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cpp_stl/main.cpp

241 lines
5.9 KiB

#include <iostream>
#include <random>
#include <string>
#include <list>
#include <algorithm>
#include <vector>
#include <map>
#include "Personnage/Personnage.h"
#include "Personnage/Kenny.h"
using namespace std;
Personnage *find_half_dead(int hp, list<Personnage *> &liste)
{
auto end = std::end(liste);
auto result = find_if(std::begin(liste), end, [hp](auto p)
{ return p->hp() < hp; });
return result != end ? *result : nullptr;
}
int main()
{
list < Personnage * > anime = {new Personnage("Eric", 1),
new Kenny(),
new Kenny("Benny", 2)};
for (Personnage *character: anime)
{
character->parler("Hey dude.");
}
cout << endl;
anime.front()->parler("I'm in the front");
anime.back()->parler("I'm in the back");
Personnage *second = *(next(anime.begin()));
cout << endl;
second->parler("I'm here too");
// that sucked
cout << endl;
anime.insert(next(anime.begin()), new Personnage("Stan", 12));
for (Personnage *character: anime)
{
character->parler("Hey dude.");
}
cout << endl;
vector<Personnage *> vanime;
for (Personnage *character: vanime)
{
character->parler("Hey dude.");
}
cout << endl;
copy(anime.begin(), anime.end(), back_inserter(vanime));
for (Personnage *character: vanime)
{
character->parler("Hey dude.");
}
cout << endl;
vanime[2]->parler("I'm third");
auto kyle = new Personnage("Kyle", 15); // TODO: delete kenny at some point! J'ai pas gratté mais regardez Valgrind!
vanime.insert(next(vanime.begin()), kyle);
// same as with the list...
cout << endl;
for (Personnage *character: vanime)
{
character->parler("Hey dude.");
}
Personnage *alpha = vanime.front();
Personnage *omega = vanime.front();
for_each(
vanime.begin(),
vanime.end(),
[&alpha, &omega](Personnage *x)
{
// alpha's name is "greater" than x's name,
// alpha should be "smallest",
// fix that
if (alpha->name().compare(x->name()) > 0)
{ alpha = x; }
// omega's name is "smaller" than x's name,
// omega should be "greatest",
// fix that
if (omega->name().compare(x->name()) < 0)
{ omega = x; }
});
cout << endl << "alpha: " << alpha->name() << " omega: " << omega->name() << endl << endl;
// delete only element only present in vanime
// delete kyle; // Ça pue. Kyle est détruit mais son pointeur doit encore être présent dans la liste!
auto *otherKenny = new Kenny("Kenny", 12);
anime.push_back(otherKenny);
for (Personnage *character: anime)
{
cout << character->name() << ":\n\t";
character->parler("hi");
}
cout << endl;
auto found = remove_if(std::begin(vanime), std::end(vanime),
[](Personnage *p)
{ return dynamic_cast<Kenny *>(p) != nullptr; }
);
vanime.erase(found, std::end(vanime));
for (Personnage *character: anime)
{
character->parler("I survived");
}
string name = "aziudga";
for (int i = 0; i < 10; ++i)
{
name += std::to_string(i);
anime.push_back(new Personnage(name, int(name.length())));
}
for (Personnage *character: anime)
{
character->parler("sup");
cout << character->hp() << " HP" << endl;
}
for (auto p = anime.rbegin(); p != anime.rend(); ++p)
{
(*p)->parler("hey");
}
multimap<string, Personnage *> mm;
for (auto character: anime)
{
mm.insert({character->name(), character});
}
if (auto found2 = mm.find("Eric"); found2 != mm.end())
{
found2->second->parler("wazaaaaaa'");
}
try
{
if (mm.find("Bleaoguroau") == mm.end())
{
throw exception();
}
} catch (const exception &e)
{
cout << "no luck" << endl;
// cerr << "no luck" << endl;
// does not display in main terminal
}
for (const auto &kvp: mm)
{
cout << kvp.first << " => " << kvp.second << endl;
}
for (auto character: anime)
{
if (character->hp() < 3)
{
cout << "found one: " << character->name() << "(" << character << ")" << endl;
break;
}
}
auto pv = 3;
auto harmed = find_if(std::begin(vanime), std::end(vanime), [pv](auto p)
{ return p->hp() < pv; });
if (harmed != std::end(vanime))
cout << "found one harmed: " << (*harmed)->name() << "(" << (*harmed) << ")" << endl;
auto x = find_half_dead(4, anime);
if (x != nullptr)
{
cout << "found one with function: " << x->name() << "(" << x << ")" << endl;
}
sort(vanime.begin(), vanime.end(), [](Personnage *p1, Personnage *p2)
{
return p1->name() < p2->name();
});
for (auto character: vanime)
{
cout << character->name() << endl;
}
sort(vanime.begin(), vanime.end(), [](Personnage *p1, Personnage *p2)
{
return (p1->hp() != p2->hp())
? (p1->hp() < p2->hp())
: (p1->name() < p2->name());
});
for (auto character: vanime)
{
cout << character->name() << " : " << character->hp() << endl;
}
shuffle(vanime.begin(), vanime.end(), std::mt19937(std::random_device()()));
for (auto character: vanime)
{
cout << character->name() << endl;
}
// no random access iterators on lists...
cout << endl << "permutations" << endl << endl;
do
{
for (auto character: vanime)
{
cout << character->name() << endl;
}
cout << endl;
} while (next_permutation(vanime.begin(), vanime.end()));
for (auto character: anime)
delete character;
return 0;
}