using Model.Dice; using Model.Dice.Faces; using Model.Players; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Model.Games { /// /// a Turn consists of a Player, a DateTime, and a IEnumerable of AbstractDieFace /// Like a turn in some game. /// public sealed class Turn : IEquatable { /// /// the date and time, adjusted to UTC /// public DateTime When { get; private set; } /// /// the Player who rolled the dice /// public Player Player { get; private set; } /// /// the collection of Face that were rolled /// public IEnumerable> DiceNFaces => diceNFaces.AsEnumerable(); private readonly Dictionary diceNFaces; /// /// this private constructor is to be used only by factories /// /// date and time of the turn /// player who played the turn /// faces that were rolled private Turn(DateTime when, Player player, Dictionary diceNFaces) { When = when; Player = player; this.diceNFaces = diceNFaces; } /// /// creates a Turn with a specified time, passed as a parameter. ///
/// whatever the DateTimeKind of might be, /// it will become UTC during construction ///
/// date and time of the turn /// player who played the turn /// faces that were rolled /// a new Turn object public static Turn CreateWithSpecifiedTime(DateTime when, Player player, Dictionary diceNFaces) { if (player is null) { throw new ArgumentNullException(nameof(player), "param should not be null"); } if (diceNFaces is null) { throw new ArgumentNullException(nameof(diceNFaces), "param should not be null"); } if (diceNFaces.Count == 0) { throw new ArgumentException("param should not be null", nameof(diceNFaces)); } if (when.Kind != DateTimeKind.Utc) { when = when.ToUniversalTime(); } return new Turn(when, player, diceNFaces); } /// /// creates a Turn with a default time, which is "now" in UTC. /// /// player who played the turn /// faces that were rolled /// a new Turn object public static Turn CreateWithDefaultTime(Player player, Dictionary diceNFaces) { return CreateWithSpecifiedTime(DateTime.UtcNow, player, diceNFaces); } public bool Equals(Turn other) { if (other is null || !(Player.Equals(other.Player) && When.Equals(other.When) && DiceNFaces.Count() == other.DiceNFaces.Count())) { return false; } for (int i = 0; i < DiceNFaces.Count(); i++) { if (DiceNFaces.ElementAt(i).Key.Faces.Count() != other.DiceNFaces.ElementAt(i).Key.Faces.Count()) { return false; } if (!other.DiceNFaces.ElementAt(i).Value.StringValue .Equals(DiceNFaces.ElementAt(i).Value.StringValue)) { return false; } for (int j = 0; j < DiceNFaces.ElementAt(i).Key.Faces.Count(); j++) { if (!other.DiceNFaces.ElementAt(i).Key.Faces.ElementAt(j).StringValue .Equals(DiceNFaces.ElementAt(i).Key.Faces.ElementAt(j).StringValue)) { return false; } } } return true; } public override bool Equals(object obj) { if (obj is not Turn) { return false; } return Equals(obj as Turn); } public override int GetHashCode() { int hash = Player.GetHashCode() + When.GetHashCode(); foreach (KeyValuePair kvp in DiceNFaces) { hash = hash * 31 + kvp.Value.StringValue.GetHashCode(); foreach (Face face in kvp.Key.Faces) { hash = hash * 19 + face.StringValue.GetHashCode(); } } return hash; } } }