this spell) adjacent to that creature must succeed\
|
|
\ at a Reflex saving throw or take 1d6 points of piercing and slashing damage\
|
|
\ from flying shards. The shards also count as whatever special materials the\
|
|
\ sundered item was made of (for example, the shards from a shattered cold iron\
|
|
\ weapon are cold iron). Once the weapon\u2019s extra power is unleashed, the\
|
|
\ spell is discharged."
|
|
duration: 1 hour/level or until discharged
|
|
effect: null
|
|
level: bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Reflex negates (see text)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: melee weapon touched
|
|
Sunstalker:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF
|
|
description:
|
|
- "A touched creature becomes invisible (as per invisibility) as long as it is in\
|
|
\ direct sunlight (or bright light shed by a daylight spell). If an action the\
|
|
\ target creature takes causes the invisible creature to become visible but does\
|
|
\ not end the sunstalker spell\u2019s duration, the creature can use this spell\u2019\
|
|
s magic to become invisible again as a standard action as long as it stands in\
|
|
\ an area of sunlight (as defined above). The creature gains only concealment\
|
|
\ (20% miss chance) in normal light."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, ranger 3, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion (glamer)
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
"Sun\u2019s Disdain":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of glass)/DF
|
|
description:
|
|
- You alter a creature so the touch of the sun is hostile to it.
|
|
duration: permanent
|
|
effect: null
|
|
level: bloodrager 2, cleric 2, inquisitor 2, shaman 2, sorcerer/wizard 2, witch
|
|
2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Suppress Charms and Compulsions:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You bolster the subject\u2019s sense of willpower and self-worth when you cast\
|
|
\ this spell."
|
|
duration: 10 minutes or concentration (up to 1 round/level); see text
|
|
effect: null
|
|
level: bard 2, cleric 2, mesmerist 2, paladin 2, psychic 2, shaman 2, sorcerer/wizard
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: one creature plus one additional creature per 4 levels, no two of which
|
|
can be more than 30 ft. apart
|
|
Suppress Primal Magic:
|
|
area: 10-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of sand)
|
|
description:
|
|
- Primal magic events cannot be triggered within the area of effect of this spell.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 4, sorcerer/wizard 4
|
|
range: 10 ft.
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Suppressing Stone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (one ioun stone worth at least 1,000 gp)
|
|
description:
|
|
- You infuse arcane power into the focus ioun stone, which must be currently floating
|
|
around your head. If the ioun stone ever ceases floating around you, the spell
|
|
ends immediately, and the spell fails if the ioun stone in question is cracked,
|
|
burned, flawed, or otherwise of lesser value (such as a dull gray stone stone).
|
|
While the spell is active, you gain a +1 resistance bonus on saving throws against
|
|
mind-affecting effects for every 4 caster levels (maximum +5 at caster level 20).
|
|
Whenever you fail a saving throw against a mind-affecting spell or effect, you
|
|
can burn out the focus, transforming it irrevocably into a dull gray stone stone
|
|
and ending this spell, but suppressing the mind-affecting effect for 1 round per
|
|
2,500 gp of value of the focus (minimum 1 round). Rounds during which the effect
|
|
is suppressed still count against its duration, and the effect can still be dispelled
|
|
or disrupted during this time.
|
|
duration: 10 minutes/level or until discharged (D)
|
|
effect: null
|
|
level: occultist 3, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: you
|
|
Sure Casting:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, F (a square of cloth and a needle)
|
|
description:
|
|
- "You gain temporary insight into your enemies\u2019 magical defenses. When you\
|
|
\ next cast a spell before the end of the next round, treat your caster level\
|
|
\ as 5 higher than normal for the purpose of overcoming spell resistance. This\
|
|
\ bonus doesn\u2019t increase any other effects that depend on caster level, such\
|
|
\ as the spell\u2019s damage or range, and affects only the first spell cast after\
|
|
\ sure casting."
|
|
duration: 1 round (see text)
|
|
effect: null
|
|
level: bard 1, cleric 1, inquisitor 1, sorcerer/ wizard 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Surefoot Boots:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (footwear)
|
|
description:
|
|
- "You touch your boots, shoes, or other footwear and imbue them with the ability\
|
|
\ to find purchase on even the most treacherous ground. While the spell is in\
|
|
\ effect, the footwear\u2019s wearer treats any Acrobatics skill check to balance\
|
|
\ as though the wearer had rolled a 20."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 2, occultist 2, ranger 2, shaman 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Surface Excursion:
|
|
area: null
|
|
casting_time: 3 rounds
|
|
components: V, S, M (a handful of soil that has been in the sun for at least 6 hours)
|
|
description:
|
|
- You instantly transport yourself and touched allies onto the nearest sky-facing
|
|
surface directly above you. The destination surface may be solid ground or the
|
|
surface of a body of water (or other liquid), depending on your position. If reaching
|
|
the surface would require crossing planar boundaries or no sky-facing surface
|
|
exists directly above your position, the spell fails and has no effect.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: arcanist 5, magus 5, occultist 4, psychic 5, shaman 5, sorcerer/wizard 5,
|
|
spiritualist 4, summoner 4, summoner (unchained) 4, witch 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Surmount Affliction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You temporarily overcome one harmful condition. This does not end the effect\
|
|
\ causing the condition; it just suspends that condition\u2019s effect for the\
|
|
\ duration of the spell. You can surmount any one of the following conditions:\
|
|
\ blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed,\
|
|
\ shaken, or sickened."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2
|
|
range: you
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: personal
|
|
Suspend Drowning:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- "The affected creatures immediately\u2014though temporarily\u2014stop drowning\
|
|
\ and cannot suffocate or drown while this spell is in effect. A target that had\
|
|
\ been reduced to below 1 hit point from drowning immediately returns to 1 hit\
|
|
\ point. The magic of this spell allows the targets to breathe, drink, and talk\
|
|
\ normally for the duration of the spell, but targets cannot inhale to increase\
|
|
\ the amount of air remaining in their lungs. When the spell effect ends, the\
|
|
\ target resumes drowning unless it is in an environment that allows it to breathe\
|
|
\ normally (such as an air-breathing creature returning to the surface) or has\
|
|
\ obtained a method of breathing normally (such as by consuming a potion of water\
|
|
\ breathing)."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, cleric 1, druid 1, ranger 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Swallow Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "A special gland grows on the inside of your throat, which absorbs any poisons\
|
|
\ that you ingest, and can be used to expel them in a toxic spray. Any time you\
|
|
\ consume ingested poison during the spell\u2019s duration, you can roll a caster\
|
|
\ level check against the poison\u2019s save DC in order to harmlessly absorb\
|
|
\ the poison, ignoring its effects. The spell can absorb up to 1 dose of poison\
|
|
\ per 3 caster levels, after which the gland is unable to process any more poison,\
|
|
\ and any further doses of ingested poison affect you normally."
|
|
duration: 1 hour/level or until discharged
|
|
effect: null
|
|
level: alchemist 5, druid 5, shaman 5, witch 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Swallow Your Fear:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You make the affected subjects ready for battle despite their fear. If a target
|
|
is suffering from a fear effect of any kind, he gains a +2 morale bonus to Strength
|
|
and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC.
|
|
duration: 10 minutes; see text
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Swarm Skin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a crushed insect hive)
|
|
description:
|
|
- You convert all of your soft tissue into swarms of insects or other creatures
|
|
and send them off to do your bidding, leaving nothing but your bones and gear
|
|
behind. These swarms have all their normal qualities and abilities but also bear
|
|
a tiny portion of your consciousness that allows you to perceive what they do
|
|
and to control their actions. While in this form, you cannot use any of your own
|
|
abilities or take any actions other than controlling the swarms.
|
|
duration: see text
|
|
effect: null
|
|
level: druid 6, witch 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Swarm of Fangs:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: "V, S, M (a lizard\u2019s tooth)"
|
|
description:
|
|
- "You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot\
|
|
\ cube. These fangs attack all creatures within the swarm\u2019s area. You can\
|
|
\ summon the swarm so that it shares an area with other creatures, and you can\
|
|
\ move the swarm up to 40 feet each round as a move action. If you choose not\
|
|
\ to move the swarm, it automatically moves up to 40 feet to envelop the nearest\
|
|
\ creature (including you) if it has not already done so."
|
|
duration: 1 round/level
|
|
effect: one swarm of animate teeth
|
|
level: druid 3, psychic 3, sorcerer/ wizard 3, summoner 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Sweat Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Glands along your neck, back, or wrists swell and exude a viscous injury poison
|
|
(save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).
|
|
You are not immune to this poison, and unless you have the poison use class feature
|
|
or a similar ability, you are at risk of poisoning yourself. You can apply this
|
|
poison to a weapon as a move action, and each dose you apply reduces the remaining
|
|
duration of this spell by 1 minute. If doing so would reduce the remaining duration
|
|
to 0 minutes or less, the spell ends, and any applied poisons retain their potency
|
|
only until the end of your turn.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 2, druid 3, inquisitor 3, ranger 2
|
|
range: personal
|
|
saving_throw: none
|
|
school: necromancy (poison)
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Swift Girding:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (the armor to be worn)
|
|
description:
|
|
- With a sweep of your hand, you select a number of targets and the same number
|
|
of suits of armor.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 1, paladin 1, sorcerer/ wizard 1
|
|
range: close (25 feet + 5 feet/level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: one willing creature/level
|
|
Swipe:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "By flicking a finger in the appropriate direction and proclaiming ownership,\
|
|
\ you attempt to magically wrest an item from the target\u2019s grip and summon\
|
|
\ it to your hand. To claim an object held by an opponent, you must make a CMB\
|
|
\ check\u2014this check has a bonus equal to your caster level + your Intelligence,\
|
|
\ Wisdom, or Charisma modifier (whichever is highest). If you fail this check,\
|
|
\ the target retains the item and the spell fails. If you succeed, the item teleports\
|
|
\ into one of your free hands or comes to rest at your feet."
|
|
duration: instant
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: one held item
|
|
Sword to Snake:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a hair from a spider )
|
|
description:
|
|
- When you make an undulating gesture using your hand, the target item changes slightly
|
|
in shape and appearance to resemble a cross between its original form and that
|
|
of a venomous animal.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric 4, druid 4, shaman 4, sorcerer/wizard 4, summoner 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation [poison]
|
|
spell_resistance: yes (object)
|
|
target: one Medium or smaller item
|
|
Sylvan Hideaway:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (one pound of unworked stone or wood)
|
|
description:
|
|
- "When this spell is cast on a natural, unworked surface, it creates an extradimensional\
|
|
\ underground space large enough to comfortably hold two creatures of any size\
|
|
\ per caster level (maximum 12). The room is sealed by a 5-foot-square camouflaged\
|
|
\ trap door that can be locked from within. (This trap door has hardness 10 and\
|
|
\ 20 hit points per caster level; the Perception DC to see the hidden trap door\
|
|
\ equals the spell\u2019s save DC.) The door and room are made of the same material\
|
|
\ of the material component used to cast the spell. You can choose the shape and\
|
|
\ configuration of the room when you create it; however, any furnishings (tables,\
|
|
\ beds, etc.) in the room are made of the same material as the room and cannot\
|
|
\ be moved once created. When the spell ends, anything inside the space is ejected\
|
|
\ to the surface in the nearest available square."
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: druid 3, ranger 3, shaman 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: one 5-foot square of touched earth
|
|
Symbol of Death:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
5,000 gp each)
|
|
description:
|
|
- "This spell allows you to scribe a potent rune of power upon a surface. When triggered,\
|
|
\ a symbol of death kills one or more creatures within 60 feet of the symbol (treat\
|
|
\ as a burst) whose combined total current hit points do not exceed 150. The symbol\
|
|
\ of death affects the closest creatures first, skipping creatures with too many\
|
|
\ hit points to affect. Once triggered, the symbol becomes active and glows, lasting\
|
|
\ for 10 minutes per caster level or until it has affected 150 hit points\u2019\
|
|
\ worth of creatures, whichever comes first. A creature that enters the area while\
|
|
\ the symbol of death is active is subject to its effect, whether or not that\
|
|
\ creature was in the area when it was triggered. A creature need save against\
|
|
\ the symbol only once as long as it remains within the area, though if it leaves\
|
|
\ the area and returns while the symbol is still active, it must save again."
|
|
duration: see text
|
|
effect: one symbol
|
|
level: cleric/oracle 8, sorcerer/wizard 8, witch 8
|
|
range: 0 ft.; see text
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [death]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Debauchery:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a set of bull genitals and powdered ruby worth 5,000 gp)
|
|
description:
|
|
- "You conjure a sizable symbol into being, a rune suggestive of bloated bodies,\
|
|
\ flung food, and flowing wine. This spell functions as symbol of death, except\
|
|
\ that all creatures within 60 feet of the symbol of debauchery are instead filled\
|
|
\ with lust for the nearest conscious creature. This effect lasts for 1 round\
|
|
\ per caster level, even after creatures leave the symbol\u2019s area of effect.\
|
|
\ Affected creatures are compelled to rush to the nearest creature in order to\
|
|
\ caress and kiss it, and may take no other actions. Each creature receives a\
|
|
\ single Will save when the symbol of debauchery is triggered to negate the effect.\
|
|
\ If no other creatures are visible, an affected creature may act normally."
|
|
duration: see text
|
|
effect: one symbol
|
|
level: bard 6, cleric/oracle 8, sorcerer/wizard 8, witch 8
|
|
range: 0 ft.; see text
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Dispelling:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (pure grain alcohol and powdered diamond worth 5,000 gp)
|
|
description:
|
|
- This spell functions as symbol of death, except that all creatures within 40 feet
|
|
of the symbol of dispelling are instead affected as if by the area dispel function
|
|
of greater dispel magic. Attempt a dispel check when casting symbol of dispelling.
|
|
Once the symbol is triggered, apply the result of that check to each creature
|
|
in the area, as well as each object that is the target of one or more spells.
|
|
Unlike symbol of death, symbol of dispelling grants no saving throws, and it is
|
|
not subject to spell resistance.
|
|
duration: instantaneous
|
|
effect: one symbol
|
|
level: cleric/oracle 8, shaman 8, sorcerer/wizard 8, witch 8
|
|
range: 0 ft.; see text
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Symbol of Distraction:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 5,000 gp)
|
|
description:
|
|
- "This spell functions like symbol of death, except that all creatures within the\
|
|
\ radius of a symbol of distraction instead become fascinated by the symbol for\
|
|
\ 10 minutes per caster level. Unlike symbol of death, symbol of distraction has\
|
|
\ no hit point limit; once triggered, a symbol of distraction simply remains active\
|
|
\ for a duration of 10 minutes \xD7 your caster level."
|
|
duration: see text
|
|
effect: one symbol
|
|
level: bard 6, cleric 6, mesmerist 6, occultist 4, psychic 6, sorcerer/wizard 6,
|
|
witch 6
|
|
range: 0 feet; see text
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Exsanguination:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (powdered garnet and bloodstone worth a total of 500 gp)
|
|
description:
|
|
- This spell functions like symbol of death, except that each creature within the
|
|
radius of symbol of exsanguination begins to bleed uncontrollably and violently
|
|
from their eyes, ears, nose, and mouth, as well as any existing open wounds. Creatures
|
|
that failed their saving throws immediately take 1d6 points of bleed damage and
|
|
are sickened as long as they continue to take bleed damage from the symbol.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bloodrager 2, cleric 3, occultist 2, sorcerer/wizard 3, witch 3
|
|
range: 0 ft.; see text Effect one symbol
|
|
saving_throw: Fort negates
|
|
school: necromancy [evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Fear:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 1,000 gp)
|
|
description:
|
|
- This spell functions like symbol of death, except that all creatures within 60
|
|
feet of the symbol of fear instead become panicked for 1 round per caster level.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 6, sorcerer/wizard 6, witch 6
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: necromancy [emotion, fear, mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Symbol of Healing:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorous, plus powdered diamond and opal worth
|
|
a total of 500 gp)
|
|
description:
|
|
- This spell functions as symbol of death, except all creatures within 60 feet of
|
|
the symbol of healing instead are bathed in positive energy and heal 2d8 points
|
|
+ 1 point of damage per caster level (maximum +15). Undead and other creatures
|
|
harmed by positive energy instead take 2d8 points of damage + 1 point per caster
|
|
level (maximum +15); a Will save reduces this damage by half. A creature can only
|
|
be healed or harmed by the symbol once in any 24-hour period. Once triggered,
|
|
the symbol remains active for 10 minutes per caster level.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 3, paladin 4, witch 4
|
|
range: null
|
|
saving_throw: Will half (harmless) (see text)
|
|
school: conjuration (healing)
|
|
spell_resistance: yes (harmless) (see text)
|
|
target: null
|
|
Symbol of Insanity:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 5,000 gp)
|
|
description:
|
|
- This spell functions like symbol of death, except that all creatures within the
|
|
radius of the symbol of insanity instead become permanently insane (as the insanity
|
|
spell).
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 8, sorcerer/wizard 8, witch 8
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Symbol of Laughter:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 1,000 gp) Will negates yes
|
|
description:
|
|
- This spell functions as symbol of death, except that all creatures within 60 feet
|
|
are affected with uncontrollable laughter (as hideous laughter) for 1 round per
|
|
caster level.
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 4, witch 4 Components V, S, M (mercury and phosphorus, plus
|
|
powdered diamond and opal worth a total of 1,000 gp) Saving Throw Will negates
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Mirroring:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorous, plus powdered diamond and opal worth
|
|
a total of 100 gp)
|
|
description:
|
|
- "This spell functions as symbol of death, except it instead creates one illusory\
|
|
\ duplicate of each creature within 60 feet of the symbol. These duplicates function\
|
|
\ as mirror image, moving with the original creatures and mimicking their movements,\
|
|
\ sounds, and actions exactly. If an illusory double is destroyed, a new one appears\
|
|
\ on the creature\u2019s turn. The images last for as long as a creature remains\
|
|
\ within 60 feet of the symbol, and for 1 round/level thereafter. Once triggered,\
|
|
\ the symbol remains active for 10 minutes per caster level."
|
|
duration: see text
|
|
effect: null
|
|
level: sorcerer/wizard 2, witch 2
|
|
range: null
|
|
saving_throw: Will partial (harmless)
|
|
school: illusion (figment)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Pain:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 1,000 gp)
|
|
description:
|
|
- This spell functions like symbol of death, except that each creature within the
|
|
radius of a symbol of pain instead suffers wracking pains that impose a -4 penalty
|
|
on attack rolls, skill checks, and ability checks. These effects last for 1 hour
|
|
after the creature moves farther than 60 feet from the symbol.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 5, sorcerer/wizard 5, witch 5
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy [evil, pain]
|
|
spell_resistance: null
|
|
target: null
|
|
Symbol of Persuasion:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 5,000 gp)
|
|
description:
|
|
- This spell functions like symbol of death, except that all creatures within the
|
|
radius of a symbol of persuasion instead become charmed by the caster (as the
|
|
charm monster spell) for 1 hour per caster level.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 6, sorcerer/wizard 6, witch 6
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Symbol of Revelation:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorous, plus powdered diamond and opal worth
|
|
a total of 1,000 gp)
|
|
description:
|
|
- This spell functions as symbol of death, except it is only activated by invisible
|
|
creatures, creatures affected by an illusion (glamer) effect, creatures with the
|
|
shapechanger subtype, or creatures that have magically changed their shape. These
|
|
creatures are outlined by a pale light that functions like faerie fire, except
|
|
it lasts for 10 minutes per caster level; the symbol does not otherwise reveal
|
|
their true form. Once triggered, a symbol of revelation remains active for 10
|
|
minutes per caster level.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 4, sorcerer/wizard 4, witch 4
|
|
range: null
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Symbol of Scrying:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorous, plus powdered diamond and opal worth
|
|
a total of 1,000 gp)
|
|
description:
|
|
- This spell functions as symbol of death, except that, when triggered, it creates
|
|
a scrying sensor linked to you and centered on the symbol, even if you are on
|
|
a different plane than the symbol. You are immediately aware that the symbol has
|
|
been triggered if you are conscious, and are awakened from normal sleep if sleeping.
|
|
The symbol does not otherwise disturb your concentration. You may observe the
|
|
area through the symbol as if using a scrying spell with the sensor as the target
|
|
creature. Once triggered, the symbol remains active for 10 minutes per caster
|
|
level.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 5, sorcerer/wizard 5, witch 5
|
|
range: null
|
|
saving_throw: none
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Symbol of Sealing:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (mercury and phosphorous, plus powdered diamond and opal worth
|
|
a total of 5,000 gp)
|
|
description:
|
|
- This spell allows you to scribe a potent rune of power upon or above a door or
|
|
other opening measuring no more than 20 square feet/level in size. When the casting
|
|
is completed, the symbol immediately triggers, glowing visibly and sealing the
|
|
door or opening with an invisible barrier of force equivalent to a wall of force.
|
|
Destroying the symbol ends the effect, though destroying it once the symbol has
|
|
been activated requires destroying the wall of force first. Once triggered, the
|
|
wall remains for 10 minutes per caster level.
|
|
duration: permanent
|
|
effect: one symbol
|
|
level: cleric/oracle 6, sorcerer/wizard 6, witch 6
|
|
range: 0 ft.; see text
|
|
saving_throw: none
|
|
school: abjuration [force]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Symbol of Sleep:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 1,000 gp)
|
|
description:
|
|
- This spell functions like symbol of death, except that all creatures of 10 HD
|
|
or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber
|
|
for 3d6x10 minutes. Unlike with the sleep spell, sleeping creatures cannot be
|
|
awakened by non-magical means before this time expires.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 5, sorcerer/wizard 5, witch 5
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Symbol of Slowing:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorous, plus powdered diamond and opal worth
|
|
a total of 1,000 gp)
|
|
description:
|
|
- This spell functions as symbol of death, except all creatures within 60 feet of
|
|
a symbol of slowing are slowed (as the slow spell) for 1 round per caster level.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 4, sorcerer/wizard 4, witch 4
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Storms:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (powdered copper and pumice worth a total of 1,500 gp)
|
|
description:
|
|
- "This spell functions as symbol of death, except that when triggered, a 30-foot-radius\
|
|
\ centered on the symbol fills with hurricane-force winds (75 mph). Each round,\
|
|
\ a bolt of lightning that deals 10d6 points of electricity damage strikes a random\
|
|
\ creature within the area. A successful Reflex save halves this damage. Unlike\
|
|
\ symbol of death, symbol of storms has no hit point limit. Regardless of the\
|
|
\ trigger method or methods chosen, a creature more than 30 feet from a symbol\
|
|
\ of storms can\u2019t trigger it (even if it meets one or more of the triggering\
|
|
\ conditions, such as reading the rune). Once triggered, a symbol of storms remains\
|
|
\ active for 1 minute per caster level."
|
|
duration: see text
|
|
effect: one symbol
|
|
level: arcanist 6, cleric 6, druid 6, hunter 3, oracle 6, ranger 3, sorcerer 6,
|
|
warpriest 6, witch 6, wizard 6
|
|
range: 0 ft.; see text
|
|
saving_throw: Reflex half; see text
|
|
school: evocation [air, electricity]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Strife:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorous, plus powdered diamond opal worth a
|
|
total of 15,000 gp)
|
|
description:
|
|
- "This spell functions as symbol of death, except all creatures within the radius\
|
|
\ of a symbol of strife are compelled to attack the nearest conscious creature\
|
|
\ for 1 round per caster level (similar to the \u201Cattack nearest creature\u201D\
|
|
\ result of the confusion spell), even after leaving the symbol\u2019s area of\
|
|
\ effect. If no other creatures are visible, an affected creature can act normally.\
|
|
\ Once triggered, the symbol remains active for 10 minutes per caster level."
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 9, sorcerer/wizard 9, witch 9
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Symbol of Striking:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a masterwork melee weapon costing at least 300 gp)
|
|
description:
|
|
- "This spell functions like symbol of death, except that using the material component,\
|
|
\ you scribe a symbol of striking so it fills a 5-foot square. Once triggered,\
|
|
\ the symbol of striking glows and lasts for 10 minutes per caster level or until\
|
|
\ it has made a number of attacks of opportunity equal to your level, whichever\
|
|
\ comes first. When triggered, the symbol threatens its area and the area around\
|
|
\ it as if it were a Medium creature wielding a magic version of the weapon you\
|
|
\ used as the material component. Using your caster level + 1 + your Intelligence\
|
|
\ modifier (magus, witch, wizard) or Wisdom modifier (cleric) or Charisma modifier\
|
|
\ (oracle, sorcerer) as its attack bonus, the symbol can make a number of attacks\
|
|
\ of opportunity each round equal to 1 + the same ability score modifier you used\
|
|
\ to determine its attack bonus. It gains a bonus on damage rolls equal to the\
|
|
\ same ability score modifier you used to determine its attack bonus. A shadowy\
|
|
\ version of you wielding the material component appears to make these attacks.\
|
|
\ The symbol attacks any non-attuned creature that provokes an attack of opportunity\
|
|
\ from the symbol. However, when the symbol first attacks a creature, the symbol\
|
|
\ must overcome that creature\u2019s spell resistance or be rendered unable to\
|
|
\ harm it. The symbol never again attacks such creatures. Further, when the symbol\
|
|
\ first attacks a creature, a successful Will saving throw allows the creature\
|
|
\ to see the shadow nature of the attacks and take half damage when such attacks\
|
|
\ hit."
|
|
duration: see text
|
|
effect: one symbol
|
|
level: cleric 5, magus 5, sorcerer/wizard 5, witch 5
|
|
range: 0 ft.; see text
|
|
saving_throw: Will half, see text
|
|
school: illusion (shadow)
|
|
spell_resistance: yes, see text
|
|
target: null
|
|
Symbol of Stunning:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 5,000 gp)
|
|
description:
|
|
- This spell functions like symbol of death, except that all creatures within 60
|
|
feet of a symbol of stunning instead become stunned for 1d6 rounds.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 7, sorcerer/wizard 7, witch 7
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Symbol of Vulnerability:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorous, plus powdered diamond opal worth a
|
|
total of 15,000 gp)
|
|
description:
|
|
- "This spell functions as symbol of death, except it saps the defenses of all creatures\
|
|
\ within 60 feet. Affected creatures receive a \u20134 penalty to spell resistance\
|
|
\ and a \u20134 penalty on saving throws, and energy resistances and damage reduction\
|
|
\ (if any) are reduced by 10 each (to a minimum of 0). Once triggered, the symbol\
|
|
\ remains active for 10 minutes per level. The effects last as long as the creature\
|
|
\ is within 60 feet of the symbol, and for 1 round per caster level afterward."
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 9, sorcerer/wizard 9, witch 9
|
|
range: null
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Symbol of Weakness:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth
|
|
a total of 5,000 gp)
|
|
description:
|
|
- This spell functions like symbol of death, except that every creature within 60
|
|
feet of a symbol of weakness instead suffers crippling weakness that deals 3d6
|
|
points of Strength damage.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 7, sorcerer/wizard 7, witch 7
|
|
range: null
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: null
|
|
Sympathetic Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small square of silk that must be passed over the object
|
|
that receives the aura)
|
|
description:
|
|
- "This spell functions like magic aura, except it extends its altered aura to similar\
|
|
\ items in a 5-foot radius. For this purpose, similar items must be alike in approximate\
|
|
\ shape, composition, and function, so a potion of cure light wounds targeted\
|
|
\ by this spell to appear non-magical would also obscure the auras of nearby potions,\
|
|
\ elixirs, and oils, as well as flasks. Items other than the targeted item retain\
|
|
\ their altered aura for 1 round per caster level after being removed from the\
|
|
\ spell\u2019s area."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none (see text)
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: one touched object weighing up to 5 lbs./level
|
|
Sympathetic Vibration:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, F (a tuning fork)
|
|
description:
|
|
- By attuning yourself to a freestanding structure, you can create a damaging vibration
|
|
within it. Once it begins, the vibration deals 2d10 points of damage per round
|
|
to the target structure, bypassing hardness. You can choose at the time of casting
|
|
to limit the duration of the spell; otherwise it lasts for 1 round per level.
|
|
If the spell is cast upon a target that is not freestanding, the surrounding stone
|
|
dissipates the effect and no damage occurs.
|
|
duration: up to 1 round/level
|
|
effect: null
|
|
level: bard 6
|
|
range: touch
|
|
saving_throw: none; see text
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: one freestanding structure
|
|
Sympathetic Wounds:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (250 gp of powdered amber)
|
|
description:
|
|
- This spell functions like shield other, except some of your wounds transfer to
|
|
the targeted creature rather than some of their wounds transferring to you. For
|
|
example, you could link yourself to a nearby chained slave so that when you are
|
|
wounded, some of the damage is transferred to the slave. You must have at least
|
|
as many hit dice as the target, otherwise the spell fails. A creature can only
|
|
be under the effects of one instance of this spell at a time.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 2, druid 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: abjuration [evil]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Sympathy:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (a drop of honey and crushed pearls worth 1,500 gp)
|
|
description:
|
|
- You cause an object or location to emanate magical vibrations that attract either
|
|
a specific kind of intelligent creature or creatures of a particular alignment,
|
|
as defined by you. The particular kind of creature to be affected must be named
|
|
specifically. A creature subtype is not specific enough. Likewise, the specific
|
|
alignment must be named.
|
|
duration: 2 hours/level (D)
|
|
effect: null
|
|
level: druid 9, sorcerer/wizard 8, summoner 6, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one location (up to a 10-ft. cube/level) or one object
|
|
Synapse Overload:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "You cause the target\u2019s mind to unleash a vast overflowing torrent of information\
|
|
\ throughout the target\u2019s body, causing the target\u2019s synapses to violently\
|
|
\ trigger. The target takes 1d6 points of electrical damage per caster level (maximum\
|
|
\ 15d6) and is staggered for 1 minute. A successful Fortitude saving throw doesn\u2019\
|
|
t reduce the damage, but it negates the staggered effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: mesmerist 4, psychic 5
|
|
range: touch
|
|
saving_throw: Fortitude partial (see text)
|
|
school: divination [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Synaptic Pulse:
|
|
area: 30-ft.-radius spread centered on you
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You emit a pulsating mental blast that stuns all creatures in range of your psychic
|
|
shriek for 1 round.
|
|
duration: 1 round
|
|
effect: null
|
|
level: mesmerist 3, psychic 3
|
|
range: 30 ft.
