using Model.Dice.Faces; using System.Collections.Generic; namespace Model.Dice { public class DieManager : IManager<(string, IEnumerable>)> { private readonly List<(string name, IEnumerable> dice)> diceGroups = new(); public (string, IEnumerable>) Add((string, IEnumerable>) toAdd) { throw new System.NotImplementedException(); } public IEnumerable<(string, IEnumerable>)> GetAll() { throw new System.NotImplementedException(); } public (string, IEnumerable>) GetOneByName(string name) { throw new System.NotImplementedException(); } public void Remove((string, IEnumerable>) toRemove) { throw new System.NotImplementedException(); } public (string, IEnumerable>) Update((string, IEnumerable>) before, (string, IEnumerable>) after) { throw new System.NotImplementedException(); } } }