using Data; using Model.Dice; using Model.Games; using Model.Players; using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace Tests.Model_UTs.Games { public class GameRunnerTest { private readonly GameRunner stubGameRunner = new Stub().LoadApp(); [Fact] public void TestConstructorWhenNoGamesThenNewIEnumerable() { // Arrange GameRunner gameRunner = new(new PlayerManager(), new DieManager()); IEnumerable expected; IEnumerable actual; // Act expected = new List().AsEnumerable(); actual = gameRunner.GetAll(); // Assert Assert.Equal(expected, actual); } [Fact] public void TestConstructorWhenGamesThenGamesIEnumerable() { // Arrange GameRunner gameRunner = new(new PlayerManager(), new DieManager(), stubGameRunner.GetAll().ToList()); IEnumerable expected; IEnumerable actual; // Act expected = stubGameRunner.GetAll(); actual = gameRunner.GetAll(); // Assert Assert.Equal(expected, actual); } [Fact] public void TestAddWhenGamesThenDoAddAndReturnGames() { // Arrange GameRunner gameRunner = new(new PlayerManager(), new DieManager()); Game game1 = stubGameRunner.GetAll().First(); Game game2 = stubGameRunner.GetAll().Last(); // Act IEnumerable expected = new List() { game1, game2 }.AsEnumerable(); IEnumerable actual = new List() { gameRunner.Add(game1), gameRunner.Add(game2) }; // Assert Assert.Equal(expected, actual); } [Fact] public void TestAddWhenNullThenThrowsException() { // Arrange GameRunner gameRunner = stubGameRunner; // Act void action() => gameRunner.Add(null);// Add() returns the added element if succesful // Assert Assert.Throws(action); Assert.DoesNotContain(null, stubGameRunner.GetAll()); } [Theory] [InlineData("")] [InlineData(null)] [InlineData(" ")] public void TestGetOneByNameWhenInvalidThenThrowsException(string name) { // Arrange GameRunner gameRunner = stubGameRunner; // Act void action() => gameRunner.GetOneByName(name); // Assert Assert.Throws(action); } [Fact] public void TestGetOneByNameWhenValidButNotExistThenReturnNull() { // Arrange GameRunner gameRunner = stubGameRunner; // Act Game result = gameRunner.GetOneByName("thereisbasicallynowaythatthisgamenamealreadyexists"); // Assert Assert.Null(result); } [Fact] public void TestGetOneByNameWhenValidThenReturnGame() { // Arrange GameRunner gameRunner = new(new PlayerManager(), new DieManager()); Game game = stubGameRunner.GetAll().First(); // Act Game actual = gameRunner.Add(game); Game expected = game; // Assert Assert.Equal(expected, actual); } [Fact] public void TestWhenRemoveExistsThenSucceeds() { // Arrange GameRunner gameRunner = stubGameRunner; Game game = new("blargh", new PlayerManager(), gameRunner.GetAll().First().Dice); gameRunner.Add(game); // Act gameRunner.Remove(game); // Assert Assert.DoesNotContain(game, gameRunner.GetAll()); } [Fact] public void TestRemoveWhenGivenNullThenThrowsException() { // Arrange GameRunner gameRunner = stubGameRunner; // Act void action() => gameRunner.Remove(null); // Assert Assert.Throws(action); } [Fact] public void TestRemoveWhenGiveenNonExistentThenFailsSilently() { // Arrange GameRunner gameRunner = stubGameRunner; Game notGame = new("blargh", new PlayerManager(), gameRunner.GetAll().First().Dice); IEnumerable expected = gameRunner.GetAll(); // Act gameRunner.Remove(notGame); IEnumerable actual = gameRunner.GetAll(); // Assert Assert.Equal(actual, expected); } [Fact] public void TestUpdateWhenValidThenSucceeds() { // Arrange string oldName = "blargh"; string newName = "blargh2.0"; GameRunner gameRunner = new(new PlayerManager(), new DieManager()); Game