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Synaptic Scramble:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You scramble the synaptic connections of your target, causing it to lose the\
|
|
\ ability to coherently communicate and to take unintended actions when it meant\
|
|
\ to perform others. The target cannot effectively communicate while under the\
|
|
\ spell\u2019s influence, and thus cannot engage in acts like speaking, attempting\
|
|
\ Bluff checks to pass secret messages, writing, or using telepathy, although\
|
|
\ the spell doesn\u2019t prevent verbalizations made for purposes other than communication,\
|
|
\ such as command words or the verbal component of spellcasting."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: mesmerist 3, psychic 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Synesthesia:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You overstimulate the senses of the affected creature, causing its senses to\
|
|
\ interfere with another. While a creature is under the effects of this spell,\
|
|
\ sensory input is processed by the wrong senses, such that noise triggers bursts\
|
|
\ of colors, smells create sounds, and so on. The affected creature moves at half\
|
|
\ speed, has a 20% miss chance on attacks, and takes a \u20134 penalty to AC and\
|
|
\ on skill checks and Reflex saves. Successful spellcasting while affected requires\
|
|
\ a concentration check with a DC equal to this spell\u2019s save DC plus the\
|
|
\ level of spell being cast."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: mesmerist 3, psychic 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: illusion (phantasm)) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Tactical Acumen:
|
|
area: The caster and all allies within a 30-ft.-radius burst, centered on the caster
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small piece of a map)
|
|
description:
|
|
- Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever
|
|
you would gain a bonus on attack rolls or to AC due to battlefield position, such
|
|
as flanking, higher ground, or cover, you gain an additional +1 insight bonus.
|
|
This bonus increases by +1 for every five caster levels above 5th you possess
|
|
(maximum +4).
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, inquisitor 2, magus 2, medium 2, occultist 2, paladin 1, psychic
|
|
2, sorcerer/wizard 2
|
|
range: 30 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Tactical Adaptation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, F (a gold and sapphire ring worth 500 gp, which the caster must\
|
|
\ wear for the spell\u2019s duration)"
|
|
description:
|
|
- "This spell was developed by an Academy student after several weeks of observing\
|
|
\ (and occasionally joining) barroom brawls. You draw on your mind\u2019s hidden\
|
|
\ reserves, instantaneously mastering advanced combat techniques."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: magus 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Tactical Formation:
|
|
area: up to one creature/level, no two of which may be more than 30 ft. apart
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell increases the effectiveness of a group\u2019s formation in battle.\
|
|
\ When cast, all creatures under the effect of the spell must be adjacent to one\
|
|
\ another, forming an unbroken chain of squares (which may include creatures sharing\
|
|
\ the same square). This chain does not need to be a straight line. Each target\
|
|
\ in the chain receives a +2 defection bonus to AC as long as the targets stay\
|
|
\ adjacent to at least one other creature affected by the spell; moving more than\
|
|
\ 5 feet from another target ends the spell with respect to that creature only.\
|
|
\ For example, a cleric could cast it on himself and four dwarves blocking a 20-foot-wide\
|
|
\ corridor; the cleric can move freely from the left side of the formation to\
|
|
\ the right side (whether in front of or behind the other targets) and not break\
|
|
\ the spell as long as he stays within 5 feet of at least one of them."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric/oracle 3, paladin 3, ranger 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Tactical Insight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Choose a single army tactic. You grant mastery of this tactic to the target army\
|
|
\ for the spell\u2019s duration. This tactic may bring an army\u2019s total known\
|
|
\ tactics to a number greater than normally allowed."
|
|
duration: 1 battle
|
|
effect: null
|
|
level: bard 6, inquisitor 6
|
|
range: 1 hex
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Tactical Miscalculation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target becomes fixated on avoiding damage and fails to spot even the most
|
|
opportune moments to attack. Whenever a creature the target threatens would provoke
|
|
an attack of opportunity from the target, the target must succeed at a Will save
|
|
or be unable to make the attack of opportunity against that creature.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 2, inquisitor 2, ranger 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Tail Current:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as tailwind except it creates a helpful current in water
|
|
instead of in the air. It grants free movement while swimming rather than while
|
|
flying and functions only underwater.
|
|
duration: null
|
|
effect: null
|
|
level: bloodrager 4, cleric 4, druid 3, magus 4, occultist 3, ranger 3, shaman 3,
|
|
sorcerer/wizard 4, spiritualist 3
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation [water]
|
|
spell_resistance: null
|
|
target: null
|
|
Tail Strike:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (a dragon scale)
|
|
description:
|
|
- You grow a draconic tail (clothing and armor adjust as necessary), or if you already
|
|
have a tail, it takes on a draconic appearance. If you have a draconic bloodline,
|
|
the tail matches the appearance of that dragon type; otherwise, it matches the
|
|
appearance of a dragon type whose alignment matches your own. You gain a tail
|
|
slam attack that deals 1d6 points of damage (1d4 if Small, 1d8 if Large) + your
|
|
Strength modifier. If you already have a tail attack, you instead extend the reach
|
|
of your tail attack by 5 feet.
|
|
duration: 1 minute/level (see text)
|
|
effect: null
|
|
level: alchemist 4, antipaladin 3, bloodrager 3, medium 3, paladin 3, sorcerer/wizard
|
|
3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [draconic]
|
|
spell_resistance: null
|
|
target: you
|
|
Tailwind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You compel the wind to push the targets in a direction of your choice. The subjects\
|
|
\ can hustle during local and overland movement without risk of fatigue. If the\
|
|
\ subjects are flying, the first 20 feet of movement each round in the chosen\
|
|
\ direction does not count against their movement for the round. Each creature\
|
|
\ remains affected only while within 120 feet of every other subject. You can\
|
|
\ change the tailwind\u2019s direction once per hour by concentrating as a standard\
|
|
\ action. This spell has no effect underwater."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bloodrager 4, cleric 4, druid 3, magus 4, occultist 3, ranger 3, shaman 3,
|
|
sorcerer/wizard 4, spiritualist 3
|
|
range: 120 ft.
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [air]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Talisman of Reprieve:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You imbue an item with an aura of divine amnesty, allowing all allies within\
|
|
\ the aura\u2019s area to ignore penalties to Intelligence-, Wisdom-, and Charisma-based\
|
|
\ checks resulting from a plane\u2019s mildly or strongly aligned traits, regardless\
|
|
\ of the allies\u2019 alignments. In addition, the item grants a +4 circumstance\
|
|
\ bonus on checks with one Intelligence-, Wisdom-, or Charisma-based skill determined\
|
|
\ by you at the time of casting."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: cleric 5, inquisitor 4, paladin 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: 20-ft.-radius emanation centered on an item
|
|
Talismanic Implement:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V
|
|
description:
|
|
- "This spell functions as contingency, but you invest a spell whose level doesn\u2019\
|
|
t exceed one-quarter of your level (rounded down, maximum spell level 3rd) into\
|
|
\ one of your implements that holds 2 or more points of mental focus. The spell\u2019\
|
|
s school must match that of the implement, and the spell must be one that affects\
|
|
\ only your person."
|
|
duration: 1 hour/level (D) or until discharged
|
|
effect: null
|
|
level: occultist 3
|
|
range: personal Target you
|
|
saving_throw: null
|
|
school: evocation
|
|
spell_resistance: null
|
|
target: null
|
|
"Tamer\u2019s Lash":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A 15-foot-long whip of sonic energy springs from your hand, delivering a loud\
|
|
\ crack when you strike with it. The tamer\u2019s lash acts as a whip that deals\
|
|
\ 1d4 points of sonic damage on a hit, but it has no physical substance and you\
|
|
\ cannot use it to perform combat maneuvers, nor can it be sundered or disarmed.\
|
|
\ If you strike an animal with the tamer\u2019s lash, the animal must succeed\
|
|
\ at a Will saving throw or be unable to attack you for 1d3 rounds. Furthermore,\
|
|
\ if the whipped animal starts its turn unable to attack you as a result of this\
|
|
\ spell and it is within 30 feet of you, it must spend its first action moving\
|
|
\ away from you, if it is able. Combat-trained animals, animal companions, and\
|
|
\ animals with Hit Dice in excess of your caster level + 4 gain a +4 circumstance\
|
|
\ bonus on their saves to avoid being intimidated in this way. This intimidation\
|
|
\ effect is a mind-affecting fear effect."
|
|
duration: 1 round/level (D)
|
|
effect: a whip of magical sound
|
|
level: bard 1, bloodrager 1, magus 1, ranger 1
|
|
range: 0 ft.
|
|
saving_throw: Will partial (see text)
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Tap Inner Beauty:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (a tiny mirror )
|
|
description:
|
|
- This spell allows you to tap into the natural beauty of your soul and let it shine
|
|
from your eyes and your speech. While the spell is active, you gain a +2 insight
|
|
bonus on all Charisma ability checks and Charisma-based skill checks.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, cleric/oracle 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Tar Ball:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tiny ball of bitumen)
|
|
description:
|
|
- "You create a sticky ball of burning tar that you can hurl at your enemies as\
|
|
\ a ranged attack. If the tar ball strikes, it deals 1d4 points of fire damage\
|
|
\ + your Strength modifier, and splashes the target with hot, sticky tar. The\
|
|
\ tar deals 1d4 points of fire damage each round on the creature\u2019s turn for\
|
|
\ the next 1d4 rounds and gives the target a \u20132 penalty to Dexterity for\
|
|
\ that duration. If desired, the target can use a full-round action to attempt\
|
|
\ to extinguish or cool the tar before taking this additional damage. Extinguishing\
|
|
\ or cooling the tar requires a DC 15 Reflex save or at least 1 gallon of nonflammable\
|
|
\ liquid. Rolling on the ground provides the target a +2 bonus on the save. Leaping\
|
|
\ into a lake or magically cooling the target automatically ends the effect. "
|
|
duration: instantaneous
|
|
effect: ranged attack
|
|
level: druid 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Tar Pool:
|
|
area: 20-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a ball of hardened tar)
|
|
description:
|
|
- "You convert a layer of the ground to hot tar. Creatures in the area when the\
|
|
\ tar appears take 1d6 points of fire damage per two caster levels (maximum of\
|
|
\ 10d6) and must succeed at a Reflex save or become entangled. An entangled creature\
|
|
\ receives a saving throw each round to free itself from the tar, and can also\
|
|
\ attempt to free itself by spending a move action to attempt a Strength check\
|
|
\ or Escape Artist check (DC = spell saving throw DC). It costs 2 squares of movement\
|
|
\ to enter a square in the area of effect, and the DC of Acrobatics checks within\
|
|
\ the area of effect increases by 5. The area is difficult terrain. A creature\
|
|
\ that moves into or starts its turn in the area takes 2d6 points of fire damage\
|
|
\ and must reattempt this Reflex save or become entangled. A creature that falls\
|
|
\ prone in the area takes a \u20134 penalty on its Reflex save against the tar\
|
|
\ and on Strength and Escape Artist checks to escape the tar."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 6, sorcerer/wizard 6, summoner 5, unchained summoner 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex partial, see text
|
|
school: transmutation [earth, fire]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Targeted Bomb Admixture:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon drinking an extract created with this formula, you make a significant change\
|
|
\ to your magical reserve that modifies the nature of all bombs you create and\
|
|
\ throw during this extract\u2019s duration. This effect on your magical reserve\
|
|
\ has no effect on any discoveries that you use to modify your bombs, but you\
|
|
\ can only have one admixture effect (formula with the word \u201Cbomb admixture\u201D\
|
|
\ in its title) active at a time. If you drink another bomb admixture, the effects\
|
|
\ of the former bomb admixture end and the new one becomes active."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Tattoo Potion:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a potion to be tattooed, special inks worth 500 gp)
|
|
description:
|
|
- "When you cast this spell, you mix special tattoo inks into a potion of your choice.\
|
|
\ Once you finish casting tattoo potion , the potion begins bubbling and fizzing\u2014\
|
|
if no one drinks the potion within 1 minute of the spell being cast, the potion\
|
|
\ bubbles away into vapor and is destroyed."
|
|
duration: instantaneous
|
|
effect: one spell tattoo
|
|
level: alchemist 2, bard 2, sorcerer/ wizard 2, witch 2
|
|
range: one potion
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Tears to Wine:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a single grape)
|
|
description:
|
|
- "This spell turns nonmagic liquids\u2014including spoiled, rotten, diseased, poisonous,\
|
|
\ or otherwise contaminated drinks, tears, seawater, and similar fluids\u2014\
|
|
into mead or wine of average quality. This spell does not prevent subsequent natural\
|
|
\ decay or spoilage."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, cleric 2, druid 1, medium 1, occultist 1, shaman 1,
|
|
sorcerer/wizard 2, witch 2
|
|
range: 10 ft.
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 cu. ft./2 levels of liquid (see text)
|
|
Technomancy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (oil stirred with a coil of wires)
|
|
description:
|
|
- This spell functions as detect magic, except it detects the presence of technological
|
|
objects instead of magical objects. The spell grants you the Technologist feat
|
|
for the purposes of attempting Knowledge (engineering) checks to identify the
|
|
properties of technological items in your possession. If you already possess this
|
|
feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item
|
|
properties.
|
|
duration: 3 rounds/level
|
|
effect: null
|
|
level: bard 1, sorcerer/wizard 1
|
|
range: 60 ft.
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: cone-shaped emanation
|
|
Tectonic Communion:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, DF
|
|
description:
|
|
- Tectonic communion functions as commune with nature with an even greater range.
|
|
In outdoor or natural underground settings, the spell operates on a radius of
|
|
100 miles per caster level, extending even underground without penalty.
|
|
duration: Instantaneous
|
|
effect: null
|
|
level: druid 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Telekinesis:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You move objects or creatures by concentrating on them. Depending on the version
|
|
selected, the spell can provide a gentle, sustained force, perform a variety of
|
|
combat maneuvers, or exert a single short, violent thrust.
|
|
duration: concentration (up to 1 round/level) or instantaneous; see text
|
|
effect: null
|
|
level: magus 5, sorcerer/wizard 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (object) or none; see text
|
|
school: transmutation
|
|
spell_resistance: yes (object); see text
|
|
target: null
|
|
Telekinetic Assembly:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, F (a miniature of the target siege engine, costing 10 gp)
|
|
description:
|
|
- You assemble a siege engine, using up to one fewer worker per two caster levels
|
|
you possess. You can do without one additional worker if you have any ranks in
|
|
Knowledge (engineering), plus one additional worker per 5 ranks you have in that
|
|
skill. If your caster level combined with Knowledge (engineering) fails to eliminate
|
|
the need for workers, this spell fails.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 2, occultist 2, psychic 2, sorcerer/wizard 2
|
|
range: close (25 ft + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: one disassembled siege engine
|
|
Telekinetic Charge:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You telekinetically launch an ally across the battlefield to anywhere within\
|
|
\ this spell\u2019s range. While moving, your ally is flying just above the ground\
|
|
\ unless you wish otherwise. Movement from this spell provokes attacks of opportunity\
|
|
\ as normal, although you can lift your ally over objects or out of enemy reach,\
|
|
\ as long as your ally remains within this spell\u2019s range. If your ally lands\
|
|
\ adjacent to an opponent, he can spend an immediate action to make a melee attack\
|
|
\ against that opponent with a +2 bonus on the attack roll."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 4, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation [force]
|
|
spell_resistance: yes (harmless)
|
|
target: one willing creature
|
|
Telekinetic Maneuver:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions as telekinesis, but it can be used only to perform a bull
|
|
rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat
|
|
maneuver.
|
|
duration: concentration (up to 1 round/level)
|
|
effect: null
|
|
level: magus 4, psychic 3, sorcerer/wizard 4, spiritualist 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Telekinetic Projectile:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fling an object weighing up to 5 pounds at the target. You must succeed at\
|
|
\ a ranged attack (not a ranged touch attack) to hit your target; if you hit,\
|
|
\ you deal 1d6 points of bludgeoning damage to both the target and the object.\
|
|
\ The type of object thrown doesn\u2019t change the damage type or any other properties\
|
|
\ of the attack, even if you throw a weapon or magic item in this way."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: occultist 0, psychic 0, spiritualist 0
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: 'no'
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Telekinetic Sphere:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a crystal sphere and a pair of small magnets)
|
|
description:
|
|
- This spell functions like resilient sphere, but the creatures or objects caught
|
|
inside the globe created by the spell are made nearly weightless. Anything contained
|
|
within a telekinetic sphere weighs only one-sixteenth of its normal weight. You
|
|
can telekinetically lift anything in the sphere that normally weighs 5,000 pounds
|
|
or less. The telekinetic control extends from you out to medium range (100 feet
|
|
+ 10 feet per caster level) after the sphere has succeeded in encapsulating its
|
|
contents.
|
|
duration: 1 min./level (D)
|
|
effect: 1-ft.-diameter/level sphere, centered around creatures or objects
|
|
level: sorcerer/wizard 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates (object)
|
|
school: evocation [force]
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Telekinetic Storm:
|
|
area: 40-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You generate a storm of telekinetic energy that emanates from you, ripping through\
|
|
\ the spell\u2019s area of effect with devastating force. Any creature caught\
|
|
\ in the spell\u2019s radius takes 1d6 points of damage per caster level (maximum\
|
|
\ 20d6) and is dazed and stunned for 1 round. A successful Fortitude save reduces\
|
|
\ the damage by half and negates the dazed and stunned effects."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: psychic 9
|
|
range: null
|
|
saving_throw: Fortitude partial (see text)
|
|
school: evocation [force]
|
|
spell_resistance: yes div style="clear:both"></div
|
|
target: null
|
|
Telekinetic Strikes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The touched creature\u2019s limbs are charged with telekinetic force."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: magus 2, psychic 2, sorcerer/ wizard 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation [force]
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Telekinetic Volley:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The touched items levitate in your space. When you cast the spell and once per\
|
|
\ round thereafter, you can launch one item at a target of your choice as a standard\
|
|
\ action. The ranged attack is made as if you had thrown the item unless it\u2019\
|
|
s ammunition for a weapon, in which case the attack is made as if fired from a\
|
|
\ heavy crossbow (if a bolt), a halfling sling staff (if a sling bullet), a blowgun\
|
|
\ (if a blowgun dart), a composite longbow with a +2 Strength rating (if an arrow),\
|
|
\ an atlatl (if an atlatl dart), or a pistol (if a firearm bullet). A firearm\
|
|
\ pellet launched by the spell functions as a shuriken."
|
|
duration: 1 round/level or until discharged (D)
|
|
effect: null
|
|
level: magus 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: none (object)
|
|
school: transmutation
|
|
spell_resistance: no (object)
|
|
target: null
|
|
Telempathic Projection:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You alter the target\u2019s mood, adjusting its attitude toward you or another\
|
|
\ creature you designate by one step either positively or negatively (see the\
|
|
\ Diplomacy skill). You can instead use this spell to assist your own or an ally\u2019\
|
|
s Bluff, Diplomacy, Intimidate, Perform, or Sense Motive check, granting that\
|
|
\ check a +5 insight bonus against the target of your telempathic projection with\
|
|
\ no save. In this case, the spell\u2019s duration expires immediately when the\
|
|
\ skill check is complete."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: mesmerist 1, psychic 1, spiritualist 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (see text)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Telepathic Bond:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (two eggshells from two different creatures)
|
|
description:
|
|
- You forge a telepathic bond among yourself and a number of willing creatures,
|
|
each of which must have an Intelligence score of 3 or higher. Each creature included
|
|
in the link is linked to all the others. The creatures can communicate telepathically
|
|
through the bond regardless of language. No special power or influence is established
|
|
as a result of the bond. Once the bond is formed, it works over any distance (although
|
|
not from one plane to another).
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: inquisitor 5, sorcerer/wizard 5, witch 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Telepathic Censure:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "This spell creates an invisible psychic interference that inhibits telepathic\
|
|
\ communication. When cast upon a creature that can communicate via telepathy,\
|
|
\ this spell prevents that ability\u2019s use\u2014 either to receive or project\
|
|
\ thoughts. When cast upon a creature without telepathy, the spell merely prevents\
|
|
\ the target from receiving telepathic communication. Those affected by this spell\
|
|
\ or that attempt to telepathically communicate with creatures under its effects\
|
|
\ are not innately aware that their communication is being inhibited. This spell\
|
|
\ temporarily disrupts spells and effects like telepathic bond or telepathic messages\
|
|
\ sent by a helm of telepathy, but not attacks and effects unrelated to communication\
|
|
\ like detect thoughts or a neothelid\u2019s psychic crush."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 2, inquisitor 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: one creature (see text)
|
|
Telepathic Silence:
|
|
area: 60-ft.-radius emanation centered on a point in space
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "Creatures within the area cannot send or receive telepathic messages, and anyone\
|
|
\ in the area casting a spell with a thought component must succeed at a concentration\
|
|
\ check (DC = 20 + twice the spell\u2019s level; this includes the increased concentration\
|
|
\ DC for casting spells with a thought component) or lose the spell. Furthermore,\
|
|
\ the thoughts of creatures within the area cannot be detected, located, or read\
|
|
\ with thoughtsense, detect thoughts, or similar effects."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: medium 4, mesmerist 4, occultist 4, psychic 4, spiritualist 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Telepathy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You can mentally communicate with any other creature within 100 feet that has
|
|
a language. It is possible to address multiple creatures at once telepathically,
|
|
although maintaining a telepathic conversation with more than one creature at
|
|
a time is just as difficult as speaking and listening to multiple people simultaneously.
|
|
duration: 1 minute/level div style="clear:both"></div
|
|
effect: null
|
|
level: medium 4, mesmerist 4, psychic 5, sorcerer/wizard 6, spiritualist 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination [mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
Teleport:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "This spell instantly transports you to a designated destination, which may be\
|
|
\ as distant as 100 miles per caster level. Interplanar travel is not possible.\
|
|
\ You can bring along objects as long as their weight doesn\u2019t exceed your\
|
|
\ maximum load. You may also bring one additional willing Medium or smaller creature\
|
|
\ (carrying gear or objects up to its maximum load) or its equivalent per three\
|
|
\ caster levels. A Large creature counts as two Medium creatures, a Huge creature\
|
|
\ counts as four Medium creatures, and so forth. All creatures to be transported\
|
|
\ must be in contact with one another, and at least one of those creatures must\
|
|
\ be in contact with you. As with all spells where the range is personal and the\
|
|
\ target is you, you need not make a saving throw, nor is Spell Resistance applicable\
|
|
\ to you. Only objects held or in use (attended) by another person receive saving\
|
|
\ throws and Spell Resistance."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: magus 5, occultist 5, psychic 5, sorcerer/wizard 5, spiritualist 5, summoner
|
|
4, unchained summoner 5, witch 5
|
|
range: personal and touch
|
|
saving_throw: none and Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: no and yes (object)
|
|
target: you and touched objects or other touched willing creatures
|
|
Teleport Object:
|
|
area: null
|
|
casting_time: 1 Standard Action
|
|
components: V
|
|
description:
|
|
- This spell functions like teleport, except that it teleports an object, not you.
|
|
Creatures and magical forces cannot be teleported.
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 7, witch 7
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (object)
|
|
target: one touched object of up to 50 lbs./level and 3 cu. ft./level
|
|
Teleport Structure:
|
|
area: null
|
|
casting_time: 8 hours
|
|
components: V, M (gold dust worth 50 gp)
|
|
description:
|
|
- "You instantly teleport a building in a settlement you control to another lot\
|
|
\ or series of lots in the same settlement district. The building to be teleported\
|
|
\ must be unoccupied, and the area to which you wish to move the building must\
|
|
\ be cleared and unoccupied during the casting of this spell. A building cannot\
|
|
\ be teleported to an area it would not normally be able to occupy, such as an\
|
|
\ area adjacent to a prohibited building type. If you don\u2019t wholly own the\
|
|
\ structure, all of the structure\u2019s owners must consent to the structure\u2019\
|
|
s teleportation before the spell is cast; otherwise, it fails immediately."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 6
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (object)
|
|
target: one building
|
|
Teleport Trap:
|
|
area: one 40-ft. cube/level (S)
|
|
casting_time: 10 minutes
|
|
components: V, S, M (powdered lodestones and silver worth 100 gp per 40-ft. cube)
|
|
description:
|
|
- "Teleport trap wards an area, redirecting all teleportation into or out of the\
|
|
\ area to a specific point within the area determined by you at the time of casting.\
|
|
\ The destination must be an open space on a solid surface. The spell\u2019s area\
|
|
\ overlaps walls and other solid and liquid objects (preventing intruders from\
|
|
\ bypassing the ward by teleporting into a wall or through similar means). A teleporting\
|
|
\ creature that is affected by a teleport trap can resist the effect with a Will\
|
|
\ save\u2014if the save is successful, the creature simply doesn\u2019t teleport\
|
|
\ at all (but the use of the teleport effect is still consumed)\u2014either to\
|
|
\ the intended location or the teleport trap\u2019s actual destination. A DC 27\
|
|
\ Knowledge (arcana) allows such a creature to recognize the teleport trap\u2019\
|
|
s presence, but does not reveal the trap\u2019s linked destination."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: sorcerer/wizard 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Teleportation Circle:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, M (amber dust to cover circle worth 1,000 gp)
|
|
description:
|
|
- "You create a circle on the floor or other horizontal surface that teleports,\
|
|
\ as greater teleport, any creature who stands on it to a designated spot. Once\
|
|
\ you designate the destination for the circle, you can\u2019t change it. The\
|
|
\ spell fails if you attempt to set the circle to teleport creatures into a solid\
|
|
\ object, to a place with which you are not familiar and have no clear description,\
|
|
\ or to another plane."
|
|
duration: 10 min./level (D)
|
|
effect: 5-ft.-radius circle that teleports those who activate it
|
|
level: psychic 9, sorcerer/wizard 9, summoner 6, witch 9
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Temporal Divergence:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S, M ( mithral wishbone worth 100 gp)
|
|
description:
|
|
- "This spell allows you to witness two divergent decisions and choose which to\
|
|
\ pursue. Upon completing this spell, you must immediately choose two other different\
|
|
\ spells that you could cast at that moment and that each have a casting time\
|
|
\ of 1 standard action; these spells take effect simultaneously, and you must\
|
|
\ track all resulting effects, areas of effect, saving throws, and other outcomes\
|
|
\ separately as if each had been cast normally and the other spell had never happened.\
|
|
\ Once you\u2019ve seen how each spell resolves, you must choose which version\
|
|
\ of reality occurred, expending the standard action, prepared spell, and material\
|
|
\ components as necessary. The other spell\u2019s results are ignored and do not\
|
|
\ require an action or expend the prepared spell, spell slot, or material components.\
|
|
\ If the targets of the spell you did not choose expended any resources or effects\
|
|
\ to resist your spell, those resources or effects are also not expended. If you\
|
|
\ cast this spell and do not or cannot immediately follow the instructions described\
|
|
\ above, this spell has no effect."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: arcanist 7, psychic 7, sorcerer/wizard 7, witch 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Temporal Regression:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F ( hourglass filled with powdered horacalcum worth 1,500 gp)
|
|
description:
|
|
- "When you complete this spell, note your current location and condition, including\
|
|
\ your hit point total and any ongoing conditions affecting you as well as their\
|
|
\ durations (e.g. poison, sickened, ability damage, and spell effects). This spell\
|
|
\ creates a beacon in space-time that\u2019s imperceptible to anyone but you.\
|
|
\ As a standard action while you are within range of the beacon before the spell\u2019\
|
|
s duration expires, you can discharge the spell to transport yourself back to\
|
|
\ the marked location and restore yourself to the condition you were in when you\
|
|
\ cast the spell; this does not restore any expended items, charges, or spells\
|
|
\ you may have used during that time. This does not reverse effects for anyone\
|
|
\ else, and to bystanders it appears as though you teleported to the beacon location\
|
|
\ and regained conditions you had when the beacon was set. Temporal regression\
|
|
\ strains your body; when the spell is discharged, you gain 1 temporary negative\
|
|
\ level for every 2 rounds that passed since you cast the spell. These negative\
|
|
\ levels disappear after 24 hours."
|
|
duration: 1 round/level or until discharged
|
|
effect: null
|
|
level: arcanist 8, druid 9, psychic 8, witch 8, wizard 8
|
|
range: personal and close (25 ft. + 5 ft./2 levels; see below)
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Temporal Stasis:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 5,000
|
|
gp)
|
|
description:
|
|
- You must succeed on a melee touch attack. You place the subject into a state of
|
|
suspended animation. For the creature, time ceases to flow, and its condition
|
|
becomes fixed. The creature does not grow older. Its body functions virtually
|
|
cease, and no force or effect can harm it. This state persists until the magic
|
|
is removed (such as by a successful dispel magic spell or a freedom spell).
|
|
duration: permanent
|
|
effect: null
|
|
level: sorcerer/wizard 8
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Temporary Graft:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a dismembered body part)
|
|
description:
|
|
- You temporarily graft a dismembered body part onto yourself. You must have the
|
|
body part in your possession or the spell has no effect. The graft must come from
|
|
a creature the same size category as you. You can have only one graft active at
|
|
a time. Grafting on a new body part immediately ends the effects of the older
|
|
casting and causes that body part to fall off. The effect of the graft depends
|
|
on the type of body part you choose to graft to yourself, as follows.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, magus 4, occultist 3, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Temporary Resurrection:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (diamond dust worth 500 gp)
|
|
description:
|
|
- You restore temporary life to a body that has been dead for less than 48 hours.
|
|
The spell lasts for 24 hours, after which the target dies again. The target gains
|
|
1 permanent negative level while under the effect of this spell; this negative
|
|
level goes away when the target dies or is permanently raised from the dead (such
|
|
as with raise dead). The target still counts as a dead corpse (but not undead)
|
|
for the purpose of spells that revive dead creatures, so a cleric can cast raise
|
|
dead or a similar spell on the target even while this spell is active. Once a
|
|
creature has been revived with temporary resurrection, this spell cannot be used
|
|
on it again until it is permanently raised from the dead.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: sorcerer/wizard 7, witch 7
|
|
range: touch
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: dead creature touched
|
|
Terrain Bond:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of earth taken from your most favored terrain )
|
|
description:
|
|
- You call upon the spirits of nature to help you adapt to your environment. You
|
|
treat the terrain you are in as your most favored terrain until this spell ends.
|
|
duration: 1 hour/2 levels (D)
|
|
effect: null
|
|
level: ranger 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
Terrible Remorse:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You fill a target with such profound remorse that it begins to harm itself. Each
|
|
round, the target must save or deal 1d8 points of damage + its Strength modifier
|
|
to itself using an item held in its hand or with unarmed attacks. If the creature
|
|
saves, it is staggered for 1 round and takes a -2 penalty to Armor Class, after
|
|
which the spell ends.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will partial (see text at right)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: 1 living creature
|
|
Thanatotic Fury:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (shavings from a holy symbol )
|
|
description:
|
|
- Note You may cast this spell only if you have the giant subtype.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: sorcerer/wizard 4, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you (see text)
|
|
Thaumaturgic Circle:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (a 3-ft.-diameter circle of powdered silver), DF div style="clear:both"></div
|
|
description:
|
|
- This spell functions as magic circle against chaos, evil, good, or law, but rather
|
|
than stipulating an alignment descriptor, You can designate any one non-alignment
|
|
subtype of outsider, including air, earth, fire, and water, as well as outsider
|
|
races such as angels and devils.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 4, inquisitor 4, medium 3, occultist 3, sorcerer/wizard 4, summoner
|
|
4
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Theft Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You ward a single object in your possession against theft. You gain a +10 bonus
|
|
on Perception checks to notice someone trying to take the object from you.
