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@ -54,7 +54,7 @@ namespace App
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// persist them as models !
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await masterOfCeremonies.GlobalPlayerManager.Add(entity.ToModel());
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}
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catch (Exception ex) { Console.WriteLine($"{ex.Message}\n... Never mind"); }
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catch (Exception ex) { Debug.WriteLine($"{ex.Message}\n... Never mind"); }
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}
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}
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}
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@ -194,7 +194,7 @@ namespace App
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await playerDbManager.Add(entity);
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}
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// what if there's already a player with that name? Exception (see PlayerEntity's annotations)
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catch (ArgumentException ex) { Console.WriteLine($"{ex.Message}\n... Never mind"); }
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catch (ArgumentException ex) { Debug.WriteLine($"{ex.Message}\n... Never mind"); }
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}
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}
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// flushing and closing NLog before quitting completely
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