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Trek12_API/Sources/Trek12_Lib/TrekContext.cs

89 lines
3.3 KiB

using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Reflection.Emit;
using Microsoft.EntityFrameworkCore;
namespace EntityFrameWorkLib
{
public class TrekContext : DbContext
{
public DbSet<PlayerEntity> Players { get; set; }
public DbSet<GameEntity> Game { get; set; }
public DbSet<GrilleEntity> Grille { get; set; }
public DbSet<CaseEntity> Case { get; set; }
public DbSet<TurnEntity> Turn { get; set; }
public DbSet<ScoreEntity> Score { get; set; }
public TrekContext() { }
public TrekContext(DbContextOptions<TrekContext> options)
: base(options)
{ }
protected override void OnConfiguring(DbContextOptionsBuilder options)
{
if (!options.IsConfigured)
{
base.OnConfiguring(options.UseSqlite($"DataSource=projet.AllTables.db"));
}
}
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
//Définition de la clé primaire de PlayerEntity
modelBuilder.Entity<PlayerEntity>().HasKey(n => n.PlayerId);
//Définition de la clé primaire de GameEntity
modelBuilder.Entity<GameEntity>().HasKey(n => n.GameId);
//Définition de la clé primaire de GrilleEntity
modelBuilder.Entity<GrilleEntity>().HasKey(n => n.GrilleId);
//Définition de la clé primaire de CaseEntity
modelBuilder.Entity<CaseEntity>().HasKey(n => n.CaseId);
//Définition de la clé primaire de TurnEntity
modelBuilder.Entity<TurnEntity>().HasKey(n => n.TurnId);
//Définition du mode de generation de la clé : génération à l'insertion
modelBuilder.Entity<PlayerEntity>().Property(n => n.PlayerId).ValueGeneratedOnAdd();
modelBuilder.Entity<GameEntity>().Property(n => n.GameId).ValueGeneratedOnAdd();
modelBuilder.Entity<GrilleEntity>().Property(n => n.GrilleId).ValueGeneratedOnAdd();
modelBuilder.Entity<CaseEntity>().Property(n => n.CaseId).ValueGeneratedOnAdd();
modelBuilder.Entity<TurnEntity>().Property(n => n.TurnId).ValueGeneratedOnAdd();
//Configuration des clés primaires et étrangères pour la table Score
modelBuilder.Entity<GameEntity>()
.HasKey(g => g.GameId);
modelBuilder.Entity<PlayerEntity>()
.HasKey(p => p.PlayerId);
modelBuilder.Entity<ScoreEntity>()
.HasKey(s => new { s.GameId, s.PlayerId });
modelBuilder.Entity<ScoreEntity>()
.HasOne(s => s.Game)
.WithMany(g => g.Scores)
.HasForeignKey(s => s.GameId);
modelBuilder.Entity<ScoreEntity>()
.HasOne(s => s.Player)
.WithMany()
.HasForeignKey(s => s.PlayerId);
// Configuration de la relation "one-to-many" entre GrilleEntity et CaseEntity
modelBuilder.Entity<GrilleEntity>()
.HasMany(g => g.Cases)
.WithOne(c => c.Grille)
.HasForeignKey(c => c.GrilleId);
//Configuration des clés primaires et étrangères pour la table Participate
base.OnModelCreating(modelBuilder);
}
}
}