|
|
duration: 1 day
|
|
effect: null
|
|
level: cleric 1, inquisitor 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless, object)
|
|
target: one object
|
|
They Know:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF, M (a drop of black ink )
|
|
description:
|
|
- "You instill a target with the fear that the nearest other intelligent creature\
|
|
\ knows her darkest secret. If she is in the midst of another situation as vital\
|
|
\ as protecting her darkest secret, such as combat, this doesn\u2019t cause her\
|
|
\ to cease participating, but otherwise, she becomes compelled to use her abilities\
|
|
\ and skills to determine exactly how much the other individual knows."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 3, inquisitor 3, mesmerist 3, paladin 3, psychic 4, shaman 4, witch
|
|
4
|
|
range: medium (100 ft. plus 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, fear]
|
|
spell_resistance: 'yes'
|
|
target: one intelligent creature
|
|
Thirsting Entanglement:
|
|
area: plants in a 40-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell functions as entangle, except the plants latch on to targets and drain
|
|
away their vitality. Any creature that fails a save to avoid becoming entangled
|
|
or fails a check to break free takes 1d2 points of Constitution damage.
|
|
duration: 1 min./level (D)
|
|
effect: null
|
|
level: druid 4, hunter 4, ranger 4, shaman 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex partial; see text
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Thorn Body:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell causes spines to grow from your exposed skin, damaging creatures that
|
|
strike you. Any creature striking you with a melee weapon, an unarmed strike,
|
|
or a natural weapon takes 1d6 points of piercing damage +1 point per caster level
|
|
(maximum +15). Creatures using melee weapons with reach are unaffected by this
|
|
spell. Creatures that successfully grapple you take 2d6 points of piercing damage
|
|
+1 point per caster level (maximum +15). In addition, your natural attacks and
|
|
unarmed strikes deal an additional 1d6 points of piercing damage.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3, druid 4, shaman 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Thorn Javelin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A wooden thorn the size of a javelin (appropriate for your size) appears in your\
|
|
\ open hand. You can wield this thorn as a javelin, and you are proficient in\
|
|
\ its use. Any creature struck by the javelin must succeed at a Fortitude save\
|
|
\ or be sickened for 1 round. If you throw the javelin, another one appears in\
|
|
\ your hand. Any javelin that leaves your grasp disappears at the end of your\
|
|
\ turn. Each javelin attack you make reduces the spell\u2019s remaining duration\
|
|
\ by 1 minute. If an attack reduces the remaining duration to 0 minutes or less,\
|
|
\ the spell ends after that attack resolves."
|
|
duration: 1 minute/level (D)
|
|
effect: javelin -like thorn
|
|
level: druid 1, ranger 1, shaman 1
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation) [poison]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Thorny Entanglement:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF Reflex partial (see text) no
|
|
description:
|
|
- "This spell functions as entangle, except the plants also grow thorns and can\
|
|
\ fling them up to 15 feet. Any creature that moves within 15 feet of the spell\u2019\
|
|
s area is attacked once on its turn by the animated plants. The plants use your\
|
|
\ caster level as their base attack bonus and add your spellcasting ability score\
|
|
\ modifier (Intelligence for witches; Wisdom for druids, rangers, and shamans)\
|
|
\ to the attack roll. A volley of thorns counts as a thrown weapon and deals 2d6\
|
|
\ points of piercing damage on a successful hit. A creature that enters the spell\u2019\
|
|
s area or ends its turn there automatically takes 2d6 points of piercing damage."
|
|
duration: null
|
|
effect: null
|
|
level: druid 3, ranger 3, shaman 3, witch 3
|
|
range: null
|
|
saving_throw: Reflex partial (see text)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Thought Echo:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V
|
|
description:
|
|
- When you cast this spell, you establish a mental echo of up to 25 words. Any attempt
|
|
to read the surface thoughts of the target creature reads only this mental echo
|
|
unless the caster succeeds at a caster level check (DC = 11 + your caster level).
|
|
If you cast thought echo on yourself, the DC is instead equal to 15 + your caster
|
|
level. In addition, when casting this spell upon yourself, you can change the
|
|
echoed thoughts by taking a standard action and concentrating.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: mesmerist 1, psychic 1
|
|
range: touch Target living creature touched
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Thought Shield:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- Sensing an intrusion, you throw up a defense to protect your mind from attack
|
|
or analysis. This grants you a +4 circumstance bonus on Will saving throws against
|
|
mind-affecting effects. As long as this spell lasts, spells and effects that allow
|
|
a creature to read your thoughts receive no information from you.
|
|
duration: 1 round
|
|
effect: null
|
|
level: psychic 2
|
|
range: personal Target you
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Thought Worm I:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- "You implant a minor suggestion within the target creature\u2019s psyche that\
|
|
\ makes it less inclined to resist mental intrusion. The target creature takes\
|
|
\ a \u20132 penalty on Will saves against all mind-affecting spells and effects\
|
|
\ for the duration of the spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Thoughtsense:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (a bit of dried brain tissue)
|
|
description:
|
|
- You automatically detect and locate conscious creatures within 60 feet, as if
|
|
you possessed the blindsight ability.
|
|
duration: 1 minute/level div style="clear:both"></div
|
|
effect: null
|
|
level: medium 4, mesmerist 4, psychic 4, sorcerer/wizard 5, spiritualist 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination [mind-affecting]
|
|
spell_resistance: null
|
|
target: you
|
|
Threefold Aspect:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, F (silver crescent worth 5 gp)
|
|
description:
|
|
- 'Threefold aspect allows you to shift your appearance between your natural age
|
|
and three idealized age categories: young adult (youth/maiden), adulthood (father/mother),
|
|
or elderly (elder/crone). In each case, your appearance is your own at the appropriate
|
|
age, rather than that of a new individual.'
|
|
duration: 24 hours (D)
|
|
effect: null
|
|
level: druid 5, witch 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Threefold Face:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a three-pointed knot)
|
|
description:
|
|
- "You grow two additional faces set equidistantly around your head, each embodying\
|
|
\ a different aspect of your personality that you choose (such as kindliness,\
|
|
\ joy, or wrath). You gain all-around vision and can\u2019t be flanked. Effects\
|
|
\ that would blind you, deafen you, block your mouth, or otherwise affect your\
|
|
\ face, including beneficial effects that grant you exceptional vision, only affect\
|
|
\ a single face (for example, it would take three castings of blindness/deafness\
|
|
\ to blind you). You lose all-around vision if even a single face becomes blind.\
|
|
\ This spell doesn\u2019t grant you additional magic item slots or additional\
|
|
\ heads. When threefold face ends, you gain all the conditions from all three\
|
|
\ faces, for good or ill."
|
|
duration: 9 minutes
|
|
effect: null
|
|
level: arcanist 3, medium 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Threefold Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a green, three-pointed knot made of mithral worth 729 gp)
|
|
description:
|
|
- You pull forth idealized versions of yourself at various ages from your mind,
|
|
splitting into three copies of yourself.
|
|
duration: 9 rounds
|
|
effect: null
|
|
level: druid 9, psychic 9, witch 9
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Threefold Sight:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a three-pointed knot)
|
|
description:
|
|
- You view several possible futures at once, allowing you to thread a needle around
|
|
disasters by taking a middle path.
|
|
duration: 3 minutes
|
|
effect: null
|
|
level: arcanist 3, bard 3, medium 3, occultist 3, psychic 3, skald 3, sorcerer/wizard
|
|
3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Thunder Fire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of spent thunderstone)
|
|
description:
|
|
- "The firearm targeted creates a thunderous report, even if the firearm is not\
|
|
\ loaded. Every creature within 15 feet of the creature wielding or carrying the\
|
|
\ firearm must succeed at a Fortitude save or be deafened for 1 minute. The creature\
|
|
\ wielding or carrying the firearm takes a \u20134 penalty on this saving throw,\
|
|
\ and his misfire range increases by 1 for 1d4 rounds. If the firearm was loaded\
|
|
\ when it was targeted by this spell, that ammunition is wasted."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object), see text
|
|
school: transmutation
|
|
spell_resistance: yes (object), see text
|
|
target: 1 loaded firearm
|
|
Thundering Drums:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You strike the ground in front of you, filling the area in front of you with the
|
|
thunder of pounding drums. Any creature in the area takes 1d8 points of sonic
|
|
damage per caster level (maximum 5d8) and is knocked prone. A successful Fortitude
|
|
save halves the damage and negates being knocked prone.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3
|
|
range: 15 ft.
|
|
saving_throw: Fortitude partial
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Thunderous Footfalls:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- "This spell makes the target creature\u2019s footfalls shake the ground violently\
|
|
\ as he trundles, which may knock down smaller creatures as he passes by, though\
|
|
\ it also makes the target slower on land. The target\u2019s land speed is reduced\
|
|
\ by half (round down to the nearest 5-foot increment), but each time he moves\
|
|
\ overland adjacent to a creature that is at least one size category smaller than\
|
|
\ he is, that creature must succeed at a Fortitude saving throw or be knocked\
|
|
\ prone."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 3, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: no (harmless)
|
|
target: one Large or larger creature
|
|
Thunderstomp:
|
|
area: 60-ft. line
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You stomp your foot or strike your weapon against the ground or floor, creating
|
|
a ripple of power that you can use to trip a creature. Attempt the combat maneuver
|
|
check to trip the target, but instead of your base attack bonus you can use your
|
|
caster level, and instead of your Strength modifier you can use your spellcasting
|
|
ability score modifier (Intelligence for magi and wizards; Wisdom for druids and
|
|
rangers; Charisma for bloodragers and sorcerers). This does not provoke an attack
|
|
of opportunity. This spell has no effect if you cannot reach the ground or floor,
|
|
or if your target is not in contact with the ground or floor.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [earth]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Tidal Surge:
|
|
area: cone-shaped burst or line; see text
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "If you cast tidal surge on land, you create an onrushing surge of water 10 feet\
|
|
\ high in a 30-foot cone that deals 1d6 points of bludgeoning damage for every\
|
|
\ 2 caster levels you have (maximum 10d6 at 20th level) and extinguishes all non-magical\
|
|
\ fires in the area. Magical fire effects in the area of a tidal surge are affected\
|
|
\ as if you had cast dispel magic. In addition to taking damage, creatures that\
|
|
\ fail their Reflex saves are pushed 1d4\xD75 feet away from you, and Medium or\
|
|
\ smaller creatures are also knocked prone."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 5, shaman 5
|
|
range: 30 ft. or 60 ft.; see text
|
|
saving_throw: Reflex half
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Time Shudder:
|
|
area: 30-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tiny hourglass )
|
|
description:
|
|
- "You cause a ripple in time that affects all creatures in the area. At the start\
|
|
\ of each creature\u2019s turn, there is a 50% chance the creature is hasted (as\
|
|
\ haste); otherwise it is slowed (as slow)."
|
|
duration: 1 round
|
|
effect: null
|
|
level: magus 2, psychic 2, sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: 30 ft.
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Time Stop:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- This spell seems to make time cease to flow for everyone but you. In fact, you
|
|
speed up so greatly that all other creatures seem frozen, though they are actually
|
|
still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent
|
|
time. Normal and magical fire, cold, gas, and the like can still harm you. While
|
|
the time stop is in effect, other creatures are invulnerable to your attacks and
|
|
spells; you cannot target such creatures with any attack or spell. A spell that
|
|
affects an area and has a duration longer than the remaining duration of the time
|
|
stop have their normal effects on other creatures once the time stop ends. Most
|
|
spellcasters use the additional time to improve their defenses, summon allies,
|
|
or flee from combat.
|
|
duration: 1d4+1 rounds (apparent time); see text
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Timely Inspiration:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- 'A word of arcane-empowered inspiration can snatch victory from seeming defeat.
|
|
Cast this spell when a creature fails an attack roll or skill check. The target
|
|
gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack
|
|
roll or skill check retroactively. If the bonus is enough to make the failure
|
|
a success, the roll succeeds. '
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Tiny Hut:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small crystal bead)
|
|
description:
|
|
- You create an unmoving, opaque sphere of force of any color you desire around
|
|
yourself. Half the sphere projects above the ground, and the lower hemisphere
|
|
passes through the ground. As many as nine other Medium creatures can fit into
|
|
the field with you; they can freely pass into and out of the hut without harming
|
|
it. However, if you remove yourself from the hut, the spell ends.
|
|
duration: 2 hours/level (D)
|
|
effect: 20-ft.-radius sphere centered on your location
|
|
level: bard 3, sorcerer/wizard 3
|
|
range: 20 ft.
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Tireless Pursuers:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a hard biscuit broken into pieces)
|
|
description:
|
|
- 'This spell functions as tireless pursuit, except as noted above. '
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: inquisitor 4, ranger 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Tireless Pursuit:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a hard biscuit)
|
|
description:
|
|
- 'You harden your body against the stresses of long travel. You halve the damage
|
|
caused by hustling and forced marching. In addition, for the duration of the spell
|
|
you ignore any fatigue caused by such travel. Once the spell ends, if you still
|
|
have any nonlethal damage caused by the hustling or forced march, you become fatigued,
|
|
or exhausted if already fatigued. '
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: inquisitor 1, ranger 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Titanic Anchoring:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a shaving of oak root)
|
|
description:
|
|
- You become grounded and nearly immovable. You are immune to the pull and push
|
|
special abilities, and all bull rush, grapple, overrun, reposition, and trip combat
|
|
maneuvers made by creatures your size or smaller always fail. You gain a +10 bonus
|
|
to your CMD against those combat maneuver checks made by creatures larger than
|
|
you.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 3, bloodrager 3, cleric 3, magus 3, paladin 3, ranger 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Toilsome Chant:
|
|
area: null
|
|
casting_time: see text
|
|
components: V, S
|
|
description:
|
|
- "You can cast this spell as part of the action to begin an inspire competence\
|
|
\ bardic performance. The benefit of inspire competence persists for as long as\
|
|
\ is necessary to complete the target\u2019s next skill check using the chosen\
|
|
\ skill (up to a maximum of 1 hour per caster level), even if you cease your bardic\
|
|
\ performance. "
|
|
duration: see text
|
|
effect: null
|
|
level: bard 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion)[mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature
|
|
Tomb Legion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like shambler, except that it calls into existence 1d4+2
|
|
mummies rather than shambling mounds.
|
|
duration: 7 days or 7 months (D); see text
|
|
effect: 3 or more mummies , no 2 of which can be more than 30 ft. apart; see text
|
|
level: cleric 8, sorcerer/wizard 8
|
|
range: medium (100 f. + 10 f./level)
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Tongues:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M/DF (a clay model of a ziggurat)
|
|
description:
|
|
- "This spell grants the creature touched the ability to speak and understand the\
|
|
\ language of any intelligent creature, whether it is a racial tongue or a regional\
|
|
\ dialect. The subject can speak only one language at a time, although it may\
|
|
\ be able to understand several languages. Tongues does not enable the subject\
|
|
\ to speak with creatures who don\u2019t speak. The subject can make itself understood\
|
|
\ as far as its voice carries. This spell does not predispose any creature addressed\
|
|
\ toward the subject in any way."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: alchemist 3, bard 2, cleric/oracle 4, inquisitor 2, medium 2, mesmerist 2,
|
|
psychic 3, shaman 4, sorcerer/wizard 3, spiritualist 3, summoner/unchained summoner
|
|
3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Torpid Reanimation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an onyx gem worth at least 25 gp per HD of the undead )
|
|
description:
|
|
- This spell works like animate dead except you set a specific condition for when
|
|
the animation occurs and you do not immediately have control of the creatures.
|
|
The condition can be simple, such as being touched, a certain word spoken, or
|
|
on hearing a specific sound. You can also set a condition based on time, but it
|
|
must occur within a number of days equal to your caster level. At any time, you
|
|
can cause the animation to occur as a standard action.
|
|
duration: 1 day/ caster level and instantaneous (see text)
|
|
effect: null
|
|
level: antipaladin 4, cleric 4, occultist 4, shaman 4, sorcerer/wizard 5, spiritualist
|
|
4
|
|
range: touch Targets one or more corpses touched
|
|
saving_throw: none
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Torrent of Elemental Rage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF
|
|
description:
|
|
- "A shimmering torrent of raw elemental power springs into existence, originating\
|
|
\ from your outstretched palms. The blast resembles a horizontal whirlwind of\
|
|
\ howling winds, searing fame, and tumbling shrapnel of ice and metal. Any creature\
|
|
\ in the area of effect must make a Reflex save or take 8d6 points of damage from\
|
|
\ a variety of effects\u20142d6 points of fire damage, 2d6 points of cold damage,\
|
|
\ 2d6 points of sonic damage, and 2d6 points of slashing damage that overcomes\
|
|
\ adamantine damage reduction."
|
|
duration: concentration, 1 round/3 levels (see below)
|
|
effect: persistent line of elements 30 ft. long
|
|
level: sorcerer/wizard 6
|
|
range: null
|
|
saving_throw: Reflex half
|
|
school: evocation [air, earth, fire, water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Touch Injection:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You must hold an elixir, infused extract, poison, or potion in hand as you cast
|
|
this spell. The held substance drains from its container into a magical sac in
|
|
your body. While the spell lasts, you can deliver the substance with a mere touch.
|
|
To do so to an opponent, you must make a successful melee touch attack. If you
|
|
hit, the substance takes effect immediately, despite any onset period, and that
|
|
opponent receives the normal saving throw (if any) against the substance. In the
|
|
case of a personal infused extract, the opponent receives both a Fortitude save
|
|
and spell resistance. If you miss, the substance remains in the magical sac for
|
|
you to use later.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 2, psychic 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Touch of Blindness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "A touch from your hand, which is engulfed in darkness, disrupts a creature\u2019\
|
|
s vision by coating its eyes in supernatural darkness. Each touch causes the target\
|
|
\ to become blinded for 1 round unless it makes a successful Fortitude saving\
|
|
\ throw. You can use this melee touch attack up to one time per caster level.\
|
|
\ Any touch attack not used after 1 round per caster level is lost."
|
|
duration: 1 round/level (see text)
|
|
effect: null
|
|
level: antipaladin 1, bard 1, cleric 1, sorcerer/wizard 1, shaman 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: necromancy [darkness, shadow]
|
|
spell_resistance: 'yes'
|
|
target: creature or creatures touched (up to one/level)
|
|
Touch of Bloodletting:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell causes any existing wounds that the target possesses to bleed profusely.\
|
|
\ If the creature\u2019s current total hit points are less than its maximum, this\
|
|
\ spell causes the creature to take 1 point of bleed damage each round and become\
|
|
\ exhausted for the duration of the spell. A successful DC 15 Heal check or any\
|
|
\ spell that cures hit point damage negates the effects of this spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, bloodrager 1, cleric 1, druid 1, shaman 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Touch of Combustion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your successful melee touch attack causes the target to ignite in a violent burst
|
|
of flame, dealing 1d6 points of fire damage. If it fails its saving throw, the
|
|
target also catches on fire. If the target catches fire, on the first round thereafter,
|
|
creatures adjacent to it (including you) must each succeed at a Reflex save or
|
|
take 1d4 points of fire damage.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 1, druid 1, inquisitor 1, magus 1, psychic 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: touch
|
|
saving_throw: Reflex negates; see text
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: creature or object touched
|
|
Touch of Fatigue:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of sweat)
|
|
description:
|
|
- "You channel negative energy through your touch, fatiguing the target. You must\
|
|
\ succeed on a touch attack to strike a target. The subject is immediately fatigued\
|
|
\ for the spell\u2019s duration."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: shaman 0, sorcerer/wizard 0, witch 0
|
|
range: touch
|
|
saving_throw: Fortitude negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Touch of Gracelessness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a single touch, you reduce a creature to a fumbling clown.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, bloodrager 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Fortitude partial
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Touch of Idiocy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "With a touch, you reduce the target\u2019s mental faculties. Your successful\
|
|
\ melee touch attack applies a 1d6 penalty to the target\u2019s Intelligence,\
|
|
\ Wisdom, and Charisma scores. This penalty can\u2019t reduce any of these scores\
|
|
\ below 1."
|
|
duration: 10 min./level
|
|
effect: null
|
|
level: bloodrager 2, medium 2, mesmerist 2, psychic 2, sorcerer/wizard 2, spiritualist
|
|
2, witch 2
|
|
range: touch
|
|
saving_throw: 'no'
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Touch of Madness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'The touched creature gains the dazed condition. '
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: madness 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: enchantment [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Touch of Mercy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- The target creature deals only nonlethal damage with all of its weapon attacks.
|
|
Damage taken by creatures or objects that are not subject to nonlethal damage
|
|
is not converted to nonlethal and remains lethal damage. The weapon retains all
|
|
of its other normal properties.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 2, cleric 2, sorcerer/wizard 2
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [good, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Touch of Slime:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a drop of acid and a black glass sphere)
|
|
description:
|
|
- You create a coating of slime on your hand. When you make a successful melee touch
|
|
attack with the slime, it pulls free of you and sticks to the target, at which
|
|
point it acts like green slime (Core Rulebook 416), dealing 1d3 points of Constitution
|
|
damage per round. Anything that destroys green slime (scraping, freezing, burning,
|
|
cutting, sunlight, or remove disease) destroys this slime. If the slime kills
|
|
a creature, it consumes the body and then dies. It cannot transfer to a creature
|
|
other than the original target, and dies if separated from the original target.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, druid 4, sorcerer/wizard 4, witch 4
|
|
range: null
|
|
saving_throw: Fortitude negates
|
|
school: conjuration (creation) [disease]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Touch of Truthtelling:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell functions identically to the spell zone of truth, except as noted above.
|
|
The target momentarily takes on the semblance of a being of perfect order, like
|
|
an archon or inevitable, so that all who can see the target know it is affected
|
|
by the spell. This divine guise flickers over the target for only an instant and
|
|
does not allow it to pass as a member of a different race.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1
|
|
range: touch
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: null
|
|
target: creature touched
|
|
Touch of the Sea:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a fish scale)
|
|
description:
|
|
- "You cause webs to grow between the target\u2019s fingers and its feet to transform\
|
|
\ into flippers, granting a swim speed of 30 feet along with the standard +8 bonus\
|
|
\ on Swim checks and the ability to take 10 even if distracted or endangered.\
|
|
\ You can also use the run action while swimming, provided you swim in a straight\
|
|
\ line. This transformation causes any boots or gloves the target is wearing to\
|
|
\ meld into its form (although magic items with a continuous effect continue to\
|
|
\ function). This spell does not grant the target any ability to breathe water."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, bloodrager 1, druid 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Fortitude negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Tough Crowd:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fortify your allies against attempts to control or mislead them. Each ally\
|
|
\ in the spell\u2019s range gains a +4 insight bonus on the saving throw to resist\
|
|
\ the next enchantment or illusion spell cast on it. In addition, the DC of any\
|
|
\ Bluff, Diplomacy, Disguise, or Intimidate check to influence an affected character\
|
|
\ increases by 4 for the duration of the spell."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bard 4, inquisitor 4, mesmerist 4, psychic 3, sorcerer/wizard 4, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: 1 creature/level
|
|
Tower of Iron Will I:
|
|
area: 10-ft.-radius emanation centered on you
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- "You project a fortress of mental power that blocks out the psychic energy of\
|
|
\ others, granting mental strength and resiliency to all inside the area. All\
|
|
\ creatures inside the area gain spell resistance equal to 10 + double this spell\u2019\
|
|
s level against psychic magic and any mind-affecting effects. Creatures inside\
|
|
\ the area don\u2019t receive this protection against your spells or special abilities."
|
|
duration: 1 round
|
|
effect: null
|
|
level: psychic 5
|
|
range: 10 ft.
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Toxic Blood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M ( vial of black adder venom)
|
|
description:
|
|
- "The target creature\u2019s blood becomes poisonous. Anytime the target takes\
|
|
\ piercing or slashing damage, a spray of acidic blood spurts from its body in\
|
|
\ the direction of the opponent who inflicted the wound. This blood travels in\
|
|
\ a 10-foot line, striking the first creature or object it touches. A creature\
|
|
\ struck by the blood is exposed to black adder venom and must save against the\
|
|
\ poison as normal, with a DC equal to the spell\u2019s DC."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, cleric 3, druid 3, investigator 3, magus 3, ranger
|
|
3, sorcerer/wizard 3, summoner 3, witch 3
|
|
range: touch
|
|
saving_throw: Fort negates; see text
|
|
school: transmutation [poison]
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Toxic Gift:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You can cast this spell only if you are currently poisoned. You draw upon the\
|
|
\ poison in your body and duplicate its effects in the target, which is affected\
|
|
\ by the same poison you are, except it uses this spell\u2019s DC instead of the\
|
|
\ poison\u2019s normal DC. If you are affected by more than one poison, you must\
|
|
\ choose one to afflict upon the target."
|
|
duration: instantaneous; see text
|
|
effect: null
|
|
level: antipaladin 2, sorcerer/wizard 3
|
|
range: touch
|
|
saving_throw: Fortitude negates (see text)
|
|
school: necromancy [poison]
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Toxic Rupture:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M/DF (a viper\u2019s fang)"
|
|
description:
|
|
- "With a squeezing hand gesture, you cause internal bleeding in the target creature\u2019\
|
|
s venom glands or similar organs. The target must attempt a saving throw against\
|
|
\ its own poison using the DC for this spell. If it fails, the creature is poisoned\
|
|
\ and suffers the full effect of its poison. Any subsequent saving throws that\
|
|
\ the target must attempt against the poison use the normal DC for the poison\
|
|
\ rather than this spell\u2019s DC."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates; see text
|
|
school: necromancy [poison]
|
|
spell_resistance: 'yes'
|
|
target: one poisonous creature
|
|
Trace Teleport:
|
|
area: 40-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a magnifying lens)
|
|
description:
|
|
- "You immediately become aware of any teleportation effects that begin or end within\
|
|
\ the spell\u2019s area. The spell\u2019s area radiates from you and moves as\
|
|
\ you move. You know the exact origin point of any teleportation effect that originates\
|
|
\ within the spell\u2019s area, and the exact end point of any teleportation effect\
|
|
\ that terminates within the spell\u2019s area. Further, you can detect the lingering\
|
|
\ traces of any teleportation effect that occurred up to 1 hour previously, in\
|
|
\ the same fashion."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: psychic 4, sorcerer/wizard 5
|
|
range: 40 feet
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Track Ship:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (piece of ship)
|
|
description:
|
|
- In order to cast this spell, you must have a piece of the ship you wish to track.
|
|
Merchants often preserve slivers from their trade ships specifically for this
|
|
purpose. You also need a nautical chart.
|
|
duration: 1 hour/level
|
|
effect: magical icon
|
|
level: bard 2, cleric 2, sorcerer/wizard 2
|
|
range: see text
|
|
saving_throw: Will negates (object)
|
|
school: divination (scrying) [travel]
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Tracking Mark:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, DF
|
|
description:
|
|
- You gain a supernatural ability to detect tracks and other clues left behind by
|
|
the target. You treat the DCs of all Survival checks made to track the target
|
|
as if they were 5 lower than normal, and you gain a +5 bonus on Perception checks
|
|
made to notice the target if it is using Stealth or recognize it if it is using
|
|
Disguise.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bloodrager 1, cleric/oracle 1, druid 1, paladin 1, ranger 1
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Trade Items:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (any held object weighing no more than 5 lbs./level)
|
|
description:
|
|
- You cause the target object and the object used as a focus for the spell to immediately
|
|
swap places. The target object appears in your hand (or falls to the ground in
|
|
your square if you are unable to hold it). The stronger the connection between
|
|
the two objects, the more difficult the spell is to resist, as indicated on the
|
|
table below. The modifiers are cumulative.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 3, mesmerist 3, sorcerer/wizard 4, summoner 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: yes (object)
|
|
target: one object weighing no more than 5 lbs./level
|
|
Trail of the Rose:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, V
|
|
description:
|
|
- "This spell creates an illusory trail in the form of a misty and visible scent\
|
|
\ coming from the rose used as this spell\u2019s material component. When you\
|
|
\ cast this spell, the scent of the rose leaves a faint pink-tinged illusion that\
|
|
\ ripples and flows in the area. Only you and up to six creatures you designate\
|
|
\ upon casting the spell can see the illusion. To designate a creature, you must\
|
|
\ know it well. It is not enough simply to have met that creature once or heard\
|
|
\ of the creature. When you move, this illusory scent leaves a trail, though there\
|
|
\ are no telltale signs of which direction you moved if creatures designated by\
|
|
\ this spell find a middle section of the trail. This is typically used to create\
|
|
\ backtracking method for the caster\u2019s handpicked allies, useful for navigating\
|
|
\ in and out of mazes or labyrinthine cave complexes without leaving behind an\
|
|
\ obvious trail."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 2, cleric/oracle 2
|
|
range: touch
|
|
saving_throw: 'no'
|
|
school: illusion (phantasm)
|
|
spell_resistance: 'no'
|
|
target: 1 rose touched
|
|
Transfer Familiar:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You temporarily grant control of your familiar to another willing creature. You,
|
|
your familiar, and the target creature must all be touching each other when you
|
|
cast this spell. The target gains all the benefits and abilities normally associated
|
|
with having a familiar, including the ability to share spells, speak with the
|
|
familiar, and so on. You lose all of these benefits for the duration of the spell.
|
|
If the target already has a familiar, the spell fails.
