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cpp_stl/main.cpp

133 lines
3.1 KiB

#include <iostream>
#include <string>
#include <list>
#include <algorithm>
#include <vector>
#include "Personnage/Personnage.h"
#include "Personnage/Kenny.h"
using namespace std;
int main()
{
list<Personnage *> anime = {new Personnage("Eric", 8),
new Kenny(),
new Kenny("Benny", 13)};
for (Personnage *character: anime)
{
character->parler("Hey dude.");
}
cout << endl;
anime.front()->parler("I'm in the front");
anime.back()->parler("I'm in the back");
Personnage *second = *(next(anime.begin()));
cout << endl;
second->parler("I'm here too");
// that sucked
cout << endl;
anime.insert(next(anime.begin()), new Personnage("Stan", 12));
for (Personnage *character: anime)
{
character->parler("Hey dude.");
}
cout << endl;
vector<Personnage *> vanime;
for (Personnage *character: vanime)
{
character->parler("Hey dude.");
}
cout << endl;
copy(anime.begin(), anime.end(), back_inserter(vanime));
for (Personnage *character: vanime)
{
character->parler("Hey dude.");
}
cout << endl;
vanime[2]->parler("I'm third");
auto kyle = new Personnage("Kyle", 15);
vanime.insert(next(vanime.begin()), kyle);
// same as with the list...
cout << endl;
for (Personnage *character: vanime)
{
character->parler("Hey dude.");
}
Personnage *alpha = vanime.front();
Personnage *omega = vanime.front();
for_each(
vanime.begin(),
vanime.end(),
[&alpha, &omega](Personnage *x)
{
// alpha's name is "greater" than x's name,
// alpha should be "smallest",
// fix that
if (alpha->name().compare(x->name()) > 0)
{ alpha = x; }
// omega's name is "smaller" than x's name,
// omega should be "greatest",
// fix that
if (omega->name().compare(x->name()) < 0)
{ omega = x; }
});
cout << endl << "alpha: " << alpha->name() << " omega: " << omega->name() << endl << endl;
// delete only element only present in vanime
delete kyle;
auto *otherKenny = new Kenny("Kenny", 18);
anime.push_front(otherKenny);
for (Personnage *character: anime)
{
cout << character->name() << ":\n\t";
character->parler("hi");
}
cout << endl;
auto begin = vanime.begin();
auto end = vanime.end();
for (auto p = begin; p != end; ++p)
{
cout << "typeid(character) == typeid(Kenny): "
<< typeid(*p).name() << "==" << typeid(Kenny).name() << ": "
<< (typeid(*p) == typeid(Kenny))
<< endl << endl;
// FIXME
if (typeid(*p) == typeid(Kenny))
{
vanime.erase(p);
}
}
for (Personnage *character: anime)
{
cout << character->name() << ":\n\t";
character->parler("I survived");
}
for (auto character: anime)
delete character;
return 0;
}