diff --git a/Sources/Tests/Model_UTs/GameRunnerTest.cs b/Sources/Tests/Model_UTs/GameRunnerTest.cs index 780a1ff..e62d157 100644 --- a/Sources/Tests/Model_UTs/GameRunnerTest.cs +++ b/Sources/Tests/Model_UTs/GameRunnerTest.cs @@ -13,78 +13,8 @@ namespace Tests.Model_UTs { public class GameRunnerTest { - private readonly GameRunner stubGameRunner; - public GameRunnerTest() - { - IManager>>> globalDieManager = new DieManager(); - - List> monopolyDice = new(); - List> dndDice = new(); - - string monopolyName = "Monopoly"; - string dndName = "DnD"; - - NumberDieFace[] d6Faces = new NumberDieFace[] { new(1), new(2), new(3), new(4), new(5), new(6) }; - - monopolyDice.Add(new NumberDie(d6Faces)); - monopolyDice.Add(new NumberDie(d6Faces)); - monopolyDice.Add(new ColorDie(new("#ff0000"), new("#00ff00"), new("#0000ff"), new("#ffff00"), new("#000000"), new("#ffffff"))); - - NumberDieFace[] d20Faces = new NumberDieFace[] { - new(1), new(2), new(3), new(4), new(5), - new(6), new(7), new(8), new(9), new(10), - new(11), new(12), new(13), new(14), new(15), - new(16), new(17), new(18), new(19), new(20) - }; - - dndDice.Add(new NumberDie(d20Faces)); - - globalDieManager.Add(new KeyValuePair>>(monopolyName, monopolyDice.AsEnumerable())); - globalDieManager.Add(new KeyValuePair>>(dndName, dndDice.AsEnumerable())); - - IEnumerable> dice1 = globalDieManager.GetOneByName(monopolyName).Value; - IEnumerable> dice2 = globalDieManager.GetOneByName(dndName).Value; - - string g1 = "game1", g2 = "game2", g3 = "game3"; - - Game game1 = new(name: g1, playerManager: new PlayerManager(), dice: dice1); - Game game2 = new(name: g2, playerManager: new PlayerManager(), dice: dice2); - Game game3 = new(name: g3, playerManager: new PlayerManager(), dice: dice1); - - List games = new() { game1, game2, game3 }; - - Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde"); - - PlayerManager globalPlayerManager = new(); - globalPlayerManager.Add(player1); - globalPlayerManager.Add(player2); - globalPlayerManager.Add(player3); - - GameRunner gameRunner = new(globalPlayerManager, globalDieManager, games); - - game1.PlayerManager.Add(player1); - game1.PlayerManager.Add(player2); - - game2.PlayerManager.Add(player1); - game2.PlayerManager.Add(player2); - game2.PlayerManager.Add(player3); - - game3.PlayerManager.Add(player1); - game3.PlayerManager.Add(player3); - - foreach (Game game in games) - { - for (int i = 0; i < 10; i++) - { - Player currentPlayer = game.GetWhoPlaysNow(); - game.PerformTurn(currentPlayer); - game.PrepareNextPlayer(currentPlayer); - } - } - - stubGameRunner = gameRunner; - } - + private readonly GameRunner stubGameRunner = new Stub().LoadApp(); + [Fact] public void TestConstructorWhenNoGamesThenNewIEnumerable() {