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: sorcerer/wizard 6, witch 6
|
|
range: touch
|
|
saving_throw: none
|
|
school: evocation
|
|
spell_resistance: 'no'
|
|
target: your familiar and one willing creature
|
|
Transfer Regeneration:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You bestow your regenerative abilities on the target. Your regeneration stops\
|
|
\ functioning for the duration of the spell, and the target gains your regeneration.\
|
|
\ For example, if you have regeneration 5 (acid or fire), your target gains regeneration\
|
|
\ 5 (acid or fire). This regeneration overlaps (does not stack) with any regeneration\
|
|
\ the creature already has, including other castings of this spell. This spell\
|
|
\ has no effect if you don\u2019t have the regeneration ability or your regeneration\
|
|
\ isn\u2019t functioning when you cast the spell."
|
|
duration: 1 minute
|
|
effect: null
|
|
level: cleric 3, druid 3, psychic 3, shaman 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: 1 willing living creature
|
|
Transfer Tattoo:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (tattooing needle)
|
|
description:
|
|
- "With this spell, you can transfer one magic tattoo from one creature to another.\
|
|
\ A target that isn\u2019t willing to have his tattoo removed or to receive the\
|
|
\ transferred tattoo can resist this spell with a Fortitude save\u2014if successful,\
|
|
\ the transfer fails and the caster of this spell is staggered for 1 round by\
|
|
\ the backlash of magical energy. A tattoo can be transferred from a dead creature\
|
|
\ in this manner to a living host, provided the body has been dead no longer than\
|
|
\ one hour per caster level."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one magic tattoo
|
|
Transfiguring Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (alchemical reagents worth 1 gp or the value of the created
|
|
material, whichever is more)
|
|
description:
|
|
- You create an alchemical residue on your hands that gradually converts a touched,
|
|
unattended, non-magical object into iron, paper, or wood (your choice). The spell
|
|
converts at most 1 cubic foot of material per caster level you have; if the object
|
|
is larger than the maximum volume, the transfiguration stops once that amount
|
|
of matter has been converted. If your caster level is at least 14th, you can opt
|
|
to create lead. If your caster level is at least 19th, you can opt to create precious
|
|
metals.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 5, occultist 6, sorcerer/wizard 6
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: object touched, up to 1 cubic foot per level
|
|
Transformation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a of bull\u2019s strength , which you drink and whose effects\
|
|
\ are subsumed by the spell effects)"
|
|
description:
|
|
- "You become a fighting machine \u2013 stronger, tougher, faster, and more skilled\
|
|
\ in combat. Your mindset changes so that you relish combat and you can\u2019\
|
|
t cast spells, even from magic items."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 6, magus 6, sorcerer/wizard 6, witch 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Transmogrify:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, S, M (a flask of quicksilver worth 1,000 gp)
|
|
description:
|
|
- "Your eidolon\u2019s form shifts and transforms. This spell allows you to change\
|
|
\ any of the eidolon\u2019s evolutions by allocating its evolution pool on new\
|
|
\ evolutions. If you have the aspect or greater aspect ability, this spell also\
|
|
\ allows you to change the evolution points spent to modify you, including removing\
|
|
\ or adding points as allowed by those abilities."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: summoner/unchained summoner 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Transmute Blood to Acid:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a wax doll and a vial of acid worth 10 gp)
|
|
description:
|
|
- "You transmute blood in the target\u2019s body to acid, dealing 1d6 points of\
|
|
\ acid damage/2 levels (maximum 12d6) each round. The creature is staggered and\
|
|
\ sickened by the debilitating pain. A successful Fortitude save each round halves\
|
|
\ the damage and negates the staggered condition for 1 round. If this damage reduces\
|
|
\ the creature to 0 or fewer hit points, it dissolves, leaving only the barest\
|
|
\ trace of remains. A dissolved creature\u2019s equipment is unaffected. Anyone\
|
|
\ who strikes the target with a non-reach melee weapon, natural weapon, or unarmed\
|
|
\ attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker.\
|
|
\ If the attack is from a piercing or slashing manufactured weapon, the weapon\
|
|
\ also takes this damage."
|
|
duration: concentration (maximum 1 round/5 levels)
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude half
|
|
school: transmutation [acid, pain]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Transmute Golem:
|
|
area: null
|
|
casting_time: 8 hours
|
|
components: V, S, M (powdered metals with a variable cost, see text)
|
|
description:
|
|
- "You turn one type of golem into another. The golem must be willing\u2014it must\
|
|
\ be commanded to transform by its master or must be a creature able to make informed\
|
|
\ decisions that opts to submit to the spell. You must provide various powdered\
|
|
\ metals with a value equal to 150% of the difference in creation costs between\
|
|
\ the old and new type of golem, even if the new golem type is cheaper to create.\
|
|
\ Both types of golems must share the same subtypes, if any. You cannot transmute\
|
|
\ a golem into a new type of golem with a CR higher than your caster level."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 6, sorcerer/wizard 9
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'no'
|
|
target: golem touched
|
|
Transmute Metal to Wood:
|
|
area: all metal objects within a 40-ft.-radius burst
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell enables you to change all metal objects within its area to wood. Weapons,
|
|
armor, and other metal objects carried by creatures are affected as well. A magic
|
|
object made of metal effectively has Spell Resistance equal to 20 + its caster
|
|
level against this spell. Artifacts cannot be transmuted. Weapons converted from
|
|
metal to wood take a -2 penalty on attack and damage rolls. The armor bonus of
|
|
any armor converted from metal to wood is reduced by 2. Weapons changed by this
|
|
spell splinter and break on any natural attack roll of 1 or 2, and armor changed
|
|
by this spell loses an additional point of armor bonus every time it is struck
|
|
with a natural attack roll of 19 or 20.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 7
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: yes (object; see text)
|
|
target: null
|
|
Transmute Mud to Rock:
|
|
area: up to two 10-ft. cubes/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (sand, lime, and water)
|
|
description:
|
|
- This spell permanently transforms normal mud or quicksand of any depth into soft
|
|
stone (sandstone or a similar mineral).
|
|
duration: permanent
|
|
effect: null
|
|
level: druid 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: see text
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Transmute Potion to Poison:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- This extract causes you to take on a pale, sickly pallor for 1 round. During this
|
|
time, if you consume a potion, it has no effect. Instead, your mouth fills with
|
|
a vile poison that you can spit onto a weapon as a free action. If you do not
|
|
spit out the poison in 1 round, it affects you instead. The effect of the poison
|
|
depends on the level of spell contained in the potion consumed (see sidebar).
|
|
If the poison is not used within 1 minute per caster level it becomes inert. You
|
|
can only create one dose of poison in this way per casting of this spell.
|
|
duration: 1 round then 1 minute/level; see text
|
|
effect: null
|
|
level: alchemist 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [poison]
|
|
spell_resistance: null
|
|
target: null
|
|
Transmute Rock to Mud:
|
|
area: up to two 10-ft. cubes/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (clay and water)
|
|
description:
|
|
- This spell turns natural, uncut, or unworked rock of any sort into an equal volume
|
|
of mud. Magical stone is not affected by the spell. The depth of the mud created
|
|
cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself
|
|
from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and
|
|
causing a -2 penalty on attack rolls and AC. Brush or similar material thrown
|
|
atop the mud can support creatures able to climb on top of it. Creatures large
|
|
enough to walk on the bottom can wade through the area at a speed of 5 feet.
|
|
duration: permanent; see text
|
|
effect: null
|
|
level: druid 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: see text
|
|
school: transmutation [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Transplant Visage:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, M (one corpse)
|
|
description:
|
|
- "This spell allows you to add a creature\u2019s stolen face to or remove such\
|
|
\ a face that you\u2019ve already applied from your own. Before casting this spell,\
|
|
\ you must remove the face and eyes of a creature that has been dead no longer\
|
|
\ than 1 minute per caster level and place it over your own. Once you cast transplant\
|
|
\ visage, the creature\u2019s stolen skin magically melds with your own, making\
|
|
\ the expressions and eye color on your new face seem perfectly natural. Your\
|
|
\ new appearance grants you a +10 bonus on Disguise checks. Because the alteration\
|
|
\ made by transplant visage is permanent, there is no residual magical aura, and\
|
|
\ your new appearance is not recognized by detect spells. Transplant visage may\
|
|
\ be cast innumerable times, allowing a single caster to wear layers upon layers\
|
|
\ of stolen faces. However, only the topmost face is visible at any one time."
|
|
duration: permanent
|
|
effect: null
|
|
level: alchemist 5, antipaladin 4, cleric/oracle 4, inquisitor 4, magus 5, shaman
|
|
4, sorcerer/wizard 5, witch 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [evil]
|
|
spell_resistance: null
|
|
target: you
|
|
Transport via Plants:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You can enter any normal plant (equal to your size or larger) and pass any distance
|
|
to a plant of the same kind in a single round, regardless of the distance separating
|
|
the two. The plants must be alive. The destination plant need not be familiar
|
|
to you. If you are uncertain of the location of a particular kind of destination
|
|
plant, you need merely designate direction and distance and the transport via
|
|
plants spell moves you as close as possible to the desired location. If a particular
|
|
destination plant is desired but the plant is not living, the spell fails and
|
|
you are ejected from the entry plant.
|
|
duration: 1 round
|
|
effect: null
|
|
level: druid 6, shaman 7
|
|
range: unlimited
|
|
saving_throw: none
|
|
school: conjuration (teleportation)
|
|
spell_resistance: 'no'
|
|
target: you and touched objects or other touched willing creatures
|
|
Trap Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (masterwork thieves\u2019 tools worth 100 gp)"
|
|
description:
|
|
- The protection provided by this spell comes into play whenever the caster is subjected
|
|
to the effects of a magical trap.
|
|
duration: 10 minutes/level or until discharged
|
|
effect: null
|
|
level: sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Trap the Soul:
|
|
area: null
|
|
casting_time: 1 standard action or see text
|
|
components: V, S, M (gem worth 1,000 gp per HD of the trapped creature)
|
|
description:
|
|
- "Trap the soul forces a creature\u2019s life force (and its material body) into\
|
|
\ a gem. The gem holds the trapped entity indefinitely or until the gem is broken\
|
|
\ and the life force is released, which allows the material body to reform. If\
|
|
\ the trapped creature is a powerful creature from another plane, it can be required\
|
|
\ to perform a service immediately upon being freed. Otherwise, the creature can\
|
|
\ go free once the gem imprisoning it is broken."
|
|
duration: permanent; see text
|
|
effect: null
|
|
level: sorcerer/wizard 8, witch 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: conjuration (summoning)
|
|
spell_resistance: yes; see text
|
|
target: one creature
|
|
"Trapfinder\u2019s Focus":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, F (masterwork thieves\u2019 tools worth 100 gp)"
|
|
description:
|
|
- "If you don\u2019t have the trapfinding class ability, this spell grants you the\
|
|
\ trapfinding ability of a rogue of half your character level."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 2, bard 2, sorcerer/wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Traveling Dream:
|
|
area: null
|
|
casting_time: null
|
|
components: V, DF
|
|
description:
|
|
- This spell functions like arcane eye, except as noted above.
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: cleric/oracle 4, druid 4
|
|
range: null
|
|
saving_throw: null
|
|
school: divination (scrying)
|
|
spell_resistance: null
|
|
target: null
|
|
Treacherous Teleport:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as teleport except that you can opt to intentionally cause
|
|
any number of the creatures traveling with you to suffer a mishap or arrive in
|
|
a specific different location you visualize simultaneously with the original destination,
|
|
or both.
|
|
duration: null
|
|
effect: null
|
|
level: magus 6, occultist 6, psychic 6, sorcerer/wizard 6, spiritualist 6, summoner
|
|
6, witch 6
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (teleportation) [ruse]
|
|
spell_resistance: null
|
|
target: null
|
|
Treasure Stitching:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of embroidered cloth no larger than 10-ft. square worth
|
|
100 gp)
|
|
description:
|
|
- 'You can transform all objects placed on a cloth into an embroidered, two-dimensional
|
|
representation, making it easy for you to store and transport the items. You can
|
|
pile any amount or weight of objects on the cloth so long as the pile stays within
|
|
the dimensions of the cloth (up to a 10-foot cube). '
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: bard 4, cleric/oracle 5, sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Tree Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell allows you to assume the form of a Large living tree or shrub or a
|
|
Large dead tree trunk with a small number of limbs. The exact type of tree, as
|
|
well as its appearance, is completely under your control. Even the closest inspection
|
|
cannot reveal that the tree in question is actually a magically concealed creature.
|
|
To all normal tests you are, in fact, a tree or shrub, although a detect magic
|
|
spell reveals a faint transmutation on the tree. While in tree form, you can observe
|
|
all that transpires around you just as if you were in your normal form, and your
|
|
hit points and save bonuses remain unaffected. You gain a +10 natural armor bonus
|
|
to AC but have an effective Dexterity score of 0 and a speed of 0 feet. You are
|
|
immune to critical hits while in tree form. All clothing and gear carried or worn
|
|
changes with you. You can dismiss tree shape as a free action (instead of as a
|
|
standard action).
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: druid 2, ranger 3, shaman 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Tree Stride:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- When you cast this spell, you gain the ability to step into a tree, magically
|
|
infusing yourself with the plant. Once within a tree, you can teleport from that
|
|
particular tree to another tree. The trees you enter must be of the same kind,
|
|
must be living, and must have girth at least equal to yours. By moving into an
|
|
oak tree (for example), you instantly know the location of all other oak trees
|
|
within transport range (see below) and may choose whether you want to pass into
|
|
one or simply step back out of the tree you moved into. You may choose to pass
|
|
to any tree of the appropriate kind within the transport range as shown on the
|
|
following table.
|
|
duration: 1 hour/level or until expended; see text
|
|
effect: null
|
|
level: druid 5, ranger 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (teleportation)
|
|
spell_resistance: null
|
|
target: you
|
|
Tremor Blast:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create a minor earthquake that can trip creatures. Attempt a single combat\
|
|
\ maneuver check and apply the result against the CMD of every creature in the\
|
|
\ area. If your roll equals or exceeds a creature\u2019s CMD, that creature is\
|
|
\ knocked prone. This trip attack does not provoke an attack of opportunity (though\
|
|
\ you do provoke one for casting the spell), nor are you knocked prone if you\
|
|
\ fail the check by 10 or more. Unlike with a regular trip attack, you can trip\
|
|
\ any creature touching the ground, regardless of size. Improved Trip does not\
|
|
\ affect this spell in any way. Though the earthquake is small and focused on\
|
|
\ the ground, if the area is particularly unstable, the spell might cause items\
|
|
\ to topple, stones to shake loose from the walls or ceiling, and so on at the\
|
|
\ GM\u2019s discretion."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: adept 2, bloodrager 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2,
|
|
witch 2
|
|
range: 30 ft.
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Trial By Fire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You test a creature\u2019s purity of convictions by exposing it to a sheet of\
|
|
\ divine fire. Unless the target\u2019s alignment is within one step of your deity\u2019\
|
|
s, the spell deals 1d6 points of damage per 2 caster levels (maximum 5d6 points\
|
|
\ of damage). Half the damage is fire damage, but the other half results directly\
|
|
\ from divine power and is therefore not subject to being reduced by resistance\
|
|
\ to fire-based attacks. Additionally, if the target has an element of its alignment\
|
|
\ that is in direct opposition to your (chaos opposes law and evil opposes good),\
|
|
\ you can also attempt an Intimidate check to demoralize the target as a free\
|
|
\ action."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: antipaladin 3, cleric 3, inquisitor 3, paladin 3
|
|
range: touch
|
|
saving_throw: None
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Trial of Fire and Acid:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The target creature is covered in burning acid that deals 1d6 points of acid damage
|
|
and 1d6 points of fire damage each round.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 3, cleric 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Fortitude half (see text)
|
|
school: evocation [acid, fire]
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Triggered Hallucination:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (jade dust worth 25 gp)
|
|
description:
|
|
- "This spell functions as audiovisual hallucination, except that this spell\u2019\
|
|
s phantasm has no apparent effect until a specific condition occurs. You must\
|
|
\ overcome the target\u2019s spell resistance to plant the triggered hallucination,\
|
|
\ but the target doesn\u2019t attempt a Will save to disbelieve the illusion until\
|
|
\ the condition occurs (at which point it receives an automatic Will save, as\
|
|
\ with audiovisual hallucination). The phantasm can include auditory, olfactory,\
|
|
\ visual, tactile, and thermal elements, including intelligible speech."
|
|
duration: permanent until triggered, then 1 minute/level
|
|
effect: null
|
|
level: bard 6, magus 6, mesmerist 6, occultist 6, psychic 6, sorcerer/wizard 6
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (phantasm) [mind-affecting]
|
|
spell_resistance: null
|
|
target: one creature
|
|
Triggered Suggestion:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as suggestion, except you can use it only to specify a condition
|
|
that triggers a special activity, and the subject does not remember that you made
|
|
the suggestion. For example, you could use triggered suggestion on a palace guard
|
|
to make him attack the king the next time he and the king are alone, and the guard
|
|
would not remember the suggestion to do so until the trigger occurred.
|
|
duration: 1 day/level or until completed
|
|
effect: null
|
|
level: bard 3, sorcerer/wizard 4, witch 4 Duration 1 day/level or until completed
|
|
range: null
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
True Appraisal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, F (gold coin)
|
|
description:
|
|
- "You gain temporary insight into the value of objects. You gain a +5 competence\
|
|
\ bonus on Appraise checks, can attempt an Appraise check to determine an object\u2019\
|
|
s value as a move action, and can take 10 on an Appraise check even if stress\
|
|
\ or distractions would normally prevent you from doing so. You know if you fail\
|
|
\ an Appraise check, and you never determine a wildly inaccurate price."
|
|
duration: 8 hours
|
|
effect: null
|
|
level: bard 1, cleric 1, inquisitor 1, occultist 1, witch 1
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: you
|
|
True Creation:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (5 x item value in misc. components)
|
|
description:
|
|
- You create a completely real, nonmagical, unattended object of any sort of matter.
|
|
The volume of the item created cannot exceed 1 cubic foot per caster level. Complex
|
|
items require successful Craft checks. Objects created can be used as material
|
|
components.
|
|
duration: instantaneous
|
|
effect: unattended, nonmagical object, up to 1 cu. ft/level
|
|
level: artifice 8
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
True Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- 'True form removes any polymorph effect from a target creature, returning it to
|
|
its true form, even against its will. Against creatures affected by polymorph
|
|
spell effects (such as baleful polymorph or giant form), you must make a caster
|
|
level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level
|
|
of the effect. Success means that the polymorph immediately ends. '
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 4, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
True Prognostication:
|
|
area: null
|
|
casting_time: 1 week
|
|
components: V, S, M (rare incense and tonics worth 1,000 gp)
|
|
description:
|
|
- True prognostication functions as divination except that the spell can see up
|
|
to 100 years into the future. Because of the extreme unpredictability of the far-distant
|
|
future, true prognostication is incredibly cryptic when used to learn about events
|
|
on such large a scale.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 8, psychic 8, shaman 8, witch 8
|
|
range: null
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
True Resurrection:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M, DF (diamond worth 25,000 gp)
|
|
description:
|
|
- "This spell functions like raise dead, except that you can resurrect a creature\
|
|
\ that has been dead for as long as 10 years per caster level. This spell can\
|
|
\ even bring back creatures whose bodies have been destroyed, provided that you\
|
|
\ unambiguously identify the deceased in some fashion (reciting the deceased\u2019\
|
|
s time and place of birth or death is the most common method)."
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 9
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (healing)
|
|
spell_resistance: null
|
|
target: null
|
|
True Seeing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (an eye ointment that costs 250 gp)
|
|
description:
|
|
- You confer on the subject the ability to see all things as they actually are.
|
|
The subject sees through normal and magical darkness, notices secret doors hidden
|
|
by magic, sees the exact locations of creatures or objects under blur or displacement
|
|
effects, sees invisible creatures or objects normally, sees through illusions,
|
|
and sees the true form of polymorphed, changed, or transmuted things. Further,
|
|
the subject can focus its vision to see into the Ethereal Plane (but not into
|
|
extra-dimensional spaces). The range of true seeing conferred is 120 feet.
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: alchemist 6, cleric/oracle 5, druid 7, inquisitor 5, magus 6, shaman 5, sorcerer/wizard
|
|
6, summoner 5, unchained summoner 6, witch 6
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
True Skill:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, V
|
|
description:
|
|
- "When faced with an important situation, you grant yourself a magical edge to\
|
|
\ ensure your success. When casting this spell, select one skill for which you\
|
|
\ can attempt a skill check. The next time you attempt a skill check using the\
|
|
\ selected skill (before the spell\u2019s duration ends), you gain an insight\
|
|
\ bonus on the check equal to 1/2 your caster level (minimum 1)."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, magus 1, medium 1, psychic 1, sorcerer/wizard 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
True Strike:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, F (small wooden replica of an archery target)
|
|
description:
|
|
- You gain temporary, intuitive insight into the immediate future during your next
|
|
attack. Your next single attack roll (if it is made before the end of the next
|
|
round) gains a +20 insight bonus. Additionally, you are not affected by the miss
|
|
chance that applies to attackers trying to strike a concealed target.
|
|
duration: see text
|
|
effect: null
|
|
level: "alchemist 1, bloodrager 1, inquisitor 1,\_magus 1, psychic 1, sorcerer/wizard\
|
|
\ 1"
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Truespeak:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- You can communicate with any creature that is not mindless. As long as you can
|
|
be heard, your speech is understandable to all creatures, each of which hears
|
|
you as though you were conversing in its language or other natural mode of communication,
|
|
and you hear their responses as though in your own native language. You may ask
|
|
questions and receive answers, though this spell does not make creatures more
|
|
friendly or cooperative than normal, and non-sentient creatures may give limited
|
|
responses. While using truespeak, your language-dependent effects can affect any
|
|
creature that is not mindless.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 4, cleric 6, sorcerer/wizard 5, witch 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Tsunami:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a massive wave of water that then moves in a straight line across water
|
|
or land-you select the direction the wave travels (which must be perpendicular
|
|
to its width), but once set in motion, the wave cannot change course. Over the
|
|
surface of open water, the wave travels at a speed of 60 feet per round-on land
|
|
or underwater, the wave travels at a speed of 30 feet per round.
|
|
duration: 5 rounds
|
|
effect: 10-ft.-deep wave 10 ft. wide/level and 2 ft. tall/level
|
|
level: druid 9, shaman 9, sorcerer/wizard 9
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: see text
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Twilight Haze:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a gray haze that obscures sight (as fog cloud) and causes the illumination
|
|
level within it to drop one step (as darkness). Since this spell produces an illusion
|
|
rather than a true physical fog, it is unaffected by wind and can be cast underwater.
|
|
duration: 1 round/level
|
|
effect: fog spreads in 20-ft. radius
|
|
level: mesmerist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: illusion (shadow) [darkness, shadow]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Twilight Knife:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a small knife)
|
|
description:
|
|
- You create a darkly sinister floating knife that attacks the same creature as
|
|
you each round. If you choose not to attack a creature, or you make an attack
|
|
that affects multiple opponents, the knife makes no attack during that round.
|
|
duration: 1 round/level (D)
|
|
effect: floating knife of force
|
|
level: bloodrager 3, occultist 3, psychic 3, sorcerer/wizard 3, spiritualist 3,
|
|
witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Twin Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a blend of soil and the caster\u2019s blood)"
|
|
description:
|
|
- 'This extract splits a perfect double of yourself from your body, dressed and
|
|
equipped exactly as you are. You are able to shift your consciousness from one
|
|
body to the other once each round as a free action. This shift takes place either
|
|
immediately before your turn or immediately after it, but not during the round.
|
|
You may act normally in the body you inhabit. Your other self is treated as though
|
|
dazed, except it may take a single move action each round during your turn. Your
|
|
twin cannot speak while you are in your other body, and cannot flank, make attacks
|
|
of opportunity, or otherwise threaten enemies. '
|
|
duration: 1 round/level or until discharged (D)
|
|
effect: null
|
|
level: alchemist 6
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Twine Double:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (cloth and twine)
|
|
description:
|
|
- "As simulacrum, except you can only duplicate yourself, and the duplicate is created\
|
|
\ from cloth and twine rather than ice and snow. The double looks exactly like\
|
|
\ you except its eyes are balls of twine (DC 10 Perception check to recognize\
|
|
\ double\u2019s strange eyes). It wears clothing and gear that appear exactly\
|
|
\ like what you are wearing at the time of casting. Its copies of your magic items\
|
|
\ are nonfunctional but radiate magic and have the same auras as your items. Its\
|
|
\ aura is identical to yours. Attempts to scry you while the double exists have\
|
|
\ a 50% chance of targeting the double instead of you."
|
|
duration: 1 minute/level (D)
|
|
effect: one duplicate creature
|
|
level: sorcerer/wizard 3
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: illusion (shadow)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Twisted Futures:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small die with the faces scratched off)
|
|
description:
|
|
- "By rearranging the threads of fate, you disrupt fortunate outcomes for other\
|
|
\ creatures. A creature affected by this spell is unable to benefit from effects\
|
|
\ that grant the ability to roll multiple times and take the higher result (like\
|
|
\ the swashbuckler\u2019s charmed life ability) or to choose the die result in\
|
|
\ lieu of rolling (like the wizard\u2019s prescience school power or the cyclops\u2019\
|
|
s flash of insight ability). This doesn\u2019t affect abilities that force a creature\
|
|
\ to take the lower of two rolls, such as ill omen or a pugwampi\u2019s unluck\
|
|
\ aura. A cyclops can\u2019t use its flash of insight ability to save against\
|
|
\ this spell."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 1, cleric 2, druid 1, shaman 1, sorcerer/wizard 2, witch 1
|
|
range: close (25 ft. + 5ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: one creature/level, no two of which can be more than 30 ft. apart
|
|
Twisted Innards:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a cocoon tied with string)
|
|
description:
|
|
- "For the duration of this spell, your vital organs writhe, shift, and move about,\
|
|
\ making it difficult to strike you in a vulnerable area. While this spell is\
|
|
\ in effect, critical hits and sneak attacks against you have a 25% chance of\
|
|
\ failing to inflict any additional damage\u2014though you still take the normal\
|
|
\ damage from the attack. At 7th level, the chance to ignore additional damage\
|
|
\ increases to 50%, while at 13th level the chance increases to 75%."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 2, magus 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Twisted Space:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a length of wire bent into a circle)
|
|
description:
|
|
- You distort the space around a creature, twisting the path of its melee attacks
|
|
unpredictably, but always toward a nearby creature that the target threatens.
|
|
Until the start of your next turn, melee attacks made by the target creature affect
|
|
a random target instead of their intended target.
|
|
duration: 1 round
|
|
effect: null
|
|
level: magus 2, psychic 2, sorcerer/wizard 2, summoner/unchained summoner 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Umbral Infusion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You infuse the target mindless undead creature with power drawn from the Shadow\
|
|
\ Plane, immediately granting it the advanced creature simple template. It gains\
|
|
\ a +2 bonus on all rolls, including damage rolls, a +2 bonus to special ability\
|
|
\ DCs, a +4 bonus to AC and CMD, and 2 additional hit points per Hit Die. The\
|
|
\ undead creature\u2019s destructive instincts take hold for the duration of this\
|
|
\ spell, and any attempts to control or command the undead creature have a 50%\
|
|
\ chance of failing; if uncontrolled, the undead creature attacks any living creatures\
|
|
\ it sees."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 4, antipaladin 4, cleric 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard
|
|
4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [shadow]
|
|
spell_resistance: 'yes'
|
|
target: one mindless undead creature
|
|
Umbral Strike:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a black crossbow bolt)
|
|
description:
|
|
- You create a bolt of dark energy and use it to make a ranged touch attack that
|
|
ignores concealment (but not total concealment).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric 7, druid 7, inquisitor 6, magus 6, occultist 6, psychic 7, shaman
|
|
7, sorcerer/wizard 7, spiritualist 6, witch 7
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial
|
|
school: necromancy (shadow) [darkness]
|
|
spell_resistance: 'yes'
|
|
target: 1 creature
|
|
Umbral Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pair of miniature swords)
|
|
description:
|
|
- A shadowy afterimage trails behind the targeted weapon, potentially damaging foes
|
|
even when the weapon misses.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 2, bard 2, magus 2, sorcerer/wizard 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: illusion [cold, shadow]
|
|
spell_resistance: 'yes'
|
|
target: melee weapon touched
|
|
Unadulterated Loathing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- "You fill the target with a terrible loathing aimed at a specific creature. At\
|
|
\ the time of the casting, you designate a single creature as the object of the\
|
|
\ target\u2019s revulsion. Thereafter, the target does all it can to remain at\
|
|
\ least 60 feet away from the object of its loathing. As soon as the target moves\
|
|
\ within this range, it becomes nauseated until it can again get away from the\
|
|
\ object of its revulsion. If traveling beyond 60 feet of the object of its loathing\
|
|
\ would place the target in obvious physical danger, the target can attempt a\
|
|
\ second save to break the spell\u2019s effect."
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: antipaladin 2, bard 2, mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Unbearable Brightness:
|
|
area: 30-ft.-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your body glows with a terrible light. Creatures within 30 feet of you that can
|
|
see you are dazzled (no saving throw). Creatures with light sensitivity must succeed
|
|
at a Reflex saving throw or be blinded. This light counts as daylight for the
|
|
purpose of affecting darkness effects (and vice versa). If the emanation enters
|
|
an area under the effect of magical darkness (or vice versa), both effects are
|
|
temporarily negated so that the otherwise prevailing light conditions exist in
|
|
the overlapping areas of effect. Dazzled and blinded conditions from your light
|
|
end when the spell ends or when the creature is out of line of sight.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 4, sorcerer/wizard 4, witch 4
|
|
range: personal and 30 ft. (see text)
|
|
saving_throw: none and Reflex partial (see text)
|
|
school: evocation [light]
|
|
spell_resistance: no and yes (see text)
|
|
target: null
|
|
Unbreakable Construct:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powdered adamantine worth 100 gp)
|
|
description:
|
|
- "This spell increases the target\u2019s DR/adamantine by 5 or its hardness by\
|
|
\ 5. If the target does not have DR/adamantine or hardness, this spell has no\
|
|
\ effect."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one construct
|
|
Unbreakable Heart:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target creature gains a +4 morale bonus on saving throws against mind-affecting\
|
|
\ effects that rely on negative emotions (such as crushing despair, rage, or fear\
|
|
\ effects) or that would force him to harm an ally (such as confusion). If the\
|
|
\ target is already under such an effect when receiving this spell, that effect\
|
|
\ is suppressed for the duration of this spell. It does not affect mind-affecting\
|
|
\ effects based on positive emotions (such as good hope or the inspire courage\
|
|
\ bard ability). A creature can still be charmed or otherwise magically controlled\
|
|
\ while under this spell\u2019s effects, but if such a creature ever receives\
|
|
\ a new saving throw against that effect as a result of being ordered to attempt\
|
|
\ to harm or otherwise oppose a true ally, he can roll that saving throw twice\
|
|
\ and take the better result as his actual roll."
|
|
duration: 1 round/level
|
|
effect: 1 creature
|
|
level: bard 1, cleric/oracle 1, paladin 1, ranger 1, shaman 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Uncanny Reminder:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "This spell creates an animated replica of the target drawn from the target\u2019\
|
|
s subconscious. This living memory is an animated form of the target\u2019s negative\
|
|
\ thoughts and emotions and is intent on destroying the target entirely. The living\
|
|
\ memory appears to be an exact replica of the target creature, but upon inspection\
|
|
\ it is obviously a construct. It uses the statistics of a clockwork angel except\
|
|
\ that it has an Intelligence of 10 and does not have the clockwork trait, the\
|
|
\ enhance weapon ability, or vulnerability to electricity. If the living memory\
|
|
\ is destroyed, it vanishes entirely, including any replicas of equipment."
|
|
duration: null
|
|
effect: null
|
|
level: mesmerist 6, psychic 8, spiritualist 6, summoner 6, wizard/sorcerer 8
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: conjuration
|
|
spell_resistance: 'yes'
|
|
target: one living creature Duration 1 round/level
|
|
Unconscious Agenda:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V
|
|
description:
|
|
- "This spell plants a subconscious directive in the target\u2019s mind that forces\
|
|
\ him to act as you dictate when specific circumstances arise. The target humanoid\
|
|
\ can be either conscious or unconscious, but must understand your language. Upon\
|
|
\ casting this spell, you must state a course of action you wish the target to\
|
|
\ take. This course of action must be described in 20 words or fewer. You must\
|
|
\ then state the condition under which you wish the target to take this action,\
|
|
\ also describing it in 20 or fewer words. Actions or conditions more elaborate\
|
|
\ than 20 words cause the spell to fail. Unconscious agenda cannot compel a target\
|
|
\ to kill himself, though it can compel him to perform exceedingly dangerous acts,\
|
|
\ face impossible odds, or undertake almost any other course of activity. You\
|
|
\ cannot issue new commands to the target after the spell is cast."
|
|
duration: One week/level or until discharged (D)
|
|
effect: null
|
|
level: bard 6, inquisitor 6, sorcerer/wizard 6, witch 6
|
|
range: Close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [language-dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: One humanoid
|
|
Undead Anatomy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- 'When you cast this spell, you can assume the form of any Small or Medium corporeal
|
|
creature of the undead type, which must be vaguely humanoid-shaped (like a ghoul,
|
|
skeleton, or zombie). You gain a bite attack (1d6 for Medium forms, 1d4 for Small
|
|
forms), two claw or slam attacks (1d6 for Medium forms, 1d4 for Small forms),
|
|
and darkvision 60 feet. If the form you assume has any of the following abilities,
|
|
you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability),
|
|
swim 30 feet, low-light vision, and scent.'
