🚑 réglage pb public
continuous-integration/drone/push Build is failing Details

EF
Aurelien PINTRAND 2 years ago
parent 120cedda19
commit 69513d0d83

@ -27,7 +27,7 @@ namespace Stub
public GamesManager(StubData parent)
=> this.parent = parent;
public Task<bool> IGamesManager.AddCaseValueToPlayer(int idGame, int idPlayer, int value, int index)
public Task<bool> AddCaseValueToPlayer(int idGame, int idPlayer, int value, int index)
{
var game = parent.games.FirstOrDefault(g => g.Id == idGame);
if(game == null)
@ -43,7 +43,7 @@ namespace Stub
return Task.FromResult(true);
}
public Task<bool> IGamesManager.AddPlayer(Player player)
public Task<bool> AddPlayer(Player player)
{
var game = parent.games.FirstOrDefault();
if(game == null)
@ -54,7 +54,7 @@ namespace Stub
return Task.FromResult(true);
}
public Task<bool> IGamesManager.AddScoreToPlayer(int idGame, int idPlayer, int score)
public Task<bool> AddScoreToPlayer(int idGame, int idPlayer, int score)
{
var game = parent.games.FirstOrDefault(g => g.Id == idGame);
if( game == null)
@ -70,7 +70,7 @@ namespace Stub
return Task.FromResult(true);
}
public Task<bool> IGamesManager.AddTime(TimeSpan time)
public Task<bool> AddTime(TimeSpan time)
{
var game = parent.games.FirstOrDefault();
if (game == null)
@ -81,7 +81,7 @@ namespace Stub
return Task.FromResult(true);
}
public Task<bool> IGamesManager.AddTurn(Turn turn)
public Task<bool> AddTurn(Turn turn)
{
var game = parent.games.FirstOrDefault();
if( game == null)
@ -92,22 +92,22 @@ namespace Stub
return Task.FromResult(true);
}
public Task<Game?> IGenericDataManager<Game?>.AddItem(Game? item)
public Task<Game?> AddItem(Game? item)
=> parent.games.AddItem(item);
public Task<bool> IGenericDataManager<Game?>.DeleteItem(Game? item)
public Task<bool> DeleteItem(Game? item)
=> parent.games.DeleteItem(item);
public Task<IEnumerable<Game?>> IGenericDataManager<Game?>.GetItems(int index, int count, string? orderingPropertyName, bool descending)
public Task<IEnumerable<Game?>> GetItems(int index, int count, string? orderingPropertyName, bool descending)
=> parent.games.GetItemsWithFilterAndOrdering(
g => true,
index, count,
orderingPropertyName, descending);
public Task<int> IGenericDataManager<Game?>.GetNbItems()
public Task<int> GetNbItems()
=> Task.FromResult(parent.games.Count());
public Task<Game?> IGenericDataManager<Game?>.UpdateItem(Game? oldItem, Game? newItem)
public Task<Game?> UpdateItem(Game? oldItem, Game? newItem)
=> parent.games.UpdateItem(oldItem, newItem);
}
}

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