using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model.Dice; using Model.Dice.Faces; using Model.Players; namespace Model.Games { public class GameRunner : IManager { public IManager GlobalPlayerManager { get; private set; } public IManager>>> GlobalDieManager { get; private set; } private readonly List games; public GameRunner(IManager globalPlayerManager, IManager>>> globalDieManager, List games) { GlobalPlayerManager = globalPlayerManager; GlobalDieManager = globalDieManager; this.games = games ?? new(); } public IEnumerable GetAll() => games.AsEnumerable(); /// /// finds the game with that name and returns it ///
/// that copy does not belong to this gamerunner's games, so it should not be modified ///
/// a games's name /// game with said name, or null if no such game was found public Game GetOneByName(string name) { if (!string.IsNullOrWhiteSpace(name)) { Game result = games.FirstOrDefault(g => g.Name == name); return result; // may return null } throw new ArgumentException("param should not be null or blank", nameof(name)); } /// /// saves a given game -- does not allow copies yet: if a game with the same name exists, it is overwritten /// /// a game to save /// public Game Add(Game game) { if (game != null) { games.Remove(games.FirstOrDefault(g => g.Name == game.Name)); // will often be an update: if game with that name exists, it is removed, else, nothing happens above games.Add(game); return game; } return null; } /// /// creates a new game /// /// public void StartNewGame(string name, PlayerManager playerManager, IEnumerable> dice) { Game game = new(name, playerManager, dice); Add(game); } public void Remove(Game game) { games.Remove(game); } public Game Update(Game oldGame, Game newGame) { return Add(newGame); } /// /// plays one turn of the game /// /// the game from which a turn will be played public static void PlayGame(Game game) { Player current = game.GetWhoPlaysNow(); game.PerformTurn(current); game.PrepareNextPlayer(current); } } }