using Model.Dice; using Model.Dice.Faces; using Model.Games; using Model.Players; namespace Data { public class Stub : ILoader { // when the other classes are ready // the Stub should just make and return a GameRunner, and the GameRunner should have // a PlayerManager, a collection of Games, a FavGroupManager, etc. (see diagram) public GameRunner LoadApp() { string g1 = "game1", g2 = "game2", g3 = "game3"; Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde"); FavGroupManager favGroupManager = new(new DieManager()); // create at least one fav group in there // ... Game game1 = new(name: g1, playerManager: new PlayerManager(), favGroup: favGroupManager.GetAll().First()); Game game2 = new(name: g2, playerManager: new PlayerManager(), favGroup: favGroupManager.GetAll().Last()); Game game3 = new(name: g3, playerManager: new PlayerManager(), favGroup: favGroupManager.GetAll().First()); List games = new() { game1, game2, game3 }; PlayerManager globalPlayerManager = new(); globalPlayerManager.Add(player1); globalPlayerManager.Add(player2); globalPlayerManager.Add(player3); GameRunner gameRunner = new(globalPlayerManager, favGroupManager, games); game1.AddPlayerToGame(player1); game1.AddPlayerToGame(player2); game2.AddPlayerToGame(player1); game2.AddPlayerToGame(player2); game2.AddPlayerToGame(player3); game3.AddPlayerToGame(player1); game3.AddPlayerToGame(player3); foreach (Game game in games) { for (int i = 0; i < 10; i++) { Player currentPlayer = game.GetWhoPlaysNow(); game.PerformTurn(currentPlayer); game.PrepareNextPlayer(currentPlayer); } } return gameRunner; } public static List LoadPlayers() { List list = new() { new Player("name 1"), new Player("name 2"), new Player("name 3"), new Player("name 4"), new Player("name 5"), new Player("name 6") }; return list; } <<<<<<< HEAD public static List LoadDices() { List list = new() { new AbstractDie("Dice 1"), new AbstractDie("Dice 1"), new AbstractDie("Dice 1"), new AbstractDie("Dice 1"), new AbstractDie("Dice 1"), new AbstractDie("Dice 1") }; return list; } ======= >>>>>>> main public static List LoadNumFaces() { List list = new() { new NumberDieFace(1), new NumberDieFace(2), new NumberDieFace(3), new NumberDieFace(4), new NumberDieFace(5), new NumberDieFace(6), new NumberDieFace(7) }; return list; } public static List LoadClrFaces() { List list = new() { new ColorDieFace("ffffff"), new ColorDieFace("ffff66"), new ColorDieFace("ffff11"), new ColorDieFace("ffff22"), new ColorDieFace("ffff33"), new ColorDieFace("ffff44"), new ColorDieFace("ffff55") }; return list; } public static List LoadImgFaces() { string urlBase = "baseUrl/img/"; List list = new() { new ImageDieFace( urlBase + 1), new ImageDieFace( urlBase + 2), new ImageDieFace( urlBase + 3), new ImageDieFace( urlBase + 4), new ImageDieFace( urlBase + 5), new ImageDieFace( urlBase + 6), new ImageDieFace( urlBase + 7), }; return list; } } }