using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model.Dice; using Model.Dice.Faces; using Model.Players; namespace Model.Games { public class GameRunner : IManager { public IManager GlobalPlayerManager { get; private set; } public IManager>>> GlobalDieManager { get; private set; } private readonly List games; public GameRunner(IManager globalPlayerManager, IManager>>> globalDieManager, List games) { GlobalPlayerManager = globalPlayerManager; GlobalDieManager = globalDieManager; this.games = games ?? new(); } public GameRunner(IManager globalPlayerManager, IManager>>> globalDieManager) : this(globalPlayerManager, globalDieManager, null){ } public IEnumerable GetAll() => games.AsEnumerable(); /// /// finds the game with that name and returns it ///
/// that copy does not belong to this gamerunner's games, so it should not be modified ///
/// a games's name /// game with said name, or null if no such game was found public Game GetOneByName(string name) { if (!string.IsNullOrWhiteSpace(name)) { Game result = games.FirstOrDefault(g => g.Name == name); return result; // may return null } throw new ArgumentException("param should not be null or blank", nameof(name)); } /// /// saves a given game -- does not allow copies yet: if a game with the same name exists, it is overwritten /// /// a game to save public Game Add(Game toAdd) { if (toAdd is null) { throw new ArgumentNullException(nameof(toAdd), "param should not be null"); } games.Remove(games.FirstOrDefault(g => g.Name == toAdd.Name)); // will often be an update: if game with that name exists, it is removed, else, nothing happens above games.Add(toAdd); return toAdd; } /// /// creates a new game /// public Game StartNewGame(string name, IManager playerManager, IEnumerable> dice) { Game game = new(name, playerManager, dice); return Add(game); } public void Remove(Game toRemove) { if (toRemove is null) { throw new ArgumentNullException(nameof(toRemove), "param should not be null"); } games.Remove(toRemove); } public Game Update(Game before, Game after) { Game[] args = { before, after }; foreach (Game game in args) { if (game is null) { throw new ArgumentNullException(nameof(after), "param should not be null"); // could also be because of before, but one param had to be chosen as an example // and putting "player" there was raising a major code smell } } Remove(before); return Add(after); } /// /// plays one turn of the game /// /// the game from which a turn will be played public static void PlayGame(Game game) { Player current = game.GetWhoPlaysNow(); game.PerformTurn(current); game.PrepareNextPlayer(current); } public Game GetOneByID(Guid ID) { throw new NotImplementedException(); } } }