Add UT for DiceNFaces property
continuous-integration/drone/push Build is passing Details

pull/81/head
Alexis Drai 2 years ago
parent de7062e81d
commit 9158101677

@ -5,6 +5,7 @@ using Model.Players;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Xunit;
namespace Tests.Model_UTs
@ -189,5 +190,19 @@ namespace Tests.Model_UTs
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestDiceNFacesProperty()
{
// Arrange
Player player = new("Erika");
// Act
Turn turn = Turn.CreateWithDefaultTime(player, DICE_N_FACES);
IEnumerable<KeyValuePair<AbstractDie<AbstractDieFace>, AbstractDieFace>> expected = DICE_N_FACES.AsEnumerable();
// Assert
Assert.Equal(expected, turn.DiceNFaces);
}
}
}

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