using Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data.EF.Players { internal class PlayerDBManager : IManager { PlayerDBContext context = new PlayerDBContext(); public PlayerEntity Add(PlayerEntity toAdd) { // just to check... context.PlayersSet.Add(toAdd); throw new NotImplementedException(); } public IEnumerable GetAll() { throw new NotImplementedException(); } public PlayerEntity GetOneByName(string name) { throw new NotImplementedException(); } public void Remove(PlayerEntity toRemove) { throw new NotImplementedException(); } public PlayerEntity Update(PlayerEntity before, PlayerEntity after) { throw new NotImplementedException(); } } }