using System;
namespace Model
{
///
/// Define the base structure of any Items.
/// An Item can be identifed and have a short description. It can also be displayed.
///
public abstract class BaseItem : IDisplayable
{
///
/// The identifier of an Item.
/// The first number correspond to the typs of the Item.
///
public uint Id { get; }
///
/// A short description of the Item. Useful to know what this Item stand for.
///
public string Description { get; set; }
protected BaseItem(uint id, string description = "")
{
Id = id;
Description = description;
}
public override string ToString()
{
return
$"[ Class -BaseItem- ]\n\n" +
$"\t.Id - {Id}\n" +
$"\t.Description - {Description}\n" +
$"______\n\n";
}
// IDisplayable Implementation
public void DisplayId()
{
Console.WriteLine($".Id - {Id}");
}
public void DisplayDescription()
{
Console.WriteLine($".Description - {Description}");
}
public void DisplayItem()
{
Console.WriteLine(this.ToString());
}
}
}