game = new(oldName, new PlayerManager(), stubGameRunner.GetAll().First().Dice); game.PlayerManager.Add(new("Alice")); gameRunner.Add(game); Game oldGame = gameRunner.GetAll().First(); Game newGame = new(newName, oldGame.PlayerManager, oldGame.Dice); // Act int oldSize = gameRunner.GetAll().Count(); gameRunner.Update(oldGame, newGame); int newSize = gameRunner.GetAll().Count(); // Assert Assert.NotEqual(oldName, newName); Assert.DoesNotContain(oldGame, gameRunner.GetAll()); Assert.Contains(newGame, gameRunner.GetAll()); Assert.Equal(oldSize, newSize); } [Theory] [InlineData("")] [InlineData(" ")] [InlineData(null)] public void TestUpdateWhenValidBeforeAndInvalidAfterThenDoesNotGo(string badName) { // Arrange GameRunner gameRunner = stubGameRunner; int expectedSize = gameRunner.GetAll().Count(); Game oldGame = gameRunner.GetAll().First(); // Act void action() => gameRunner.Update(oldGame, new(badName, oldGame.PlayerManager, oldGame.Dice)); int actualSize = gameRunner.GetAll().Count(); // Assert Assert.Throws(action); // thrown by constructor Assert.Contains(oldGame, gameRunner.GetAll()); // still there Assert.True(expectedSize == actualSize); } [Fact] public void TestUpdateWhenValidBeforeAndNullAfterThenDoesNotGo() { // Arrange GameRunner gameRunner = stubGameRunner; int expectedSize = gameRunner.GetAll().Count(); Game oldGame = gameRunner.GetAll().First(); // Act void action() => gameRunner.Update(oldGame, null); int actualSize = gameRunner.GetAll().Count(); // Assert Assert.Throws(action); // thrown by constructor Assert.Contains(oldGame, gameRunner.GetAll()); // still there Assert.True(expectedSize == actualSize); } [Fact] public void TestUpdateDoesNotGoWithValidAfterAndNullBefore() { // Arrange GameRunner gameRunner = stubGameRunner; int expectedSize = gameRunner.GetAll().Count(); Game oldGame = gameRunner.GetAll().First(); // Act void action() => gameRunner.Update(null, new("newgamename", oldGame.PlayerManager, oldGame.Dice)); int actualSize = gameRunner.GetAll().Count(); // Assert Assert.Throws(action); // thrown by constructor Assert.Contains(oldGame, gameRunner.GetAll()); // still there Assert.True(expectedSize == actualSize); } [Theory] [InlineData("")] [InlineData(" ")] [InlineData(null)] public void TestUpdateWhenInvalidBeforeAndValidAfterThenDoesNotGo(string badName) { // Arrange GameRunner gameRunner = stubGameRunner; int expectedSize = gameRunner.GetAll().Count(); Game oldGame = gameRunner.GetAll().First(); // Act void action() => gameRunner.Update(new(badName, oldGame.PlayerManager, oldGame.Dice), new("valid", oldGame.PlayerManager, oldGame.Dice)); int actualSize = gameRunner.GetAll().Count(); // Assert Assert.Throws(action); // thrown by constructor Assert.Contains(oldGame, gameRunner.GetAll()); // still there Assert.True(expectedSize == actualSize); } [Fact] public void TestPlayGameWhenPlayThenAddNewTurnToHistory() { // Arrange GameRunner gameRunner = stubGameRunner; Game game = gameRunner.GetAll().First(); // Act int turnsBefore = game.GetHistory().Count(); GameRunner.PlayGame(game); int turnsAfter = game.GetHistory().Count(); // Assert Assert.Equal(turnsBefore + 1, turnsAfter); } [Fact] public void TestStartNewGame() { // Arrange GameRunner gameRunner = stubGameRunner; string name = "blargh"; // Act Assert.DoesNotContain(gameRunner.GetOneByName(name), gameRunner.GetAll()); gameRunner.StartNewGame(name, new PlayerManager(), stubGameRunner.GetAll().First().Dice); // Assert Assert.Contains(gameRunner.GetOneByName(name), gameRunner.GetAll()); } } }