using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp
{
internal class MenuManager
{
public DataManager DataManager { get; private set; }
public Stack
MenuCallStack { get; set; }
public MenuManager(DataManager dataManager, Menu.IMenu firstMenu)
{
DataManager = dataManager;
MenuCallStack = new Stack();
MenuCallStack.Push(firstMenu);
}
public void Loop()
{
ConsoleKeyInfo cki;
Menu.IMenu menuOnHead;
do
{
menuOnHead = MenuCallStack.Peek();
menuOnHead.Update();
menuOnHead.Display();
cki = Console.ReadKey(true);
switch (cki.Key)
{
case ConsoleKey.DownArrow:
menuOnHead.SelectNext();
break;
case ConsoleKey.UpArrow:
menuOnHead.SelectPrevious();
break;
case ConsoleKey.Enter:
Menu.IMenu? retMenu = menuOnHead.Return();
if (retMenu is null) MenuCallStack.Pop();
else MenuCallStack.Push(retMenu);
break;
case ConsoleKey.LeftArrow:
MenuCallStack.Pop();
break;
default:
menuOnHead.WriteMenuMode(cki);
break;
}
} while (MenuCallStack.Count > 0);
}
}
}