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Undead Beacon:
|
|
area: one 5-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You shroud an area in unclean influence, rendering those who pass through it\
|
|
\ and fail their Will saving throws more enticing to ravenous undead. When an\
|
|
\ affected creature comes within 60 feet of an undead creature, the spell immediately\
|
|
\ draws the undead creature\u2019s attention, granting it a +4 bonus on Perception\
|
|
\ checks to notice the affected creature and on saving throws to resist spells\
|
|
\ that hide or disguise the affected creature (such as hide from undead). Once\
|
|
\ the undead creature notices the affected creature, it feels compelled to kill\
|
|
\ and devour the affected creature, and gains a +1 profane bonus on attack rolls\
|
|
\ made against the affected creature and a +1 profane bonus on saving throws against\
|
|
\ the affected creature\u2019s spells and special abilities. The undead also ignores\
|
|
\ any concealment less than total concealment that an affected creature has. Each\
|
|
\ time the spell draws an undead creature\u2019s attention to an affected creature,\
|
|
\ the spell\u2019s haunt-like manifestation occurs during that round."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: antipaladin 2, cleric 2, inquisitor 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy (haunted) [emotion, evil, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Undeath Inversion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F/DF (a gold piece with one scratched face)
|
|
description:
|
|
- "You alter an undead creature\u2019s energy affinity so that it takes damage from\
|
|
\ negative energy and gains healing from positive energy, as if it were a living\
|
|
\ creature. If the target was able to channel negative energy or produce negative\
|
|
\ energy effects (such as inflict spells), these abilities produce positive energy\
|
|
\ instead, healing living targets and harming the undead. The target cannot impose\
|
|
\ negative levels on other creatures for the duration of the spell. The target\u2019\
|
|
s creature type does not change, and it is still considered an undead creature.\
|
|
\ Each round on its turn, the subject may attempt a new saving throw to end the\
|
|
\ effect. This is a full-round action that does not provoke attacks of opportunity."
|
|
duration: 1 round/level (D); see text
|
|
effect: null
|
|
level: cleric/oracle 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one undead creature
|
|
Undeath Sense:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (ashes from an urn)
|
|
description:
|
|
- "You grant the target the ability to pick up on the subtle scents and disturbances\
|
|
\ to the natural order that are specific to the living dead, granting the target\
|
|
\ the ability to sense the presence of undead creatures. The target is constantly\
|
|
\ aware of whether there are any undead auras within 60 feet of her in any direction.\
|
|
\ If at least one undead aura is present, the target can concentrate on the spell\u2019\
|
|
s effects in order to gain more information on the auras present. This functions\
|
|
\ similarly to detect undead, except the number of rounds of concentration needed\
|
|
\ to learn about the undead auras is reduced by 1 (1 round to learn the number\
|
|
\ of auras, and 2 rounds to learn the strength and location of each aura)."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: alchemist 2, cleric 2, inquisitor 2, paladin 2, shaman 2, sorcerer/wizard
|
|
2
|
|
range: touch
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: creature touched
|
|
Undeath Ward:
|
|
area: 10-ft.-radius emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (powdered silver)
|
|
description:
|
|
- You create a pale silver barrier that repels undead.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: cleric 5, inquisitor 4, sorcerer/wizard 6, witch 6
|
|
range: 10 ft.
|
|
saving_throw: none or Will negates (see text)
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Undeath to Death:
|
|
area: several undead creatures within a 40-ft.-radius burst
|
|
casting_time: null
|
|
components: ': V, S, M/DF (diamond powder worth 500 gp)'
|
|
description:
|
|
- This spell functions like circle of death, except that it destroys undead creatures
|
|
as noted above.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 6, inquisitor 6, sorcerer/wizard 6
|
|
range: null
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: null
|
|
Underbrush Decoy:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: S
|
|
description:
|
|
- You cause a plant to rustle noisily, distracting nearby creatures.
|
|
duration: 1 round
|
|
effect: null
|
|
level: druid 1, ranger 1, shaman 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one non-creature plant of size Tiny, Small, or Medium
|
|
Undetectable Alignment:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- An undetectable alignment spell conceals the alignment of an object or a creature
|
|
from all forms of divination.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bard 1, cleric/oracle 2, inquisitor 2, mesmerist
|
|
1, paladin 2, psychic 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: abjuration
|
|
spell_resistance: yes (object)
|
|
target: one creature or object
|
|
Undetectable Trap:
|
|
area: null
|
|
casting_time: 10 minutes (see text)
|
|
components: V, S, M (a square of black silk worth 50 gp)
|
|
description:
|
|
- "You shroud a single trap with a powerful illusion to make it more difficult to\
|
|
\ locate. Spells like detect magic can\u2019t locate any magic aura from either\
|
|
\ the target trap or from undetectable trap. Furthermore, a character under the\
|
|
\ effect of the find traps spell doesn\u2019t receive an automatic chance to locate\
|
|
\ the target trap when she comes within 10 feet of it, and the bonus on Perception\
|
|
\ checks from find traps doesn\u2019t apply to attempts to notice the target trap.\
|
|
\ Add 1/2 your caster level to the DC for any creature without the trapfinding\
|
|
\ class ability to notice the target trap with Perception checks."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: antipaladin 2, occultist 3, ranger 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: illusion (glamer)
|
|
spell_resistance: 'no'
|
|
target: trap touched
|
|
"Undine\u2019s Curse":
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target loses its body\u2019s natural ability to breathe automatically. As\
|
|
\ long as it remains conscious and is able to take physical actions, it keeps\
|
|
\ breathing and is able to function normally. If it is ever unconscious (including\
|
|
\ sleeping) or unable to take physical actions, it stops breathing, must hold\
|
|
\ its breath, and might begin to suffocate.. Creatures that do not have to breathe\
|
|
\ are immune to this spell."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy [curse, evil]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Unerring Tracker:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, DF
|
|
description:
|
|
- "During this spell\u2019s duration, you can touch the sign of a creature\u2019\
|
|
s passage that you have identified using the Survival skill to make the other\
|
|
\ steps in the creature\u2019s path perfectly clear to you, no matter how minute.\
|
|
\ This trail can\u2019t be more than 24 hours old. You can follow the trail at\
|
|
\ any speed, provided you have line of sight to the trail. You can distinguish\
|
|
\ the trail of the particular creature followed even if it joins and splits with\
|
|
\ other trails. Once you have selected a trail to follow using this spell, it\
|
|
\ can\u2019t be changed."
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: alchemist 5, druid 6, occultist 4, ranger 4
|
|
range: personal
|
|
saving_throw: none
|
|
school: divination
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Unerring Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes a weapon to veer closer to vital areas, improving the result
|
|
of a critical threat. This transmutation grants a +2 bonus on attack rolls to
|
|
confirm critical hits plus 1 additional bonus point per four caster levels (maximum
|
|
total bonus +7). If the spell is cast on projectiles, the effect ends on a specific
|
|
projectile whenever that projectile is used to make an attack, regardless of whether
|
|
the attack hits. For this spell, shuriken are considered projectiles.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 1, inquisitor 1, magus 1, psychic 1, sorcerer/wizard 1, witch
|
|
1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Unfetter:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a broken chain)
|
|
description:
|
|
- "This spell breaks the life link between you and your eidolon. This spell allows\
|
|
\ your eidolon to venture more than 100 feet away from you without penalty. It\
|
|
\ can travel any distance while this spell is in effect without penalty, but if\
|
|
\ the spell expires while the eidolon is farther than 100 feet away, it immediately\
|
|
\ loses hit points as normal for distance and is possibly sent back to its home\
|
|
\ plane. While this spell is in effect, you cannot sacrifice hit points to prevent\
|
|
\ damage to your eidolon. Damage that would be transferred due to the life bond\
|
|
\ ability is not transferred. If you attempt to use the transposition ability\
|
|
\ while this spell is in effect, you must roll on the teleport mishap table, using\
|
|
\ the \u201Cstudied carefully\u201D row. "
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: summoner/unchained summoner 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Unflappable Mien:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a diamond clasp, brooch , or pin worth at least 100 gp)
|
|
description:
|
|
- When a creature attempts to touch you with an attack (such as a touch attack,
|
|
an unarmed strike, an attack with a natural weapon, or a grapple), it feels a
|
|
field of force blocking its way. It can choose to abandon the attempt, losing
|
|
its action, or to push through the ward. If it pushes through, you can trigger
|
|
a wave of force against that creature. This discharges the spell, deals 1d4 points
|
|
of force damage per caster level (maximum 10d4), and pushes the creature back
|
|
5 feet. If the creature cannot be pushed back 5 feet (if a solid surface is directly
|
|
behind it, for example), it takes 2d4 additional points of force damage. A successful
|
|
Fortitude saving throw halves the total amount of force damage the creature takes.
|
|
duration: 10 minutes/level or until discharged; see text
|
|
effect: null
|
|
level: bard 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [force]
|
|
spell_resistance: null
|
|
target: you
|
|
Unhallow:
|
|
area: 40-ft. radius emanating from the touched point
|
|
casting_time: 24 hours
|
|
components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000
|
|
gp per level of the spell to be tied to the area)
|
|
description:
|
|
- Unhallow makes a particular site, building, or structure an unholy site. This
|
|
has three major effects.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 5, druid 5, inquisitor 5
|
|
range: touch
|
|
saving_throw: see text
|
|
school: evocation [evil]
|
|
spell_resistance: see text
|
|
target: null
|
|
Unhallowed Blows:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a pinch of dust from a destroyed undead creature)
|
|
description:
|
|
- "This spell empowers the natural attacks or unarmed strikes of undead creatures,\
|
|
\ granting a +1 enhancement bonus on attack and damage rolls made by the target\
|
|
\ with its unarmed strikes or attacks with one natural attack. This spell can\
|
|
\ cause an undead creature\u2019s unarmed strike to deal lethal damage, but in\
|
|
\ this case, the attack does not gain an enhancement bonus."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 1, cleric 1, inquisitor 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [evil]
|
|
spell_resistance: yes (harmless)
|
|
target: one undead creature/level, no two of which can be more than 30 ft. apart
|
|
Unholy Aura:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a tiny reliquary worth 500 gp)
|
|
description:
|
|
- 'A malevolent darkness surrounds the subjects, protecting them from attacks, granting
|
|
them resistance to spells cast by good creatures, and weakening good creatures
|
|
when they strike the subjects. This abjuration has four effects:'
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 8
|
|
range: 20 ft.
|
|
saving_throw: see text
|
|
school: abjuration [evil]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Unholy Blight:
|
|
area: 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You call up unholy power to smite your enemies. The power takes the form of a
|
|
cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures
|
|
are harmed by the spell.
|
|
duration: instantaneous (1d4 rounds); see text
|
|
effect: null
|
|
level: cleric/oracle 4, inquisitor 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will partial
|
|
school: evocation [evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Unholy Ice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a flask of unholy water or 5 pounds of powdered silver worth
|
|
25 gp)
|
|
description:
|
|
- This spell functions as holy ice, except it is made of frozen unholy water rather
|
|
than holy water.
|
|
duration: null
|
|
effect: null
|
|
level: cleric/oracle 5
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation [cold, evil, water]
|
|
spell_resistance: null
|
|
target: null
|
|
Unholy Ice Weapon:
|
|
area: null
|
|
casting_time: null
|
|
components: V, S, M (a flask of unholy water or 5 pounds of powdered silver worth
|
|
25 gp)
|
|
description:
|
|
- This spell functions as holy ice weapon, except the weapon is made of frozen unholy
|
|
water, and instead deals additional damage to creatures that are susceptible to
|
|
unholy water.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 2, inquisitor 2 Components V, S, M (a flask of unholy water or 5 pounds
|
|
of powdered silver worth 25 gp)
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation [cold, evil, water]
|
|
spell_resistance: null
|
|
target: null
|
|
Unholy Sword:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell allows you to channel the powers of evil into your sword, or any other
|
|
melee weapon you choose. The weapon acts as a +5 unholy weapon (+5 enhancement
|
|
bonus on attack and damage rolls, extra 2d6 damage against good opponents). It
|
|
also emits a magic circle against good effect (as the spell). If the magic circle
|
|
ends, the sword creates a new one on your turn as a free action. The spell is
|
|
automatically canceled 1 round after the weapon leaves your hand. You cannot have
|
|
more than one unholy sword at a time.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: antipaladin 4
|
|
range: touch
|
|
saving_throw: null
|
|
school: evocation [evil]
|
|
spell_resistance: 'no'
|
|
target: melee weapon touched
|
|
Unholy Ward:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell grants you resistance to the holy powers of good-aligned deities and
|
|
their servants. You resist 10 points of damage from holy sources (divine power
|
|
damage from flame strike, additional damage from smite evil, channeled positive
|
|
energy, etc.), provided they originate from a good-aligned source or a servant
|
|
of a good-aligned god. You ignore a maximum of 10 points of damage per caster
|
|
level, at which point the spell ends.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: antipaladin 3, cleric 4, inquisitor 3, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: Fort negates (harmless)
|
|
school: abjuration [evil]
|
|
spell_resistance: yes (harmless)
|
|
target: you
|
|
Universal Formula:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (quicksilver and powdered platinum worth 100 gp)
|
|
description:
|
|
- As you ingest this extract, it transforms into the appropriate extract for any
|
|
formula you know of 3rd level or lower and takes effect immediately. If the chosen
|
|
formula has an expensive material component, it must be provided along with the
|
|
component for this formula. You may not create an infused extract with this formula.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: alchemist 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Unlife Current:
|
|
area: current or portion of current up to 20 feet wide and 100 feet long
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This functions as life current except you infuse the current with negative energy,
|
|
so it heals undead and harms living creatures.
|
|
duration: 1 round
|
|
effect: null
|
|
level: antipaladin 3, cleric 3, druid 3, hunter 3, oracle 3, ranger 3, shaman 3,
|
|
warpriest 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will half
|
|
school: conjuration (healing) [water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Unliving Rage:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "This spell functions as rage, except it affects only undead creatures and bolsters\
|
|
\ them with necromantic energy rather than emotion. Each affected creature gains\
|
|
\ a +2 profane bonus to Strength and Charisma, a +1 profane bonus on Will saves,\
|
|
\ and a \u20132 penalty to AC. The effect is otherwise identical to a barbarian\u2019\
|
|
s rage."
|
|
duration: concentration + 1 round/level (D)
|
|
effect: null
|
|
level: mesmerist 2, cleric 2, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Unnatural Lust:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Your target is filled with lust and desire for a single creature or object as\
|
|
\ designated by you at the time of casting. That creature or object must be within\
|
|
\ the spell\u2019s range and perceivable by the target of the spell. The target\
|
|
\ is filled with the compulsion to rush to the subject of its lust and passionately\
|
|
\ kiss or caress that subject on its next turn, taking no other actions. If the\
|
|
\ target would not normally have lustful feelings toward the designated creature\
|
|
\ or object, it receives a +4 bonus on its saving throw."
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 1, mesmerist 1, psychic 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Unprepared Combatant:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target takes a \u20134 penalty on initiative checks and Reflex saves."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Unravel Destiny:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'Note: This spell deals with hero points. See Hero Points for full details.'
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 3, sorcerer/wizard 3, witch 3
|
|
range: short (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: divination
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Unseen Crew:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- An unseen crew member is an invisible, shapeless force that performs the duties
|
|
of one crew member. It can tie off ropes, hoist sails, swab decks, and other such
|
|
duties. An unseen crew member possesses no other skills. It cannot fight, speak,
|
|
or even defend itself.
|
|
duration: 1 day/level
|
|
effect: one invisible sailor per level
|
|
level: bard 4, sorcerer/wizard 5, summoner 5, witch 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Unseen Engineers:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (materials required to construct the trap )
|
|
description:
|
|
- "You conjure an invisible team of tiny engineers to construct a trap at alarming\
|
|
\ speed. Originating at your location, the team must remain within range of you\
|
|
\ or the spell ends. The engineers construct a mechanical trap of your choice.\
|
|
\ Construction takes a number of rounds equal to the trap\u2019s challenge rating.\
|
|
\ The engineers must have the materials available. At the end of the construction\
|
|
\ time, use your Craft(traps) skill with a +5 bonus to determine the success of\
|
|
\ their work. If the engineers succeed, the trap is complete and the spell ends.\
|
|
\ If they fail, the materials are deposited at that location and the spell ends.\
|
|
\ If the spell\u2019s duration ends before the trap is complete, the engineers\
|
|
\ automatically fail."
|
|
duration: 1 minute/level
|
|
effect: a team of tiny, invisible engineers
|
|
level: sorcerer/wizard 3, summoner 2, witch 3
|
|
range: long (400 ft. + 40 ft. level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Unseen Servant:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of string and a bit of wood)
|
|
description:
|
|
- "An unseen servant is an invisible, mindless, shapeless force that performs simple\
|
|
\ tasks at your command. It can run and fetch things, open unstuck doors, and\
|
|
\ hold chairs, as well as clean and mend. The servant can perform only one activity\
|
|
\ at a time, but it repeats the same activity over and over again if told to do\
|
|
\ so as long as you remain within range. It can open only normal doors, drawers,\
|
|
\ lids, and the like. It has an effective Strength score of 2 (so it can lift\
|
|
\ 20 pounds or drag 100 pounds). It can trigger traps and such, but it can exert\
|
|
\ only 20 pounds of force, which is not enough to activate certain pressure plates\
|
|
\ and other devices. It can\u2019t perform any task that requires a skill check\
|
|
\ with a DC higher than 10 or that requires a check using a skill that can\u2019\
|
|
t be used untrained. This servant cannot fly, climb, or even swim (though it can\
|
|
\ walk on water). Its base speed is 15 feet."
|
|
duration: 1 hour/level
|
|
effect: one invisible, mindless, shapeless servant
|
|
level: bard 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner
|
|
1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Unsettling Presence:
|
|
area: one 5-ft. cube/level (S)
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Those in this spell\u2019s area who fail their Will saving throws harbor a faint\
|
|
\ sense of paranoia and evoke the same feeling in others for the duration of the\
|
|
\ spell. Domesticated animals (not including familiars and animal companions)\
|
|
\ don\u2019t willingly approach affected creatures unless the animal\u2019s master\
|
|
\ succeeds at a DC 25 Handle Animal, Ride, or wild empathy check. Affected creatures\
|
|
\ take a \u20134 penalty on Handle Animal, Ride, and wild empathy checks against\
|
|
\ familiars, animal companions, animal cohorts, and other permanent companions\
|
|
\ provided by class abilities for the spell\u2019s duration. Anyone an affected\
|
|
\ creature interacts with must succeed at a Will save or have its initial attitude\
|
|
\ automatically worsened by one step for the spell\u2019s duration."
|
|
duration: 1 hour/level (D) Saving Throw Will negates
|
|
effect: null
|
|
level: bard 2, medium 1, mesmerist 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard
|
|
2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: null
|
|
school: necromancy (haunted) [emotion, fear, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Unshakable Chill:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M
|
|
description:
|
|
- The target is filled with an unshakable chill for the duration of the spell, and
|
|
suffers from the effects of severe cold.
|
|
duration: 10 minutes/level; see text
|
|
effect: null
|
|
level: bloodrager 2, druid 2, sorcerer/wizard 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates (see text)
|
|
school: necromancy [cold]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Unshakable Zeal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, F (a silver circlet)
|
|
description:
|
|
- You fill the target with boundless enthusiasm and faith in its ultimate triumph.
|
|
Whenever the target fails an attack roll, a save, a skill check, a concentration
|
|
check, or an ability check, the target receives a +4 morale bonus on its next
|
|
attempt at the failed check within 1 round (this includes attack rolls against
|
|
the same foe, saving throws against the same ability from the same foe, and so
|
|
on). In addition, when the target would be affected by a fear or emotion effect,
|
|
it can instead dismiss unshakable zeal without spending an action to negate the
|
|
effect on itself.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: bard 5, inquisitor 6, psychic 7, spiritualist 6
|
|
range: touch Target creature touched
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Unspoken Name:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S
|
|
description:
|
|
- "When you cast this spell, designate a word, phrase, or name. If a creature within\
|
|
\ 1 mile of you uses that word, phrase, or name to refer to you, you immediately\
|
|
\ learn that creature\u2019s name, appearance, and location. This discharges the\
|
|
\ spell."
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 3, inquisitor 3, sorcerer/wizard 3, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Untold Wonder:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You fill the target\u2019s mind with childlike wonder, allowing that creature\
|
|
\ to marvel at things that would be debilitating to others."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: bard 4, cleric 5, mesmerist 4, paladin 3, psychic 5, sorcerer/ wizard 5
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Unwelcome Halo:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- "This spell causes the target to glow as if surrounded by a halo of light. This\
|
|
\ halo sheds normal light in a 20-foot radius from the creature, and increases\
|
|
\ the light level by one step for an additional 20 feet. This halo makes it impossible\
|
|
\ for the creature to gain concealment in non-magical darkness, and in dim or\
|
|
\ darker conditions, the creature\u2019s glow can be seen even if it is not within\
|
|
\ direct line of sight."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 1, paladin 1, sorcerer/wizard 1
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: one nongood creature
|
|
Unwilling Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (ruby dust worth 250 gp)
|
|
description:
|
|
- "Like shield other, unwilling shield creates a mystic connection between you and\
|
|
\ the target, but unlike shield other, the target shares the wounds that you receive.\
|
|
\ In addition, the link draws upon the target\u2019s life force to supplement\
|
|
\ your own defenses. You gain a +1 luck bonus to AC and on saving throws. You\
|
|
\ take only half damage from all wounds and attacks (including those dealt by\
|
|
\ special abilities) that deal hit point damage. The amount of damage not taken\
|
|
\ by you is taken by the target. Forms of harm that do not involve hit points,\
|
|
\ such as charm effects, ability damage, level draining, and death effects are\
|
|
\ not affected. If you take a reduction in hit points from a lowered Constitution\
|
|
\ score, the reduction is not split with the target because it is not hit point\
|
|
\ damage. "
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 5, inquisitor 5, sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Unwitting Ally:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You befuddle the target\u2019s mind. The target has difficulty telling friend\
|
|
\ from foe for a short period of time. The subject is considered your ally and\
|
|
\ not your enemies\u2019 ally while determining flanking. The subject takes no\
|
|
\ other hostile action against your enemies due to this spell\u2019s effect."
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 0, psychic 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (charm) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Urban Grace:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You become one with the city around you, allowing you to move more easily through
|
|
its crowds and buildings. For the duration of this spell, your base land speed
|
|
increases by 10 feet. In addition, it does not cost you 2 squares of movement
|
|
to enter a square with crowds, though the crowd still provides cover to you. This
|
|
ability does not allow you to enter the space of enemy creatures without making
|
|
the appropriate Acrobatics check. In addition, you receive a +4 circumstance bonus
|
|
on Acrobatics checks made to move across uneven urban surfaces, such as roofs
|
|
and broken pavement, and on Climb checks made to scale walls and other artificial
|
|
surfaces. Whenever you make an Acrobatics check to make a long jump between two
|
|
buildings or artificial structures, you are always treated as if you had a running
|
|
start, regardless of the actual distance traveled.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, ranger 1, sorcerer/wizard 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Urban Step:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (scrap of cobweb)
|
|
description:
|
|
- "You set up a magical connection between two doors (or other physical portals,\
|
|
\ such as windows) that both must be within range, line of sight, and line of\
|
|
\ effect. During the spell\u2019s duration, you can move through one of the two\
|
|
\ portals. When you do, you teleport to the other portal, emerging in either direction.\
|
|
\ Both portals must be open and unobstructed when you cast the spell and enter\
|
|
\ the first portal, and they both must be large enough for you to fit through,\
|
|
\ otherwise the spell ends and the teleportation fails. You can bring along objects\
|
|
\ as long as their combined weight doesn\u2019t exceed your maximum load."
|
|
duration: 1 round
|
|
effect: null
|
|
level: bard 2, magus 3, occultist 3, sorcerer/wizard 3, summoner 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: null
|
|
school: conjuration (teleportation)
|
|
spell_resistance: null
|
|
target: two doors or other portals in range
|
|
Utter Contempt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (spittle)
|
|
description:
|
|
- "You fill the target\u2019s heart with malice for all other creatures. The target\u2019\
|
|
s attitude toward all creatures other than itself worsens by two steps."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 3, bard 4, sorcerer/wizard 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment [emotion]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Vacuous Vessel:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- "This spell makes a single bag, chest, sack, or other container look and feel\
|
|
\ empty. The container must be no larger than 1 cubic foot per caster level or\
|
|
\ the spell fails. Anyone peering into or reaching into the container must succeed\
|
|
\ at a Will save or perceive the container as being completely empty. All items\
|
|
\ within the container when the spell was cast are still present, but they can\u2019\
|
|
t be noticed unless removed from the bag\u2014such as by someone who can perceive\
|
|
\ them, or who upends the container."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bard 0, sorcerer/wizard 0
|
|
range: touch
|
|
saving_throw: Will negates; see text
|
|
school: illusion (glamer)
|
|
spell_resistance: yes; see text
|
|
target: container touched
|
|
Vampiric Hunger:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "The target of this spell grows the fangs of a vampire, as well as a thirst for\
|
|
\ blood. For the duration of this spell, the target gains the ability to drain\
|
|
\ an opponent\u2019s blood during a grapple; if the target establishes or maintains\
|
|
\ a pin, it drains blood, dealing 1d4 points of Constitution damage. Each round\
|
|
\ it drains blood in this way, the target heals 5 hit points or gains 5 temporary\
|
|
\ hit points for the duration of the spell (up to a maximum number of temporary\
|
|
\ hit points equal to its full normal hit points). If the target does not drain\
|
|
\ blood in this way while under the effects of this spell, it becomes exhausted\
|
|
\ at the end of the spell\u2019s duration."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 3, cleric 3, druid 3, sorcerer/wizard 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: necromancy (polymorph) [evil]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Vampiric Shadow Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell wreathes you in shadowy energy and damages those that make melee attacks
|
|
against you. Any creature that strikes you with its body or a handheld weapon
|
|
deals normal damage, but at the same time the attacker takes 1d6 points of negative
|
|
energy damage + 1 point per caster level (maximum +15). If the attacker has spell
|
|
resistance, it applies to this effect. Creatures wielding melee weapons with reach
|
|
are not subject to this damage. When an attacker takes damage from the spell,
|
|
you heal a number of hit points equal to 25% of the damage the spell dealt.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: magus 5, sorcerer/wizard 5
|
|
range: personal
|
|
saving_throw: null
|
|
school: necromancy
|
|
spell_resistance: null
|
|
target: you
|
|
Vampiric Touch:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You must succeed on a melee touch attack. Your touch deals 1d6 points of damage\
|
|
\ per two caster levels (maximum 10d6). You gain temporary hit points equal to\
|
|
\ the damage you deal. You can\u2019t gain more than the subject\u2019s current\
|
|
\ hit points + the subject\u2019s Constitution score (which is enough to kill\
|
|
\ the subject). The temporary hit points disappear 1 hour later."
|
|
duration: instantaneous/1 hour; see text
|
|
effect: null
|
|
level: antipaladin 3, bloodrager 3, magus 3, medium 3, mesmerist 3, psychic 3, sorcerer/wizard
|
|
3, spiritualist 3, witch 3
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Vanish:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like invisibility, except the effect only lasts for 1 round
|
|
per caster level (maximum of 5 rounds). Like invisibility, the spell immediately
|
|
ends if the subject attacks any creature.
|
|
duration: 1 round/level (up to 5 rounds) (D)
|
|
effect: null
|
|
level: bard 1, magus 1, psychic 1, sorcerer/wizard 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: illusion (glamer)
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Veil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You instantly change the appearance of the subjects and then maintain that appearance\
|
|
\ for the spell\u2019s duration. You can make the subjects appear to be anything\
|
|
\ you wish. The subjects look, feel, and smell just like the creatures the spell\
|
|
\ makes them resemble. Affected creatures resume their normal appearances if slain.\
|
|
\ You must succeed on a Disguise check to duplicate the appearance of a specific\
|
|
\ individual. This spell gives you a +10 bonus on the check."
|
|
duration: concentration + 1 hour/level (D)
|
|
effect: null
|
|
level: bard 6, sorcerer/wizard 6
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates; see text
|
|
school: illusion (glamer)
|
|
spell_resistance: yes; see text
|
|
target: null
|
|
Veil of Ash:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a pinch of ash)
|
|
description:
|
|
- This spell causes a small cloud of searing, choking ash to appear around the face
|
|
of the target.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 2
|
|
range: close (25 f. + 5f./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Veil of Heaven:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You surround yourself with a veil of positive energy, making it harder for evil
|
|
outsiders to harm you. For the duration of this spell, you gain a +2 sacred bonus
|
|
to AC and on saves. Both of these bonuses apply only against attacks or effects
|
|
created by outsiders with the evil subtype. You can dismiss this spell as a swift
|
|
action to deal 1d8 points of damage + 1 point per paladin level to all such outsiders
|
|
within 5 feet. A Will save halves this damage.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: paladin 1
|
|
range: personal or 5 ft.; see text
|
|
saving_throw: Will half
|
|
school: abjuration [good]
|
|
spell_resistance: none
|
|
target: you or all creatures within 5 ft.; see text
|
|
Veil of Positive Energy:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You surround yourself with a veil of positive energy, making it harder for undead
|
|
creatures to harm you. When under the effect of this spell, you gain a +2 sacred
|
|
bonus to AC and a+2 sacred bonus on saves. Both of these bonuses apply only against
|
|
attacks or effects created by undead creatures. You can dismiss this spell before
|
|
its normal duration as a swift action on your turn to deal a number of points
|
|
of positive energy damage equal to your level to all undead creatures within 5
|
|
feet of you.
