using Model; using Model.Dice; using Model.Dice.Faces; using Model.Games; using Model.Players; using System.Collections.Generic; namespace Data { public class Stub : ILoader { public GameRunner LoadApp() { GameRunner gr = new(new PlayerManager(), new DieManager()); Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde"); gr.GlobalPlayerManager.Add(player1); gr.GlobalPlayerManager.Add(player2); gr.GlobalPlayerManager.Add(player3); List> monopolyDice = new(); List> dndDice = new(); string monopolyName = "Monopoly", dndName = "DnD"; NumberDieFace[] d6Faces = new NumberDieFace[] { new(1), new(2), new(3), new(4), new(5), new(6) }; monopolyDice.Add(new NumberDie(d6Faces)); monopolyDice.Add(new NumberDie(d6Faces)); monopolyDice.Add(new ColorDie(new("#ff0000"), new("#00ff00"), new("#0000ff"), new("#ffff00"), new("#000000"), new("#ffffff"))); NumberDieFace[] d20Faces = new NumberDieFace[] { new(1), new(2), new(3), new(4), new(5), new(6), new(7), new(8), new(9), new(10), new(11), new(12), new(13), new(14), new(15), new(16), new(17), new(18), new(19), new(20) }; dndDice.Add(new NumberDie(d20Faces)); gr.GlobalDieManager.Add(new KeyValuePair>>(dndName, dndDice.AsEnumerable())); gr.GlobalDieManager.Add(new KeyValuePair>>(monopolyName, monopolyDice.AsEnumerable())); string game1 = "Forgotten Realms", game2 = "4e", game3 = "The Coopers"; gr.Add(new(game1, new PlayerManager(), dndDice.AsEnumerable())); gr.Add(new(game2, new PlayerManager(), dndDice.AsEnumerable())); gr.Add(new(game3, new PlayerManager(), monopolyDice.AsEnumerable())); gr.GetOneByName(game1).PlayerManager.Add(player1); gr.GetOneByName(game1).PlayerManager.Add(player2); gr.GetOneByName(game2).PlayerManager.Add(player1); gr.GetOneByName(game2).PlayerManager.Add(player2); gr.GetOneByName(game2).PlayerManager.Add(player3); gr.GetOneByName(game3).PlayerManager.Add(player1); gr.GetOneByName(game3).PlayerManager.Add(player3); foreach (Game game in gr.GetAll()) { for (int i = 0; i < 10; i++) { Player currentPlayer = game.GetWhoPlaysNow(); game.PerformTurn(currentPlayer); game.PrepareNextPlayer(currentPlayer); } } return gr; } } }