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dice_app/Sources/Data/EF/Dice/DieEntity.cs

33 lines
991 B

using Data.EF.Dice.Faces;
using Data.EF.Games;
using Data.EF.Joins;
using System.Diagnostics.CodeAnalysis;
namespace Data.EF.Dice
{
/// <summary>
/// not designed to be instantiated, but not abstract in order to allow extensions
/// </summary>
///
public class DieEntity : IEqualityComparer<DieEntity>
{
public Guid ID { get; set; }
public ICollection<FaceEntity> Faces { get; set; } = new List<FaceEntity>(); // one to many
public ICollection<TurnEntity> Turns { get; set; } = new List<TurnEntity>(); // many to many
public List<DieTurn> DieTurns { get; set; } = new();
public bool Equals(DieEntity x, DieEntity y)
{
return x is not null
&& y is not null
&& x.ID.Equals(y.ID)
&& x.Faces.Equals(y.Faces);
}
public int GetHashCode([DisallowNull] DieEntity obj)
{
return HashCode.Combine(ID, Faces);
}
}
}