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103 lines
3.0 KiB
103 lines
3.0 KiB
using Model;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Design;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ConsoleApp.Menu
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{
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internal abstract class Menu<T> : IMenu
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where T : notnull
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{
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protected StringBuilder _screenDisplay;
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protected readonly List<Selector<T>>? _selectList;
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public string Title { get; private set; }
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public StringBuilder InputStr { get; set; }
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public int CurrentLine { get; private set; }
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public T? CurrentSelected { get; private set; }
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public bool WriteMode { get; set; }
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private Menu(string title)
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{
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Title = title;
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CurrentLine = 0;
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WriteMode = false;
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_screenDisplay = new StringBuilder();
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InputStr = new StringBuilder();
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}
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public Menu(string title, params Selector<T>[] selections ) : this(title)
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{
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if (selections == null || selections.Length == 0)
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throw new ArgumentException("Error: a menu must contain at least 1 selection");
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_selectList = selections.ToList();
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CurrentSelected = _selectList[0].Item;
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}
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public Menu(string title, Dictionary<T, string> lines) : this(title, CreateSelection(lines))
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{ }
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public static Selector<T>[] CreateSelection(Dictionary<T, string> lines)
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{
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if (lines is null)
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{
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throw new ArgumentNullException(nameof(lines));
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}
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Selector<T>[] selections = new Selector<T>[lines.Count];
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foreach (KeyValuePair<T, string> line in lines)
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{
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selections.Append(new Selector<T>(line.Key, line.Value));
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}
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return selections;
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}
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public virtual void Display()
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{
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Console.WriteLine(_screenDisplay);
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}
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public virtual void Update()
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{
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_screenDisplay.AppendLine($"[ {Title} ]");
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_screenDisplay.AppendLine("-------------------------------------------\n");
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foreach (Selector<T> selector in _selectList)
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{
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if (selector.Equals(CurrentSelected))
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_screenDisplay.Append($"> ");
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else
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_screenDisplay.Append($" ");
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_screenDisplay.AppendLine($"{selector.Line}");
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}
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}
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public void SelectNext()
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{
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CurrentSelected = _selectList[++CurrentLine].Item;
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}
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public void SelectPrevious()
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{
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CurrentSelected = _selectList[--CurrentLine].Item;
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}
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public void EnableWriteMode()
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{
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WriteMode = true;
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}
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public void DisableWriteMode()
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{
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WriteMode = false;
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}
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public abstract void Return();
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}
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}
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