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320 lines
10 KiB
320 lines
10 KiB
using Data;
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using Model.Dice;
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using Model.Games;
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using Model.Players;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Xunit;
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namespace Tests.Model_UTs.Games
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{
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public class GameRunnerTest
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{
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private readonly GameRunner stubGameRunner = new Stub().LoadApp();
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[Fact]
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public void TestConstructorWhenNoGamesThenNewIEnumerable()
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{
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// Arrange
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GameRunner gameRunner = new(new PlayerManager(), new DieManager());
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IEnumerable<Game> expected;
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IEnumerable<Game> actual;
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// Act
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expected = new List<Game>().AsEnumerable();
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actual = gameRunner.GetAll();
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// Assert
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Assert.Equal(expected, actual);
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}
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[Fact]
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public void TestConstructorWhenGamesThenGamesIEnumerable()
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{
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// Arrange
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GameRunner gameRunner = new(new PlayerManager(), new DieManager(), stubGameRunner.GetAll().ToList());
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IEnumerable<Game> expected;
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IEnumerable<Game> actual;
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// Act
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expected = stubGameRunner.GetAll();
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actual = gameRunner.GetAll();
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// Assert
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Assert.Equal(expected, actual);
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}
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[Fact]
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public void TestAddWhenGamesThenDoAddAndReturnGames()
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{
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// Arrange
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GameRunner gameRunner = new(new PlayerManager(), new DieManager());
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Game game1 = stubGameRunner.GetAll().First();
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Game game2 = stubGameRunner.GetAll().Last();
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// Act
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IEnumerable<Game> expected = new List<Game>() { game1, game2 }.AsEnumerable();
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IEnumerable<Game> actual = new List<Game>()
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{
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gameRunner.Add(game1),
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gameRunner.Add(game2)
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};
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// Assert
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Assert.Equal(expected, actual);
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}
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[Fact]
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public void TestAddWhenNullThenThrowsException()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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// Act
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void action() => gameRunner.Add(null);// Add() returns the added element if succesful
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// Assert
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Assert.Throws<ArgumentNullException>(action);
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Assert.DoesNotContain(null, stubGameRunner.GetAll());
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}
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[Fact]
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public void TestGetOneByIdThrowsException()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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// Act
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void action() => gameRunner.GetOneByID(new("62bb72e6-f9fb-442e-a879-e1b70f8f52f3"));
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// Assert
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Assert.Throws<NotImplementedException>(action);
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}
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[Theory]
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[InlineData("")]
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[InlineData(null)]
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[InlineData(" ")]
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public void TestGetOneByNameWhenInvalidThenThrowsException(string name)
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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// Act
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void action() => gameRunner.GetOneByName(name);
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// Assert
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Assert.Throws<ArgumentException>(action);
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}
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[Fact]
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public void TestGetOneByNameWhenValidButNotExistThenReturnNull()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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// Act
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Game result = gameRunner.GetOneByName("thereisbasicallynowaythatthisgamenamealreadyexists");
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// Assert
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Assert.Null(result);
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}
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[Fact]
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public void TestGetOneByNameWhenValidThenReturnGame()
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{
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// Arrange
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GameRunner gameRunner = new(new PlayerManager(), new DieManager());
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Game game = stubGameRunner.GetAll().First();
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// Act
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Game actual = gameRunner.Add(game);
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Game expected = game;
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// Assert
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Assert.Equal(expected, actual);
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}
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[Fact]
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public void TestWhenRemoveExistsThenSucceeds()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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Game game = new("blargh", new PlayerManager(), gameRunner.GetAll().First().Dice);
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gameRunner.Add(game);
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// Act
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gameRunner.Remove(game);
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// Assert
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Assert.DoesNotContain(game, gameRunner.GetAll());
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}
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[Fact]
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public void TestRemoveWhenGivenNullThenThrowsException()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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// Act
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void action() => gameRunner.Remove(null);
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// Assert
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Assert.Throws<ArgumentNullException>(action);
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}
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[Fact]
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public void TestRemoveWhenGiveenNonExistentThenFailsSilently()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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Game notGame = new("blargh", new PlayerManager(), gameRunner.GetAll().First().Dice);