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: paladin 1
|
|
range: personal or 5 ft.; see text
|
|
saving_throw: null
|
|
school: abjuration [good]
|
|
spell_resistance: null
|
|
target: null
|
|
Vengeful Comets:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell causes a number of miniature comets (up to one per four caster levels)
|
|
to orbit in the air above your head. Bits of snow and cold wind drift down from
|
|
the orbiting comets, granting you a circumstance bonus equal to the number of
|
|
comets on all saving throws against fire effects.
|
|
duration: 1 round/level or until completely discharged (see below)
|
|
effect: 1 comet per 4 levels
|
|
level: druid 3, sorcerer/wizard 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Vengeful Outrage:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "You place a magical command upon a creature to seek out and destroy a single\
|
|
\ enemy that has inflicted some perceived or actual harm to the target. You designate\
|
|
\ the enemy at the time of casting, which must be known by the target (such as\
|
|
\ \u201Cyour brother\u2019s murderer\u201D) or can easily identify by sight (such\
|
|
\ as \u201Cthe hill giant king\u201D). The target is under the effect of a geas\
|
|
\ to find and capture or kill this enemy, and the target takes the penalties of\
|
|
\ that spell as long as it is not actively trying to reach the enemy. When the\
|
|
\ target enters combat with the enemy, it gains a +6 morale bonus to Strength\
|
|
\ and Constitution, a +3 morale bonus on Will saves, and is immune to the shaken\
|
|
\ and frightened conditions."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 5, sorcerer/wizard 6, witch 6
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [emotion, language- dependent, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Vengeful Stinger:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a living wasp ), DF
|
|
description:
|
|
- "You grow a long, wasp-like tail complete with stinger that can strike those who\
|
|
\ dare attack you. While you are under the effects of this spell, when a creature\
|
|
\ adjacent to you hits you with a melee attack, you can make an attack of opportunity\
|
|
\ with your stinging tail, even if your opponent\u2019s attack would not otherwise\
|
|
\ provoke an attack of opportunity. You must otherwise be eligible to make an\
|
|
\ attack of opportunity to use this ability. The attack is made with your full\
|
|
\ attack bonus, and with a +2 sacred bonus on the attack roll. The stinging tail\
|
|
\ is considered a light weapon with a critical range of 19\u201320/\xD72. On a\
|
|
\ successful hit, the target takes 1d8 points of damage plus an amount of damage\
|
|
\ equal your Strength modifier and must succeed at a Fortitude save or it takes\
|
|
\ 1d4 points of Dexterity damage. This poison damage is also modified on a confirmed\
|
|
\ critical hit."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 6, shaman 5, sorcerer/wizard 5, summoner 5, witch 5
|
|
range: personal
|
|
saving_throw: Fort negates; see text
|
|
school: transmutation (polymorph) [poison]
|
|
spell_resistance: 'no'
|
|
target: you
|
|
Venomous Bolt:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V, S
|
|
description:
|
|
- 'You infuse a single arrow or crossbow bolt with natural venom as you fire it.
|
|
In addition to its normal damage, anyone struck by this arrow or bolt is affected
|
|
as if by the poison spell. If the arrow is not fired immediately, the spell ends
|
|
with no effect. '
|
|
duration: instantaneous
|
|
effect: null
|
|
level: ranger 3
|
|
range: 0 ft.
|
|
saving_throw: Fortitude negates; see text
|
|
school: necromancy [poison]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Venomous Promise:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S, M (a vial of poison )
|
|
description:
|
|
- "You guard your words and person with poisonous power. You can impart a short\
|
|
\ amount of information\u2014up to 25 words\u2014as you cast this spell, entwining\
|
|
\ your words with the poison provided as a material component. If your target\
|
|
\ reveals the information you impart (verbally, in writing, with gestures, or\
|
|
\ by having its mind read with spells like detect thoughts), the target is immediately\
|
|
\ exposed to the poison (and is allowed any saving throw the poison allows)."
|
|
duration: permanent or until triggered
|
|
effect: null
|
|
level: antipaladin 3, bard 3, mesmerist 3, shaman 3, witch 3
|
|
range: touch
|
|
saving_throw: 'yes'
|
|
school: transmutation [language-dependent, poison]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Ventriloquism:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, F (parchment rolled into cone)
|
|
description:
|
|
- You can make your voice (or any sound that you can normally make vocally) seem
|
|
to issue from someplace else. You can speak in any language you know. With respect
|
|
to such voices and sounds, anyone who hears the sound and rolls a successful save
|
|
recognizes it as illusory (but still hears it).
|
|
duration: 1 min./level (D)
|
|
effect: intelligible sound, usually speech
|
|
level: bard 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will disbelief (if interacted with)
|
|
school: illusion (figment)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Vermin Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of the creature whose form you plan to assume)
|
|
description:
|
|
- "When you cast this spell, you assume the form of any Small or Medium creature\
|
|
\ of the vermin type. If the form you assume has any of the following abilities,\
|
|
\ you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability),\
|
|
\ swim 30 feet, darkvision 60 feet, low-light vision, scent, and lunge. You don\u2019\
|
|
t gain full immunity to mind-affecting effects, but you do gain a +2 resistance\
|
|
\ bonus on all saving throws against such effects."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, druid 3, magus 4, sorcerer/wizard 4, witch 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Verminous Transformation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of bat wings, insects, and rat tails)
|
|
description:
|
|
- You partially transform your body into a swarm of bats, insects, rats, and spiders.
|
|
As a standard action, you can send out a piece of your body to attack up to four
|
|
Medium or smaller creatures (or one larger creature) within 10 feet of you. The
|
|
creatures take 4d6 points of damage and must succeed at a Fortitude save or take
|
|
1d3 points of Constitution damage and 1d3 points of Strength damage; the ability
|
|
damage is a poison effect. Abilities that protect against swarm attacks apply
|
|
to this damage and spell resistance applies.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 6, shaman 7, witch 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: you
|
|
Versatile Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (iron filings)
|
|
description:
|
|
- You transform the physical makeup of a weapon as you desire.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 2, bloodrager 3, ranger 2, magus 3, occultist 2, psychic 3, sorcerer/wizard
|
|
3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Vestment of the Champion:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: null
|
|
description:
|
|
- This functions as magic vestment, except it only affects armor or a shield you
|
|
are wearing or carrying. If the armor or shield is worn or carried by anyone other
|
|
than you, the spell has no effect, but resumes its effect when you are wearing
|
|
or carrying it again.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: antipaladin 2, paladin 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: armor or shield touched
|
|
Vex Giant:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a fragment from a Large or larger weapon)
|
|
description:
|
|
- "When you cast vex giant, your senses and reflexes become particularly honed against\
|
|
\ a single target within 60 feet, provided the target is at least one size category\
|
|
\ larger than you. You may select your focused foe as a free action when you cast\
|
|
\ this spell\u2014switching your focus to a different foe within 60 feet is a\
|
|
\ move action. If a foe moves beyond 60 feet from you, you lose your focus on\
|
|
\ that foe, although you may regain it by moving within 60 feet and spending a\
|
|
\ move action. Although the name of the spell is vex giant, it works equally well\
|
|
\ on any foe that\u2019s at least one size category larger than you."
|
|
duration: 1 round per level
|
|
effect: null
|
|
level: ranger 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Vexing Miscalculation:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You frustrate an opponent with ill fortune that leads even its most accurate\
|
|
\ attacks astray. The target is unable to score critical threats for the duration\
|
|
\ of this spell, even if the result of its roll would normally be a critical threat.\
|
|
\ If the creature rolls a natural 20, the attack still hits regardless of its\
|
|
\ opponent\u2019s AC, but the hit is not eligible for a critical confirmation\
|
|
\ roll. Once a critical threat has been foiled by vexing miscalculation, the spell\
|
|
\ is discharged."
|
|
duration: 1 minute/level or until discharged
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Vicarious View:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You plant a scrying sensor on a touched creature, object, or point in space,\
|
|
\ allowing you to see and hear the creature, object, or point and its surroundings\
|
|
\ (approximately 10 feet in all directions). If the creature or object on moves,\
|
|
\ the sensor moves with it. Unlike other scrying spells, vicarious view doesn\u2019\
|
|
t allow magically or supernaturally enhanced senses to work through it."
|
|
duration: 1 minute/level (D)
|
|
effect: magical sensor
|
|
level: bard 4, medium 3, mesmerist 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard
|
|
4, spiritualist 4, witch 4
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: divination (scrying)
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Vigilant Rest:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a handful of crushed glass)
|
|
description:
|
|
- While the target of this spell is asleep, she retains some of her normal powers
|
|
of perception. While she tunes out harmless sounds such as the crackling of the
|
|
campfire, crickets, or light breezes, she does not take the normal +10 modifier
|
|
to the DC of Perception checks she attempts while asleep.
|
|
duration: 8 hours (D)
|
|
effect: null
|
|
level: antipaladin 3, bard 4, medium 3, mesmerist 4, occultist 3, paladin 3, psychic
|
|
4, ranger 3, shaman 4, spiritualist 4, witch 4
|
|
range: touch
|
|
saving_throw: Will (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: 1 living creature touched
|
|
Vigor:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell infuses the subject with a small surge of strength.
|
|
duration: 1 minute or until discharged
|
|
effect: null
|
|
level: adept 0, cleric/oracle 0
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Vile Dog Transformation:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (a strip of leather)
|
|
description:
|
|
- You transform one or more dogs into evil, monstrous creatures.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: antipaladin 3, cleric 5, druid 5, shaman 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: Will negates (see text)
|
|
school: transmutation (polymorph) [evil]
|
|
spell_resistance: 'no'
|
|
target: one or more dogs touched
|
|
Village Veil:
|
|
area: one 10-ft. cube per level
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You throw an illusion over an area to make creatures that view or interact with
|
|
it believe it has suffered some great catastrophe or calamity that renders it
|
|
utterly worthless for their needs. You must set a few general guidelines when
|
|
casting the spell as to the nature of this disaster (fire, tornado, bandit raid,
|
|
plague, etc.), after which the illusion fills in the remaining details to make
|
|
it seem realistic. When casting the spell, you can grant creatures with particular,
|
|
clearly identifiable physical traits (race, gender, age category, etc.) immunity
|
|
to this spell. This allows all such eligible creatures to perceive the true nature
|
|
of the affected area instead of its illusory appearance. Creatures without this
|
|
immunity that fail their saving throws always perceive the affected area as having
|
|
absolutely nothing of interest or worth to them. Unless they have reason for suspicion,
|
|
they always move on without closely investigating the area. Creatures with sufficient
|
|
reasons for suspicion who do choose to investigate the area gain another saving
|
|
throw, this one with a +2 bonus, as they enter the village and directly interact
|
|
with the illusion.
|
|
duration: 1 day/level
|
|
effect: null
|
|
level: bard 5, cleric 5, sorcerer/wizard 5, witch 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will disbelief
|
|
school: illusion (figment) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Vine Strike:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Bristles burst from your body, lodging in your opponent and blossoming into entangling
|
|
vines as you pummel your target. While this spell is in effect, one of your natural
|
|
attacks or unarmed strikes deals an additional 1d6 points of damage, and each
|
|
creature hit with that natural weapon or unarmed strike must succeed at a Reflex
|
|
save or be entangled for the duration of the spell; on a successful Reflex save,
|
|
the creature is immune to the entangled effect for 1 round. A creature entangled
|
|
by this spell can spend a standard action to remove the vines, but can be entangled
|
|
again by further unarmed strikes.
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: alchemist 2, antipaladin 2, bloodrager 2, druid 2, ranger 2, shaman 2, sorcerer/wizard
|
|
2
|
|
range: personal
|
|
saving_throw: Reflex negates (see text)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: you
|
|
Vinetrap:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Vines choked with thorns, blossoms, leaflets, and other floral debris burst to
|
|
life on and around the subject of this spell, winding around limbs and armor and
|
|
making it progressively more difficult for the subject to maneuver.
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 5, druid 5
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex negates (see text)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Violent Accident:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You curse the target to suffer a violent accident within the next 24 hours. You\
|
|
\ have no control over the form the accident takes or when it strikes. The target\
|
|
\ can avoid being cursed with spell resistance when you cast the spell, but otherwise\
|
|
\ receives no saving throw. Regardless of the accident\u2019s nature, it is magically\
|
|
\ empowered to deal an amount of damage equal to 1d8 \xD7 your caster level (maximum\
|
|
\ 5d8 points of damage), and the damage is of a type appropriate to the source\
|
|
\ of damage (such as fire for an explosion or bludgeoning for a falling object).\
|
|
\ When the accident occurs, the target can attempt a Reflex saving throw to reduce\
|
|
\ the damage by half. Although others might be surprised or inconvenienced by\
|
|
\ the accident, it damages only the target."
|
|
duration: 1 day or until discharged
|
|
effect: null
|
|
level: cleric 2, mesmerist 2, occultist 2, witch 2
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex half; see text
|
|
school: transmutation [curse]
|
|
spell_resistance: 'yes'
|
|
target: one creature
|
|
Violent Misfire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small piece of flint)
|
|
description:
|
|
- "This spell creates a chaotic charge within the black powder loaded in a target\
|
|
\ firearm. The next time the target weapon fires during this spell\u2019s duration,\
|
|
\ it automatically misfires. If this misfire causes the firearm to explode, the\
|
|
\ radius of the explosion is doubled and it deals maximum damage to all creatures\
|
|
\ in the radius. The firearm\u2019s wielder also takes 1d6 additional points of\
|
|
\ fire damage per 2 caster levels (maximum 10d6) you have."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: evocation
|
|
spell_resistance: yes (object)
|
|
target: one early or advanced firearm
|
|
Viper Bomb Admixture:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Upon drinking an extract created with this formula, you make a significant change\
|
|
\ to your magical reserve that modifies the nature of all bombs you create and\
|
|
\ throw during this extract\u2019s duration. This effect on your magical reserve\
|
|
\ has no effect on any discoveries that you use to modify your bombs, but you\
|
|
\ can only have one admixture effect (formula with the word \u201Cbomb admixture\u201D\
|
|
\ in its title) active at a time. If you drink another bomb admixture, the effects\
|
|
\ of the former bomb admixture end and the new one becomes active."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (creation)
|
|
spell_resistance: null
|
|
target: you
|
|
Virtue:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- With a touch, you infuse a creature with a tiny surge of life, granting the subject
|
|
1 temporary hit point.
|
|
duration: 1 min.
|
|
effect: null
|
|
level: cleric/oracle 0, druid 0, inquisitor 0, paladin 1, psychic 0, shaman 0
|
|
range: touch
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Virtuoso Performance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- While this spell is active, you may start a second bardic performance while maintaining
|
|
another. Starting the second performance costs 2 rounds of bardic performance
|
|
instead of 1. Maintaining both performances costs a total of 3 rounds of bardic
|
|
performance for each round they are maintained. When this spell ends, one of the
|
|
performances ends immediately (your choice).
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Virulence:
|
|
area: all living creatures within a 40-ft.-radius burst centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "All living creatures within the area of effect, including yourself, must immediately\
|
|
\ attempt a saving throw with a \u20132 penalty against any and all diseases they\
|
|
\ have contracted, even if the onset time has not yet elapsed. On a failed saving\
|
|
\ throw, the affliction has its usual effect. A successful save does not count\
|
|
\ toward curing the affliction."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 4, warpriest 4, witch 4
|
|
range: 40 ft.
|
|
saving_throw: see text
|
|
school: necromancy [evil]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Virulent Miasma:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dried scab from a diseased creature)
|
|
description:
|
|
- "Virulent miasma creates fog like fog cloud, except that the vapors carry the\
|
|
\ taint of disease. Living creatures take a \u20134 penalty on saving throws against\
|
|
\ disease effects as long as they remain within the cloud and for 1d4+1 rounds\
|
|
\ after leaving. This effect of the spell allows a Fortitude save to negate it,\
|
|
\ and it is subject to spell resistance. A creature that succeeds at its saving\
|
|
\ throw against the fog (or ignores the fog due to spell resistance) is not affected\
|
|
\ and need not make further saves even if it remains in the fog."
|
|
duration: 1 round/level
|
|
effect: cloud spreads in 20-ft. radius, 20 ft. high
|
|
level: antipaladin 2, arcanist 3, bloodrager 3, druid 3, hunter 3, sorcerer/wizard
|
|
3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates (see text)
|
|
school: necromancy
|
|
spell_resistance: see text
|
|
target: null
|
|
Vision:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp
|
|
each)
|
|
description:
|
|
- This spell functions like legend lore, except that it works more quickly and produces
|
|
some strain on you. You pose a question about some person, place, or object, then
|
|
cast the spell. If the person or object is at hand or if you are in the place
|
|
in question, you receive a vision about it by succeeding on a caster level check
|
|
(1d20 + 1 per caster level; maximum +25) against DC 20. If only detailed information
|
|
on the person, place, or object is known, the DC is 25, and the information gained
|
|
is incomplete. If only rumors are known, the DC is 30, and the information gained
|
|
is vague. After this spell is complete, you are fatigued.
|
|
duration: See Text
|
|
effect: null
|
|
level: shaman 7, sorcerer/wizard 7, witch 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: null
|
|
Vision of Doom:
|
|
area: null
|
|
casting_time: 10 minutes (see text)
|
|
components: V, S
|
|
description:
|
|
- This spell functions exactly as the spell nightmare.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 7, inquisitor 6, shaman 7, witch 7
|
|
range: unlimited
|
|
saving_throw: Will negates (see text)
|
|
school: illusion (phantasm) [mind-affecting, evil]
|
|
spell_resistance: 'yes'
|
|
target: one living creature
|
|
Vision of Hell:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (a pinch of brimstone)
|
|
description:
|
|
- "You overlay a realistic illusion of a terrifying hellscape upon an area. Structures,\
|
|
\ equipment, and creatures within the area are not hidden, though environmental\
|
|
\ features take on an infernal appearance. While you are prepared for these images\
|
|
\ and are not affected by them, any other creature within the area must make a\
|
|
\ Will save or become shaken and also take a \u20132 penalty on saves versus fear\
|
|
\ effects; the fear and penalty persists as long as the creature remains in the\
|
|
\ area. Devils and any lawful evil creatures suffer no negative effects from this\
|
|
\ spell."
|
|
duration: 1 minute/level (D)
|
|
effect: 50-ft.-radius emanation
|
|
level: bard 3, bloodrager 3, cleric/oracle 3, mesmerist 3, occultist 3, psychic
|
|
3, sorcerer/wizard 3, witch 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Will negates
|
|
school: illusion (glamer) [evil, fear]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Visualization of The Body:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, M (soothing incense worth 200 gp)
|
|
description:
|
|
- You focus your mind on one aspect of your body, aligning the energies within your
|
|
body to enhance that element. Choose a single physical ability score (Constitution,
|
|
Dexterity, or Strength).
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 2, druid 2, magus 2, ranger 2, shaman 2, wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [meditative]
|
|
spell_resistance: null
|
|
target: you
|
|
Visualization of The Mind:
|
|
area: null
|
|
casting_time: 1 hour
|
|
components: V, M (soothing incense worth 200 gp)
|
|
description:
|
|
- You enhance a single aspect of your mind, nurturing and empowering it. Choose
|
|
a single mental ability score (Charisma, Intelligence, or Wisdom). You gain a
|
|
+5 bonus on ability checks and skill checks associated with that ability score.
|
|
duration: 24 hours or until discharged
|
|
effect: null
|
|
level: cleric 2, shaman 2, wizard 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [meditative]
|
|
spell_resistance: null
|
|
target: you
|
|
Vitriolic Mist:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of lemon rind)
|
|
description:
|
|
- 'This functions as fire shield, except it wreathes you in yellow or green acidic
|
|
mist instead of hot or cold flames. The spell deals acid damage to attackers and
|
|
protects you against acid damage. This spell does not shed light. '
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: alchemist 4, bloodrager 4, sorcerer/wizard 4, summoner/unchained summoner
|
|
4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [acid]
|
|
spell_resistance: null
|
|
target: you
|
|
Vocal Alteration:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You alter the target\u2019s voice to something else. For example, you could make\
|
|
\ the target\u2019s voice high-pitched, husky, or nasal, or change its accent\
|
|
\ to an accent you are familiar with. If this spell is used as part of a disguise,\
|
|
\ the target gets a +10 bonus on the Disguise check when trying to fool a listener."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: one humanoid creature
|
|
Volcanic Storm:
|
|
area: cylinder (20-ft. radius, 40 ft. high)
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (obsidian and ash)
|
|
description:
|
|
- "Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast,\
|
|
\ dealing 3d6 points of bludgeoning damage and 2d6 points of fire damage to every\
|
|
\ creature in the area. This damage only occurs once, when the spell is cast.\
|
|
\ For the remaining duration of the spell, heavy ash rains down in the area. Creatures\
|
|
\ inside this area take a \u20134 penalty on Perception skill checks and the entire\
|
|
\ area is treated as difficult terrain.\_At the end of the duration, the rock\
|
|
\ and ash disappear, leaving no aftereffects (other than the damage dealt)."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: bloodrager 4, druid 4, sorcerer/wizard 4, witch 4
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Voluminous Vocabulary:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a quill)
|
|
description:
|
|
- You choose any language (except for secret languages, such as Druidic). The target
|
|
gains the ability to speak, understand, read, and write that language. When you
|
|
cast this spell, you can attempt a DC 15 Linguistics check. If you succeed, choose
|
|
an additional language, plus one more language for every 10 by which your check
|
|
result exceeded the DC.
|
|
duration: 8 hours (D)
|
|
effect: null
|
|
level: alchemist 3, bard 2, cleric 3, inquisitor 2, medium 2, mesmerist 2, occultist
|
|
2, psychic 3, shaman 4, sorcerer/wizard 3, spiritualist 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: divination
|
|
spell_resistance: yes (harmless)
|
|
target: creature touched
|
|
Vomit Swarm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: S
|
|
description:
|
|
- You vomit forth a swarm of spiders that attacks all other creatures within its
|
|
area. The swarm begins adjacent to you, but if no living creatures are within
|
|
its area, it moves in one direction of your choosing at its normal speed.
|
|
duration: 1 round/level
|
|
effect: one swarm of spiders
|
|
level: alchemist 2, witch 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (summoning)
|
|
spell_resistance: null
|
|
target: null
|
|
Vomit Twin:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into
|
|
a single adjacent square. As long as the twin exists, whenever you take a move
|
|
action to move, the twin can move as well, although it does not need to follow
|
|
you and cannot take any other actions. On subsequent rounds, at the start of your
|
|
turn, you can instantaneously exchange places with your twin, as if using teleport.
|
|
This is not an action and does not provoke an attack of opportunity.
|
|
duration: 1 round/level
|
|
effect: creates one ooze duplicate of the caster
|
|
level: alchemist 3, magus 3, sorcerer/wizard 4, summoner 3
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (creation, teleportation)
|
|
spell_resistance: null
|
|
target: null
|
|
Vortex:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a stirring spoon)
|
|
description:
|
|
- "You create a powerful and immobile whirlpool in any body of liquid large enough\
|
|
\ to contain the spell\u2019s effect. Any Large or smaller creature that comes\
|
|
\ in contact with the spell effect must succeed on a Reflex save or take 3d6 points\
|
|
\ of bludgeoning damage. A Medium or smaller creature that fails its first save\
|
|
\ must succeed on a second one or be pulled into the whirlpool and held suspended\
|
|
\ in its powerful currents, taking 1d8 points of damage each round on your turn\
|
|
\ with no save allowed."
|
|
duration: 1 round/level (D)
|
|
effect: whirlpool 50 ft. deep, 30 ft. wide at top, and 5 ft. wide at base
|
|
level: druid 7, shaman 7, sorcerer/wizard 7
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex negates, see text
|
|
school: evocation [water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Waft:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a dandelion seed)
|
|
description:
|
|
- You make the targets light enough to be carried by wind.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 5, druid 5, magus 5, occultist 5, shaman 5, sorcerer/wizard 5, spiritualist
|
|
5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wail of the Banshee:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- When you cast this spell, you emit a terrible, soul-chilling scream that possibly
|
|
kills creatures that hear it (except for yourself). The spell affects up to one
|
|
creature per caster level, inflicting 10 points of damage per caster level. Creatures
|
|
closest to the point of origin are affected first.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: shaman 9, sorcerer/wizard 9, witch 9
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude negates
|
|
school: necromancy [death, sonic]
|
|
spell_resistance: 'yes'
|
|
target: one living creature/level within a 40-ft.-radius spread
|
|
Wake of Light:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'You and your mount lay down a trail of glowing, heavenly mist behind you as you
|
|
move that makes passage easier for good creatures but more difficult for evil
|
|
creatures. This glowing trail of mist appears behind your mount in a straight
|
|
line starting where you cast the spell and ending where your mount ends its movement.
|
|
The mist takes the form of a path 10 feet wide and up to 120 feet long and always
|
|
floats just above the ground, up to a height of 1 foot. Thereafter, the mist persists
|
|
for 1 round per level. '
|
|
duration: 1 round/level
|
|
effect: a 10-ft.-wide path in a straight line, up to 120 ft. long
|
|
level: paladin 2
|
|
range: 120 ft.
|
|
saving_throw: none
|
|
school: evocation [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Walk the Plank:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a shark tooth and a splinter of a ship\u2019s hull)"
|
|
description:
|
|
- "This spell functions as per create pit, except as noted here. All but the top\
|
|
\ 10 feet of the hole is filled with saltwater, reducing the fall damage for anyone\
|
|
\ falling into the pit to 1d3 points of nonlethal damage and allowing Huge or\
|
|
\ larger creatures at the water\u2019s surface to simply pull themselves out of\
|
|
\ the pit as part of a normal move action, without a Climb check. Additionally,\
|
|
\ the pit contains a single advanced shark for every 4 caster levels you have\
|
|
\ (maximum four advanced sharks). If desired, when you cast the spell, you can\
|
|
\ substitute two of the summoned sharks for one great white shark. These sharks\
|
|
\ immediately attack any creature that falls into the pit, even you. If multiple\
|
|
\ creatures fall in the pit, the sharks attack randomly. When the spell ends,\
|
|
\ creatures inside the hole rise up with the bottom of the pit, as normal for\
|
|
\ create pit, but the conjured water and sharks vanish."
|
|
duration: 1 round plus 1 round/level
|
|
effect: 20-ft.-by-20-ft. hole, 10 ft. deep/4 levels
|
|
level: arcanist 5, sorcerer/wizard 5, summoner 5, summoner (unchained) 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates (see text)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Walk through Space:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a wren\u2019s egg)"
|
|
description:
|
|
- When under the effects of this spell, you can teleport up to 30 feet as a move
|
|
action. You must end this movement in an unoccupied space that you can stand on
|
|
within line of sight. Alternatively, you can spend a move action to teleport to
|
|
a standing position from lying prone. Teleporting does not provoke attacks of
|
|
opportunity.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 6, magus 6, sorcerer/wizard 7, summoner 6, witch 7
|
|
range: personal
|
|
saving_throw: null
|
|
school: conjuration (teleportation)
|
|
spell_resistance: null
|
|
target: you
|
|
Wall of Blindness/Deafness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a translucent wall of energy, within which can be seen indistinct images
|
|
of faces with their eyes or ears sewn shut. When you create the wall, decide whether
|
|
it blinds or deafens. Any creature that passes through the wall must save or become
|
|
permanently blinded or deafened (as blindness/deafness).
|
|
duration: concentration + 1 round/level
|
|
effect: translucent wall 20 ft. long/level or a translucent ring with a radius of
|
|
up to 5 ft./two levels; either form 20 ft. high
|
|
level: bard 4, cleric 5, sorcerer/wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fort negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Bone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a polished humanoid femur)
|
|
description:
|
|
- This spell creates a vertical wall of skeletal arms that attaches itself to any
|
|
solid surface. The wall of bone works identically to wall of stone except as noted
|
|
above and in this spell description. The wall of bone is 1 inch thick per 4 caster
|
|
levels and composed of up to one 5-foot square per level. The wall created must
|
|
be vertical, and must rest upon a firm foundation. It cannot be used to bridge
|
|
a chasm, for instance, or to act as a ramp. Each 5-foot square of the wall has
|
|
hardness 4 and 7 hit points per inch of thickness. A section of wall whose hit
|
|
points drops to 0 is breached. If a creature tries to break through the wall with
|
|
a single attack, the DC of the Strength check is equal to 15 + 2 per inch of thickness.
|
|
duration: 1 minute/level
|
|
effect: solid wall of humanoid bones with an area of up to one 5-ft. square/level
|
|
level: antipaladin 4, bloodrager 4, cleric 4, psychic 4, sorcerer/wizard 4, spiritualist
|
|
4
|
|
range: close (25 ft. + 5 ft./2 level)
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: yes; see text
|
|
target: null
|
|
Wall of Brine (Merfolk):
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a bit of coral)
|
|
description:
|
|
- You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward
|
|
one side of the wall, selected by you; a creature attempting to swim against this
|
|
current must spend 4 squares of movement to enter a square of the wall. A creature
|
|
that begins its turn in the wall is ejected in the direction of the current just
|
|
before it acts. The wall provides cover against attacks from out of the water,
|
|
as usual for a body of water. The water and the currents deflect physical ranged
|
|
attacks into or through the wall, unless a weapon used is exceptionally massive
|
|
(such as a siege engine). A creature submerged in the wall takes the usual penalties
|
|
for underwater combat. The wall blocks gases and liquids and prevents water from
|
|
mixing at its edges.
|
|
duration: concentration + 1 round/level
|
|
effect: wall up to 10 ft./level long and 5 ft./level high (S)
|
|
level: druid 4, magus 4, ranger 3, shaman 4, sorcerer/wizard 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none; see text
|
|
school: conjuration (creation) [water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Clockwork:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- An immobile, vertical wall of spinning cogs and gears springs into existence.
|
|
Any creature passing through the wall takes 1d6 points of piercing and slashing
|
|
damage per 2 caster levels (maximum 10d6); a successful Reflex save halves the
|
|
damage.
|
|
duration: 1 minute/level
|
|
effect: wall of bronze clockworks whose area is up to one 5-ft.-square/level (S)
|
|
level: cleric 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex half or Reflex negates; see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Ectoplasm:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (small bit of gauze)
|
|
description:
|
|
- "You draw forth a massive veil of ectoplasm that roils with restless spirits.\
|
|
\ Immovable once formed, the wall of ectoplasm is 1 inch thick per caster level\
|
|
\ and covers up to a 10-foot-square area per caster level (so a 10th-level wizard\
|
|
\ can create a wall of ectoplasm 100 feet long and 10 feet high, a wall 25 feet\
|
|
\ long and 40 feet high, or any other combination of length and height that does\
|
|
\ not exceed 1,000 square feet). The plane can be oriented in any fashion and\
|
|
\ need not be anchored, but must be created continuous and unbroken. The wall\
|
|
\ can\u2019t include squares that have creatures within them, even if the creatures\
|
|
\ are on the Ethereal Plane. The wall exists on both the Material Plane and Ethereal\
|
|
\ Plane, and blocks ethereal and incorporeal creatures from passing through it."
|
|
duration: 1 minute/level
|
|
effect: opaque sheet of ectoplasm up to 10 ft. square/level or a sphere or hemisphere
|
|
with a radius of up to 1 ft./level
|
|
level: cleric 5, psychic 5, sorcerer/wizard 5, spiritualist 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none, and Will negates; see text
|
|
school: evocation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Fire:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a piece of phosphor)
|
|
description:
|
|
- An immobile, blazing curtain of shimmering violet fire springs into existence.
|
|
One side of the wall, selected by you, sends forth waves of heat, dealing 2d4
|
|
points of fire damage to creatures within 10 feet and 1d4 points of fire damage
|
|
to those past 10 feet but within 20 feet. The wall deals this damage when it appears,
|
|
and to all creatures in the area on your turn each round. In addition, the wall
|
|
deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum
|
|
+20) to any creature passing through it. The wall deals double damage to undead
|
|
creatures.
|
|
duration: concentration + 1 round/level
|
|
effect: opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius
|
|
of up to 5 ft./two levels; either form 20 ft. high
|
|
level: bloodrager 4, druid 5, magus 4, shaman 4, sorcerer/wizard 4, summoner 3,
|
|
unchained summoner 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [fire]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Force:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powdered quartz)
|
|
description:
|
|
- "A wall of force creates an invisible wall of pure force. The wall cannot move\
|
|
\ and is not easily destroyed. A wall of force is immune to dispel magic, although\
|
|
\ a mage\u2019s disjunction can still dispel it. A wall of force can be damaged\
|
|
\ by spells as normal, except for disintegrate, which automatically destroys it.\
|
|
\ It can be damaged by weapons and supernatural abilities, but a wall of force\
|
|
\ has hardness 30 and a number of hit points equal to 20 per caster level. Contact\
|
|
\ with a sphere of annihilation or rod of cancellation instantly destroys a wall\
|
|
\ of force."
|
|
duration: 1 round /level (D)
|
|
effect: wall whose area is up to one 10-ft. square/level
|
|
level: magus 5, sorcerer/wizard 5
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: evocation [force]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wall of Ice:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a piece of quartz or rock crystal)
|
|
description:
|
|
- This spell creates an anchored plane of ice or a hemisphere of ice, depending
|
|
on the version selected. A wall of ice cannot form in an area occupied by physical
|
|
objects or creatures. Its surface must be smooth and unbroken when created. Any
|
|
creature adjacent to the wall when it is created may attempt a Reflex save to
|
|
disrupt the wall as it is being formed. A successful save indicates that the spell
|
|
automatically fails. Fire can melt a wall of ice, and it deals full damage to
|
|
the wall (instead of the normal half damage taken by objects). Suddenly melting
|
|
a wall of ice creates a great cloud of steamy fog that lasts for 10 minutes.
|
|
duration: 1 min./level
|
|
effect: anchored plane of ice, up to one 10-ft. square/level, or hemisphere of ice
|
|
with a radius of up to 3 ft. + 1 ft./level
|
|
level: bloodrager 4, magus 4, sorcerer/wizard 4, summoner 3, unchained summoner
|
|
4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates; see text
|
|
school: evocation [cold]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Iron:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a small iron sheet plus gold dust worth 50 gp)
|
|
description:
|
|
- You cause a flat, vertical iron wall to spring into being. The wall inserts itself
|
|
into any surrounding nonliving material if its area is sufficient to do so. The
|
|
wall cannot be conjured so that it occupies the same space as a creature or another
|
|
object. It must always be a flat plane, though you can shape its edges to fit
|
|
the available space.
|
|
duration: instantaneous
|
|
effect: iron wall whose area is up to one 5-ft. square/level; see text
|
|
level: magus 6, sorcerer/wizard 6, summoner 5, unchained summoner 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wall of Lava:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a chunk of dried lava)
|
|
description:
|
|
- "This spell creates a vertical wall of lava that is 1 inch thick for every 4 caster\
|
|
\ levels and composed of up to one 5-foot square per level. A wall of lava\u2018\
|
|
s maximum height cannot exceed half of its width (with a minimum height of 5 feet).\
|
|
\ The wall cannot be conjured so that it occupies the same space as a creature\
|
|
\ or object. A section of a wall of lava can be destroyed by damage (hardness\
|
|
\ 4, hp 90), but if a section is destroyed, the remaining lava in the wall immediately\
|
|
\ fills in any such hole created, reducing the wall\u2019s overall size by one\
|
|
\ 5-foot square but remaining a contiguous barrier. Each time a weapon strikes\
|
|
\ a wall of lava, it takes 2d6 points of fire damage (or the creature who strikes\
|
|
\ the wall takes 2d6 fire damage if the attack was via an unarmed strike or natural\
|
|
\ attack)."
