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86 lines
2.1 KiB
86 lines
2.1 KiB
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using System;
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using System.ComponentModel;
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namespace Model
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{
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/// <summary>
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/// Define the base structure of any Items.<br/>
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/// An Item can be identifed and have a short description. It can also be displayed.
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/// </summary>
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public abstract class BaseItem : IDisplayable, IEquatable<BaseItem>
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{
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/// <summary>
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/// The identifier of an Item.<br/>
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/// The first number correspond to the typs of the Item.
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/// </summary>
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virtual public uint Id
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{
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get => _id;
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init => _id = value;
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}
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protected uint _id;
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/// <summary>
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/// A short description of the Item. Useful to know what this Item stand for.
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/// </summary>
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public string Description { get; set; }
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protected BaseItem(uint id, string description="Any Item.")
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{
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Id = id; Description = description;
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}
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public override string ToString()
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{
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return
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$"[ Class -BaseItem- ]\n\n" +
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$"\t.Id - {Id}\n" +
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$"\t.Description - {Description}\n" +
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$"______\n\n";
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}
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// IDisplayable Implementation
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public void DisplayId()
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{
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Console.WriteLine($".Id - {Id}");
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}
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public void DisplayDescription()
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{
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Console.WriteLine($".Description - {Description}");
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}
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public void DisplayItem()
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{
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Console.WriteLine(this.ToString());
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}
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// IEquatable<BaseItem> implementation
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public bool Equals(BaseItem? other)
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{
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if (other != null)
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return this.Id.Equals(other.Id);
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return false;
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}
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public override bool Equals(object? obj)
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{
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BaseItem? baseItem = obj as BaseItem;
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if (baseItem == null) return false;
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if (baseItem == this) return true;
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return this.Id.Equals(baseItem.Id);
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}
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public override int GetHashCode()
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{
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return this.Id.GetHashCode();
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}
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}
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}
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