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IEnumerable<Game> expected = gameRunner.GetAll();
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// Act
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gameRunner.Remove(notGame);
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IEnumerable<Game> actual = gameRunner.GetAll();
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// Assert
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Assert.Equal(actual, expected);
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}
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[Fact]
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public void TestUpdateWhenValidThenSucceeds()
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{
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// Arrange
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string oldName = "blargh";
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string newName = "blargh2.0";
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GameRunner gameRunner = new(new PlayerManager(), new DieManager());
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Game game = new(oldName, new PlayerManager(), stubGameRunner.GetAll().First().Dice);
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game.PlayerManager.Add(new("Alice"));
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gameRunner.Add(game);
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Game oldGame = gameRunner.GetAll().First();
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Game newGame = new(newName, oldGame.PlayerManager, oldGame.Dice);
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// Act
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int oldSize = gameRunner.GetAll().Count();
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gameRunner.Update(oldGame, newGame);
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int newSize = gameRunner.GetAll().Count();
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// Assert
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Assert.NotEqual(oldName, newName);
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Assert.DoesNotContain(oldGame, gameRunner.GetAll());
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Assert.Contains(newGame, gameRunner.GetAll());
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Assert.Equal(oldSize, newSize);
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}
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[Theory]
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[InlineData("")]
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[InlineData(" ")]
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[InlineData(null)]
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public void TestUpdateWhenValidBeforeAndInvalidAfterThenDoesNotGo(string badName)
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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int expectedSize = gameRunner.GetAll().Count();
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Game oldGame = gameRunner.GetAll().First();
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// Act
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void action() => gameRunner.Update(oldGame, new(badName, oldGame.PlayerManager, oldGame.Dice));
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int actualSize = gameRunner.GetAll().Count();
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// Assert
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Assert.Throws<ArgumentException>(action); // thrown by constructor
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Assert.Contains(oldGame, gameRunner.GetAll()); // still there
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Assert.True(expectedSize == actualSize);
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}
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[Fact]
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public void TestUpdateWhenValidBeforeAndNullAfterThenDoesNotGo()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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int expectedSize = gameRunner.GetAll().Count();
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Game oldGame = gameRunner.GetAll().First();
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// Act
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void action() => gameRunner.Update(oldGame, null);
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int actualSize = gameRunner.GetAll().Count();
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// Assert
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Assert.Throws<ArgumentNullException>(action); // thrown by constructor
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Assert.Contains(oldGame, gameRunner.GetAll()); // still there
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Assert.True(expectedSize == actualSize);
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}
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[Fact]
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public void TestUpdateDoesNotGoWithValidAfterAndNullBefore()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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int expectedSize = gameRunner.GetAll().Count();
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Game oldGame = gameRunner.GetAll().First();
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// Act
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void action() => gameRunner.Update(null, new("newgamename", oldGame.PlayerManager, oldGame.Dice));
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int actualSize = gameRunner.GetAll().Count();
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// Assert
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Assert.Throws<ArgumentNullException>(action); // thrown by constructor
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Assert.Contains(oldGame, gameRunner.GetAll()); // still there
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Assert.True(expectedSize == actualSize);
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}
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[Theory]
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[InlineData("")]
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[InlineData(" ")]
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[InlineData(null)]
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public void TestUpdateWhenInvalidBeforeAndValidAfterThenDoesNotGo(string badName)
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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int expectedSize = gameRunner.GetAll().Count();
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Game oldGame = gameRunner.GetAll().First();
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// Act
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void action() => gameRunner.Update(new(badName, oldGame.PlayerManager, oldGame.Dice), new("valid", oldGame.PlayerManager, oldGame.Dice));
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int actualSize = gameRunner.GetAll().Count();
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// Assert
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Assert.Throws<ArgumentException>(action); // thrown by constructor
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Assert.Contains(oldGame, gameRunner.GetAll()); // still there
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Assert.True(expectedSize == actualSize);
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}
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[Fact]
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public void TestPlayGameWhenPlayThenAddNewTurnToHistory()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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Game game = gameRunner.GetAll().First();
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// Act
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int turnsBefore = game.GetHistory().Count();
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GameRunner.PlayGame(game);
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int turnsAfter = game.GetHistory().Count();
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// Assert
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Assert.Equal(turnsBefore + 1, turnsAfter);
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}
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[Fact]
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public void TestStartNewGame()
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{
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// Arrange
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GameRunner gameRunner = stubGameRunner;
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string name = "blargh";
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// Act
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Assert.DoesNotContain(gameRunner.GetOneByName(name), gameRunner.GetAll());
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gameRunner.StartNewGame(name, new PlayerManager(), stubGameRunner.GetAll().First().Dice);
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// Assert
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Assert.Contains(gameRunner.GetOneByName(name), gameRunner.GetAll());
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}
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}
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}
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