using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model.Dice; using Model.Dice.Faces; using Model.Players; namespace Model.Games { public class GameRunner { private readonly IManager globalPlayerManager; private readonly IManager>>> globalDieManager; private readonly List games; public GameRunner(IManager globalPlayerManager, IManager>>> globalDieManager, List games) { this.globalPlayerManager = globalPlayerManager; this.globalDieManager = globalDieManager; this.games = games ?? new(); } public IEnumerable GetAllGames() => games.AsEnumerable(); /// /// finds the game with that name and returns it ///
/// that copy does not belong to this gamerunner's games, so it should not be modified ///
/// a games's name /// game with said name, or null if no such game was found public Game GetOneGameByName(string name) { if (!string.IsNullOrWhiteSpace(name)) { Game result = games.FirstOrDefault(g => g.Name == name); return result; // may return null } throw new ArgumentException("param should not be null or blank", nameof(name)); } /// /// saves a given game /// /// a game to save /// public void SaveGame(Game game) { if(game != null) { games.Remove(games.FirstOrDefault(g => g.Name == game.Name)); // will often be an update: if game with that name exists, it is removed, else, nothing happens above games.Add(game); } } /// /// loads a game by name to start playing again /// /// name of game to be loaded /// loaded game /// public void LoadGame(string name) { Game game = GetOneGameByName(name); PlayGame(game); } /// /// creates a new game -- copies are OK /// /// public void StartNewGame(string name, PlayerManager playerManager, IEnumerable> dice) { Game game = new(name, playerManager, dice); SaveGame(game); PlayGame(game); } public void DeleteGame(Game game) { games.Remove(game); } private void PlayGame(Game game) { while(true) { Player current = game.GetWhoPlaysNow(); game.PerformTurn(current); game.PrepareNextPlayer(current); // TODO break; } } } }