Alexis Drai 2 years ago
commit c0babc3e35

130
.gitignore vendored

@ -0,0 +1,130 @@
# ---> Xcode
## User settings
xcuserdata/
## Xcode 8 and earlier
*.xcscmblueprint
*.xccheckout
# ---> Swift
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
*.xcscmblueprint
*.xccheckout
## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
build/
DerivedData/
*.moved-aside
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
## Obj-C/Swift specific
*.hmap
## App packaging
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
#
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build/
# Accio dependency management
Dependencies/
.accio/
# fastlane
#
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output
# Code Injection
#
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode
iOSInjectionProject/
# ---> macOS
# General
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

@ -0,0 +1,110 @@
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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

@ -0,0 +1,305 @@
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rootObject = EC7D1641297F0ECA001832F1 /* Project object */;
}

@ -0,0 +1,18 @@
import Foundation
import connect4_lib
var status: Bool
if var b = Board() {
print(b)
status = b.insertChip(from: 1, atCol: 1)
print(b)
status = b.insertChip(from: 2, atCol: 2)
print(b)
status = b.insertChip(from: 1, atCol: 1)
print(b)
status = b.insertChip(from: 2, atCol: 1)
print(b)
status = b.insertChip(from: 1, atCol: 1)
print(b)
}

@ -0,0 +1,9 @@
.DS_Store
/.build
/Packages
/*.xcodeproj
xcuserdata/
DerivedData/
.swiftpm/config/registries.json
.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata
.netrc

@ -0,0 +1,28 @@
// swift-tools-version: 5.7
// The swift-tools-version declares the minimum version of Swift required to build this package.
import PackageDescription
let package = Package(
name: "connect4_lib",
products: [
// Products define the executables and libraries a package produces, and make them visible to other packages.
.library(
name: "connect4_lib",
targets: ["connect4_lib"]),
],
dependencies: [
// Dependencies declare other packages that this package depends on.
// .package(url: /* package url */, from: "1.0.0"),
],
targets: [
// Targets are the basic building blocks of a package. A target can define a module or a test suite.
// Targets can depend on other targets in this package, and on products in packages this package depends on.
.target(
name: "connect4_lib",
dependencies: []),
.testTarget(
name: "connect4_libTests",
dependencies: ["connect4_lib"]),
]
)

@ -0,0 +1,83 @@
import Foundation
public struct Board : CustomStringConvertible {
public let nbRows: Int
public let nbCols: Int
private var nbFree: Int
private var grid: [[Int?]]
public init?(withRows nbRows: Int = 6, andWithCols nbCols: Int = 7) {
guard(nbRows > 0 && nbCols > 0) else { return nil }
self.nbRows = nbRows
self.nbCols = nbCols
self.nbFree = nbRows * nbCols
self.grid = Array(repeating: Array(repeating: nil, count: nbCols), count: nbRows)
}
public init?(withGrid grid: [[Int?]]) {
guard(grid.allSatisfy{ $0.count == grid[0].count }) else { return nil }
self.nbRows = grid.count
self.nbCols = grid[0].count
self.nbFree = nbRows * nbCols
self.grid = grid
}
private func isWithinBounds(_ row: Int, and col: Int) -> Bool {
return 0 <= row && row < nbRows
&& 0 <= col && col < nbCols
}
public var description: String {
var string = String()
for row in grid {
for tile in row {
string.append(" ")
switch(tile) {
case 1: string.append("O")
case 2: string.append("X")
default: string.append("_")
}
}
string.append("\n")
}
string.append("\n")
return string
}
private mutating func insertChip(from playerId: Int, atRow row: Int, atCol col: Int) -> Bool {
guard(isWithinBounds(row, and: col)) else { return false }
guard((playerId == 1 || playerId == 2)) else { return false }
guard(!isFull()) else { return false }
guard((grid[row][col] == nil)) else { return false }
grid[row][col] = playerId
nbFree -= 1
return true
}
public mutating func insertChip(from playerId: Int, atCol col: Int) -> Bool {
guard(0 < col && col <= nbCols) else { return false }
if grid[0][col] != nil { return false }
for i in stride(from: nbRows - 1, through: 0, by: -1) {
if grid[i][col] == nil {
return insertChip(from: playerId, atRow: i, atCol: col)
}
}
return false
}
private mutating func removeChip(fromRow row: Int, fromCol col: Int) {
assert(isWithinBounds(row, and: col))
grid[row][col] = nil
nbFree += 1
}
public func isFull() -> Bool {
return nbFree <= 0
}
}

@ -0,0 +1,8 @@
//
// File.swift
//
//
// Created by etudiant on 2023-01-23.
//
import Foundation

@ -0,0 +1,2 @@
# Connect 4
## XCode have mercy
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