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: druid 8, sorcerer/wizard 8
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: see text
|
|
school: conjuration (creation) [earth, fire]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wall of Light:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a chip of mica)
|
|
description:
|
|
- An immobile, blinding curtain of white light that blocks line of sight springs
|
|
into existence.
|
|
duration: 1 minute/level (D)
|
|
effect: 10-ft.-high vertical sheet of light up to 5 ft. long/level
|
|
level: druid 5, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude partial, see text
|
|
school: evocation [light]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Mist:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a whispered incantation, you conjure a stationary vertical wall of misty
|
|
vapor. The wall is straight, is 1 foot thick, and has a length up to 10 feet per
|
|
caster level. The wall obscures vision, granting concealment (20% miss chance)
|
|
against creatures on the other side of the wall. A creature that shares a square
|
|
with the wall counts as being on neither side of the wall and neither benefits
|
|
nor suffers from the concealment.
|
|
duration: 1 minute/level
|
|
effect: wall of thin fog 10 ft. long/level or dense fog 5 ft. long/level; either
|
|
form 20 ft. high
|
|
level: magus 3, shaman 3, sorcerer/wizard 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [air]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wall of Nausea:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a transparent, shimmering wall through which creatures and objects
|
|
appear to be wildly distorted to viewers. Any creature that passes through the
|
|
wall is immediately assailed by overwhelming vertigo, becoming nauseated for 1
|
|
round unless it succeeds at a Fortitude save; if nauseated, the creature must
|
|
also succeed at a DC 12 Acrobatics check or fall prone. Creatures gain partial
|
|
concealment (20% miss chance) against creatures on the other side of the wall.
|
|
duration: 1 round/level
|
|
effect: transparent wall whose area is up to one 10-ft. square/level
|
|
level: bard 3, psychic 3, sorcerer/wizard 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: see text
|
|
school: illusion (pattern) [mind-affecting]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wall of Silver:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a wall of translucent silver energy that hums and vibrates at the slightest
|
|
touch.
|
|
duration: 1 round/level
|
|
effect: transparent wall 20 ft. high by up to 20 ft. long/level
|
|
level: bard 5, cleric 6, inquisitor 5, sorcerer/wizard 6
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: see text
|
|
school: abjuration [good]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Sound:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a tuning fork and a quartz crystal)
|
|
description:
|
|
- A translucent barrier of pure sound springs into existence. This wall is silent
|
|
except for a faint hum, but bursts with discordant noise when touched by an object
|
|
or creature. The wall deflects arrows, bolts, loose debris, and Small or smaller
|
|
flying creatures like a wind wall spell, except these things rebound harmlessly
|
|
rather than being directed upward. The burst of discordant noise deals 2d4 points
|
|
of sonic damage to creatures within 10 feet of the triggering object or creature;
|
|
touching or passing through the wall deals 2d6 points of sonic damage + 1 point
|
|
of sonic damage per caster level (maximum +20). If you evoke the wall so that
|
|
it appears where creatures are, each creature takes damage as if passing through
|
|
the wall. A silence spell suppresses the wall within its area, but the wall reappears
|
|
when the silence ends.
|
|
duration: concentration + 1 round/level
|
|
effect: translucent wall of sound up to 20 ft. long/level or a ring of sound with
|
|
a radius of up to 5 ft./two levels; either form 20 ft. high
|
|
level: bard 4, bloodrager 4, magus 4, sorcerer/wizard 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wall of Split Illumination:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- An immobile curtain of illumination springs into existence. When created, one
|
|
side of the wall (designated by you) radiates bright light to a range of 60 feet
|
|
away from that side while the other side radiates darkness to an equal distance.
|
|
This effect alters the illumination level by up to two steps toward either bright
|
|
light (the light side) or darkness (the dark side). The wall also obstructs vision
|
|
through it, regardless of which side of the wall the viewer is on.
|
|
duration: 1 minute/level (D)
|
|
effect: 10-ft.-high vertical sheet of illumination up to 5 ft. long/level
|
|
level: bard 3, cleric 3, sorcerer/ wizard 3, inquisitor 3, magus 3, occultist 3,
|
|
shaman 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: evocation [darkness, light]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wall of Stone:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a small block of granite)
|
|
description:
|
|
- "This spell creates a wall of rock that merges into adjoining rock surfaces. A\
|
|
\ wall of stone is 1 inch thick per four caster levels and composed of up to one\
|
|
\ 5-foot square per level. You can double the wall\u2019s area by halving its\
|
|
\ thickness. The wall cannot be conjured so that it occupies the same space as\
|
|
\ a creature or another object."
|
|
duration: instantaneous
|
|
effect: stone wall whose area is up to one 5-ft. square/level (S)
|
|
level: cleric/oracle 5, druid 6, magus 5, shaman 6, sorcerer/wizard 5, summoner
|
|
4, unchained summoner 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: see text
|
|
school: conjuration (creation) [earth]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wall of Suppression:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (powdered adamantine worth 1,000 gp)
|
|
description:
|
|
- You create a wall of glittering motes that suppresses or even negates any magical
|
|
effect passing through it. The wall appears to have no actual substance and does
|
|
not physically obstruct or impede anything attempting to move through it. However,
|
|
the wall exerts a powerful anti-magical effect. Any magic item or magical spell
|
|
or effect of your caster level or lower that passes through the wall is suppressed
|
|
for 1 round per level.
|
|
duration: 10 minutes/level; see text
|
|
effect: anti-magic wall occupying up to two 5 ft. cubes/level (S)
|
|
level: sorcerer/wizard 9
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wall of Thorns:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "A wall of thorns spell creates a barrier of very tough, pliable, tangled brush\
|
|
\ bearing needle-sharp thorns as long as a human\u2019s finger. Any creature forced\
|
|
\ into or attempting to move through a wall of thorns takes piercing damage per\
|
|
\ round of movement equal to 25 minus the creature\u2019s AC. Dexterity and dodge\
|
|
\ bonuses to AC do not count for this calculation. (Creatures with an AC of 25\
|
|
\ or higher, without considering Dexterity and dodge bonuses, take no damage from\
|
|
\ contact with the wall.)"
|
|
duration: 10 min./level (D)
|
|
effect: wall of thorny brush, up to one 10-ft. cube/level (S)
|
|
level: druid 5, shaman 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wandering Star Motes:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a sprinkle of flash powder)
|
|
description:
|
|
- You create sparkling motes of bright light that shoot toward the target and swirl
|
|
around it in a complex pattern. The pattern clearly outlines the target and radiates
|
|
light as if it were a sunrod, negating any concealment for the target. The target
|
|
must make a successful Will save. If the target fails its save, it is dazed for
|
|
1 round and must make another save on its next turn or be dazed again for 1 round.
|
|
The target must continue making Will saves each round. If a target makes its Will
|
|
save, the wandering star motes jump to the nearest enemy within 30 feet, who must
|
|
now make Will saves every round or be dazed. Any time a target makes its Will
|
|
save, the wandering star motes jump to the next nearest enemy within 30 feet.
|
|
duration: 1/round per level
|
|
effect: null
|
|
level: bard 4, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates; see text
|
|
school: illusion (pattern) [light, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wandering Trail:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause the trail left by the targets within range to automatically reroute,\
|
|
\ potentially taking any course within the area. Your modification of the trail\
|
|
\ within the spell\u2019s area can result in a trail at least half the original\
|
|
\ length or up to twice the original length. If the trail continues beyond the\
|
|
\ spell\u2019s range, you must leave it connecting at that point on the edge of\
|
|
\ the spell\u2019s range. If a tracking creature exceeds the DC of the skill check\
|
|
\ to follow the trail by an amount equal to your caster level, the tracker recognizes\
|
|
\ that the trail has been manipulated by this spell, although it cannot see the\
|
|
\ trail\u2019s true nature unless it uses magical means, such as true seeing."
|
|
duration: 1 day/level (D)
|
|
effect: null
|
|
level: druid 6
|
|
range: 1 mile/level
|
|
saving_throw: none
|
|
school: transmutation
|
|
spell_resistance: 'no'
|
|
target: up to one creature/level within 180 feet
|
|
Wandering Weather:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as control weather except you can opt for the weather to
|
|
remain centered on you as you move.
|
|
duration: null
|
|
effect: null
|
|
level: cleric 8, druid 8, shaman 8, sorcerer/wizard 8, witch 8
|
|
range: null
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: null
|
|
Ward Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- With a touch, you enchant a shield and enable it to protect its wielder from hostile
|
|
spells.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 4, inquisitor 4, magus 4, sorcerer/wizard 4
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: shield touched
|
|
Ward of the Season:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell harnesses the power of the seasons to protect the target and grant
|
|
a number of bonuses. This spell has one of four different effects. The caster
|
|
of the spell can select any one of the following four effects, but can change
|
|
the effect as a standard action that reduces the total remaining duration by 1
|
|
hour.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: cleric 4, druid 3, ranger 3, shaman 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: one creature
|
|
Ward the Faithful:
|
|
area: 10-ft.-radius emanation from touched creature
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'All creatures within the area who worship the same god as you gain a +2 deflection
|
|
bonus to AC and a +2 resistance bonus on all saves. At 12th level, these bonuses
|
|
increase to +3. At 18th level, the bonuses increase to +4. '
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: inquisitor 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Warding Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (one melee weapon you are proficient in and you are holding)
|
|
description:
|
|
- "The focus of this spell flies upward above your head and takes a defensive position\
|
|
\ within your space. It lunges at opponents, as if guided by a martially trained\
|
|
\ hand, parrying and turning back melee attacks aimed at you, but does not strike\
|
|
\ back at any opponent nor does it damage them. The weapon serves only as a defense.\
|
|
\ While it protects you, you can cast spells without provoking attacks of opportunity,\
|
|
\ without the need to cast them defensively. A creature with the Disruptive feat\
|
|
\ can easily bypass this spell\u2019s defenses. You provoke attacks of opportunity\
|
|
\ for casting spells against these creatures even when subject to this spell,\
|
|
\ though you can still choose to cast defensively."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 1, magus 1, occultist 1, psychic 2, sorcerer/wizard 2, summoner/unchained
|
|
summoner 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: you
|
|
Warp Metal:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a twisted wire)
|
|
description:
|
|
- "You cause metal to bend and warp, permanently destroying its straightness, form,\
|
|
\ and strength. A warped door springs open (or becomes stuck, requiring a successful\
|
|
\ Strength check to open, at your option). A vehicle grinds to a halt and ceases\
|
|
\ to operate. Warped ranged weapons are useless. A warped melee weapon imposes\
|
|
\ a \u20134 penalty on attack rolls."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bloodrager 4, cleric 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard
|
|
4
|
|
range: close (25 ft. plus 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation [earth]
|
|
spell_resistance: yes (object)
|
|
target: null
|
|
Warp Wood:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You cause wood to bend and warp, permanently destroying its straightness, form,
|
|
and strength. A warped door springs open (or becomes stuck, requiring a Strength
|
|
check to open, at your option). A boat or ship springs a leak. Warped ranged weapons
|
|
are useless. A warped melee weapon causes a -4 penalty on attack rolls.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 2, shaman 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 Small wooden object/level, all within a 20-ft. radius
|
|
Wartrain Mount:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, M (a swatch of black cloth)
|
|
description:
|
|
- "You instill the target animal with the combat training general purpose (see Handle\
|
|
\ Animal). This supersedes the animal\u2019s previous trained purpose and any\
|
|
\ tricks it knows. When the spell ends, it reverts to its previous trained purpose\
|
|
\ and known tricks."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: none
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: one indifferent or friendly animal
|
|
Watchful Animal:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M/DF (a desiccated fly)
|
|
description:
|
|
- You place a scrying sensor on your animal companion or familiar.
|
|
duration: 10 minutes/level
|
|
effect: magical sensor
|
|
level: druid 4, ranger 4, shaman 4, sorcerer/wizard 4, witch 4
|
|
range: medium (100 ft. plus 10 ft./level)
|
|
saving_throw: none
|
|
school: divination (scrying)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Watchful Eye:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, F (a pair of silver or gold rings worth 10 gp, worn by both you
|
|
and the target)
|
|
description:
|
|
- "This spell emulates Folgrit\u2019s motherly protection. It functions as shield\
|
|
\ other, except as noted above, and you must maintain line of effect to the target."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 1, paladin 1 (Folgrit)
|
|
range: null
|
|
saving_throw: null
|
|
school: abjuration
|
|
spell_resistance: null
|
|
target: null
|
|
Water Breathing:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (short reed or piece of straw)
|
|
description:
|
|
- The transmuted creatures can breathe water freely. Divide the duration evenly
|
|
among all the creatures you touch. The spell does not make creatures unable to
|
|
breathe air.
|
|
duration: 2 hours/level; see text
|
|
effect: null
|
|
level: alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, magus 3, psychic 3,
|
|
shaman 3, sorcerer/wizard 3, summoner/unchained summoner 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless)
|
|
target: living creatures touched
|
|
Water Shield:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (1 cup of water)
|
|
description:
|
|
- 'This spell surrounds you in a spout of clear acid that aids in defecting attacks
|
|
and damages creatures that attack you in melee. The constantly upward-rushing
|
|
waters grant you a measure of protecting, shielding you so you only take half
|
|
damage from acid and fire-based attacks. If such an attack allows a Reflex save
|
|
for half damage, you take no damage on a successful save. '
|
|
duration: 1 round/level (D)
|
|
effect: null
|
|
level: cleric/oracle 4, druid 3, sorcerer/wizard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [acid, water]
|
|
spell_resistance: null
|
|
target: you
|
|
Water Walk:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "The transmuted creatures can tread on any liquid as if it were firm ground. Mud,\
|
|
\ oil, snow, quicksand, running water, ice, and even lava can be traversed easily,\
|
|
\ since the subjects\u2019 feet hover an inch or two above the surface. Creatures\
|
|
\ crossing molten lava still take damage from the heat because they are near it.\
|
|
\ The subjects can walk, run, charge, or otherwise move across the surface as\
|
|
\ if it were normal ground."
|
|
duration: 10 min./level (D)
|
|
effect: null
|
|
level: cleric/oracle 3, medium 2, psychic 3, ranger 3, shaman 3, witch 3
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [water]
|
|
spell_resistance: yes (harmless)
|
|
target: creatures touched
|
|
Water of Maddening:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (250 gp of powdered amber)
|
|
description:
|
|
- This spell generates what appears to be clear, pure water, but it is in fact a
|
|
foul secretion known as water of maddening. The liquid functions in all the same
|
|
ways as unholy water (see curse water).
|
|
duration: instantaneous
|
|
effect: up to 1 flask per 2 levels
|
|
level: alchemist 2, antipaladin 2, cleric 3, druid 3, witch 3
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fortitude partial
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Waterproof:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell renders a touched object waterproof for the duration of the spell.
|
|
The object must be no larger than 10 pounds per caster level. The spell protects
|
|
the object from any mundane liquids (such as alcohol or oil) but not from magically
|
|
created liquids.
|
|
duration: 24 hours
|
|
effect: null
|
|
level: alchemist 1, bard 1, bloodrager 1, cleric 1, druid 1, magus 1, ranger 1,
|
|
shaman 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [water]
|
|
spell_resistance: yes (harmless)
|
|
target: one touched creature, or one touched object of up to 10 lbs/level
|
|
Wave Form:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You transform into a wave of frothing water up to 15 feet wide and 15 feet tall,
|
|
as space permits, and then surge forth in a straight line in the direction of
|
|
your choice, moving up to twice your base movement speed before immediately returning
|
|
to your normal form. This movement does not provoke attacks of opportunity. While
|
|
in wave form, you are immune to weapon attacks and attacks that target a specific
|
|
number of creatures (since the spell is instantaneous, this is mainly relevant
|
|
for readied actions and the like). All creatures and unattended objects in your
|
|
path take 4d6 points of bludgeoning damage and are knocked prone. A successful
|
|
Reflex save prevents a creature from being knocked prone.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: arcanist 4, bloodrager 4, cleric 4, druid 4, hunter 4, oracle 4, shaman 4,
|
|
sorcerer 4, warpriest 4, wizard 4
|
|
range: personal
|
|
saving_throw: see text
|
|
school: transmutation [water]
|
|
spell_resistance: null
|
|
target: you
|
|
Wave Shield:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V
|
|
description:
|
|
- "You create a rushing torrent of water in the rough outline of a shield. The water\
|
|
\ protects you from one physical or fire attack, granting you DR/\u2014 and fire\
|
|
\ resistance equal to half your caster level (minimum 1) on that attack. Once\
|
|
\ the spell has reduced the damage of one attack against you, it is discharged."
|
|
duration: 1 round or until discharged
|
|
effect: null
|
|
level: bloodrager 1, druid 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: abjuration [water]
|
|
spell_resistance: null
|
|
target: you
|
|
Waves of Blood:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: "V, S, M (a drop of the caster\u2019s blood)"
|
|
description:
|
|
- "You cause torrents of roiling blood to push your opponents away from you. This\
|
|
\ wave attempts a bull rush combat maneuver against all creatures within its area\
|
|
\ of effect, and you bull rush creatures of any size in this way. Attempt a single\
|
|
\ combat maneuver check and apply the result to each creature within the area.\
|
|
\ Your CMB for this bull rush is equal to your caster level plus your Intelligence,\
|
|
\ Wisdom, or Charisma modifier, whichever is highest. This bull rush doesn\u2019\
|
|
t provoke attacks of opportunity. Any creature in the area must also succeed at\
|
|
\ a Fortitude saving throw or become sickened for 1d6 rounds by the tide of blood."
|
|
duration: instantaneous and 1 round; see text
|
|
effect: null
|
|
level: bloodrager 3, magus 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch
|
|
3
|
|
range: 30 ft.
|
|
saving_throw: Reflex negates, Fort negates (see text)
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Waves of Ecstasy:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You emanate waves of intense pleasure that cause all targets within range to falter.
|
|
Affected creatures are stunned for 1 round and are staggered for the remainder
|
|
of the spell. A creature that makes its save is staggered for the first round
|
|
and can act normally thereafter.
|
|
duration: 1 round/level; see text
|
|
effect: null
|
|
level: bard 6, cleric/oracle 7, sorcerer/wizard 7, witch 7
|
|
range: 30 ft.
|
|
saving_throw: Will partial (see text)
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Waves of Exhaustion:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Waves of negative energy cause all living creatures in the spell\u2019s area\
|
|
\ to become exhausted. This spell has no effect on a creature that is already\
|
|
\ exhausted."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 7, witch 7
|
|
range: 60 ft.
|
|
saving_throw: 'no'
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Waves of Fatigue:
|
|
area: cone-shaped burst
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "Waves of negative energy render all living creatures in the spell\u2019s area\
|
|
\ fatigued. This spell has no effect on a creature that is already fatigued."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: 30 ft.
|
|
saving_throw: 'no'
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Weaken Powder:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (an empty paper cartridge)
|
|
description:
|
|
- "Ammunition in the target firearm generates less of an explosive charge when fired.\
|
|
\ With such ammunition, the firearm\u2019s range increment is halved and the firer\
|
|
\ takes a \u20132 penalty on damage rolls. If aware of this spell\u2019s effect\
|
|
\ prior to firing the altered ammunition (a DC 16 Spellcraft check to identify\
|
|
\ the spell being cast or similar effect), the firearm\u2019s user can spend a\
|
|
\ standard action to clear the altered ammunition from the firearm. Doing so destroys\
|
|
\ that ammunition."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: 1 loaded firearm
|
|
Weapon of Awe:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'You transform a single weapon into an awe-inspiring instrument. The weapon gains
|
|
a +2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the
|
|
target of that critical hit becomes shaken for 1 round with no Saving Throw. '
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, paladin 2
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation [emotion]
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Weapons Against Evil:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, DF
|
|
description:
|
|
- Each weapon this spell affects each shines with pale light that dimly illuminates
|
|
a 5-foot square. These weapons also ignore the DR of evil creatures that have
|
|
DR 5 or lower, as long as the damage reduction is not DR/epic.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: cleric/oracle 1, inquisitor 1, paladin 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Fort negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: null
|
|
Weaponwand:
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S, F (a magic wand )
|
|
description:
|
|
- "When you cast this spell on a weapon, you cause a portion of the weapon to open\
|
|
\ like the skin of a partially peeled apple, revealing a space large enough to\
|
|
\ insert a single wand within. As part of the spell\u2019s casting, you can insert\
|
|
\ a single wand into the weapon, at which point the weapon returns to its original\
|
|
\ form with the wand held inside of it without negatively impacting the weapon\u2019\
|
|
s integrity. For the spell\u2019s duration, a character who wields the transmuted\
|
|
\ weapon is also considered to be wielding the wand as well. You can attack normally\
|
|
\ with the weapon or use the weapon as if it were the encased wand. If the effect\
|
|
\ created by the wand requires an attack roll to successfully strike a foe, you\
|
|
\ may make the attack roll as if you were making an attack with the weapon at\
|
|
\ its highest bonus (including any bonuses the weapon would normally receive)\
|
|
\ rather than just a normal attack with the wand\u2014doing so does not allow\
|
|
\ you to add the weapon\u2019s damage to the wand\u2019s attack roll, but instead\
|
|
\ allows you to use your skill with the weapon to boost your chance of hitting\
|
|
\ with the spell."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bard 1, cleric 1, inquisitor 1, magus 1
|
|
range: touch
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one weapon
|
|
Web:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (spider web)
|
|
description:
|
|
- "Web creates a many-layered mass of strong, sticky strands. These strands trap\
|
|
\ those caught in them. The strands are similar to spiderwebs but far larger and\
|
|
\ tougher. These masses must be anchored to two or more solid and diametrically\
|
|
\ opposed points or else the web collapses upon itself and disappears. Creatures\
|
|
\ caught within a web become grappled by the sticky fibers. Attacking a creature\
|
|
\ in a web doesn\u2019t cause you to become grappled."
|
|
duration: 10 min./level (D)
|
|
effect: webs in a 20-ft.-radius spread
|
|
level: magus 2, sorcerer/wizard 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex negates; see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Web Bolt:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You launch a ball of webbing at a target, which must make a save or be affected\
|
|
\ as if by a web spell occupying only the creature\u2019s space. If the creature\
|
|
\ saves or breaks free of the webbing, the remaining webs dissolve and the square\
|
|
\ is not considered difficult terrain. The spell has no effect if the target is\
|
|
\ not on or adjacent to a solid surface that can support the webbing."
|
|
duration: 1 min./level
|
|
effect: fist-sized blob of webbing
|
|
level: bloodrager 1, magus 1, sorcerer/wizard 1, witch 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Reflex negates; see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Web Cloud:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create a cloud of flame-resistant strands of adhesive webbing that billows
|
|
and flows much like a cloudkill spell. The cloud moves away from you at a rate
|
|
of 10 feet per round, rolling along the surface of the ground.
|
|
duration: 1 minute/level
|
|
effect: cloud spreads in 20-ft. radius, 20 ft. high
|
|
level: sorcerer/wizard 4, witch 4
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Reflex partial; see text
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Web Shelter:
|
|
area: null
|
|
casting_time: 1 minute
|
|
components: V, S, DF
|
|
description:
|
|
- You create a shelter of slightly sticky webbing. The shelter has a hinged door
|
|
large enough to accommodate a Medium creature. The opaque walls of the shelter
|
|
measure 1 inch thick and provide total cover to anyone within it.
|
|
duration: 1 hour/level (D)
|
|
effect: "5 ft.\u201310 ft. diameter web sphere or 5 ft.\u201320 ft. hemisphere"
|
|
level: cleric/oracle 2, druid 2, ranger 2, shaman 2, sorcerer/wizard 2, summoner/unchained
|
|
summoner 2, witch 2
|
|
range: close (25 ft. + 5 ft./two levels)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Weird:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- This spell functions like phantasmal killer, except it can affect more than one
|
|
creature. Only the affected creatures see the phantasmal creatures attacking them,
|
|
though you see the attackers as shadowy shapes.
|
|
duration: null
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: null
|
|
saving_throw: null
|
|
school: illusion (phantasm) [emotion, fear, mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
What Grows Within:
|
|
area: null
|
|
casting_time: 1 swift action
|
|
components: V
|
|
description:
|
|
- "You infuse yourself with the essence of the Inmost Blot and gain a +3 profane\
|
|
\ bonus on Will saving throws for the spell\u2019s duration. When you prepare\
|
|
\ what grows within for the first time, or the first time you use it via a spell-completion\
|
|
\ or spell-trigger item, you can thereafter be targeted by the infected dreams\
|
|
\ ability. As long as you are under the effects of what grows within, your mind-affecting\
|
|
\ spells carry this supernatural taint within them and can infect those who succumb\
|
|
\ to those effects. Whenever you successfully affect a creature with one of your\
|
|
\ mind-affecting spells (this requires the target to fail its saving throw against\
|
|
\ the spell if the spell allows a save, but automatically affects a target if\
|
|
\ the spell does not allow a saving throw), that target must also succeed at a\
|
|
\ Fortitude saving throw against what grows within or it immediately becomes afflicted\
|
|
\ by a lesser version of seeded infestation. This infestation does not expose\
|
|
\ the victim to infectious dreams, but it can ultimately result in that creature\u2019\
|
|
s transformation into one of the seeded. Each time you affect a creature with\
|
|
\ what grows within in this manner, the remaining duration of what grows within\
|
|
\ is reduced by 1 round. If you affect multiple creatures in a round, you choose\
|
|
\ the order in which they must save against the effects of what grows within,\
|
|
\ and reduce the spell\u2019s remaining duration by 1 round each time one of them\
|
|
\ is affected by the infestation."
|
|
duration: 1 round/level
|
|
effect: you
|
|
level: arcanist 6, bard 6, cleric/oracle 6, druid 6, hunter 6, mesmerist 6, psychic
|
|
6, skald 6, sorcerer/wizard 6, warpriest 6, witch 6
|
|
range: personal
|
|
saving_throw: see text
|
|
school: necromancy [evil]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Whip of Ants:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as whip of spiders, except it summons army ants, and any
|
|
creature you strike with the whip takes swarm damage as if it were attacked by
|
|
an army ant swarm (3d6 points of damage plus poison and distraction). If you transform
|
|
the whip into an army ant swarm, it has 16 hit points.
|
|
duration: null
|
|
effect: null
|
|
level: bard 6, druid 6, sorcerer/wizard 6, summoner/unchained summoner 6, witch
|
|
6
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning)
|
|
spell_resistance: null
|
|
target: null
|
|
Whip of Centipedes:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions as whip of spiders, except it summons centipedes, and any
|
|
creature you strike with the whip takes swarm damage as if it were attacked by
|
|
a centipede swarm (2d6 points of damage plus poison and distraction). If you transform
|
|
the whip into a centipede swarm, it has 10 hit points.
|
|
duration: null
|
|
effect: null
|
|
level: bard 5, druid 5, sorcerer/wizard 5, summoner/unchained summoner 5, witch
|
|
5
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (summoning)
|
|
spell_resistance: null
|
|
target: null
|
|
Whip of Spiders:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a square of red cloth)
|
|
description:
|
|
- You summon hundreds of Diminutive spiders, which cling together in the form of
|
|
a whip made for a creature of your size. You can wield this object as if it were
|
|
an actual whip, except you make a melee touch attack with it instead of a regular
|
|
attack. Any creature you strike with the whip takes swarm damage as if it were
|
|
attacked by a spider swarm (1d6 points of damage plus poison and distraction).
