using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp.Menu.Core
{
///
/// Define a Plain text menu.
///
This menu is a bit special. It display some text, and then, the only action that can be performed is the back return. Usefull for testing.
///
internal class PlainText : IMenu
{
#region Constructors
///
/// Constructor of the Plain text menu.
///
/// The text buffer to display.
public PlainText(string text)
{
InputStr = new StringBuilder(text);
WriteMode = false;
}
#endregion
#region IMenu implementation
public virtual IMenu? Return() { return null; }
public virtual void Display()
{
Console.Clear();
Console.WriteLine(InputStr);
}
public bool WriteMode { get; set; }
public StringBuilder InputStr { get; set; }
public void DisableWriteMode()
{
// Plain text does not need to do anything for this.
}
public void EnableWriteMode()
{
// Plain text does not need to do anything for this.
}
public void SelectNext()
{
// Plain text does not need to do anything for this.
}
public void SelectPrevious()
{
// Plain text does not need to do anything for this.
}
public void ToggleWriteMode()
{
// Plain text does not need to do anything for this.
}
public void Update()
{
// Plain text does not need to do anything for this.
}
public void WriteMenuMode(ConsoleKeyInfo cki)
{
// Plain text does not need to do anything for this.
}
#endregion
}
}