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241 lines
5.9 KiB
241 lines
5.9 KiB
#include <iostream>
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#include <random>
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#include <string>
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#include <list>
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#include <algorithm>
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#include <vector>
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#include <map>
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#include "Personnage/Personnage.h"
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#include "Personnage/Kenny.h"
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using namespace std;
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Personnage *find_half_dead(int hp, list<Personnage *> &liste)
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{
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auto end = std::end(liste);
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auto result = find_if(std::begin(liste), end, [hp](auto p)
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{ return p->hp() < hp; });
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return result != end ? *result : nullptr;
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}
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int main()
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{
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list < Personnage * > anime = {new Personnage("Eric", 1),
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new Kenny(),
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new Kenny("Benny", 2)};
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for (Personnage *character: anime)
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{
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character->parler("Hey dude.");
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}
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cout << endl;
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anime.front()->parler("I'm in the front");
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anime.back()->parler("I'm in the back");
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Personnage *second = *(next(anime.begin()));
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cout << endl;
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second->parler("I'm here too");
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// that sucked
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cout << endl;
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anime.insert(next(anime.begin()), new Personnage("Stan", 12));
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for (Personnage *character: anime)
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{
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character->parler("Hey dude.");
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}
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cout << endl;
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vector<Personnage *> vanime;
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for (Personnage *character: vanime)
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{
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character->parler("Hey dude.");
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}
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cout << endl;
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copy(anime.begin(), anime.end(), back_inserter(vanime));
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for (Personnage *character: vanime)
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{
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character->parler("Hey dude.");
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}
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cout << endl;
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vanime[2]->parler("I'm third");
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auto kyle = new Personnage("Kyle", 15); // TODO: delete kenny at some point! J'ai pas gratté mais regardez Valgrind!
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vanime.insert(next(vanime.begin()), kyle);
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// same as with the list...
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cout << endl;
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for (Personnage *character: vanime)
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{
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character->parler("Hey dude.");
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}
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Personnage *alpha = vanime.front();
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Personnage *omega = vanime.front();
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for_each(
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vanime.begin(),
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vanime.end(),
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[&alpha, &omega](Personnage *x)
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{
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// alpha's name is "greater" than x's name,
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// alpha should be "smallest",
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// fix that
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if (alpha->name().compare(x->name()) > 0)
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{ alpha = x; }
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// omega's name is "smaller" than x's name,
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// omega should be "greatest",
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// fix that
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if (omega->name().compare(x->name()) < 0)
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{ omega = x; }
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});
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cout << endl << "alpha: " << alpha->name() << " omega: " << omega->name() << endl << endl;
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// delete only element only present in vanime
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// delete kyle; // Ça pue. Kyle est détruit mais son pointeur doit encore être présent dans la liste!
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auto *otherKenny = new Kenny("Kenny", 12);
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anime.push_back(otherKenny);
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for (Personnage *character: anime)
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{
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cout << character->name() << ":\n\t";
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character->parler("hi");
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}
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cout << endl;
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auto found = remove_if(std::begin(vanime), std::end(vanime),
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[](Personnage *p)
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{ return dynamic_cast<Kenny *>(p) != nullptr; }
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);
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vanime.erase(found, std::end(vanime));
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for (Personnage *character: anime)
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{
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character->parler("I survived");
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}
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string name = "aziudga";
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for (int i = 0; i < 10; ++i)
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{
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name += std::to_string(i);
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anime.push_back(new Personnage(name, int(name.length())));
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}
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for (Personnage *character: anime)
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{
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character->parler("sup");
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cout << character->hp() << " HP" << endl;
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}
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for (auto p = anime.rbegin(); p != anime.rend(); ++p)
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{
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(*p)->parler("hey");
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}
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multimap<string, Personnage *> mm;
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for (auto character: anime)
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{
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mm.insert({character->name(), character});
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}
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if (auto found2 = mm.find("Eric"); found2 != mm.end())
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{
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found2->second->parler("wazaaaaaa'");
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}
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try
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{
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if (mm.find("Bleaoguroau") == mm.end())
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{
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throw exception();
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}
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} catch (const exception &e)
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{
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cout << "no luck" << endl;
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// cerr << "no luck" << endl;
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// does not display in main terminal
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}
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for (const auto &kvp: mm)
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{
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cout << kvp.first << " => " << kvp.second << endl;
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}
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for (auto character: anime)
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{
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if (character->hp() < 3)
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{
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cout << "found one: " << character->name() << "(" << character << ")" << endl;
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break;
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}
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}
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auto pv = 3;
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auto harmed = find_if(std::begin(vanime), std::end(vanime), [pv](auto p)
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{ return p->hp() < pv; });
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if (harmed != std::end(vanime))
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cout << "found one harmed: " << (*harmed)->name() << "(" << (*harmed) << ")" << endl;
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auto x = find_half_dead(4, anime);
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if (x != nullptr)
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{
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cout << "found one with function: " << x->name() << "(" << x << ")" << endl;
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}
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sort(vanime.begin(), vanime.end(), [](Personnage *p1, Personnage *p2)
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{
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return p1->name() < p2->name();
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});
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for (auto character: vanime)
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{
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cout << character->name() << endl;
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}
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sort(vanime.begin(), vanime.end(), [](Personnage *p1, Personnage *p2)
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{
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return (p1->hp() != p2->hp())
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? (p1->hp() < p2->hp())
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: (p1->name() < p2->name());
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});
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for (auto character: vanime)
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{
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cout << character->name() << " : " << character->hp() << endl;
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}
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shuffle(vanime.begin(), vanime.end(), std::mt19937(std::random_device()()));
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for (auto character: vanime)
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{
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cout << character->name() << endl;
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}
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// no random access iterators on lists...
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cout << endl << "permutations" << endl << endl;
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do
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{
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for (auto character: vanime)
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{
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cout << character->name() << endl;
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}
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cout << endl;
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} while (next_permutation(vanime.begin(), vanime.end()));
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for (auto character: anime)
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delete character;
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return 0;
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}
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