|
|
The swarm whip is able to damage creatures with armor or natural armor, even if
|
|
a normal whip could not. It cannot be used to make bull rush, grapple, or trip
|
|
attacks, and (unlike a swarm) is subject to a miss chance for concealment and
|
|
cover.
|
|
duration: 1 round/level (D (see text)
|
|
effect: whiplike swarm
|
|
level: bard 2, druid 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch
|
|
2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (summoning)
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Whirlwind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "This spell creates a powerful cyclone of raging wind that moves through the air,\
|
|
\ along the ground, or over water at a speed of 60 feet per round. You can concentrate\
|
|
\ on controlling the cyclone\u2019s every movement or specify a simple program.\
|
|
\ Directing the cyclone\u2019s movement or changing its programmed movement is\
|
|
\ a standard action for you. The cyclone always moves during your turn. If the\
|
|
\ cyclone exceeds the spell\u2019s range, it moves in a random, uncontrolled fashion\
|
|
\ for 1d3 rounds and then dissipates. (You can\u2019t regain control of the cyclone,\
|
|
\ even if it comes back within range.)"
|
|
duration: 1 round/level (D)
|
|
effect: cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall
|
|
level: druid 8, shaman 8
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Reflex negates; see text
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Whispering Lore:
|
|
area: null
|
|
casting_time: 1 full-round action
|
|
components: "V, S, M/DF (an owl\u2019s beak)"
|
|
description:
|
|
- "Upon casting this spell, you are able to gain knowledge from the land itself.\
|
|
\ As you walk through the terrain, it whispers information in a language you understand,\
|
|
\ though the whispering is so rambling it is hard to distinguish useful information.\
|
|
\ This whispering grants you a +4 insight bonus on a single Knowledge skill type\
|
|
\ appropriate to the type of terrain you are in. If you are within a cold, desert,\
|
|
\ forest, jungle, mountain, plains, swamp, or water environment, you gain the\
|
|
\ bonus on Knowledge (nature) checks. If you are within an underground environment,\
|
|
\ you gain the bonus on Knowledge (dungeoneering) checks. If you are within an\
|
|
\ urban environment, you gain the bonus on Knowledge (local) checks. If you are\
|
|
\ on a plane other than the Material Plane, you gain the bonus on Knowledge (planes)\
|
|
\ checks. If you enter a new terrain, you lose the previous terrain\u2019s skill\
|
|
\ bonus and gain the new bonus."
|
|
duration: 10 minutes/level (D)
|
|
effect: null
|
|
level: cleric 2, druid 1, psychic 1, ranger 1, witch 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Whispering Wind:
|
|
area: 10-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You send a message or sound on the wind to a designated spot. The whispering wind
|
|
travels to a specific location within range that is familiar to you, provided
|
|
that it can find a way to the location. A whispering wind is as gentle and unnoticed
|
|
as a zephyr until it reaches the location. It then delivers its whisper-quiet
|
|
message or other sound. Note that the message is delivered regardless of whether
|
|
anyone is present to hear it. The wind then dissipates.
|
|
duration: no more than 1 hour/level or until discharged (destination is reached)
|
|
effect: null
|
|
level: bard 2, inquisitor 2, medium 2, mesmerist 2, psychic 2, sorcerer/wizard 2
|
|
range: 1 mile/level
|
|
saving_throw: none
|
|
school: transmutation [air]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wicker Horse:
|
|
area: null
|
|
casting_time: 10 minutes; see text
|
|
components: V, S, M/DF (a reed or twig)
|
|
description:
|
|
- Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate,
|
|
twisting and bending to form a wicker horse complete with a riding saddle. The
|
|
object is animated, but retains a wickerlike appearance.
|
|
duration: 1 hour/level (D)
|
|
effect: a horselike wicker construct
|
|
level: occultist 2, shaman 2, summoner 2, summoner (unchained) 2, witch 2
|
|
range: touch
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Widen Auras:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "The range of your antipaladin or paladin auras doubles. For example, if you\u2019\
|
|
re a paladin, your aura of courage affects allies within 20 feet instead of within\
|
|
\ 10 feet."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: antipaladin 2, paladin 2 Casting Time 1 standard action Components V
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Wild Instinct:
|
|
area: null
|
|
casting_time: standard action
|
|
components: V, S, DF
|
|
description:
|
|
- This spell sharpens your senses, allowing you to perceive threats you would otherwise
|
|
miss.
|
|
duration: 8 hours
|
|
effect: null
|
|
level: bloodrager 2, druid 2, ranger 2, shaman 2
|
|
range: personal
|
|
saving_throw: null
|
|
school: divination
|
|
spell_resistance: null
|
|
target: you
|
|
Wilderness Soldiers:
|
|
area: 30-ft.-radius emanation, centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You call on the plants nearby to aid you in combat. This spell is ineffective
|
|
if no plants you can direct are within the area. You can spend a swift action
|
|
and/or a standard action on each of your turns to direct one of the following
|
|
attacks. The attack bonus or CMB for these attacks equals your base attack bonus
|
|
+ your Wisdom modifier. You grant a +1 bonus per three caster levels (maximum
|
|
+5) on damage rolls due to this spell. Your wilderness soldiers never provoke
|
|
attacks of opportunity, and they do not count as allies for flanking or other
|
|
purposes.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 2, ranger 2
|
|
range: 30 ft.
|
|
saving_throw: none
|
|
school: 'transmutation:'
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wind Blades:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You harden the air around the target into jagged invisible blades that deal damage\
|
|
\ based on how fast the target moves. On its turn, the target takes 1d6 points\
|
|
\ of slashing damage if it moves at least 5 feet, plus 1d6 points of slashing\
|
|
\ damage for each additional 10 feet of movement. Movement that doesn\u2019t pass\
|
|
\ through air (such as burrowing, swimming, or teleportation) doesn\u2019t cause\
|
|
\ this damage. In areas of strong wind, the target takes damage on its turn, even\
|
|
\ if it doesn\u2019t move. The wind deals 1d8 points of slashing damage for strong\
|
|
\ wind, plus 1d8 for every wind category above strong. This extra damage does\
|
|
\ not occur from instantaneous wind effects (such as gust of wind), only from\
|
|
\ wind effects that last at least 1 round."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 5, magus 5, sorcerer/wizard 5, witch 5
|
|
range: touch
|
|
saving_throw: Will negates
|
|
school: transmutation [air]
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Wind Walk:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You alter the substance of your body to a cloud-like vapor (as the gaseous form
|
|
spell) and move through the air, possibly at great speed. You can take other creatures
|
|
with you, each of which acts independently.
|
|
duration: 1 hour/level (D); see text
|
|
effect: null
|
|
level: alchemist 6, cleric/oracle 6, druid 7, shaman 7
|
|
range: touch
|
|
saving_throw: no and Will negates (harmless)
|
|
school: transmutation [air]
|
|
spell_resistance: no and yes (harmless)
|
|
target: null
|
|
Wind Wall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (a tiny fan and an exotic feather)
|
|
description:
|
|
- An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable
|
|
strength. It is a roaring blast sufficient to blow away any bird smaller than
|
|
an eagle, or tear papers and similar materials from unsuspecting hands. (A Reflex
|
|
save allows a creature to maintain its grasp on an object.) Tiny and Small flying
|
|
creatures cannot pass through the barrier. Loose materials and cloth garments
|
|
fly upward when caught in a wind wall. Arrows and bolts are deflected upward and
|
|
miss, while any other normal ranged weapon passing through the wall has a 30%
|
|
miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive
|
|
ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures
|
|
in gaseous form cannot pass through the wall (although it is no barrier to incorporeal
|
|
creatures).
|
|
duration: 1 round/level
|
|
effect: wall up to 10 ft./level long and 5 ft./level high (S)
|
|
level: bloodrager 3, cleric/oracle 3, druid 3, magus 3, ranger 2, shaman 3, sorcerer/wizard
|
|
3, summoner 2, unchained summoner 3
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none; see text
|
|
school: evocation [air]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Winds of Vengeance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- You surround yourself with a buffeting shroud of supernatural, tornado-force winds.
|
|
These winds grant you a fly speed of 60 feet with perfect maneuverability. Neither
|
|
your armor nor your load affects this fly speed. The winds shield you from any
|
|
other wind effects, and form a shell of breathable air around you, allowing you
|
|
to fly and breathe underwater or in outer space.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 9, druid 9, shaman 9, sorcerer/wizard 9
|
|
range: personal
|
|
saving_throw: null
|
|
school: evocation [air]
|
|
spell_resistance: null
|
|
target: null
|
|
Windy Escape:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, S
|
|
description:
|
|
- You respond to an attack by briefly becoming vaporous and insubstantial, allowing
|
|
the attack to pass harmlessly through you.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: bard 1, bloodrager 1, druid 1, magus 1, sorcerer/wizard 1 (sylph)
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [air]
|
|
spell_resistance: null
|
|
target: you
|
|
Wing Bounty:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- Your wings sprout a variety of colorful and flavorful berries.
|
|
duration: 1 day/level
|
|
effect: 2d4 berries + 2 berries/level
|
|
level: druid 2, shaman 2
|
|
range: 0 ft.
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wing Thorns:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- Your wings sprout poisonous thorns each the size of a dagger.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: alchemist 3, antipaladin 3, bloodrager 3, druid 3, magus 4, shaman 3, witch
|
|
3
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation [poison]
|
|
spell_resistance: null
|
|
target: you
|
|
Winged Sword:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- The weapon targeted by this spell grows small feathered wings. For the duration
|
|
of the spell, the weapon acts as if it had the throwing weapon special ability.
|
|
This spell can be used in place of magic stone as a prerequisite for the throwing
|
|
weapon special ability.
|
|
duration: 10 minutes/level
|
|
effect: null
|
|
level: bloodrager 2, inquisitor 3, magus 2, occultist 2, paladin 2, sorcerer/wizard
|
|
2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless, object)
|
|
school: transmutation
|
|
spell_resistance: yes (harmless, object)
|
|
target: one melee weapon
|
|
Winter Feathers:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "The target\u2019s feathers thicken and fluff up to ward against winter\u2019\
|
|
s chill. The target suffers no harm from being in a cold environment, and can\
|
|
\ exist comfortably in conditions as low as \u201350 degrees Fahrenheit without\
|
|
\ having to make Fortitude saves. The creature\u2019s equipment is likewise protected.\
|
|
\ This spell doesn\u2019t provide any protection from cold damage, nor does it\
|
|
\ protect against other environmental hazards associated with cold weather (such\
|
|
\ as slipping on ice, blindness from snow, and so on)."
|
|
duration: 24 hours
|
|
effect: null
|
|
level: bloodrager 1, cleric 1, druid 1, inquisitor 1, ranger 1, sorcerer/wizard
|
|
1
|
|
range: touch
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: feathered creature touched
|
|
"Winter\u2019s Grasp":
|
|
area: 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M/DF (ground glass)
|
|
description:
|
|
- "Ice encrusts the ground, radiating supernatural cold and making it hard for creatures\
|
|
\ to maintain their balance. This icy ground is treated as normal ice, forcing\
|
|
\ creatures to spend 2 squares of movement to enter an icy square and increasing\
|
|
\ the DC of Acrobatics checks in the area by 5. A creature that begins its turn\
|
|
\ in the affected area takes 1d6 points of cold damage and takes a \u20132 penalty\
|
|
\ on saving throws against spells with the cold descriptor for 1 round."
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: druid 2, shaman 2, witch 2
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation) [cold, water]
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wish:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (diamond worth 25,000 gp)
|
|
description:
|
|
- Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking
|
|
aloud, you can alter reality to better suit you. Even wish, however, has its limits.
|
|
A wish can produce any one of the following effects.
|
|
duration: see text
|
|
effect: null
|
|
level: sorcerer/wizard 9
|
|
range: see text
|
|
saving_throw: none, see text
|
|
school: universal
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
With the Wind:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You create eddies in the air around the subject that protect it from being checked\
|
|
\ or blown away. The target can\u2019t be moved by winds of less than windstorm\
|
|
\ force unless it wishes to be."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: bloodrager 2, druid 2, magus 2, occultist 2, ranger 2, sorcerer/wizard 2,
|
|
spiritualist 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates (harmless)
|
|
school: abjuration [air]
|
|
spell_resistance: yes (harmless)
|
|
target: one creature
|
|
Withdraw Affliction:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You push your hand into the subject, then withdraw an affliction from the body
|
|
of the sufferer as a tangible object.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: psychic 6, shaman 6, spiritualist 5, witch 7
|
|
range: touch
|
|
saving_throw: none
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: one afflicted creature
|
|
Wither Limb:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You cause one limb of the target to shrivel and weaken. The target takes 2d6\
|
|
\ points of damage. The points are permanently lost until the target\u2019s limb\
|
|
\ is restored by heal, limited wish, miracle, regenerate, or wish. Wither limb\
|
|
\ affects only living creatures of the humanoid or monstrous humanoid type, or\
|
|
\ similar bipedal creatures at the GM\u2019s discretion. You choose the limb affected."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric 6, inquisitor 6, shaman 6, sorcerer/wizard 6, spiritualist 5, witch
|
|
6
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: necromancy
|
|
spell_resistance: 'yes'
|
|
target: living creature touched
|
|
Witness:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You link your senses to the target, allowing you to see and hear through its\
|
|
\ eyes and ears. As a move action you can shift your senses from yourself to the\
|
|
\ target or back again. When using the target\u2019s senses, you are blind and\
|
|
\ deaf. When perceiving through the target, you use its normal and special senses\
|
|
\ (such as darkvision), not your own."
|
|
duration: 1 minute/level (D)
|
|
effect: null
|
|
level: bard 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, witch
|
|
3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: divination (scrying)
|
|
spell_resistance: yes (harmless)
|
|
target: one living creature
|
|
Wizened Appearance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You polymorph your target to look like an older version of itself.
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard
|
|
1, witch 1
|
|
range: touch
|
|
saving_throw: Fort negates
|
|
school: transmutation (polymorph)
|
|
spell_resistance: 'yes'
|
|
target: creature touched
|
|
Wood Shape:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Wood shape enables you to form one existing piece of wood into any shape that\
|
|
\ suits your purpose. While it is possible to make crude coffers, doors, and so\
|
|
\ forth, fine detail isn\u2019t possible. There is a 30% chance that any shape\
|
|
\ that includes moving parts simply doesn\u2019t work."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: druid 2, shaman 2
|
|
range: touch
|
|
saving_throw: Will negates (object)
|
|
school: transmutation
|
|
spell_resistance: yes (object)
|
|
target: one touched piece of wood no larger than 10 cu. ft. + 1 cu. ft./level
|
|
Wooden Phalanx:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- You create 1d4+2 wood golems with the advanced template. The golems willingly
|
|
aid you in combat or battle, perform a specific mission, or serve as bodyguards.
|
|
You can only have one wooden phalanx spell in effect at one time. If you cast
|
|
this spell while another casting is still in effect, the previous casting is dispelled.
|
|
duration: 1 hour/level (D)
|
|
effect: three or more wood golems , no two of which can be more than 30 ft. apart
|
|
(see text)
|
|
level: cleric/oracle 9, sorcerer/wizard 9
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: none
|
|
school: conjuration (creation)
|
|
spell_resistance: 'no'
|
|
target: null
|
|
Wooden Wing Shield:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: S
|
|
description:
|
|
- Your wings transmute into a wooden barrier resembling a tower shield to block
|
|
attacks, granting you a +4 shield bonus to AC. If you move, the spell ends immediately.
|
|
duration: 1 round/level or until you move
|
|
effect: null
|
|
level: bloodrager 4, druid 4, magus 5, shaman 4, summoner 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: transmutation
|
|
spell_resistance: null
|
|
target: you
|
|
Woodland Rune:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S
|
|
description:
|
|
- "Created by Ghorus as a safety measure to limit his enemies\u2019 movements, this\
|
|
\ spell allows you to inscribe a powerful rune on any surface. Woodland rune triggers\
|
|
\ when any non-plant creature (apart from the caster) moves within 30 feet of\
|
|
\ the rune. When it\u2019s triggered, roots and branches sprout from the ground,\
|
|
\ catching all creatures within a 30-foot burst of the rune and hindering their\
|
|
\ movement as if they were moving through heavy undergrowth, though it does not\
|
|
\ provide concealment. Plant creatures and creatures under the effect of woodland\
|
|
\ stride or freedom of movement are not affected by this spell. In all other respects,\
|
|
\ this spell functions as symbol of death."
|
|
duration: permanent until discharged (D)
|
|
effect: one rune
|
|
level: druid 3, ranger 3, shaman 3, witch 3
|
|
range: 0 ft.; see text
|
|
saving_throw: Fort negates
|
|
school: abjuration
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Word of Beckoning:
|
|
area: null
|
|
casting_time: null
|
|
components: null
|
|
description:
|
|
- This spell functions like sending, except the subject also receives knowledge
|
|
of a command word that, when spoken, summons you to the open space nearest to
|
|
the subject.
|
|
duration: null
|
|
effect: null
|
|
level: psychic 7, sorcerer/wizard 7
|
|
range: null
|
|
saving_throw: null
|
|
school: conjuration (teleportation)
|
|
spell_resistance: null
|
|
target: null
|
|
Word of Chaos:
|
|
area: non-chaotic creatures in a 40-ft.-radius spread centered on you
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- Any non-chaotic creature within the area of a word of chaos spell suffers the
|
|
following ill effects, depending on their HD.
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 7, inquisitor 6
|
|
range: 40 ft.
|
|
saving_throw: none or Will negates; see text
|
|
school: evocation [chaotic, sonic]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Word of Recall:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V
|
|
description:
|
|
- "Word of recall teleports you instantly back to your sanctuary when the word is\
|
|
\ uttered. You must designate the sanctuary when you prepare the spell, and it\
|
|
\ must be a very familiar place. The actual point of arrival is a designated area\
|
|
\ no larger than 10 feet by 10 feet. You can be transported any distance within\
|
|
\ a plane but cannot travel between planes. You can transport, in addition to\
|
|
\ yourself, any objects you carry, as long as their weight doesn\u2019t exceed\
|
|
\ your maximum load. You may also bring one additional willing Medium or smaller\
|
|
\ creature (carrying gear or objects up to its maximum load) or its equivalent\
|
|
\ per three caster levels. A Large creature counts as two Medium creatures, a\
|
|
\ Huge creature counts as two Large creatures, and so forth. All creatures to\
|
|
\ be transported must be in contact with one another, and at least one of those\
|
|
\ creatures must be in contact with you. Exceeding this limit causes the spell\
|
|
\ to fail."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: cleric/oracle 6, druid 8
|
|
range: unlimited
|
|
saving_throw: none or Will negates (harmless, object)
|
|
school: conjuration (teleportation)
|
|
spell_resistance: no or yes (harmless, object)
|
|
target: you and touched objects or other willing creatures
|
|
Word of Resolve:
|
|
area: null
|
|
casting_time: 1 immediate action
|
|
components: V, DF
|
|
description:
|
|
- "You focus your aura on one ally, allowing it to reroll a failed saving throw\
|
|
\ against a charm or fear effect with a +4 sacred bonus. If you do not have the\
|
|
\ aura of courage class ability, this spell has no effect on the target\u2019\
|
|
s fear. If you do not have the aura of resolve class ability, this spell has no\
|
|
\ effect on any charm effects on the target."
|
|
duration: instantaneous
|
|
effect: null
|
|
level: paladin 1
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negate (harmless)
|
|
school: abjuration
|
|
spell_resistance: yes (harmless)
|
|
target: one ally
|
|
World Wave:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "You cause any sort of natural terrain (including water, forest, desert, tundra,\
|
|
\ and so on) to surge beneath your feet and safely propel you with devastating\
|
|
\ force over great distances. This wave of terrain undulates as it passes over\
|
|
\ the world, harmlessly lifting or stretching objects, creatures, and phenomena\
|
|
\ with a connection to nature but tearing through and damaging anything else it\
|
|
\ encounters. When you cast the spell you must choose the wave\u2019s type, either\
|
|
\ a tsunami or a swell. If you choose a tsunami, you create a 30-foot-high tidal\
|
|
\ wave of earth or water hurtling across the landscape that lasts for 1 round\
|
|
\ per level. If you choose a swell, you create a more controlled and gentle 5-foot-high\
|
|
\ wave that lasts for 1 hour per level. Regardless of its form or composition,\
|
|
\ the crest of the wave extends 10 feet in front of and behind you, and 5 feet\
|
|
\ per level to both your left and right. You can stand or sit on the crest of\
|
|
\ this wave without any fear of falling off it and can even lie down and sleep\
|
|
\ (or take any other actions you could take if standing on solid ground) as it\
|
|
\ travels. You can grant up to one additional creature per level the ability to\
|
|
\ safely accompany you on this wave."
|
|
duration: 1 round/level or 1 hour/level; see text (D)
|
|
effect: see text
|
|
level: druid 9, sorcerer/wizard 9
|
|
range: see text
|
|
saving_throw: none
|
|
school: transmutation [earth, water]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wracking Ray:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, M (an old bone, broken in the casting)
|
|
description:
|
|
- A ray of sickly greenish-gray negative energy issues forth from the palm of your
|
|
hand.
|
|
duration: instantaneous
|
|
effect: ray
|
|
level: sorcerer/wizard 5, witch 5
|
|
range: medium (100 ft. + 10 ft./level)
|
|
saving_throw: Fortitude half
|
|
school: necromancy [evil, pain]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Wrath:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a thorny vine)
|
|
description:
|
|
- "You focus your anger against an enemy. Choose one enemy creature that you can\
|
|
\ see. You gain a +1 morale bonus on attack rolls and weapon damage rolls against\
|
|
\ that designated creature for every three caster levels you have (at least +1,\
|
|
\ maximum +3). You also receive this bonus on caster level checks made to overcome\
|
|
\ the creature\u2019s Spell Resistance, if any. At 12th level, you gain the benefits\
|
|
\ of the Improved Critical feat on attack rolls made against the designated creature.\
|
|
\ This effect doesn\u2019t stack with any other effect that expands the threat\
|
|
\ range of a weapon. "
|
|
duration: 1 minute
|
|
effect: null
|
|
level: inquisitor 1
|
|
range: personal
|
|
saving_throw: null
|
|
school: enchantment (compulsion) [emotion, mind-affecting]
|
|
spell_resistance: null
|
|
target: null
|
|
Wrathful Mantle:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'A shimmering mantle of light shrouds the subject, light like a torch. The subject
|
|
of the spell gains a +1 resistance bonus on all saving throws per four caster
|
|
levels (maximum +5 at 20th level). The subject can end the wrathful mantle at
|
|
any time as a swift action to deal 2d8 points of force damage to all creatures
|
|
within 5 feet. '
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric/oracle 3, paladin 3
|
|
range: touch or 5 ft.; see text
|
|
saving_throw: Will negates (harmless)
|
|
school: evocation [force, light]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Wrathful Weapon:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- 'You grant the targeted weapon one of the following weapon special abilities:
|
|
anarchic, axiomatic, holy, or unholy. If anarchic, this spell has the chaos descriptor;
|
|
if axiomatic, the law descriptor; if holy, the good descriptor; and if unholy,
|
|
the evil descriptor. If the caster attempts to place a special ability on a weapon
|
|
that already has that special ability, the spell fails.'
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: cleric 4
|
|
range: touch
|
|
saving_throw: Will (harmless, object)
|
|
school: transmutation [see text]
|
|
spell_resistance: yes (object)
|
|
target: melee weapon touched (see text)
|
|
Wreath of Blades:
|
|
area: 5-foot-radius emanation centered on you
|
|
casting_time: 1 standard action
|
|
components: V, S, F (four mithral daggers, each worth at least 502 gp each)
|
|
description:
|
|
- The daggers serving as focus of this spell take on a deadly sharpness as they
|
|
animate and spin around you, creating a 5-foot-radius emanation of spinning mithral
|
|
blades that moves with you. Any creature that starts its turn within the area
|
|
of the spinning blades takes 1d4 points of damage for every two caster levels
|
|
(maximum 10d4 at 20th level) and the damage bypasses DR/silver. Furthermore, the
|
|
daggers ward off some attacks, in a way similar to the warding weapon spell. While
|
|
subject to this spell, you do not provoke attacks of opportunity for casting spells,
|
|
even from creatures with the Disruptive feat. Creatures with the Spellbreaker
|
|
feat can easily bypass this defensive property, though they still take damage
|
|
from the spell. Your casting (even failing to cast defensively) still provokes
|
|
attacks of opportunity from creatures with that feat. Lastly, the blades that
|
|
serve as the focus for this spell can be enchanted for greater effect. When all
|
|
of the blades share the same enhancement bonus and special weapon qualities, a
|
|
creature that is damaged by this spell is also treated as if hit by one of these
|
|
weapons. For example, if a 12th-level magus casts this spell using four +1 frost
|
|
mithral daggers as focus, the damage dealt by the blades would be 6d4+1 plus 1d6
|
|
cold damage, as long as the daggers were commanded to be sheathed in ice. No matter
|
|
the modifications made to the focus weapons, they must always be mithral daggers.
|
|
No other type of weapons can serve as a focus for this spell.
|
|
duration: 1 round/level
|
|
effect: null
|
|
level: bloodrager 4, magus 4, sorcerer/wizard 5, summoner/unchained summoner 5,
|
|
witch 5
|
|
range: personal
|
|
saving_throw: Reflex half (special, see below)
|
|
school: abjuration
|
|
spell_resistance: no (special, see below)
|
|
target: you
|
|
Yellow Sign:
|
|
area: null
|
|
casting_time: 10 minutes
|
|
components: V, S, M (ochre and sulfur, plus powdered gold worth a total of 15,000
|
|
gp)
|
|
description:
|
|
- "This spell functions as per symbol of death, save that creatures that succumb\
|
|
\ to this spell become dominated (as per dominate monster) by Hastur. This causes\
|
|
\ such creatures to seek to aid any obvious minions or worshipers of Hastur in\
|
|
\ sight, and any true worshiper of Hastur can command the affected creatures as\
|
|
\ if that worshiper had been the one to dominate them. In the case of conflicting\
|
|
\ commands issued from different true worshipers of Hastur, the commanders must\
|
|
\ attempt opposed Charisma checks, with the winner being able to command the targets\
|
|
\ for that round. If no worshipers or agents of Hastur are in sight, an affected\
|
|
\ creature can act normally. When affected by this spell\u2019s Yellow Sign in\
|
|
\ this way, the effects last for 1 round per level. Once triggered, the Yellow\
|
|
\ Sign remains active for 10 minutes per caster level."
|
|
duration: see text
|
|
effect: one symbol
|
|
level: arcanist 9, bard 6, cleric/oracle 9, skald 6, sorcerer/wizard 9, witch 9
|
|
range: 0 ft.; see text
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Youthful Appearance:
|
|
area: null
|
|
casting_time: 1 standard action
|
|
components: V, S
|
|
description:
|
|
- "You make your target look like a younger version of itself. You select how much\
|
|
\ younger it looks (for example, \u201C10 years\u201D or \u201Cas a young adult\u201D\
|
|
). You cannot otherwise change details of the target\u2019s appearance other than\
|
|
\ those directly associated with aging (for example, gray hair returns to its\
|
|
\ original color). The target cannot appear so much younger that it changes size.\
|
|
\ This spell does not affect any age-based modifications to ability scores or\
|
|
\ other age-related effects."
|
|
duration: 1 hour/level
|
|
effect: null
|
|
level: alchemist 1, bard 1, psychic 1, sorcerer/wizard 1, witch 1
|
|
range: touch
|
|
saving_throw: null
|
|
school: transmutation (polymorph)
|
|
spell_resistance: null
|
|
target: creature touched
|
|
"Zephyr\u2019s Fleetness":
|
|
area: null
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- You can call upon the spirits of the air to grant agility to your allies. Each
|
|
target gains a +30 foot enhancement bonus to its land speed and fly speed (if
|
|
any). Each target can also move (and charge) through difficult terrain without
|
|
penalty.
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: ranger 3
|
|
range: long (400 ft. + 40 ft./level)
|
|
saving_throw: Will negates (harmless)
|
|
school: transmutation [air]
|
|
spell_resistance: yes (harmless)
|
|
target: null
|
|
Zone of Foul Flames:
|
|
area: 20-ft.-radius spread
|
|
casting_time: 1 standard action
|
|
components: V, S, M (a sliver of tree bark from a burnt tree)
|
|
description:
|
|
- "This spell creates a zone where magical fire effects twist and lash out against\
|
|
\ those who create the effects. A zone of foul flames looks unremarkable to the\
|
|
\ casual observer, but a Perception check (DC = 20 + the caster\u2019s level)\
|
|
\ reveals a faint rippling effect in the area, as if of heat distortions in the\
|
|
\ air."
|
|
duration: 1 minute/level
|
|
effect: null
|
|
level: druid 4
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: transmutation
|
|
spell_resistance: 'yes'
|
|
target: null
|
|
Zone of Silence:
|
|
area: 5-ft.-radius emanation centered on you
|
|
casting_time: 1 round
|
|
components: V, S
|
|
description:
|
|
- "By casting zone of silence, you manipulate sound waves in your immediate vicinity\
|
|
\ so that you and those within the spell\u2019s area can converse normally, yet\
|
|
\ no one outside can hear your voices or any other noises from within, including\
|
|
\ language-dependent or sonic spell effects. This effect is centered on you and\
|
|
\ moves with you. Anyone who enters the zone immediately becomes subject to its\
|
|
\ effects, but those who leave are no longer affected. Note, however, that a successful\
|
|
\ DC 20 Linguistics check to read lips can still reveal what\u2019s said inside\
|
|
\ a zone of silence."
|
|
duration: 1 hour/level (D)
|
|
effect: null
|
|
level: bard 4
|
|
range: personal
|
|
saving_throw: null
|
|
school: illusion (glamer)
|
|
spell_resistance: null
|
|
target: null
|
|
Zone of Truth:
|
|
area: 20-ft.-radius emanation
|
|
casting_time: 1 standard action
|
|
components: V, S, DF
|
|
description:
|
|
- "Creatures within the emanation area (or those who enter it) can\u2019t speak\
|
|
\ any deliberate and intentional lies. Each potentially affected creature is allowed\
|
|
\ a save to avoid the effects when the spell is cast or when the creature first\
|
|
\ enters the emanation area. Affected creatures are aware of this enchantment.\
|
|
\ Therefore, they may avoid answering questions to which they would normally respond\
|
|
\ with a lie, or they may be evasive as long as they remain within the boundaries\
|
|
\ of the truth. Creatures who leave the area are free to speak as they choose."
|
|
duration: 1 min./level
|
|
effect: null
|
|
level: cleric/oracle 2, inquisitor 2, medium 2, paladin 2, psychic 2, witch 2
|
|
range: close (25 ft. + 5 ft./2 levels)
|
|
saving_throw: Will negates
|
|
school: enchantment (compulsion) [mind-affecting]
|
|
spell_resistance: 'yes'
|
|
target: null
|